soumentemoya

disarm

Aug 6th, 2019
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  1. disarm:<ind>
  2. \\icon: diamond_axe:43<ind>
  3. \\icon_disabled: diamond_hoe:43<ind>
  4. \\icon_url: http://textures.minecraft.net/texture/ff418f5c02c74f8e54645d05897b954c568f22753eea5fb559b898322aa79<ind>
  5. \\category: light<ind>
  6. \\worth: 200<ind>
  7. \\earns_sp: 7<ind>
  8. \\upgrade_required_path: student<ind>
  9. \\upgrade_required_casts: 50<ind>
  10. \\actions:<ind>
  11. \\\\cast:<ind>
  12. \\\\- class: CustomProjectile<ind>
  13. \\\\\\actions:<ind>
  14. \\\\\\- class: Disarm<ind>
  15. \\effects:<ind>
  16. \\\\cast:<ind>
  17. \\\\- class: EffectSingle<ind>
  18. \\\\\\sound: magic.crack<ind>
  19. \\\\\\sound_pitch: 0.3<ind>
  20. \\\\\\sound_volume: 0.5<ind>
  21. \\\\tick:<ind>
  22. \\\\- class: EffectSingle<ind>
  23. \\\\\\location: target<ind>
  24. \\\\\\effectlib:<ind>
  25. \\\\\\\\class: ConeEffect<ind>
  26. \\\\\\\\iterations: 10<ind>
  27. \\\\\\\\particle: redstone<ind>
  28. \\\\\\\\color: FF0000<ind>
  29. \\\\\\\\lengthGrow: 0.05<ind>
  30. \\\\hit_entity:<ind>
  31. \\\\- class: EffectSingle<ind>
  32. \\\\\\location: target<ind>
  33. \\\\\\color: DF0101<ind>
  34. \\\\\\firework: star<ind>
  35. \\\\backfire:<ind>
  36. \\\\- class: EffectSingle<ind>
  37. \\\\\\sound: entity_player_hurt<ind>
  38. \\\\- class: EffectRing<ind>
  39. \\\\\\particle: spell_mob<ind>
  40. \\\\\\color: FF0000<ind>
  41. \\\\\\location: self<ind>
  42. \\\\fizzle:<ind>
  43. \\\\- class: EffectSingle<ind>
  44. \\\\\\sound: entity_generic_explode<ind>
  45. \\\\- class: EffectRing<ind>
  46. \\\\\\particle: redstone<ind>
  47. \\\\\\color: FF0000<ind>
  48. \\\\\\location: self<ind>
  49. \\parameters:<ind>
  50. \\\\target: other<ind>
  51. \\\\velocity: 50<ind>
  52. \\\\tick_size: 2<ind>
  53. \\\\min_slot: 0<ind>
  54. \\\\max_slot: 8<ind>
  55. \\\\target_type: LivingEntity<ind>
  56. \\\\allow_max_range: false<ind>
  57. \\\\range: 30<ind>
  58. \\\\hitbox: true<ind>
  59. \\\\fizzle_chance: 0.4<ind>
  60. \\\\backfire_chance: 0.2<ind>
  61. \\\\keep_in_inventory: true<ind>
  62. \\\\target_breakables: 0<ind>
  63. \\\\cooldown: 10000<ind>
  64. \\\\undo: 5000<ind>
  65. \\costs:<ind>
  66. \\\\mana: 60<ind>
  67. disarm|2:<ind>
  68. \\upgrade_required_path: apprentice<ind>
  69. \\upgrade_required_casts: 50<ind>
  70. \\parameters:<ind>
  71. \\\\fizzle_chance: 0.3<ind>
  72. \\\\backfire_chance: 0.1<ind>
  73. \\\\cooldown: 8000<ind>
  74. \\\\target_breakables: 1<ind>
  75. disarm|3:<ind>
  76. \\upgrade_required_path: master<ind>
  77. \\upgrade_required_casts: 70<ind>
  78. \\parameters:<ind>
  79. \\\\fizzle_chance: 0<ind>
  80. \\\\backfire_chance: 0<ind>
  81. \\\\cooldown: 6000<ind>
  82. \\\\target_breakables: 2<ind>
  83. disarm|4:<ind>
  84. \\upgrade_required_path: master<ind>
  85. \\upgrade_required_casts: 150<ind>
  86. \\actions:<ind>
  87. \\\\cast:<ind>
  88. \\\\- class: CustomProjectile<ind>
  89. \\\\\\actions: <ind>
  90. \\\\\\- class: AreaOfEffect<ind>
  91. \\\\\\\\actions:<ind>
  92. \\\\\\\\- class: Disarm<ind>
  93. \\\\radius: 2<ind>
  94. \\\\fizzle_chance: 0<ind>
  95. \\\\backfire_chance: 0<ind>
  96. \\\\cooldown: 7000<ind>
  97. \\\\target_breakables: 2<ind>
  98. disarm|5:<ind>
  99. \\upgrade_required_casts: 150<ind>
  100. \\parameters:<ind>
  101. \\\\radius: 5<ind>
  102. \\\\fizzle_chance: 0<ind>
  103. \\\\backfire_chance: 0<ind>
  104. \\\\cooldown: 7000<ind>
  105. \\\\target_breakables: 2<ind>
  106. \\\\target_type: Damageable<ind>
  107. disarm|6:<ind>
  108. \\upgrade_required_casts: 150<ind>
  109. \\parameters:<ind>
  110. \\\\radius: 7<ind>
  111. disarm|7:<ind>
  112. \\upgrade_required_casts: 150<ind>
  113. \\parameters:<ind>
  114. \\\\radius: 15<ind>
  115. disarm|8:<ind>
  116. \\upgrade_required_casts: 150<ind>
  117. \\parameters:<ind>
  118. \\\\radius: 30<ind>
  119. disarm|9:<ind>
  120. \\upgrade_required_casts: 150<ind>
  121. \\parameters:<ind>
  122. \\\\radius: 40<ind>
  123. disarm|10:<ind>
  124. \\parameters:<ind>
  125. \\\\radius: 50<ind>
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