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SKOSHILOKI

The Chain Illusionist FE

Jun 27th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("CONVERTED TO FE BY SKOSHILOKI")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. local FavIDs = {
  85.     340106355, --Nefl Crystals
  86.     927529620, --Dimension
  87.     876981900, --Fantasy
  88.     398987889, --Ordinary Days
  89.     1117396305, --Oh wait, it's you.
  90.     885996042, --Action Winter Journey
  91.     919231299, --Sprawling Idiot Effigy
  92.     743466274, --Good Day Sunshine
  93.     727411183, --Knife Fight
  94.     1402748531, --The Earth Is Counting On You!
  95.     595230126 --Robot Language
  96.     }
  97.  
  98.  
  99.  
  100. --The reality of my life isn't real but a Universe -makhail07
  101. wait(0.2)
  102. local plr = owner
  103. print('Local User is '..plr.Name)
  104. print('Chained, by SKOSHILOKI')
  105. print('Controls: E to kill, R to go to the player, and Q to bring the player to you')
  106. local char = plr.Character
  107. local hum = char.Humanoid
  108. local hed = char.Head
  109. local root = char.HumanoidRootPart
  110. local rootj = root.RootJoint
  111. local tors = char.Torso
  112. local ra = char["Right Arm"]
  113. local la = char["Left Arm"]
  114. local rl = char["Right Leg"]
  115. local ll = char["Left Leg"]
  116. local neck = tors["Neck"]
  117. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  118. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  119. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  120. local maincolor = BrickColor.new("Institutional white")
  121.  
  122. ff = Instance.new("ForceField",char)
  123. ff.Visible = false
  124. hum.Name = "Base"
  125. hum.MaxHealth = 1.0E298
  126. hum.Health = 1.0E298
  127. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  128.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  129.     hum.MaxHealth = 1.0E298
  130.     hum.Health = 1.0E298
  131.   end
  132. end)
  133.  
  134. -------------------------------------------------------
  135. --Start Good Stuff--
  136. -------------------------------------------------------
  137. cam = game.Workspace.CurrentCamera
  138. CF = CFrame.new
  139. angles = CFrame.Angles
  140. attack = false
  141. Euler = CFrame.fromEulerAnglesXYZ
  142. Rad = math.rad
  143. IT = Instance.new
  144. BrickC = BrickColor.new
  145. Cos = math.cos
  146. Acos = math.acos
  147. Sin = math.sin
  148. Asin = math.asin
  149. Abs = math.abs
  150. Mrandom = math.random
  151. Floor = math.floor
  152. -------------------------------------------------------
  153. --End Good Stuff--
  154. -------------------------------------------------------
  155. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  156. RSH, LSH = nil, nil
  157. RW = Instance.new("Weld")
  158. LW = Instance.new("Weld")
  159. RH = tors["Right Hip"]
  160. LH = tors["Left Hip"]
  161. RSH = tors["Right Shoulder"]
  162. LSH = tors["Left Shoulder"]
  163. RSH.Parent = nil
  164. LSH.Parent = nil
  165. RW.Name = "RW"
  166. RW.Part0 = tors
  167. RW.C0 = CF(1.5, 0.5, 0)
  168. RW.C1 = CF(0, 0.5, 0)
  169. RW.Part1 = ra
  170. RW.Parent = tors
  171. LW.Name = "LW"
  172. LW.Part0 = tors
  173. LW.C0 = CF(-1.5, 0.5, 0)
  174. LW.C1 = CF(0, 0.5, 0)
  175. LW.Part1 = la
  176. LW.Parent = tors
  177. Effects = {}
  178. -------------------------------------------------------
  179. --Start HeartBeat--
  180. -------------------------------------------------------
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "Heartbeat"
  183. script:WaitForChild("Heartbeat")
  184.  
  185. frame = 1 / 60
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189.  
  190.  
  191. lastframe = tick()
  192. script.Heartbeat:Fire()
  193.  
  194.  
  195. game:GetService("RunService").Heartbeat:connect(function(s, p)
  196.     tf = tf + s
  197.     if tf >= frame then
  198.         if allowframeloss then
  199.             script.Heartbeat:Fire()
  200.             lastframe = tick()
  201.         else
  202.             for i = 1, math.floor(tf / frame) do
  203.                 script.Heartbeat:Fire()
  204.             end
  205.             lastframe = tick()
  206.         end
  207.         if tossremainder then
  208.             tf = 0
  209.         else
  210.             tf = tf - frame * math.floor(tf / frame)
  211.         end
  212.     end
  213. end)
  214. -------------------------------------------------------
  215. --End HeartBeat--
  216. -------------------------------------------------------
  217.  
  218. -------------------------------------------------------
  219. --Start Important Functions--
  220. -------------------------------------------------------
  221. function swait(num)
  222.     if num == 0 or num == nil then
  223.         game:service("RunService").Stepped:wait(0)
  224.     else
  225.         for i = 0, num do
  226.             game:service("RunService").Stepped:wait(0)
  227.         end
  228.     end
  229. end
  230. function thread(f)
  231.     coroutine.resume(coroutine.create(f))
  232. end
  233. function clerp(a, b, t)
  234.     local qa = {
  235.         QuaternionFromCFrame(a)
  236.     }
  237.     local qb = {
  238.         QuaternionFromCFrame(b)
  239.     }
  240.     local ax, ay, az = a.x, a.y, a.z
  241.     local bx, by, bz = b.x, b.y, b.z
  242.     local _t = 1 - t
  243.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  244. end
  245. function QuaternionFromCFrame(cf)
  246.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  247.     local trace = m00 + m11 + m22
  248.     if trace > 0 then
  249.         local s = math.sqrt(1 + trace)
  250.         local recip = 0.5 / s
  251.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  252.     else
  253.         local i = 0
  254.         if m00 < m11 then
  255.             i = 1
  256.         end
  257.         if m22 > (i == 0 and m00 or m11) then
  258.             i = 2
  259.         end
  260.         if i == 0 then
  261.             local s = math.sqrt(m00 - m11 - m22 + 1)
  262.             local recip = 0.5 / s
  263.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  264.         elseif i == 1 then
  265.             local s = math.sqrt(m11 - m22 - m00 + 1)
  266.             local recip = 0.5 / s
  267.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  268.         elseif i == 2 then
  269.             local s = math.sqrt(m22 - m00 - m11 + 1)
  270.             local recip = 0.5 / s
  271.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272.         end
  273.     end
  274. end
  275. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  276.     local xs, ys, zs = x + x, y + y, z + z
  277.     local wx, wy, wz = w * xs, w * ys, w * zs
  278.     local xx = x * xs
  279.     local xy = x * ys
  280.     local xz = x * zs
  281.     local yy = y * ys
  282.     local yz = y * zs
  283.     local zz = z * zs
  284.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  285. end
  286. function QuaternionSlerp(a, b, t)
  287.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  288.     local startInterp, finishInterp
  289.     if cosTheta >= 1.0E-4 then
  290.         if 1 - cosTheta > 1.0E-4 then
  291.             local theta = math.acos(cosTheta)
  292.             local invSinTheta = 1 / Sin(theta)
  293.             startInterp = Sin((1 - t) * theta) * invSinTheta
  294.             finishInterp = Sin(t * theta) * invSinTheta
  295.         else
  296.             startInterp = 1 - t
  297.             finishInterp = t
  298.         end
  299.     elseif 1 + cosTheta > 1.0E-4 then
  300.         local theta = math.acos(-cosTheta)
  301.         local invSinTheta = 1 / Sin(theta)
  302.         startInterp = Sin((t - 1) * theta) * invSinTheta
  303.         finishInterp = Sin(t * theta) * invSinTheta
  304.     else
  305.         startInterp = t - 1
  306.         finishInterp = t
  307.     end
  308.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310. function rayCast(Position, Direction, Range, Ignore)
  311.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  312. end
  313. local RbxUtility = LoadLibrary("RbxUtility")
  314. local Create = RbxUtility.Create
  315.  
