Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="DEMOLITION_STOMPER_CW_417779" />
- <CARDNAME text="DEMOLITION_STOMPER" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Demolition Stomper]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétineur de démolition]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Aplastador de demolición]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Abriss-Stampfer]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Demolitore Calcante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[破砕踏歩機]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[밟아부수는 전투보행자]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Разрушительный Тяжелоступ]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pisoteador de Demolição]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[毁坏跺地械]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[毀壞跺地械]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="417779" />
- <ARTID value="DEMOLITION_STOMPER" />
- <ARTIST name="James Paick" />
- <CASTING_COST cost="{6}" />
- <TYPE metaname="Artifact" />
- <SUB_TYPE metaname="Vehicle" />
- <EXPANSION value="KLD" />
- <RARITY metaname="U" />
- <POWER value="10" />
- <TOUGHNESS value="7" />
- <TRIGGERED_ABILITY replacement_effect="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Demolition Stomper can’t be blocked by creatures with power 2 or less.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Piétineur de démolition ne peut pas être bloqué par les créatures de force inférieure ou égale à 2.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Aplastador de demolición no puede ser bloqueado por criaturas con fuerza de 2 o menos.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Abriss-Stampfer kann von Kreaturen mit Stärke 2 oder weniger nicht geblockt werden.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Demolitore Calcante non può essere bloccato da creature con forza pari o inferiore a 2.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[破砕踏歩機は、パワーが2以下のクリーチャーによってはブロックされない。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[밟아부수는 전투보행자는 공격력이 2 이하인 생물에게 방어될 수 없다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Разрушительный Тяжелоступ не может быть заблокирован существами с силой 2 или меньше.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pisoteador de Demolição não pode ser bloqueado por criaturas com poder igual ou inferior a 2.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[毁坏跺地械不能被力量等于或小于2的生物阻挡。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[毀壞跺地械不能被力量等於或小於2的生物阻擋。]]></LOCALISED_TEXT>
- <TRIGGER value="EVASION_TEST" pre_trigger="1">
- return SecondaryObject():GetCurrentCharacteristics():Power_Get() <= 2
- </TRIGGER>
- </TRIGGERED_ABILITY>
- <ACTIVATED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Crew 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pilotage 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tripular 5.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bemannen 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Manovrare 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[搭乗5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[탑승 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Экипаж 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tripular 5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[搭载5]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[搭載5]]></LOCALISED_TEXT>
- <COST type="Generic">
- <PREREQUISITE>
- return CW_Abilities_CrewPreReq(1) -- Crew number
- </PREREQUISITE>
- <RESOLUTION_TIME_ACTION repeating="1">
- CW_Abilities_CrewRTA1(1) -- Crew number
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- CW_Abilities_CrewRTA2()
- </RESOLUTION_TIME_ACTION>
- </COST>
- <FILTER_CONDITION id="1">
- return CW_Abilities_CrewFilterCondition()
- </FILTER_CONDITION>
- <CONTINUOUS_ACTION layer="4">
- CW_Abilities_CrewCA4()
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- <AUTO_SKIP>
- return CW_Abilities_CrewAutoSkip()
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <HELP title="MORE_INFO_BADGE_TITLE_CREW" body="MORE_INFO_BADGE_BODY_CREW" zone="ZONE_ANY" />
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[22-09-16]]></DATE>
- </CARD_V2>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement