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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.1.2
  5. # TYPE: 3-STRICT
  6. # STYLE: PURPLE
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] Corrupted Amulets
  46. # [0206] Chancing items
  47. # [0207] FLASKS (Endgame rules)
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T2 rare items
  68. # [0604] Breach Rings
  69. # [0605] Amulets, Jewels, Rings, Belts
  70. # [0606] 1H Daggers
  71. # [0607] 1H Claws
  72. # [0608] 1H Wands
  73. # [0609] 1H Foils
  74. # [0610] 1H Swords
  75. # [0611] 1H Maces
  76. # [0612] 1H Axes
  77. # [0613] 1H Sceptres
  78. # [0614] 2H Staves
  79. # [0615] 2H Swords, Axes, Maces
  80. # [0616] 2H Bows
  81. # [0617] AR: Gloves, Boots, Helmets
  82. # [0618] AR: Body Armors
  83. # [0619] OH: Shields
  84. # [0620] OH: Quivers
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Harbinger - Pieces
  117. # [1703] Tier 1 uniques
  118. # [1704] Tier 2 uniques
  119. # [1705] Multi-Unique bases.
  120. # [1706] Prophecy-Material Uniques
  121. # [1707] Random Uniques
  122. # [[1800]] Exceptions - Quest Items etc.
  123. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  124. # [[2000]] Leveling - Flasks
  125. # [2001] Hide outdated flasks
  126. # [2002] Hybrid flasks (normal)
  127. # [2003] Life Flasks - Normal (Kudos to Antnee)
  128. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  129. # [2005] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links %D5
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 36
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 45
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 45
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 45
  214. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  215. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  216. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  217. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220. Sockets 6
  221. Rarity <= Rare
  222. SetFontSize 45
  223. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  224. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  225. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  226.  
  227. #------------------------------------
  228. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  229. #------------------------------------
  230. # These bases are valuable crafting due to their rarity and strong implicit.
  231.  
  232. Show #$crafting %TB-Top-Atlas-Bases
  233. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  238. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show #$crafting %TB-Top-Atlas-Bases
  243. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  244. Rarity <= Rare
  245. SetFontSize 45
  246. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  247. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  248. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  249. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  250.  
  251. Show #$crafting %TB-Atlas-Bases
  252. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  253. Rarity <= Rare
  254. ItemLevel >= 84
  255. SetFontSize 45
  256. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  257. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  258.  
  259. Show #$crafting %TB-Atlas-Bases
  260. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  261. Rarity = Rare
  262. ItemLevel >= 75
  263. SetFontSize 42
  264. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  265. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  266.  
  267. Show #$crafting %TB-Atlas-Bases %D4
  268. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  269. Rarity <= Rare
  270. SetFontSize 42
  271. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  272.  
  273. Show # %TB-Talisman %D5
  274. Class Amulets
  275. BaseType "Talisman"
  276. Rarity < Unique
  277. SetFontSize 40
  278. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  279. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  280. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. # [0205] Corrupted Amulets
  284. #------------------------------------
  285. # Corrupted amulets for rare lab shrines (to turn them rare)
  286.  
  287. Show #$lead to gold bases %TC-Corrupted-Bases
  288. Corrupted True
  289. Class Amulet Belt
  290. Rarity = Normal
  291. SetFontSize 36
  292. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  293.  
  294. #------------------------------------
  295. # [0206] Chancing items
  296. #------------------------------------
  297. # You can add your own items here. The items in this section have a dropsound
  298.  
  299. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  300. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  301. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  302.  
  303. # EXAMPLE OF NON LEGACY UNIQUES:
  304. # Prophecy wand - Void Battery
  305. # Judgement Staff - Hegemony's/Pledge of Hands
  306.  
  307. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  308. # Example, to add Agate amulet:
  309. # BaseType "Sorcerer Boots"
  310.  
  311. Show
  312. BaseType "Glorious Plate"
  313. Rarity Normal
  314. SetFontSize 38
  315. SetTextColor 255 255 255 255
  316. SetBorderColor 0 210 0 210
  317. PlayAlertSound 7 300
  318.  
  319. Show #$chancing (no sound) %TB-T2-Chancing %D3
  320. BaseType "Leather Belt"
  321. Rarity Normal
  322. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  323. SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
  324.  
  325. #Show
  326. # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  327. # Rarity Normal
  328. # SetTextColor 255 255 255 255
  329. # SetBorderColor 0 150 0 150
  330.  
  331. #------------------------------------
  332. # [0207] FLASKS (Endgame rules)
  333. #------------------------------------
  334.  
  335. Show #$flask, recipe, glass, top %D3
  336. Quality = 20
  337. BaseType "Flask"
  338. Rarity <= Magic
  339. ItemLevel > 65
  340. SetFontSize 40
  341. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  342. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  343.  
  344. #Show
  345. # Quality >= 15
  346. # BaseType "Flask"
  347. # Rarity <= Magic
  348. # ItemLevel > 65
  349. # SetFontSize 38
  350. # SetBorderColor 150 150 150
  351. # SetBackgroundColor 75 75 75
  352.  
  353. #Show
  354. # Quality >= 1
  355. # BaseType "Flask"
  356. # Rarity <= Magic
  357. # ItemLevel > 65
  358. # SetFontSize 36
  359. # SetBorderColor 0 0 0
  360. # SetBackgroundColor 75 75 75
  361.  
  362. #Show
  363. # Class "Life Flasks"
  364. # BaseType "Divine" "Eternal"
  365. # Rarity <= Magic
  366. # ItemLevel < 72
  367. # ItemLevel > 65
  368. # SetBorderColor 120 0 0
  369.  
  370. #Show
  371. # Class "Mana Flasks"
  372. # BaseType "Divine" "Eternal"
  373. # Rarity <= Magic
  374. # ItemLevel < 72
  375. # ItemLevel > 65
  376. # SetBorderColor 0 0 120
  377.  
  378. #Show
  379. # Class "Utility Flasks"
  380. # Rarity <= Magic
  381. # ItemLevel > 65
  382. # SetFontSize 36
  383. # SetBorderColor 0 0 0
  384. # SetBackgroundColor 75 75 75
  385.  
  386. #------------------------------------
  387. # [0208] Add your own crafting rules here
  388. #------------------------------------
  389. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  390. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  391.  
  392. # Show
  393. # BaseType "Gemini Claw" "Vaal Claw"
  394. # ItemLevel >= 65
  395. # Rarity = Normal
  396. # SetBorderColor 0 255 255 255
  397. # SetFontSize 40
  398.  
  399. #------------------------------------
  400. # [0209] 83/84+ Endgame crafting rules
  401. #------------------------------------
  402. # These entries are non-exclusive bases that are popular for crafting
  403.  
  404. Show #$crafting %TB-T1-Crafting %D5
  405. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Imperial Buckler" "Lacquered Buckler" "Imbued Wand"
  406. Rarity < Rare
  407. ItemLevel >= 84
  408. SetFontSize 40
  409. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  410.  
  411. Show #$crafting %TB-T2-Trinket-Bases %D3
  412. Class Rings Amulet Belts
  413. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  414. Rarity < Rare
  415. ItemLevel >= 84
  416. SetFontSize 38
  417. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  418.  
  419. #Show
  420. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  421. # Rarity < Rare
  422. # ItemLevel >= 84
  423. # SetFontSize 36
  424. # SetBorderColor 255 255 0 190
  425.  
  426. #Show
  427. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  428. # Rarity < Rare
  429. # ItemLevel >= 84
  430. # SetFontSize 36
  431. # SetBorderColor 255 255 0 190
  432.  
  433. #Show
  434. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  435. # Rarity < Rare
  436. # ItemLevel >= 83
  437. # SetFontSize 36
  438. # SetBorderColor 255 255 0 190
  439.  
  440. #------------------------------------
  441. # [0210] 60+ Crafting rules for 60++ trinkets
  442. #------------------------------------
  443. # This section handles the crafting bases for the entry level endgame
  444.  
  445. Show #$trinkets, jewels %H4
  446. Class Jewel
  447. Rarity <= Magic
  448. SetFontSize 36
  449. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  450. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  451. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  452.  
  453. #Show
  454. # Class Rings Amulet Belts
  455. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  456. # Rarity Normal
  457. # ItemLevel >= 75
  458. # SetFontSize 34
  459. # SetBorderColor 255 190 0 150
  460.  
  461. #Show
  462. # Class Rings Amulet Belts
  463. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  464. # Rarity Normal
  465. # ItemLevel >= 75
  466. # SetFontSize 32
  467. # SetBorderColor 255 190 0 150
  468.  
  469. #Show
  470. # Class Rings Amulet Belts
  471. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  472. # Rarity Normal
  473. # ItemLevel >= 60
  474. # ItemLevel < 75
  475. # SetFontSize 32
  476. # SetBorderColor 0 0 0
  477.  
  478. #Show
  479. # Class Rings Amulet Belts
  480. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  481. # Rarity Normal
  482. # ItemLevel >= 60
  483. # ItemLevel < 75
  484. # SetFontSize 32
  485. # SetBorderColor 0 0 0
  486.  
  487. #Show
  488. # Class Rings Amulets Belts
  489. # Rarity Magic
  490. # ItemLevel >= 60
  491. # SetFontSize 28
  492. # SetBorderColor 0 0 0
  493. # SetBackgroundColor 0 0 0 165
  494.  
  495. #------------------------------------
  496. # [0211] Warband items
  497. #------------------------------------
  498. # This section handles warband items, with special warband mods.
  499. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  500. # If you want to see the other items: click alt.
  501.  
  502. #Show
  503. # Corrupted False
  504. # Identified True
  505. # Class "Helmets" "Boots"
  506. # Rarity Magic
  507. # ItemLevel > 68
  508. # ItemLevel = 82
  509. # SetFontSize 34
  510. # SetBorderColor 129 15 213 200
  511.  
  512. #Show
  513. # Corrupted False
  514. # Identified True
  515. # Class "Daggers" "Wands" "Sceptres"
  516. # Rarity Magic
  517. # ItemLevel > 68
  518. # ItemLevel = 84
  519. # SetFontSize 34
  520. # SetBorderColor 129 15 213 200
  521.  
  522. Hide # %TC-Ele-Warband-Bases
  523. Corrupted False
  524. Identified True
  525. Class "Helmets" "Boots"
  526. Rarity Magic
  527. ItemLevel > 68
  528. SetFontSize 34
  529. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  530.  
  531. Hide # %TC-Chaos-Warband-Bases
  532. Corrupted False
  533. Identified True
  534. Class "Daggers" "Wands" "Sceptres"
  535. Rarity Magic
  536. ItemLevel > 68
  537. SetFontSize 34
  538. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  539.  
  540. #------------------------------------
  541. # [0212] Remaining crafting rules - add your own bases here!
  542. #------------------------------------
  543. # This section handles additional crafting bases.
  544.  
  545. #Show
  546. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  547. # Rarity < Rare
  548. # SetFontSize 32
  549. # SetBorderColor 0 0 0
  550.  
  551. #------------------------------------
  552. # [0213] Chisel recipe items
  553. #------------------------------------
  554. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  555.  
  556. Show #$chisel, recipes %TB-Gavels %D3
  557. Quality = 20
  558. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  559. Rarity < Unique
  560. SetFontSize 38
  561. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  562. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  563.  
  564. Show #$chisel, recipes %TB-Gavels %D3
  565. Quality > 17
  566. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  567. Rarity Magic
  568. SetFontSize 36
  569. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  570. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  571.  
  572. Show #$chisel, recipes %TB-Gavels %D3
  573. Quality > 14
  574. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  575. Rarity Normal
  576. SetFontSize 36
  577. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  578. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  579.  
  580. #Show
  581. # Quality > 11
  582. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  583. # Rarity Magic
  584. # SetFontSize 32
  585. # SetBorderColor 0 0 0
  586. # SetBackgroundColor 75 75 75
  587.  
  588. #Show
  589. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  590. # Rarity Normal
  591. # SetFontSize 32
  592. # SetBorderColor 0 0 0
  593. # SetBackgroundColor 75 75 75
  594.  
  595. #------------------------------------
  596. # [0214] Fishing Rod
  597. #------------------------------------
  598. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  599.  
  600. Show # %TC-Secret
  601. Class "Fishing Rod"
  602. SetFontSize 45
  603. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  604. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  605. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  606. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  607.  
