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- public float moveSpeed=5f;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- if (Input.GetKeyDown (KeyCode.Q)) {
- GameObject objet = new GameObject ("objet");
- //objet.transform.position = new Vector3 (1, 1, 1);
- GameObject cube = new GameObject ("cube");
- cube=Instantiate (objet, new Vector3 (1, 1, 1), Quaternion.identity);
- }
- cube.transform.Translate(Time.deltaTime*moveSpeed,0,-Time.deltaTime*moveSpeed,Space.Self);
- }
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