Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // process.name = "/usr/bin/qmlscene"
- 0 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 1 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 8 glXCreateContextAttribsARB(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, 0}) = 0x555799ed9368
- 17 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 20 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760454, ctx = 0x555799ed9368) = True
- 21 glViewport(x = 0, y = 0, width = 100, height = 100) // fake
- 22 glScissor(x = 0, y = 0, width = 100, height = 100) // fake
- 25 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 110 glGetIntegerv(pname = GL_RESET_NOTIFICATION_STRATEGY, params = &33377)
- 111 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &4)
- 112 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &2)
- 113 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 0, ctx = NULL) = True
- 114 glXDestroyContext(dpy = 0x555799d08fe0, ctx = 0x555799ed9368)
- 115 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 116 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 123 glXCreateContextAttribsARB(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, 0}) = 0x55579a2c83b8
- 132 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 135 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760457, ctx = 0x55579a2c83b8) = True
- 136 glViewport(x = 0, y = 0, width = 100, height = 100) // fake
- 137 glScissor(x = 0, y = 0, width = 100, height = 100) // fake
- 140 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 225 glGetIntegerv(pname = GL_RESET_NOTIFICATION_STRATEGY, params = &33377)
- 226 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &4)
- 227 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &2)
- 228 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 0, ctx = NULL) = True
- 233 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 234 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 239 glXCreatePbuffer(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0, attribList = {GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, GLX_LARGEST_PBUFFER, False, GLX_PRESERVED_CONTENTS, False, 0}) = 102760458
- 248 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 249 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 256 glXCreateContextAttribsARB(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0, share_context = NULL, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, 0}) = 0x55579a830578
- 265 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 268 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760461, ctx = 0x55579a830578) = True
- 269 glViewport(x = 0, y = 0, width = 100, height = 100) // fake
- 270 glScissor(x = 0, y = 0, width = 100, height = 100) // fake
- 273 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 358 glGetIntegerv(pname = GL_RESET_NOTIFICATION_STRATEGY, params = &33377)
- 359 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &4)
- 360 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &2)
- 361 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 0, ctx = NULL) = True
- 362 glXMakeContextCurrent(dpy = 0x555799d08fe0, draw = 102760458, read = 102760458, ctx = 0x55579a830578) = True
- 729 glXMakeContextCurrent(dpy = 0x555799d08fe0, draw = 0, read = 0, ctx = NULL) = True
- 730 glXDestroyContext(dpy = 0x555799d08fe0, ctx = 0x55579a830578)
- 731 glXDestroyPbuffer(dpy = 0x555799d08fe0, pbuf = 102760458)
- 733 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 734 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 739 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 749 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 750 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 757 glXCreateContextAttribsARB(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0, share_context = 0x55579a2c83b8, direct = True, attrib_list = {GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, 0}) = 0x55579a175548
- 766 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 769 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760468, ctx = 0x55579a175548) = True
- 770 glViewport(x = 0, y = 0, width = 100, height = 100) // fake
- 771 glScissor(x = 0, y = 0, width = 100, height = 100) // fake
- 774 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 859 glGetIntegerv(pname = GL_RESET_NOTIFICATION_STRATEGY, params = &33377)
- 860 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &4)
- 861 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &2)
- 862 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 0, ctx = NULL) = True
- 863 glXChooseFBConfig(dpy = 0x555799d08fe0, screen = 0, attribList = {GLX_LEVEL, 0, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DOUBLEBUFFER, True, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, 0}, nitems = &30) = {0x7fe3f8005ff0, 0x7fe3f8005320, 0x555799ddc4d0, 0x7fe3f80065a0, 0x555799ddb4f0, 0x555799ddb430, 0x555799ddc710, 0x555799ddcc70, 0x555799ddcb90, 0x555799ddcad0, 0x555799ddca10, 0x555799ddc950, 0x555799ddc890, 0x555799ddc7d0, 0x555799ddcd30, 0x555799ddd270, 0x555799ddd1b0, 0x555799ddd0f0, 0x555799ddd030, 0x555799ddcf70, 0x555799ddceb0, 0x555799ddcdf0, 0x555799ddd330, 0x555799ddd8d0, 0x555799ddd810, 0x555799ddd730, 0x555799ddd670, 0x555799ddd590, 0x555799ddd4d0, 0x555799ddd410}
- 864 glXGetVisualFromFBConfig(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0) = &{visual = 0x555799d149d0, visualid = 33, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 11}
- 869 glXCreatePbuffer(dpy = 0x555799d08fe0, config = 0x7fe3f8005ff0, attribList = {GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, GLX_LARGEST_PBUFFER, False, GLX_PRESERVED_CONTENTS, False, 0}) = 102760469
- 878 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 881 glXSwapIntervalEXT(dpy = 0x555799d08fe0, drawable = 102760464, interval = 1)
- 1245 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &32768)
- 1248 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &32768)
- 1249 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 1250 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &32768)
- 1251 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 64, height = 64, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1558 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &64)
- 1559 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1560 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &128)
- 1561 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 256, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1562 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &256)
- 1563 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1564 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &512)
- 1565 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 1024, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1566 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &1024)
- 1567 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 2048, height = 2048, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1568 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &2048)
- 1569 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 4096, height = 4096, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1570 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &4096)
- 1571 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 8192, height = 8192, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1572 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &8192)
- 1573 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 16384, height = 16384, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1574 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &16384)
- 1575 glTexImage2D(target = GL_PROXY_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 32768, height = 32768, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1576 glGetTexLevelParameteriv(target = GL_PROXY_TEXTURE_2D, level = 0, pname = GL_TEXTURE_WIDTH, params = &32768)
- 1577 glGenFramebuffers(n = 1, framebuffers = &1)
- 1578 glGenTextures(n = 1, textures = &1)
- 1579 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1580 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 16, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(16384))
- 1581 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 1582 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 1583 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 1584 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 1585 glGenBuffers(n = 1, buffers = &1)
- 1586 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1587 glBufferData(target = GL_ARRAY_BUFFER, size = 256, data = blob(256), usage = GL_STATIC_DRAW)
- 1588 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 1860 glGenVertexArrays(n = 1, arrays = &1)
- 1861 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1862 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 1863 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1864 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 14, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 1865 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1866 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 26, yoffset = 1, width = 8, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(416))
- 1867 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1868 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 36, yoffset = 1, width = 12, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(624))
- 1869 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1870 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 50, yoffset = 1, width = 8, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(320))
- 1871 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1872 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 60, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 1873 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1874 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 72, yoffset = 1, width = 14, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(728))
- 1875 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0)
- 1876 glGenTextures(n = 1, textures = &2)
- 1877 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 1878 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 16, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1879 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 1880 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 1881 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 1882 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 1883 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1)
- 1884 glGenTextures(n = 1, textures = &3)
