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  1. hlcsg v3.4 VL34 (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\VALVE_~1\tools\COMPIL~1\hlcsg.exe C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  8. Arguments: C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  9. Entering C:\valve_hammer_editor\ma_maps\ze_egypt_pg.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Normal ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadinclude list :
  45. [zhlt.wad]
  46.  
  47. CreateBrush:
  48. (1.04 seconds)
  49. CSGBrush:
  50. (0.63 seconds)
  51.  
  52. Using Wadfile: \valve_hammer_editor\wads\ze_egypt_pg.wad
  53. - Contains 30 used textures, 93.75 percent of map (552 textures in wad)
  54. Using Wadfile: \valve_hammer_editor\ma_maps\radt_escape.wad
  55. - Contains 2 used textures, 6.25 percent of map (6 textures in wad)
  56.  
  57. Wad files required to run the map: "ze_egypt_pg.wad;radt_escape.wad;"
  58. Texture usage is at 1.86 mb (of 32.00 mb MAX)
  59. 3.92 seconds elapsed
  60.  
  61. ----- END hlcsg -----
  62.  
  63.  
  64.  
  65. hlbsp v3.4 VL34 (Aug 17 2015)
  66. Zoner's Half-Life Compilation Tools -- Custom Build
  67. Based on code modifications by Sean 'Zoner' Cavanaugh
  68. Based on Valve's version, modified with permission.
  69. Submit detailed bug reports to (vluzacn@163.com)
  70. ----- BEGIN hlbsp -----
  71. Command line: C:\VALVE_~1\tools\COMPIL~1\hlbsp.exe C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  72. Arguments: C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  73.  
  74. Current hlbsp Settings
  75. Name | Setting | Default
  76. -------------------|-----------|-------------------------
  77. threads [ 4 ] [ Varies ]
  78. verbose [ off ] [ off ]
  79. log [ on ] [ on ]
  80. developer [ 0 ] [ 0 ]
  81. chart [ off ] [ off ]
  82. estimate [ off ] [ off ]
  83. max texture memory [ 33554432 ] [ 33554432 ]
  84. priority [ Normal ] [ Normal ]
  85.  
  86. noclip [ off ] [ off ]
  87. nofill [ off ] [ off ]
  88. noinsidefill [ off ] [ off ]
  89. noopt [ off ] [ off ]
  90. no clipnode merging [ off ] [ off ]
  91. null tex. stripping [ on ] [ on ]
  92. notjunc [ off ] [ off ]
  93. nobrink [ off ] [ off ]
  94. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  95. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  96. remove hull 2 [ off ] [ off ]
  97.  
  98.  
  99. SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3023,1970,-16)-(3038,1975,82) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  100. 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2862,1918,-46)-(2925,1940,-28) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  101. 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3230,-421,306)-(-3056,-2,332) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  102. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2887,1097,178)-(-2755,1125,242) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  103. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3256,1019,242)-(-3224,1026,261) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  104. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3256,1014,242)-(-3224,1026,261) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  105. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3256,-9,242)-(-3137,1021,306) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  106. 1500...1530 (0.27 seconds)
  107. Warning: === LEAK in hull 0 ===
  108. Entity light @ (3141,12936,-239)
  109. Error:
  110. A LEAK is a hole in the map, where the inside of it is exposed to the
  111. (unwanted) outside region. The entity listed in the error is just a helpful
  112. indication of where the beginning of the leak pointfile starts, so the
  113. beginning of the line can be quickly found and traced to until reaching the
  114. outside. Unless this entity is accidentally on the outside of the map, it
  115. probably should not be deleted. Some complex rotating objects entities need
  116. their origins outside the map. To deal with these, just enclose the origin
  117. brush with a solid world brush
  118.  
  119. Leak pointfile generated
  120.  
  121. SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3095,1926,-70)-(3097,1927,45) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  122. 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3190,1631,-164)-(3202,1635,-10) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  123. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2844,1631,-239)-(2856,1635,-164) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  124. 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2874,81,949)-(-2671,124,952) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  125. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3281,81,760)-(-3208,1007,918) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  126. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3208,3,760)-(-3202,81,918) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  127. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3246,-1107,342)-(-2904,81,419) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  128. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2915,1071,137)-(-2770,1109,142) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  129. 1416 (0.21 seconds)
  130. Warning: === LEAK in hull 1 ===
  131. Entity light @ (3141,12936,-239)
  132. SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2894,1664,-168)-(2953,1684,-14) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  133. 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3039,65,945)-(-2685,140,950) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  134. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3224,18,756)-(-3220,65,914) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  135. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3262,-1091,338)-(-2888,65,437) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  136. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2899,1055,141)-(-2786,1093,146) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  137. 1368 (0.19 seconds)
  138. Warning: === LEAK in hull 2 ===
  139. Entity light @ (3141,12936,-239)
  140. SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3095,1926,-74)-(3097,1927,-6) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  141. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3039,1972,7)-(3095,1991,100) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  142. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2878,1902,-74)-(2908,1912,-10) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  143. 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3190,1631,-182)-(3202,1635,-28) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  144. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2844,1631,-221)-(2856,1635,-182) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  145. 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2874,81,931)-(-2671,124,934) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  146. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3208,3,742)-(-3202,81,900) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  147. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-3246,-1107,324)-(-2904,81,401) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  148. 1500...1550 (0.22 seconds)
  149. Warning: === LEAK in hull 3 ===
  150. Entity light @ (3141,12936,-239)
  151. Reduced 5924 clipnodes to 5111
  152. Reduced 332 texinfos to 307
  153. Reduced 32 texdatas to 31 (1412 bytes to 1368)
  154. Reduced 13090 planes to 3312
  155. FixBrinks:
  156. Increased 5111 clipnodes to 5169.
  157. 4.03 seconds elapsed
  158.  
  159. ----- END hlbsp -----
  160.  
  161.  
  162.  
  163. hlvis v3.4 VL34 (Aug 17 2015)
  164. Zoner's Half-Life Compilation Tools -- Custom Build
  165. Based on code modifications by Sean 'Zoner' Cavanaugh
  166. Based on Valve's version, modified with permission.
  167. Submit detailed bug reports to (vluzacn@163.com)
  168. ----- BEGIN hlvis -----
  169. Command line: C:\VALVE_~1\tools\COMPIL~1\hlvis.exe -fast C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  170. Arguments: -fast C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  171. >> There was a problem compiling the map.
  172. >> Check the file C:\valve_hammer_editor\ma_maps\ze_egypt_pg.log for the cause.
  173.  
  174. ----- END hlvis -----
  175.  
  176.  
  177.  
  178. hlrad v3.4 VL34 (Aug 17 2015)
  179. Zoner's Half-Life Compilation Tools -- Custom Build
  180. Based on code modifications by Sean 'Zoner' Cavanaugh
  181. Based on Valve's version, modified with permission.
  182. Submit detailed bug reports to (vluzacn@163.com)
  183. ----- BEGIN hlrad -----
  184. Command line: C:\VALVE_~1\tools\COMPIL~1\hlrad.exe C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  185. Arguments: C:\valve_hammer_editor\ma_maps\ze_egypt_pg
  186. >> There was a problem compiling the map.
  187. >> Check the file C:\valve_hammer_editor\ma_maps\ze_egypt_pg.log for the cause.
  188.  
  189. ----- END hlrad -----
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