  608. #------------------------------------
  609. # [0215] SRS Crude Bow
  610. #------------------------------------
  611. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  612.  
  613. Show #$meta %TB-Low-BaseType-Crafting %D4
  614. BaseType "Crude Bow"
  615. Rarity <= Rare
  616. ItemLevel >= 50
  617. SetFontSize 42
  618. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  619.  
  620. #------------------------------------
  621. # [0216] Chromatic recipe items ("RGB Recipe")
  622. #------------------------------------
  623. # These items have a RGB link and sell for a chromatic orb each.
  624.  
  625. Show #$rgb, small %H3
  626. SocketGroup RGB
  627. Width <= 2
  628. Height <= 2
  629. Rarity < Rare
  630. ItemLevel >= 60
  631. SetFontSize 36
  632. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  633. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  634.  
  635. Show #$rgb, small %H3
  636. SocketGroup RGB
  637. Width <= 1
  638. Height <= 3
  639. Rarity < Rare
  640. ItemLevel >= 60
  641. SetFontSize 36
  642. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  643. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  644.  
  645. Hide #$rgb, bulky %H1
  646. SocketGroup RGB
  647. Width >= 2
  648. Height >= 4
  649. Rarity < Rare
  650. ItemLevel >= 60
  651. SetFontSize 30
  652. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  653. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  654.  
  655. Hide #$rgb %H2
  656. SocketGroup RGB
  657. Rarity < Rare
  658. ItemLevel >= 60
  659. SetFontSize 32
  660. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  661. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  662.  
  663. #------------------------------------
  664. # [0217] Endgame-start 4-links
  665. #------------------------------------
  666.  
  667. #Show
  668. # LinkedSockets >= 4
  669. # DropLevel >= 65
  670. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  671. # Rarity < Rare
  672. # ItemLevel < 72
  673. # SetFontSize 32
  674. # SetBorderColor 0 0 0
  675. # SetBackgroundColor 0 0 0 165
  676.  
  677. #------------------------------------
  678. # [0218] Animate Weapon script - deactivated by default
  679. #------------------------------------
  680. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  681.  
  682. #Show
  683. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  684. # Rarity Normal
  685. # SetBackgroundColor 0 0 0 255
  686. # SetTextColor 150 0 0 255
  687. # SetBorderColor 150 0 0 255
  688. # SetFontSize 20
  689.  
  690. #Show
  691. # Class "Bows" "Wands"
  692. # Rarity Normal
  693. # SetBackgroundColor 0 0 0 255
  694. # SetTextColor 150 0 0 255
  695. # SetBorderColor 150 0 0 255
  696. # SetFontSize 20
  697.  
  698. #Show
  699. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  700. # Rarity Magic
  701. # SetBackgroundColor 0 0 0 255
  702. # SetTextColor 150 0 0 255
  703. # SetBorderColor 150 0 0 255
  704. # SetFontSize 20
  705. # Identified True
  706.  
  707. #Show
  708. # Class "Bows" "Wands"
  709. # Rarity Magic
  710. # SetBackgroundColor 0 0 0 255
  711. # SetTextColor 150 0 0 255
  712. # SetBorderColor 150 0 0 255
  713. # SetFontSize 20
  714. # Identified True
  715.  
  716. #------------------------------------
  717. # [0219] W-soc offhand weapons
  718. #------------------------------------
  719. # Useful for gem Leveling.
  720.  
  721. # Corrupted items with white sockets for offhand gem Leveling.
  722. Show # %D3 %TC-Offslot-Gem-Leveling
  723. Sockets >= 3
  724. SocketGroup W
  725. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  726. Rarity < Rare
  727. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  728.  
  729. #------------------------------------
  730. # [0220] Sacrificial Garb
  731. #------------------------------------
  732. # Generally not useful, but so rare, that some people still might want to see it
  733.  
  734. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  735. BaseType "Sacrificial Garb"
  736. Rarity <= Rare
  737. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  738. SetBorderColor 0 100 150 150 # BORDERCOLOR: T2 Chancing
  739.  
  740. #===============================================================================================================
  741. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  742. #===============================================================================================================
  743.  
  744. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  745. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  746. Rarity < Rare
  747. ItemLevel > 60
  748. SetFontSize 18
  749. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  750. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  751.  
  752. #===============================================================================================================
  753. # [[0400]] Currency - PART 1 - Common currency
  754. #===============================================================================================================
  755. # We'll keep this section up here to boost the performance.
  756.  
  757. Show # %H5 %TB-Currency-T4
  758. Class Currency
  759. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  760. SetFontSize 42
  761. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  762. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  763. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  764.  
  765. Show # %H4 %TB-Currency-T5
  766. Class Currency
  767. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  768. SetFontSize 30
  769. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  770. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  771.  
  772. Hide # %H2 %TB-Currency-T6
  773. Class Currency
  774. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  775. SetFontSize 40
  776. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  777. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  778. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  779.  
  780. Show # %H3 %TB-Currency-T7
  781. Class Currency
  782. BaseType "Portal Scroll"
  783. SetFontSize 18
  784. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  785. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  786. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  787.  
  788. Show # %H2 %TB-Currency-T8
  789. Class Currency
  790. BaseType "Scroll of Wisdom"
  791. SetFontSize 18
  792. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  793. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  794. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  795.  
  796. #===============================================================================================================
  797. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  798. #===============================================================================================================
  799.  
  800. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  801. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  802.  
  803. # Show
  804. # Rarity Rare
  805. # Quality = 20
  806. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  807. # Rarity Rare
  808. # ItemLevel >= 60
  809. # SetFontSize 42
  810. # SetBorderColor 0 255 255 255
  811. # SetBackgroundColor 35 100 20 255
  812.  
  813. #===============================================================================================================
  814. # [[0600]] RARE ITEMS (ENDGAME)
  815. #===============================================================================================================
  816.  
  817. #------------------------------------
  818. # [0601] Rare crafting bases
  819. #------------------------------------
  820.  
  821. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  822. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Imbued Wand" "Imperial Buckler" "Lacquered Buckler"
  823. Rarity Rare
  824. ItemLevel >= 84
  825. SetFontSize 42
  826. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  827. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  828. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  829.  
  830. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  831. Class Rings Amulet Belts
  832. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  833. Rarity Rare
  834. ItemLevel >= 84
  835. SetFontSize 42
  836. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  837. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  838. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  839.  
  840. #Show
  841. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  842. # Rarity Rare
  843. # ItemLevel >= 84
  844. # SetFontSize 42
  845. # SetTextColor 255 190 0
  846. # SetBorderColor 255 255 0 190
  847. # SetBackgroundColor 35 100 20 255
  848.  
  849. Show
  850. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  851. Rarity Rare
  852. ItemLevel >= 84
  853. SetFontSize 42
  854. SetTextColor 255 190 0
  855. SetBorderColor 255 255 0 190
  856. SetBackgroundColor 35 100 20 255
  857.  
  858. #Show
  859. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  860. # Rarity Rare
  861. # ItemLevel >= 83
  862. # SetFontSize 42
  863. # SetTextColor 255 190 0
  864. # SetBorderColor 255 255 0 190
  865. # SetBackgroundColor 35 100 20 255
  866.  
  867. #------------------------------------
  868. # [0602] T1 rare items
  869. #------------------------------------
  870.  
  871. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  872. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  873. Rarity Rare
  874. ItemLevel >= 75
  875. SetFontSize 42
  876. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  877. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  878. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  879.  
  880. Show
  881. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  882. Rarity Rare
  883. SetFontSize 42
  884. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  885. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  886.  
  887. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  888. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  889. Rarity Rare
  890. ItemLevel >= 75
  891. SetFontSize 42
  892. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  893. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  894. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  895.  
  896. Show
  897. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  898. Rarity Rare
  899. SetFontSize 42
  900. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  901. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  902.  
  903. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  904. BaseType "Astral Plate"
  905. Rarity Rare
  906. ItemLevel >= 75
  907. SetFontSize 42
  908. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  909. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  910. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  911.  
  912. Show
  913. BaseType "Astral Plate"
  914. Rarity Rare
  915. SetFontSize 42
  916. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  917. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  918.  
  919. #------------------------------------
  920. # [0603] T2 rare items
  921. #------------------------------------
  922.  
  923. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  924. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  925. Rarity Rare
  926. ItemLevel >= 75
  927. SetFontSize 40
  928. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  929. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  930. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  931.  
  932. Show
  933. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  934. Rarity Rare
  935. ItemLevel >= 65
  936. SetFontSize 40
  937. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  938. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  939.  
  940. Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
  941. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  942. Rarity Rare
  943. ItemLevel >= 75
  944. SetFontSize 40
  945. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  946. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  947. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  948.  
  949. Show
  950. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  951. Rarity Rare
  952. ItemLevel >= 65
  953. SetFontSize 40
  954. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  955. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  956.  
  957. Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  958. BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  959. Rarity Rare
  960. ItemLevel >= 75
  961. SetFontSize 40
  962. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  963. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  964. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  965.  
  966. Show
  967. BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  968. Rarity Rare
  969. ItemLevel >= 65
  970. SetFontSize 40
  971. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  972. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  973.  
  974. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  975. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  976. Rarity Rare
  977. ItemLevel >= 75
  978. SetFontSize 40
  979. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  980. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  981. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  982.  
  983. Show
  984. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  985. Rarity Rare
  986. ItemLevel >= 65
  987. SetFontSize 40
  988. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  989. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  990.  
  991. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  992. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  993. Rarity Rare
  994. ItemLevel >= 75
  995. SetFontSize 40
  996. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  997. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  998. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  999.  
  1000. Show
  1001. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  1002. Rarity Rare
  1003. ItemLevel >= 65
  1004. SetFontSize 40
  1005. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1006. SetBackgroundColor 65 20 80 230 # BACKGROUND: Rares - T2
  1007.  
  1008. #------------------------------------
  1009. # [0604] Breach Rings
  1010. #------------------------------------
  1011.  
  1012. Show #$great, tiny, breach %D4
  1013. Class Rings
  1014. BaseType "Breach"
  1015. Rarity <= Rare
  1016. ItemLevel >= 75
  1017. SetFontSize 36
  1018. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1019. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1020. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  1021.  
  1022. Show #$great, tiny, breach %D4
  1023. Class Rings
  1024. BaseType "Breach"
  1025. Rarity <= Rare
  1026. SetFontSize 36
  1027. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1028. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  1029.  
  1030. #------------------------------------
  1031. # [0605] Amulets, Jewels, Rings, Belts
  1032. #------------------------------------
  1033. #Amulets, rings and jewels don't care much about the droplevel
  1034. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1035.  
  1036. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1037. Class Jewel
  1038. Rarity Rare
  1039. SetFontSize 45
  1040. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1041. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1042. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1043.  
  1044. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1045. Class Rings Amulets Belts
  1046. Rarity Rare
  1047. ItemLevel >= 75
  1048. SetFontSize 42
  1049. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1050. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1051. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1052.  
  1053. Show
  1054. Class Rings Amulets Belts
  1055. Rarity Rare
  1056. ItemLevel >= 65
  1057. SetFontSize 42
  1058. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1059. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  1060.  
  1061. #------------------------------------
  1062. # [0606] 1H Daggers
  1063. #------------------------------------
  1064.  
  1065. #Show
  1066. # DropLevel >= 50
  1067. # Class Daggers
  1068. # Rarity Rare
  1069. # ItemLevel >= 65
  1070. # SetFontSize 34
  1071. # SetBorderColor 210 210 210
  1072. # SetBackgroundColor 0 0 0 219
  1073.  
  1074. #Show
  1075. # Class Daggers
  1076. # Rarity Rare
  1077. # ItemLevel >= 65
  1078. # SetFontSize 30
  1079. # SetBorderColor 210 210 210
  1080. # SetBackgroundColor 0 0 0 120
  1081.  
  1082. #------------------------------------
  1083. # [0607] 1H Claws
  1084. #------------------------------------
  1085.  
  1086. #Show
  1087. # DropLevel >= 58
  1088. # Class Claws
  1089. # Rarity Rare
  1090. # ItemLevel >= 65
  1091. # SetFontSize 34
  1092. # SetBorderColor 210 210 210
  1093. # SetBackgroundColor 0 0 0 219
  1094.  