- 1885 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 1886 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 16, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 1887 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 1888 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 1889 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 1890 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 1891 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 1892 glFramebufferTexture2D(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 3, level = 0)
- 1893 glActiveTexture(texture = GL_TEXTURE0)
- 1894 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1895 glDisable(cap = GL_STENCIL_TEST)
- 1896 glDisable(cap = GL_DEPTH_TEST)
- 1897 glDisable(cap = GL_SCISSOR_TEST)
- 1898 glDisable(cap = GL_BLEND)
- 1899 glViewport(x = 0, y = 0, width = 256, height = 16)
- 2004 glCreateProgram() = 1
- 2007 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 2415 glGetIntegerv(pname = GL_NUM_PROGRAM_BINARY_FORMATS, params = &0)
- 2416 glCreateShader(type = GL_VERTEX_SHADER) = 2
- 2419 glShaderSource(shader = 2, count = 3, string = {"#define lowp
- #define mediump
- #define highp
- ", "#line 1
- ", "
- attribute highp vec2 textureCoordArray;
- varying highp vec2 textureCoords;
- void setPosition();
- void main(void)
- {
- setPosition();
- textureCoords = textureCoordArray;
- }
- attribute highp vec4 vertexCoordsArray;
- void setPosition(void)
- {
- gl_Position = vertexCoordsArray;
- }
- "}, length = {43, 8, 364})
- 2420 glCompileShader(shader = 2)
- 2421 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
- 2422 glAttachShader(program = 1, shader = 2)
- 2423 glCreateShader(type = GL_FRAGMENT_SHADER) = 3
- 2426 glShaderSource(shader = 3, count = 4, string = {"#ifdef GL_KHR_blend_equation_advanced
- #extension GL_ARB_fragment_coord_conventions : enable
- #extension GL_KHR_blend_equation_advanced : enable
- #endif
- ", "#define lowp
- #define mediump
- #define highp
- ", "#line 1
- ", "
- lowp vec4 srcPixel();
- void main()
- {
- gl_FragColor = srcPixel();
- }
- varying highp vec2 textureCoords;
- uniform sampler2D imageTexture;
- lowp vec4 srcPixel()
- {
- return texture2D(imageTexture, textureCoords);
- }
- "}, length = {150, 43, 8, 273})
- 2427 glCompileShader(shader = 3)
- 2428 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &1)
- 2429 glAttachShader(program = 1, shader = 3)
- 2430 glBindAttribLocation(program = 1, index = 0, name = "vertexCoordsArray")
- 2431 glBindAttribLocation(program = 1, index = 1, name = "textureCoordArray")
- 2432 glBindAttribLocation(program = 1, index = 1, name = "textureCoordArray") // fake
- 2433 glBindAttribLocation(program = 1, index = 0, name = "vertexCoordsArray") // fake
- 2434 glLinkProgram(program = 1)
- 2435 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1)
- 2436 glGetProgramiv(program = 1, pname = GL_INFO_LOG_LENGTH, params = &0)
- 2437 glBindVertexArray(array = 1)
- 2438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_TRUE, stride = 0, pointer = NULL)
- 2440 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_TRUE, stride = 0, pointer = 0x20)
- 2441 glEnableVertexAttribArray(index = 0)
- 2442 glEnableVertexAttribArray(index = 1)
- 2443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 2444 glBindVertexArray(array = 1)
- 2445 glUseProgram(program = 1)
- 2446 glGetUniformLocation(program = 1, name = "imageTexture") = 0
- 2447 glUniform1i(location = 0, v0 = 0)
- 2448 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 0, count = 4)
- 2449 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2450 glCopyTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, x = 0, y = 0, width = 256, height = 16)
- 2451 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0)
- 2452 glDeleteTextures(n = 1, textures = &3)
- 2453 glDeleteTextures(n = 1, textures = &1)
- 2454 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 2455 glBindVertexArray(array = 0)
- 2456 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2457 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 88, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2458 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2459 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 101, yoffset = 1, width = 9, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(468))
- 2460 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2461 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 112, yoffset = 1, width = 8, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(416))
- 2462 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2463 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 122, yoffset = 1, width = 16, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(640))
- 2464 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2465 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 140, yoffset = 1, width = 10, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(560))
- 2466 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2467 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 152, yoffset = 1, width = 12, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(624))
- 2468 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2469 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 166, yoffset = 1, width = 16, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(640))
- 2470 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2471 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 184, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2472 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2473 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 197, yoffset = 1, width = 12, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(624))
- 2474 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2475 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 211, yoffset = 1, width = 12, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(480))
- 2476 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2477 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 225, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2478 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2479 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 238, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2480 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2481 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 251, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2482 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2483 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 264, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2484 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2485 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 276, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2486 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2487 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 288, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2488 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2489 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 294, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2490 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2491 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 313, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2492 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2493 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 307, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2494 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2495 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 326, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2496 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2497 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 332, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2498 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2499 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 345, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2500 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2501 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 351, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2502 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2503 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 364, yoffset = 1, width = 13, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(676))
- 2504 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2505 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 379, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2506 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2507 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 392, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2508 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2509 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 405, yoffset = 1, width = 7, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(84))
- 2510 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2511 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 414, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2512 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2513 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 427, yoffset = 1, width = 8, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(320))
- 2514 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2515 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 437, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2516 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2517 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 448, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2518 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2519 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 460, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2520 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2521 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 471, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2522 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2523 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 484, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2524 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2525 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 497, yoffset = 1, width = 8, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(320))
- 2526 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2527 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 507, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2528 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2529 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 519, yoffset = 1, width = 9, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(504))
