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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --[[
- leaked by D9ED epic fe haxor man
- wear these first :
- https://www.roblox.com/catalog/451220849/Lavender-Updo
- https://www.roblox.com/catalog/63690008/Pal-Hair
- https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle -
- https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
- https://www.roblox.com/catalog/62234425/Brown-Hair
- https://www.roblox.com/catalog/62724852/Chestnut-Bun
- also wear a hat that looks like a head]]--
- --[[controls:
- q - summon/unsummon
- e - barrage
- f - arm teleport?
- z - stand idle 2
- x - stand lift thingy
- c - stand push
- v - seat
- b - stand idle 3
- g - long head
- r - mech legs
- t - black hole
- more coming soon...]]--
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- print(v)
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
- ag = v.Handle:FindFirstChild("SpecialMesh")
- ag:Destroy()
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
- ag = v.Handle:FindFirstChild("Mesh")
- ag:Destroy()
- end
- end
- wait()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- v.Handle.Parent = workspace
- v.Parent = workspace
- end
- end
- wait(0.1)
- game.Players.LocalPlayer.Character:BreakJoints()
- wait(7)
- local unanchoredparts = {}
- local movers = {}
- local tog = true
- local move = false
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local mov = {};
- local mov2 = {};
- local Head = "PianoTophat" --press f9 and find the hat that looks like a heads name and put it here
- local x = -2 --Edit Position for head
- local y = 2.8 --Edit Position for head x2
- local z = 3 --Edit Position for head x3
- local Hats = {rightarm = Character:WaitForChild("Hat1"),
- leftarm = Character:WaitForChild("Pal Hair"),
- rightleg = Character:WaitForChild("LavanderHair"),
- leftleg = Character:WaitForChild("Pink Hair"),
- torso1 = Character:WaitForChild("Robloxclassicred"),
- torso2 = Character:WaitForChild("Kate Hair"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- function ftp(str)
- local pt = {};
- if str ~= 'me' and str ~= 'random' then
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():find(str:lower()) then
- table.insert(pt, v);
- end
- end
- elseif str == 'me' then
- table.insert(pt, plr);
- elseif str == 'random' then
- table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
- end
- return pt;
- end
- Character.Head.Transparency = 0
- Character.Head.face:Remove()
- Character.Torso.Transparency = 0
- Character["Right Arm"].Transparency = 0
- Character["Left Arm"].Transparency = 0
- Character["Right Leg"].Transparency = 0
- Character["Left Leg"].Transparency = 0
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 65
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 50
- end
- align(Hats.torso1.Handle, Character["Torso"])
- align(Hats.torso2.Handle, Character["Torso"])
- align(Hats.rightarm.Handle, Character["Torso"])
- align(Hats.leftarm.Handle, Character["Torso"])
- align(Hats.rightleg.Handle, Character["Torso"])
- align(Hats.leftleg.Handle, Character["Torso"])
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
- local alignpos = Instance.new("AlignPosition", Character)
- local alignorien = Instance.new("AlignOrientation", Character)
- local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
- local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
- alignpos.Attachment0 = att1
- alignpos.Attachment1 = att2
- alignpos.RigidityEnabled = false
- alignpos.ReactionForceEnabled = false
- alignpos.ApplyAtCenterOfMass = true
- alignpos.MaxForce = 99999999
- alignpos.MaxVelocity = math.huge
- alignpos.Responsiveness = 65
- alignorien.Attachment0 = att1
- alignorien.Attachment1 = att2
- alignorien.ReactionTorqueEnabled = true
- alignorien.PrimaryAxisOnly = false
- alignorien.MaxTorque = 99999999
- alignorien.MaxAngularVelocity = math.huge
- alignorien.Responsiveness = 50
- att2.Position = Vector3.new(x,y,z)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
- att2.Position = Vector3.new(-1.7,y,0.3)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "x" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 5
- Character.Humanoid.HipHeight = 6
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- att2.Position = Vector3.new(0,-5.5,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "c" then
- if tog == true then
- tog = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(0,0.5,1)
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "q" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.HipHeight = 0
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
- att2.Position = Vector3.new(500,0.5,1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "v" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 1.8
- wait(0.2)
- Character.Humanoid.Sit = true
- Character.Torso.Anchored = true
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,-5,-1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- if tog == true then
- Character.Humanoid.HipHeight = 0
- Character.Humanoid.WalkSpeed = 5
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- att2.Position = Vector3.new(0,0.6,-3.3)
- tog = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.08)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.08)
