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Jun 27th, 2019
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  1. public float moveSpeed=5f;
  2.  
  3.  
  4.  
  5. // Use this for initialization
  6. void Start () {
  7.  
  8. }
  9.  
  10. // Update is called once per frame
  11. void Update () {
  12.  
  13. if (Input.GetKeyDown (KeyCode.Q)) {
  14. GameObject objet = new GameObject ("objet");
  15. //objet.transform.position = new Vector3 (1, 1, 1);
  16. GameObject cube = new GameObject ("cube");
  17.  
  18. cube=Instantiate (objet, new Vector3 (1, 1, 1), Quaternion.identity);
  19.  
  20. }
  21.  
  22. cube.transform.Translate(Time.deltaTime*moveSpeed,0,-Time.deltaTime*moveSpeed,Space.Self);
  23.  
  24. }
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