- 2530 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2531 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 530, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2532 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2533 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 541, yoffset = 1, width = 5, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(60))
- 2534 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2535 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 548, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2536 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2537 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 561, yoffset = 1, width = 10, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(520))
- 2538 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2539 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 573, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2540 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2541 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 584, yoffset = 1, width = 5, height = 5, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(100))
- 2542 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2543 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 591, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2544 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2545 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 604, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2546 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2547 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 617, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2548 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2549 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 628, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2550 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2551 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 634, yoffset = 1, width = 10, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(560))
- 2552 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2553 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 646, yoffset = 1, width = 8, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(416))
- 2554 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2555 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 656, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2556 glGetIntegerv(pname = GL_DRAW_FRAMEBUFFER_BINDING, params = &0)
- 2557 glGenTextures(n = 1, textures = &1)
- 2558 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2559 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 2048, height = 16, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(131072))
- 2560 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 2561 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 2562 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 2563 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 2564 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 1)
- 2565 glGenTextures(n = 1, textures = &3)
- 2566 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 2567 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 1024, height = 16, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = NULL)
- 2568 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 2569 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 2570 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 2571 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 2572 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 2573 glFramebufferTexture2D(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, textarget = GL_TEXTURE_2D, texture = 3, level = 0)
- 2574 glActiveTexture(texture = GL_TEXTURE0)
- 2575 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2576 glDisable(cap = GL_STENCIL_TEST)
- 2577 glDisable(cap = GL_DEPTH_TEST)
- 2578 glDisable(cap = GL_SCISSOR_TEST)
- 2579 glDisable(cap = GL_BLEND)
- 2580 glViewport(x = 0, y = 0, width = 1024, height = 16)
- 2581 glBindVertexArray(array = 1)
- 2582 glUseProgram(program = 1)
- 2583 glGetUniformLocation(program = 1, name = "imageTexture") = 0
- 2584 glUniform1i(location = 0, v0 = 0)
- 2585 glDrawArrays(mode = GL_TRIANGLE_FAN, first = 0, count = 4)
- 2586 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2587 glCopyTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, x = 0, y = 0, width = 1024, height = 16)
- 2588 glFramebufferRenderbuffer(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 0)
- 2589 glDeleteTextures(n = 1, textures = &3)
- 2590 glDeleteTextures(n = 1, textures = &2)
- 2591 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 2592 glBindVertexArray(array = 0)
- 2593 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2594 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 662, yoffset = 1, width = 10, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(560))
- 2595 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2596 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 688, yoffset = 1, width = 16, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(640))
- 2597 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2598 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 674, yoffset = 1, width = 12, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(672))
- 2599 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2600 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 706, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2601 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2602 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 719, yoffset = 1, width = 17, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(680))
- 2603 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2604 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 738, yoffset = 1, width = 10, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(560))
- 2605 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2606 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 768, yoffset = 1, width = 16, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(640))
- 2607 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2608 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 750, yoffset = 1, width = 16, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(640))
- 2609 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2610 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 786, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2611 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2612 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 797, yoffset = 1, width = 10, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(560))
- 2613 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2614 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 809, yoffset = 1, width = 10, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(560))
- 2615 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2616 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 821, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2617 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2618 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 833, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2619 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2620 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 845, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2621 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2622 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 871, yoffset = 1, width = 12, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(624))
- 2623 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2624 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 858, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2625 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2626 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 885, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2627 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2628 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 898, yoffset = 1, width = 14, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(728))
- 2629 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2630 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 914, yoffset = 1, width = 12, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(480))
- 2631 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2632 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 928, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2633 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2634 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 941, yoffset = 1, width = 8, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(320))
- 2635 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2636 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 951, yoffset = 1, width = 8, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(320))
- 2637 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2638 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 961, yoffset = 1, width = 7, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(84))
- 2639 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2640 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 970, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2641 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2642 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 983, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2643 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2644 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 996, yoffset = 1, width = 10, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(400))
- 2645 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2646 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1008, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2647 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2648 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1021, yoffset = 1, width = 9, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(504))
- 2649 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2650 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1032, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2651 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2652 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1043, yoffset = 1, width = 5, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(60))
- 2653 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2654 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1050, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2655 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2656 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1061, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2657 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2658 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1074, yoffset = 1, width = 14, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(728))
