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frightfulactions

zombiehunter admingun

Sep 22nd, 2016
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  1. <item id="1484" name="admingunMP5">
  2.     <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
  3.     <property name="Material" value="metal" />
  4.     <property name="RepairTools" value="repairKit" />
  5.     <property name="HoldType" value="6" />
  6.     <property name="Degradation" value="175" param1="false" />
  7.     <property name="DegradationBreaksAfter" value="false" />
  8.     <property name="SoundJammed" value="Weapons/weapon_jam" />
  9.     <property name="Attachments" value="flashlight02" />
  10.     <property name="CrosshairUpAfterShot" value="false" />
  11.     <property class="Action0"> <!-- AttackAction -->
  12.         <property name="Class" value="Ranged" />
  13.         <property name="Delay" value="0.150" />
  14.         <property name="Auto_fire" value="true" />
  15.         <property name="Crosshair_min_distance" value="5" />
  16.         <property name="Crosshair_max_distance" value="30" />
  17.         <property name="Magazine_size" value="1" />
  18.         <property name="Infinite_ammo" value="true" />
  19.         <property name="Magazine_items" value="10mmBullet" />
  20.         <property name="Magazine_item_ray_counts" value="1" />
  21.         <property name="Magazine_item_ray_spreads" value="0" />
  22.         <property name="Reload_time" value="4.1" />
  23.         <property name="Bullet_icon" value="uzi" />
  24.         <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
  25.         <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
  26.         <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
  27.         <property name="Sound_empty" value="Weapons/weapon_empty" />
  28.         <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
  29.         <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
  30.         <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
  31.         <property name="DamageBonus.head" value="4" />
  32.         <property name="DamageBonus.wood" value="5" />
  33.         <property name="DamageBonus.earth" value=".2" />
  34.         <property name="DamageBonus.glass" value="25" />
  35.     </property>
  36.         <property class="Action1"> <!-- UseAction -->
  37.         <property name="Class" value="Zoom" />
  38.         <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
  39.         <property name="Zoom_max_out" value="40" />
  40.         <property name="Zoom_max_in" value="15" />
  41.     </property>
  42.     <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
  43.     <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
  44.     <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
  45.     <property name="ActionSkillGroup" value="Rifles"/>
  46.     <property name="CraftingSkillGroup" value="Gun Smithing"/>
  47.     <property class="Attributes">
  48.         <property name="GetQualityFromWeapon" value="true" />
  49.         <property name="EntityDamage" value="3000,3000" />
  50.         <property name="DegradationRate" value="0,0" />
  51.     </property>
  52. </item>
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