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- <item id="1484" name="admingunMP5">
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
- <property name="Material" value="metal" />
- <property name="RepairTools" value="repairKit" />
- <property name="HoldType" value="6" />
- <property name="Degradation" value="175" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property name="CrosshairUpAfterShot" value="false" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.150" />
- <property name="Auto_fire" value="true" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="Magazine_size" value="1" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="10mmBullet" />
- <property name="Magazine_item_ray_counts" value="1" />
- <property name="Magazine_item_ray_spreads" value="0" />
- <property name="Reload_time" value="4.1" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
- <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
- <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value="5" />
- <property name="DamageBonus.earth" value=".2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="15" />
- </property>
- <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="Gun Smithing"/>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="3000,3000" />
- <property name="DegradationRate" value="0,0" />
- </property>
- </item>
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