_dk

Complete hidden/public cmd and CVar dump as of 2015/05/07

_dk
May 7th, 2015
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  1. (+ pda_click)
  2.  
  3. sm_cvarlist /listed /unlisted /defaults /file
  4. --------------
  5. _autosave : cmd : : Autosave
  6. _autosavedangerous : cmd : : AutoSaveDangerous
  7. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  8. _resetgamestats : cmd : , "sv" : Erases current game stats and writes out a blank stats file
  9. _restart : cmd : : Shutdown and restart the engine.
  10. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
  11. addip : cmd : : Add an IP address to the ban list.
  12. adsp_alley_min : 122 : :
  13. adsp_courtyard_min : 126 : :
  14. adsp_debug : 0 : , "a" :
  15. adsp_door_height : 112 : :
  16. adsp_duct_min : 106 : :
  17. adsp_hall_min : 110 : :
  18. adsp_low_ceiling : 108 : :
  19. adsp_opencourtyard_min : 126 : :
  20. adsp_openspace_min : 130 : :
  21. adsp_openstreet_min : 118 : :
  22. adsp_openwall_min : 130 : :
  23. adsp_room_min : 102 : :
  24. adsp_street_min : 118 : :
  25. adsp_tunnel_min : 114 : :
  26. adsp_wall_height : 128 : :
  27. ai_auto_contact_solver : 1 : , "sv" :
  28. ai_block_damage : 0 : , "sv" :
  29. ai_debug_assault : 0 : , "sv" :
  30. ai_debug_avoidancebounds : 0 : , "sv" :
  31. ai_debug_directnavprobe : 0 : , "sv" :
  32. ai_debug_doors : 0 : , "sv" :
  33. ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
  34. ai_debug_efficiency : 0 : , "sv" :
  35. ai_debug_enemies : 0 : , "sv" :
  36. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
  37. ai_debug_follow : 0 : , "sv" :
  38. ai_debug_loners : 0 : , "sv" :
  39. ai_debug_looktargets : 0 : , "sv" :
  40. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  41. ai_debug_nav : 0 : , "sv" :
  42. ai_debug_node_connect : cmd : , "sv" : Debug the attempted connection between two nodes
  43. ai_debug_ragdoll_magnets : 0 : , "sv" :
  44. ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
  45. ai_debug_speech : 0 : , "sv" :
  46. ai_debug_squads : 0 : , "sv" :
  47. ai_debug_think_ticks : 0 : , "sv" :
  48. ai_debugscriptconditions : 0 : , "sv" :
  49. ai_default_efficient : 0 : , "sv" :
  50. ai_drawbattlelines : 0 : , "sv", "cheat" :
  51. ai_drop_hint : cmd : , "sv", "cheat" : Drop an ai_hint at the player's current eye position.
  52. ai_dump_hints : cmd : , "sv" :
  53. ai_efficiency_override : 0 : , "sv" :
  54. ai_enable_fear_behavior : 1 : , "sv" :
  55. ai_expression_frametime : 0.05 : , "sv" : Maximum frametime to still play background expressions.
  56. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
  57. ai_fear_player_dist : 720 : , "sv" :
  58. ai_find_lateral_cover : 1 : , "sv" :
  59. ai_find_lateral_los : 1 : , "sv" :
  60. ai_follow_use_points : 1 : , "sv" :
  61. ai_follow_use_points_when_moving : 1 : , "sv" :
  62. ai_force_serverside_ragdoll : 0 : , "sv" :
  63. ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
  64. ai_inhibit_spawners : 0 : , "sv", "cheat" :
  65. ai_lead_time : 0.0 : , "sv" :
  66. ai_LOS_mode : 0 : , "sv", "rep" :
  67. ai_moveprobe_debug : 0 : , "sv" :
  68. ai_moveprobe_jump_debug : 0 : , "sv" :
  69. ai_moveprobe_usetracelist : 0 : , "sv" :
  70. ai_navigator_generate_spikes : 0 : , "sv" :
  71. ai_navigator_generate_spikes_strength : 8 : , "sv" :
  72. ai_no_local_paths : 0 : , "sv" :
  73. ai_no_node_cache : 0 : , "sv" :
  74. ai_no_select_box : 0 : , "sv" :
  75. ai_no_steer : 0 : , "sv" :
  76. ai_no_talk_delay : 0 : , "sv" :
  77. ai_norebuildgraph : 0 : , "sv" :
  78. ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
  79. ai_path_insert_pause_at_est_end : 1 : , "sv" :
  80. ai_path_insert_pause_at_obstruction : 1 : , "sv" :
  81. ai_post_frame_navigation : 0 : , "sv" :
  82. ai_radial_max_link_dist : 512 : , "sv" :
  83. ai_reaction_delay_alert : 0.1 : , "sv" :
  84. ai_reaction_delay_idle : 0.3 : , "sv" :
  85. ai_rebalance_thinks : 1 : , "sv" :
  86. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  87. ai_sequence_debug : 0 : , "sv" :
  88. ai_set_move_height_epsilon : cmd : , "sv" : Set how high AI bumps up ground walkers when checking steps
  89. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
  90. ai_shot_bias : 1.0 : , "sv" :
  91. ai_shot_bias_max : 1.0 : , "sv", "rep" :
  92. ai_shot_bias_min : -1.0 : , "sv", "rep" :
  93. ai_shot_stats : 0 : , "sv" :
  94. ai_shot_stats_term : 1000 : , "sv" :
  95. ai_show_hull_attacks : 0 : , "sv" :
  96. ai_show_think_tolerance : 0 : , "sv" :
  97. ai_simulate_task_overtime : 0 : , "sv" :
  98. ai_spread_cone_focus_time : 0.6 : , "sv" :
  99. ai_spread_defocused_cone_multiplier : 3.0 : , "sv" :
  100. ai_spread_pattern_focus_time : 0.8 : , "sv" :
  101. ai_strong_optimizations : 0 : , "sv" :
  102. ai_strong_optimizations_no_checkstand : 0 : , "sv" :
  103. ai_task_pre_script : 0 : , "sv" :
  104. ai_test_moveprobe_ignoresmall : 0 : , "sv" :
  105. ai_think_limit_label : 0 : , "a", "sv" :
  106. ai_use_clipped_paths : 1 : , "sv" :
  107. ai_use_efficiency : 1 : , "sv" :
  108. ai_use_frame_think_limits : 1 : , "sv" :
  109. ai_use_think_optimizations : 1 : , "sv" :
  110. ai_use_visibility_cache : 1 : , "sv" :
  111. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  112. air_density : cmd : , "sv", "cheat" : Changes the density of air for drag computations.
  113. alias : cmd : : Alias a command.
  114. ammo_max : 5000 : , "sv", "rep" :
  115. anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
  116. askconnect_accept : cmd : , "norecord" : Accept a redirect request by the server.
  117. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  118. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  119. async_resume : cmd : :
  120. async_serialize : 0 : : Force async reads to serialize for profiling
  121. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  122. async_suspend : cmd : :
  123. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  124. autoaim_max_deflect : 0.99 : , "sv" :
  125. autoaim_max_dist : 2160 : , "sv" :
  126. autosave : cmd : : Autosave
  127. autosavedangerous : cmd : : AutoSaveDangerous
  128. autosavedangerousissafe : cmd : :
  129. banid : cmd : : Add a user ID to the ban list.
  130. banip : cmd : : Add an IP address to the ban list.
  131. bench_end : cmd : , "cheat" : Ends gathering of info.
  132. bench_start : cmd : , "cheat" : Starts gathering of info. Arguments: filename to write results into
  133. bench_upload : cmd : , "cheat" : Uploads most recent benchmark stats to the Valve servers.
  134. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  135. bind : cmd : , "norecord" : Bind a key.
  136. bind_mac : cmd : , "norecord" : Bind this key but only on Mac, not win32
  137. BindToggle : cmd : : Performs a bind <key> "increment var <cvar> 0 1 1"
  138. bloodspray : cmd : , "sv", "cheat" : blood
  139. bot : cmd : , "sv" : Add a bot.
  140. bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class.
  141. bot_changeteams : cmd : , "sv", "cheat" : Make all bots change teams
  142. bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack.
  143. bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them.
  144. bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack.
  145. bot_command : cmd : , "sv", "cheat" : <bot id> <command string...>. Sends specified command on behalf of specified bot
  146. bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch.
  147. bot_debug : 0 : , "sv", "cheat" : Bot debugging.
  148. bot_dontmove : 0 : , "sv", "cheat" :
  149. bot_drop : cmd : , "sv", "cheat" : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
  150. bot_forceattack : 0 : , "sv" : When on, all bots fire their guns.
  151. bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
  152. bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down.
  153. bot_forcefireweapon : : , "sv" : Force bots with the specified weapon to fire.
  154. bot_hurt : cmd : , "sv" : Hurt a bot by team, or all bots ("all").
  155. bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump.
  156. bot_kick : cmd : , "sv", "cheat" : Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all").
  157. bot_kill : cmd : , "sv", "cheat" : Kills a bot. Usage: bot_kill <bot name>
  158. bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
  159. bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index.
  160. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
  161. bot_mirror : cmd : , "sv", "cheat" : Forces the specified bot to be the same class, and use the same items, as you.
  162. bot_moveto : cmd : , "sv", "cheat" : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
  163. bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals.
  164. bot_nav_recomputetime : 0.5 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them.
  165. bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post.
  166. bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets.
  167. bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
  168. bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
  169. bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it.
  170. bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it.
  171. bot_randomnames : 0 : , "sv", "cheat" :
  172. bot_refill : cmd : , "sv", "cheat" : Refill all bot ammo counts
  173. bot_saveme : 0 : , "sv", "cheat" :
  174. bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to.
  175. bot_teleport : cmd : , "sv", "cheat" : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
  176. bot_whack : cmd : , "sv", "cheat" : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
  177. box : cmd : , "cheat" : Draw a debug box.
  178. breakable_disable_gib_limit : 0 : , "sv" :
  179. breakable_multiplayer : 1 : , "sv" :
  180. buddha : cmd : , "sv", "cheat" : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  181. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  182. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  183. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  184. budget_bargraph_range_ms : 16.6666666667 : , "a" : budget bargraph range in milliseconds
  185. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  186. budget_history_range_ms : 66.666666667 : , "a" : budget history range in milliseconds
  187. budget_panel_bottom_of_history_fraction : .25 : , "a" : number between 0 and 1
  188. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  189. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  190. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  191. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  192. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  193. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  194. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  195. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  196. budget_toggle_group : cmd : : Turn a budget group on/off
  197. bug : cmd : , "norecord" : Show/hide the bug reporting UI.
  198. bug_swap : cmd : , "sv", "cheat" : Automatically swaps the current weapon for the bug bait and back again.
  199. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  200. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  201. buildcubemaps : cmd : : Rebuild cubemaps.
  202. building_cubemaps : 0 : :
  203. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  204. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  205. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  206. callvote : cmd : , "sv" : Start a vote on an issue.
  207. cast_hull : cmd : , "sv", "cheat" : Tests hull collision detection
  208. cast_ray : cmd : , "sv", "cheat" : Tests collision detection
  209. cc_bot_selectweapon : cmd : , "sv", "cheat" : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
  210. cc_spawn_merasmus_at_level : cmd : , "sv", "cheat" : Force Merasmus to spawn at a specific difficulty level
  211. ch_createairboat : cmd : , "sv", "cheat" : Spawn airboat in front of the player.
  212. ch_createjeep : cmd : , "sv", "cheat" : Spawn jeep in front of the player.
  213. changelevel : cmd : , "norecord" : Change server to the specified map
  214. changelevel2 : cmd : , "norecord" : Transition to the specified map in single player
  215. changelevel_next : cmd : , "sv" : Immediately changes to the next map in the map rotation for the server.
  216. cl_allowdownload : 1 : , "a" : Client downloads customization files
  217. cl_allowupload : 1 : , "a" : Client uploads customization files
  218. cl_backspeed : 450 : , "sv", "cheat", "rep" :
  219. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  220. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  221. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  222. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  223. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  224. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  225. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  226. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  227. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
  228. cl_debug_player_perf : 0 : :
  229. cl_downloadfilter : all : , "a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  230. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  231. cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  232. cl_flag_return_height : 82 : , "sv", "cheat" :
  233. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  234. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  235. cl_forwardspeed : 450 : , "sv", "cheat", "rep" :
  236. cl_fullupdate : cmd : , "cheat" : Forces the server to send a full update packet
  237. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  238. cl_language : english : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
  239. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  240. cl_logofile : materials/decals/spraylogo.vtf : , "a" : Spraypoint logo decal.
  241. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  242. cl_precacheinfo : cmd : : Show precache info (client).
  243. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  244. cl_screenshotname : : : Custom Screenshot name
  245. cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client.
  246. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  247. cl_showents : cmd : , "cheat" : Dump entity list to console.
  248. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  249. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  250. cl_sidespeed : 450 : , "sv", "cheat", "rep" :
  251. cl_soundfile : sound/player/jingle.wav : , "a" : Jingle sound file.
  252. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  253. cl_updaterate : 20 : , "a", "user", "notconnected" : Number of packets per second of updates you are requesting from the server
  254. cl_upspeed : 320 : , "sv", "cheat", "rep" :
  255. cl_view : cmd : , "cheat" : Set the view entity index.
  256. cl_voice_filter : : : Filter voice by name substring
  257. clear : cmd : , "norecord" : Clear all console output.
  258. clear_debug_overlays : cmd : , "sv" : clears debug overlays
  259. clientport : 27005 : : Host game client port
  260. closecaption : 0 : , "a", "user" : Enable close captioning.
  261. cmd : cmd : : Forward command to server.
  262. collision_shake_amp : 0.2 : , "sv" :
  263. collision_shake_freq : 0.5 : , "sv" :
  264. collision_shake_time : 0.5 : , "sv" :
  265. collision_test : cmd : , "sv", "cheat" : Tests collision system
  266. colorcorrectionui : cmd : , "cheat" : Show/hide the color correction tools UI.
  267. commentary : 0 : , "a", "sv" : Desired commentary mode state.
  268. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  269. commentary_cvarsnotchanging : cmd : , "sv" :
  270. commentary_finishnode : cmd : , "sv" :
  271. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  272. con_enable : 0 : , "a" : Allows the console to be activated.
  273. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  274. con_filter_text : : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  275. con_filter_text_out : : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  276. con_logfile : : : Console output gets written to this file
  277. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  278. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  279. con_nprint_bgborder : 5 : : Con_NPrint border size.
  280. con_timestamp : 0 : : Prefix console.log entries with timestamps
  281. con_trace : 0 : : Print console text to low level printout.
  282. connect : cmd : , "norecord" : Connect to specified server.
  283. contimes : 8 : : Number of console lines to overlay for debugging.
  284. coop : 0 : , "nf" : Cooperative play.
  285. cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
  286. create_flashlight : cmd : , "sv", "cheat" :
  287. creditsdone : cmd : , "sv" :
  288. currency_give : cmd : , "sv", "cheat" : Have some in-game money.
  289. cvarlist : cmd : : Show the list of convars/concommands.
  290. datacachesize : 64 : : Size in MB.
  291. dbg_spew_connected_players_level : 0 : , "sv" : If enabled, server will spew connected player GC updates
  292. dbghist_addline : cmd : , "sv" : Add a line to the debug history. Format: <category id> <line>
  293. dbghist_dump : cmd : , "sv" : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
  294. deathmatch : 0 : , "nf" : Running a deathmatch server.
  295. debug_materialmodifycontrol : 0 : , "sv" :
  296. debug_physimpact : 0 : , "sv" :
  297. debug_touchlinks : 0 : , "sv" : Spew touch link activity
  298. debugsystemui : cmd : , "cheat" : Show/hide the debug system UI.
  299. decalfrequency : 10 : , "sv", "nf" :
  300. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  301. demo_debug : 0 : : Demo debug info.
  302. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  303. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  304. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  305. demo_gototick : cmd : : Skips to a tick in demo.
  306. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  307. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  308. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
  309. demo_pause : cmd : : Pauses demo playback.
  310. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  311. demo_quitafterplayback : 0 : : Quits game after demo playback.
  312. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  313. demo_resume : cmd : : Resumes demo playback.
  314. demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable.
  315. demo_timescale : cmd : : Sets demo replay speed.
  316. demo_togglepause : cmd : : Toggles demo playback.
  317. demolist : cmd : : Print demo sequence list.
  318. demos : cmd : : Demo demo file sequence.
  319. demoui : cmd : , "norecord" : Show/hide the demo player UI.
  320. demoui2 : cmd : , "norecord" : Show/hide the advanced demo player UI (demoui2).
  321. +demoui2 : cmd : , "norecord" : Bring the advanced demo player UI (demoui2) to foreground.
  322. -demoui2 : cmd : , "norecord" : Send the advanced demo player UI (demoui2) to background.
  323. developer : 0 : : Set developer message level
  324. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  325. devshots_screenshot : cmd : , "norecord" : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  326. differences : cmd : : Show all convars which are not at their default values.
  327. disconnect : cmd : : Disconnect game from server.
  328. disp_dynamic : 0 : :
  329. dispcoll_drawplane : 0 : , "sv" :
  330. displaysoundlist : 0 : , "sv" :
  331. download_debug : 0 : , "norecord" :
  332. drawcross : cmd : , "sv", "cheat" : Draws a cross at the given location Arguments: x y z
  333. drawline : cmd : , "sv", "cheat" : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  334. dropitem : cmd : , "sv" : Drop the flag.
  335. dsp_automatic : 0 : , "demo" :
  336. dsp_db_min : 80 : , "demo" :
  337. dsp_db_mixdrop : 0.5 : , "demo" :
  338. dsp_dist_max : 1440.0 : , "cheat", "demo" :
  339. dsp_dist_min : 0.0 : , "cheat", "demo" :
  340. dsp_enhance_stereo : 0 : , "a" :
  341. dsp_facingaway : 0 : , "demo" :
  342. dsp_mix_max : 0.8 : , "demo" :
  343. dsp_mix_min : 0.2 : , "demo" :
  344. dsp_off : 0 : , "cheat" :
  345. dsp_player : 0 : , "demo", "server_can_execute" :
  346. dsp_reload : cmd : :
  347. dsp_room : 0 : , "demo" :
  348. dsp_slow_cpu : 0 : , "a", "demo" :
  349. dsp_spatial : 40 : , "demo" :
  350. dsp_speaker : 50 : , "demo" :
  351. dsp_vol_2ch : 1.0 : , "demo" :
  352. dsp_vol_4ch : 0.5 : , "demo" :
  353. dsp_vol_5ch : 0.5 : , "demo" :
  354. dsp_volume : 1.0 : , "a", "demo" :
  355. dsp_water : 14 : , "demo" :
  356. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  357. dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  358. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  359. dtwarning : 0 : : Print data table warnings?
  360. dtwatchclass : : : Watch all fields encoded with this table.
  361. dtwatchent : -1 : : Watch this entities data table encoding.
  362. dtwatchvar : : : Watch the named variable.
  363. dump_entity_sizes : cmd : , "sv" : Print sizeof(entclass)
  364. dump_globals : cmd : , "sv" : Dump all global entities/states
  365. dump_panels : cmd : : Dump Panel Tree
  366. dump_x360_cfg : cmd : : Dump X360 config files to disk
  367. dump_x360_saves : cmd : : Dump X360 save games to disk
  368. dumpentityfactories : cmd : , "sv" : Lists all entity factory names.
  369. dumpeventqueue : cmd : , "sv" : Dump the contents of the Entity I/O event queue to the console.
  370. dumpgamestringtable : cmd : , "sv", "cheat" : Dump the contents of the game string table to the console.
  371. dumplongticks : cmd : : Enables generating minidumps on long ticks.
  372. dumpsavedir : cmd : : List the contents of the save directory in memory
  373. dumpstringtables : cmd : : Print string tables to console.
  374. echo : cmd : , "server_can_execute" : Echo text to console.
  375. editdemo : cmd : : Edit a recorded demo file (.dem ).
  376. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  377. endmovie : cmd : , "norecord" : Stop recording movie frames.
  378. engine_no_focus_sleep : 50 : , "a" :
  379. ent_absbox : cmd : , "sv", "cheat" : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  380. ent_attachments : cmd : , "sv", "cheat" : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  381. ent_autoaim : cmd : , "sv", "cheat" : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  382. ent_bbox : cmd : , "sv", "cheat" : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  383. ent_cancelpendingentfires : cmd : , "sv" : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  384. ent_create : cmd : , "sv", "cheat" : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  385. ent_debugkeys : : , "sv" :
  386. ent_dump : cmd : , "sv", "cheat" : Usage: ent_dump <entity name>
  387. ent_fire : cmd : , "sv", "cheat" : Usage: ent_fire <target> [action] [value] [delay]
  388. ent_info : cmd : , "sv", "cheat" : Usage: ent_info <class name>
  389. ent_keyvalue : cmd : , "sv", "cheat" : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  390. ent_messages : cmd : , "sv", "cheat" : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  391. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  392. ent_name : cmd : , "sv", "cheat" :
  393. ent_orient : cmd : , "sv", "cheat" : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
  394. ent_pause : cmd : , "sv", "cheat" : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  395. ent_pivot : cmd : , "sv", "cheat" : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  396. ent_rbox : cmd : , "sv", "cheat" : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  397. ent_remove : cmd : , "sv", "cheat" : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  398. ent_remove_all : cmd : , "sv", "cheat" : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  399. ent_rotate : cmd : , "sv", "cheat" : Rotates an entity by a specified # of degrees
  400. ent_setname : cmd : , "sv", "cheat" : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  401. ent_show_response_criteria : cmd : , "sv", "cheat" : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  402. ent_step : cmd : , "sv", "cheat" : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  403. ent_teleport : cmd : , "sv", "cheat" : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  404. ent_text : cmd : , "sv", "cheat" : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  405. ent_viewoffset : cmd : , "sv", "cheat" : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  406. envmap : cmd : :
  407. escape : cmd : , "clientcmd_can_execute" : Escape key pressed.
  408. exec : cmd : : Execute script file.
  409. exit : cmd : : Exit the engine.
  410. explode : cmd : , "sv" : Kills the player with explosive damage
  411. explodevector : cmd : , "sv", "cheat" : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  412. fadein : cmd : , "sv", "cheat" : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  413. fadeout : cmd : , "sv", "cheat" : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  414. fast_fogvolume : 0 : :
  415. ff : cmd : :
  416. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  417. filesystem_max_stdio_read : 16 : :
  418. filesystem_native : 1 : : Use native FS or STDIO
  419. filesystem_report_buffered_io : 0 : :
  420. filesystem_unbuffered_io : 1 : :
  421. filesystem_use_overlapped_io : 1 : :
  422. find : cmd : : Find concommands with the specified string in their name/help text.
  423. find_ent : cmd : , "sv", "cheat" : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  424. find_ent_index : cmd : , "sv", "cheat" : Display data for entity matching specified index. Format: find_ent_index <index>
  425. findflags : cmd : : Find concommands by flags.
  426. fire_absorbrate : 3 : , "sv" :
  427. fire_dmgbase : 1 : , "sv" :
  428. fire_dmginterval : 1.0 : , "sv" :
  429. fire_dmgscale : 0.1 : , "sv" :
  430. fire_extabsorb : 5 : , "sv" :
  431. fire_extscale : 12 : , "sv" :
  432. fire_growthrate : 1.0 : , "sv" :
  433. fire_heatscale : 1.0 : , "sv" :
  434. fire_incomingheatscale : 0.1 : , "sv" :
  435. fire_maxabsorb : 50 : , "sv" :
  436. firetarget : cmd : , "sv", "cheat" :
  437. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  438. flex_expression : - : , "sv" :
  439. flex_looktime : 5 : , "sv" :
  440. flex_maxawaytime : 1.0 : , "sv" :
  441. flex_maxplayertime : 7 : , "sv" :
  442. flex_minawaytime : 0.5 : , "sv" :
  443. flex_minplayertime : 5 : , "sv" :
  444. flex_talk : 0 : , "sv" :
  445. flush : cmd : , "cheat" : Flush unlocked cache memory.
  446. flush_locked : cmd : , "cheat" : Flush unlocked and locked cache memory.
  447. fog_enable_water_fog : 1 : , "cheat" :
  448. fogui : cmd : , "norecord" : Show/hide fog control UI.
  449. fov : cmd : , "sv" : Change players FOV
  450. fps_max : 300 : , "notconnected" : Frame rate limiter, cannot be set while connected to a server.
  451. free_pass_peek_debug : 0 : , "sv" :
  452. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  453. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  454. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
  455. fs_warning_level : cmd : : Set the filesystem warning level.
  456. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  457. func_break_max_pieces : 15 : , "a", "sv", "rep" :
  458. func_break_reduction_factor : .5 : , "sv" :
  459. func_breakdmg_bullet : 0.5 : , "sv" :
  460. func_breakdmg_club : 1.5 : , "sv" :
  461. func_breakdmg_explosive : 1.25 : , "sv" :
  462. g_debug_angularsensor : 0 : , "sv", "cheat" :
  463. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  464. g_debug_doors : 0 : , "sv" :
  465. g_debug_npc_vehicle_roles : 0 : , "sv" :
  466. g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
  467. g_debug_trackpather : 0 : , "sv", "cheat" :
  468. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  469. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  470. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  471. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  472. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  473. g_Language : 0 : , "sv", "rep" :
  474. g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
  475. g_ragdoll_maxcount : 8 : , "sv", "rep" :
  476. gameui_activate : cmd : : Shows the game UI
  477. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  478. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  479. gameui_hide : cmd : : Hides the game UI
  480. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  481. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  482. gameui_xbox : 0 : :
  483. ghost_spawn : cmd : , "sv", "cheat" : Spawns a Ghost where the player is looking.
  484. give : cmd : , "sv" : Give item to player. Arguments: <item_name>
  485. givecurrentammo : cmd : , "sv", "cheat" : Give a supply of ammo for current weapon..
  486. gl_amd_occlusion_workaround : 1 : :
  487. global_set : cmd : , "sv", "cheat" : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  488. god : cmd : , "sv", "cheat" : Toggle. Player becomes invulnerable.
  489. groundlist : cmd : , "sv" : Display ground entity list <index>
  490. hammer_update_entity : cmd : , "sv" : Updates the entity's position/angles when in edit mode
  491. hammer_update_safe_entities : cmd : , "sv" : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  492. heartbeat : cmd : : Force heartbeat of master servers
  493. help : cmd : : Find help about a convar/concommand.
  494. hide_server : 0 : , "sv" : Whether the server should be hidden from the master server
  495. hideconsole : cmd : , "norecord" : Hide the console.
  496. hl2_episodic : 0 : , "sv", "rep" :
  497. host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
  498. host_framerate : 0 : : Set to lock per-frame time elapse.
  499. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  500. host_map : : : Current map name.
  501. host_profile : 0 : :
  502. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  503. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  504. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  505. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  506. host_speeds : 0 : : Show general system running times.
  507. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  508. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  509. host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
  510. host_timescale : 1.0 : , "rep" : Prescale the clock by this amount.
  511. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  512. hostip : : : Host game server ip
  513. hostname : : : Hostname for server.
  514. hostport : 27015 : : Host game server port
  515. hurtme : cmd : , "sv", "cheat" : Hurts the player. Arguments: <health to lose>
  516. ifm_basecamera_camerastate : cmd : , "sv" : Set camera state
  517. incrementvar : cmd : , "norecord" : Increment specified convar value.
  518. ip : localhost : : Overrides IP for multihomed hosts
  519. item_show_whitelistable_definitions : cmd : , "sv", "cheat" : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  520. joy_active : -1 : : Which of the connected joysticks / gamepads to use (-1 means first found)
  521. joy_axis_deadzone : 0.2 : , "a" : Dead zone near the zero point to not report movement.
  522. joy_axisbutton_threshold : 0.3 : , "a" : Analog axis range before a button press is registered.
  523. joy_gamecontroller_config : : , "a" : Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
  524. joy_xcontroller_found : 1 : : Automatically set to 1 if an xcontroller has been detected.
  525. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  526. jpeg_quality : 90 : : jpeg screenshot quality.
  527. kdtree_test : cmd : , "sv", "cheat" : Tests spatial partition for entities queries.
  528. key_findbinding : cmd : : Find key bound to specified command string.
  529. key_listboundkeys : cmd : : List bound keys with bindings.
  530. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  531. kick : cmd : : Kick a player by name.
  532. kickall : cmd : : Kicks everybody connected with a message.
  533. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  534. kill : cmd : , "sv" : Kills the player with generic damage
  535. killserver : cmd : : Shutdown the server.
  536. killvector : cmd : , "sv", "cheat" : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  537. light_crosshair : cmd : , "cheat" : Show texture color at crosshair
  538. lightcache_maxmiss : 2 : , "cheat" :
  539. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
  540. linefile : cmd : , "cheat" : Parses map leak data from .lin file
  541. listdemo : cmd : : List demo file contents.
  542. listid : cmd : : Lists banned users.
  543. listip : cmd : : List IP addresses on the ban list.
  544. listissues : cmd : , "sv" : List all the issues that can be voted on.
  545. listmodels : cmd : : List loaded models.
  546. listRecentNPCSpeech : cmd : , "sv", "norecord" : Displays a list of the last 5 lines of speech from NPCs.
  547. load : cmd : : Load a saved game.
  548. loader_dump_table : cmd : :
  549. loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  550. loader_spew_info_ex : 0 : : (internal)
  551. log : cmd : : Enables logging to file, console, and udp < on | off >.
  552. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
  553. log_verbose_interval : 3.0 : , "sv" : Determines the interval (in seconds) for the verbose server log.
  554. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  555. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  556. logaddress_delall : cmd : : Remove all udp addresses being logged to
  557. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  558. lservercfgfile : listenserver.cfg : , "sv" :
  559. map : cmd : , "norecord" : Start playing on specified map.
  560. map_background : cmd : , "norecord" : Runs a map as the background to the main menu.
  561. map_commentary : cmd : , "norecord" : Start playing, with commentary, on a specified map.
  562. map_edit : cmd : :
  563. map_noareas : 0 : : Disable area to area connection testing.
  564. map_showspawnpoints : cmd : , "sv", "cheat" : Dev - test the spawn points, draws for 60 seconds
  565. mapcyclefile : mapcycle.txt : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
  566. maps : cmd : : Displays list of maps.
  567. mat_aaquality : 0 : :
  568. mat_accelerate_adjust_exposure_down : 3.0 : , "cheat" :
  569. mat_antialias : 0 : :
  570. mat_bufferprimitives : 1 : :
  571. mat_bumpbasis : 0 : , "cheat" :
  572. mat_bumpmap : 1 : :
  573. mat_colcorrection_disableentities : 0 : :
  574. mat_color_projection : 0 : , "a" :
  575. mat_colorcorrection : 0 : :
  576. mat_compressedtextures : 1 : :
  577. mat_configcurrent : cmd : : show the current video control panel config for the material system
  578. mat_crosshair : cmd : , "cheat" : Display the name of the material under the crosshair
  579. mat_crosshair_edit : cmd : , "cheat" : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  580. mat_crosshair_explorer : cmd : , "cheat" : open the material under the crosshair in explorer and highlight the vmt file
  581. mat_crosshair_printmaterial : cmd : , "cheat" : print the material under the crosshair
  582. mat_crosshair_reloadmaterial : cmd : , "cheat" : reload the material under the crosshair
  583. mat_debugalttab : 0 : , "cheat" :
  584. mat_debugdepth : 0 : :
  585. mat_debugdepthmode : 0 : :
  586. mat_debugdepthval : 128.0f : :
  587. mat_debugdepthvalmax : 256.0f : :
  588. mat_depthbias_decal : -262144 : , "cheat" :
  589. mat_depthbias_normal : 0.0f : , "cheat" :
  590. mat_depthbias_shadowmap : 0.0005 : , "cheat" :
  591. mat_diffuse : 1 : , "cheat" :
  592. mat_disable_fancy_blending : 0 : :
  593. mat_disable_lightwarp : 0 : :
  594. mat_drawflat : 0 : , "cheat" :
  595. mat_drawTitleSafe : 0 : : Enable title safe overlay
  596. mat_dxlevel : 0 : :
  597. mat_dynamic_tonemapping : 1 : , "cheat" :
  598. mat_edit : cmd : , "cheat" : Bring up the material under the crosshair in the editor
  599. mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart)
  600. mat_envmapsize : 128 : :
  601. mat_envmaptgasize : 32.0 : :
  602. mat_excludetextures : 0 : :
  603. mat_fastnobump : 0 : , "cheat" :
  604. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  605. mat_fillrate : 0 : , "cheat" :
  606. mat_filterlightmaps : 1 : :
  607. mat_filtertextures : 1 : :
  608. mat_force_tonemap_scale : 0.0 : , "cheat" :
  609. mat_forceaniso : 1 : :
  610. mat_forcedynamic : 0 : , "cheat" :
  611. mat_forcehardwaresync : 1 : :
  612. mat_forcemanagedtextureintohardware : 1 : :
  613. mat_fullbright : 0 : , "cheat" :
  614. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  615. mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  616. mat_hdr_manual_tonemap_rate : 1.0 : :
  617. mat_hdr_tonemapscale : 1.0 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  618. mat_info : cmd : : Shows material system info
  619. mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
  620. mat_levelflush : 1 : :
  621. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  622. mat_loadtextures : 1 : , "cheat" :
  623. mat_luxels : 0 : , "cheat" :
  624. mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  625. mat_max_worldmesh_vertices : 65536 : :
  626. mat_maxframelatency : 1 : :
  627. mat_measurefillrate : 0 : , "cheat" :
  628. mat_mipmaptextures : 1 : :
  629. mat_monitorgamma : 2.2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  630. mat_monitorgamma_tv_enabled : 0 : , "a" :
  631. mat_monitorgamma_tv_exp : 2.5 : :
  632. mat_monitorgamma_tv_range_max : 255 : :
  633. mat_monitorgamma_tv_range_min : 16 : :
  634. mat_morphstats : 0 : , "cheat" :
  635. mat_motion_blur_enabled : 1 : :
  636. mat_motion_blur_percent_of_screen_max : 4.0 : :
  637. mat_norendering : 0 : , "cheat" :
  638. mat_normalmaps : 0 : , "cheat" :
  639. mat_normals : 0 : , "cheat" :
  640. mat_parallaxmap : 1 : :
  641. mat_phong : 1 : :
  642. mat_picmip : 0 : :
  643. mat_powersavingsmode : 0 : , "a" : Power Savings Mode
  644. mat_proxy : 0 : , "cheat" :
  645. mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  646. mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  647. mat_reducefillrate : 0 : :
  648. mat_reduceparticles : 0 : :
  649. mat_reloadallmaterials : cmd : , "cheat" : Reloads all materials
  650. mat_reloadmaterial : cmd : , "cheat" : Reloads a single material
  651. mat_reloadtextures : cmd : , "cheat" : Reloads all textures
  652. mat_report_queue_status : 0 : :
  653. mat_reporthwmorphmemory : cmd : , "cheat" : Reports the amount of size in bytes taken up by hardware morph textures.
  654. mat_reset_rendertargets : cmd : : Resets all the render targets
  655. mat_reversedepth : 0 : , "cheat" :
  656. mat_savechanges : cmd : : saves current video configuration to the registry
  657. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  658. mat_shadowstate : 1 : :
  659. mat_show_ab_hdr : 0 : :
  660. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  661. mat_showenvmapmask : 0 : :
  662. mat_showlowresimage : 0 : , "cheat" :
  663. mat_showmaterials : cmd : : Show materials.
  664. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  665. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  666. mat_showtextures : cmd : : Show used textures.
  667. mat_slopescaledepthbias_decal : -0.5 : , "cheat" :
  668. mat_slopescaledepthbias_normal : 0.0f : , "cheat" :
  669. mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
  670. mat_softwarelighting : 0 : :
  671. mat_softwareskin : 0 : , "cheat" :
  672. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  673. mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size
  674. mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  675. mat_surfaceid : 0 : , "cheat" :
  676. mat_surfacemat : 0 : , "cheat" :
  677. mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
  678. +mat_texture_list : cmd : :
  679. -mat_texture_list : cmd : :
  680. mat_texture_list_all : 0 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  681. mat_texture_list_content_path : : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  682. mat_texture_list_txlod : cmd : , "norecord" : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  683. mat_texture_list_txlod_sync : cmd : , "norecord" : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  684. mat_texture_list_view : 1 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  685. mat_texture_save_fonts : cmd : : Save all font textures
  686. mat_texture_tracking : 0 : :
  687. mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
  688. mat_tonemapping_occlusion_use_stencil : 0 : :
  689. mat_trilinear : 0 : :
  690. mat_use_compressed_hdr_textures : 1 : :
  691. mat_visualize_dof : 0 : , "cheat" :
  692. mat_vrmode_adapter : -1 : :
  693. mat_vsync : 0 : : Force sync to vertical retrace
  694. mat_wireframe : 0 : , "cheat" :
  695. matchmakingport : 27025 : : Host Matchmaking port
  696. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  697. me : cmd : :
  698. mem_compact : cmd : :
  699. mem_dump : cmd : : Dump memory stats to text file.
  700. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  701. mem_eat : cmd : :
  702. mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc
  703. mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  704. mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  705. mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  706. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  707. mem_test : cmd : :
  708. mem_test_each_frame : 0 : : Run heap check at end of every frame
  709. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  710. mem_vcollide : cmd : : Dumps the memory used by vcollides
  711. memory : cmd : : Print memory stats.
  712. memory_diff : cmd : , "cheat" : show memory stats relative to snapshot
  713. memory_list : cmd : , "cheat" : dump memory list (linux only)
  714. memory_mark : cmd : , "cheat" : snapshot current allocation status
  715. memory_status : cmd : , "cheat" : show memory stats (linux only)
  716. meta : cmd : : Metamod:Source control options
  717. metamod_version : 1.10.4 : , "sp", "nf" : Metamod:Source Version
  718. minisave : cmd : , "norecord" : Saves game (for current level only!)
  719. mission_list : cmd : , "sv" : List all available tactical missions
  720. mission_show : cmd : , "sv" : Show the given mission
  721. mm_basedir : addons\metamod : , "sp" : Metamod:Source Base Folder
  722. mm_max_spectators : 4 : : Max players allowed on the spectator team
  723. mm_message : cmd : : Send a message to all remote clients
  724. mm_minplayers : 2 : : Number of players required to start an unranked game
  725. mm_pluginsfile : addons\metamod\metaplugins.ini : , "sp" : Metamod:Source Plugins File
  726. mm_select_session : cmd : : Select a session
  727. mm_session_info : cmd : : Dump session information
  728. mm_stats : cmd : :
  729. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  730. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  731. mod_load_anims_async : 0 : :
  732. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  733. mod_load_mesh_async : 0 : :
  734. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  735. mod_load_vcollide_async : 0 : :
  736. mod_lock_mdls_on_load : 0 : :
  737. mod_test_mesh_not_available : 0 : :
  738. mod_test_not_available : 0 : :
  739. mod_test_verts_not_available : 0 : :
  740. mod_touchalldata : 1 : : Touch model data during level startup
  741. mod_trace_load : 0 : :
  742. model_list : cmd : , "cheat", "norecord" : Dump model list to file
  743. motd : cmd : :
  744. motdfile : motd.txt : , "sv" : The MOTD file to load.
  745. motdfile_text : motd_text.txt : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  746. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  747. mp_allowNPCs : 1 : , "sv", "nf" :
  748. mp_allowspectators : 1.0 : , "sv", "rep" : toggles whether the server allows spectator mode or not
  749. mp_autocrosshair : 1 : , "sv", "nf" :
  750. mp_autoteambalance : 1 : , "sv", "nf" :
  751. mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
  752. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
  753. mp_clan_ready_signal : ready : , "sv" : Text that team leader from each team must speak for the match to begin
  754. mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
  755. mp_decals : 200 : , "a" :
  756. mp_defaultteam : 0 : , "sv" :
  757. mp_disable_autokick : cmd : , "sv" : Prevents a userid from being auto-kicked
  758. mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
  759. mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
  760. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
  761. mp_falldamage : 0 : , "sv", "nf" :
  762. mp_flashlight : 0 : , "sv", "nf" :
  763. mp_footsteps : 1 : , "sv", "nf" :
  764. mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
  765. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
  766. mp_forcerespawn : 1 : , "sv", "nf" :
  767. mp_forcerespawnplayers : cmd : , "sv", "cheat" : Force all players to respawn.
  768. mp_forcewin : cmd : , "sv", "cheat" : Forces team to win
  769. mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends
  770. mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
  771. mp_highlander : 0 : , "sv", "nf", "rep" : Allow only 1 of each player class type.
  772. mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed.
  773. mp_humans_must_join_team : any : , "sv", "rep" : Restricts human players to a single team {any, blue, red, spectator}
  774. mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;
  775. mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes)
  776. mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  777. mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  778. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
  779. mp_respawnwavetime : 10.0 : , "sv", "nf", "rep" : Time between respawn waves.
  780. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  781. mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately
  782. mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
  783. mp_scrambleteams : cmd : , "sv" : Scramble the teams and restart the game
  784. mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
  785. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
  786. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking.
  787. mp_showrespawntimes : cmd : , "sv" : Show the min respawn times for the teams
  788. mp_simulatemultiplecappers : 1 : , "sv", "cheat" :
  789. mp_spectators_restricted : 0 : , "sv" : Prevent players on game teams from joining team spectator if it would unbalance the teams.
  790. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
  791. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
  792. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
  793. mp_switchteams : cmd : , "sv" : Switch teams and restart the game
  794. mp_teamlist : hgrunt;scientist : , "sv", "nf" :
  795. mp_teamoverride : 1 : , "sv" :
  796. mp_teamplay : 0 : , "sv", "nf" :
  797. mp_teams_unbalance_limit : 1 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  798. mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points.
  799. mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
  800. mp_tournament : 0 : , "sv", "nf", "rep" :
  801. mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin.
  802. mp_tournament_restart : cmd : , "sv" : Restart Tournament Mode on the current level.
  803. mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" :
  804. mp_tournament_whitelist : item_whitelist.txt : , "sv" : Specifies the item whitelist file to use.
  805. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
  806. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
  807. mp_weaponstay : 0 : , "sv", "nf" :
  808. mp_windifference : 0 : , "sv", "nf", "rep" : Score difference between teams before server changes maps
  809. mp_windifference_min : 0 : , "sv", "nf", "rep" : Minimum score needed for mp_windifference to be applied
  810. mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
  811. multvar : cmd : , "norecord" : Multiply specified convar value.
  812. name : unnamed : , "a", "user", "print", "server_can_execute" : Current user name
  813. namelockid : cmd : : Prevent name changes for this userID.
  814. nav_add_to_selected_set : cmd : , "sv", "cheat" : Add current area to the selected set.
  815. nav_add_to_selected_set_by_id : cmd : , "sv", "cheat" : Add specified area id to the selected set.
  816. nav_analyze : cmd : , "sv", "cheat" : Re-analyze the current Navigation Mesh and save it to disk.
  817. nav_area_bgcolor : 0 0 0 30 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  818. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  819. nav_avoid : cmd : , "sv", "cheat" : Toggles the 'avoid this area when possible' flag used by the AI system.
  820. nav_begin_area : cmd : , "sv", "cheat" : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  821. nav_begin_deselecting : cmd : , "sv", "cheat" : Start continuously removing from the selected set.
  822. nav_begin_drag_deselecting : cmd : , "sv", "cheat" : Start dragging a selection area.
  823. nav_begin_drag_selecting : cmd : , "sv", "cheat" : Start dragging a selection area.
  824. nav_begin_selecting : cmd : , "sv", "cheat" : Start continuously adding to the selected set.
  825. nav_begin_shift_xy : cmd : , "sv", "cheat" : Begin shifting the Selected Set.
  826. nav_build_ladder : cmd : , "sv", "cheat" : Attempts to build a nav ladder on the climbable surface under the cursor.
  827. nav_check_file_consistency : cmd : , "sv", "cheat" : Scans the maps directory and reports any missing/out-of-date navigation files.
  828. nav_check_floor : cmd : , "sv" : Updates the blocked/unblocked status for every nav area.
  829. nav_check_stairs : cmd : , "sv", "cheat" : Update the nav mesh STAIRS attribute
  830. nav_chop_selected : cmd : , "sv", "cheat" : Chops all selected areas into their component 1x1 areas
  831. nav_clear_attribute : cmd : , "sv", "cheat" : Remove given nav attribute from all areas in the selected set.
  832. nav_clear_selected_set : cmd : , "sv", "cheat" : Clear the selected set.
  833. nav_clear_walkable_marks : cmd : , "sv", "cheat" : Erase any previously placed walkable positions.
  834. nav_compress_id : cmd : , "sv", "cheat" : Re-orders area and ladder ID's so they are continuous.
  835. nav_connect : cmd : , "sv", "cheat" : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  836. nav_coplanar_slope_limit : 0.99 : , "sv", "cheat" :
  837. nav_coplanar_slope_limit_displacement : 0.7 : , "sv", "cheat" :
  838. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  839. nav_corner_lower : cmd : , "sv", "cheat" : Lower the selected corner of the currently marked Area.
  840. nav_corner_place_on_ground : cmd : , "sv", "cheat" : Places the selected corner of the currently marked Area on the ground.
  841. nav_corner_raise : cmd : , "sv", "cheat" : Raise the selected corner of the currently marked Area.
  842. nav_corner_select : cmd : , "sv", "cheat" : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  843. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  844. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  845. nav_crouch : cmd : , "sv", "cheat" : Toggles the 'must crouch in this area' flag used by the AI system.
  846. nav_debug_blocked : 0 : , "sv", "cheat" :
  847. nav_delete : cmd : , "sv", "cheat" : Deletes the currently highlighted Area.
  848. nav_delete_marked : cmd : , "sv", "cheat" : Deletes the currently marked Area (if any).
  849. nav_disconnect : cmd : , "sv", "cheat" : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  850. nav_disconnect_outgoing_oneways : cmd : , "sv", "cheat" : For each area in the selected set, disconnect all outgoing one-way connections.
  851. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  852. nav_dont_hide : cmd : , "sv", "cheat" : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  853. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
  854. nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
  855. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  856. nav_dump_selected_set_positions : cmd : , "sv", "cheat" : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  857. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  858. nav_end_area : cmd : , "sv", "cheat" : Defines the second corner of a new Area or Ladder and creates it.
  859. nav_end_deselecting : cmd : , "sv", "cheat" : Stop continuously removing from the selected set.
  860. nav_end_drag_deselecting : cmd : , "sv", "cheat" : Stop dragging a selection area.
  861. nav_end_drag_selecting : cmd : , "sv", "cheat" : Stop dragging a selection area.
  862. nav_end_selecting : cmd : , "sv", "cheat" : Stop continuously adding to the selected set.
  863. nav_end_shift_xy : cmd : , "sv", "cheat" : Finish shifting the Selected Set.
  864. nav_flood_select : cmd : , "sv", "cheat" : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  865. nav_gen_cliffs_approx : cmd : , "sv", "cheat" : Mark cliff areas, post-processing approximation
  866. nav_generate : cmd : , "sv", "cheat" : Generate a Navigation Mesh for the current map and save it to disk.
  867. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  868. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  869. nav_generate_incremental : cmd : , "sv", "cheat" : Generate a Navigation Mesh for the current map and save it to disk.
  870. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  871. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  872. nav_jump : cmd : , "sv", "cheat" : Toggles the 'traverse this area by jumping' flag used by the AI system.
  873. nav_ladder_flip : cmd : , "sv", "cheat" : Flips the selected ladder's direction.
  874. nav_load : cmd : , "sv", "cheat" : Loads the Navigation Mesh for the current map.
  875. nav_lower_drag_volume_max : cmd : , "sv", "cheat" : Lower the top of the drag select volume.
  876. nav_lower_drag_volume_min : cmd : , "sv", "cheat" : Lower the bottom of the drag select volume.
  877. nav_make_sniper_spots : cmd : , "sv", "cheat" : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  878. nav_mark : cmd : , "sv", "cheat" : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  879. nav_mark_attribute : cmd : , "sv", "cheat" : Set nav attribute for all areas in the selected set.
  880. nav_mark_unnamed : cmd : , "sv", "cheat" : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  881. nav_mark_walkable : cmd : , "sv", "cheat" : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  882. nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  883. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  884. nav_merge : cmd : , "sv", "cheat" : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  885. nav_merge_mesh : cmd : , "sv", "cheat" : Merges a saved selected set into the current mesh.
  886. nav_no_hostages : cmd : , "sv", "cheat" : Toggles the 'hostages cannot use this area' flag used by the AI system.
  887. nav_no_jump : cmd : , "sv", "cheat" : Toggles the 'dont jump in this area' flag used by the AI system.
  888. nav_place_floodfill : cmd : , "sv", "cheat" : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  889. nav_place_list : cmd : , "sv", "cheat" : Lists all place names used in the map.
  890. nav_place_pick : cmd : , "sv", "cheat" : Sets the current Place to the Place of the Area under the cursor.
  891. nav_place_replace : cmd : , "sv", "cheat" : Replaces all instances of the first place with the second place.
  892. nav_place_set : cmd : , "sv", "cheat" : Sets the Place of all selected areas to the current Place.
  893. nav_potentially_visible_dot_tolerance : 0.98 : , "sv", "cheat" :
  894. nav_precise : cmd : , "sv", "cheat" : Toggles the 'dont avoid obstacles' flag used by the AI system.
  895. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  896. nav_raise_drag_volume_max : cmd : , "sv", "cheat" : Raise the top of the drag select volume.
  897. nav_raise_drag_volume_min : cmd : , "sv", "cheat" : Raise the bottom of the drag select volume.
  898. nav_recall_selected_set : cmd : , "sv", "cheat" : Re-selects the stored selected set.
  899. nav_remove_from_selected_set : cmd : , "sv", "cheat" : Remove current area from the selected set.
  900. nav_remove_jump_areas : cmd : , "sv", "cheat" : Removes legacy jump areas, replacing them with connections.
  901. nav_run : cmd : , "sv", "cheat" : Toggles the 'traverse this area by running' flag used by the AI system.
  902. nav_save : cmd : , "sv", "cheat" : Saves the current Navigation Mesh to disk.
  903. nav_save_selected : cmd : , "sv", "cheat" : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  904. nav_select_blocked_areas : cmd : , "sv", "cheat" : Adds all blocked areas to the selected set
  905. nav_select_damaging_areas : cmd : , "sv", "cheat" : Adds all damaging areas to the selected set
  906. nav_select_half_space : cmd : , "sv", "cheat" : Selects any areas that intersect the given half-space.
  907. nav_select_invalid_areas : cmd : , "sv", "cheat" : Adds all invalid areas to the Selected Set.
  908. nav_select_larger_than : cmd : , "sv", "cheat" : Select nav areas where both dimensions are larger than the given size.
  909. nav_select_obstructed_areas : cmd : , "sv", "cheat" : Adds all obstructed areas to the selected set
  910. nav_select_orphans : cmd : , "sv", "cheat" : Adds all orphan areas to the selected set (highlight a valid area first).
  911. nav_select_overlapping : cmd : , "sv" : Selects nav areas that are overlapping others.
  912. nav_select_radius : cmd : , "sv", "cheat" : Adds all areas in a radius to the selection set
  913. nav_select_stairs : cmd : , "sv", "cheat" : Adds all stairway areas to the selected set
  914. nav_selected_set_border_color : 100 100 0 255 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  915. nav_selected_set_color : 255 255 200 96 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  916. nav_set_place_mode : cmd : , "sv", "cheat" : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  917. nav_shift : cmd : , "sv", "cheat" : Shifts the selected areas by the specified amount
  918. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  919. nav_show_area_info : 0.5 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  920. nav_show_compass : 0 : , "sv", "cheat" :
  921. nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
  922. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  923. nav_show_dumped_positions : cmd : , "sv", "cheat" : Show the (x,y,z) coordinate positions of the given dump file.
  924. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  925. nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities
  926. nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
  927. nav_show_light_intensity : 0 : , "sv", "cheat" :
  928. nav_show_node_grid : 0 : , "sv", "cheat" :
  929. nav_show_node_id : 0 : , "sv", "cheat" :
  930. nav_show_nodes : 0 : , "sv", "cheat" :
  931. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  932. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
  933. nav_simplify_selected : cmd : , "sv", "cheat" : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  934. nav_slope_limit : 0.7 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  935. nav_slope_tolerance : 0.1 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  936. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  937. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  938. nav_splice : cmd : , "sv", "cheat" : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  939. nav_split : cmd : , "sv", "cheat" : To split an Area into two, align the split line using your cursor and invoke the split command.
  940. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  941. nav_stand : cmd : , "sv", "cheat" : Toggles the 'stand while hiding' flag used by the AI system.
  942. nav_stop : cmd : , "sv", "cheat" : Toggles the 'must stop when entering this area' flag used by the AI system.
  943. nav_store_selected_set : cmd : , "sv", "cheat" : Stores the current selected set for later retrieval.
  944. nav_strip : cmd : , "sv", "cheat" : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  945. nav_subdivide : cmd : , "sv", "cheat" : Subdivides all selected areas.
  946. nav_test_node : 0 : , "sv", "cheat" :
  947. nav_test_node_crouch : 0 : , "sv", "cheat" :
  948. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  949. nav_test_stairs : cmd : , "sv", "cheat" : Test the selected set for being on stairs
  950. nav_toggle_deselecting : cmd : , "sv", "cheat" : Start or stop continuously removing from the selected set.
  951. nav_toggle_in_selected_set : cmd : , "sv", "cheat" : Remove current area from the selected set.
  952. nav_toggle_place_mode : cmd : , "sv", "cheat" : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  953. nav_toggle_place_painting : cmd : , "sv", "cheat" : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  954. nav_toggle_selected_set : cmd : , "sv", "cheat" : Toggles all areas into/out of the selected set.
  955. nav_toggle_selecting : cmd : , "sv", "cheat" : Start or stop continuously adding to the selected set.
  956. nav_transient : cmd : , "sv", "cheat" : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  957. nav_unmark : cmd : , "sv", "cheat" : Clears the marked Area or Ladder.
  958. nav_update_blocked : cmd : , "sv" : Updates the blocked/unblocked status for every nav area.
  959. nav_update_lighting : cmd : , "sv", "cheat" : Recomputes lighting values
  960. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  961. nav_use_place : cmd : , "sv", "cheat" : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  962. nav_walk : cmd : , "sv", "cheat" : Toggles the 'traverse this area by walking' flag used by the AI system.
  963. nav_warp_to_mark : cmd : , "sv", "cheat" : Warps the player to the marked area.
  964. nav_world_center : cmd : , "sv", "cheat" : Centers the nav mesh in the world
  965. nb_allow_avoiding : 1 : , "sv", "cheat" :
  966. nb_allow_climbing : 1 : , "sv", "cheat" :
  967. nb_allow_gap_jumping : 1 : , "sv", "cheat" :
  968. nb_blind : 0 : , "sv", "cheat" : Disable vision
  969. nb_command : cmd : , "sv", "cheat" : Sends a command string to all bots
  970. nb_debug : cmd : , "sv", "cheat" : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  971. nb_debug_climbing : 0 : , "sv", "cheat" :
  972. nb_debug_filter : cmd : , "sv", "cheat" : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  973. nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
  974. nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
  975. nb_delete_all : cmd : , "sv", "cheat" : Delete all non-player NextBot entities.
  976. nb_force_look_at : cmd : , "sv", "cheat" : Force selected bot to look at the local player's position
  977. nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
  978. nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  979. nb_head_aim_resettle_time : 0.3 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  980. nb_head_aim_settle_duration : 0.3 : , "sv", "cheat" :
  981. nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
  982. nb_ladder_align_range : 50 : , "sv", "cheat" :
  983. nb_last_area_update_tolerance : 4.0 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
  984. nb_move_to_cursor : cmd : , "sv", "cheat" : Tell all NextBots to move to the cursor position
  985. nb_path_draw_inc : 100 : , "sv", "cheat" :
  986. nb_path_draw_segment_count : 100 : , "sv", "cheat" :
  987. nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
  988. nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
  989. nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
  990. nb_player_move_direct : 0 : , "sv" :
  991. nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
  992. nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
  993. nb_saccade_speed : 1000 : , "sv", "cheat" :
  994. nb_saccade_time : 0.1 : , "sv", "cheat" :
  995. nb_select : cmd : , "sv", "cheat" : Select the bot you are aiming at for further debug operations.