  1095. #Show
  1096. # Class Claws
  1097. # Rarity Rare
  1098. # ItemLevel >= 65
  1099. # SetFontSize 30
  1100. # SetBorderColor 210 210 210
  1101. # SetBackgroundColor 0 0 0 120
  1102.  
  1103. #------------------------------------
  1104. # [0608] 1H Wands
  1105. #------------------------------------
  1106.  
  1107. #Show
  1108. # DropLevel >= 55
  1109. # Class Wands
  1110. # Rarity Rare
  1111. # ItemLevel >= 65
  1112. # SetFontSize 34
  1113. # SetBorderColor 210 210 210
  1114. # SetBackgroundColor 0 0 0 219
  1115.  
  1116. #Show
  1117. # Class Wands
  1118. # Rarity Rare
  1119. # ItemLevel >= 65
  1120. # SetFontSize 30
  1121. # SetBorderColor 210 210 210
  1122. # SetBackgroundColor 0 0 0 120
  1123.  
  1124. #------------------------------------
  1125. # [0609] 1H Foils
  1126. #------------------------------------
  1127.  
  1128. #Show
  1129. # Height = 4
  1130. # DropLevel >= 64
  1131. # Class "One Hand Swords"
  1132. # Rarity Rare
  1133. # ItemLevel >= 65
  1134. # SetFontSize 34
  1135. # SetBorderColor 210 210 210
  1136. # SetBackgroundColor 0 0 0 219
  1137.  
  1138. #Show
  1139. # Height = 4
  1140. # Class "One Hand Swords"
  1141. # Rarity Rare
  1142. # ItemLevel >= 65
  1143. # SetFontSize 30
  1144. # SetBorderColor 210 210 210
  1145. # SetBackgroundColor 0 0 0 120
  1146.  
  1147. #------------------------------------
  1148. # [0610] 1H Swords
  1149. #------------------------------------
  1150.  
  1151. #Show
  1152. # Height < 4
  1153. # DropLevel >= 64
  1154. # Class "One Hand Swords"
  1155. # Rarity Rare
  1156. # ItemLevel >= 65
  1157. # SetFontSize 34
  1158. # SetBorderColor 0 0 0
  1159. # SetBackgroundColor 0 0 0 219
  1160.  
  1161. #Show
  1162. # Height < 4
  1163. # Class "One Hand Swords"
  1164. # Rarity Rare
  1165. # ItemLevel >= 65
  1166. # SetFontSize 30
  1167. # SetBorderColor 0 0 0
  1168. # SetBackgroundColor 0 0 0 120
  1169.  
  1170. #------------------------------------
  1171. # [0611] 1H Maces
  1172. #------------------------------------
  1173.  
  1174. #Show
  1175. # DropLevel >= 62
  1176. # Class "One Hand Maces"
  1177. # Rarity Rare
  1178. # ItemLevel >= 65
  1179. # SetFontSize 34
  1180. # SetBorderColor 0 0 0
  1181. # SetBackgroundColor 0 0 0 219
  1182.  
  1183. #Show
  1184. # Class "One Hand Maces"
  1185. # Rarity Rare
  1186. # ItemLevel >= 65
  1187. # SetFontSize 30
  1188. # SetBorderColor 0 0 0
  1189. # SetBackgroundColor 0 0 0 120
  1190.  
  1191. #------------------------------------
  1192. # [0612] 1H Axes
  1193. #------------------------------------
  1194.  
  1195. #Show
  1196. # DropLevel >= 57
  1197. # Class "One Hand Axes"
  1198. # Rarity Rare
  1199. # ItemLevel >= 65
  1200. # SetFontSize 34
  1201. # SetBorderColor 0 0 0
  1202. # SetBackgroundColor 0 0 0 219
  1203.  
  1204. #Show
  1205. # Class "One Hand Axes"
  1206. # Rarity Rare
  1207. # ItemLevel >= 65
  1208. # SetFontSize 30
  1209. # SetBorderColor 0 0 0
  1210. # SetBackgroundColor 0 0 0 120
  1211.  
  1212. #------------------------------------
  1213. # [0613] 1H Sceptres
  1214. #------------------------------------
  1215.  
  1216. #Show
  1217. # DropLevel >= 58
  1218. # Class "Sceptres"
  1219. # Rarity Rare
  1220. # ItemLevel >= 65
  1221. # SetFontSize 34
  1222. # SetBorderColor 0 0 0
  1223. # SetBackgroundColor 0 0 0 219
  1224.  
  1225. #Show
  1226. # Class "Sceptres"
  1227. # Rarity Rare
  1228. # ItemLevel >= 65
  1229. # SetFontSize 30
  1230. # SetBorderColor 0 0 0
  1231. # SetBackgroundColor 0 0 0 120
  1232.  
  1233. #------------------------------------
  1234. # [0614] 2H Staves
  1235. #------------------------------------
  1236.  
  1237. #Show
  1238. # DropLevel >= 68
  1239. # Class "Staves"
  1240. # Rarity Rare
  1241. # ItemLevel >= 65
  1242. # SetFontSize 34
  1243. # SetBorderColor 0 0 0
  1244. # SetBackgroundColor 0 0 0 219
  1245.  
  1246. #Show
  1247. # Class "Staves"
  1248. # Rarity Rare
  1249. # ItemLevel >= 65
  1250. # SetFontSize 30
  1251. # SetBorderColor 0 0 0
  1252. # SetBackgroundColor 0 0 0 120
  1253.  
  1254. #------------------------------------
  1255. # [0615] 2H Swords, Axes, Maces
  1256. #------------------------------------
  1257.  
  1258. #Show
  1259. # DropLevel >= 60
  1260. # Class "Two Hand"
  1261. # Rarity Rare
  1262. # ItemLevel >= 65
  1263. # SetFontSize 34
  1264. # SetBorderColor 0 0 0
  1265. # SetBackgroundColor 0 0 0 219
  1266.  
  1267. #Show
  1268. # Class "Two Hand"
  1269. # Rarity Rare
  1270. # ItemLevel >= 65
  1271. # SetFontSize 30
  1272. # SetBorderColor 0 0 0
  1273. # SetBackgroundColor 0 0 0 120
  1274.  
  1275. #------------------------------------
  1276. # [0616] 2H Bows
  1277. #------------------------------------
  1278.  
  1279. #Show
  1280. # DropLevel >= 57
  1281. # Class "Bows"
  1282. # Rarity Rare
  1283. # ItemLevel >= 65
  1284. # SetFontSize 34
  1285. # SetBorderColor 0 0 0
  1286. # SetBackgroundColor 0 0 0 219
  1287.  
  1288. #Show
  1289. # Class "Bows"
  1290. # Rarity Rare
  1291. # ItemLevel >= 65
  1292. # SetFontSize 30
  1293. # SetBorderColor 0 0 0
  1294. # SetBackgroundColor 0 0 0 120
  1295.  
  1296. #------------------------------------
  1297. # [0617] AR: Gloves, Boots, Helmets
  1298. #------------------------------------
  1299.  
  1300. #Show
  1301. # DropLevel >= 15
  1302. # Class "Gloves" "Boots" "Helmets"
  1303. # Rarity Rare
  1304. # ItemLevel >= 65
  1305. # SetFontSize 34
  1306. # SetBorderColor 210 210 210
  1307. # SetBackgroundColor 0 0 0 219
  1308.  
  1309. #Show
  1310. # Class "Gloves" "Boots" "Helmets"
  1311. # Rarity Rare
  1312. # ItemLevel >= 65
  1313. # SetFontSize 30
  1314. # SetBorderColor 210 210 210
  1315. # SetBackgroundColor 0 0 0 120
  1316.  
  1317. #------------------------------------
  1318. # [0618] AR: Body Armors
  1319. #------------------------------------
  1320.  
  1321. #Show
  1322. # DropLevel >= 50
  1323. # Class "Body Armour"
  1324. # Rarity Rare
  1325. # ItemLevel >= 65
  1326. # SetFontSize 34
  1327. # SetBorderColor 0 0 0
  1328. # SetBackgroundColor 0 0 0 219
  1329.  
  1330. #Show
  1331. # Class "Body Armour"
  1332. # Rarity Rare
  1333. # ItemLevel >= 65
  1334. # SetFontSize 30
  1335. # SetBorderColor 0 0 0
  1336. # SetBackgroundColor 0 0 0 120
  1337.  
  1338. #------------------------------------
  1339. # [0619] OH: Shields
  1340. #------------------------------------
  1341.  
  1342. #Show
  1343. # Width <= 2
  1344. # Height <= 2
  1345. # DropLevel >= 58
  1346. # Class "Shields"
  1347. # Rarity Rare
  1348. # ItemLevel >= 65
  1349. # SetFontSize 34
  1350. # SetBorderColor 210 210 210
  1351. # SetBackgroundColor 0 0 0 219
  1352.  
  1353. #Show
  1354. # Width <= 2
  1355. # Height <= 2
  1356. # Class "Shields"
  1357. # Rarity Rare
  1358. # ItemLevel >= 65
  1359. # SetFontSize 30
  1360. # SetBorderColor 0 0 0
  1361. # SetBackgroundColor 0 0 0 120
  1362.  
  1363. #Show
  1364. # DropLevel > 62
  1365. # Class "Shields"
  1366. # Rarity Rare
  1367. # ItemLevel >= 65
  1368. # SetFontSize 34
  1369. # SetBorderColor 210 210 210
  1370. # SetBackgroundColor 0 0 0 219
  1371.  
  1372. #Show
  1373. # Class "Shields"
  1374. # Rarity Rare
  1375. # ItemLevel >= 65
  1376. # SetFontSize 30
  1377. # SetBorderColor 0 0 0
  1378. # SetBackgroundColor 0 0 0 120
  1379.  
  1380. #------------------------------------
  1381. # [0620] OH: Quivers
  1382. #------------------------------------
  1383.  
  1384. #Show
  1385. # Class "Quivers"
  1386. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1387. # Rarity Rare
  1388. # ItemLevel >= 65
  1389. # SetFontSize 34
  1390. # SetBorderColor 0 0 0
  1391. # SetBackgroundColor 0 0 0 219
  1392.  
  1393. #Show
  1394. # Class "Quivers"
  1395. # Rarity Rare
  1396. # ItemLevel >= 65
  1397. # SetFontSize 30
  1398. # SetBorderColor 0 0 0
  1399. # SetBackgroundColor 0 0 0 120
  1400.  
  1401. #===============================================================================================================
  1402. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1403. #===============================================================================================================
  1404. # Hide remaining rares
  1405.  
  1406. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1407. Width <= 1
  1408. Height <= 4
  1409. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1410. Rarity = Rare
  1411. ItemLevel >= 75
  1412. SetFontSize 24
  1413. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1414. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1415. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1416.  
  1417. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1418. Width <= 1
  1419. Height <= 4
  1420. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1421. Rarity = Rare
  1422. ItemLevel >= 65
  1423. SetFontSize 24
  1424. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1425. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1426.  
  1427. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1428. Width <= 2
  1429. Height <= 2
  1430. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1431. Rarity = Rare
  1432. ItemLevel >= 75
  1433. SetFontSize 24
  1434. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1435. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1436. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1437.  
  1438. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1439. Width <= 2
  1440. Height <= 2
  1441. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1442. Rarity = Rare
  1443. ItemLevel >= 65
  1444. SetFontSize 24
  1445. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1446. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1447.  
  1448. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1449. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1450. Rarity = Rare
  1451. ItemLevel >= 75
  1452. SetFontSize 20
  1453. SetTextColor 255 190 100 # TEXTCOLOR: Rares - Level - 75+
  1454. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1455. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1456.  
  1457. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1458. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1459. Rarity = Rare
  1460. ItemLevel >= 65
  1461. SetFontSize 20
  1462. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1463. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1464.  
  1465. #===============================================================================================================
  1466. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1467. #===============================================================================================================
  1468.  
  1469. #===============================================================================================================
  1470. # [[0900]] Gems
  1471. #===============================================================================================================
  1472.  
  1473. #------------------------------------
  1474. # [0901] Value gems
  1475. #------------------------------------
  1476.  
  1477. Show # %TB-Qual-Top-Gem
  1478. Quality >= 15
  1479. Class Gems
  1480. BaseType "Empower" "Enlighten"
  1481. SetFontSize 45
  1482. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1483. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1484. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1485. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1486.  
