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Untitled

Oct 15th, 2018
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  1. wait(0)
  2. Player = owner
  3. -- This script has been converted to FE by iPxter
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. if io.isMouse then
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. else
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local Mouse = Player:GetMouse()
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. local count = 0
  90. local countspeed = 1
  91. local sine = 0
  92. local sinespeed = 1
  93. local angle = nil
  94. local global_wait = 0
  95. local showtag = false
  96.  
  97.  
  98. --dance booleans--
  99. local jerk = false
  100. local party = false
  101. local canttouch = false
  102. local happy = false
  103. local spin = false
  104. local thriller = false
  105. local barrel = false
  106. local sax = false
  107. local spooky = false
  108. local stride = false
  109. local shuffle = false
  110. local rock = false
  111. local gagnam = false
  112. local snoop = false
  113. local darude = false
  114. local taco = false
  115. ------------------
  116. --dance accessory--
  117. local barrelbrick = nil
  118. local saxtool = nil
  119. -------------------
  120. --custom animate--
  121. local walk = false
  122. local jump = false
  123. local sit = false
  124. local run = false
  125. ------------------
  126. --walk keys--
  127. local W = false
  128. local A = false
  129. local S = false
  130. local D = false
  131. -------------
  132. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  133. local miniweld = nil
  134. local rootpart = nil
  135.  
  136. local Mouse = nil
  137. local Animate = nil
  138. local Music = nil
  139. local Asset = "http://www.roblox.com/asset/?id="
  140. local Animating = nil
  141. local humanoid = nil
  142. local face = nil
  143.  
  144. local head = nil
  145. local torso = nil
  146. local ra = nil
  147. local la = nil
  148. local rl = nil
  149. local ll = nil
  150. local rs = nil
  151. local ls = nil
  152. local rh = nil
  153. local lh = nil
  154. local neck = nil
  155. local rj = nil
  156.  
  157. local char = nil
  158. local Hat1 = nil
  159. local Hat2 = nil
  160. local a,b = nil
  161.  
  162. ----------musics-----------------
  163. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  164. ---------------------------------
  165.  
  166. local mesh,meshids,textureids,w
  167.  
  168. function fm(parent,meshid,x,y,z,meshtexture)
  169. if meshid == "cylinder" then
  170. mesh = Instance.new("CylinderMesh",parent)
  171. mesh.Scale = Vector3.new(x,y,z)
  172. return mesh
  173. else
  174. mesh = Instance.new("SpecialMesh",parent)
  175. if meshid ~= "sphere" then
  176. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  177. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  178. end
  179. else mesh.MeshType = 3 end
  180. mesh.Scale = Vector3.new(x,y,z)
  181. if meshtexture ~= nil then
  182. if type(meshtexture) == "number" then
  183. mesh.TextureId = "rbxassetid://"..meshtexture
  184. else
  185. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  186. end
  187. return mesh
  188. end
  189. end
  190.  
  191. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  192. if typee ~= nil then
  193. c = Instance.new("WedgePart",m)
  194. else
  195. c = Instance.new("Part",m)
  196. end
  197. c.TopSurface,c.BottomSurface = 0,0
  198. c.Locked = true
  199. c.formFactor = "Custom"
  200. c.Size = Vector3.new(x,y,z)
  201. if color ~= "random" then
  202. c.BrickColor = BrickColor.new(color)
  203. else
  204. c.BrickColor = BrickColor:random()
  205. end
  206. c.Transparency = transparency
  207. c.CanCollide = cancollide
  208. if anchored ~= nil then
  209. c.Anchored = anchored
  210. end
  211. if parent ~= nil then
  212. c.Parent = parent
  213. end
  214. return c
  215. end
  216.  
  217. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  218. w = Instance.new("Motor",m)
  219. if parent ~= nil then w.Parent = parent end
  220. w.Part0,w.Part1 = part0,part1
  221. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  222. return w
  223. end
  224.  
  225. function SetAnimation(id,humanoid)
  226. if Animating ~= nil then
  227. Animating:Stop()
  228. end
  229. Animate.AnimationId = Asset .. id
  230. Animating = humanoid:LoadAnimation(Animate)
  231. Animating:Play()
  232. end
  233.  
  234. function AnimationStop()
  235. jerk = false
  236. party = false
  237. canttouch = false
  238. happy = false
  239. spin = false
  240. thriller = false
  241. barrel = false
  242. sax = false
  243. spooky = false
  244. stride = false
  245. shuffle = false
  246. rock = false
  247. gagnam = false
  248. snoop = false
  249. darude = false
  250. taco = false
  251. if barrelbrick ~= nil then
  252. barrelbrick:Remove()
  253. barrelbrick = nil
  254. end
  255. if saxtool ~= nil then
  256. saxtool:Remove()
  257. saxtool = nil
  258. end
  259. if sandstorm ~= nil then
  260. sandstorm:Remove()
  261. sandstorm = nil
  262. end
  263. end
  264.  
