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dcss 0.23 stealth mechanics

Aug 7th, 2019
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  1. a sleeping or wandering monster has a (perception + 1/stealth) chance to spot you every time you act
  2. if you are berserk or sacrificed stealth, the roll automatically passes
  3.  
  4. an orc priest has 21 perception
  5.  
  6. 21/30 to spot you with 10 dex, 0 stealth, robe
  7. 21/0 (guaranteed) with 10 dex, 0 stealth, ring mail
  8. 21/60 to spot you with 10 dex, 2 stealth, robe
  9. 21/28 to spot you with 10 dex, 2 stealth, ring mail
  10. 21/58 to spot you with 10 dex, 4 stealth, ring mail
  11. 5/58 to spot you with 10 dex, 4 stealth, ring mail, invisibility
  12. 4/0 (guaranteed) to spot you with 10 dex, 10 stealth, plate mail, invisibility
  13.  
  14.  
  15.  
  16. HOW STEALTH IS CALCULATED:
  17. each pip of stealth in the % menu is 50 stealth, but the game tracks more granularly
  18.  
  19. 3 * dex
  20. 15 * stealth
  21.  
  22. -66% if confused
  23.  
  24. -(aevp * aevp * 2 / 3) based on body armor type
  25. -10 for leather
  26. -32 for ring
  27. -66 for scale
  28. -150 for chain
  29. -216 for plate
  30. -352 for crystal plate
  31.  
  32. +50 per ring of stealth, +stealth artifact
  33. +50 per rank of nightstalker
  34. +25 per rank of thin skeletal structure
  35. +50 per rank of camouflage
  36. +15 per rank of translucent skin
  37. -50 if casting silence
  38. +100 if undead vampire
  39. +50 if octopode or merfolk in water
  40.  
  41. -50% of current value if non-swimmer in water
  42.  
  43. +50 if wearing boots of stealth, not flying, and not in water
  44. -10, -15, or -20 if you have hooves and are not flying
  45. +20 if felid and not flying and are either untransformed or using beastly appendage
  46.  
  47. -60% if corona, glowing, or in halo
  48.  
  49. apply umbra bonus:
  50. if with dith, multiply stealth by (piety + 200)/200
  51. if wearing ring of shadows, and at less than 100 dith piety, multiply stealth by 1.5
  52.  
  53. if shadow form, double stealth
  54.  
  55. if generating qazlal clouds, multiply stealth by (200 - piety / 170) (cap piety at 160)
  56.  
  57. -66% if carrying the orb
  58.  
  59. if stealth is below 0, set it to 0
  60.  
  61.  
  62.  
  63. MONSTER PERCEPTION:
  64. +10 for base value
  65. +4 if animal intelligence
  66. +8 if human intelligence
  67. +HD
  68. +15 if monster is wandering and has you as its foe
  69. -75 if monster can't see you (because invis)
  70. -10 if monster is natural and in ensorcelled hibernation
  71. +10 if monster is unnatural and asleep
  72.  
  73. set to 4 if less than 4
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