  1487. Show
  1488. Quality >= 20
  1489. Class Gems
  1490. SetFontSize 45
  1491. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1492. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1493. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1494. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1495.  
  1496. Show # Drop only good gems %TB-Top-Gem
  1497. Class Gems
  1498. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1499. SetFontSize 45
  1500. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1501. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1502. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1503.  
  1504. Show
  1505. Quality >= 14
  1506. Class Gems
  1507. SetFontSize 45
  1508. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1509. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1510. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1511.  
  1512. #------------------------------------
  1513. # [0902] Other gems
  1514. #------------------------------------
  1515.  
  1516. Show # %H5
  1517. Quality >= 1
  1518. Class Gems
  1519. SetFontSize 40
  1520. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1521.  
  1522. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  1523. Class Gems
  1524. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1525. SetFontSize 40
  1526. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1527.  
  1528. Hide # %H2
  1529. Class Gems
  1530. SetFontSize 36
  1531. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1532.  
  1533. #===============================================================================================================
  1534. # [[1000]] FLASKS (Levelling Rules)
  1535. #===============================================================================================================
  1536.  
  1537. Show #$flask, recipe, glass, top
  1538. Quality = 20
  1539. BaseType "Flask"
  1540. Rarity <= Magic
  1541. ItemLevel <= 65
  1542. SetFontSize 42
  1543. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1544. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1545.  
  1546. Show #$flask, recipe, glass
  1547. Quality >= 15
  1548. BaseType "Flask"
  1549. Rarity <= Magic
  1550. ItemLevel <= 65
  1551. SetFontSize 42
  1552. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1553. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1554.  
  1555. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1556. Quality >= 1
  1557. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1558. Rarity <= Magic
  1559. ItemLevel >= 5
  1560. ItemLevel <= 65
  1561. SetFontSize 45
  1562. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1563. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1564.  
  1565. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1566. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1567. Rarity <= Magic
  1568. ItemLevel <= 65
  1569. SetFontSize 45
  1570. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1571. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1572.  
  1573. Show #$flask, recipe, glass
  1574. Quality > 1
  1575. BaseType "Flask"
  1576. Rarity <= Magic
  1577. ItemLevel <= 65
  1578. SetFontSize 40
  1579. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1580. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1581.  
  1582. Show #$flask, utility
  1583. Class "Utility Flasks"
  1584. Rarity <= Magic
  1585. ItemLevel <= 65
  1586. SetFontSize 40
  1587. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1588. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1589.  
  1590. #===============================================================================================================
  1591. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1592. #===============================================================================================================
  1593.  
  1594. Hide #$flask
  1595. BaseType Flask
  1596. Rarity <= Magic
  1597. ItemLevel >= 69
  1598. SetFontSize 20
  1599.  
  1600. #===============================================================================================================
  1601. # [[1200]] Maps, fragments and labyrinth items
  1602. #===============================================================================================================
  1603.  
  1604. #------------------------------------
  1605. # [1201] Unique Maps
  1606. #------------------------------------
  1607.  
  1608. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1609. Class Maps
  1610. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1611. Rarity Unique
  1612. SetFontSize 45
  1613. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1614. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1615. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1616. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1617.  
  1618. Show # Maps:Unique
  1619. Class Maps
  1620. Rarity Unique
  1621. SetFontSize 45
  1622. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1623. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1624.  
  1625. #------------------------------------
  1626. # [1202] Labyrinth items, Offerings
  1627. #------------------------------------
  1628.  
  1629. Show # %TB-OfferingToTheGoddess
  1630. BaseType "Offering to the Goddess"
  1631. SetFontSize 45
  1632. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1633. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1634. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1635. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1636.  
  1637. Show
  1638. Class "Labyrinth"
  1639. SetFontSize 45
  1640. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1641. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1642.  
  1643. #------------------------------------
  1644. # [1203] Top tier maps (T15-16)
  1645. #------------------------------------
  1646.  
  1647. Show # Maps:T16
  1648. DropLevel >= 83
  1649. Class Maps
  1650. SetFontSize 45
  1651. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1652. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1653. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1654. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1655.  
  1656. Show # Maps:T15
  1657. DropLevel >= 82
  1658. Class Maps
  1659. SetFontSize 45
  1660. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1661. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1662. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1663. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1664.  
  1665. #------------------------------------
  1666. # [1204] High tier maps(T11-14)
  1667. #------------------------------------
  1668.  
  1669. Show # Maps:T14
  1670. DropLevel >= 81
  1671. Class Maps
  1672. SetFontSize 45
  1673. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1674. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1675. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1676. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1677.  
  1678. Show # Maps:T13
  1679. DropLevel >= 80
  1680. Class Maps
  1681. SetFontSize 45
  1682. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1683. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1684. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1685. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1686.  
  1687. Show # Maps:T12
  1688. DropLevel >= 79
  1689. Class Maps
  1690. SetFontSize 45
  1691. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1692. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1693. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1694. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1695.  
  1696. Show # Maps:T11
  1697. DropLevel >= 78
  1698. Class Maps
  1699. SetFontSize 45
  1700. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1701. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1702. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1703. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1704.  
  1705. #------------------------------------
  1706. # [1205] Mid tier maps (T6-10)
  1707. #------------------------------------
  1708.  
  1709. Show # Maps:T10
  1710. DropLevel >= 77
  1711. Class Maps
  1712. SetFontSize 45
  1713. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1714. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1715.  
  1716. #------------------------------------
  1717. # T9 - Maps
  1718. #------------------------------------
  1719.  
  1720. Show # Maps:T9 - OnLevel
  1721. DropLevel >= 76
  1722. Class Maps
  1723. ItemLevel < 83
  1724. SetFontSize 40
  1725. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1726. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1727.  
  1728. Show # Maps:T9
  1729. DropLevel >= 76
  1730. Class Maps
  1731. BaseType "Shaped"
  1732. SetFontSize 42
  1733. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1734. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1735.  
  1736. Show # Maps:T9 %H4
  1737. DropLevel >= 76
  1738. Class Maps
  1739. SetFontSize 32
  1740. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1741. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1742. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1743.  
  1744. #------------------------------------
  1745. # T8 - Maps
  1746. #------------------------------------
  1747.  
  1748. Show # Maps:T8 - OnLevel %D5
  1749. DropLevel >= 75
  1750. Class Maps
  1751. ItemLevel < 82
  1752. SetFontSize 40
  1753. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1754. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1755.  
  1756. Show # Maps:T8
  1757. DropLevel >= 75
  1758. Class Maps
  1759. BaseType "Shaped"
  1760. SetFontSize 42
  1761. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1762. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1763.  
  1764. Show # Maps:T8 %H4
  1765. DropLevel >= 75
  1766. Class Maps
  1767. SetFontSize 32
  1768. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1769. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1770. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1771.  
  1772. #------------------------------------
  1773. # T7 - Maps
  1774. #------------------------------------
  1775.  
  1776. Show # Maps:T7 - OnLevel %D5
  1777. DropLevel >= 74
  1778. Class Maps
  1779. ItemLevel < 81
  1780. SetFontSize 40
  1781. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1782. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1783.  
  1784. Show # Maps:T7
  1785. DropLevel >= 74
  1786. Class Maps
  1787. BaseType "Shaped"
  1788. SetFontSize 42
  1789. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1790. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1791.  
  1792. Show # Maps:T7 %H4
  1793. DropLevel >= 74
  1794. Class Maps
  1795. SetFontSize 32
  1796. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1797. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1798. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1799.  
  1800. #------------------------------------
  1801. # T6 - Maps
  1802. #------------------------------------
  1803.  
  1804. Show # Maps:T6 - OnLevel %D5
  1805. DropLevel >= 73
  1806. Class Maps
  1807. ItemLevel < 80
  1808. SetFontSize 40
  1809. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1810. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1811.  
  1812. Show # Maps:T6
  1813. DropLevel >= 73
  1814. Class Maps
  1815. BaseType "Shaped"
  1816. SetFontSize 42
  1817. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1818. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1819.  
  1820. Show # Maps:T6 %H4
  1821. DropLevel >= 73
  1822. Class Maps
  1823. SetFontSize 32
  1824. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1825. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1826. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1827.  
  1828. #------------------------------------
  1829. # [1206] Low tier maps (T1-T5)
  1830. #------------------------------------
  1831.  
  1832. Show # Maps:T5 - OnLevel %D5
  1833. DropLevel >= 72
  1834. Class Maps
  1835. ItemLevel < 79
  1836. SetFontSize 38
  1837. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1838. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1839.  
  1840. Show # Maps:T5 %H3
  1841. DropLevel >= 72
  1842. Class Maps
  1843. SetFontSize 32
  1844. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1845. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1846. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1847.  
  1848. #------------------------------------
  1849. # T4 - Maps
  1850. #------------------------------------
  1851.  
  1852. Show # Maps:T4 - OnLevel %H5
  1853. DropLevel >= 71
  1854. Class Maps
  1855. ItemLevel < 78
  1856. SetFontSize 38
  1857. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1858. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1859.  
  1860. Show # Maps:T4 %H3
  1861. DropLevel >= 71
  1862. Class Maps
  1863. SetFontSize 32
  1864. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1865. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1866. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1867.  
  1868. #------------------------------------
  1869. # T3 - Maps
  1870. #------------------------------------
  1871.  
  1872. Show # Maps:T3 - OnLevel %H5
  1873. DropLevel >= 70
  1874. Class Maps
  1875. ItemLevel < 77
  1876. SetFontSize 38
  1877. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1878. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1879.  
  1880. Show # Maps:T3 %H3
  1881. DropLevel >= 70
  1882. Class Maps
  1883. SetFontSize 32
  1884. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1885. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1886. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1887.  
  1888. #------------------------------------
  1889. # T2 - Maps
  1890. #------------------------------------
  1891.  
  1892. Show # Maps:T2 - OnLevel %H5
  1893. DropLevel = 69
  1894. Class Maps
  1895. ItemLevel < 76
  1896. SetFontSize 38
  1897. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1898. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1899.  
  1900. Show # Maps:T2 %H3
  1901. DropLevel = 69
  1902. Class Maps
  1903. SetFontSize 32
  1904. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1905. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1906. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1907.  
  1908. #------------------------------------
  1909. # T1 - Maps
  1910. #------------------------------------
  1911.  
  1912. Show # Maps:T1 - OnLevel %H5
  1913. DropLevel < 69
  1914. Class Maps
  1915. ItemLevel < 75
  1916. SetFontSize 38
  1917. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1918. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1919.  
  1920. Show # Maps:T1 %H3
  1921. DropLevel < 69
  1922. Class Maps
  1923. SetFontSize 32
  1924. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1925. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1926. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1927.  
  1928. # This should never happen. If it happens, you probably deleted/commented sections above
  1929. # Instead of switching their "Show" to "Hide"
  1930.  
  1931. Show # Safetyline / Missing map
  1932. Class Maps
  1933. SetFontSize 45
  1934. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1935. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1936.  
  1937. #------------------------------------
  1938. # [1207] Map fragments
  1939. #------------------------------------
  1940.  
  1941. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1942. Class "Misc Map Items"
  1943. SetFontSize 45
  1944. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  1945. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1946. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1947. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1948.  
  1949. Show # %TB-Fragments-T1
  1950. Class "Map Fragments"
  1951. BaseType "Mortal Hope" "Mortal Ignorance"
  1952. SetFontSize 45
  1953. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1954. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1955. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1956. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1957.  
  1958. Show # %TB-Fragments-T1-Expected
  1959. Class "Map Fragments"
  1960. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1961. SetFontSize 45
  1962. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1963. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1964. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1965. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1966.  
  1967. Show # %TB-Fragments-T2
  1968. Class "Map Fragments"
  1969. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1970. SetFontSize 45
  1971. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1972. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1973. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1974. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1975.  
  1976. Show # %TB-Fragments-Vessel
  1977. Class "Map Fragments"
  1978. BaseType "Divine Vessel"
  1979. SetFontSize 45
  1980. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1981. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1982. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1983. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1984.  
  1985. Show
  1986. Class "Pantheon Soul"
  1987. SetFontSize 45
  1988. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1989. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1990. SetBackgroundColor 50 0 180 255 # BACKGROUND: Fragments - valuable
  1991. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1992.  
