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- 1.--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 5 and put your name where it says "YOUR NAME HERE"
- 2.
- 3.
- 4.Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
- 5.me = game.Players.gokusteve
- 6.function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
- 7.local p = Instance.new("Part")
- 8.p.TopSurface = 0
- 9.p.BottomSurface = 0
- 10.p.Transparency = Tran
- 11.p.Reflectance = Ref
- 12.p.CanCollide = Coll
- 13.p.Anchored = Anch
- 14.p.BrickColor = BrickColor.new(Col)
- 15.p.formFactor = "Custom"
- 16.p.Size = Size
- 17.if Name then p.Name = Name end
- 18.p.Parent = P
- 19.p.Locked = true
- 20.p:BreakJoints()
- 21.return p
- 22.end
- 23.V3 = Vector3.new
- 24.CN = CFrame.new
- 25.CA = CFrame.Angles
- 26.MR = math.rad
- 27.MRA = math.random
- 28.function Weld(P0, P1, CF1, CF2, Name)
- 29.local w = Instance.new("Motor6D")
- 30.w.Part0 = P0
- 31.w.Part1 = P1
- 32.w.C0 = CF1
- 33.w.C1 = CF2
- 34.if Name then w.Name = Name end
- 35.w.Parent = P0
- 36.return w
- 37.end
- 38.function MakeNyan(Player, S)
- 39.local Naim = "Nyan "..Player.Name:sub(1,5)
- 40.if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
- 41.local Model = Instance.new("Model")
- 42.Model.Name = Naim
- 43.local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
- 44.local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
- 45.Instance.new("BlockMesh",Head)
- 46.local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
- 47.local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
- 48.Instance.new("BlockMesh",Tart)
- 49.Weld(Torso, Tart, CN(), CN())
- 50.local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
- 51.Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
- 52.local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
- 53.Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
- 54.local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
- 55.Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
- 56.local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
- 57.Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
- 58.local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
- 59.local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
- 60.local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
- 61.local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
- 62.local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
- 63.Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
- 64.Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
- 65.for i = -0.25, 0.25, 0.25 do
- 66.local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
- 67.Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
- 68.Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
- 69.end
- 70.local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
- 71.Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
- 72.Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
- 73.for i = -0.3, 0.31, 0.6 do
- 74.local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
- 75.Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
- 76.local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
- 77.Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
- 78.Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
- 79.Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
- 80.end
- 81.for i = -0.4, 0.5, 0.9 do
- 82.local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
- 83.Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
- 84.Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
- 85.end
- 86.for i = -80, -140, -20 do
- 87.local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
- 88.Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
- 89.Instance.new("BlockMesh",tail)
- 90.end
- 91.for i = 0, 180, 180 do
- 92.local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
- 93.Instance.new("SpecialMesh",ear).MeshType = "Wedge"
- 94.Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
- 95.end
- 96.local Hum = Instance.new("Humanoid")
- 97.Hum.Name = "Humanoid"
- 98.Hum.MaxHealth = 100
- 99.Hum.Health = 100
- 100.Hum.WalkSpeed = 11+(5*S)
- 101.Hum.Parent = Model
- 102.Model.Parent = workspace
- 103.Model:MakeJoints()
- 104.Model:MoveTo(V3(0, 2*S, 0))
- 105.Player.Character = Model
- 106.local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- 107.local function runn()
- 108.for i = 0.5, 1, 0.5 do
- 109.RSH.C0 = CN(0, -(0.2*S)*i, 0)
- 110.LSH.C0 = CN(0, -(0.2*S)*i, 0)
- 111.RH.C0 = CN(0, -(0.2*S)*i, 0)
- 112.LH.C0 = CN(0, -(0.2*S)*i, 0)
- 113.wait()
- 114.end
- 115.for i = 0.5, 1, 0.5 do
- 116.RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- 117.LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- 118.RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- 119.LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- 120.wait()
- 121.end
- 122.for i = 0.5, 1, 0.5 do
- 123.RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- 124.LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- 125.RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- 126.LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- 127.wait()
- 128.end
- 129.for i = 0.5, 1, 0.5 do
- 130.RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- 131.LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- 132.RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- 133.LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- 134.wait()
- 135.end
- 136.end
- 137.local poss = "Standing"
- 138.coroutine.resume(coroutine.create(function()
- 139.while Player.Character == Model do
- 140.wait(0.1)
- 141.if poss == "Running" then
- 142.runn()
- 143.end
- 144.end
- 145.end))
- 146.coroutine.resume(coroutine.create(function()
- 147.while Player.Character == Model do
- 148.wait(0.1)
- 149.local speed = Torso.Velocity.magnitude
- 150.local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- 151.coroutine.resume(coroutine.create(function()
- 152.if speed > 2 then
- 153.poss = "Running"
- 154.local ps = {}
- 155.for i,v in pairs(Rainbow) do
- 156.local a = (#Rainbow-i)
- 157.a = ((a-(a/2))/2.5)*S
- 158.local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
- 159.local dist = (posnow - lastP).magnitude
- 160.Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
- 161.pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
- 162.table.insert(ps, pp)
- 163.end
- 164.coroutine.resume(coroutine.create(function()
- 165.wait(10)
- 166.for i = 0, 1, 0.2 do
- 167.wait()
- 168.for _,v in pairs(ps) do
- 169.v.Transparency = i
- 170.end
- 171.end
- 172.for _,v in pairs(ps) do
- 173.v:remove()
- 174.end
- 175.end))
- 176.else poss = "Standing" end
- 177.end))
- 178.lastP = posnow
- 179.end
- 180.end))
- 181.end
- 182.--for i,v in pairs(game.Players:GetPlayers()) do
- 183.-- MakeNyan(v, MRA(10,120)/10)
- 184.--end
- 185.MakeNyan(me, 1)
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