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May 19th, 2018
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  1.     glLineWidth(1.5)
  2.     glEnable(GL_LINE_SMOOTH)
  3.     glEnable(GL_POINT_SMOOTH)
  4.     glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
  5.     glEnable(GL_BLEND)
  6.     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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