  316. -------------------------------------------------------
  317. --Start Damage Function--
  318. -------------------------------------------------------
  319. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  320.     if hit.Parent == nil then
  321.         return
  322.     end
  323.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  324.     for _, v in pairs(hit.Parent:children()) do
  325.         if v:IsA("Humanoid") then
  326.             h = v
  327.         end
  328.     end
  329.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  330.    
  331.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  332.          end
  333.  
  334.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  335.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  336.             if hit.Parent.DebounceHit.Value == true then
  337.                 return
  338.             end
  339.         end
  340.          if insta == true then
  341.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  342.          end
  343.         local c = Create("ObjectValue"){
  344.             Name = "creator",
  345.             Value = owner,
  346.             Parent = h,
  347.         }
  348.         game:GetService("Debris"):AddItem(c, .5)
  349.         if HitSound ~= nil and HitPitch ~= nil then
  350.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  351.         end
  352.         local Damage = math.random(minim, maxim)
  353.         local blocked = false
  354.         local block = hit.Parent:findFirstChild("Block")
  355.         if block ~= nil then
  356.             if block.className == "IntValue" then
  357.                 if block.Value > 0 then
  358.                     blocked = true
  359.                     block.Value = block.Value - 1
  360.                     print(block.Value)
  361.                 end
  362.             end
  363.         end
  364.         if blocked == false then
  365.             h.Health = h.Health - Damage
  366.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  367.         else
  368.             h.Health = h.Health - (Damage / 2)
  369.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  370.         end
  371.         if Type == "Knockdown" then
  372.             local hum = hit.Parent.Humanoid
  373.             hum.PlatformStand = true
  374.             coroutine.resume(coroutine.create(function(HHumanoid)
  375.                 swait(1)
  376.                 HHumanoid.PlatformStand = false
  377.             end), hum)
  378.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  379.             local bodvol = Create("BodyVelocity"){
  380.                 velocity = angle * knockback,
  381.                 P = 5000,
  382.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  383.                 Parent = hit,
  384.             }
  385.             local rl = Create("BodyAngularVelocity"){
  386.                 P = 3000,
  387.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  388.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  389.                 Parent = hit,
  390.             }
  391.             game:GetService("Debris"):AddItem(bodvol, .5)
  392.             game:GetService("Debris"):AddItem(rl, .5)
  393.         elseif Type == "Normal" then
  394.             local vp = Create("BodyVelocity"){
  395.                 P = 500,
  396.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  397.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  398.             }
  399.             if knockback > 0 then
  400.                 vp.Parent = hit.Parent.Torso
  401.             end
  402.             game:GetService("Debris"):AddItem(vp, .5)
  403.         elseif Type == "Up" then
  404.             local bodyVelocity = Create("BodyVelocity"){
  405.                 velocity = Vector3.new(0, 20, 0),
  406.                 P = 5000,
  407.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  408.                 Parent = hit,
  409.             }
  410.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  411.         elseif Type == "DarkUp" then
  412.             coroutine.resume(coroutine.create(function()
  413.                 for i = 0, 1, 0.1 do
  414.                     swait()
  415.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  416.                 end
  417.             end))
  418.             local bodyVelocity = Create("BodyVelocity"){
  419.                 velocity = Vector3.new(0, 20, 0),
  420.                 P = 5000,
  421.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  422.                 Parent = hit,
  423.             }
  424.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  425.         elseif Type == "Snare" then
  426.             local bp = Create("BodyPosition"){
  427.                 P = 2000,
  428.                 D = 100,
  429.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  430.                 position = hit.Parent.Torso.Position,
  431.                 Parent = hit.Parent.Torso,
  432.             }
  433.             game:GetService("Debris"):AddItem(bp, 1)
  434.         elseif Type == "Freeze" then
  435.             local BodPos = Create("BodyPosition"){
  436.                 P = 50000,
  437.                 D = 1000,
  438.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  439.                 position = hit.Parent.Torso.Position,
  440.                 Parent = hit.Parent.Torso,
  441.             }
  442.             local BodGy = Create("BodyGyro") {
  443.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  444.                 P = 20e+003,
  445.                 Parent = hit.Parent.Torso,
  446.                 cframe = hit.Parent.Torso.CFrame,
  447.             }
  448.             hit.Parent.Torso.Anchored = true
  449.             coroutine.resume(coroutine.create(function(Part)
  450.                 swait(1.5)
  451.                 Part.Anchored = false
  452.             end), hit.Parent.Torso)
  453.             game:GetService("Debris"):AddItem(BodPos, 3)
  454.             game:GetService("Debris"):AddItem(BodGy, 3)
  455.         end
  456.         local debounce = Create("BoolValue"){
  457.             Name = "DebounceHit",
  458.             Parent = hit.Parent,
  459.             Value = true,
  460.         }
  461.         game:GetService("Debris"):AddItem(debounce, Delay)
  462.         c = Create("ObjectValue"){
  463.             Name = "creator",
  464.             Value = Player,
  465.             Parent = h,
  466.         }
  467.         game:GetService("Debris"):AddItem(c, .5)
  468.     end
  469. end
  470. -------------------------------------------------------
  471. --End Damage Function--
  472. -------------------------------------------------------
  473.  
  474. -------------------------------------------------------
  475. --Start Damage Function Customization--
  476. -------------------------------------------------------
  477. function ShowDamage(Pos, Text, Time, Color)
  478.     local Rate = (1 / 30)
  479.     local Pos = (Pos or Vector3.new(0, 0, 0))
  480.     local Text = (Text or "")
  481.     local Time = (Time or 2)
  482.     local Color = (Color or Color3.new(1, 0, 1))
  483.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  484.     EffectPart.Anchored = true
  485.     local BillboardGui = Create("BillboardGui"){
  486.         Size = UDim2.new(3, 0, 3, 0),
  487.         Adornee = EffectPart,
  488.         Parent = EffectPart,
  489.     }
  490.     local TextLabel = Create("TextLabel"){
  491.         BackgroundTransparency = 1,
  492.         Size = UDim2.new(1, 0, 1, 0),
  493.         Text = Text,
  494.         Font = "Bodoni",
  495.         TextColor3 = Color,
  496.         TextScaled = true,
  497.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  498.         Parent = BillboardGui,
  499.     }
  500.     game.Debris:AddItem(EffectPart, (Time))
  501.     EffectPart.Parent = game:GetService("Workspace")
  502.     delay(0, function()
  503.         local Frames = (Time / Rate)
  504.         for Frame = 1, Frames do
  505.             wait(Rate)
  506.             local Percent = (Frame / Frames)
  507.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  508.             TextLabel.TextTransparency = Percent
  509.         end
  510.         if EffectPart and EffectPart.Parent then
  511.             EffectPart:Destroy()
  512.         end
  513.     end)
  514. end
  515. -------------------------------------------------------
  516. --End Damage Function Customization--
  517. -------------------------------------------------------
  518.  