- 2659 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2660 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1112, yoffset = 1, width = 11, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(440))
- 2661 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2662 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1090, yoffset = 1, width = 9, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(504))
- 2663 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2664 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1101, yoffset = 1, width = 9, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(360))
- 2665 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2666 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1125, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2667 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2668 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1131, yoffset = 1, width = 4, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(48))
- 2669 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2670 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1137, yoffset = 1, width = 9, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(504))
- 2671 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2672 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1148, yoffset = 1, width = 4, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(224))
- 2673 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2674 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1154, yoffset = 1, width = 5, height = 5, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(100))
- 2675 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2676 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1161, yoffset = 1, width = 11, height = 14, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(616))
- 2677 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2678 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1174, yoffset = 1, width = 5, height = 5, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(100))
- 2679 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2680 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1181, yoffset = 1, width = 12, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(480))
- 2681 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2682 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1195, yoffset = 1, width = 12, height = 10, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(480))
- 2683 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2684 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1209, yoffset = 1, width = 8, height = 13, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(416))
- 2685 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2686 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1219, yoffset = 1, width = 5, height = 5, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(100))
- 2687 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2688 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1226, yoffset = 1, width = 5, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(60))
- 2689 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2690 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 1233, yoffset = 1, width = 4, height = 3, format = GL_BGRA, type = GL_UNSIGNED_BYTE, pixels = blob(48))
- 2691 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 2692 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 2693 glGenBuffers(n = 1, buffers = &2)
- 2694 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 2695 glBufferData(target = GL_ARRAY_BUFFER, size = 92, data = blob(92), usage = GL_STATIC_DRAW)
- 2696 glGenBuffers(n = 1, buffers = &3)
- 2697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 2698 glBufferData(target = GL_ARRAY_BUFFER, size = 49772, data = blob(49772), usage = GL_STATIC_DRAW)
- 2699 glViewport(x = 0, y = 0, width = 800, height = 600)
- 2700 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 2701 glClearDepth(depth = 1)
- 2702 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 2703 glDisable(cap = GL_SCISSOR_TEST)
- 2704 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 2705 glEnable(cap = GL_DEPTH_TEST)
- 2706 glDepthFunc(func = GL_LESS)
- 2707 glDepthMask(flag = GL_TRUE)
- 2708 glDisable(cap = GL_BLEND)
- 2709 glDisable(cap = GL_CULL_FACE)
- 2710 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 2711 glDisable(cap = GL_SCISSOR_TEST)
- 2712 glDisable(cap = GL_STENCIL_TEST)
- 2713 glEnable(cap = GL_BLEND)
- 2714 glDepthMask(flag = GL_FALSE)
- 2715 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 2716 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 2717 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 2718 glDisable(cap = GL_SCISSOR_TEST)
- 2719 glEnable(cap = GL_SCISSOR_TEST)
- 2720 glScissor(x = 0, y = 0, width = 800, height = 600)
- 2721 glDisable(cap = GL_STENCIL_TEST)
- 2722 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 2723 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2724 glCreateProgram() = 4
- 2725 glBindAttribLocation(program = 4, index = 0, name = "qt_VertexPosition")
- 2726 glBindAttribLocation(program = 4, index = 1, name = "qt_VertexTexCoord")
- 2727 glBindAttribLocation(program = 4, index = 2, name = "_qt_order")
- 2728 glCreateShader(type = GL_VERTEX_SHADER) = 5
- 2731 glShaderSource(shader = 5, count = 3, string = {"#define lowp
- #define mediump
- #define highp
- ", "#line 1
- ", "uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_VertexPosition;
- attribute highp vec2 qt_VertexTexCoord;
- varying highp vec2 qt_TexCoord;
- attribute highp float _qt_order;
- uniform highp float _qt_zRange;
- void main()
- {
- qt_TexCoord = qt_VertexTexCoord;
- gl_Position = qt_Matrix * qt_VertexPosition;
- gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- }"}, length = {43, 8, 389})
- 2732 glCompileShader(shader = 5)
- 2733 glGetShaderiv(shader = 5, pname = GL_COMPILE_STATUS, params = &1)
- 2734 glAttachShader(program = 4, shader = 5)
- 2735 glCreateShader(type = GL_FRAGMENT_SHADER) = 6
- 2738 glShaderSource(shader = 6, count = 4, string = {"#ifdef GL_KHR_blend_equation_advanced
- #extension GL_ARB_fragment_coord_conventions : enable
- #extension GL_KHR_blend_equation_advanced : enable
- #endif
- ", "#define lowp
- #define mediump
- #define highp
- ", "#line 1
- ", "varying highp vec2 qt_TexCoord;
- uniform sampler2D qt_Texture;
- uniform lowp float opacity;
- void main()
- {
- gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity;
- }"}, length = {150, 43, 8, 172})
- 2739 glCompileShader(shader = 6)
- 2740 glGetShaderiv(shader = 6, pname = GL_COMPILE_STATUS, params = &1)
- 2741 glAttachShader(program = 4, shader = 6)
- 2742 glBindAttribLocation(program = 4, index = 2, name = "_qt_order") // fake
- 2743 glBindAttribLocation(program = 4, index = 0, name = "qt_VertexPosition") // fake
- 2744 glBindAttribLocation(program = 4, index = 1, name = "qt_VertexTexCoord") // fake
- 2745 glLinkProgram(program = 4)
- 2746 glGetProgramiv(program = 4, pname = GL_LINK_STATUS, params = &1)
- 2747 glGetProgramiv(program = 4, pname = GL_INFO_LOG_LENGTH, params = &0)
- 2748 glUseProgram(program = 4)
- 2749 glGetUniformLocation(program = 4, name = "qt_Matrix") = 2
- 2750 glGetUniformLocation(program = 4, name = "opacity") = 1
- 2751 glEnableVertexAttribArray(index = 0)
- 2752 glEnableVertexAttribArray(index = 1)
- 2753 glEnableVertexAttribArray(index = 2)
- 2754 glUseProgram(program = 4)
- 2755 glUniform1fv(location = 1, count = 1, value = &1)
- 2758 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 3166 glGenTextures(n = 1, textures = &2)
- 3167 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 3168 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 3169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 3170 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1)
- 3171 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 3172 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 3173 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 800, height = 600, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(1920000))
- 3174 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 3175 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 3176 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 3177 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 3178 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 3179 glDisableVertexAttribArray(index = 0)
- 3180 glDisableVertexAttribArray(index = 1)
- 3181 glDisableVertexAttribArray(index = 2)
- 3182 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 3183 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 3184 glDisable(cap = GL_SCISSOR_TEST)
- 3185 glEnable(cap = GL_SCISSOR_TEST)
- 3186 glScissor(x = 6, y = 6, width = 788, height = 588)
- 3187 glScissor(x = 6, y = 6, width = 788, height = 588)
- 3188 glDisable(cap = GL_STENCIL_TEST)
- 3189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 3190 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 3191 glCreateProgram() = 7
- 3192 glBindAttribLocation(program = 7, index = 0, name = "vCoord")
- 3193 glBindAttribLocation(program = 7, index = 1, name = "tCoord")
- 3194 glBindAttribLocation(program = 7, index = 2, name = "_qt_order")
- 3195 glCreateShader(type = GL_VERTEX_SHADER) = 8
- 3198 glShaderSource(shader = 8, count = 3, string = {"#define lowp
- #define mediump
- #define highp
- ", "#line 1
- ", "uniform highp mat4 modelViewMatrix;
- uniform highp mat4 projectionMatrix;
- uniform highp vec2 textureScale;
- uniform highp float dpr;
- attribute highp vec4 vCoord;
- attribute highp vec2 tCoord;
- varying highp vec2 sampleCoord;
- attribute highp float _qt_order;
- uniform highp float _qt_zRange;
- void main()
- {
- sampleCoord = tCoord * textureScale;
- vec4 xformed = modelViewMatrix * vCoord;
- gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
- gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- }
- "}, length = {43, 8, 564})
- 3199 glCompileShader(shader = 8)
- 3200 glGetShaderiv(shader = 8, pname = GL_COMPILE_STATUS, params = &1)
- 3201 glAttachShader(program = 7, shader = 8)
- 3202 glCreateShader(type = GL_FRAGMENT_SHADER) = 9
- 3205 glShaderSource(shader = 9, count = 4, string = {"#ifdef GL_KHR_blend_equation_advanced
- #extension GL_ARB_fragment_coord_conventions : enable
- #extension GL_KHR_blend_equation_advanced : enable
- #endif
- ", "#define lowp
- #define mediump
- #define highp
- ", "#line 1
- ", "varying highp vec2 sampleCoord;
- uniform lowp sampler2D _qt_texture;
- uniform lowp float color; // just the alpha, really...