  265. local Musical
  266. function SetMusic(id,volume)
  267. Musical = Instance.new("Sound",char.Head)
  268. if volume == nil then
  269. Musical.Volume = 1
  270. else
  271. Musical.Volume = volume
  272. end
  273. Musical.Looped = true
  274. Musical.SoundId = Asset .. id
  275. return Musical
  276. end
  277.  
  278. function GenerateGui()
  279. a=Instance.new("ScreenGui")
  280. a.Name = "Memer"
  281. b=Instance.new("ImageLabel",a)
  282. b.BackgroundTransparency = 1
  283. b.Size = UDim2.new(0,250,0,100)
  284. b.Position = UDim2.new(0,0,1,0)
  285. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  286. b.Name = "Logo"
  287. c=Instance.new("Sound",a)
  288. c.Name = "Intro"
  289. c.Volume = 1
  290. c.SoundId = Asset .. "rbxassetid://533871935"
  291. c.Looped = false
  292. return a
  293. end
  294.  
  295. function Generate(player)
  296. char = player.Character
  297. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  298. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  299. wait()
  300. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  301. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  302. wait()
  303. if char:FindFirstChild("Head") then
  304. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  305. We(Hat2,char.Head,0,0.8,0,0,0,0)
  306. if char.Head:FindFirstChild("face") ~= nil then
  307. face = char.Head:FindFirstChild("face")
  308. face.Texture = "rbxasset://textures/face.png"
  309. end
  310. c=char.Head:clone()
  311. c.Name = "FalseHead"
  312. c.CanCollide = false
  313. c.Parent = char
  314. We(c,char.Head,0,0,0,0,0,0)
  315. char.Head.Transparency = 1
  316. for i,v in pairs(char:GetChildren()) do
  317. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  318. v:Remove()
  319. end
  320. if v.ClassName == "BodyColors" then
  321. v.HeadColor = BrickColor.new("Bright yellow")
  322. v.LeftArmColor = BrickColor.new("Bright yellow")
  323. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  324. v.RightArmColor = BrickColor.new("Bright yellow")
  325. v.RightLegColor = BrickColor.new("Br. yellowish green")
  326. v.TorsoColor = BrickColor.new("Bright Blue")
  327. end
  328. if v.ClassName == "Part" then
  329. if v.Name == "Head" or v.Name == "FalseHead" then
  330. v.BrickColor = BrickColor.new("Bright yellow")
  331. else
  332. v.BrickColor = BrickColor.new("Bright yellow")
  333. end
  334. end
  335. end
  336. ----------musics---------------
  337. M1=SetMusic(543702250)
  338. M1.Volume = 50
  339. M2=SetMusic(820966725)
  340. M2.Volume = 50
  341. M3=SetMusic(751374741)
  342. M3.Volume = 50
  343. M4=SetMusic(817453657)
  344. M4.Volume = 100
  345. M5=SetMusic(628281291)
  346. M5.Volume = 50
  347. M6=SetMusic(910534715)
  348. M6.Volume = 50
  349. M7=SetMusic(910559823)
  350. M7.Volume = 50
  351. M8=SetMusic(789335602)
  352. M8.Volume = 50
  353. M9=SetMusic(629082553)
  354. M9.Volume = 50
  355. M10=SetMusic(629080094)
  356. M10.Volume = 50
  357. M11=SetMusic(883136454)
  358. M11.Volume = 50
  359. M12=SetMusic(836189427)
  360. M12.Volume = 100
  361. M13=SetMusic(767315631)
  362. M13.Volume = 50
  363. M14=SetMusic(915874715)
  364. M14.Volume = 50
  365. M15=SetMusic(915874715)
  366. M15.Volume = 50
  367. M16=SetMusic(790112060)
  368. M16.Volume = 50
  369. boi=SetMusic(597084853)
  370. -------------------------------
  371.  