  519. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  520.   for _, c in pairs(workspace:children()) do
  521.     local hum = c:findFirstChild("Humanoid")
  522.     if hum ~= nil then
  523.       local head = c:findFirstChild("Head")
  524.       if head ~= nil then
  525.         local targ = head.Position - Part.Position
  526.         local mag = targ.magnitude
  527.         if magni >= mag and c.Name ~= plr.Name then
  528.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  529.         end
  530.       end
  531.     end
  532.   end
  533. end
  534.  
  535.  
  536. CFuncs = {
  537.     Part = {
  538.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  539.             local Part = Create("Part")({
  540.                 Parent = Parent,
  541.                 Reflectance = Reflectance,
  542.                 Transparency = Transparency,
  543.                 CanCollide = false,
  544.                 Locked = true,
  545.                 BrickColor = BrickColor.new(tostring(BColor)),
  546.                 Name = Name,
  547.                 Size = Size,
  548.                 Material = Material
  549.             })
  550.             RemoveOutlines(Part)
  551.             return Part
  552.         end
  553.     },
  554.     Mesh = {
  555.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  556.             local Msh = Create(Mesh)({
  557.                 Parent = Part,
  558.                 Offset = OffSet,
  559.                 Scale = Scale
  560.             })
  561.             if Mesh == "SpecialMesh" then
  562.                 Msh.MeshType = MeshType
  563.                 Msh.MeshId = MeshId
  564.             end
  565.             return Msh
  566.         end
  567.     },
  568.     Mesh = {
  569.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  570.             local Msh = Create(Mesh)({
  571.                 Parent = Part,
  572.                 Offset = OffSet,
  573.                 Scale = Scale
  574.             })
  575.             if Mesh == "SpecialMesh" then
  576.                 Msh.MeshType = MeshType
  577.                 Msh.MeshId = MeshId
  578.             end
  579.             return Msh
  580.         end
  581.     },
  582.     Weld = {
  583.         Create = function(Parent, Part0, Part1, C0, C1)
  584.             local Weld = Create("Weld")({
  585.                 Parent = Parent,
  586.                 Part0 = Part0,
  587.                 Part1 = Part1,
  588.                 C0 = C0,
  589.                 C1 = C1
  590.             })
  591.             return Weld
  592.         end
  593.     },
  594.     Sound = {
  595.         Create = function(id, par, vol, pit)
  596.             coroutine.resume(coroutine.create(function()
  597.                 local S = Create("Sound")({
  598.                     Volume = vol,
  599.                     Pitch = pit or 1,
  600.                     SoundId = id,
  601.                     Parent = par or workspace
  602.                 })
  603.                 wait()
  604.                 S:play()
  605.                 game:GetService("Debris"):AddItem(S, 6)
  606.             end))
  607.         end
  608.     },
  609.     ParticleEmitter = {
  610.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  611.             local fp = Create("ParticleEmitter")({
  612.                 Parent = Parent,
  613.                 Color = ColorSequence.new(Color1, Color2),
  614.                 LightEmission = LightEmission,
  615.                 Size = Size,
  616.                 Texture = Texture,
  617.                 Transparency = Transparency,
  618.                 ZOffset = ZOffset,
  619.                 Acceleration = Accel,
  620.                 Drag = Drag,
  621.                 LockedToPart = LockedToPart,
  622.                 VelocityInheritance = VelocityInheritance,
  623.                 EmissionDirection = EmissionDirection,
  624.                 Enabled = Enabled,
  625.                 Lifetime = LifeTime,
  626.                 Rate = Rate,
  627.                 Rotation = Rotation,
  628.                 RotSpeed = RotSpeed,
  629.                 Speed = Speed,
  630.                 VelocitySpread = VelocitySpread
  631.             })
  632.             return fp
  633.         end
  634.     }
  635. }
  636. function RemoveOutlines(part)
  637.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  638. end
  639. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  640.     local Part = Create("Part")({
  641.         formFactor = FormFactor,
  642.         Parent = Parent,
  643.         Reflectance = Reflectance,
  644.         Transparency = Transparency,
  645.         CanCollide = false,
  646.         Locked = true,
  647.         BrickColor = BrickColor.new(tostring(BColor)),
  648.         Name = Name,
  649.         Size = Size,
  650.         Material = Material
  651.     })
  652.     RemoveOutlines(Part)
  653.     return Part
  654. end
  655. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656.     local Msh = Create(Mesh)({
  657.         Parent = Part,
  658.         Offset = OffSet,
  659.         Scale = Scale
  660.     })
  661.     if Mesh == "SpecialMesh" then
  662.         Msh.MeshType = MeshType
  663.         Msh.MeshId = MeshId
  664.     end
  665.     return Msh
  666. end
  667. function CreateWeld(Parent, Part0, Part1, C0, C1)
  668.     local Weld = Create("Weld")({
  669.         Parent = Parent,
  670.         Part0 = Part0,
  671.         Part1 = Part1,
  672.         C0 = C0,
  673.         C1 = C1
  674.     })
  675.     return Weld
  676. end
  677.  
  678.  