- void main()
- {
- lowp vec4 glyph = texture2D(_qt_texture, sampleCoord);
- gl_FragColor = vec4(glyph.rgb * color, glyph.a);
- }"}, length = {150, 43, 8, 252})
- 3206 glCompileShader(shader = 9)
- 3207 glGetShaderiv(shader = 9, pname = GL_COMPILE_STATUS, params = &1)
- 3208 glAttachShader(program = 7, shader = 9)
- 3209 glBindAttribLocation(program = 7, index = 2, name = "_qt_order") // fake
- 3210 glBindAttribLocation(program = 7, index = 1, name = "tCoord") // fake
- 3211 glBindAttribLocation(program = 7, index = 0, name = "vCoord") // fake
- 3212 glLinkProgram(program = 7)
- 3213 glGetProgramiv(program = 7, pname = GL_LINK_STATUS, params = &1)
- 3214 glGetProgramiv(program = 7, pname = GL_INFO_LOG_LENGTH, params = &0)
- 3215 glUseProgram(program = 7)
- 3216 glGetUniformLocation(program = 7, name = "projectionMatrix") = 5
- 3217 glGetUniformLocation(program = 7, name = "modelViewMatrix") = 4
- 3218 glGetUniformLocation(program = 7, name = "color") = 2
- 3219 glGetUniformLocation(program = 7, name = "textureScale") = 6
- 3220 glGetUniformLocation(program = 7, name = "dpr") = 3
- 3221 glUniform1fv(location = 3, count = 1, value = &1)
- 3222 glEnableVertexAttribArray(index = 0)
- 3223 glEnableVertexAttribArray(index = 1)
- 3224 glEnableVertexAttribArray(index = 2)
- 3225 glUseProgram(program = 7)
- 3226 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 3227 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 3228 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 3229 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 3230 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 3231 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 3232 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 3233 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 3234 glUniform1fv(location = 2, count = 1, value = &1)
- 3235 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 3236 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 3237 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 3238 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 3239 glDisableVertexAttribArray(index = 0)
- 3240 glDisableVertexAttribArray(index = 1)
- 3241 glDisableVertexAttribArray(index = 2)
- 3242 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 3243 glDisable(cap = GL_STENCIL_TEST)
- 3244 glDisable(cap = GL_SCISSOR_TEST)
- 3245 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 3246 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 3247 glDepthMask(flag = GL_TRUE)
- 3252 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 5740 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 5745 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &407)
- 8235 glGenBuffers(n = 1, buffers = &4)
- 8237 glBindBuffer(target = GL_COPY_WRITE_BUFFER, buffer = 4)
- 8240 glBindBuffer(target = GL_COPY_WRITE_BUFFER, buffer = 0)
- 8245 glGenBuffers(n = 1, buffers = &5)
- 8247 glBindBuffer(target = GL_COPY_WRITE_BUFFER, buffer = 5)
- 8250 glBindBuffer(target = GL_COPY_WRITE_BUFFER, buffer = 0)
- 8255 glGenTextures(n = 1, textures = &3)
- 8257 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 8259 glTexParameteri(target = GL_TEXTURE_2D, pname = 38272, param = 38276)
- 8261 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8263 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8266 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 8268 glClearTexImage(texture = 3, level = 0, format = GL_RGBA, type = GL_UNSIGNED_INT_8_8_8_8, data = blob(4))
- 8273 glGenTextures(n = 1, textures = &4)
- 8275 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 8277 glTexParameteri(target = GL_TEXTURE_2D, pname = 38272, param = 38276)
- 8279 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8281 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8284 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 8286 glClearTexImage(texture = 4, level = 0, format = GL_RGBA, type = GL_UNSIGNED_INT_8_8_8_8, data = blob(4))
- 3248 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8292 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8293 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8294 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 8295 glViewport(x = 0, y = 0, width = 800, height = 600)
- 8296 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 8297 glClearDepth(depth = 1)
- 8298 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8299 glDisable(cap = GL_SCISSOR_TEST)
- 8300 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 8301 glEnable(cap = GL_DEPTH_TEST)
- 8302 glDepthFunc(func = GL_LESS)
- 8303 glDepthMask(flag = GL_TRUE)
- 8304 glDisable(cap = GL_BLEND)
- 8305 glDisable(cap = GL_CULL_FACE)
- 8306 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8307 glDisable(cap = GL_SCISSOR_TEST)
- 8308 glDisable(cap = GL_STENCIL_TEST)
- 8309 glEnable(cap = GL_BLEND)
- 8310 glDepthMask(flag = GL_FALSE)
- 8311 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8313 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8314 glDisable(cap = GL_SCISSOR_TEST)
- 8315 glEnable(cap = GL_SCISSOR_TEST)
- 8316 glScissor(x = 0, y = 0, width = 800, height = 600)
- 8317 glDisable(cap = GL_STENCIL_TEST)
- 8318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8319 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8320 glEnableVertexAttribArray(index = 0)
- 8321 glEnableVertexAttribArray(index = 1)
- 8322 glEnableVertexAttribArray(index = 2)
- 8323 glUseProgram(program = 4)
- 8324 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 8325 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8326 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8327 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8328 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 8329 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 8330 glDisableVertexAttribArray(index = 0)
- 8331 glDisableVertexAttribArray(index = 1)
- 8332 glDisableVertexAttribArray(index = 2)
- 8333 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8334 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8335 glDisable(cap = GL_SCISSOR_TEST)
- 8336 glEnable(cap = GL_SCISSOR_TEST)
- 8337 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8338 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8339 glDisable(cap = GL_STENCIL_TEST)
- 8340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8341 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 8342 glEnableVertexAttribArray(index = 0)
- 8343 glEnableVertexAttribArray(index = 1)
- 8344 glEnableVertexAttribArray(index = 2)
- 8345 glUseProgram(program = 7)
- 8346 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 8347 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 8348 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8349 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8350 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 8351 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 8352 glUniform1fv(location = 2, count = 1, value = &1)
- 8353 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8354 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8355 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 8356 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 8357 glDisableVertexAttribArray(index = 0)
- 8358 glDisableVertexAttribArray(index = 1)
- 8359 glDisableVertexAttribArray(index = 2)
- 8360 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8361 glDisable(cap = GL_STENCIL_TEST)
- 8362 glDisable(cap = GL_SCISSOR_TEST)
- 8363 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8364 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8365 glDepthMask(flag = GL_TRUE)
- 8368 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 8366 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8370 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8371 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8372 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8373 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 8374 glViewport(x = 0, y = 0, width = 800, height = 600)
- 8375 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 8376 glClearDepth(depth = 1)
- 8377 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8378 glDisable(cap = GL_SCISSOR_TEST)