  372. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  373. rootpart = char:FindFirstChild("HumanoidRootPart")
  374. end
  375. if showtag == true then
  376. local bbg = Instance.new("BillboardGui",c)
  377. bbg.Adornee = c
  378. bbg.Name = "satuttava"
  379. bbg.Size = UDim2.new(6,0,2,0)
  380. bbg.StudsOffset = Vector3.new(0,2,0)
  381. local box = Instance.new("TextLabel",bbg)
  382. box.Size = UDim2.new(1,0,1,0)
  383. box.BackgroundColor = BrickColor.new("White")
  384. box.TextColor3 = Color3.new(255,0,0)
  385. box.TextStrokeTransparency = 0.5
  386. box.Font = "Arcade"
  387. box.Text = Player.Name
  388. box.BackgroundTransparency = 1
  389. box.Position = UDim2.new(0,0,0,0)
  390. box.TextScaled = true
  391. end
  392. if char:FindFirstChild("Humanoid") ~= nil then
  393. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  394. wait()
  395. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  396. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  397. humanoid = char:FindFirstChild("Humanoid")
  398. if humanoid:FindFirstChild("Animator") ~= nil then
  399. humanoid:FindFirstChild("Animator"):Remove()
  400. --Instance.new("Animator",humanoid)
  401. end
  402. if char:FindFirstChild("Animate") ~= nil then
  403. char:FindFirstChild("Animate"):Remove()
  404. end
  405. end
  406. Music = Instance.new("Sound",char.Head)
  407. Music.Volume = 1
  408. Music.Looped = true
  409. Music.SoundId = Asset
  410. Animate = Instance.new("Animation",char.Head)
  411. Animate.AnimationId = Asset
  412.  
  413.  
  414.  
  415. head = char:FindFirstChild("Head")
  416. torso = char:FindFirstChild("Torso")
  417. ra = char:findFirstChild("Right Arm")
  418. la = char:findFirstChild("Left Arm")
  419. rl = char:findFirstChild("Right Leg")
  420. ll = char:findFirstChild("Left Leg")
  421. rs = torso:findFirstChild("Right Shoulder")
  422. ls = torso:findFirstChild("Left Shoulder")
  423. rh = torso:findFirstChild("Right Hip")
  424. lh = torso:findFirstChild("Left Hip")
  425. neck = torso:findFirstChild("Neck")
  426. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  427.  
  428. state = humanoid:GetState()
  429. local ca = nil
  430. ca=GenerateGui()
  431. ca.Parent = player.PlayerGui
  432. if ca:FindFirstChild("Logo") ~= nil then
  433. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  434. if ca:FindFirstChild("Intro") ~= nil then
  435. ca:FindFirstChild("Intro"):Play()
  436. coroutine.resume(coroutine.create(function()
  437. for i=0,30 do
  438. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  439. wait(0.5)
  440. if i >= 30 then
  441. break
  442. end
  443. end
  444. end))
  445. end
  446. end
  447.  
  448. if humanoid ~= nil then
  449. humanoid.Changed:connect(function(pro)
  450. if pro == "MoveDirection" or pro == "Jump" then
  451. if Music.IsPlaying == true then
  452. AnimationStop()
  453. end
  454. end
  455. end)
  456. humanoid.Died:connect(function()
  457. AnimationStop()
  458. end)
  459.  
  460. Mouse.KeyUp:connect(function(key)
  461. if key == "w" then
  462. W = false
  463. end
  464. if key == "a" then
  465. A = false
  466. end
  467. if key == "s" then
  468. S = false
  469. end
  470. if key == "d" then
  471. D = false
  472. end
  473. if string.byte(key) == 48 then
  474. run = false
  475. end
  476. end)
  477.  
  478. Mouse.KeyDown:connect(function(key)
  479. if key == "w" then
  480. W = true
  481. AnimationStop()
  482. end
  483. if key == "a" then
  484. A = true
  485. AnimationStop()
  486. end
  487. if key == "s" then
  488. S = true
  489. AnimationStop()
  490. end
  491. if key == "d" then
  492. D = true
  493. AnimationStop()
  494. end
  495. end)
  496.  
  497.  
  498.  
  499. Mouse.KeyDown:connect(function(key)
  500. KeyUsed(key)
  501. end)
  502. end
  503. end
  504. print'fuck you!'
  505. end
  506.  
  507. function KeyUsed(key)
  508. if humanoid ~= nil then
  509. if humanoid.Health > 0 then
  510. if string.byte(key) == 32 then
  511. jump = true
  512. AnimationStop()
  513. --sit = false
  514. end
  515. if string.byte(key) == 50 then
  516. AnimationStop()
  517. if sit == true then
  518. sit = false
  519. else
  520. sit = true
  521. end
  522. end
  523. if string.byte(key) == 48 then
  524. run = true
  525. end
  526. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  527. if key == "Q" or key == "q" then
  528. AnimationStop()
  529. canttouch = true
  530. M1:Play()
  531. end
  532. if key == "E" or key == "e" then
  533. AnimationStop()
  534. party = true
  535. M2:Play()
  536. end
  537. if key == "R" or key == "r" then
  538. AnimationStop()
  539. jerk = true
  540. M3:Play()
  541. end
  542. if key == "T" or key == "t" then
  543. AnimationStop()
  544. happy = true
  545. M4:Play()
  546. end
  547. if key == "Y" or key == "y" then
  548. AnimationStop()
  549. spin = true
  550. M5:Play()
  551. end
  552. if key == "U" or key == "u" then
  553. AnimationStop()
  554. thriller = true
  555. M6:Play()
  556. end
  557. if key == "F" or key == "f" then
  558. AnimationStop()
  559. barrel = true
  560. M7:Play()
  561. if barrelbrick == nil and barrel == true then
  562. barrelbrick = P(2,2,1,'Black',0,false,false)
  563. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  564. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  565. end
  566. end
  567. if key == "P" or key == "p" then
  568. AnimationStop()
  569. sax = true
  570. M8:Play()
  571. if saxtool == nil and sax == true then
  572. saxtool = P(1,2,2,'Black',0,false,false)
  573. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  574. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  575. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  576. end
  577. end
  578. if key == "G" or key == "g" then
  579. AnimationStop()
  580. spooky = true
  581. M9:Play()
  582. end
  583. if key == "H" or key == "h" then
  584. AnimationStop()
  585. stride = true
  586. M10:Play()
  587. end
  588. if key == "J" or key == "j" then
  589. AnimationStop()
  590. shuffle = true
  591. M11:Play()
  592. end
  593. if key == "K" or key == "k" then
  594. AnimationStop()
  595. rock = true
  596. M12:Play()
  597. end
  598. if key == "L" or key == "l" then
  599. AnimationStop()
  600. gagnam = true
  601. M13:Play()
  602. end
  603. if key == "Z" or key == "z" then
  604. AnimationStop()
  605. snoop = true
  606. M14:Play()
  607. end
  608. if key == "X" or key == "x" then
  609. AnimationStop()
  610. darude = true
  611. M15:Play()
  612. if sandstorm == nil and darude == true then
  613. sandstorm = P(1,1,1,'Black',0,false,false)
  614. sandstorm.Transparency = 1
  615. a=Instance.new("Smoke",sandstorm)
  616. a.Color = Color3.new(255/255,255/255,175/255)
  617. a.Size = 0.4
  618. a.RiseVelocity = 3
  619. a.Opacity = 0.75
  620. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  621. b.C1 = CFrame.new(0, -2, 0)
  622. end
  623. end
  624. if key == "C" or key == "c" then
  625. AnimationStop()
  626. taco = true
  627. M16:Play()
  628. boi:Stop()
  629. end
  630. end
  631. end
  632. end
  633. end
  634.  
  635. Generate(Player)
  636.  
  637. game:service'RunService'.Stepped:connect(function()
  638. count = (count % 100) + countspeed
  639. angle = math.pi * math.sin(math.pi*2/100*count)
  640. countspeed = 1
  641.  
  642. state = humanoid:GetState()
  643. if state ~= Enum.HumanoidStateType.Freefall then
  644. jump = false
  645. else
  646. jump = true
  647. sit = false
  648. AnimationStop()
  649. end
  650.  
  651. local mesh1anan = Instance.new("SpecialMesh")
  652. mesh1anan.MeshType = Enum.MeshType.FileMesh
  653. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  654. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  655. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  656. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  657.  
  658. if taco == true then
  659. if char ~= nil then
  660. local locationanan = char:GetModelCFrame()
  661. local tacoa = Instance.new("Part")
  662. tacoa.CanCollide = false
  663. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  664. local meshanananan = mesh1anan:clone()
  665. meshanananan.Parent = tacoa
  666. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  667. tacoa.Parent = workspace
  668. game:GetService("Debris"):AddItem(tacoa,4)
  669. end
  670. end
  671.  
  672.  
  673.  
  674.  
  675. if canttouch == false then
  676. M1:Stop()
  677. end
  678. if party == false then
  679. M2:Stop()
  680. end
  681. if jerk == false then
  682. M3:Stop()
  683. end
  684. if happy == false then
  685. M4:Stop()
  686. end
  687. if spin == false then
  688. M5:Stop()
  689. end
  690. if thriller == false then
  691. M6:Stop()
  692. end
  693. if barrel == false then
  694. M7:Stop()
  695. end
  696. if sax == false then
  697. M8:Stop()
  698. end
  699. if spooky == false then
  700. M9:Stop()
  701. end
  702. if stride == false then
  703. M10:Stop()
  704. end
  705. if shuffle == false then
  706. M11:Stop()
  707. end
  708. if rock == false then
  709. M12:Stop()
  710. end
  711. if gagnam == false then
  712. M13:Stop()
  713. end
  714. if snoop == false then
  715. M14:Stop()
  716. end
  717. if darude == false then
  718. M15:Stop()
  719. end
  720. if taco == false then
  721. M16:Stop()
  722. boi:Stop()
  723. end
  724.  
  725. if run == true and sit == false then
  726. humanoid.WalkSpeed = 25
  727. elseif sit == true then
  728. humanoid.WalkSpeed = 0
  729. else
  730. humanoid.WalkSpeed = 16
  731. end
  732.  
  733. if global_wait == 380 then global_wait = 0 end
  734.  
  735. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  736. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  737. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  738. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  739. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  740. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  741. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  742. end
  743.  
  744.  
  745. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  746. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  747. local hitz,enz = workspace:FindPartOnRay(ray, char)
  748. if hitz then
  749. if rootpart:FindFirstChild("Weld") == nil then
  750. miniweld = Instance.new("Weld", rootpart)
  751. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  752. miniweld.Part0 = hitz
  753. miniweld.Part1 = rootpart
  754. humanoid.PlatformStand = true
  755. end
  756. end
  757. else
  758. if rootpart:FindFirstChild("Weld") ~= nil then
  759. rootpart:FindFirstChild("Weld"):Destroy()
  760. humanoid.PlatformStand = false
  761. end
  762. end
  763.  
  764. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  765. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  766. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  767. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  768. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  769. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  770. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  771. end
  772.  
  773. if jump == true and sit == false then
  774. countspeed = 2
  775. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  776. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  777. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  778. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  779. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  780. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  781. end
  782.  
  783. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  784. if run == true then
  785. countspeed = 4
  786. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  787. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  788. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  789. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  790. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  791. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  792. else
  793. countspeed = 2
  794. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  795. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  796. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  797. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  798. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  799. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  800. end
  801. end
  802.  
  803. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  804. if jerk == true and jump == false and sit == false then
  805. countspeed = 2
  806. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  807. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  808. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  809. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  810. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  811. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  812. elseif party == true and jump == false and sit == false then
  813. countspeed = 4
  814. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  815. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  816. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  817. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  818. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  819. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  820. elseif canttouch == true and jump == false and sit == false then
  821. countspeed = 2
  822. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  823. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  824. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  825. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  826. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  827. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  828. elseif happy == true and jump == false and sit == false then
  829. countspeed = 4
  830. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  831. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  832. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  833. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  834. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  835. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  836. elseif spin == true and jump == false and sit == false then
  837. global_wait = (global_wait % 360) + 4
  838. countspeed = 4
  839. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  840. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  841. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  842. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  843. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  844. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  845. elseif thriller == true and jump == false and sit == false then
  846. countspeed = 2
  847. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  848. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  849. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  850. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  851. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  852. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  853. elseif barrel == true and jump == false and sit == false then
  854. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  855. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  856. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  857. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  858. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  859. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  860. elseif sax == true and jump == false and sit == false then
  861. countspeed = 2
  862. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  863. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  864. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  865. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  866. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  867. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  868. elseif spooky == true and jump == false and sit == false then
  869. countspeed = 3
  870. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  871. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  872. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  873. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  874. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  875. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  876. elseif stride == true and jump == false and sit == false then
  877. countspeed = 2.5
  878. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  879. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  880. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  881. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  882. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  883. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  884. elseif shuffle == true and jump == false and sit == false then
  885. countspeed = 2
  886. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  887. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  888. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  889. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  890. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  891. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  892. elseif rock == true and jump == false and sit == false then
  893. countspeed = 4
  894. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  895. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  896. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  897. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  898. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  899. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  900. elseif gagnam == true and jump == false and sit == false then
  901. countspeed = 5
  902. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  903. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  904. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  905. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  906. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  907. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  908. elseif snoop == true and jump == false and sit == false then
  909. countspeed = 2
  910. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  911. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  912. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  913. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  914. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  915. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  916. elseif darude == true and jump == false and sit == false then
  917. countspeed = 3
  918. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  919. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  920. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  921. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  922. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  923. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  924. elseif taco == true and jump == false and sit == false then
  925. countspeed = 20
  926. global_wait = (global_wait % 360) + 4
  927. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  928. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  929. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  930. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  931. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  932. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  933. end
  934. end
  935. end)
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