  996. nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
  997. nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
  998. nb_update_debug : 0 : , "sv", "cheat" :
  999. nb_update_framelimit : 15 : , "sv", "cheat" :
  1000. nb_update_frequency : .1 : , "sv", "cheat" :
  1001. nb_update_maxslide : 2 : , "sv", "cheat" :
  1002. nb_warp_selected_here : cmd : , "sv", "cheat" : Teleport the selected bot to your cursor position
  1003. net_blockmsg : none : , "cheat" : Discards incoming message: <0|1|name>
  1004. net_channels : cmd : : Shows net channel info
  1005. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  1006. net_compresspackets : 1 : : Use compression on game packets.
  1007. net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size.
  1008. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  1009. net_drawslider : 0 : : Draw completion slider during signon
  1010. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1011. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  1012. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  1013. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1014. net_maxcleartime : 4.0 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1015. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  1016. net_maxfragments : 1260 : : Max fragment bytes per packet
  1017. net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit)
  1018. net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
  1019. net_queue_trace : 0 : :
  1020. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  1021. net_showdrop : 0 : : Show dropped packets in console
  1022. net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
  1023. net_showfragments : 0 : : Show netchannel fragments
  1024. net_showmsg : 0 : : Show incoming message: <0|1|name>
  1025. net_showpeaks : 0 : : Show messages for large packets only: <size>
  1026. net_showsplits : 0 : : Show info about packet splits
  1027. net_showtcp : 0 : : Dump TCP stream summary to console
  1028. net_showudp : 0 : : Dump UDP packets summary to console
  1029. net_showudp_wire : 0 : : Show incoming packet information
  1030. net_splitpacket_maxrate : 80000 : : Max bytes per second when queueing splitpacket chunks
  1031. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  1032. net_start : cmd : : Inits multiplayer network sockets
  1033. net_status : cmd : : Shows current network status
  1034. net_udp_rcvbuf : 131072 : : Default UDP receive buffer size
  1035. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  1036. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1037. nextdemo : cmd : : Play next demo in sequence.
  1038. nextlevel : : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  1039. nextmap : cmd : :
  1040. noclip : cmd : , "sv", "cheat" : Toggle. Player becomes non-solid and flies.
  1041. notarget : cmd : , "sv", "cheat" : Toggle. Player becomes hidden to NPCs.
  1042. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  1043. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  1044. npc_sentences : 0 : , "sv" :
  1045. npc_speakall : cmd : , "sv" : Force the npc to try and speak all their responses
  1046. npc_vphysics : 0 : , "sv" :
  1047. obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later.
  1048. obj_dump_damage : cmd : , "sv" :
  1049. obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second
  1050. obj_show_damage : 0 : , "sv" : Show all damage taken by objects.
  1051. object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate.
  1052. old_radiusdamage : 0.0 : , "sv", "rep" :
  1053. opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  1054. option_duck_method : 1 : , "a", "sv", "rep" :
  1055. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
  1056. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  1057. particle_test_attach_mode : follow_attachment : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1058. particle_test_file : : , "sv", "cheat" : Name of the particle system to dynamically spawn
  1059. particle_test_start : cmd : , "sv", "cheat" : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1060. particle_test_stop : cmd : , "sv", "cheat" : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1061. password : : , "a", "norecord" : Current server access password
  1062. path : cmd : : Show the engine filesystem path.
  1063. pause : cmd : : Toggle the server pause state.
  1064. PerfMark : cmd : : inserts a telemetry marker into the stream. If args are provided, they will be included.
  1065. perfui : cmd : , "cheat" : Show/hide the level performance tools UI.
  1066. phys_impactforcescale : 1.0 : , "sv" :
  1067. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  1068. phys_pushscale : 1 : , "sv", "rep" :
  1069. phys_speeds : 0 : , "sv" :
  1070. phys_stressbodyweights : 5.0 : , "sv" :
  1071. phys_timescale : 1 : , "sv" : Scale time for physics
  1072. phys_upimpactforcescale : 0.375 : , "sv" :
  1073. physics_budget : cmd : , "sv" : Times the cost of each active object
  1074. physics_constraints : cmd : , "sv" : Highlights constraint system graph for an entity
  1075. physics_debug_entity : cmd : , "sv" : Dumps debug info for an entity
  1076. physics_highlight_active : cmd : , "sv" : Turns on the absbox for all active physics objects
  1077. physics_report_active : cmd : , "sv" : Lists all active physics objects
  1078. physics_select : cmd : , "sv" : Dumps debug info for an entity
  1079. physicsshadowupdate_render : 0 : , "sv" :
  1080. picker : cmd : , "sv", "cheat" : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
  1081. ping : cmd : : Display ping to server.
  1082. pipeline_static_props : 1 : :
  1083. play : cmd : , "server_can_execute" : Play a sound.
  1084. playdemo : cmd : : Play a recorded demo file (.dem ).
  1085. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  1086. player_old_armor : 0 : , "sv" :
  1087. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1088. playvol : cmd : : Play a sound at a specified volume.
  1089. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1090. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1091. plugin_pause_all : cmd : : pauses all loaded plugins
  1092. plugin_print : cmd : : Prints details about loaded plugins
  1093. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1094. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1095. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1096. print_colorcorrection : cmd : , "cheat" : Display the color correction layer information.
  1097. progress_enable : cmd : :
  1098. prop_active_gib_limit : 999999 : , "sv" :
  1099. prop_active_gib_max_fade_time : 999999 : , "sv" :
  1100. prop_crosshair : cmd : , "cheat" : Shows name for prop looking at
  1101. prop_debug : cmd : , "sv", "cheat" : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  1102. prop_dynamic_create : cmd : , "sv", "cheat" : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1103. prop_physics_create : cmd : , "sv", "cheat" : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1104. props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default)
  1105. props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
  1106. quit : cmd : : Exit the engine.
  1107. r_3dnow : cmd : : Enable/disable 3DNow code
  1108. r_AirboatViewDampenDamp : 1.0 : , "sv", "cheat", "nf", "rep" :
  1109. r_AirboatViewDampenFreq : 7.0 : , "sv", "cheat", "nf", "rep" :
  1110. r_AirboatViewZHeight : 0.0 : , "sv", "cheat", "nf", "rep" :
  1111. r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
  1112. r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
  1113. r_ambientfraction : 0.1 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
  1114. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1115. r_ambientmin : 0.3 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  1116. r_aspectratio : 0 : , "cheat" :
  1117. r_avglight : 1 : , "cheat" :
  1118. r_avglightmap : 0 : , "cheat" :
  1119. r_bloomtintb : 0.11 : :
  1120. r_bloomtintexponent : 2.2 : :
  1121. r_bloomtintg : 0.59 : :
  1122. r_bloomtintr : 0.3 : :
  1123. r_cleardecals : cmd : , "server_can_execute", "clientcmd_can_execute" : Usage r_cleardecals <permanent>.
  1124. r_ClipAreaPortals : 1 : , "cheat" :
  1125. r_colorstaticprops : 0 : , "cheat" :
  1126. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1127. r_decal_cover_count : 4 : :
  1128. r_decal_overlap_area : 0.4 : :
  1129. r_decal_overlap_count : 3 : :
  1130. r_decals : 2048 : :
  1131. r_decalstaticprops : 1 : : Decal static props test
  1132. r_DispBuildable : 0 : , "cheat" :
  1133. r_DispDrawAxes : 0 : :
  1134. r_DispWalkable : 0 : , "cheat" :
  1135. r_drawbatchdecals : 1 : : Render decals batched.
  1136. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1137. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1138. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1139. r_drawdecals : 1 : , "cheat" : Render decals.
  1140. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1141. r_drawentities : 1 : , "cheat" :
  1142. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1143. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1144. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1145. r_drawlightinfo : 0 : , "cheat" :
  1146. r_drawlights : 0 : , "cheat" :
  1147. r_drawmodeldecals : 1 : :
  1148. r_DrawModelLightOrigin : 0 : , "cheat" :
  1149. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1150. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1151. r_drawmodelstatsoverlaymax : 1.5 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1152. r_drawmodelstatsoverlaymin : 0.1 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1153. r_DrawPortals : 0 : , "cheat" :
  1154. r_drawskybox : 1 : , "cheat" :
  1155. r_DrawSpecificStaticProp : -1 : :
  1156. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1157. r_drawtranslucentworld : 1 : , "cheat" :
  1158. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1159. r_drawworld : 1 : , "cheat" : Render the world.
  1160. r_dscale_basefov : 90 : , "cheat" :
  1161. r_dscale_fardist : 2000 : , "cheat" :
  1162. r_dscale_farscale : 4 : , "cheat" :
  1163. r_dscale_neardist : 100 : , "cheat" :
  1164. r_dscale_nearscale : 1 : , "cheat" :
  1165. r_dynamic : 1 : :
  1166. r_dynamiclighting : 1 : , "cheat" :
  1167. r_eyeglintlodpixels : 20.0 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1168. r_eyemove : 1 : , "a" :
  1169. r_eyes : 1 : :
  1170. r_eyeshift_x : 0 : , "a" :
  1171. r_eyeshift_y : 0 : , "a" :
  1172. r_eyeshift_z : 0 : , "a" :
  1173. r_eyesize : 0 : , "a" :
  1174. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  1175. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1176. r_flashlightclip : 0 : , "cheat" :
  1177. r_flashlightculldepth : 1 : :
  1178. r_flashlightdepthtexture : 1 : :
  1179. r_flashlightdrawclip : 0 : , "cheat" :
  1180. r_flashlightdrawdepth : 0 : :
  1181. r_flashlightdrawfrustumbbox : 0 : :
  1182. r_flashlightdrawsweptbbox : 0 : :
  1183. r_flashlightnodraw : 0 : :
  1184. r_flashlightrender : 1 : :
  1185. r_flashlightrendermodels : 1 : :
  1186. r_flashlightrenderworld : 1 : :
  1187. r_flashlightscissor : 1 : :
  1188. r_flashlightupdatedepth : 1 : :
  1189. r_flex : 1 : :
  1190. r_flushlod : cmd : : Flush and reload LODs.
  1191. r_frustumcullworld : 1 : :
  1192. r_glint_alwaysdraw : 0 : :
  1193. r_glint_procedural : 0 : :
  1194. r_hunkalloclightmaps : 1 : :
  1195. r_hwmorph : 1 : , "cheat" :
  1196. r_itemblinkmax : .3 : , "cheat" :
  1197. r_itemblinkrate : 4.5 : , "cheat" :
  1198. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1199. r_JeepViewDampenDamp : 1.0 : , "sv", "cheat", "nf", "rep" :
  1200. r_JeepViewDampenFreq : 7.0 : , "sv", "cheat", "nf", "rep" :
  1201. r_JeepViewZHeight : 10.0 : , "sv", "cheat", "nf", "rep" :
  1202. r_lightaverage : 1 : : Activates/deactivate light averaging
  1203. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1204. r_lightcache_zbuffercache : 0 : :
  1205. r_lightcachecenter : 1 : , "cheat" :
  1206. r_lightcachemodel : -1 : , "cheat" :
  1207. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1208. r_lightmap : -1 : , "cheat" :
  1209. r_lightstyle : -1 : , "cheat" :
  1210. r_lightwarpidentity : 0 : , "cheat" :
  1211. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1212. r_lod : -1 : :
  1213. r_maxdlights : 32 : :
  1214. r_maxmodeldecal : 50 : :
  1215. r_maxnewsamples : 6 : :
  1216. r_maxsampledist : 128 : :
  1217. r_minnewsamples : 3 : :
  1218. r_modelwireframedecal : 0 : , "cheat" :
  1219. r_nohw : 0 : , "cheat" :
  1220. r_norefresh : 0 : :
  1221. r_nosw : 0 : , "cheat" :
  1222. r_novis : 0 : , "cheat" : Turn off the PVS.
  1223. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1224. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1225. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  1226. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  1227. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1228. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1229. r_overlayfadeenable : 0 : :
  1230. r_overlayfademax : 2000.0f : :
  1231. r_overlayfademin : 1750.0f : :
  1232. r_overlaywireframe : 0 : :
  1233. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1234. r_portalsopenall : 0 : , "cheat" : Open all portals
  1235. r_printdecalinfo : cmd : :
  1236. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  1237. r_proplightingpooling : -1.0 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  1238. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  1239. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
  1240. r_randomflex : 0 : , "cheat" :
  1241. r_renderoverlayfragment : 1 : :
  1242. r_rimlight : 1 : , "cheat" :
  1243. r_rootlod : 0 : , "a" : Root LOD
  1244. r_shadowids : 0 : , "cheat" :
  1245. r_shadowrendertotexture : 0 : :
  1246. r_shadows : 1 : :
  1247. r_shadows_gamecontrol : -1 : , "cheat" :
  1248. r_shadowwireframe : 0 : , "cheat" :
  1249. r_showenvcubemap : 0 : , "cheat" :
  1250. r_ShowViewerArea : 0 : :
  1251. r_showz_power : 1.0f : , "cheat" :
  1252. r_skin : 0 : , "cheat" :
  1253. r_snapportal : -1 : :
  1254. r_spray_lifetime : 2 : : Number of rounds player sprays are visible
  1255. r_sse2 : cmd : : Enable/disable SSE2 code
  1256. r_staticprop_lod : -1 : :
  1257. r_staticpropinfo : 0 : :
  1258. r_studio_stats : 0 : , "cheat" :
  1259. r_teeth : 1 : :
  1260. r_unloadlightmaps : 0 : , "cheat" :
  1261. r_vehicleBrakeRate : 1.5 : , "sv", "cheat" :
  1262. r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
  1263. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  1264. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1265. r_visualizelighttraces : 0 : , "cheat" :
  1266. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1267. r_visualizetraces : 0 : , "cheat" :
  1268. r_waterforceexpensive : 0 : , "a" :
  1269. r_waterforcereflectentities : 0 : :
  1270. r_worldlightmin : 0.0002 : :
  1271. r_worldlights : 4 : : number of world lights to use per vertex
  1272. randommap : cmd : , "sv" : Changelevel to a random map in the mapcycle file
  1273. rate : 80000 : , "a", "user" : Max bytes/sec the host can receive data
  1274. rcon : cmd : , "norecord" : Issue an rcon command.
  1275. rcon_address : : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1276. rcon_password : : , "norecord" : remote console password.
  1277. recompute_speed : cmd : , "cheat" : Recomputes clock speed (for debugging purposes).
  1278. record : cmd : , "norecord" : Record a demo.
  1279. redirect : cmd : , "norecord", "server_can_execute" : Redirect client to specified server.
  1280. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1281. reload_materials : 0 : :
  1282. removeid : cmd : : Remove a user ID from the ban list.
  1283. removeip : cmd : : Remove an IP address from the ban list.
  1284. replay_add_fake_replays : cmd : , "cl" : Adds a set of fake replays
  1285. replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording.
  1286. replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer.
  1287. replay_clearqueuedtakes : cmd : , "norecord", "cl" : Clear takes from render queue.
  1288. replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
  1289. replay_deathcammaxverticaloffset : 150 : , "norecord", "cl" : Vertical offset for player death camera
  1290. replay_debug : 0 : , "norecord" : Show Replay debug info.
  1291. replay_deleteclientreplays : cmd : , "norecord", "cl" : Deletes all replays from client replay history, as well as all files associated with each replay.
  1292. replay_docleanup : cmd : , "cl" : Deletes stale session data from the fileserver. "replay_docleanup force" will remove all replay session data.
  1293. replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup.
  1294. replay_dopublishtest : cmd : , "norecord", "cl" : Do a replay publish test using the current setup.
  1295. replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server
  1296. replay_enableeventbasedscreenshots : 0 : , "a", "norecord", "cl" : If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, with a minimum of replay_mintimebetweenscreenshots seconds in between, at key events. Events include kills, ubers (if you are a medic), sentry kills (if you are an engineer), etc. NOTE: Turning this on may affect performance!
  1297. replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
  1298. replay_fileserver_host : : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com"
  1299. replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file.
  1300. replay_fileserver_offload_enable : 0 : , "sv", "cl" : If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
  1301. replay_fileserver_offload_hostname : : , "sv", "cl" : Hostname for FTP server where session blocks will be offloaded.
  1302. replay_fileserver_offload_login : : , "sv", "cl" : Login for session block offloading.
  1303. replay_fileserver_offload_maxuploads : 1 : , "sv", "cl" : The maximum number of concurrent uploads allowed.
  1304. replay_fileserver_offload_password : : , "sv", "prot", "cl" : Login for session block offloading.
  1305. replay_fileserver_offload_port : 21 : , "sv", "cl" : Port number for FTP server where session blocks will be offloaded.
  1306. replay_fileserver_offload_protocol : ftp : , "sv", "cl" : Must be "ftp"
  1307. replay_fileserver_offload_proxy_host : : , "sv", "cl" : The hostname of the proxy server.
  1308. replay_fileserver_offload_proxy_port : 8080 : , "sv", "cl" : The port of the proxy server.
  1309. replay_fileserver_offload_remotepath : / : , "sv", "cl" : Remote path where blocks will be stored on the FTP server for session block offloading.
  1310. replay_fileserver_offload_useproxy : 0 : , "sv", "cl" : If enabled, a proxy will be used for FTP connections.
  1311. replay_fileserver_path : : , "rep", "norecord", "cl" : If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays"
  1312. replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567.
  1313. replay_fileserver_protocol : http : , "rep", "norecord", "cl" : Can be "http" or "https"
  1314. replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds.
  1315. replay_forcereconstruct : 0 : , "norecord", "cl" : Force the reconstruction of replays each time.
  1316. replay_ignorereplayticks : 0 : :
  1317. replay_local_fileserver_path : : , "norecord", "cl" : The file server local path. For example, "c:\MyWebServer\htdocs\replays" or "/MyWebServer/htdocs/replays".
  1318. replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads.
  1319. replay_maxconcurrentdownloads : 3 : , "norecord", "cl" : The maximum number of concurrent downloads allowed.
  1320. replay_maxscreenshotsperreplay : 8 : , "norecord", "cl" : The maximum number of screenshots that can be taken for any given replay.
  1321. replay_mintimebetweenscreenshots : 5 : , "norecord", "cl" : The minimum time (in seconds) that must pass between screenshots being taken.
  1322. replay_name : Replay : , "sv", "cl" : Replay bot name
  1323. replay_playerdeathscreenshotdelay : 2 : , "norecord", "cl" : Amount of time to wait after player is killed before taking a screenshot
  1324. replay_postdeathrecordtime : 5 : , "norecord", "cl" : The amount of time (seconds) to be recorded after you die for a given replay.
  1325. replay_postwinreminderduration : 5 : , "norecord", "cl" : The number of seconds to show a Replay reminder, post-win/lose.
  1326. replay_printclientreplays : cmd : , "norecord", "cl" : Prints out all client replay info
  1327. replay_printqueuedtakes : cmd : , "norecord", "cl" : Print a list of takes queued for rendering.
  1328. replay_printsessioninfo : cmd : , "norecord", "cl" : Print session info
  1329. replay_publish_simulate_delay_ftp : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via FTP.
  1330. replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP.
  1331. replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
  1332. replay_record : cmd : , "cl" : Starts Replay demo recording.
  1333. replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files.
  1334. replay_removeclientreplay : cmd : , "norecord", "cl" : Remove the replay at the given index.