- 8379 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 8380 glEnable(cap = GL_DEPTH_TEST)
- 8381 glDepthFunc(func = GL_LESS)
- 8382 glDepthMask(flag = GL_TRUE)
- 8383 glDisable(cap = GL_BLEND)
- 8384 glDisable(cap = GL_CULL_FACE)
- 8385 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8386 glDisable(cap = GL_SCISSOR_TEST)
- 8387 glDisable(cap = GL_STENCIL_TEST)
- 8388 glEnable(cap = GL_BLEND)
- 8389 glDepthMask(flag = GL_FALSE)
- 8390 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8391 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8392 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8393 glDisable(cap = GL_SCISSOR_TEST)
- 8394 glEnable(cap = GL_SCISSOR_TEST)
- 8395 glScissor(x = 0, y = 0, width = 800, height = 600)
- 8396 glDisable(cap = GL_STENCIL_TEST)
- 8397 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8398 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8399 glEnableVertexAttribArray(index = 0)
- 8400 glEnableVertexAttribArray(index = 1)
- 8401 glEnableVertexAttribArray(index = 2)
- 8402 glUseProgram(program = 4)
- 8403 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 8404 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8406 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8407 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 8408 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 8409 glDisableVertexAttribArray(index = 0)
- 8410 glDisableVertexAttribArray(index = 1)
- 8411 glDisableVertexAttribArray(index = 2)
- 8412 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8413 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8414 glDisable(cap = GL_SCISSOR_TEST)
- 8415 glEnable(cap = GL_SCISSOR_TEST)
- 8416 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8417 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8418 glDisable(cap = GL_STENCIL_TEST)
- 8419 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8420 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 8421 glEnableVertexAttribArray(index = 0)
- 8422 glEnableVertexAttribArray(index = 1)
- 8423 glEnableVertexAttribArray(index = 2)
- 8424 glUseProgram(program = 7)
- 8425 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 8426 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 8427 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8428 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8429 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 8430 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 8431 glUniform1fv(location = 2, count = 1, value = &1)
- 8432 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8433 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8434 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 8435 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 8436 glDisableVertexAttribArray(index = 0)
- 8437 glDisableVertexAttribArray(index = 1)
- 8438 glDisableVertexAttribArray(index = 2)
- 8439 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8440 glDisable(cap = GL_STENCIL_TEST)
- 8441 glDisable(cap = GL_SCISSOR_TEST)
- 8442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8444 glDepthMask(flag = GL_TRUE)
- 8447 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 8445 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8449 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8450 glDeleteTextures(n = 1, textures = &2)
- 8451 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8452 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 8453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8454 glBufferData(target = GL_ARRAY_BUFFER, size = 92, data = blob(92), usage = GL_STATIC_DRAW)
- 8455 glViewport(x = 0, y = 0, width = 800, height = 600)
- 8456 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 8457 glClearDepth(depth = 1)
- 8458 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8459 glDisable(cap = GL_SCISSOR_TEST)
- 8460 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 8461 glEnable(cap = GL_DEPTH_TEST)
- 8462 glDepthFunc(func = GL_LESS)
- 8463 glDepthMask(flag = GL_TRUE)
- 8464 glDisable(cap = GL_BLEND)
- 8465 glDisable(cap = GL_CULL_FACE)
- 8466 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8467 glDisable(cap = GL_SCISSOR_TEST)
- 8468 glDisable(cap = GL_STENCIL_TEST)
- 8469 glEnable(cap = GL_BLEND)
- 8470 glDepthMask(flag = GL_FALSE)
- 8471 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8472 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8473 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8474 glDisable(cap = GL_SCISSOR_TEST)
- 8475 glEnable(cap = GL_SCISSOR_TEST)
- 8476 glScissor(x = 0, y = 0, width = 800, height = 600)
- 8477 glDisable(cap = GL_STENCIL_TEST)
- 8478 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8479 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8480 glEnableVertexAttribArray(index = 0)
- 8481 glEnableVertexAttribArray(index = 1)
- 8482 glEnableVertexAttribArray(index = 2)
- 8483 glUseProgram(program = 4)
- 8484 glGenTextures(n = 1, textures = &2)
- 8485 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 8486 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8487 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8488 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1)
- 8489 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 8490 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 8491 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 800, height = 600, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(1920000))
- 8492 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8494 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8495 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 8496 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 8497 glDisableVertexAttribArray(index = 0)
- 8498 glDisableVertexAttribArray(index = 1)
- 8499 glDisableVertexAttribArray(index = 2)
- 8500 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8501 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8502 glDisable(cap = GL_SCISSOR_TEST)
- 8503 glEnable(cap = GL_SCISSOR_TEST)
- 8504 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8505 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8506 glDisable(cap = GL_STENCIL_TEST)
- 8507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8508 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 8509 glEnableVertexAttribArray(index = 0)
- 8510 glEnableVertexAttribArray(index = 1)
- 8511 glEnableVertexAttribArray(index = 2)
- 8512 glUseProgram(program = 7)
- 8513 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 8514 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 8515 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8516 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8517 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 8518 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 8519 glUniform1fv(location = 2, count = 1, value = &1)
- 8520 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8521 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8522 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 8523 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 8524 glDisableVertexAttribArray(index = 0)
- 8525 glDisableVertexAttribArray(index = 1)
- 8526 glDisableVertexAttribArray(index = 2)
- 8527 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8528 glDisable(cap = GL_STENCIL_TEST)
- 8529 glDisable(cap = GL_SCISSOR_TEST)
- 8530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8531 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8532 glDepthMask(flag = GL_TRUE)