  1993. Show
  1994. Class "Map Fragments"
  1995. SetFontSize 42
  1996. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  1997. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  1998. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1999. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2000.  
  2001. #===============================================================================================================
  2002. # [[1300]] Currency - PART 2 - Rare currency
  2003. #===============================================================================================================
  2004.  
  2005. #------------------------------------
  2006. # [1301] Regular Rare Currency
  2007. #------------------------------------
  2008.  
  2009. Show # %TB-Currency-T1.5
  2010. Class Currency
  2011. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2012. SetFontSize 45
  2013. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2014. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2015. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2016. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2017.  
  2018. Show # %TB-Currency-T2
  2019. Class Currency
  2020. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
  2021. SetFontSize 45
  2022. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2023. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2024. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2025. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2026.  
  2027. Show # %TB-Currency-T3
  2028. Class Currency
  2029. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  2030. SetFontSize 45
  2031. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2032. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2033. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2034. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2035.  
  2036. Show # %TB-Currency-Harbinger-ShardsT1
  2037. Class Currency
  2038. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2039. SetFontSize 45
  2040. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2041. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2042. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2043. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2044.  
  2045. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2046. Class Currency
  2047. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  2048. SetFontSize 42
  2049. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2050. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2051. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2052.  
  2053. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2054. Class Currency
  2055. BaseType "Regal Shard" "Chaos Shard"
  2056. SetFontSize 42
  2057. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2058. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2059. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2060.  
  2061. #------------------------------------
  2062. # [1302] Top Currency
  2063. #------------------------------------
  2064.  
  2065. Show #$top %TB-Currency-T1
  2066. Class Currency
  2067. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2068. SetFontSize 45
  2069. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2070. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2071. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2072. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2073.  
  2074. Show #$top %TB-Voiced-Mirror
  2075. Class Currency
  2076. BaseType "Mirror of Kalandra"
  2077. SetFontSize 45
  2078. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2079. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2080. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2081. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2082.  
  2083. Show #$top %TB-Voiced-Exalted
  2084. Class Currency
  2085. BaseType "Exalted Orb"
  2086. SetFontSize 45
  2087. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2088. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2089. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2090. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2091.  
  2092. Show #$top %TB-Voiced-Divine
  2093. Class Currency
  2094. BaseType "Divine Orb"
  2095. SetFontSize 45
  2096. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2097. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2098. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2099. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2100.  
  2101. #------------------------------------
  2102. # [1303] Essence Tier List
  2103. #------------------------------------
  2104.  
  2105. Show # %TB-Essence-T1
  2106. Class Currency
  2107. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2108. SetFontSize 45
  2109. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2110. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2111. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2112. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2113.  
  2114. Show
  2115. Class Currency
  2116. BaseType "Screaming Essence of"
  2117. SetFontSize 45
  2118. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2119. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2120. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2121. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2122.  
  2123. Show
  2124. Class Currency
  2125. BaseType "Wailing Essence of"
  2126. SetFontSize 42
  2127. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2128. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2129. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2130. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2131.  
  2132. Show
  2133. Class Currency
  2134. BaseType "Weeping Essence of"
  2135. SetFontSize 40
  2136. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2137. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2138. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2139. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2140.  
  2141. Show
  2142. Class Currency
  2143. BaseType "Muttering Essence of"
  2144. SetFontSize 40
  2145. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2146. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2147. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2148.  
  2149. Show
  2150. Class Currency
  2151. BaseType "Whispering Essence of"
  2152. SetFontSize 38
  2153. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2154. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2155. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2156.  
  2157. #------------------------------------
  2158. # [1304] Special items
  2159. #------------------------------------
  2160.  
  2161. Show # Blessing
  2162. Class Currency
  2163. BaseType "Blessing"
  2164. SetFontSize 45
  2165. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2166. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2167. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2168. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2169.  
  2170. Show # Splinter
  2171. Class Currency
  2172. BaseType "Splinter of Chayula"
  2173. SetFontSize 42
  2174. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2175. SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
  2176. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2177. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2178.  
  2179. Show # Splinter %HS4
  2180. Class Currency
  2181. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2182. SetFontSize 42
  2183. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2184. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2185. SetBackgroundColor 0 0 70 # BACKGROUND: Breach
  2186. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2187.  
  2188. Show
  2189. Class Currency
  2190. BaseType "Perandus Coin"
  2191. SetFontSize 42
  2192. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2193. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2194.  
  2195. Show # %TB-Currency-NonDrop1
  2196. Class Currency
  2197. BaseType "Unshaping Orb" "Cartographer's Seal"
  2198. SetFontSize 42
  2199. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2201. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2202. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2203.  
  2204. Show # %TB-Currency-NonDrop2
  2205. Class Currency
  2206. BaseType "Prophecy"
  2207. SetFontSize 42
  2208. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2209. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2210. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2211. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2212.  
  2213. #===============================================================================================================
  2214. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2215. #===============================================================================================================
  2216.  
  2217. #------------------------------------
  2218. # [1401] Exceptions to prevent ident. mistakes
  2219. #------------------------------------
  2220.  
  2221. Show # %TB-Divination-Exception
  2222. Class "Divination"
  2223. BaseType "The Wolf's Shadow"
  2224. SetFontSize 38
  2225. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2226. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2227. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2228. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2229.  
  2230. #------------------------------------
  2231. # [1402] T1 - Top tier cards
  2232. #------------------------------------
  2233.  
  2234. Show # %TB-Divination-T1
  2235. Class "Divination"
  2236. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  2237. SetFontSize 45
  2238. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2239. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2240. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2241. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2242.  
  2243. #------------------------------------
  2244. # [1403] T2 - Great cards
  2245. #------------------------------------
  2246.  
  2247. Show # %TB-Divination-T2
  2248. Class "Divination"
  2249. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  2250. SetFontSize 45
  2251. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2252. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2253. SetBackgroundColor 170 230 230 255 # BACKGROUND: T2 Divination
  2254. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2255.  
  2256. #------------------------------------
  2257. # [1404] T3 - Decent cards
  2258. #------------------------------------
  2259.  
  2260. Show # %TB-Divination-T3
  2261. Class "Divination"
  2262. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2263. SetFontSize 42
  2264. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2265. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2266. SetBackgroundColor 170 230 230 220 # BACKGROUND: T3 Divination
  2267. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2268.  
  2269. #------------------------------------
  2270. # [1405] T5 - Format trash tier cards... before
  2271. #------------------------------------
  2272.  
  2273. Hide # %H3 %TB-Divination-T5
  2274. Class "Divination"
  2275. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2276. SetFontSize 32
  2277. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2278. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2279. SetBackgroundColor 170 230 230 180 # BACKGROUND: T5 Divination
  2280.  
  2281. #------------------------------------
  2282. # [1406] T4 - ...showing the remaining cards
  2283. #------------------------------------
  2284.  
  2285. Show # %HS4
  2286. Class "Divination"
  2287. SetFontSize 40
  2288. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2289. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2290. SetBackgroundColor 170 230 230 200 # BACKGROUND: T4 Divination
  2291. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2292.  
  2293. #===============================================================================================================
  2294. # [[1500]] Currency - PART 4 - remaining items
  2295. #===============================================================================================================
  2296.  
  2297. Hide # %H2 %TB-Currency-T8
  2298. Class Currency
  2299. BaseType "Scroll Fragment"
  2300. SetFontSize 28
  2301. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2302.  
  2303. Show # %H3
  2304. Class Currency
  2305. SetFontSize 36
  2306. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2307.  
  2308. #===============================================================================================================
  2309. # [[1600]] Leaguestones - Tierlists
  2310. #===============================================================================================================
  2311.  
  2312. Show # %TB-Leaguestone-Value
  2313. Class Leaguestone
  2314. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2315. Rarity = Magic
  2316. ItemLevel >= 67
  2317. SetFontSize 45
  2318. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2319. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2320. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2321. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2322.  
  2323. Show
  2324. Class Leaguestone
  2325. Rarity >= Magic
  2326. SetFontSize 42
  2327. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2328. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2329. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2330. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2331.  
  2332. Show # %TB-Leaguestone-Value
  2333. Class Leaguestone
  2334. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2335. Rarity = Normal
  2336. ItemLevel >= 67
  2337. SetFontSize 42
  2338. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2339. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2340. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2341. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2342.  
  2343. Show # %HS4
  2344. Class Leaguestone
  2345. Rarity = Normal
  2346. SetFontSize 40
  2347. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2348. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2349. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2350. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2351.  
  2352. #===============================================================================================================
  2353. # [[1700]] Uniques!
  2354. #===============================================================================================================
  2355.  
  2356. #------------------------------------
  2357. # [1701] Exceptions
  2358. #------------------------------------
  2359.  
  2360. Show
  2361. SocketGroup WWWWWW
  2362. BaseType "Simple Robe"
  2363. Rarity Unique
  2364. SetFontSize 45
  2365. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2366. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2367. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2368. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2369.  
  2370. Show # 6-Links
  2371. LinkedSockets 6
  2372. Rarity Unique
  2373. SetFontSize 45
  2374. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2375. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2376. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2377. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2378.  
  2379. #------------------------------------
  2380. # [1702] Harbinger - Pieces
  2381. #------------------------------------
  2382.  
  2383. Show # Harbinger League Pieces
  2384. Class Piece
  2385. SetFontSize 45
  2386. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2387. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2388. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2389. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2390.  
  2391. #------------------------------------
  2392. # [1703] Tier 1 uniques
  2393. #------------------------------------
  2394.  
  2395. Show # %TB-Uniques-T1
  2396. BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
  2397. Rarity Unique
  2398. SetFontSize 45
  2399. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2400. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2401. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2402. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2403.  
  2404. #------------------------------------
  2405. # [1704] Tier 2 uniques
  2406. #------------------------------------
  2407.  
  2408. Show # 5-Links
  2409. LinkedSockets = 5
  2410. Rarity Unique
  2411. SetFontSize 45
  2412. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2413. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2414. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2415. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2416.  
  2417. Show # %TB-Uniques-T2
  2418. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
  2419. Rarity Unique
  2420. SetFontSize 45
  2421. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2422. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2423. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2424. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2425.  
  2426. #------------------------------------
  2427. # [1705] Multi-Unique bases.
  2428. #------------------------------------
  2429. # These bases have multiple uniques. One of the uniques, is a high value one
  2430. # While others are cheap. We give them a high quality display, while making a normal unique
  2431. # Sound to prevent false excitement.
  2432.  
  2433. Show # %TB-Uniques-T2-MultiBase
  2434. BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
  2435. Rarity Unique
  2436. SetFontSize 42
  2437. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2438. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2439. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2440. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2441.  
  2442. #------------------------------------
  2443. # [1706] Prophecy-Material Uniques
  2444. #------------------------------------
  2445.  
  2446. Show # %TB-Uniques-Fated
  2447. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2448. Rarity Unique
  2449. SetFontSize 42
  2450. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2451. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2452. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2453. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2454.  
  2455. #------------------------------------
  2456. # [1707] Random Uniques
  2457. #------------------------------------
  2458.  
  2459. Show # T3
  2460. Rarity Unique
  2461. SetFontSize 38
  2462. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2463. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2464. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2465. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2466.  
  2467. #===============================================================================================================
  2468. # [[1800]] Exceptions - Quest Items etc.
  2469. #===============================================================================================================
  2470.  
  2471. Show
  2472. Class Quest
  2473. BaseType "Shaper's Orb"
  2474. SetFontSize 45
  2475. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2476. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2477.  
  2478. Show
  2479. Class Quest
  2480. SetFontSize 45
  2481. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2482.  
  2483. #===============================================================================================================
  2484. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2485. #===============================================================================================================
  2486.  
  2487. #===============================================================================================================
  2488. # [[2000]] Leveling - Flasks
  2489. #===============================================================================================================
  2490.  
  2491. #------------------------------------
  2492. # [2001] Hide outdated flasks
  2493. #------------------------------------
  2494.  
  2495. Hide #$flask, lvl
  2496. Class "Life Flask" "Mana Flask"
  2497. BaseType Small Medium Large Greater Grand
  2498. ItemLevel >= 35
  2499. SetFontSize 20
  2500.  
  2501. Hide #$flask, lvl
  2502. Class "Life Flask" "Mana Flask"
  2503. BaseType Giant Colossal Sacred
  2504. ItemLevel >= 53
  2505. SetFontSize 20
  2506.  
  2507. Hide #$flask, lvl
  2508. Class "Life Flask" "Mana Flask"
  2509. BaseType Hallowed Sanctified Divine Eternal
  2510. ItemLevel >= 67
  2511. SetFontSize 20
  2512.  
  2513. #------------------------------------
  2514. # [2002] Hybrid flasks (normal)
  2515. #------------------------------------
  2516.  
  2517. Show #$flask, lvl
  2518. Class "Hybrid Flask"
  2519. BaseType "Small"
  2520. ItemLevel <= 15
  2521. SetFontSize 38
  2522. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2523.  
  2524. Show #$flask, lvl
  2525. Class "Hybrid Flask"
  2526. BaseType "Medium"
  2527. ItemLevel <= 25
  2528. SetFontSize 38
  2529. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2530.  
  2531. Show #$flask, lvl
  2532. Class "Hybrid Flask"
  2533. BaseType "Large"
  2534. ItemLevel <= 35
  2535. SetFontSize 38
  2536. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2537.  
  2538. Show #$flask, lvl
  2539. Class "Hybrid Flask"
  2540. BaseType "Colossal"
  2541. ItemLevel <= 45
  2542. SetFontSize 38
  2543. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2544.  
  2545. Show #$flask, lvl
  2546. Class "Hybrid Flask"
  2547. BaseType "Sacred"
  2548. ItemLevel <= 55
  2549. SetFontSize 38
  2550. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2551.  
  2552. Show #$flask, lvl
  2553. Class "Hybrid Flask"
  2554. BaseType "Hallowed"
  2555. ItemLevel <= 67
  2556. SetFontSize 38
  2557. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2558.  
  2559. #------------------------------------
  2560. # [2003] Life Flasks - Normal (Kudos to Antnee)
  2561. #------------------------------------
  2562.  
  2563. Show #$flask, lvl
  2564. Class "Life Flasks"
  2565. BaseType "Small"
  2566. ItemLevel <= 5
  2567. SetFontSize 42
  2568. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2569. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2570.  
  2571. Show #$flask, lvl
  2572. Class "Life Flasks"
  2573. BaseType "Medium"
  2574. ItemLevel <= 8
  2575. ItemLevel >= 3
  2576. SetFontSize 42
  2577. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2578. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2579.  
  2580. Show #$flask, lvl
  2581. Class "Life Flasks"
  2582. BaseType "Large"
  2583. ItemLevel <= 12
  2584. ItemLevel >= 5
  2585. SetFontSize 42
  2586. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2587. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2588.  
  2589. Show #$flask, lvl
  2590. Class "Life Flasks"
  2591. BaseType "Greater"
  2592. ItemLevel <= 18
  2593. ItemLevel >= 12
  2594. SetFontSize 42
  2595. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2596. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2597.  
  2598. Show #$flask, lvl
  2599. Class "Life Flasks"
  2600. BaseType "Grand"
  2601. ItemLevel <= 24
  2602. ItemLevel >= 18
  2603. SetFontSize 42
  2604. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2605. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2606.  
  2607. Show #$flask, lvl
  2608. Class "Life Flasks"
  2609. BaseType "Giant"
  2610. ItemLevel <= 30
  2611. ItemLevel >= 24
  2612. SetFontSize 42
  2613. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2614. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2615.  
  2616. Show #$flask, lvl
  2617. Class "Life Flasks"
  2618. BaseType "Colossal"
  2619. ItemLevel <= 37
  2620. ItemLevel >= 30
  2621. SetFontSize 42
  2622. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2623. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2624.  
  2625. Show #$flask, lvl
  2626. Class "Life Flasks"
  2627. BaseType "Sacred"
  2628. ItemLevel <= 42
  2629. ItemLevel >= 36
  2630. SetFontSize 42
  2631. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2632. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2633.  
  2634. Show #$flask, lvl
  2635. Class "Life Flasks"
  2636. BaseType "Hallowed"
  2637. ItemLevel <= 48
  2638. ItemLevel >= 42
  2639. SetFontSize 42
  2640. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2641. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2642.  
  2643. Show #$flask, lvl
  2644. Class "Life Flasks"
  2645. BaseType "Sanctified"
  2646. ItemLevel <= 55
  2647. ItemLevel >= 48
  2648. SetFontSize 42
  2649. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2650. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2651.  
  2652. Show #$flask, lvl
  2653. Class "Life Flasks"
  2654. BaseType "Divine"
  2655. ItemLevel <= 67
  2656. ItemLevel >= 60
  2657. SetFontSize 42
  2658. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2659. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2660.  
  2661. Show #$flask, lvl
  2662. Class "Life Flasks"
  2663. BaseType "Eternal"
  2664. ItemLevel <= 70
  2665. ItemLevel >= 65
  2666. SetFontSize 42
  2667. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2668. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2669.  
  2670. #------------------------------------
  2671. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  2672. #------------------------------------
  2673.  
  2674. Show #$flask, lvl
  2675. Class "Mana Flasks"
  2676. BaseType "Small"
  2677. ItemLevel <= 5
  2678. SetFontSize 42
  2679. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2680. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2681.  
  2682. Show #$flask, lvl
  2683. Class "Mana Flasks"
  2684. BaseType "Medium"
  2685. ItemLevel <= 8
  2686. ItemLevel >= 3
  2687. SetFontSize 42
  2688. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2689. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2690.  
  2691. Show #$flask, lvl
  2692. Class "Mana Flasks"
  2693. BaseType "Large"
  2694. ItemLevel <= 12
  2695. ItemLevel >= 5
  2696. SetFontSize 42
  2697. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2698. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2699.  
  2700. Show #$flask, lvl
  2701. Class "Mana Flasks"
  2702. BaseType "Greater"
  2703. ItemLevel <= 18
  2704. ItemLevel >= 12
  2705. SetFontSize 42
  2706. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2707. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2708.  
  2709. Show #$flask, lvl
  2710. Class "Mana Flasks"
  2711. BaseType "Grand"
  2712. ItemLevel <= 24
  2713. ItemLevel >= 18
  2714. SetFontSize 42
  2715. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2716. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2717.  
  2718. Show #$flask, lvl
  2719. Class "Mana Flasks"
  2720. BaseType "Giant"
  2721. ItemLevel <= 30
  2722. ItemLevel >= 24
  2723. SetFontSize 42
  2724. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2725. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2726.  
  2727. Show #$flask, lvl
  2728. Class "Mana Flasks"
  2729. BaseType "Colossal"
  2730. ItemLevel <= 37
  2731. ItemLevel >= 30
  2732. SetFontSize 42
  2733. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2734. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2735.  
  2736. Show #$flask, lvl
  2737. Class "Mana Flasks"
  2738. BaseType "Sacred"
  2739. ItemLevel <= 42
  2740. ItemLevel >= 36
  2741. SetFontSize 42
  2742. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2743. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2744.  
  2745. Show #$flask, lvl
  2746. Class "Mana Flasks"
  2747. BaseType "Hallowed"
  2748. ItemLevel <= 48
  2749. ItemLevel >= 42
  2750. SetFontSize 42
  2751. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2752. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2753.  
  2754. Show #$flask, lvl
  2755. Class "Mana Flasks"
  2756. BaseType "Sanctified"
  2757. ItemLevel <= 55
  2758. ItemLevel >= 48
  2759. SetFontSize 42
  2760. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2761. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2762.  
  2763. Show #$flask, lvl
  2764. Class "Mana Flasks"
  2765. BaseType "Divine"
  2766. ItemLevel <= 67
  2767. ItemLevel >= 60
  2768. SetFontSize 42
  2769. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2770. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2771.  
  2772. Show #$flask, lvl
  2773. Class "Mana Flasks"
  2774. BaseType "Eternal"
  2775. ItemLevel <= 70
  2776. ItemLevel >= 65
  2777. SetFontSize 42
  2778. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2779. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2780.  
  2781. #------------------------------------
  2782. # [2005] Show remaining flasks
  2783. #------------------------------------
  2784.  
  2785. Show #$flask, lvl
  2786. BaseType Flask
  2787. Rarity <= Magic
  2788. SetFontSize 30
  2789. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2790.  
  2791. #===============================================================================================================
  2792. # [[2100]] Leveling - Exceptions
  2793. #===============================================================================================================
  2794.  
  2795. Show #$rgb, small, lvl
  2796. LinkedSockets = 4
  2797. SocketGroup RGB
  2798. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2799. SetFontSize 42
  2800. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  2801. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2802.  
  2803. Show #$rgb, small, lvl
  2804. SocketGroup RGB
  2805. Width <= 2
  2806. Height <= 2
  2807. SetFontSize 40
  2808. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2809. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2810.  
  2811. Show #$rgb, small, lvl
  2812. SocketGroup RGB
  2813. Width <= 1
  2814. Height <= 3
  2815. SetFontSize 40
  2816. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2817. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2818.  
  2819. Show #$rgb, bulky, lvl
  2820. SocketGroup RGB
  2821. Width >= 2
  2822. Height >= 4
  2823. SetFontSize 32
  2824. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2825. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2826.  
  2827. Show #$rgb, lvl
  2828. SocketGroup RGB
  2829. SetFontSize 36
  2830. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2831. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2832.  
  2833. #===============================================================================================================
  2834. # [[2200]] Leveling - RARES
  2835. #===============================================================================================================
  2836.  
  2837. #------------------------------------
  2838. # [2201] Leveling rares - tier list
  2839. #------------------------------------
  2840.  
  2841. Show #$Leveling, small, autosmall, bhg, great
  2842. LinkedSockets >= 4
  2843. Rarity Rare
  2844. ItemLevel < 65
  2845. SetFontSize 42
  2846. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2847. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2848.  
  2849. Show #$Leveling, small, autosmall, bhg, great
  2850. Class "Rings" "Amulets" "Belts"
  2851. Rarity Rare
  2852. ItemLevel < 65
  2853. SetFontSize 42
  2854. SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  2855. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2856.  
  2857. Show #$Leveling, small, autosmall, bhg, great
  2858. Class "Boots"
  2859. Rarity Rare
  2860. ItemLevel < 30
  2861. SetFontSize 42
  2862. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2863. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2864.  
  2865. Show #$Leveling, small, autosmall, bhg, great
  2866. Class "Boots" "Helmets" "Gloves"
  2867. Rarity Rare
  2868. ItemLevel < 65
  2869. SetFontSize 42
  2870. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2871. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2872.  
  2873. Show #$Leveling, good, exception
  2874. Class "Sceptres" "Daggers" "Wands"
  2875. Rarity Rare
  2876. ItemLevel < 65
  2877. SetFontSize 40
  2878. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2879. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2880.  
  2881. Show #$Leveling, small, good
  2882. Width <= 1
  2883. Height <= 3
  2884. Rarity Rare
  2885. ItemLevel < 10
  2886. SetFontSize 40
  2887. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2888. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2889.  
  2890. Show #$Leveling, small, good
  2891. Width <= 2
  2892. Height <= 2
  2893. Rarity Rare
  2894. ItemLevel < 10
  2895. SetFontSize 40
  2896. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2897. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2898.  
  2899. Show #$Leveling, good
  2900. Rarity Rare
  2901. ItemLevel < 10
  2902. SetFontSize 38
  2903. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2904. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2905.  
  2906. Show #$Leveling, small, good
  2907. Width <= 2
  2908. Height <= 2
  2909. DropLevel > 5
  2910. Rarity Rare
  2911. ItemLevel < 15
  2912. SetFontSize 38
  2913. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2914. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2915.  
  2916. Show #$Leveling, small, good
  2917. Width <= 1
  2918. Height <= 3
  2919. DropLevel > 5
  2920. Rarity Rare
  2921. ItemLevel < 15
  2922. SetFontSize 38
  2923. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2924. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2925.  
  2926. Show #$Leveling, good
  2927. DropLevel > 5
  2928. Rarity Rare
  2929. ItemLevel < 15
  2930. SetFontSize 38
  2931. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2932. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2933.  
  2934. Show #$Leveling, small, good
  2935. Width <= 2
  2936. Height <= 2
  2937. DropLevel > 10
  2938. Rarity Rare
  2939. ItemLevel < 20
  2940. SetFontSize 38
  2941. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2942. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2943.  