  679. -------------------------------------------------------
  680. --Start Effect Function--
  681. -------------------------------------------------------
  682. EffectModel = Instance.new("Model", char)
  683. Effects = {
  684.   Block = {
  685.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  686.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  687.       prt.Anchored = true
  688.       prt.CFrame = cframe
  689.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690.       game:GetService("Debris"):AddItem(prt, 10)
  691.       if Type == 1 or Type == nil then
  692.         table.insert(Effects, {
  693.           prt,
  694.           "Block1",
  695.           delay,
  696.           x3,
  697.           y3,
  698.           z3,
  699.           msh
  700.         })
  701.       elseif Type == 2 then
  702.         table.insert(Effects, {
  703.           prt,
  704.           "Block2",
  705.           delay,
  706.           x3,
  707.           y3,
  708.           z3,
  709.           msh
  710.         })
  711.       else
  712.         table.insert(Effects, {
  713.           prt,
  714.           "Block3",
  715.           delay,
  716.           x3,
  717.           y3,
  718.           z3,
  719.           msh
  720.         })
  721.       end
  722.     end
  723.   },
  724.   Sphere = {
  725.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  726.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  727.       prt.Anchored = true
  728.       prt.CFrame = cframe
  729.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  730.       game:GetService("Debris"):AddItem(prt, 10)
  731.       table.insert(Effects, {
  732.         prt,
  733.         "Cylinder",
  734.         delay,
  735.         x3,
  736.         y3,
  737.         z3,
  738.         msh
  739.       })
  740.     end
  741.   },
  742.   Cylinder = {
  743.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  744.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  745.       prt.Anchored = true
  746.       prt.CFrame = cframe
  747.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748.       game:GetService("Debris"):AddItem(prt, 10)
  749.       table.insert(Effects, {
  750.         prt,
  751.         "Cylinder",
  752.         delay,
  753.         x3,
  754.         y3,
  755.         z3,
  756.         msh
  757.       })
  758.     end
  759.   },
  760.   Wave = {
  761.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  762.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  763.       prt.Anchored = true
  764.       prt.CFrame = cframe
  765.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  766.       game:GetService("Debris"):AddItem(prt, 10)
  767.       table.insert(Effects, {
  768.         prt,
  769.         "Cylinder",
  770.         delay,
  771.         x3 / 60,
  772.         y3 / 60,
  773.         z3 / 60,
  774.         msh
  775.       })
  776.     end
  777.   },
  778.   Ring = {
  779.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  780.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  781.       prt.Anchored = true
  782.       prt.CFrame = cframe
  783.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  784.       game:GetService("Debris"):AddItem(prt, 10)
  785.       table.insert(Effects, {
  786.         prt,
  787.         "Cylinder",
  788.         delay,
  789.         x3,
  790.         y3,
  791.         z3,
  792.         msh
  793.       })
  794.     end
  795.   },
  796.   Break = {
  797.     Create = function(brickcolor, cframe, x1, y1, z1)
  798.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  799.       prt.Anchored = true
  800.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  801.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802.       local num = math.random(10, 50) / 1000
  803.       game:GetService("Debris"):AddItem(prt, 10)
  804.       table.insert(Effects, {
  805.         prt,
  806.         "Shatter",
  807.         num,
  808.         prt.CFrame,
  809.         math.random() - math.random(),
  810.         0,
  811.         math.random(50, 100) / 100
  812.       })
  813.     end
  814.   },
  815. Spiral = {
  816.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818.       prt.Anchored = true
  819.       prt.CFrame = cframe
  820.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821.       game:GetService("Debris"):AddItem(prt, 10)
  822.       table.insert(Effects, {
  823.         prt,
  824.         "Cylinder",
  825.         delay,
  826.         x3,
  827.         y3,
  828.         z3,
  829.         msh
  830.       })
  831.     end
  832.   },
  833. Push = {
  834.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  836.       prt.Anchored = true
  837.       prt.CFrame = cframe
  838.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839.       game:GetService("Debris"):AddItem(prt, 10)
  840.       table.insert(Effects, {
  841.         prt,
  842.         "Cylinder",
  843.         delay,
  844.         x3,
  845.         y3,
  846.         z3,
  847.         msh
  848.       })
  849.     end
  850.   }
  851. }
  852. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  853.     local fp = IT("Part")
  854.     fp.formFactor = formfactor
  855.     fp.Parent = parent
  856.     fp.Reflectance = reflectance
  857.     fp.Transparency = transparency
  858.     fp.CanCollide = false
  859.     fp.Locked = true
  860.     fp.BrickColor = brickcolor
  861.     fp.Name = name
  862.     fp.Size = size
  863.     fp.Position = tors.Position
  864.     RemoveOutlines(fp)
  865.     fp.Material = "SmoothPlastic"
  866.     fp:BreakJoints()
  867.     return fp
  868. end
  869.  
  870. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  871.     local mesh = IT(Mesh)
  872.     mesh.Parent = part
  873.     if Mesh == "SpecialMesh" then
  874.         mesh.MeshType = meshtype
  875.     if meshid ~= "nil" then
  876.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  877.         end
  878.     end
  879.     mesh.Offset = offset
  880.     mesh.Scale = scale
  881.     return mesh
  882. end
  883.  
  884. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  885.     local type = type
  886.     local rng = Instance.new("Part", char)
  887.     rng.Anchored = true
  888.     rng.BrickColor = color
  889.     rng.CanCollide = false
  890.     rng.FormFactor = 3
  891.     rng.Name = "Ring"
  892.     rng.Material = "Neon"
  893.     rng.Size = Vector3.new(1, 1, 1)
  894.     rng.Transparency = 0
  895.     rng.TopSurface = 0
  896.     rng.BottomSurface = 0
  897.     rng.CFrame = pos
  898.     local rngm = Instance.new("SpecialMesh", rng)
  899.     rngm.MeshType = MType
  900.     rngm.Scale = scale
  901.     local scaler2 = 1
  902.     if type == "Add" then
  903.         scaler2 = 1 * value
  904.     elseif type == "Divide" then
  905.         scaler2 = 1 / value
  906.     end
  907.     coroutine.resume(coroutine.create(function()
  908.         for i = 0, 10 / bonuspeed, 0.1 do
  909.             swait()
  910.             if type == "Add" then
  911.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  912.             elseif type == "Divide" then
  913.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  914.             end
  915.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  916.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  917.         end
  918.         rng:Destroy()
  919.     end))
  920. end
  921.  
  922. function Eviscerate(dude)
  923.     if dude.Name ~= char then
  924.         local bgf = IT("BodyGyro", dude.Head)
  925.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  926.         local val = IT("BoolValue", dude)
  927.         val.Name = "IsHit"
  928.         local ds = coroutine.wrap(function()
  929.             dude:WaitForChild("Head"):BreakJoints()
  930.             wait(0.5)
  931.             target = nil
  932.             coroutine.resume(coroutine.create(function()
  933.                 for i, v in pairs(dude:GetChildren()) do
  934.                     if v:IsA("Accessory") then
  935.                         v:Destroy()
  936.                     end
  937.                     if v:IsA("Humanoid") then
  938.                         v:Destroy()
  939.                     end
  940.                     if v:IsA("CharacterMesh") then
  941.                         v:Destroy()
  942.                     end
  943.                     if v:IsA("Model") then
  944.                         v:Destroy()
  945.                     end
  946.                     if v:IsA("Part") or v:IsA("MeshPart") then
  947.                         for x, o in pairs(v:GetChildren()) do
  948.                             if o:IsA("Decal") then
  949.                                 o:Destroy()
  950.                             end
  951.                         end
  952.                         coroutine.resume(coroutine.create(function()
  953.                             v.Material = "Neon"
  954.                             v.CanCollide = false
  955.                             local PartEmmit1 = IT("ParticleEmitter", v)
  956.                             PartEmmit1.LightEmission = 1
  957.                             PartEmmit1.Texture = "rbxassetid://284205403"
  958.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  959.                             PartEmmit1.Rate = 150
  960.                             PartEmmit1.Lifetime = NumberRange.new(1)
  961.                             PartEmmit1.Size = NumberSequence.new({
  962.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  963.                                 NumberSequenceKeypoint.new(1, 0, 0)
  964.                             })
  965.                             PartEmmit1.Transparency = NumberSequence.new({
  966.                                 NumberSequenceKeypoint.new(0, 0, 0),
  967.                                 NumberSequenceKeypoint.new(1, 1, 0)
  968.                             })
  969.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  970.                             PartEmmit1.VelocitySpread = 30000
  971.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  972.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  973.                             local BodPoss = IT("BodyPosition", v)
  974.                             BodPoss.P = 3000
  975.                             BodPoss.D = 1000
  976.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  977.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  978.                             v.Color = maincolor.Color
  979.                             coroutine.resume(coroutine.create(function()
  980.                                 for i = 0, 49 do
  981.                                     swait(1)
  982.                                     v.Transparency = v.Transparency + 0.08
  983.                                 end
  984.                                 wait(0.5)
  985.                                 PartEmmit1.Enabled = false
  986.                                 wait(3)
  987.                                 v:Destroy()
  988.                                 dude:Destroy()
  989.                             end))
  990.                         end))
  991.                     end
  992.                 end
  993.             end))
  994.         end)
  995.         ds()
  996.     end
  997. end
  998.  