- 8535 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 8533 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8537 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8538 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8539 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8540 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8541 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8542 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8543 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8544 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8545 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8546 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8547 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8548 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8549 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8550 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8551 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8552 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8553 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8554 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8555 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8556 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8557 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8558 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8559 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8560 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8561 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8562 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8563 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8564 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8565 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8566 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8567 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8568 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8569 glDeleteTextures(n = 1, textures = &2)
- 8570 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8571 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 8572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8573 glBufferData(target = GL_ARRAY_BUFFER, size = 92, data = blob(92), usage = GL_STATIC_DRAW)
- 8574 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8575 glBufferData(target = GL_ARRAY_BUFFER, size = 49772, data = blob(49772), usage = GL_STATIC_DRAW)
- 8576 glViewport(x = 0, y = 0, width = 800, height = 600)
- 8577 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 8578 glClearDepth(depth = 1)
- 8579 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8580 glDisable(cap = GL_SCISSOR_TEST)
- 8581 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 8582 glEnable(cap = GL_DEPTH_TEST)
- 8583 glDepthFunc(func = GL_LESS)
- 8584 glDepthMask(flag = GL_TRUE)
- 8585 glDisable(cap = GL_BLEND)
- 8586 glDisable(cap = GL_CULL_FACE)
- 8587 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8588 glDisable(cap = GL_SCISSOR_TEST)
- 8589 glDisable(cap = GL_STENCIL_TEST)
- 8590 glEnable(cap = GL_BLEND)
- 8591 glDepthMask(flag = GL_FALSE)
- 8592 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8593 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8595 glDisable(cap = GL_SCISSOR_TEST)
- 8596 glEnable(cap = GL_SCISSOR_TEST)
- 8597 glScissor(x = 0, y = 0, width = 800, height = 600)
- 8598 glDisable(cap = GL_STENCIL_TEST)
- 8599 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8600 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 8601 glEnableVertexAttribArray(index = 0)
- 8602 glEnableVertexAttribArray(index = 1)
- 8603 glEnableVertexAttribArray(index = 2)
- 8604 glUseProgram(program = 4)
- 8605 glGenTextures(n = 1, textures = &2)
- 8606 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 8607 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8608 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8609 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1)
- 8610 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 8611 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 8612 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 800, height = 600, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(1920000))
- 8613 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8614 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8615 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8616 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 8617 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 8618 glDisableVertexAttribArray(index = 0)
- 8619 glDisableVertexAttribArray(index = 1)
- 8620 glDisableVertexAttribArray(index = 2)
- 8621 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8622 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8623 glDisable(cap = GL_SCISSOR_TEST)
- 8624 glEnable(cap = GL_SCISSOR_TEST)
- 8625 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8626 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8627 glDisable(cap = GL_STENCIL_TEST)
- 8628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8629 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8630 glEnableVertexAttribArray(index = 0)
- 8631 glEnableVertexAttribArray(index = 1)
- 8632 glEnableVertexAttribArray(index = 2)
- 8633 glUseProgram(program = 7)
- 8634 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 8635 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 8636 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8637 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8638 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8639 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8640 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 8641 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 8642 glUniform1fv(location = 2, count = 1, value = &1)
- 8643 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8644 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8645 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 8646 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 8647 glDisableVertexAttribArray(index = 0)
- 8648 glDisableVertexAttribArray(index = 1)
- 8649 glDisableVertexAttribArray(index = 2)
- 8650 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8651 glDisable(cap = GL_STENCIL_TEST)
- 8652 glDisable(cap = GL_SCISSOR_TEST)
- 8653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8654 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8655 glDepthMask(flag = GL_TRUE)
- 8658 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 8656 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8660 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8661 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8662 glDeleteTextures(n = 1, textures = &2)
- 8663 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8664 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 8665 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8666 glBufferData(target = GL_ARRAY_BUFFER, size = 92, data = blob(92), usage = GL_STATIC_DRAW)
- 8667 glViewport(x = 0, y = 0, width = 800, height = 600)
- 8668 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 8669 glClearDepth(depth = 1)
- 8670 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8671 glDisable(cap = GL_SCISSOR_TEST)
- 8672 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 8673 glEnable(cap = GL_DEPTH_TEST)
- 8674 glDepthFunc(func = GL_LESS)
- 8675 glDepthMask(flag = GL_TRUE)
- 8676 glDisable(cap = GL_BLEND)
- 8677 glDisable(cap = GL_CULL_FACE)
- 8678 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8679 glDisable(cap = GL_SCISSOR_TEST)
- 8680 glDisable(cap = GL_STENCIL_TEST)
- 8681 glEnable(cap = GL_BLEND)
- 8682 glDepthMask(flag = GL_FALSE)
- 8683 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8684 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8685 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8686 glDisable(cap = GL_SCISSOR_TEST)
- 8687 glEnable(cap = GL_SCISSOR_TEST)
- 8688 glScissor(x = 0, y = 0, width = 800, height = 600)
- 8689 glDisable(cap = GL_STENCIL_TEST)
- 8690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8691 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 8692 glEnableVertexAttribArray(index = 0)
- 8693 glEnableVertexAttribArray(index = 1)
- 8694 glEnableVertexAttribArray(index = 2)
- 8695 glUseProgram(program = 4)
- 8696 glGenTextures(n = 1, textures = &2)
- 8697 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 8698 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8699 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8700 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1)
