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UserShadow7989

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Mar 23rd, 2019
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  1. Brawler’s Flurry (Ex)
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  3. A living weapon can perform a brawler’s flurry with any energy weapons they create, monk special weapons, and weapons from the close fighter weapon group. They cannot use their unarmed strike as part of this flurry. This modifies the Brawler's Flurry ability.
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  6. Create Energy Weapons (Su)
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  8. As a swift action, a living weapon can form up to two semi-solid weapons composed of raw energy, powered and reinforced by her circuitry and nanites. These weapons can take the form of a handaxe, short sword, any simple weapon, any monk special weapon, or a weapon from the close fighter weapon group. They are automatically proficient with their energy weapons, even if it is of a form they normally aren't proficient with. If the living weapon uses these energy weapons with her brawler’s flurry or Two-Weapon Fighting, she suffers any applicable penalties as normal.
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  10. Damage done by an energy weapon uses the greater of the damage the weapon is based on and the Unarmed Strike damage of a Monk 4 levels lower (minimum 1st level).
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  12. An energy weapon lasts indefinitely but dissipates if it leaves her hand for 1 round or if she dismisses it as a free action. The living weapon’s circuitry can maintain up to two energy weapons at once; if she attempts to create more, any existing energy weapons she is wielding dissipate. She can use a swift action to change one or both of the energy weapons she has already created from one type of weapon to another (such as from a handaxe to a short sword). This replaces the Brawler's Unarmed Strike ability.
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  15. Augment Energy Weapons (Su)
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  17. At 3rd level, the living weapon's energy weapons are treated as having a +1 Enhancement Bonus. This enhancement bonus increases by 1 at 7th level, and every 4 levels thereafter.
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  19. Starting at 7th level, when the Brawler uses their Create Energy Weapons class feature, they can choose to spend one use of their Martial Flexibiliy ability to reduce their energy weapon's enhancement bonus by 1 or more, to a minimum of +1. If they do so, they can choose any combination of magic weapon special qualities whose total effective enhancement bonus does not exceed the amount they reduced their enhancement bonus by.
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  21. Once the living weapon has used this effect, all energy weapons they create with their Create Energy Weapons class feature will have the reduced enhancement bonus and special weapon qualities chosen, until they activate this effect again, or dismiss their energy weapons for 1 hour.
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  23. If the living weapon is wielding an energy weapon they created before they used this effect, it is changed to match the choices made with that use; they cannot have two energy weapons with different effects at once. If a special weapon quality cannot be applied to the current form of an energy weapon (such as the Keen quality on a weapon that deals Bludgeoning damage), that quality's effects are not applied until it is changed to a form that it can be applied to.
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  25. This replaces the Brawler's Maneuver Training ability.
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  28. Energy Weapon Training (Ex)
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  30. At 5th level, the living weapon gains the Fighter's Weapon Training ability, with the following changes: They can only select the "energy weapon" weapon group for this ability, which includes only the energy weapons they have created.
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  32. The bonus applied to their energy weapon weapon group increases by +1 at 9th, 13th, and 17th levels; they do not choose additional weapon groups or advanced weapon training options at these levels of Brawler, though they can receive either from other sources (such as levels in the Fighter class). Instead, they may choose 1 weapon at each of those levels that is not part of the close weapon group or a monk special weapon, and add it to the list of weapons their created energy weapons can take the form of.
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  34. For the purposes of prerequisites and other effects, the energy weapon group counts as the close weapon group. This replaces the Brawler's Close Weapon Mastery ability.
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  37. Flowing Shape (Su)
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  39. At 5th level, the living weapon can adjust the shape of their energy weapon with unfettered grace, its form flowing like water between strikes. Once per round, they can use their Create Energy Weapons ability as a Free Action or as an Immediate Action.
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  42. Material Mimickry (Su)
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  44. At 9th level, the living weapon can choose to treat an energy weapon they create as cold iron or silver for the purposes of bypassing damage reduction, choosing one material upon creating that energy weapon. At 12th level, they can choose to make the weapon count as one of the good, lawful, chaotic, or evil alignments for the purposes of bypassing damage reduction instead (the chosen alignment cannot oppose the living weapon's alignment, such as a good living weapon using the evil alignment). At 17th level, they can choose to make the weapon count as adamantine for the purposes of bypassing damage reduction and ignoring hardness instead. This replaces the Brawler's Strike ability.
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