  999. function FindNearestHead(Position, Distance, SinglePlayer)
  1000.     if SinglePlayer then
  1001.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1002.     end
  1003.     local List = {}
  1004.     for i, v in pairs(workspace:GetChildren()) do
  1005.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1006.             table.insert(List, v)
  1007.         end
  1008.     end
  1009.     return List
  1010. end
  1011.  
  1012. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1013.     local type = type
  1014.     local rng = Instance.new("Part", char)
  1015.     rng.Anchored = true
  1016.     rng.BrickColor = color
  1017.     rng.CanCollide = false
  1018.     rng.FormFactor = 3
  1019.     rng.Name = "Ring"
  1020.     rng.Material = "Neon"
  1021.     rng.Size = Vector3.new(1, 1, 1)
  1022.     rng.Transparency = 0
  1023.     rng.TopSurface = 0
  1024.     rng.BottomSurface = 0
  1025.     rng.CFrame = pos
  1026.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1027.     local rngm = Instance.new("SpecialMesh", rng)
  1028.     rngm.MeshType = MType
  1029.     rngm.Scale = Vector3.new(x1, y1, z1)
  1030.     local scaler2 = 1
  1031.     local speeder = FastSpeed
  1032.     if type == "Add" then
  1033.         scaler2 = 1 * value
  1034.     elseif type == "Divide" then
  1035.         scaler2 = 1 / value
  1036.     end
  1037.     coroutine.resume(coroutine.create(function()
  1038.         for i = 0, 10 / bonuspeed, 0.1 do
  1039.             swait()
  1040.             if type == "Add" then
  1041.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1042.             elseif type == "Divide" then
  1043.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1044.             end
  1045.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1046.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1047.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1048.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1049.         end
  1050.         rng:Destroy()
  1051.     end))
  1052. end
  1053.  
  1054. function SoulSteal(dude)
  1055. if dude.Name ~= char then
  1056. local bgf = IT("BodyGyro", dude.Head)
  1057. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1058. local val = IT("BoolValue", dude)
  1059. val.Name = "IsHit"
  1060. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1061. local soulst = coroutine.wrap(function()
  1062. local soul = Instance.new("Part",dude)
  1063. soul.Size = Vector3.new(1,1,1)
  1064. soul.CanCollide = false
  1065. soul.Anchored = false
  1066. soul.Position = torso.Position
  1067. soul.Transparency = 1
  1068. local PartEmmit1 = IT("ParticleEmitter", soul)
  1069. PartEmmit1.LightEmission = 1
  1070. PartEmmit1.Texture = "rbxassetid://569507414"
  1071. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1072. PartEmmit1.Rate = 250
  1073. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1074. PartEmmit1.Size = NumberSequence.new({
  1075.     NumberSequenceKeypoint.new(0, 1, 0),
  1076.     NumberSequenceKeypoint.new(1, 0, 0)
  1077. })
  1078. PartEmmit1.Transparency = NumberSequence.new({
  1079.     NumberSequenceKeypoint.new(0, 0, 0),
  1080.     NumberSequenceKeypoint.new(1, 1, 0)
  1081. })
  1082. PartEmmit1.Speed = NumberRange.new(0, 0)
  1083. PartEmmit1.VelocitySpread = 30000
  1084. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1085. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1086. local BodPoss = IT("BodyPosition", soul)
  1087. BodPoss.P = 3000
  1088. BodPoss.D = 1000
  1089. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1090. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1091. wait(1.6)
  1092. soul.Touched:connect(function(hit)
  1093.     if hit.Parent == char then
  1094.     soul:Destroy()
  1095.     end
  1096. end)
  1097. wait(1.2)
  1098. while soul do
  1099.     swait()
  1100.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1101.     BodPoss.Position = tors.Position
  1102. end
  1103. end)
  1104.     soulst()
  1105.     end
  1106. end
  1107. function FaceMouse()
  1108. local   Cam = workspace.CurrentCamera
  1109.     return {
  1110.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1111.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1112.     }
  1113. end
  1114. -------------------------------------------------------
  1115. --End Effect Function--
  1116. -------------------------------------------------------
  1117. function Cso(ID, PARENT, VOLUME, PITCH)
  1118.     local NSound = nil
  1119.     coroutine.resume(coroutine.create(function()
  1120.         NSound = IT("Sound", PARENT)
  1121.         NSound.Volume = VOLUME
  1122.         NSound.Pitch = PITCH
  1123.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1124.         swait()
  1125.         NSound:play()
  1126.         game:GetService("Debris"):AddItem(NSound, 10)
  1127.     end))
  1128.     return NSound
  1129. end
  1130. function CameraEnshaking(Length, Intensity)
  1131.     coroutine.resume(coroutine.create(function()
  1132.         local intensity = 1 * Intensity
  1133.         local rotM = 0.01 * Intensity
  1134.         for i = 0, Length, 0.1 do
  1135.             swait()
  1136.             intensity = intensity - 0.05 * Intensity / Length
  1137.             rotM = rotM - 5.0E-4 * Intensity / Length
  1138.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1139.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1140.         end
  1141.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1142.     end))
  1143. end
  1144. function getRegion(point,range,ignore)
  1145.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1146. end
  1147.  
  1148. function GetTorso(char)
  1149.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1150. end
  1151.  
  1152. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1153.  
  1154. NewInstance = function(instance,parent,properties)
  1155.     local inst = Instance.new(instance)
  1156.     inst.Parent = parent
  1157.     if(properties)then
  1158.         for i,v in next, properties do
  1159.             pcall(function() inst[i] = v end)
  1160.         end
  1161.     end
  1162.     return inst;
  1163. end
  1164.  