  2944. Show #$Leveling, small, good
  2945. Width <= 1
  2946. Height <= 3
  2947. DropLevel > 10
  2948. Rarity Rare
  2949. ItemLevel < 20
  2950. SetFontSize 38
  2951. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2952. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2953.  
  2954. Show #$Leveling, good
  2955. DropLevel > 10
  2956. Rarity Rare
  2957. ItemLevel < 20
  2958. SetFontSize 38
  2959. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2960. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2961.  
  2962. Show #$Leveling, small, good
  2963. Width <= 2
  2964. Height <= 2
  2965. DropLevel > 15
  2966. Rarity Rare
  2967. ItemLevel < 25
  2968. SetFontSize 38
  2969. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2970. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2971.  
  2972. Show #$Leveling, small, good
  2973. Width <= 1
  2974. Height <= 3
  2975. DropLevel > 15
  2976. Rarity Rare
  2977. ItemLevel < 25
  2978. SetFontSize 38
  2979. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2980. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2981.  
  2982. Show #$Leveling, good
  2983. DropLevel > 15
  2984. Rarity Rare
  2985. ItemLevel < 25
  2986. SetFontSize 32
  2987. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2988. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2989.  
  2990. Show #$Leveling, small, good
  2991. Width <= 2
  2992. Height <= 2
  2993. DropLevel > 20
  2994. Rarity Rare
  2995. ItemLevel < 30
  2996. SetFontSize 38
  2997. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2998. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  2999.  
  3000. Show #$Leveling, small, good
  3001. Width <= 1
  3002. Height <= 3
  3003. DropLevel > 20
  3004. Rarity Rare
  3005. ItemLevel < 30
  3006. SetFontSize 38
  3007. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3008. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3009.  
  3010. Show #$Leveling, good
  3011. DropLevel > 20
  3012. Rarity Rare
  3013. ItemLevel < 30
  3014. SetFontSize 32
  3015. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3016. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3017.  
  3018. Show #$Leveling, small, good
  3019. Width <= 2
  3020. Height <= 2
  3021. DropLevel > 25
  3022. Rarity Rare
  3023. ItemLevel < 35
  3024. SetFontSize 38
  3025. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3026. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3027.  
  3028. Show #$Leveling, small, good
  3029. Width <= 1
  3030. Height <= 3
  3031. DropLevel > 25
  3032. Rarity Rare
  3033. ItemLevel < 35
  3034. SetFontSize 38
  3035. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3036. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3037.  
  3038. Show #$Leveling, good
  3039. DropLevel > 25
  3040. Rarity Rare
  3041. ItemLevel < 35
  3042. SetFontSize 32
  3043. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3044. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3045.  
  3046. Show #$Leveling, small, good
  3047. Width <= 2
  3048. Height <= 2
  3049. DropLevel > 30
  3050. Rarity Rare
  3051. ItemLevel < 40
  3052. SetFontSize 38
  3053. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3054. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3055.  
  3056. Show #$Leveling, small, good
  3057. Width <= 1
  3058. Height <= 3
  3059. DropLevel > 30
  3060. Rarity Rare
  3061. ItemLevel < 40
  3062. SetFontSize 38
  3063. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3064. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3065.  
  3066. Show #$Leveling, good
  3067. DropLevel > 30
  3068. Rarity Rare
  3069. ItemLevel < 40
  3070. SetFontSize 32
  3071. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3072. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3073.  
  3074. Show #$Leveling, small, good
  3075. Width <= 2
  3076. Height <= 2
  3077. DropLevel > 35
  3078. Rarity Rare
  3079. ItemLevel < 45
  3080. SetFontSize 38
  3081. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3082. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3083.  
  3084. Show #$Leveling, small, good
  3085. Width <= 1
  3086. Height <= 3
  3087. DropLevel > 35
  3088. Rarity Rare
  3089. ItemLevel < 45
  3090. SetFontSize 38
  3091. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3092. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3093.  
  3094. Show #$Leveling, good
  3095. DropLevel > 35
  3096. Rarity Rare
  3097. ItemLevel < 45
  3098. SetFontSize 32
  3099. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3100. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3101.  
  3102. Show #$Leveling, small, good
  3103. Width <= 1
  3104. Height <= 3
  3105. DropLevel > 40
  3106. Rarity Rare
  3107. ItemLevel < 50
  3108. SetFontSize 38
  3109. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3110. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3111.  
  3112. Show #$Leveling, small, good
  3113. Width <= 2
  3114. Height <= 2
  3115. DropLevel > 40
  3116. Rarity Rare
  3117. ItemLevel < 50
  3118. SetFontSize 38
  3119. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3120. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3121.  
  3122. Show #$Leveling, good
  3123. DropLevel > 40
  3124. Rarity Rare
  3125. ItemLevel < 50
  3126. SetFontSize 32
  3127. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3128. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3129.  
  3130. Show #$Leveling, small, good
  3131. Width <= 2
  3132. Height <= 2
  3133. DropLevel > 45
  3134. Rarity Rare
  3135. ItemLevel < 55
  3136. SetFontSize 38
  3137. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3138. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3139.  
  3140. Show #$Leveling, small, good
  3141. Width <= 1
  3142. Height <= 3
  3143. DropLevel > 45
  3144. Rarity Rare
  3145. ItemLevel < 55
  3146. SetFontSize 38
  3147. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3148. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3149.  
  3150. Show #$Leveling, good
  3151. DropLevel > 45
  3152. Rarity Rare
  3153. ItemLevel < 55
  3154. SetFontSize 32
  3155. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3156. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3157.  
  3158. Show #$Leveling, small, good
  3159. Width <= 2
  3160. Height <= 2
  3161. DropLevel > 50
  3162. Rarity Rare
  3163. ItemLevel < 60
  3164. SetFontSize 38
  3165. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3166. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3167.  
  3168. Show #$Leveling, small, good
  3169. Width <= 1
  3170. Height <= 3
  3171. DropLevel > 50
  3172. Rarity Rare
  3173. ItemLevel < 60
  3174. SetFontSize 38
  3175. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3176. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3177.  
  3178. Show #$Leveling, good
  3179. DropLevel > 50
  3180. Rarity Rare
  3181. ItemLevel < 60
  3182. SetFontSize 32
  3183. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3184. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3185.  
  3186. Show #$Leveling, small, good
  3187. Width <= 2
  3188. Height <= 2
  3189. DropLevel > 55
  3190. Rarity Rare
  3191. ItemLevel < 65
  3192. SetFontSize 38
  3193. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3194. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3195.  
  3196. Show #$Leveling, small, good
  3197. Width <= 1
  3198. Height <= 3
  3199. DropLevel > 55
  3200. Rarity Rare
  3201. ItemLevel < 65
  3202. SetFontSize 38
  3203. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3204. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3205.  
  3206. Show #$Leveling, good
  3207. DropLevel > 55
  3208. Rarity Rare
  3209. ItemLevel < 65
  3210. SetFontSize 32
  3211. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3212. SetBackgroundColor 65 20 80 255 # BACKGROUND: Rares - T1
  3213.  
  3214. #------------------------------------
  3215. # [2202] Leveling rares - remaining rules
  3216. #------------------------------------
  3217.  
  3218. Show #$Leveling, small
  3219. Width <= 1
  3220. Height <= 3
  3221. Rarity Rare
  3222. ItemLevel < 65
  3223. SetFontSize 38
  3224. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3225. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3226.  
  3227. Show #$Leveling, small
  3228. Width <= 2
  3229. Height <= 2
  3230. Rarity Rare
  3231. ItemLevel < 65
  3232. SetFontSize 38
  3233. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3234. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3235.  
  3236. Show #Leveling, ok, small
  3237. Width <= 2
  3238. Height <= 2
  3239. Rarity Rare
  3240. ItemLevel < 65
  3241. SetFontSize 32
  3242. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3243. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3244.  
  3245. Show #Leveling, ok, small
  3246. Width <= 1
  3247. Height <= 3
  3248. Rarity Rare
  3249. ItemLevel < 65
  3250. SetFontSize 32
  3251. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3252. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3253.  
  3254. Show #Leveling, ok
  3255. Rarity Rare
  3256. ItemLevel < 20
  3257. SetFontSize 32
  3258. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3259. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3260.  
  3261. Show #Leveling, ok
  3262. Rarity Rare
  3263. ItemLevel < 65
  3264. SetFontSize 32
  3265. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3266. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3267.  
  3268. #===============================================================================================================
  3269. # [[2300]] Leveling - Useful items
  3270. #===============================================================================================================
  3271.  
  3272. #------------------------------------
  3273. # [2301] Jewellery & Helpful Leveling and racing gear
  3274. #------------------------------------
  3275.  
  3276. Show #summoner recipe shield
  3277. BaseType "Bone Spirit Shield"
  3278. ItemLevel < 45
  3279. SetFontSize 32
  3280. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3281.  
  3282. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3283. BaseType "Topaz Ring" "Two-Stone"
  3284. Rarity Normal
  3285. ItemLevel > 12
  3286. ItemLevel < 35
  3287. SetFontSize 40
  3288. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3289. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3290.  
  3291. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3292. BaseType "Topaz Ring" "Two-Stone"
  3293. Rarity Magic
  3294. ItemLevel > 12
  3295. ItemLevel < 35
  3296. SetFontSize 40
  3297. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3298. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3299.  
  3300. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3301. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3302. Rarity Normal
  3303. ItemLevel < 18
  3304. SetFontSize 40
  3305. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3306. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3307.  
  3308. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3309. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3310. Rarity Magic
  3311. ItemLevel < 18
  3312. SetFontSize 40
  3313. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3314. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3315.  
  3316. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3317. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3318. Rarity Normal
  3319. ItemLevel < 12
  3320. SetFontSize 40
  3321. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3322. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3323.  
  3324. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3325. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3326. Rarity Magic
  3327. ItemLevel < 12
  3328. SetFontSize 40
  3329. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3330. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3331.  
  3332. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3333. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3334. Rarity Normal
  3335. ItemLevel <= 9
  3336. SetFontSize 36
  3337. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3338. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3339.  
  3340. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3341. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3342. Rarity Magic
  3343. ItemLevel <= 9
  3344. SetFontSize 36
  3345. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3346. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3347.  
  3348. Show #$trinkets, lvl
  3349. Class "Rings" "Amulets" "Belts"
  3350. Rarity Normal
  3351. ItemLevel < 15
  3352. SetFontSize 36
  3353. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3354. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3355.  
  3356. Show #$trinkets, lvl
  3357. Class "Rings" "Amulets" "Belts"
  3358. Rarity Magic
  3359. ItemLevel < 20
  3360. SetFontSize 36
  3361. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3362. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3363.  
  3364. Show #$trinkets, lvl
  3365. Class "Rings" "Amulets" "Belts"
  3366. Rarity Normal
  3367. ItemLevel < 35
  3368. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3369.  
  3370. Show #$trinkets, lvl
  3371. Class "Rings" "Amulets" "Belts"
  3372. Rarity Magic
  3373. ItemLevel < 45
  3374. SetFontSize 34
  3375. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3376. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3377.  
  3378. Show #$trinkets, lvl, quivers
  3379. Class Rings Amulets Belts Quivers
  3380. Rarity Magic
  3381. ItemLevel <= 66
  3382. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3383.  
  3384. #------------------------------------
  3385. # [2302] Caster weapons
  3386. #------------------------------------
  3387.  
  3388. Show #$lvl, caster
  3389. LinkedSockets = 3
  3390. Class "Sceptres" "Wands" "Daggers"
  3391. Rarity <= Magic
  3392. ItemLevel < 35
  3393. SetFontSize 38
  3394. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3395.  
  3396. Show #$lvl, caster
  3397. Class "Sceptres" "Wands" "Daggers"
  3398. Rarity = Magic
  3399. ItemLevel < 25
  3400. SetFontSize 38
  3401. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3402.  
  3403. #------------------------------------
  3404. # [2303] Linked gear
  3405. #------------------------------------
  3406.  
  3407. Show #$lvl, links
  3408. LinkedSockets >= 4
  3409. Rarity Normal
  3410. ItemLevel <= 66
  3411. SetFontSize 42
  3412. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3413. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3414.  
  3415. Show #$lvl, links
  3416. LinkedSockets >= 4
  3417. Rarity Magic
  3418. ItemLevel <= 66
  3419. SetFontSize 42
  3420. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3421. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3422.  
  3423. Show #$lvl, links
  3424. LinkedSockets >= 3
  3425. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3426. Rarity Normal
  3427. ItemLevel <= 25
  3428. SetFontSize 36
  3429. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3430. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3431.  
  3432. Show #$lvl, links
  3433. LinkedSockets >= 3
  3434. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3435. Rarity Magic
  3436. ItemLevel <= 25
  3437. SetFontSize 38
  3438. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3439. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3440.  
  3441. Show #$lvl, small
  3442. Class "Boots"
  3443. Rarity = Magic
  3444. ItemLevel < 25
  3445. SetFontSize 38
  3446. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3447. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3448.  
  3449. Show #$lvl, links
  3450. LinkedSockets >= 3
  3451. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3452. Rarity Normal
  3453. ItemLevel <= 35
  3454. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3455. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3456.  
  3457. Show #$lvl, links
  3458. LinkedSockets >= 3
  3459. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3460. Rarity Magic
  3461. ItemLevel <= 35
  3462. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3463. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3464.  
  3465. Show #$lvl, other
  3466. LinkedSockets >= 3
  3467. Rarity Normal
  3468. ItemLevel < 12
  3469. SetFontSize 36
  3470. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3471. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3472. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3473.  
  3474. Show #$lvl, other
  3475. LinkedSockets >= 3
  3476. Rarity Magic
  3477. ItemLevel < 12
  3478. SetFontSize 36
  3479. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3480. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3481. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3482.  
  3483. #------------------------------------
  3484. # [2304] 20% quality items for those strange people who want them
  3485. #------------------------------------
  3486.  
  3487. #Show
  3488. # Quality = 20
  3489. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3490. # Rarity <= Magic
  3491. # ItemLevel <= 60
  3492. # SetBorderColor 0 0 0
  3493. # SetBackgroundColor 75 75 75
  3494.  
  3495. #===============================================================================================================
  3496. # [[2400]] Leveling - normal and magic item progression
  3497. #===============================================================================================================
  3498.  
  3499. #------------------------------------
  3500. # [2401] Normal items - First 12 levels - exceptions
  3501. #------------------------------------
  3502.  
  3503. Show #$start, lvl, bulky
  3504. Width = 2
  3505. Height >= 3
  3506. Class "Body Armours" "Shields"
  3507. Rarity Normal
  3508. ItemLevel < 12
  3509. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3510. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3511. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3512.  
  3513. Show #$start, lvl, bulky
  3514. Width = 2
  3515. Height >= 4
  3516. Rarity Normal
  3517. ItemLevel < 12
  3518. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3519. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3520. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3521.  
  3522. Show #$start, lvl, small
  3523. Width <= 1
  3524. Height <= 4
  3525. Rarity Normal
  3526. ItemLevel <= 12
  3527. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3528. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3529. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3530.  
  3531. Show #$start, lvl, small
  3532. Width <= 2
  3533. Height <= 2
  3534. Rarity Normal
  3535. ItemLevel <= 12
  3536. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3537. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3538. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3539.  
  3540. Show #$start, lvl
  3541. Rarity Normal
  3542. ItemLevel < 12
  3543. SetFontSize 32
  3544. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3545. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3546.  
  3547. #------------------------------------
  3548. # [2402] Normal weapons - progression
  3549. #------------------------------------
  3550.  
  3551. Show # %TC-LVL-Weapons
  3552. DropLevel >= 8
  3553. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3554. Rarity <= Magic
  3555. ItemLevel < 13
  3556. SetFontSize 32
  3557. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3558. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3559.  
  3560. Show # %TC-LVL-Weapons
  3561. DropLevel >= 9
  3562. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3563. Rarity <= Magic
  3564. ItemLevel < 14
  3565. SetFontSize 32
  3566. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3567. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3568.  
  3569. Show # %TC-LVL-Weapons
  3570. DropLevel >= 11
  3571. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3572. Rarity <= Magic
  3573. ItemLevel < 16
  3574. SetFontSize 32
  3575. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3576. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3577.  
  3578. Show # %TC-LVL-Weapons
  3579. DropLevel >= 14
  3580. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3581. Rarity <= Magic
  3582. ItemLevel < 18
  3583. SetFontSize 30
  3584. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3585. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3586.  
  3587. Show # %TC-LVL-Weapons
  3588. DropLevel >= 17
  3589. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3590. Rarity <= Magic
  3591. ItemLevel < 20
  3592. SetFontSize 30
  3593. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3594. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3595.  
  3596. Show # %TC-LVL-Weapons
  3597. DropLevel >= 19
  3598. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3599. Rarity <= Magic
  3600. ItemLevel < 22
  3601. SetFontSize 30
  3602. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3603. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3604.  
  3605. Show # %TC-LVL-Weapons
  3606. DropLevel >= 21
  3607. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3608. Rarity <= Magic
  3609. ItemLevel < 24
  3610. SetFontSize 30
  3611. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3612. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3613.  
  3614. Show # %TC-LVL-Weapons
  3615. DropLevel >= 24
  3616. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3617. Rarity <= Magic
  3618. ItemLevel < 26
  3619. SetFontSize 30
  3620. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3621. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3622.  
  3623. Show # %TC-LVL-Weapons
  3624. DropLevel >= 26
  3625. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3626. Rarity <= Magic
  3627. ItemLevel < 28
  3628. SetFontSize 30
  3629. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3630. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3631.  
  3632. Show # %TC-LVL-Weapons
  3633. DropLevel >= 28
  3634. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3635. Rarity <= Magic
  3636. ItemLevel < 30
  3637. SetFontSize 30
  3638. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3639. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3640.  
  3641. Show # %TC-LVL-Weapons
  3642. DropLevel >= 30
  3643. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3644. Rarity <= Magic
  3645. ItemLevel < 32
  3646. SetFontSize 30
  3647. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3648. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3649.  
  3650. Show # %TC-LVL-Weapons
  3651. DropLevel >= 32
  3652. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3653. Rarity <= Magic
  3654. ItemLevel < 34
  3655. SetFontSize 30
  3656. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3657. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3658.  
  3659. Show # %TC-LVL-Weapons
  3660. DropLevel >= 34
  3661. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3662. Rarity <= Magic
  3663. ItemLevel < 36
  3664. SetFontSize 30
  3665. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3666. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3667.  
  3668. Show # %TC-LVL-Weapons
  3669. Sockets >= 3
  3670. DropLevel >= 37
  3671. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3672. Rarity <= Magic
  3673. ItemLevel < 38
  3674. SetFontSize 30
  3675. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3676. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3677.  
  3678. Show # %TC-LVL-Weapons
  3679. Sockets >= 3
  3680. DropLevel >= 39
  3681. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3682. Rarity <= Magic
  3683. ItemLevel < 40
  3684. SetFontSize 30
  3685. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3686. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3687.  
  3688. Show # %TC-LVL-Weapons
  3689. Sockets >= 3
  3690. DropLevel >= 41
  3691. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3692. Rarity <= Magic
  3693. ItemLevel < 42
  3694. SetFontSize 30
  3695. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3696. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3697.  
  3698. Show # %TC-LVL-Weapons
  3699. Sockets >= 3
  3700. DropLevel >= 46
  3701. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3702. Rarity <= Magic
  3703. ItemLevel < 48
  3704. SetFontSize 30
  3705. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3706. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3707.  
  3708. Show # %TC-LVL-Weapons
  3709. Sockets >= 3
  3710. DropLevel >= 48
  3711. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3712. Rarity <= Magic
  3713. ItemLevel < 50
  3714. SetFontSize 30
  3715. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3716. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3717.  
  3718. Show # %TC-LVL-Weapons
  3719. Sockets >= 3
  3720. DropLevel >= 50
  3721. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3722. Rarity <= Magic
  3723. ItemLevel < 52
  3724. SetFontSize 30
  3725. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3726. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3727.  
  3728. Show # %TC-LVL-Weapons
  3729. Sockets >= 3
  3730. DropLevel >= 52
  3731. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3732. Rarity <= Magic
  3733. ItemLevel < 54
  3734. SetFontSize 30
  3735. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3736. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3737.  
  3738. Show # %TC-LVL-Weapons
  3739. Sockets >= 3
  3740. DropLevel >= 54
  3741. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3742. Rarity <= Magic
  3743. ItemLevel < 56
  3744. SetFontSize 30
  3745. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3746. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3747.  
  3748. Show # %TC-LVL-Weapons
  3749. Sockets >= 3
  3750. DropLevel >= 56
  3751. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3752. Rarity <= Magic
  3753. ItemLevel < 58
  3754. SetFontSize 30
  3755. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3756. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3757.  
  3758. Show # %TC-LVL-Weapons
  3759. Sockets >= 3
  3760. DropLevel >= 60
  3761. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3762. Rarity <= Magic
  3763. ItemLevel < 62
  3764. SetFontSize 30
  3765. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3766. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3767.  
  3768. Show # %TC-LVL-Weapons
  3769. Sockets >= 3
  3770. DropLevel >= 65
  3771. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3772. Rarity <= Magic
  3773. ItemLevel < 66
  3774. SetFontSize 30
  3775. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3776. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3777.  
  3778. Show # %TC-LVL-Weapons
  3779. Sockets >= 3
  3780. DropLevel >= 67
  3781. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3782. Rarity <= Magic
  3783. ItemLevel < 67
  3784. SetFontSize 30
  3785. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3786. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3787.  
  3788. #------------------------------------
  3789. # [2403] Magic items - progression
  3790. #------------------------------------
  3791.  
  3792. Show #$start, lvl, bulky
  3793. Width = 2
  3794. Height >= 3
  3795. Class "Body Armours" "Shields"
  3796. Rarity Magic
  3797. ItemLevel < 12
  3798. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3799. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3800. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3801.  
  3802. Show #$start, lvl, bulky
  3803. Width = 2
  3804. Height >= 4
  3805. Rarity Magic
  3806. ItemLevel < 12
  3807. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3808. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3809. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3810.  
  3811. Show #$start, lvl, small
  3812. Width <= 1
  3813. Height <= 4
  3814. Rarity Magic
  3815. ItemLevel <= 12
  3816. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3817. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3818. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3819.  
  3820. Show #$start, lvl, small
  3821. Width <= 2
  3822. Height <= 2
  3823. Rarity Magic
  3824. ItemLevel <= 12
  3825. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3826. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3827. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3828.  
  3829. Show #$start, lvl
  3830. Rarity Magic
  3831. ItemLevel < 12
  3832. SetFontSize 32
  3833. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3834. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3835. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3836.  
  3837. Show
  3838. Rarity Magic
  3839. ItemLevel < 18
  3840. SetFontSize 32
  3841. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3842. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3843.  
  3844. Show
  3845. Rarity Magic
  3846. ItemLevel < 25
  3847. SetFontSize 26
  3848. SetBorderColor 0 30 75 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3849. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3850.  
  3851. #===============================================================================================================
  3852. # [[2500]] HIDE LAYER 5 - Remaining Items
  3853. #===============================================================================================================
  3854.  
  3855. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  3856. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  3857. SetFontSize 26
  3858. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  3859. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3860.  
  3861. #===============================================================================================================
  3862. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  3863. #===============================================================================================================
  3864.  
  3865. Show # SafetyLine!
  3866. SetFontSize 45
  3867. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  3868. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  3869.  
  3870. #===============================================================================================================
  3871. # [[2700]] Special thanks to!
  3872. #===============================================================================================================
  3873. #
  3874. # COMMUNITY:
  3875. # Special thanks to the supporters, stream-viewers and my guild :)
  3876. # Everyone who provided feedback on my thread/github and on reddit.
  3877. #
  3878. # GRINDING GEAR GAMES:
  3879. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  3880. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  3881. # Chris - The man.
  3882. #
  3883. # FRIENDS:
  3884. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  3885. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  3886. # MrPing - Helped out a ton with testing recently.
  3887. # Victoria - <3
  3888. #
  3889. # SUGGESTIONS / HELP:
  3890. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3891. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  3892. # Malchron - consulted me on some complicated topics
  3893. # ZiggyD - tested the filter during the 2.0 beta
  3894. # Helmannn - tested the filter during the Ascendancy Alpha!
  3895. # StarRune - Found several flaws and improvement possibilities. Thanks!
  3896. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  3897. #
  3898. # Script by NeverSink
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