- att2.Position = Vector3.new(0.5,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.08)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.08)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.07)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.07)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(.06)
- att2.Position = Vector3.new(0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
- wait(.06)
- att2.Position = Vector3.new(-0.3,0.6,-3.3)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
- wait(0.1)
- att2.Position = Vector3.new(0.3,0.6,-2.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- wait(0.3)
- att2.Position = Vector3.new(0,3.6,-3.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
- wait(1)
- wait()
- Character.Humanoid.Sit = false
- Player.Character.Humanoid.WalkSpeed = 16
- Character.Torso.Anchored = false
- att2.Position = Vector3.new(x,y,z)
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then
- if tog == true then
- Character.Humanoid.WalkSpeed = 4
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- toggle = false
- att2.Position = Vector3.new(x,y,z)
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- wait()
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- wait(1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
- Character.Humanoid.WalkSpeed = 16
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "h" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.WalkSpeed = 30
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
- att2.Position = Vector3.new(0,-20,1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "g" then
- if toggle == false then
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- wait(0.2)
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,12.8,0)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "b" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- toggle = true
- else
- Character.Humanoid.HipHeight = 0
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- att2.Position = Vector3.new(0,2.8,3)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "r" then
- if toggle == false then
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- att2.Position = Vector3.new(0,0.5,1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
- wait()
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- toggle = true
- else
- att2.Position = Vector3.new(0,0.5,1)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.HipHeight = 2.5
- wait()
- att2.Position = Vector3.new(0,0.5,1)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- wait(.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
- toggle = false
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "j" then
- if tog == true then
- toggle = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(-5,0.5,0)
- Character.Humanoid.WalkSpeed = 16
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.1)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- att2.Position = Vector3.new(-4.7,0.5,0)
- wait(0.05)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.03)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- wait(0.03)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait (0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.02)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
- wait(0.02)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-4.8,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.2)
- att2.Position = Vector3.new(-5,0.5,0)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
- wait(0.1)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
- att2.Position = Vector3.new(-4.7,0.5,0)
- wait(0.5)
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "t" then
- if tog == true then
- tog = false
- Character.Humanoid.HipHeight = 0
- att2.Position = Vector3.new(0,0.5,-6)
- Character.Humanoid.WalkSpeed = 0
- Character.Humanoid.Sit = false
- Character.Torso.Anchored = false
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
- for index, part in pairs(workspace:GetDescendants()) do
- if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
- table.insert(unanchoredparts, part)
- part.Massless = true
- part.CanCollide = false
- part.Transparency = 0
- if part:FindFirstChildOfClass("BodyPosition") ~= nil then
- part:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- end
- end
- for index, part in pairs(unanchoredparts) do
- local mover = Instance.new("BodyPosition", part)
- table.insert(movers, mover)
- mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- local temp1 = Instance.new("BodyThrust", part)
- temp1.Location = Vector3.new(10,-3,-8)
- temp1.Force = Vector3.new(0,0,4000)
- end
- for index, mover in pairs(movers) do
- mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
- end
- wait(4)
- Character.Humanoid.WalkSpeed = 16
- Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
- Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
- Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
- Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
- Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
- Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
- att2.Position = Vector3.new(x,y,z)
- wait(1)
- tog = true
- end
- end
- end)
- while true do
- Hats.CanCollide = true
- wait(0.5)
- end
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