  1165. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1166.     local part = Instance.new("Part")
  1167.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1168.     part.Material = material or Enum.Material.SmoothPlastic
  1169.     part.TopSurface,part.BottomSurface=10,10
  1170.     part.Size = size or Vector3.new(1,1,1)
  1171.     part.CFrame = cframe or CF(0,0,0)
  1172.     part.Anchored = anchored or true
  1173.     part.CanCollide = cancollide or false
  1174.     part.Parent = parent or char
  1175.     return part
  1176. end
  1177. -------------------------------------------------------
  1178. --End Important Functions--
  1179. -------------------------------------------------------
  1180.  
  1181.  
  1182. -------------------------------------------------------
  1183. --Start Customization--
  1184. -------------------------------------------------------
  1185. local Player_Size = 1.01
  1186. if Player_Size ~= 1 then
  1187. root.Size = root.Size * Player_Size
  1188. tors.Size = tors.Size * Player_Size
  1189. hed.Size = hed.Size * Player_Size
  1190. ra.Size = ra.Size * Player_Size
  1191. la.Size = la.Size * Player_Size
  1192. rl.Size = rl.Size * Player_Size
  1193. ll.Size = ll.Size * Player_Size
  1194. ----------------------------------------------------------------------------------
  1195. rootj.Parent = root
  1196. neck.Parent = tors
  1197. RW.Parent = tors
  1198. LW.Parent = tors
  1199. RH.Parent = tors
  1200. LH.Parent = tors
  1201. ----------------------------------------------------------------------------------
  1202. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1203. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1204. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1205. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1206. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1207. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1208. ----------------------------------------------------------------------------------
  1209. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1210. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1211. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1212. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1213. --hat.Parent = Character
  1214. end
  1215. ----------------------------------------------------------------------------------
  1216. local SONG = 545408282
  1217. local SONG2 = 2581112923
  1218. local Music = Instance.new("Sound",tors)
  1219. Music.Volume = 10
  1220. Music.Looped = true
  1221. Music.Pitch = 1 --Pitcher
  1222. ----------------------------------------------------------------------------------
  1223. local equipped = true
  1224. local idle = 0
  1225. local change = 2
  1226. local val = 0
  1227. local toim = 0
  1228. local idleanim = 0.4
  1229. local sine = 0
  1230. local Sit = 1
  1231. ----------------------------------------------------------------------------------
  1232. hum.WalkSpeed = 35
  1233. hum.JumpPower = 100
  1234. hum.Animator.Parent = nil
  1235. ----------------------------------------------------------------------------------
  1236. local naeeym2 = Instance.new("BillboardGui",char)
  1237. naeeym2.AlwaysOnTop = true
  1238. naeeym2.Size = UDim2.new(5,35,2,35)
  1239. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1240. naeeym2.Adornee = hed
  1241. naeeym2.Name = "Name"
  1242. local tecks2 = Instance.new("TextLabel",naeeym2)
  1243. tecks2.BackgroundTransparency = 1
  1244. tecks2.TextScaled = true
  1245. tecks2.BorderSizePixel = 0
  1246. tecks2.Font = "Garamond"
  1247. tecks2.TextSize = 30
  1248. tecks2.TextStrokeTransparency = 0
  1249. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1250. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1251. tecks2.Size = UDim2.new(1,0,0.5,0)
  1252. tecks2.Parent = naeeym2
  1253. textfag = tecks2
  1254. wait(1)
  1255. tecks2.Text = "The Chain Illusionist"
  1256. coroutine.resume(coroutine.create(function()
  1257.     while textfag ~= nil do
  1258.         swait()
  1259.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  1260.         textfag.Rotation = math.random(-3,3)
  1261.     end
  1262. end))
  1263.  
  1264. -------------------------------------------------------
  1265. --End Customization--
  1266. -------------------------------------------------------
  1267.  
  1268. -------------------------------------------------------
  1269. --Start Attacks N Stuff--
  1270. -------------------------------------------------------
  1271. function DRAG_THEM_TO_HELL()
  1272.     if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1273.     local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1274.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1275.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1276.     if HEAD and TORSO and HUM.Health > 0 then
  1277.     local GYRO = IT("BodyGyro",root)
  1278.     GYRO.D = 275
  1279.     GYRO.P = 20000
  1280.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1281.     attack = true
  1282.     hum.WalkSpeed = 0
  1283.     local hit,pos,hummie;
  1284.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1285.     Hook.Transparency = 1
  1286.     local A = NewInstance("Attachment",Hook)
  1287.     local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1288.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1289.     local POS = Mouse.Hit.p
  1290.     local CHAINS = false
  1291.     local CHAINLINKS = {}
  1292.     local A = IT("Attachment",ra)
  1293.     A.Position = Vector3.new(1,-1,0)*Player_Size
  1294.     A.Orientation = Vector3.new(-90, -89.982, 0)
  1295.     local B = IT("Attachment",ra)
  1296.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  1297.     B.Orientation = Vector3.new(-90, 89.988, 0)
  1298.     local C = IT("Attachment",ra)
  1299.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1300.     C.Orientation = Vector3.new(-90, -89.982, 0)
  1301.     local D = IT("Attachment",ra)
  1302.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1303.     D.Orientation = Vector3.new(-90, 89.988, 0)
  1304.     local LIGHT = IT("Attachment",ra)
  1305.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1306.     local LIGHT2 = IT("PointLight",LIGHT)
  1307.     LIGHT2.Range = 7
  1308.     LIGHT2.Brightness = 5
  1309.     LIGHT2.Color = Color3.new(0,0,0)
  1310.     for i = 1, 2 do
  1311.         local TWIST = -2
  1312.         local START = A
  1313.         local END = B
  1314.         if i == 1 then
  1315.             START = B
  1316.             END = A
  1317.         end
  1318.         local ChainLink = IT("Beam",tors)
  1319.         ChainLink.Texture = "rbxassetid://249559138"
  1320.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1321.         ChainLink.TextureSpeed = 1
  1322.         ChainLink.Width0 = 1
  1323.         ChainLink.Width1 = 1
  1324.         ChainLink.TextureLength = 2.5
  1325.         ChainLink.Attachment0 = START
  1326.         ChainLink.Attachment1 = END
  1327.         ChainLink.CurveSize0 = TWIST
  1328.         ChainLink.CurveSize1 = TWIST
  1329.         --ChainLink.FaceCamera = true
  1330.         ChainLink.Segments = 45
  1331.         ChainLink.Transparency = NumberSequence.new(0.25)
  1332.         table.insert(CHAINLINKS,ChainLink)
  1333.     end
  1334.     for i = 1, 2 do
  1335.         local TWIST = -1
  1336.         local START = C
  1337.         local END = D
  1338.         if i == 1 then
  1339.             START = D
  1340.             END = C
  1341.         end
  1342.         local ChainLink = IT("Beam",tors)
  1343.         ChainLink.Texture = "rbxassetid://73042633"
  1344.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1345.         ChainLink.TextureSpeed = 1
  1346.         ChainLink.Width0 = 1
  1347.         ChainLink.Width1 = 1
  1348.         ChainLink.TextureLength = 5
  1349.         ChainLink.Attachment0 = START
  1350.         ChainLink.Attachment1 = END
  1351.         ChainLink.CurveSize0 = TWIST
  1352.         ChainLink.CurveSize1 = TWIST
  1353.         --ChainLink.FaceCamera = true
  1354.         ChainLink.Segments = 25
  1355.         ChainLink.LightEmission = 0.5
  1356.         ChainLink.Transparency = NumberSequence.new(0.25)
  1357.         table.insert(CHAINLINKS,ChainLink)
  1358.     end
  1359.     for i = 0, 2.3, .1 do
  1360.         swait()
  1361.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1362.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  1363.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1364.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1365.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1366.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1367.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1368.     end
  1369.     Cso("169105657", ra, 7, 1.2)
  1370.     for i = 0, 4, .1 do
  1371.         if(hit)then break end
  1372.         swait()
  1373.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1374.         Hook.CFrame = HEAD.CFrame
  1375.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  1376.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  1377.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1378.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1379.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1380.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1381.     end
  1382.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  1383.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1384.                 hit = GetTorso(v.Parent);
  1385.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1386.             break;
  1387.         end
  1388.     end
  1389.     Cso("169105657", ra, 5, .8)
  1390.     Cso("131228548", tors, 2, 1.1)
  1391.     GYRO:remove()
  1392.     for i = 0, 3, .1 do
  1393.         swait()
  1394.         HUM.PlatformStand = true
  1395.         Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  1396.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1397.         end
  1398.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  1399.             break
  1400.         end
  1401.         Chain.TextureLength = 4
  1402.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15)
  1403.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1404.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  1405.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  1406.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1407.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  1408.     end
  1409.         hum.WalkSpeed = 35
  1410.         attack = false
  1411.         Hook:Destroy()
  1412.         A:remove()
  1413.         B:remove()
  1414.         C:remove()
  1415.         D:remove()
  1416.         end
  1417.     end
  1418. end
  1419. --------------------------------------------------------
  1420. --------------------------------------------------------
  1421. --------------------------------------------------------
  1422. --------------------------------------------------------
  1423. --------------------------------------------------------
  1424. --------------------------------------------------------
  1425. --------------------------------------------------------
  1426. function DRAG_YOURSELF_TO_HELL()
  1427.     if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1428.     local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1429.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1430.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1431.     if HEAD and TORSO and HUM.Health > 0 then
  1432.     local GYRO = IT("BodyGyro",root)
  1433.     GYRO.D = 275
  1434.     GYRO.P = 20000
  1435.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1436.     attack = true
  1437.     hum.WalkSpeed = 0
  1438.     local hit,pos,hummie;
  1439.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1440.     Hook.Transparency = 1
  1441.     local A = NewInstance("Attachment",Hook)
  1442.     local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1443.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://249559138",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1444.     local POS = Mouse.Hit.p
  1445.     local CHAINS = false
  1446.     local CHAINLINKS = {}
  1447.     local A = IT("Attachment",ra)
  1448.     A.Position = Vector3.new(1,-1,0)*Player_Size
  1449.     A.Orientation = Vector3.new(-90, -89.982, 0)
  1450.     local B = IT("Attachment",ra)
  1451.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  1452.     B.Orientation = Vector3.new(-90, 89.988, 0)
  1453.     local C = IT("Attachment",ra)
  1454.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1455.     C.Orientation = Vector3.new(-90, -89.982, 0)
  1456.     local D = IT("Attachment",ra)
  1457.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1458.     D.Orientation = Vector3.new(-90, 89.988, 0)
  1459.     local LIGHT = IT("Attachment",ra)
  1460.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1461.     local LIGHT2 = IT("PointLight",LIGHT)
  1462.     LIGHT2.Range = 7
  1463.     LIGHT2.Brightness = 5
  1464.     LIGHT2.Color = Color3.new(0,0,0)
  1465.     for i = 1, 2 do
  1466.         local TWIST = -2
  1467.         local START = A
  1468.         local END = B
  1469.         if i == 1 then
  1470.             START = B
  1471.             END = A
  1472.         end
  1473.         local ChainLink = IT("Beam",tors)
  1474.         ChainLink.Texture = "rbxassetid://818983932"
  1475.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1476.         ChainLink.TextureSpeed = 1
  1477.         ChainLink.Width0 = 1
  1478.         ChainLink.Width1 = 1
  1479.         ChainLink.TextureLength = 2.5
  1480.         ChainLink.Attachment0 = START
  1481.         ChainLink.Attachment1 = END
  1482.         ChainLink.CurveSize0 = TWIST
  1483.         ChainLink.CurveSize1 = TWIST
  1484.         --ChainLink.FaceCamera = true
  1485.         ChainLink.Segments = 45
  1486.         ChainLink.Transparency = NumberSequence.new(0.25)
  1487.         table.insert(CHAINLINKS,ChainLink)
  1488.     end
  1489.     for i = 1, 2 do
  1490.         local TWIST = -1
  1491.         local START = C
  1492.         local END = D
  1493.         if i == 1 then
  1494.             START = D
  1495.             END = C
  1496.         end
  1497.         local ChainLink = IT("Beam",tors)
  1498.         ChainLink.Texture = "rbxassetid://73042633"
  1499.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1500.         ChainLink.TextureSpeed = 1
  1501.         ChainLink.Width0 = 1
  1502.         ChainLink.Width1 = 1
  1503.         ChainLink.TextureLength = 5
  1504.         ChainLink.Attachment0 = START
  1505.         ChainLink.Attachment1 = END
  1506.         ChainLink.CurveSize0 = TWIST
  1507.         ChainLink.CurveSize1 = TWIST
  1508.         --ChainLink.FaceCamera = true
  1509.         ChainLink.Segments = 25
  1510.         ChainLink.LightEmission = 0.5
  1511.         ChainLink.Transparency = NumberSequence.new(0.25)
  1512.         table.insert(CHAINLINKS,ChainLink)
  1513.     end
  1514.     for i = 0, 2.3, .1 do
  1515.         swait()
  1516.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1517.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  1518.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1519.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1520.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1521.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1522.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1523.     end
  1524.     Cso("169105657", ra, 7, 1.2)
  1525.     for i = 0, 4, .1 do
  1526.         if(hit)then break end
  1527.         swait()
  1528.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1529.         Hook.CFrame = HEAD.CFrame
  1530.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  1531.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  1532.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1533.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1534.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1535.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1536.     end
  1537.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  1538.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1539.                 hit = GetTorso(v.Parent);
  1540.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1541.             break;
  1542.         end
  1543.     end
  1544.     Cso("169105657", ra, 5, .8)
  1545.     Cso("271693128", tors, 2, 1)
  1546.     GYRO:remove()
  1547.     for i = 0, 3, .1 do
  1548.         swait()
  1549.         root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  1550.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1551.         end
  1552.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  1553.             break
  1554.         end
  1555.         Chain.TextureLength = 4
  1556.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)
  1557.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1558.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1559.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1560.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)
  1561.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)
  1562.     end
  1563.  
  1564.  
  1565.  
  1566.         hum.WalkSpeed = 35
  1567.         attack = false
  1568.         Hook:Destroy()
  1569.         A:remove()
  1570.         B:remove()
  1571.         C:remove()
  1572.         D:remove()
  1573.         end
  1574.     end
  1575. end
  1576.  
  1577. --------------------------------------------------------
  1578. --------------------------------------------------------
  1579. --------------------------------------------------------
  1580. --------------------------------------------------------
  1581. --------------------------------------------------------
  1582. --------------------------------------------------------
  1583. --------------------------------------------------------
  1584. function GIMME_THOSE()
  1585.     if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1586.     local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1587.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1588.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1589.     local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1590.     local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1591.     if HEAD and TORSO and HUM.Health > 0 then
  1592.     local GYRO = IT("BodyGyro",root)
  1593.     GYRO.D = 275
  1594.     GYRO.P = 20000
  1595.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1596.     attack = true
  1597.     hum.WalkSpeed = 0
  1598.     local hit,pos,hummie;
  1599.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1600.     local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1601.     Hook.Transparency = 1
  1602.     Hook2.Transparency = 1
  1603.     local A = NewInstance("Attachment",Hook)
  1604.     local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1605.     local A2 = NewInstance("Attachment",Hook2)
  1606.     local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1607.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1608.     local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1609.     for i = 0, 2.3, .1 do
  1610.         swait()
  1611.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1612.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
  1613.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1614.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1615.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1616.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1617.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1618.     end
  1619.     Cso("169105657", ra, 7, 1.2)
  1620.     for i = 0, 5, .1 do
  1621.         if(hit)then break end
  1622.         swait()
  1623.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1624.         Hook.CFrame = TORSO.CFrame
  1625.         Hook2.CFrame = TORSO.CFrame
  1626.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15)
  1627.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1628.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1629.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1630.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1631.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1632.     end
  1633.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  1634.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1635.                 hit = GetTorso(v.Parent);
  1636.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1637.             break;
  1638.         end
  1639.     end
  1640.     Cso("169105657", ra, 5, .8)
  1641.     Cso("1474367957", TORSO, 2, 1)
  1642.     GYRO:remove()
  1643.     TORSO:BreakJoints()
  1644.     for i = 0, 6, .1 do
  1645.         swait()
  1646.         Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1647.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1648.         end
  1649.         if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1650.             break
  1651.         end
  1652.         Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1653.         if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1654.         end
  1655.         if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1656.             break
  1657.         end
  1658.         Chain.TextureLength = 4
  1659.         Chain2.TextureLength = 4
  1660.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
  1661.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1662.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1663.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1664.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1665.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1666.     end
  1667.         hum.WalkSpeed = 35
  1668.         attack = false
  1669.         Hook2:Destroy()
  1670.         Hook:Destroy()
  1671.         end
  1672.     end
  1673. end
  1674. -------------------------------------------------------
  1675. --End Attacks N Stuff--
  1676. -------------------------------------------------------
  1677. mouse.KeyDown:connect(function(key)
  1678.     if attack == false then
  1679.         if key == 'q' then
  1680.             DRAG_THEM_TO_HELL()
  1681.         elseif key == 'r' then
  1682.             DRAG_YOURSELF_TO_HELL()
  1683.         elseif key == 'e' then
  1684.             GIMME_THOSE()
  1685.         end
  1686.     end
  1687. end)
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695. -------------------------------------------------------
  1696. --Start Animations--
  1697. -------------------------------------------------------
  1698. print("ok have a good time ples")
  1699. while true do
  1700.     swait()
  1701.     sine = sine + change
  1702.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1703.     local velderp = root.Velocity.y
  1704.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1705.     if equipped == true or equipped == false then
  1706.         if attack == false then
  1707.             idle = idle + 1
  1708.         else
  1709.             idle = 0
  1710.         end
  1711.         if 1 < root.Velocity.y and hitfloor == nil then
  1712.             Anim = "Jump"
  1713.             if attack == false then
  1714.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1715.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1716.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1718.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1719.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1720.             end
  1721.         elseif -1 > root.Velocity.y and hitfloor == nil then
  1722.             Anim = "Fall"
  1723.             if attack == false then
  1724.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1725.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1726.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1727.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1728.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1729.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1730.             end
  1731.         elseif torvel < 1 and hitfloor ~= nil then
  1732.             Anim = "Idle"
  1733.             change = 1
  1734.             if attack == false then
  1735.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1736.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1737.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1738.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1739.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1740.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1741.             end
  1742.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1743.             Anim = "Walk"
  1744.             change = 1.1
  1745.             if attack == false then
  1746.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1747.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1748.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1749.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1750.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  1751.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1752.             end
  1753.         elseif torvel >= 25 and hitfloor ~= nil then
  1754.             Anim = "Sprint"
  1755.             change = 1.35
  1756.             if attack == false then
  1757.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1758.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1759.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1760.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1761.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1762.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1763.             end
  1764.         end
  1765.     end
  1766.     Music.SoundId = "rbxassetid://"..SONG
  1767.     Music.Looped = true
  1768.     Music.Pitch = 1
  1769.     Music.Volume = 10
  1770.     Music.Parent = tors
  1771.     Music:Resume()
  1772.     if 0 < #Effects then
  1773.         for e = 1, #Effects do
  1774.             if Effects[e] ~= nil then
  1775.                 local Thing = Effects[e]
  1776.                 if Thing ~= nil then
  1777.                     local Part = Thing[1]
  1778.                     local Mode = Thing[2]
  1779.                     local Delay = Thing[3]
  1780.                     local IncX = Thing[4]
  1781.                     local IncY = Thing[5]
  1782.                     local IncZ = Thing[6]
  1783.                     if 1 >= Thing[1].Transparency then
  1784.                         if Thing[2] == "Block1" then
  1785.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1786.                             local Mesh = Thing[1].Mesh
  1787.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1788.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1789.                         elseif Thing[2] == "Block2" then
  1790.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1791.                             local Mesh = Thing[7]
  1792.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1793.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1794.                         elseif Thing[2] == "Block3" then
  1795.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1796.                             local Mesh = Thing[7]
  1797.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1798.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1799.                         elseif Thing[2] == "Cylinder" then
  1800.                             local Mesh = Thing[1].Mesh
  1801.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1802.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1803.                         elseif Thing[2] == "Blood" then
  1804.                             local Mesh = Thing[7]
  1805.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1806.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1807.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1808.                         elseif Thing[2] == "Elec" then
  1809.                             local Mesh = Thing[1].Mesh
  1810.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1811.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1812.                         elseif Thing[2] == "Disappear" then
  1813.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1814.                         elseif Thing[2] == "Shatter" then
  1815.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1816.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1817.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1818.                             Thing[6] = Thing[6] + Thing[5]
  1819.                         end
  1820.                     else
  1821.                         Part.Parent = nil
  1822.                         table.remove(Effects, e)
  1823.                     end
  1824.                 end
  1825.             end
  1826.         end
  1827.     end
  1828. end
  1829. -------------------------------------------------------
  1830. --End Animations And Script--
  1831. -------------------------------------------------------
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