- 8701 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 8702 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 8703 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 800, height = 600, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(1920000))
- 8704 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8705 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8706 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8707 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 8708 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 8709 glDisableVertexAttribArray(index = 0)
- 8710 glDisableVertexAttribArray(index = 1)
- 8711 glDisableVertexAttribArray(index = 2)
- 8712 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8714 glDisable(cap = GL_SCISSOR_TEST)
- 8715 glEnable(cap = GL_SCISSOR_TEST)
- 8716 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8717 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8718 glDisable(cap = GL_STENCIL_TEST)
- 8719 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8720 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8721 glEnableVertexAttribArray(index = 0)
- 8722 glEnableVertexAttribArray(index = 1)
- 8723 glEnableVertexAttribArray(index = 2)
- 8724 glUseProgram(program = 7)
- 8725 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 8726 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 8727 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8728 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8729 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 8730 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 8731 glUniform1fv(location = 2, count = 1, value = &1)
- 8732 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8733 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8734 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 8735 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 8736 glDisableVertexAttribArray(index = 0)
- 8737 glDisableVertexAttribArray(index = 1)
- 8738 glDisableVertexAttribArray(index = 2)
- 8739 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8740 glDisable(cap = GL_STENCIL_TEST)
- 8741 glDisable(cap = GL_SCISSOR_TEST)
- 8742 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8743 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8744 glDepthMask(flag = GL_TRUE)
- 8747 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 8745 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8749 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8750 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8751 glDeleteTextures(n = 1, textures = &2)
- 8752 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
- 8753 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 8754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8755 glBufferData(target = GL_ARRAY_BUFFER, size = 92, data = blob(92), usage = GL_STATIC_DRAW)
- 8756 glViewport(x = 0, y = 0, width = 800, height = 600)
- 8757 glClearColor(red = 1, green = 1, blue = 1, alpha = 1)
- 8758 glClearDepth(depth = 1)
- 8759 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8760 glDisable(cap = GL_SCISSOR_TEST)
- 8761 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
- 8762 glEnable(cap = GL_DEPTH_TEST)
- 8763 glDepthFunc(func = GL_LESS)
- 8764 glDepthMask(flag = GL_TRUE)
- 8765 glDisable(cap = GL_BLEND)
- 8766 glDisable(cap = GL_CULL_FACE)
- 8767 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 8768 glDisable(cap = GL_SCISSOR_TEST)
- 8769 glDisable(cap = GL_STENCIL_TEST)
- 8770 glEnable(cap = GL_BLEND)
- 8771 glDepthMask(flag = GL_FALSE)
- 8772 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8773 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8774 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8775 glDisable(cap = GL_SCISSOR_TEST)
- 8776 glEnable(cap = GL_SCISSOR_TEST)
- 8777 glScissor(x = 0, y = 0, width = 800, height = 600)
- 8778 glDisable(cap = GL_STENCIL_TEST)
- 8779 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3)
- 8780 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 3)
- 8781 glEnableVertexAttribArray(index = 0)
- 8782 glEnableVertexAttribArray(index = 1)
- 8783 glEnableVertexAttribArray(index = 2)
- 8784 glUseProgram(program = 4)
- 8785 glGenTextures(n = 1, textures = &2)
- 8786 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 8787 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
- 8788 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
- 8789 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1)
- 8790 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 8791 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 8792 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 800, height = 600, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(1920000))
- 8793 glUniformMatrix4fv(location = 2, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8794 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8795 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8796 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x40)
- 8797 glDrawElements(mode = GL_TRIANGLE_STRIP, count = 4, type = GL_UNSIGNED_SHORT, indices = 0x52)
- 8798 glDisableVertexAttribArray(index = 0)
- 8799 glDisableVertexAttribArray(index = 1)
- 8800 glDisableVertexAttribArray(index = 2)
- 8801 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8802 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8803 glDisable(cap = GL_SCISSOR_TEST)
- 8804 glEnable(cap = GL_SCISSOR_TEST)
- 8805 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8806 glScissor(x = 6, y = 6, width = 788, height = 588)
- 8807 glDisable(cap = GL_STENCIL_TEST)
- 8808 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
- 8809 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8810 glEnableVertexAttribArray(index = 0)
- 8811 glEnableVertexAttribArray(index = 1)
- 8812 glEnableVertexAttribArray(index = 2)
- 8813 glUseProgram(program = 7)
- 8814 glBlendFunc(sfactor = GL_CONSTANT_COLOR, dfactor = GL_ONE_MINUS_SRC_COLOR)
- 8815 glUniform2fv(location = 6, count = 1, value = {0.0004882812, 0.0625})
- 8816 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8817 glUniformMatrix4fv(location = 5, count = 1, transpose = GL_FALSE, value = {0.0025, 0, 0, 0, 0, -0.003333333, 0, 0, 0, 0, 1, 0, -1, 1, 0, 1})
- 8818 glUniformMatrix4fv(location = 4, count = 1, transpose = GL_FALSE, value = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
- 8819 glBlendColor(red = 0.1372549, green = 0.1490196, blue = 0.1607843, alpha = 1)
- 8820 glUniform1fv(location = 2, count = 1, value = &1)
- 8821 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
- 8822 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
- 8823 glVertexAttribPointer(index = 2, size = 1, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = 0x8740)
- 8824 glDrawElements(mode = GL_TRIANGLES, count = 3246, type = GL_UNSIGNED_SHORT, indices = 0xa910)
- 8825 glDisableVertexAttribArray(index = 0)
- 8826 glDisableVertexAttribArray(index = 1)
- 8827 glDisableVertexAttribArray(index = 2)
- 8828 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 8829 glDisable(cap = GL_STENCIL_TEST)
- 8830 glDisable(cap = GL_SCISSOR_TEST)
- 8831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 8832 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 8833 glDepthMask(flag = GL_TRUE)
- 8836 glGetIntegerv(pname = GL_VIEWPORT, params = {0, 0, 800, 600})
- 8841 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 8843 glBindBuffer(target = GL_PIXEL_PACK_BUFFER, buffer = 4)
- 8845 glReadnPixels(x = 0, y = 0, width = 800, height = 600, format = GL_RGBA, type = GL_UNSIGNED_BYTE, bufSize = 1920000, data = NULL)
- 8848 glCopyTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, x = 0, y = 0, width = 800, height = 600)
- 8850 glMemoryBarrier(barriers = GL_ALL_BARRIER_BITS)
- 8852 glTextureBarrier()
- 8854 glFlush()
- 8856 glFinish()
- 8859 glMemoryBarrier(barriers = GL_ALL_BARRIER_BITS)
- 8861 glTextureBarrier()
- 8863 glFlush()
- 8865 glFinish()
- 8867 glBindBuffer(target = GL_PIXEL_PACK_BUFFER, buffer = 0)
- 8869 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 8834 glXSwapBuffers(dpy = 0x555799d08fe0, drawable = 102760464)
- 8871 glXMakeCurrent(dpy = 0x555799d08fe0, drawable = 102760464, ctx = 0x55579a175548) = True
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement