Advertisement
BloodknightStudios

Untitled

Sep 2nd, 2016
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.36 KB | None | 0 0
  1. #if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
  2.       if(oldTexNumber != texIndex)
  3.       {
  4.          for(int i = oldTexNumber; i < texIndex; i++)
  5.          {
  6.             AssertFatal(passData.mSamplerNames[ oldTexNumber ].isNotEmpty(), avar( "ERROR: ShaderGen feature %s don't set used sampler name", info.feature->getName().c_str()) );
  7.          }
  8.       }
  9. #endif
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement