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  1.  
  2. DataSource:
  3.     # What type of database do you want to use?
  4.     # Valid values: SQLITE, MYSQL
  5.     backend: 'SQLITE'
  6.     # Enable database caching, should improve database performance
  7.     caching: true
  8.     # Database host address
  9.     mySQLHost: '127.0.0.1'
  10.     # Database port
  11.     mySQLPort: '3306'
  12.     # Connect to MySQL database over SSL
  13.     mySQLUseSSL: true
  14.     # Username to connect to the MySQL database
  15.     mySQLUsername: 'authme'
  16.     # Password to connect to the MySQL database
  17.     mySQLPassword: '12345'
  18.     # Database Name, use with converters or as SQLITE database name
  19.     mySQLDatabase: 'authme'
  20.     # Table of the database
  21.     mySQLTablename: 'authme'
  22.     # Column of IDs to sort data
  23.     mySQLColumnId: 'id'
  24.     # Column for storing or checking players nickname
  25.     mySQLColumnName: 'username'
  26.     # Column for storing or checking players RealName
  27.     mySQLRealName: 'realname'
  28.     # Column for storing players passwords
  29.     mySQLColumnPassword: 'password'
  30.     # Column for storing players emails
  31.     mySQLColumnEmail: 'email'
  32.     # Column for storing if a player is logged in or not
  33.     mySQLColumnLogged: 'isLogged'
  34.     # Column for storing players ips
  35.     mySQLColumnIp: 'ip'
  36.     # Column for storing players lastlogins
  37.     mySQLColumnLastLogin: 'lastlogin'
  38.     # Column for storing player LastLocation - X
  39.     mySQLlastlocX: 'x'
  40.     # Column for storing player LastLocation - Y
  41.     mySQLlastlocY: 'y'
  42.     # Column for storing player LastLocation - Z
  43.     mySQLlastlocZ: 'z'
  44.     # Column for storing player LastLocation - World Name
  45.     mySQLlastlocWorld: 'world'
  46.     # Column for storing player LastLocation - Yaw
  47.     mySQLlastlocYaw: 'yaw'
  48.     # Column for storing player LastLocation - Pitch
  49.     mySQLlastlocPitch: 'pitch'
  50.     # Overrides the size of the DB Connection Pool, -1 = Auto
  51.     poolSize: -1
  52. ExternalBoardOptions:
  53.     # Column for storing players passwords salts
  54.     mySQLColumnSalt: ''
  55.     # Column for storing players groups
  56.     mySQLColumnGroup: ''
  57.     # -1 means disabled. If you want that only activated players
  58.     # can log into your server, you can set here the group number
  59.     # of unactivated users, needed for some forum/CMS support
  60.     nonActivedUserGroup: -1
  61.     # Other MySQL columns where we need to put the username (case-sensitive)
  62.     mySQLOtherUsernameColumns: []
  63.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  64.     bCryptLog2Round: 10
  65.     # phpBB table prefix defined during the phpBB installation process
  66.     phpbbTablePrefix: 'phpbb_'
  67.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  68.     phpbbActivatedGroupId: 2
  69.     # IP Board table prefix defined during the IP Board installation process
  70.     IPBTablePrefix: 'ipb_'
  71.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  72.     IPBActivatedGroupId: 3
  73.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  74.     XFActivatedGroupId: 2
  75.     # Wordpress prefix defined during WordPress installation
  76.     wordpressTablePrefix: 'wp_'
  77. settings:
  78.     sessions:
  79.         # Do you want to enable the session feature?
  80.         # If enabled, when a player authenticates successfully,
  81.         # his IP and his nickname is saved.
  82.         # The next time the player joins the server, if his IP
  83.         # is the same as last time and the timeout hasn't
  84.         # expired, he will not need to authenticate.
  85.         enabled: false
  86.         # After how many minutes should a session expire?
  87.         # A player's session ends after the timeout or if his IP has changed
  88.         timeout: 10
  89.     # Message language, available languages:
  90.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  91.     messagesLanguage: 'en'
  92.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  93.     # FINE for some additional detailed ones (like password failed),
  94.     # and DEBUG for debugging
  95.     logLevel: 'FINE'
  96.     # By default we schedule async tasks when talking to the database. If you want
  97.     # typical communication with the database to happen synchronously, set this to false
  98.     useAsyncTasks: true
  99.     restrictions:
  100.         # Can not authenticated players chat?
  101.         # Keep in mind that this feature also blocks all commands not
  102.         # listed in the list below.
  103.         allowChat: false
  104.         # Hide the chat log from players who are not authenticated?
  105.         hideChat: false
  106.         # Allowed commands for unauthenticated players
  107.         allowCommands:
  108.         - '/login'
  109.         - '/register'
  110.         - '/l'
  111.         - '/reg'
  112.         # Max number of allowed registrations per IP
  113.         # The value 0 means an unlimited number of registrations!
  114.         maxRegPerIp: 5
  115.         # Minimum allowed username length
  116.         minNicknameLength: 3
  117.         # Maximum allowed username length
  118.         maxNicknameLength: 16
  119.         # When this setting is enabled, online players can't be kicked out
  120.         # due to "Logged in from another Location"
  121.         # This setting will prevent potential security exploits.
  122.         ForceSingleSession: true
  123.         ForceSpawnLocOnJoin:
  124.             # If enabled, every player that spawn in one of the world listed in
  125.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  126.             # authentication. The quit location of the player will be overwritten.
  127.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  128.             # to the spawnpoint on join.
  129.             enabled: true
  130.             # WorldNames where we need to force the spawn location
  131.             # Case-sensitive!
  132.             worlds:
  133.             - 'world'
  134.             - 'world_nether'
  135.             - 'world_the_end'
  136.         # This option will save the quit location of the players.
  137.         SaveQuitLocation: false
  138.         # To activate the restricted user feature you need
  139.         # to enable this option and configure the AllowedRestrictedUser field.
  140.         AllowRestrictedUser: false
  141.         # The restricted user feature will kick players listed below
  142.         # if they don't match the defined IP address. Names are case-insensitive.
  143.         # Example:
  144.         #     AllowedRestrictedUser:
  145.         #     - playername;127.0.0.1
  146.         AllowedRestrictedUser: []
  147.         # Ban unknown IPs trying to log in with a restricted username?
  148.         banUnsafedIP: false
  149.         # Should unregistered players be kicked immediately?
  150.         kickNonRegistered: false
  151.         # Should players be kicked on wrong password?
  152.         kickOnWrongPassword: false
  153.         # Should not logged in players be teleported to the spawn?
  154.         # After the authentication they will be teleported back to
  155.         # their normal position.
  156.         teleportUnAuthedToSpawn: true
  157.         # Can unregistered players walk around?
  158.         allowMovement: false
  159.         # After how many seconds should players who fail to login or register
  160.         # be kicked? Set to 0 to disable.
  161.         timeout: 20
  162.         # Regex pattern of allowed characters in the player name.
  163.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  164.         # How far can unregistered players walk?
  165.         # Set to 0 for unlimited radius
  166.         allowedMovementRadius: 100
  167.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  168.         ProtectInventoryBeforeLogIn: true
  169.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  170.         DenyTabCompleteBeforeLogin: false
  171.         # Should we display all other accounts from a player when he joins?
  172.         # permission: /authme.admin.accounts
  173.         displayOtherAccounts: false
  174.         # Spawn priority; values: authme, essentials, multiverse, default
  175.         spawnPriority: 'authme,essentials,multiverse,default'
  176.         # Maximum Login authorized by IP
  177.         maxLoginPerIp: 0
  178.         # Maximum Join authorized by IP
  179.         maxJoinPerIp: 0
  180.         # AuthMe will NEVER teleport players if set to true!
  181.         noTeleport: false
  182.         # Regex syntax for allowed chars in passwords
  183.         allowedPasswordCharacters: '[\x21-\x7E]*'
  184.         # Threshold of the other accounts command, a value less than 2 means disabled.
  185.         otherAccountsCmdThreshold: 0
  186.         # Command to run when a user has more accounts than the configured threshold.
  187.         # Available variables: %playername%, %playerip%
  188.         otherAccountsCmd: ''
  189.     GameMode:
  190.         # Force survival gamemode when player joins?
  191.         ForceSurvivalMode: false
  192.     unrestrictions:
  193.         # Below you can list all account names that AuthMe will ignore
  194.         # for registration or login. Configure it at your own risk!!
  195.         # This option adds compatibility with BuildCraft and some other mods.
  196.         # It is case-insensitive! Example:
  197.         # UnrestrictedName:
  198.         # - 'npcPlayer'
  199.         # - 'npcPlayer2'
  200.         UnrestrictedName: []
  201.     security:
  202.         # Minimum length of password
  203.         minPasswordLength: 5
  204.         # Maximum length of password
  205.         passwordMaxLength: 40
  206.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
  207.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  208.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  209.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  210.         passwordHash: 'SHA256'
  211.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  212.         # Use this setting when you change from one hash method to another.
  213.         # AuthMe will update the password to the new hash. Example:
  214.         # legacyHashes:
  215.         # - 'SHA1'
  216.         legacyHashes: []
  217.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  218.         doubleMD5SaltLength: 8
  219.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  220.         pbkdf2Rounds: 10000
  221.         # Prevent unsafe passwords from being used; put them in lowercase!
  222.         # You should always set 'help' as unsafePassword due to possible conflicts.
  223.         # unsafePasswords:
  224.         # - '123456'
  225.         # - 'password'
  226.         # - 'help'
  227.         unsafePasswords:
  228.         - '123456'
  229.         - 'password'
  230.         - 'qwerty'
  231.         - '12345'
  232.         - '54321'
  233.         - '123456789'
  234.         - 'help'
  235.         - 'asdasd'
  236.         - 'asd123'
  237.         - 'jelszo'
  238.         - '123123'
  239.     registration:
  240.         # Enable registration on the server?
  241.         enabled: true
  242.         # Send every X seconds a message to a player to
  243.         # remind him that he has to login/register
  244.         messageInterval: 6
  245.         # Only registered and logged in players can play.
  246.         # See restrictions for exceptions
  247.         force: true
  248.         # Type of registration: PASSWORD or EMAIL
  249.         # PASSWORD = account is registered with a password supplied by the user;
  250.         # EMAIL = password is generated and sent to the email provided by the user.
  251.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  252.         type: 'PASSWORD'
  253.         # Second argument the /register command should take: NONE = no 2nd argument
  254.         # CONFIRMATION = must repeat first argument (pass or email)
  255.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  256.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  257.         secondArg: 'CONFIRMATION'
  258.         # Do we force kick a player after a successful registration?
  259.         # Do not use with login feature below
  260.         forceKickAfterRegister: false
  261.         # Does AuthMe need to enforce a /login after a successful registration?
  262.         forceLoginAfterRegister: false
  263.     # Enable to display the welcome message (welcome.txt) after a login
  264.     # You can use colors in this welcome.txt + some replaced strings:
  265.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  266.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  267.     # {WORLD}: player current world, {SERVER}: server name
  268.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  269.     useWelcomeMessage: false
  270.     # Broadcast the welcome message to the server or only to the player?
  271.     # set true for server or false for player
  272.     broadcastWelcomeMessage: false
  273.     # Should we delay the join message and display it once the player has logged in?
  274.     delayJoinMessage: false
  275.     # The custom join message that will be sent after a successful login,
  276.     # keep empty to use the original one.
  277.     # Available variables:
  278.     # {PLAYERNAME}: the player name (no colors)
  279.     # {DISPLAYNAME}: the player name (with colors)
  280.     customJoinMessage: ''
  281.     # Should we remove the leave messages of unlogged users?
  282.     removeUnloggedLeaveMessage: false
  283.     # Should we remove join messages altogether?
  284.     removeJoinMessage: false
  285.     # Should we remove leave messages altogether?
  286.     removeLeaveMessage: false
  287.     # Do we need to add potion effect Blinding before login/reigster?
  288.     applyBlindEffect: false
  289.     # Do we need to prevent people to login with another case?
  290.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  291.     preventOtherCase: true
  292. GroupOptions:
  293.     # Enables switching a player to defined permission groups before they log in.
  294.     # See below for a detailed explanation.
  295.     enablePermissionCheck: false
  296.     # This is a very important option: if a registered player joins the server
  297.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  298.     # You can set up your permission plugin with this special group to have no permissions,
  299.     # or only permission to chat (or permission to send private messages etc.).
  300.     # The better way is to set up this group with few permissions, so if a player
  301.     # tries to exploit an account they can do only what you've defined for the group.
  302.     # After login, the player will be moved to his correct permissions group!
  303.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  304.     # Otherwise your group will be wiped and the player will join in the default group []!
  305.     # Example: registeredPlayerGroup: 'NotLogged'
  306.     registeredPlayerGroup: 'unLoggedinGroup'
  307.     # Similar to above, unregistered players can be set to the following
  308.     # permissions group
  309.     unregisteredPlayerGroup: ''
  310. Email:
  311.     # Email SMTP server host
  312.     mailSMTP: 'smtp.gmail.com'
  313.     # Email SMTP server port
  314.     mailPort: 465
  315.     # Only affects port 25: enable TLS/STARTTLS?
  316.     useTls: true
  317.     # Email account which sends the mails
  318.     mailAccount: ''
  319.     # Email account password
  320.     mailPassword: ''
  321.     # Email address, fill when mailAccount is not the email address of the account
  322.     mailAddress: ''
  323.     # Custom sender name, replacing the mailAccount name in the email
  324.     mailSenderName: ''
  325.     # Recovery password length
  326.     RecoveryPasswordLength: 8
  327.     # Mail Subject
  328.     mailSubject: 'Your new AuthMe password'
  329.     # Like maxRegPerIP but with email
  330.     maxRegPerEmail: 1
  331.     # Recall players to add an email?
  332.     recallPlayers: false
  333.     # Delay in minute for the recall scheduler
  334.     delayRecall: 5
  335.     # Blacklist these domains for emails
  336.     emailBlacklisted:
  337.     - '10minutemail.com'
  338.     # Whitelist ONLY these domains for emails
  339.     emailWhitelisted: []
  340.     # Send the new password drawn in an image?
  341.     generateImage: false
  342.     # The OAuth2 token
  343.     emailOauth2Token: ''
  344. Hooks:
  345.     # Do we need to hook with multiverse for spawn checking?
  346.     multiverse: true
  347.     # Do we need to hook with BungeeCord?
  348.     bungeecord: false
  349.     # Send player to this BungeeCord server after register/login
  350.     sendPlayerTo: ''
  351.     # Do we need to disable Essentials SocialSpy on join?
  352.     disableSocialSpy: false
  353.     # Do we need to force /motd Essentials command on join?
  354.     useEssentialsMotd: false
  355. Protection:
  356.     # Enable some servers protection (country based login, antibot)
  357.     enableProtection: false
  358.     # Apply the protection also to registered usernames
  359.     enableProtectionRegistered: true
  360.     # Countries allowed to join the server and register. For country codes, see
  361.     # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
  362.     # PLEASE USE QUOTES!
  363.     countries:
  364.     - 'US'
  365.     - 'GB'
  366.     # Countries not allowed to join the server and register
  367.     # PLEASE USE QUOTES!
  368.     countriesBlacklist:
  369.     - 'A1'
  370.     # Do we need to enable automatic antibot system?
  371.     enableAntiBot: true
  372.     # The interval in seconds
  373.     antiBotInterval: 5
  374.     # Max number of players allowed to login in the interval
  375.     # before the AntiBot system is enabled automatically
  376.     antiBotSensibility: 8
  377.     # Duration in minutes of the antibot automatic system
  378.     antiBotDuration: 50
  379.     # Delay in seconds before the antibot activation
  380.     antiBotDelay: 60
  381. Purge:
  382.     # If enabled, AuthMe automatically purges old, unused accounts
  383.     useAutoPurge: false
  384.     # Number of days after which an account should be purged
  385.     daysBeforeRemovePlayer: 60
  386.     # Do we need to remove the player.dat file during purge process?
  387.     removePlayerDat: false
  388.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  389.     removeEssentialsFile: false
  390.     # World in which the players.dat are stored
  391.     defaultWorld: 'world'
  392.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  393.     removeLimitedCreativesInventories: false
  394.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  395.     removeAntiXRayFile: false
  396.     # Do we need to remove permissions?
  397.     removePermissions: false
  398. Security:
  399.     SQLProblem:
  400.         # Stop the server if we can't contact the sql database
  401.         # Take care with this, if you set this to false,
  402.         # AuthMe will automatically disable and the server won't be protected!
  403.         stopServer: true
  404.     console:
  405.         # Remove passwords from console?
  406.         removePassword: true
  407.         # Copy AuthMe log output in a separate file as well?
  408.         logConsole: true
  409.     captcha:
  410.         # Enable captcha when a player uses wrong password too many times
  411.         useCaptcha: false
  412.         # Max allowed tries before a captcha is required
  413.         maxLoginTry: 5
  414.         # Captcha length
  415.         captchaLength: 5
  416.         # Minutes after which login attempts count is reset for a player
  417.         captchaCountReset: 60
  418.     tempban:
  419.         # Tempban a user's IP address if they enter the wrong password too many times
  420.         enableTempban: false
  421.         # How many times a user can attempt to login before their IP being tempbanned
  422.         maxLoginTries: 10
  423.         # The length of time a IP address will be tempbanned in minutes
  424.         # Default: 480 minutes, or 8 hours
  425.         tempbanLength: 480
  426.         # How many minutes before resetting the count for failed logins by IP and username
  427.         # Default: 480 minutes (8 hours)
  428.         minutesBeforeCounterReset: 480
  429.     recoveryCode:
  430.         # Number of characters a recovery code should have (0 to disable)
  431.         length: 8
  432.         # How many hours is a recovery code valid for?
  433.         validForHours: 4
  434.         # Max number of tries to enter recovery code
  435.         maxTries: 3
  436.         # How long a player has after password recovery to change their password
  437.         # without logging in. This is in minutes.
  438.         # Default: 2 minutes
  439.         passwordChangeTimeout: 2
  440.     emailRecovery:
  441.         # Seconds a user has to wait for before a password recovery mail may be sent again
  442.         # This prevents an attacker from abusing AuthMe's email feature.
  443.         cooldown: 60
  444. # Before a user logs in, various properties are temporarily removed from the player,
  445. # such as OP status, ability to fly, and walk/fly speed.
  446. # Once the user is logged in, we add back the properties we previously saved.
  447. # In this section, you may define how these properties should be handled.
  448. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  449. limbo:
  450.     persistence:
  451.         # Besides storing the data in memory, you can define if/how the data should be persisted
  452.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  453.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  454.         # DISABLED: no disk storage,
  455.         # INDIVIDUAL_FILES: each player data in its own file,
  456.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  457.         type: 'INDIVIDUAL_FILES'
  458.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  459.         # persistence attempts to reduce the number of files by distributing players into various
  460.         # buckets based on their UUID. This setting defines into how many files the players should
  461.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  462.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  463.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  464.         # 6.25 players per file (100 / 16).
  465.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  466.         # change this setting only on server restart, not with /authme reload.
  467.         distributionSize: 'SIXTEEN'
  468.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE.
  469.     # RESTORE sets back the old property from the player.
  470.     restoreAllowFlight: 'RESTORE'
  471.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  472.     # RESTORE: restore the speed the player had;
  473.     # DEFAULT: always set to default speed;
  474.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  475.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  476.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  477.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  478.     # See above for a description of the values.
  479.     restoreWalkSpeed: 'MAX_RESTORE'
  480. BackupSystem:
  481.     # General configuration for backups: if false, no backups are possible
  482.     ActivateBackup: false
  483.     # Create backup at every start of server
  484.     OnServerStart: false
  485.     # Create backup at every stop of server
  486.     OnServerStop: true
  487.     # Windows only: MySQL installation path
  488.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  489. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  490. Converter:
  491.     Rakamak:
  492.         # Rakamak file name
  493.         fileName: 'users.rak'
  494.         # Rakamak use IP?
  495.         useIP: false
  496.         # Rakamak IP file name
  497.         ipFileName: 'UsersIp.rak'
  498.     CrazyLogin:
  499.         # CrazyLogin database file name
  500.         fileName: 'accounts.db'
  501.     loginSecurity:
  502.         # LoginSecurity: convert from SQLite; if false we use MySQL
  503.         useSqlite: true
  504.         mySql:
  505.             # LoginSecurity MySQL: database host
  506.             host: ''
  507.             # LoginSecurity MySQL: database name
  508.             database: ''
  509.             # LoginSecurity MySQL: database user
  510.             user: ''
  511.             # LoginSecurity MySQL: password for database user
  512.             password: ''
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