Masterchoc

Untitled

May 24th, 2019
131
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  1. UStaticMesh *MeshForLoad;
  2. auto Mesh = ConstructorHelpers::FObjectFinder<UStaticMesh>( TEXT( "StaticMesh' PathToObject'"));
  3. if ( Mesh.Object )
  4.   {
  5.        MeshForLoad = Mesh.Object;
  6.   }
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