  1335. replay_renderpause : cmd : , "norecord", "cl" : Pause Replay rendering.
  1336. replay_renderunpause : cmd : , "norecord", "cl" : Unpause Replay rendering.
  1337. replay_screenshotkilldelay : .4 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds.
  1338. replay_screenshotresolution : 0 : , "norecord", "cl" : 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
  1339. replay_screenshotsentrykilldelay : .30 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds.
  1340. replay_sentrycammaxverticaloffset : 10 : , "norecord", "cl" : Vertical offset from a sentry on sentry kill
  1341. replay_sentrycamoffset_frontback : -50 : , "norecord", "cl" : Front/back offset for sentry POV screenshot
  1342. replay_sentrycamoffset_leftright : -25 : , "norecord", "cl" : Left/right offset for sentry POV screenshot
  1343. replay_sentrycamoffset_updown : 22 : , "norecord", "cl" : Up/down offset for sentry POV screenshot
  1344. replay_sessioninfo_updatefrequency : 5 : , "norecord", "cl" : If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cvar (in seconds).
  1345. replay_stoprecord : cmd : , "cl" : Stop Replay demo recording.
  1346. replay_voice_during_playback : 0 : , "a", "cl" : Play player voice chat during replay playback
  1347. reply : cmd : :
  1348. report : cmd : :
  1349. report_entities : cmd : , "sv" : Lists all entities
  1350. report_simthinklist : cmd : , "sv" : Lists all simulating/thinking entities
  1351. report_soundpatch : cmd : , "sv" : reports sound patch count
  1352. report_touchlinks : cmd : , "sv" : Lists all touchlinks
  1353. respawn_entities : cmd : , "sp", "sv", "cheat" : Respawn all the entities in the map.
  1354. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1355. retry : cmd : , "norecord", "server_can_execute", "clientcmd_can_execute" : Retry connection to last server.
  1356. room_type : 0 : , "demo" :
  1357. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  1358. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  1359. rr_debugrule : : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  1360. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  1361. rr_reloadresponsesystems : cmd : , "sv" : Reload all response system scripts.
  1362. save : cmd : , "norecord" : Saves current game.
  1363. save_async : 1 : :
  1364. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  1365. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  1366. save_disable : 0 : :
  1367. save_finish_async : cmd : :
  1368. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  1369. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  1370. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
  1371. save_noxsave : 0 : :
  1372. save_replay : cmd : , "cl" : Save a replay of the current life if possible.
  1373. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  1374. save_spew : 0 : :
  1375. say : cmd : , "sv" : Display player message
  1376. say2 : cmd : :
  1377. say_team : cmd : , "sv" : Display player message to team
  1378. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
  1379. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
  1380. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
  1381. scene_flatturn : 1 : , "sv" :
  1382. scene_flush : cmd : , "sv" : Flush all .vcds from the cache and reload from disk.
  1383. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  1384. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1385. scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
  1386. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  1387. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1388. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1389. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1390. screenshot : cmd : , "clientcmd_can_execute" : Take a screenshot.
  1391. server_game_time : cmd : , "sv" : Gives the game time in seconds (server's curtime)
  1392. servercfgfile : server.cfg : , "sv" :
  1393. setang : cmd : , "sv", "cheat" : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1394. setang_exact : cmd : , "sv", "cheat" : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1395. setinfo : cmd : , "clientcmd_can_execute" : Adds a new user info value
  1396. setmodel : cmd : , "sv", "cheat" : Changes's player's model
  1397. setpause : cmd : : Set the pause state of the server.
  1398. setpos : cmd : , "sv", "cheat" : Move player to specified origin (must have sv_cheats).
  1399. setpos_exact : cmd : , "sv", "cheat" : Move player to an exact specified origin (must have sv_cheats).
  1400. shake : cmd : , "sv", "cheat" : Shake the screen.
  1401. +showbudget : cmd : :
  1402. -showbudget : cmd : :
  1403. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  1404. +showbudget_texture : cmd : , "cheat" :
  1405. -showbudget_texture : cmd : , "cheat" :
  1406. +showbudget_texture_global : cmd : , "cheat" :
  1407. -showbudget_texture_global : cmd : , "cheat" :
  1408. showbudget_texture_global_sum : 0.0f : :
  1409. showconsole : cmd : , "norecord" : Show the console.
  1410. showhitlocation : 0 : , "sv" :
  1411. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1412. showtriggers_toggle : cmd : , "sv", "cheat" : Toggle show triggers
  1413. +showvprof : cmd : :
  1414. -showvprof : cmd : :
  1415. simple_bot_add : cmd : , "sv", "cheat" : Add a simple bot.
  1416. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1417. sk_ally_regen_time : 0.3003 : , "sv" : Time taken for an ally to regenerate a point of health.
  1418. sk_autoaim_mode : 1 : , "a", "sv", "rep" :
  1419. sk_npc_arm : 1 : , "sv" :
  1420. sk_npc_chest : 1 : , "sv" :
  1421. sk_npc_head : 2 : , "sv" :
  1422. sk_npc_leg : 1 : , "sv" :
  1423. sk_npc_stomach : 1 : , "sv" :
  1424. sk_player_arm : 1 : , "sv" :
  1425. sk_player_chest : 1 : , "sv" :
  1426. sk_player_head : 2 : , "sv" :
  1427. sk_player_leg : 1 : , "sv" :
  1428. sk_player_stomach : 1 : , "sv" :
  1429. sk_plr_dmg_grenade : 0 : , "sv" :
  1430. skill : 1 : , "a" : Game skill level (1-3).
  1431. skip_next_map : cmd : , "sv" : Skips the next map in the map rotation for the server.
  1432. sm : cmd : : SourceMod Menu
  1433. sm_abortban : cmd : : sm_abortban
  1434. sm_addban : cmd : : sm_addban <time> <steamid> [reason]
  1435. sm_admin : cmd : : Displays the admin menu
  1436. sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason]
  1437. sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason]
  1438. sm_basepath : addons\sourcemod : : SourceMod base path (set via command line)
  1439. sm_cancelvote : cmd : : sm_cancelvote
  1440. sm_conhook_start : cmd : :
  1441. sm_conhook_stop : cmd : :
  1442. sm_cookies : cmd : : sm_cookies <name> [value]
  1443. sm_corecfgfile : addons\sourcemod\configs\core.cfg : : SourceMod core configuration file
  1444. sm_cvar : cmd : : sm_cvar <cvar> [value]
  1445. sm_cvarlist : cmd : : sm_cvarlist <search strings> [/listed] or [/unlisted] [/defaults] [/file]
  1446. sm_cvarlist_version : 1.1 : , "sp", "nf" : sm_cvarlist version
  1447. sm_datetime_format : %m/%d/%Y - %H:%M:%S : : Default formatting time rules
  1448. sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
  1449. sm_duck : cmd : : Duck duck duck i love duck do you love duck i hope you do
  1450. sm_dump_admcache : cmd : : Dumps the admin cache for debugging
  1451. sm_dump_classes : cmd : : Dumps the class list as a text file
  1452. sm_dump_datamaps : cmd : : Dumps the data map list as a text file
  1453. sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks
  1454. sm_dump_netprops : cmd : : Dumps the networkable property table as a text file
  1455. sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file
  1456. sm_dump_teprops : cmd : : Dumps tempentity props to a file
  1457. sm_execcfg : cmd : : sm_execcfg <filename>
  1458. sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat.
  1459. sm_help : cmd : : Displays SourceMod commands and descriptions
  1460. sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
  1461. sm_immunity_mode : 1 : , "sp" : Mode for deciding immunity protection
  1462. sm_kick : cmd : : sm_kick <#userid|name> [reason]
  1463. sm_map : cmd : : sm_map <map>
  1464. sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds
  1465. sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice.
  1466. sm_nextmap : : , "nf" :
  1467. sm_play : cmd : : sm_play <#userid|name> <filename>
  1468. sm_print_telist : cmd : : Prints the temp entity list
  1469. sm_rcon : cmd : : sm_rcon <args>
  1470. sm_reload_translations : cmd : : Reparses all loaded translation files
  1471. sm_reloadadmins : cmd : : sm_reloadadmins
  1472. sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate)
  1473. sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2
  1474. sm_reserve_type : 0 : : Method of reserving slots
  1475. sm_reserved_slots : 0 : : Number of reserved player slots
  1476. sm_resetcvar : cmd : : sm_resetcvar <cvar>
  1477. sm_revote : cmd : :
  1478. sm_searchcmd : cmd : : Searches SourceMod commands
  1479. sm_settings : cmd : :
  1480. sm_show_activity : 13 : , "sp" : Activity display setting (see sourcemod.cfg)
  1481. sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat.
  1482. sm_time_adjustment : 0 : : Adjusts the server time in seconds
  1483. sm_timeleft_interval : 0.0 : : Display timeleft every x seconds. Default 0.
  1484. sm_trigger_show : 1 : : Display triggers message to all players? (0 off, 1 on, def. 1)
  1485. sm_unban : cmd : : sm_unban <steamid|ip>
  1486. sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat.
  1487. sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice.
  1488. sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat.
  1489. sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
  1490. sm_vote_alltalk : 0.60 : : percent required for successful alltalk vote.
  1491. sm_vote_ban : 0.60 : : percent required for successful ban vote.
  1492. sm_vote_burn : 0.60 : : percent required for successful burn vote.
  1493. sm_vote_delay : 30 : : Sets the recommended time in between public votes
  1494. sm_vote_ff : 0.60 : : percent required for successful friendly fire vote.
  1495. sm_vote_gravity : 0.60 : : percent required for successful gravity vote.
  1496. sm_vote_kick : 0.60 : : percent required for successful kick vote.
  1497. sm_vote_map : 0.60 : : percent required for successful map vote.
  1498. sm_vote_progress_chat : 0 : : Show current vote progress as chat messages
  1499. sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients
  1500. sm_vote_progress_console : 0 : : Show current vote progress as console messages
  1501. sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box
  1502. sm_vote_slay : 0.60 : : percent required for successful slay vote.
  1503. sm_votealltalk : cmd : : sm_votealltalk
  1504. sm_voteban : cmd : : sm_voteban <player> [reason]
  1505. sm_voteburn : cmd : : sm_voteburn <player>
  1506. sm_voteff : cmd : : sm_voteff
  1507. sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5]
  1508. sm_votekick : cmd : : sm_votekick <player> [reason]
  1509. sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5]
  1510. sm_voteslay : cmd : : sm_voteslay <player>
  1511. sm_who : cmd : : sm_who [#userid|name]
  1512. smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
  1513. snd_async_flush : cmd : : Flush all unlocked async audio data
  1514. snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
  1515. snd_async_minsize : 262144 : :
  1516. snd_async_showmem : cmd : : Show async memory stats
  1517. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  1518. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  1519. snd_buildcache : cmd : : <directory or VPK filename> Rebulds sound cache for a given search path.
  1520. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  1521. snd_defer_trace : 1 : :
  1522. snd_delay_sound_shift : 0.01 : :
  1523. snd_disable_mixer_duck : 0 : :
  1524. snd_duckerattacktime : 0.5 : , "a" :
  1525. snd_duckerreleasetime : 2.5 : , "a" :
  1526. snd_duckerthreshold : 0.15 : , "a" :
  1527. snd_ducktovolume : 0.55 : , "a" :
  1528. snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
  1529. snd_foliage_db_loss : 4 : , "cheat" :
  1530. snd_gain : 1 : , "cheat" :
  1531. snd_gain_max : 1 : , "cheat" :
  1532. snd_gain_min : 0.01 : , "cheat" :
  1533. snd_legacy_surround : 0 : , "a" :
  1534. snd_lockpartial : 1 : :
  1535. snd_mix_async : 0 : :
  1536. snd_mixahead : 0.1 : , "a" :
  1537. snd_musicvolume : 1.0 : , "a" : Music volume
  1538. snd_mute_losefocus : 1 : , "a" :
  1539. snd_noextraupdate : 0 : :
  1540. snd_obscured_gain_dB : -2.70 : , "cheat" :
  1541. snd_pitchquality : 1 : , "a" :
  1542. snd_profile : 0 : , "demo" :
  1543. snd_refdb : 60 : , "cheat" :
  1544. snd_refdist : 36 : , "cheat" :
  1545. snd_restart : cmd : : Restart sound system.
  1546. snd_show : 0 : , "cheat" : Show sounds info
  1547. snd_showclassname : 0 : :
  1548. snd_showmixer : 0 : :
  1549. snd_showstart : 0 : , "cheat" :
  1550. snd_ShowThreadFrameTime : 0 : :
  1551. snd_soundmixer : Default_Mix : :
  1552. snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  1553. snd_surround_speakers : -1 : :
  1554. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1555. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  1556. snd_vox_globaltimeout : 300 : :
  1557. snd_vox_sectimetout : 300 : :
  1558. snd_vox_seqtimetout : 300 : :
  1559. sndplaydelay : cmd : , "server_can_execute" : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  1560. soundfade : cmd : , "server_can_execute" : Fade client volume.
  1561. soundinfo : cmd : : Describe the current sound device.
  1562. soundlist : cmd : : List all known sounds.
  1563. soundpatch_captionlength : 2.0 : , "sv", "rep" : How long looping soundpatch captions should display for.
  1564. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  1565. soundscape_flush : cmd : , "sv" : Flushes the server & client side soundscapes
  1566. sourcemod_version : 1.6.4-dev+4608 : , "sp", "nf", "rep" : SourceMod Version
  1567. speak : cmd : : Play a constructed sentence.
  1568. spec_freeze_time : 4.0 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
  1569. spec_freeze_traveltime : 0.4 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
  1570. spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
  1571. spike : cmd : , "cheat" : generates a fake spike
  1572. star_memory : cmd : : Dump memory stats
  1573. startdemos : cmd : : Play demos in demo sequence.
  1574. startmovie : cmd : , "norecord" : Start recording movie frames.
  1575. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  1576. stats : cmd : : Prints server performance variables
  1577. status : cmd : : Display map and connection status.
  1578. step_spline : 0 : , "sv" :
  1579. stop : cmd : : Finish recording demo.
  1580. stopdemo : cmd : , "norecord" : Stop playing back a demo.
  1581. stopsound : cmd : , "cheat" :
  1582. studio_queue_mode : 1 : :
  1583. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1584. suitvolume : 0.25 : , "a", "sv" :
  1585. surfaceprop : cmd : , "sv", "cheat" : Reports the surface properties at the cursor
  1586. sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
  1587. sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
  1588. sv_allow_votes : 1 : , "sv" : Allow voting?
  1589. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  1590. sv_allowdownload : 1 : : Allow clients to download files
  1591. sv_allowupload : 1 : : Allow clients to upload customizations files
  1592. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
  1593. sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
  1594. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  1595. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  1596. sv_benchmark_force_start : cmd : , "sv" : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  1597. sv_benchmark_freeroam : 0 : , "sv" : Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent.
  1598. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
  1599. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
  1600. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  1601. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1602. sv_clearhinthistory : cmd : , "sv" : Clear memory of server side hints displayed to the player.
  1603. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  1604. sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  1605. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
  1606. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
  1607. sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  1608. sv_compressstringtablebaselines_threshold : 2048 : : Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
  1609. sv_consistency : 1 : , "rep" : Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  1610. sv_contact : : , "nf" : Contact email for server sysop
  1611. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1612. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  1613. sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
  1614. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  1615. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  1616. sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache
  1617. sv_downloadurl : : , "rep" : Location from which clients can download missing files
  1618. sv_dump_edicts : cmd : : Display a list of edicts allocated on the server.
  1619. sv_dumpstringtables : 0 : , "cheat" :
  1620. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  1621. sv_filterban : 1 : : Set packet filtering by IP mode
  1622. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1623. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
  1624. sv_hudhint_sound : 1 : , "sv", "rep" :
  1625. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1626. sv_loadondemand_default : 0 : , "a", "sv" : The default value for whether items should be delay loaded (1) or loaded now (0).
  1627. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  1628. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  1629. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  1630. sv_logdownloadlist : 1 : :
  1631. sv_logecho : 1 : , "a" : Echo log information to the console.
  1632. sv_logfile : 1 : , "a" : Log server information in the log file.
  1633. sv_logfilecompress : 0 : , "a" : Gzip compress logfile and rename to logfilename.log.gz on close.
  1634. sv_logfilename_format : : , "a" : Log filename format. See strftime for formatting codes.
  1635. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  1636. sv_logsdir : logs : , "a" : Folder in the game directory where server logs will be stored.
  1637. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  1638. sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
  1639. sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action.
  1640. sv_massreport : 0 : , "sv" :
  1641. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  1642. sv_max_connects_sec : 2.0 : : Maximum connections per second to respond to from a single IP address.
  1643. sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere.
  1644. sv_max_connects_window : 4 : : Window over which to average connections per second averages.
  1645. sv_max_queries_sec : 3.0 : : Maximum queries per second to respond to from a single IP address.
  1646. sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
  1647. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  1648. sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  1649. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  1650. sv_maxreplay : 0 : : Maximum replay time in seconds
  1651. sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
  1652. sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow
  1653. sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  1654. sv_maxusrcmdprocessticks : 24 : , "sv", "nf" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  1655. sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  1656. sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  1657. sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  1658. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  1659. sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
  1660. sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  1661. sv_motd_unload_on_dismissal : 0 : , "sv" : If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
  1662. sv_namechange_cooldown_seconds : 30.0 : : When a client name change is received, wait N seconds before allowing another name change
  1663. sv_netspike : cmd : : Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  1664. sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  1665. sv_netspike_output : 1 : : Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  1666. sv_netspike_sendtime_ms : 0 : : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  1667. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1668. sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1669. sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
  1670. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  1671. sv_parallel_packentities : 1 : :
  1672. sv_parallel_sendsnapshot : 0 : :
  1673. sv_password : : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  1674. sv_pausable : 0 : , "nf" : Is the server pausable.
  1675. sv_player_display_usercommand_errors : 0 : , "sv", "cheat" : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  1676. sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history
  1677. sv_precacheinfo : cmd : : Show precache info.
  1678. sv_pure : cmd : : Show user data.
  1679. sv_pure_consensus : 5 : : Minimum number of file hashes to agree to form a consensus.
  1680. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  1681. sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
  1682. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  1683. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  1684. sv_querycache_stats : cmd : , "sv" : Display status of the query cache (client only)
  1685. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  1686. sv_rcon_log : 1 : : Enable/disable rcon logging.
  1687. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  1688. sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  1689. sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet
  1690. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  1691. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  1692. sv_rcon_whitelist_address : : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  1693. sv_region : -1 : : The region of the world to report this server in.
  1694. sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users
  1695. sv_runcmds : 1 : , "sv" :
  1696. sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
  1697. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  1698. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  1699. sv_shutdown : cmd : : Sets the server to shutdown next time it's empty
  1700. sv_shutdown_timeout_minutes : 360 : , "rep" : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  1701. sv_skyname : sky_urb01 : , "a", "sv", "rep" : Current name of the skybox texture
  1702. sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  1703. sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1704. sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
  1705. sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
  1706. sv_stats : 1 : : Collect CPU usage stats
  1707. sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  1708. sv_steamgroup : : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  1709. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  1710. sv_tags : : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  1711. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  1712. sv_teststepsimulation : 1 : , "sv" :
  1713. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  1714. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  1715. sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
  1716. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  1717. sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  1718. sv_vehicle_autoaim_scale : 8 : , "sv" :
  1719. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  1720. sv_voiceenable : 1 : , "a", "nf" :
  1721. sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
  1722. sv_vote_creation_timer : 150 : , "sv" : How long before a player can attempt to call another vote (in seconds).
  1723. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
  1724. sv_vote_failure_timer_mvm : 120 : , "sv" : A vote that fails in MvM cannot be re-submitted for this long
  1725. sv_vote_issue_autobalance_allowed : 0 : , "sv" : Can players call votes to enable or disable auto team balance?
  1726. sv_vote_issue_autobalance_cooldown : 300 : , "sv" : Minimum time before another auto team balance vote can occur (in seconds).
  1727. sv_vote_issue_changelevel_allowed : 0 : , "sv" : Can players call votes to change levels?
  1728. sv_vote_issue_changelevel_allowed_mvm : 0 : , "sv" : Can players call votes to change levels in MvM?
  1729. sv_vote_issue_classlimits_allowed : 0 : , "sv" : Can players call votes to enable or disable per-class limits?
  1730. sv_vote_issue_classlimits_allowed_mvm : 0 : , "sv" : Can players call votes in Mann-Vs-Machine to enable or disable per-class limits?
  1731. sv_vote_issue_classlimits_cooldown : 300 : , "sv" : Minimum time before another classlimits vote can occur (in seconds).
  1732. sv_vote_issue_classlimits_max : 4 : , "sv" : Maximum number of players (per-team) that can be any one class.
  1733. sv_vote_issue_classlimits_max_mvm : 2 : , "sv" : Maximum number of players (per-team) that can be any one class.
  1734. sv_vote_issue_kick_allowed : 0 : , "sv" : Can players call votes to kick players from the server?
  1735. sv_vote_issue_kick_allowed_mvm : 1 : , "sv" : Can players call votes to kick players from the server in MvM?
  1736. sv_vote_issue_kick_min_connect_time_mvm : 300 : , "sv" : How long a player must be connected before they can be kicked (in seconds).
  1737. sv_vote_issue_kick_namelock_duration : 120 : , "sv" : How long to prevent kick targets from changing their name (in seconds).
  1738. sv_vote_issue_kick_spectators_mvm : 1 : , "sv" : Allow players to kick spectators in MvM.
  1739. sv_vote_issue_mvm_challenge_allowed : 1 : , "sv" : Can players call votes to set the challenge level?
  1740. sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can players call votes to set the next level?
  1741. sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
  1742. sv_vote_issue_nextlevel_choicesmode : 0 : , "sv" : Present players with a list of lowest playtime maps to choose from?
  1743. sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set.
  1744. sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can players call votes to restart the game?
  1745. sv_vote_issue_restart_game_allowed_mvm : 1 : , "sv" : Can players call votes to restart the game in Mann-Vs-Machine?
  1746. sv_vote_issue_restart_game_cooldown : 300 : , "sv" : Minimum time before another restart vote can occur (in seconds).
  1747. sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can players call votes to scramble the teams?
  1748. sv_vote_issue_scramble_teams_cooldown : 1200 : , "sv" : Minimum time before another scramble vote can occur (in seconds).
  1749. sv_vote_kick_ban_duration : 20 : , "sv" : The number of minutes a vote ban should last. (0 = Disabled)
  1750. sv_vote_quorum_ratio : 0.6 : , "sv", "nf" : The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
  1751. sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen.
  1752. sys_minidumpexpandedspew : 1 : :
  1753. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  1754. systemlinkport : 27030 : : System Link port
  1755. telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
  1756. telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
  1757. telemetry_framecount : 0 : : Set Telemetry count of frames to capture
  1758. telemetry_level : 0 : : Set Telemetry profile level: 0 being off.
  1759. telemetry_pause : 0 : : Pause Telemetry
  1760. telemetry_resume : 0 : : Resume Telemetry
  1761. telemetry_server : localhost : : Set Telemetry server
  1762. template_debug : 0 : , "sv" :
  1763. Test_CreateEntity : cmd : , "sv", "cheat" :
  1764. test_dispatcheffect : cmd : , "sv", "cheat" : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  1765. Test_EHandle : cmd : , "sv", "cheat" :
  1766. test_entity_blocker : cmd : , "sv", "cheat" : Test command that drops an entity blocker out in front of the player.
  1767. Test_InitRandomEntitySpawner : cmd : , "sv", "cheat" :
  1768. Test_ProxyToggle_EnableProxy : cmd : , "sv", "cheat" :
  1769. Test_ProxyToggle_SetValue : cmd : , "sv", "cheat" :
  1770. Test_RandomizeInPVS : cmd : , "sv", "cheat" :
  1771. Test_RandomPlayerPosition : cmd : , "sv", "cheat" :
  1772. Test_RemoveAllRandomEntities : cmd : , "sv", "cheat" :
  1773. Test_SpawnRandomEntities : cmd : , "sv", "cheat" :
  1774. testscript_debug : 0 : : Debug test scripts.
  1775. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  1776. texture_budget_panel_bottom_of_history_fraction : .25 : , "a" : number between 0 and 1
  1777. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  1778. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  1779. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  1780. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  1781. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  1782. tf_allow_player_use : 0 : , "sv", "nf" : Allow players to execute +use while playing.
  1783. tf_allow_sliding_taunt : 0 : , "sv" : 1 - Allow player to slide for a bit after taunting
  1784. tf_allow_taunt_switch : 0 : , "sv", "rep" : 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
  1785. tf_always_loser : 0 : , "sv", "cheat", "rep" : Force loserstate to true.
  1786. tf_archer_proxy_fire_rate : 1 : , "sv", "cheat" :
  1787. tf_arena_first_blood : 1 : , "sv", "nf", "rep" : Rewards the first player to get a kill each round.
  1788. tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
  1789. tf_arena_override_cap_enable_time : -1 : , "sv", "nf", "rep" : Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
  1790. tf_arena_override_team_size : 0 : , "sv", "rep" : Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
  1791. tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time
  1792. tf_arena_round_time : 0 : , "sv", "nf", "rep" :
  1793. tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
  1794. tf_avoidteammates_pushaway : 1 : , "sv", "rep" : Whether or not teammates push each other away when occupying the same space
  1795. tf_backstab_detection_method : 1 : , "sv", "rep" : Which detection method to use for backstabs (0 = old, 1 = new, 2 = spine origin).
  1796. tf_base_boss_max_turn_rate : 25 : , "sv", "cheat" :
  1797. tf_base_boss_speed : 75 : , "sv", "cheat" :
  1798. tf_birthday : 0 : , "sv", "nf", "rep" :
  1799. tf_birthday_ball_chance : 100 : , "sv", "rep" : Percent chance of a birthday beach ball spawning at each round start
  1800. tf_bot_add : cmd : , "sv" : Add a bot.
  1801. tf_bot_always_full_reload : 0 : , "sv", "cheat" :
  1802. tf_bot_ammo_search_range : 5000 : , "sv", "cheat" : How far bots will search to find ammo around them
  1803. tf_bot_arrow_elevation_rate : 0.0001 : , "sv", "cheat" : When firing arrows at far away targets, this is the degree/range slope to raise our aim
  1804. tf_bot_auto_vacate : 1 : , "sv" : If nonzero, bots will automatically leave to make room for human players.
  1805. tf_bot_ballistic_elevation_rate : 0.01 : , "sv", "cheat" : When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
  1806. tf_bot_capture_seek_and_destroy_max_duration : 30 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
  1807. tf_bot_capture_seek_and_destroy_min_duration : 15 : , "sv", "cheat" : If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
  1808. tf_bot_cart_push_radius : 60 : , "sv", "cheat" :
  1809. tf_bot_choose_target_interval : 0.3f : , "sv", "cheat" : How often, in seconds, a TFBot can reselect his target
  1810. tf_bot_debug_ammo_scavenging : 0 : , "sv", "cheat" :
  1811. tf_bot_debug_destroy_enemy_sentry : 0 : , "sv", "cheat" :
  1812. tf_bot_debug_payload_guard_vantage_points : : , "sv", "cheat" :
  1813. tf_bot_debug_retreat_to_cover : 0 : , "sv", "cheat" :
  1814. tf_bot_debug_seek_and_destroy : 0 : , "sv", "cheat" :
  1815. tf_bot_debug_sentry_placement : 0 : , "sv", "cheat" :
  1816. tf_bot_debug_sniper : 0 : , "sv", "cheat" :
  1817. tf_bot_debug_spy : 0 : , "sv", "cheat" :
  1818. tf_bot_debug_stuck_log : cmd : , "sv", "cheat" : Given a server logfile, visually display bot stuck locations.
  1819. tf_bot_debug_stuck_log_clear : cmd : , "sv", "cheat" : Clear currently loaded bot stuck data
  1820. tf_bot_debug_tags : 0 : , "sv", "cheat" : ent_text will only show tags on bots
  1821. tf_bot_defend_owned_point_percent : 0.5 : , "sv", "cheat" : Stay on the contested point we own until enemy cap percent falls below this
  1822. tf_bot_defense_debug : 0 : , "sv", "cheat" :
  1823. tf_bot_defense_must_defend_time : 300 : , "sv", "cheat" : If timer is less than this, bots will stay near point and guard
  1824. tf_bot_difficulty : 1 : , "sv" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  1825. tf_bot_engineer_building_health_multiplier : 2 : , "sv", "cheat" :
  1826. tf_bot_engineer_exit_near_sentry_range : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
  1827. tf_bot_engineer_max_sentry_travel_distance_to_point : 2500 : , "sv", "cheat" : Maximum travel distance between a bot's Sentry gun and the currently contested point
  1828. tf_bot_engineer_mvm_hint_min_distance_from_bomb : 1300 : , "sv", "cheat" :
  1829. tf_bot_engineer_mvm_sentry_hint_bomb_backward_range : 3000 : , "sv", "cheat" :
  1830. tf_bot_engineer_mvm_sentry_hint_bomb_forward_range : 0 : , "sv", "cheat" :
  1831. tf_bot_engineer_retaliate_range : 750 : , "sv", "cheat" : If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
  1832. tf_bot_escort_range : 300 : , "sv", "cheat" :
  1833. tf_bot_fetch_lost_flag_time : 10 : , "sv", "cheat" : How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
  1834. tf_bot_fire_weapon_allowed : 1 : , "sv", "cheat" : If zero, TFBots will not pull the trigger of their weapons (but will act like they did)
  1835. tf_bot_fire_weapon_min_time : 1 : , "sv", "cheat" :
  1836. tf_bot_flag_escort_give_up_range : 1000 : , "sv", "cheat" :
  1837. tf_bot_flag_escort_max_count : 4 : , "sv", "cheat" :
  1838. tf_bot_flag_escort_range : 500 : , "sv", "cheat" :
  1839. tf_bot_flag_kill_on_touch : 0 : , "sv", "cheat" : If nonzero, any bot that picks up the flag dies. For testing.
  1840. tf_bot_force_class : : , "sv" : If set to a class name, all TFBots will respawn as that class
  1841. tf_bot_force_jump : 0 : , "sv", "cheat" : Force bots to continuously jump
  1842. tf_bot_formation_debug : 0 : , "sv", "cheat" :
  1843. tf_bot_health_critical_ratio : 0.3 : , "sv", "cheat" :
  1844. tf_bot_health_ok_ratio : 0.8 : , "sv", "cheat" :
  1845. tf_bot_health_search_far_range : 2000 : , "sv", "cheat" :
  1846. tf_bot_health_search_near_range : 1000 : , "sv", "cheat" :
  1847. tf_bot_hitscan_range_limit : 1800 : , "sv", "cheat" :
  1848. tf_bot_join_after_player : 1 : , "sv" : If nonzero, bots wait until a player joins before entering the game.
  1849. tf_bot_keep_class_after_death : 0 : , "sv" :
  1850. tf_bot_kick : cmd : , "sv" : Remove a TFBot by name, or all bots ("all").
  1851. tf_bot_kill : cmd : , "sv" : Kill a TFBot by name, or all bots ("all").
  1852. tf_bot_max_grenade_launch_at_sentry_range : 1500 : , "sv", "cheat" :
  1853. tf_bot_max_point_defend_range : 1250 : , "sv", "cheat" : How far (in travel distance) from the point defending bots will take up positions
  1854. tf_bot_max_setup_gate_defend_range : 2000 : , "sv", "cheat" : How far from the setup gate(s) defending bots can take up positions
  1855. tf_bot_max_sticky_launch_at_sentry_range : 1500 : , "sv", "cheat" :
  1856. tf_bot_max_teleport_entrance_travel : 1500 : , "sv", "cheat" : Don't plant teleport entrances farther than this travel distance from our spawn room
  1857. tf_bot_max_teleport_exit_travel_to_point : 2500 : , "sv", "cheat" : In an offensive engineer bot's tele exit is farther from the point than this, destroy it
  1858. tf_bot_medic_cover_test_resolution : 8 : , "sv", "cheat" :
  1859. tf_bot_medic_debug : 0 : , "sv", "cheat" :
  1860. tf_bot_medic_max_call_response_range : 1000 : , "sv", "cheat" :
  1861. tf_bot_medic_max_heal_range : 600 : , "sv", "cheat" :
  1862. tf_bot_medic_start_follow_range : 250 : , "sv", "cheat" :
  1863. tf_bot_medic_stop_follow_range : 75 : , "sv", "cheat" :
  1864. tf_bot_melee_attack_abandon_range : 500 : , "sv", "cheat" : If threat is farther away than this, bot will switch back to its primary weapon and attack
  1865. tf_bot_melee_only : 0 : , "sv" : If nonzero, TFBots will only use melee weapons
  1866. tf_bot_min_setup_gate_defend_range : 750 : , "sv", "cheat" : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
  1867. tf_bot_min_setup_gate_sniper_defend_range : 1500 : , "sv", "cheat" : How far from the setup gate(s) a defending sniper will take up position
  1868. tf_bot_min_teleport_travel : 3000 : , "sv", "cheat" : Minimum travel distance between teleporter entrance and exit before engineer bot will build one
  1869. tf_bot_mvm_show_engineer_hint_region : cmd : , "sv", "cheat" : Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints
  1870. tf_bot_near_point_travel_distance : 750 : , "sv", "cheat" : If within this travel distance to the current point, bot is 'near' it
  1871. tf_bot_notice_backstab_chance : 25 : , "sv", "cheat" :
  1872. tf_bot_notice_backstab_max_range : 750 : , "sv", "cheat" :
  1873. tf_bot_notice_backstab_min_range : 100 : , "sv", "cheat" :
  1874. tf_bot_notice_gunfire_range : 3000 : , "sv" :
  1875. tf_bot_notice_quiet_gunfire_range : 500 : , "sv" :
  1876. tf_bot_npc_archer_arrow_damage : 75 : , "sv", "cheat" :
  1877. tf_bot_npc_archer_health : 100 : , "sv", "cheat" :
  1878. tf_bot_npc_archer_shoot_interval : 2 : , "sv", "cheat" :
  1879. tf_bot_npc_archer_speed : 100 : , "sv", "cheat" :
  1880. tf_bot_offense_must_push_time : 120 : , "sv", "cheat" : If timer is less than this, bots will push hard to cap
  1881. tf_bot_offline_practice : 0 : , "sv" : Tells the server that it is in offline practice mode.
  1882. tf_bot_path_lookahead_range : 300 : , "sv" :
  1883. tf_bot_payload_guard_range : 1000 : , "sv", "cheat" :
  1884. tf_bot_prefix_name_with_difficulty : 0 : , "sv" : Append the skill level of the bot to the bot's name
  1885. tf_bot_pyro_always_reflect : 0 : , "sv", "cheat" : Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
  1886. tf_bot_pyro_deflect_tolerance : 0.5 : , "sv", "cheat" :
  1887. tf_bot_pyro_shove_away_range : 250 : , "sv", "cheat" : If a Pyro bot's target is closer than this, compression blast them away
  1888. tf_bot_quota : 0 : , "sv" : Determines the total number of tf bots in the game.
  1889. tf_bot_quota_mode : normal : , "sv" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
  1890. tf_bot_retreat_to_cover_range : 1000 : , "sv", "cheat" :
  1891. tf_bot_sniper_aim_error : 0.01 : , "sv", "cheat" :
  1892. tf_bot_sniper_aim_steady_rate : 10 : , "sv", "cheat" :
  1893. tf_bot_sniper_allow_opportunistic : 1 : , "sv" : If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets
  1894. tf_bot_sniper_choose_target_interval : 3.0f : , "sv", "cheat" : How often, in seconds, a zoomed-in Sniper can reselect his target
  1895. tf_bot_sniper_flee_range : 400 : , "sv", "cheat" : If threat is closer than this, retreat
  1896. tf_bot_sniper_goal_entity_move_tolerance : 500 : , "sv", "cheat" :
  1897. tf_bot_sniper_linger_time : 5 : , "sv", "cheat" : How long Sniper will wait around after losing his target before giving up
  1898. tf_bot_sniper_melee_range : 200 : , "sv", "cheat" : If threat is closer than this, attack with melee weapon
  1899. tf_bot_sniper_patience_duration : 10 : , "sv", "cheat" : How long a Sniper bot will wait without seeing an enemy before picking a new spot
  1900. tf_bot_sniper_personal_space_range : 1000 : , "sv", "cheat" : Enemies beyond this range don't worry the Sniper
  1901. tf_bot_sniper_spot_epsilon : 100 : , "sv", "cheat" :
  1902. tf_bot_sniper_spot_max_count : 10 : , "sv", "cheat" : Stop searching for sniper spots when each side has found this many
  1903. tf_bot_sniper_spot_min_range : 1000 : , "sv", "cheat" :
  1904. tf_bot_sniper_spot_point_tolerance : 750 : , "sv", "cheat" :
  1905. tf_bot_sniper_spot_search_count : 10 : , "sv", "cheat" : Search this many times per behavior update frame
  1906. tf_bot_sniper_target_linger_duration : 2 : , "sv", "cheat" : How long a Sniper bot will keep toward at a target it just lost sight of
  1907. tf_bot_spy_change_target_range_threshold : 300 : , "sv", "cheat" :
  1908. tf_bot_spy_knife_range : 300 : , "sv", "cheat" : If threat is closer than this, prefer our knife
  1909. tf_bot_squad_escort_range : 500 : , "sv", "cheat" :
  1910. tf_bot_sticky_base_range : 800 : , "sv", "cheat" :
  1911. tf_bot_sticky_charge_rate : 0.01 : , "sv", "cheat" : Seconds of charge per unit range beyond base
  1912. tf_bot_stickybomb_density : 0.0001 : , "sv", "cheat" : Number of stickies to place per square inch
  1913. tf_bot_suicide_bomb_friendly_fire : 1 : , "sv", "cheat" :
  1914. tf_bot_suicide_bomb_range : 300 : , "sv", "cheat" :
  1915. tf_bot_suspect_spy_forget_cooldown : 5 : , "sv", "cheat" : How long to consider a suspicious spy as suspicious
  1916. tf_bot_suspect_spy_touch_interval : 5 : , "sv", "cheat" : How many seconds back to look for touches against suspicious spies
  1917. tf_bot_taunt_victim_chance : 20 : , "sv" :
  1918. tf_bot_teleport_build_surface_normal_limit : 0.99 : , "sv", "cheat" : If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
  1919. tf_bot_wait_in_cover_max_time : 2 : , "sv", "cheat" :
  1920. tf_bot_wait_in_cover_min_time : 1 : , "sv", "cheat" :
  1921. tf_bot_warp_team_to_me : cmd : , "sv", "cheat" :
  1922. tf_cart_spell_drop_rate : 4 : , "sv" :
  1923. tf_clamp_airducks : 1 : , "sv", "rep" :
  1924. tf_classlimit : 0 : , "sv", "nf", "rep" : Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).
  1925. tf_clear_attribute : cmd : , "sv", "cheat" : Remove given attribute from all areas in the selected set.
  1926. tf_ctf_bonus_time : 10 : , "sv", "nf" : Length of team crit time for CTF capture.
  1927. tf_damage_disablespread : 0 : , "sv", "nf", "rep" : Toggles the random damage spread applied to all player damage.
  1928. tf_damage_multiplier_blue : 1.0 : , "sv", "cheat" : All incoming damage to a blue player is multiplied by this value
  1929. tf_damage_multiplier_red : 1.0 : , "sv", "cheat" : All incoming damage to a red player is multiplied by this value
  1930. tf_debug_damage : 0 : , "sv", "cheat" :
  1931. tf_debug_flamethrower : 0 : , "sv", "cheat" : Visualize the flamethrower damage.
  1932. tf_debug_placement_failure : 0 : , "sv", "cheat" :
  1933. tf_decoy_lifetime : 5 : , "sv", "cheat" : The lifetime of a decoy, in seconds
  1934. tf_demoman_charge_frametime_scaling : 1 : , "sv", "cheat", "rep" : When enabled, scale yaw limiting based on client performance (frametime).
  1935. tf_duck_edict_limit : 1900 : , "sv", "rep" : Maximum number of edicts allowed before spawning a duck
  1936. tf_duck_edict_warning : 1800 : , "sv", "rep" : Maximum number of edicts allowed before slowing duck spawn rate
  1937. tf_escort_recede_time : 30 : , "sv" :
  1938. tf_escort_recede_time_overtime : 5 : , "sv" :
  1939. tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
  1940. tf_eyeball_boss_acceleration : 500 : , "sv", "cheat" :
  1941. tf_eyeball_boss_attack_range : 750 : , "sv", "cheat" :
  1942. tf_eyeball_boss_debug : 0 : , "sv", "cheat" :
  1943. tf_eyeball_boss_debug_orientation : 0 : , "sv", "cheat" :
  1944. tf_eyeball_boss_health_at_level_2 : 17000 : , "sv", "cheat" :
  1945. tf_eyeball_boss_health_base : 8000 : , "sv", "cheat" :
  1946. tf_eyeball_boss_health_per_level : 3000 : , "sv", "cheat" :
  1947. tf_eyeball_boss_health_per_player : 400 : , "sv", "cheat" :
  1948. tf_eyeball_boss_horiz_damping : 2 : , "sv", "cheat" :
  1949. tf_eyeball_boss_hover_height : 200 : , "sv", "cheat" :
  1950. tf_eyeball_boss_lifetime : 120 : , "sv", "cheat" :
  1951. tf_eyeball_boss_lifetime_spell : 8 : , "sv", "cheat" :
  1952. tf_eyeball_boss_speed : 250 : , "sv", "cheat" :
  1953. tf_eyeball_boss_vert_damping : 1 : , "sv", "cheat" :
  1954. tf_flag_caps_per_round : 3 : , "sv", "rep" : Number of flag captures per round on CTF maps. Set to 0 to disable.
  1955. tf_flag_return_on_touch : 0 : , "sv", "rep" : If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them
  1956. tf_flag_return_time_credit_factor : 1.0 : , "sv", "rep" : Number of seconds the flag's return time will be credited for each second the flag is being carried.
  1957. tf_flamethrower_boxsize : 12.0 : , "sv", "cheat" : Size of flame damage entities.
  1958. tf_forced_holiday : 0 : , "sv", "rep" : Forced holiday, Birthday = 1 Halloween = 2
  1959. tf_fortune_teller_fortune_duration : 30 : , "sv", "cheat" : Duration of the fortune time.
  1960. tf_fortune_teller_interval_time : 120 : , "sv", "cheat" : Time until the next fortune teller event (in second).
  1961. tf_fortune_teller_warning_time : 2 : , "sv", "cheat" : Warning time (in second) before fortune teller tells a fortune.
  1962. tf_ghost_up_speed : 300.f : , "sv", "cheat", "rep" : Speed that ghost go upward while holding jump key
  1963. tf_ghost_xy_speed : 300.f : , "sv", "cheat", "rep" :
  1964. tf_grapplinghook_acceleration : 3500 : , "sv", "cheat", "rep" :
  1965. tf_grapplinghook_dampening : 500 : , "sv", "cheat", "rep" :
  1966. tf_grapplinghook_enable : 0 : , "sv", "rep" :
  1967. tf_grapplinghook_fire_delay : 0.5 : , "sv", "cheat", "rep" :
  1968. tf_grapplinghook_follow_distance : 64 : , "sv", "cheat", "rep" :
  1969. tf_grapplinghook_jump_up_speed : 450 : , "sv", "cheat", "rep" :
  1970. tf_grapplinghook_los_force_detach_time : 1 : , "sv", "cheat" :
  1971. tf_grapplinghook_max_distance : 4000 : , "sv", "cheat", "rep" : Valid distance for grappling hook to travel
  1972. tf_grapplinghook_medic_latch_speed_scale : 0.5 : , "sv", "cheat", "rep" :
  1973. tf_grapplinghook_move_speed : 750 : , "sv", "cheat", "rep" :
  1974. tf_grapplinghook_prevent_fall_damage : 0 : , "sv", "cheat", "rep" :
  1975. tf_grapplinghook_projectile_speed : 1500 : , "sv", "cheat", "rep" : How fast does the grappliing hook projectile travel
  1976. tf_grapplinghook_use_acceleration : 0 : , "sv", "rep" : Use full acceleration calculation for grappling hook movement
  1977. tf_halloweeen_unlimited_spells : 0 : , "sv", "cheat" :
  1978. tf_halloween_allow_ghost_hit_by_kart_delay : 0.5 : , "sv", "cheat" :
  1979. tf_halloween_boss_spawn_interval : 480 : , "sv", "cheat" : Average interval between boss spawns, in seconds
  1980. tf_halloween_boss_spawn_interval_variation : 60 : , "sv", "cheat" : Variation of spawn interval +/-
  1981. tf_halloween_bot_attack_range : 200 : , "sv", "cheat" :
  1982. tf_halloween_bot_chase_duration : 30 : , "sv", "cheat" :
  1983. tf_halloween_bot_chase_range : 1500 : , "sv", "cheat" :
  1984. tf_halloween_bot_health_base : 3000 : , "sv", "cheat" :
  1985. tf_halloween_bot_health_per_player : 200 : , "sv", "cheat" :
  1986. tf_halloween_bot_min_player_count : 10 : , "sv", "cheat" :
  1987. tf_halloween_bot_quit_range : 2000 : , "sv", "cheat" :
  1988. tf_halloween_bot_speed : 400 : , "sv", "cheat" :
  1989. tf_halloween_bot_speed_recovery_rate : 100 : , "sv", "cheat" : Movement units/second
  1990. tf_halloween_bot_terrify_radius : 500 : , "sv", "cheat" :
  1991. tf_halloween_eyeball_boss_spawn_interval : 180 : , "sv", "cheat" : Average interval between boss spawns, in seconds
  1992. tf_halloween_eyeball_boss_spawn_interval_variation : 30 : , "sv", "cheat" : Variation of spawn interval +/-
  1993. tf_halloween_force_boss_spawn : cmd : , "sv", "cheat" : For testing.
  1994. tf_halloween_giant_health_scale : 10 : , "sv", "cheat" :
  1995. tf_halloween_hhh_attack_kart_radius : 300 : , "sv", "cheat" :
  1996. tf_halloween_kart_air_turn_scale : 1.2f : , "sv", "cheat", "rep" :
  1997. tf_halloween_kart_aircontrol : 1.2f : , "sv", "cheat", "rep" : Multiplier for how much air control players have when in Kart Mode
  1998. tf_halloween_kart_bomb_head_damage_scale : 2 : , "sv", "cheat" :
  1999. tf_halloween_kart_bomb_head_impulse_scale : 2 : , "sv", "cheat" :
  2000. tf_halloween_kart_bombhead_scale : 1.5f : , "sv", "cheat", "rep" :
  2001. tf_halloween_kart_boost_duration : 1.5f : , "sv", "cheat", "rep" :
  2002. tf_halloween_kart_boost_impact_force : 0.75f : , "sv", "cheat" : Impact force scaler on boosts
  2003. tf_halloween_kart_boost_recharge : 5.0f : , "sv", "cheat", "rep" :
  2004. tf_halloween_kart_brake_accel : 500 : , "sv", "cheat", "rep" :
  2005. tf_halloween_kart_brake_speed : 0 : , "sv", "cheat", "rep" :
  2006. tf_halloween_kart_coast_accel : 300 : , "sv", "cheat", "rep" :
  2007. tf_halloween_kart_damage_to_force : 300.0f : , "sv", "cheat" :
  2008. tf_halloween_kart_dash_accel : 750 : , "sv", "cheat", "rep" :
  2009. tf_halloween_kart_dash_speed : 1000 : , "sv", "cheat", "rep" :
  2010. tf_halloween_kart_fast_turn_accel_speed : 400 : , "sv", "cheat", "rep" :
  2011. tf_halloween_kart_fast_turn_speed : 60 : , "sv", "cheat", "rep" :
  2012. tf_halloween_kart_idle_speed : 0 : , "sv", "cheat", "rep" :
  2013. tf_halloween_kart_impact_air_scale : 0.75f : , "sv", "cheat" :
  2014. tf_halloween_kart_impact_bounds_scale : 1.0f : , "sv", "cheat" :
  2015. tf_halloween_kart_impact_damage : 1.0f : , "sv", "cheat" : Impact damage scaler
  2016. tf_halloween_kart_impact_feedback : 0.25f : , "sv", "cheat" :
  2017. tf_halloween_kart_impact_force : 0.75f : , "sv", "cheat" : Impact force scaler
  2018. tf_halloween_kart_impact_lookahead : 12.0f : , "sv", "cheat" :
  2019. tf_halloween_kart_impact_rate : 0.5f : , "sv", "cheat" : rate of allowing impact damage
  2020. tf_halloween_kart_normal_accel : 300 : , "sv", "cheat", "rep" :
  2021. tf_halloween_kart_normal_speed : 650 : , "sv", "cheat", "rep" :
  2022. tf_halloween_kart_punting_ghost_force_scale : 4 : , "sv", "cheat" :
  2023. tf_halloween_kart_return_turn_accell : 200 : , "sv", "cheat", "rep" :
  2024. tf_halloween_kart_reverse_speed : -50 : , "sv", "cheat", "rep" :
  2025. tf_halloween_kart_reverse_turn_speed : 50 : , "sv", "cheat", "rep" :
  2026. tf_halloween_kart_rocketspell_force : 900.0f : , "sv", "cheat" :
  2027. tf_halloween_kart_rocketspell_lifetime : 0.5f : , "sv", "cheat" :
  2028. tf_halloween_kart_rocketspell_speed : 1500 : , "sv", "cheat" :
  2029. tf_halloween_kart_slow_turn_accel_speed : 200 : , "sv", "cheat", "rep" :
  2030. tf_halloween_kart_slow_turn_speed : 100 : , "sv", "cheat", "rep" :
  2031. tf_halloween_kart_slowmoving_accel : 500 : , "sv", "cheat", "rep" :
  2032. tf_halloween_kart_slowmoving_threshold : 300 : , "sv", "cheat", "rep" :
  2033. tf_halloween_kart_stationary_turn_speed : 50 : , "sv", "cheat", "rep" :
  2034. tf_halloween_kart_stun_amount : 1.0f : , "sv", "cheat" :
  2035. tf_halloween_kart_stun_duration_scale : 0.70f : , "sv", "cheat" :
  2036. tf_halloween_kart_stun_enabled : 1 : , "sv", "cheat" :
  2037. tf_halloween_kart_turning_curve_peak_position : 0.5 : , "sv", "cheat", "rep" :
  2038. tf_halloween_zombie_damage : 10 : , "sv", "cheat" : How much damage a zombie melee hit does.
  2039. tf_halloween_zombie_mob_enabled : 0 : , "sv", "cheat" : If set to 1, spawn zombie mobs on non-Halloween Valve maps
  2040. tf_halloween_zombie_mob_spawn_count : 20 : , "sv", "cheat" : How many zombies to spawn
  2041. tf_halloween_zombie_mob_spawn_interval : 180 : , "sv", "cheat" : Average interval between zombie mob spawns, in seconds
  2042. tf_highfive_debug : 0 : , "sv" : Turns on some console spew for debugging high five issues.
  2043. tf_item_based_forced_holiday : 0 : , "sv", "rep" :
  2044. tf_mark : cmd : , "sv", "cheat" : Set attribute of selected area.
  2045. tf_max_active_zombie : 30 : , "sv", "cheat" :
  2046. tf_medieval : 0 : , "sv", "nf", "rep" : Enable Medieval Mode.
  2047. tf_medieval_autorp : 1 : , "sv", "nf", "rep" : Enable Medieval Mode auto-roleplaying.
  2048. tf_merasmus_attack_range : 200 : , "sv", "cheat" :
  2049. tf_merasmus_bomb_head_duration : 15.f : , "sv", "cheat" :
  2050. tf_merasmus_bomb_head_per_team : 1 : , "sv", "cheat" :
  2051. tf_merasmus_chase_duration : 7 : , "sv", "cheat" :
  2052. tf_merasmus_chase_range : 2000 : , "sv", "cheat" :
  2053. tf_merasmus_disguise_debug : 0 : , "sv", "cheat" :
  2054. tf_merasmus_health_base : 33750 : , "sv", "cheat" :
  2055. tf_merasmus_health_per_player : 2500 : , "sv", "cheat" :
  2056. tf_merasmus_health_regen_rate : 0.001f : , "sv", "cheat" : Percentage of Max HP per sec that Merasmus will regenerate while in disguise
  2057. tf_merasmus_lifetime : 120 : , "sv", "cheat" :
  2058. tf_merasmus_min_player_count : 10 : , "sv", "cheat" :
  2059. tf_merasmus_min_props_to_reveal : 0.7f : , "sv", "cheat" : Percentage of total fake props players have to destroy before Merasmus reveals himself
  2060. tf_merasmus_prop_health : 150 : , "sv", "cheat" :
  2061. tf_merasmus_should_disguise_threshold : 0.45f : , "sv", "cheat" :
  2062. tf_merasmus_spawn_interval : 180 : , "sv", "cheat" : Average interval between boss spawns, in seconds
  2063. tf_merasmus_spawn_interval_variation : 30 : , "sv", "cheat" : Variation of spawn interval +/-
  2064. tf_merasmus_speed : 600 : , "sv", "cheat" :
  2065. tf_merasmus_speed_recovery_rate : 100 : , "sv", "cheat" : Movement units/second
  2066. tf_merasmus_stun_duration : 2.f : , "sv", "cheat" :
  2067. tf_minigame_suddendeath_time : -1 : , "sv", "cheat" : Override Sudden Death Time.
  2068. tf_mm_player_reservation_timeout_seconds : 30 : , "sv" : Max duration the server will wait for a player to join, after notification from the backend that we should expect him.
  2069. tf_mm_servermode : 0 : , "sv", "nf" : Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in quickplay pool (based on current map) 2 = Put in MvM pool. (Lobby will control current map) 3 = Put in Ladder pool. (Lobby will control current map)
  2070. tf_mm_skillrating_server_force_average : 0 : , "sv" :
  2071. tf_mm_strict : 0 : , "sv", "nf" : 0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins
  2072. tf_mvm_bot_allow_flag_carrier_to_fight : 1 : , "sv", "cheat" :
  2073. tf_mvm_bot_flag_carrier_health_regen : 45.0f : , "sv", "cheat" :
  2074. tf_mvm_bot_flag_carrier_interval_to_1st_upgrade : 5 : , "sv", "cheat" :
  2075. tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade : 15 : , "sv", "cheat" :
  2076. tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade : 15 : , "sv", "cheat" :
  2077. tf_mvm_bot_flag_carrier_movement_penalty : 0.5 : , "sv", "cheat", "rep" :
  2078. tf_mvm_checkpoint : cmd : , "sv", "cheat" : Save a checkpoint snapshot
  2079. tf_mvm_checkpoint_clear : cmd : , "sv", "cheat" : Clear the saved checkpoint
  2080. tf_mvm_debugstats : cmd : , "sv", "cheat" : Dumpout MvM Data
  2081. tf_mvm_disconnect_on_victory : 0 : , "sv", "rep" : Enable to Disconnect Players after completing MvM
  2082. tf_mvm_engineer_teleporter_uber_duration : 5.f : , "sv", "cheat" :
  2083. tf_mvm_force_victory : cmd : , "sv", "cheat" : Force immediate victory.
  2084. tf_mvm_jump_to_wave : cmd : , "sv", "cheat" : Jumps directly to the given Mann Vs Machine wave number
  2085. tf_mvm_min_players_to_start : 3 : , "sv", "nf", "rep" : Minimum number of players connected to start a countdown timer
  2086. tf_mvm_miniboss_scale : 1.75 : , "sv", "cheat", "rep" : Full body scale for minibosses.
  2087. tf_mvm_missioncyclefile : tf_mvm_missioncycle.res : , "sv" : Name of the .res file used to cycle mvm misisons
  2088. tf_mvm_nextmission : cmd : , "sv", "cheat" : Load the next mission
  2089. tf_mvm_popfile : cmd : , "sv" : Change to a target popfile for MvM
  2090. tf_mvm_respec_credit_goal : 2000 : , "sv", "cheat", "rep" : Total amount of money the team must collect to earn a respec.
  2091. tf_mvm_respec_limit : 1 : , "sv", "cheat", "rep" : The total number of respecs a player can earn.
  2092. tf_mvm_skill : 3 : , "sv", "cheat", "rep", "norecord" : Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
  2093. tf_mvm_tank_health : cmd : , "sv", "cheat" :
  2094. tf_mvm_tank_kill : cmd : , "sv", "cheat" :
  2095. tf_mvm_victory_disconnect_time : 180.0 : , "sv", "rep" : Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.)
  2096. tf_mvm_victory_reset_time : 60.0 : , "sv", "rep" : Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.)
  2097. tf_nav_combat_build_rate : 0.05 : , "sv", "cheat" : Gunfire/second increase (combat caps at 1.0)
  2098. tf_nav_combat_decay_rate : 0.022 : , "sv", "cheat" : Decay/second toward zero
  2099. tf_nav_in_combat_duration : 30 : , "sv", "cheat" : How long after gunfire occurs is this area still considered to be 'in combat'
  2100. tf_nav_in_combat_range : 1000 : , "sv", "cheat" :
  2101. tf_nav_show_bomb_target_distance : 0 : , "sv", "cheat" : Display travel distances to bomb target (MvM mode)
  2102. tf_nav_show_incursion_distance : 0 : , "sv", "cheat" : Display travel distances from current spawn room (1=red, 2=blue)
  2103. tf_nav_show_turf_ownership : 0 : , "sv", "cheat" : Color nav area by smallest incursion distance
  2104. tf_overtime_nag : 0 : , "sv", "nf" : Announcer overtime nag.
  2105. tf_player_drop_bonus_ducks : -1 : , "sv", "rep" : -1 Default (Holiday-based) 0 - Force off 1 - Force on
  2106. tf_player_name_change_time : 60 : , "sv", "nf" : Seconds between name changes.
  2107. tf_player_spell_drop_on_death_rate : 0 : , "sv", "rep" :
  2108. tf_playergib : 1 : , "sv", "nf" : Allow player gibbing. 0: never, 1: normal, 2: always
  2109. tf_populator_active_buffer_range : 3000 : , "sv", "cheat" : Populate the world this far ahead of lead raider, and this far behind last raider
  2110. tf_populator_damage_multiplier : 1.0 : , "sv", "cheat", "rep", "norecord" :
  2111. tf_populator_debug : 0 : , "sv", "cheat" :
  2112. tf_populator_health_multiplier : 1.0 : , "sv", "cheat", "rep", "norecord" :
  2113. tf_powerup_mode : 0 : , "sv", "nf" : Enable/disable powerup mode. Not compatible with Mann Vs Machine mode
  2114. tf_powerup_mode_imbalance_delta : 18 : , "sv", "cheat" : Powerup kill score lead one team must have before imbalance measures are initiated
  2115. tf_rd_max_points_override : 0 : , "sv" : When changed, overrides the current max points
  2116. tf_rd_return_max_time : 90 : , "sv" :
  2117. tf_rd_return_min_time : 30 : , "sv" :
  2118. tf_resolve_stuck_players : 1 : , "sv", "rep" :
  2119. tf_select_ambush_areas : cmd : , "sv", "cheat" : Add good ambush spots to the selected set. For debugging.
  2120. tf_select_ambush_areas_close_range : 300 : , "sv", "cheat" :
  2121. tf_select_ambush_areas_max_enemy_exposure_area : 500000 : , "sv", "cheat" :
  2122. tf_select_ambush_areas_radius : 750 : , "sv", "cheat" :
  2123. tf_select_with_attribute : cmd : , "sv", "cheat" : Selects areas with the given attribute.
  2124. tf_server_identity_account_id : 0 : , "a", "sv" : Server identity account id, used to authenticate with the TF2 Game Coordinator.
  2125. tf_server_identity_disable_quickplay : 0 : , "a", "sv", "nf" : Disable this server from being chosen by the quickplay matchmaking.
  2126. tf_server_identity_token : : , "a", "sv", "prot" : Server identity token, used to authenticate with the TF2 Game Coordinator.
  2127. tf_server_lobby_debug : cmd : , "sv" : Prints server lobby object
  2128. tf_show_actor_potential_visibility : 0 : , "sv", "cheat" :
  2129. tf_show_blocked_areas : 0 : , "sv", "cheat" : Highlight areas that are considered blocked for TF-specific reasons
  2130. tf_show_bomb_drop_areas : 0 : , "sv", "cheat" :
  2131. tf_show_control_points : 0 : , "sv", "cheat" :
  2132. tf_show_enemy_invasion_areas : 0 : , "sv", "cheat" : Highlight areas where the enemy team enters the visible environment of the local player
  2133. tf_show_gate_defense_areas : 0 : , "sv", "cheat" :
  2134. tf_show_in_combat_areas : 0 : , "sv", "cheat" :
  2135. tf_show_incursion_flow : 0 : , "sv", "cheat" :
  2136. tf_show_incursion_flow_gradient : 0 : , "sv", "cheat" : 1 = red, 2 = blue
  2137. tf_show_incursion_flow_range : 150 : , "sv", "cheat" : 1 = red, 2 = blue
  2138. tf_show_incursion_range : 0 : , "sv", "cheat" : 1 = red, 2 = blue
  2139. tf_show_incursion_range_max : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values
  2140. tf_show_incursion_range_min : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values
  2141. tf_show_mesh_decoration : 0 : , "sv", "cheat" : Highlight special areas
  2142. tf_show_mesh_decoration_manual : 0 : , "sv", "cheat" : Highlight special areas marked by hand
  2143. tf_show_point_defense_areas : 0 : , "sv", "cheat" :
  2144. tf_show_sentry_danger : 0 : , "sv", "cheat" : Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas.
  2145. tf_show_sniper_areas : 0 : , "sv", "cheat" :
  2146. tf_show_sniper_areas_safety_range : 1000 : , "sv", "cheat" :
  2147. tf_show_train_path : 0 : , "sv", "cheat" :
  2148. tf_skillrating_update_interval : 180 : , "a", "sv" : How often to update the GC and OGS.
  2149. tf_soccer_ball_min_speed : 30 : , "sv", "cheat" :
  2150. tf_soccer_ball_multiplier : 4 : , "sv", "cheat" :
  2151. tf_soccer_ball_up_max : 350 : , "sv", "cheat" :
  2152. tf_soccer_front_hit_range : .95 : , "sv", "cheat" :
  2153. tf_spells_enabled : 0 : , "sv", "nf", "rep" : Enable to Allow Halloween Spells to be dropped and used by players
  2154. tf_stats_nogameplaycheck : 0 : , "sv" : Disable normal check for valid gameplay, send stats regardless.
  2155. tf_tauntcam_fov_override : 0 : , "sv", "cheat" :
  2156. tf_teamtalk : 1 : , "sv", "nf" : Teammates can always chat with each other while alive or dead.
  2157. tf_test_spellindex : -1 : , "sv", "cheat", "rep" : Set to index to always get a specific spell
  2158. tf_test_teleport_home_fx : 0 : , "sv", "cheat" :
  2159. tf_testrr : cmd : , "sv", "cheat" : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>
  2160. tf_testvcd : cmd : , "sv", "cheat" : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')
  2161. tf_tournament_classlimit_demoman : -1 : , "sv", "rep" : Tournament mode per-team class limit for Demomenz.
  2162. tf_tournament_classlimit_engineer : -1 : , "sv", "rep" : Tournament mode per-team class limit for Engineers.
  2163. tf_tournament_classlimit_heavy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Heavies.
  2164. tf_tournament_classlimit_medic : -1 : , "sv", "rep" : Tournament mode per-team class limit for Medics.
  2165. tf_tournament_classlimit_pyro : -1 : , "sv", "rep" : Tournament mode per-team class limit for Pyros.
  2166. tf_tournament_classlimit_scout : -1 : , "sv", "rep" : Tournament mode per-team class limit for Scouts.
  2167. tf_tournament_classlimit_sniper : -1 : , "sv", "rep" : Tournament mode per-team class limit for Snipers.
  2168. tf_tournament_classlimit_soldier : -1 : , "sv", "rep" : Tournament mode per-team class limit for Soldiers.
  2169. tf_tournament_classlimit_spy : -1 : , "sv", "rep" : Tournament mode per-team class limit for Spies.
  2170. tf_tournament_hide_domination_icons : 0 : , "sv", "rep" : Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
  2171. tf_training_client_message : 0 : , "sv", "cheat", "rep" : A simple way for the training client to communicate with the server.
  2172. tf_use_fixed_weaponspreads : 0 : , "sv", "nf", "rep" : If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
  2173. tf_weapon_criticals : 1 : , "sv", "nf", "rep" : Whether or not random crits are enabled
  2174. tf_weapon_criticals_bucket_bottom : -250.0 : , "sv", "cheat", "rep" :
  2175. tf_weapon_criticals_bucket_cap : 1000.0 : , "sv", "cheat", "rep" :
  2176. tf_weapon_criticals_bucket_default : 300.0 : , "sv", "cheat", "rep" :
  2177. tf_weapon_criticals_distance_falloff : 0 : , "sv", "cheat" : Critical weapon damage will take distance into account.
  2178. tf_weapon_criticals_melee : 1 : , "sv", "nf", "rep" : Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
  2179. tf_weapon_criticals_nopred : 1.0 : , "sv", "cheat", "rep" :
  2180. tf_weapon_minicrits_distance_falloff : 0 : , "sv", "cheat" : Mini-crit weapon damage will take distance into account.
  2181. tf_wipe_attributes : cmd : , "sv", "cheat" : Clear all TF-specific attributes of selected area.
  2182. think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  2183. threadpool_affinity : 1 : : Enable setting affinity
  2184. timedemo : cmd : : Play a demo and report performance info.
  2185. timedemo_runcount : 0 : : Runs time demo X number of times.
  2186. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  2187. timeleft : cmd : :
  2188. timerefresh : cmd : , "cheat" : Profile the renderer.
  2189. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  2190. toggleconsole : cmd : , "norecord" : Show/hide the console.
  2191. trace_report : 0 : , "sv" :
  2192. training_can_build_dispenser : 1 : , "sv", "rep" : Player can build dispenser as engineer.
  2193. training_can_build_sentry : 1 : , "sv", "rep" : Player can build sentry as engineer.
  2194. training_can_build_tele_entrance : 1 : , "sv", "rep" : Player can build teleporter entrance as engineer.
  2195. training_can_build_tele_exit : 1 : , "sv", "rep" : Player can build teleporter exit as engineer.
  2196. training_can_destroy_buildings : 1 : , "sv", "rep" : Player can destroy buildings as engineer.
  2197. training_can_pickup_dispenser : 1 : , "sv", "rep" : Player can pickup dispenser as engineer.
  2198. training_can_pickup_sentry : 1 : , "sv", "rep" : Player can pickup sentry gun as engineer.
  2199. training_can_pickup_tele_entrance : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer.
  2200. training_can_pickup_tele_exit : 1 : , "sv", "rep" : Player can pickup teleporter entrance as engineer.
  2201. training_can_select_weapon_building : 1 : , "sv", "rep" : In training player select building tool.
  2202. training_can_select_weapon_item1 : 1 : , "sv", "rep" : In training player select item 1.
  2203. training_can_select_weapon_item2 : 1 : , "sv", "rep" : In training player select item 2.
  2204. training_can_select_weapon_melee : 1 : , "sv", "rep" : In training player select melee weapon.
  2205. training_can_select_weapon_pda : 1 : , "sv", "rep" : In training player select pda.
  2206. training_can_select_weapon_primary : 1 : , "sv", "rep" : In training player select primary weapon.
  2207. training_can_select_weapon_secondary : 1 : , "sv", "rep" : In training player select secondary weapon.
  2208. training_class : 3 : , "sv", "rep" : Class to use in training.
  2209. training_continue : cmd : , "sv" : Tells training that it should continue.
  2210. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
  2211. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  2212. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  2213. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  2214. tv_chatgroupsize : 0 : : Set the default chat group size
  2215. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  2216. tv_clients : cmd : : Shows list of connected SourceTV clients.
  2217. tv_debug : 0 : : SourceTV debug info.
  2218. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
  2219. tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
  2220. tv_deltacache : 2 : : Enable delta entity bit stream cache
  2221. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  2222. tv_enable : 0 : , "nf" : Activates SourceTV on server.
  2223. tv_maxclients : 128 : : Maximum client number on SourceTV server.
  2224. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  2225. tv_msg : cmd : : Send a screen message to all clients.
  2226. tv_name : SourceTV : : SourceTV host name
  2227. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  2228. tv_overridemaster : 0 : : Overrides the SourceTV master root address.
  2229. tv_password : : , "nf", "prot", "norecord" : SourceTV password for all clients
  2230. tv_port : 27020 : : Host SourceTV port
  2231. tv_record : cmd : : Starts SourceTV demo recording.
  2232. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  2233. tv_relaypassword : : , "nf", "prot", "norecord" : SourceTV password for relay proxies
  2234. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  2235. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  2236. tv_snapshotrate : 16 : : Snapshots broadcasted per second
  2237. tv_status : cmd : : Show SourceTV server status.
  2238. tv_stop : cmd : : Stops the SourceTV broadcast.
  2239. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  2240. tv_timeout : 30 : : SourceTV connection timeout in seconds.
  2241. tv_title : SourceTV : : Set title for SourceTV spectator UI
  2242. tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
  2243. unbind : cmd : , "norecord" : Unbind a key.
  2244. unbind_mac : cmd : , "norecord" : Unbind a key on the Mac only.
  2245. unbindall : cmd : , "norecord" : Unbind all keys.
  2246. unpause : cmd : : Unpause the game.
  2247. use : cmd : , "sv" : Use a particular weapon Arguments: <weapon_name>
  2248. user : cmd : : Show user data.
  2249. users : cmd : : Show user info for players on server.
  2250. vcr_verbose : 0 : : Write extra information into .vcr file.
  2251. vehicle_flushscript : cmd : , "sv" : Flush and reload all vehicle scripts
  2252. version : cmd : : Print version info string.
  2253. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  2254. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  2255. +vgui_drawtree : cmd : :
  2256. -vgui_drawtree : cmd : :
  2257. vgui_drawtree_bounds : 0 : : Show panel bounds.
  2258. vgui_drawtree_clear : cmd : :
  2259. vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
  2260. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  2261. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  2262. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  2263. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  2264. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  2265. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  2266. vgui_drawtree_visible : 1 : : Draw the visible panels.
  2267. vgui_spew_fonts : cmd : :
  2268. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  2269. violence_ablood : 1 : : Draw alien blood
  2270. violence_agibs : 1 : : Show alien gib entities
  2271. violence_hblood : 1 : : Draw human blood
  2272. violence_hgibs : 1 : : Show human gib entities
  2273. voice_avggain : 0.5 : :
  2274. voice_debugfeedback : 0 : :
  2275. voice_debugfeedbackfrom : 0 : :
  2276. voice_enable : 1 : , "a" :
  2277. voice_fadeouttime : 0.1 : :
  2278. voice_forcemicrecord : 1 : , "a" :
  2279. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  2280. voice_loopback : 0 : , "user" :
  2281. voice_maxgain : 10 : :
  2282. voice_overdrive : 2 : :
  2283. voice_overdrivefadetime : 0.4 : :
  2284. voice_printtalkers : cmd : , "norecord" : voice debug.
  2285. voice_profile : 0 : :
  2286. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  2287. voice_scale : 1 : , "a" :
  2288. voice_serverdebug : 0 : , "sv" :
  2289. voice_showchannels : 0 : :
  2290. voice_showincoming : 0 : :
  2291. voice_steal : 2 : :
  2292. voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
  2293. +voicerecord : cmd : :
  2294. -voicerecord : cmd : :
  2295. volume : 1.0 : , "a" : Sound volume
  2296. vox_reload : cmd : , "cheat" : Reload sentences.txt file
  2297. voxeltree_box : cmd : , "sv", "cheat" : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  2298. voxeltree_playerview : cmd : , "sv", "cheat" : View entities in the voxel-tree at the player position.
  2299. voxeltree_sphere : cmd : , "sv", "cheat" : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  2300. voxeltree_view : cmd : , "sv", "cheat" : View entities in the voxel-tree.
  2301. vprof : cmd : : Toggle VProf profiler
  2302. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  2303. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  2304. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  2305. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  2306. vprof_child : cmd : :
  2307. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  2308. vprof_counters : 0 : :
  2309. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  2310. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
  2311. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  2312. vprof_dump_spikes_budget_group : : : Budget gtNode to start report from when doing a dump spikes
  2313. vprof_dump_spikes_node : : : Node to start report from when doing a dump spikes
  2314. vprof_expand_all : cmd : : Expand the whole vprof tree
  2315. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  2316. vprof_generate_report : cmd : : Generate a report to the console.
  2317. vprof_generate_report_AI : cmd : : Generate a report to the console.
  2318. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  2319. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  2320. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  2321. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  2322. vprof_graph : 0 : : Draw the vprof graph.
  2323. vprof_graphheight : 256 : , "a" :
  2324. vprof_graphwidth : 512 : , "a" :
  2325. vprof_nextsibling : cmd : :
  2326. vprof_off : cmd : : Turn off VProf profiler
  2327. vprof_on : cmd : : Turn on VProf profiler
  2328. vprof_parent : cmd : :
  2329. vprof_playback_average : cmd : : Average the next N frames.
  2330. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  2331. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  2332. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  2333. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  2334. vprof_prevsibling : cmd : :
  2335. vprof_record_start : cmd : : Start recording vprof data for playback later.
  2336. vprof_record_stop : cmd : : Stop recording vprof data
  2337. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  2338. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  2339. vprof_report_oninterval : 0 : : Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
  2340. vprof_reset : cmd : : Reset the stats in VProf profiler
  2341. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  2342. vprof_scope : : : Set a specific scope to start showing vprof tree
  2343. vprof_scope_entity_gamephys : 0 : , "sv" :
  2344. vprof_scope_entity_thinks : 0 : , "sv" :
  2345. vprof_unaccounted_limit : 0.3 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  2346. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  2347. vprof_vtrace : cmd : : Toggle whether vprof data is sent to VTrace
  2348. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ("disable" to disable)
  2349. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  2350. vtune : cmd : : Controls VTune's sampling.
  2351. wc_air_edit_further : cmd : , "sv", "cheat" : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  2352. wc_air_edit_nearer : cmd : , "sv", "cheat" : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  2353. wc_air_node_edit : cmd : , "sv", "cheat" : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  2354. wc_create : cmd : , "sv", "cheat" : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  2355. wc_destroy : cmd : , "sv", "cheat" : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  2356. wc_destroy_undo : cmd : , "sv", "cheat" : When in WC edit mode restores the last deleted node
  2357. wc_link_edit : cmd : , "sv", "cheat" :
  2358. weapon_showproficiency : 0 : , "sv" :
  2359. windows_speaker_config : -1 : , "a" :
  2360. wipe_nav_attributes : cmd : , "sv", "cheat" : Clear all nav attributes of selected area.
  2361. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  2362. writeip : cmd : : Save the ban list to banned_ip.cfg.
  2363. xbox_autothrottle : 1 : , "a", "sv" :
  2364. xbox_steering_deadzone : 0.0 : , "sv" :
  2365. xbox_throttlebias : 100 : , "a", "sv" :
  2366. xbox_throttlespoof : 200 : , "a", "sv" :
  2367. xc_crouch_debounce : 0 : , "sv" :
  2368. xload : cmd : : Load a saved game from a 360 storage device.
  2369. xsave : cmd : , "norecord" : Saves current game to a 360 storage device.
  2370. --------------
  2371. 2365 total convars/concommands
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