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PS5 and Scarlett dev kits

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Dec 12th, 2019
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  1. Here is the side story on Prospero(PS5) and Dante(scarlet) dev kits:
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  3. around PS4 pro time of release(2016) sony wanted to launch around holiday 2019 for $399 retail. however they felt they will be loosing some of the hardcore spenders to Xbox 1x in 2017. so at some point in 2017 they decided to delay the launch and come at similar spec to MS due to not wanting to be outdone by MS and tech being too expensive in 2019.
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  5. MS was under impression sony would launch $399 at around 8.7 TF . so in 2018 they announced project scarlett to primitive strike announcement of 2019 release of PS5. however at this point sony had already changed plans to release in 2020.MS plan was 5.6TF Lockhart and 10.6 TF anaconda however they noticed sonys new target specs are higher than anaconda at the end of 2018 .so they are making Lockhart weaker by downgrading it more and adding to anaconda target specs (to balance cost absorbed)[which is not great in long run to yet again lower the base for next generation of games from 5.6 TF to 4 TF but it had to be done]
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  7. for time being we r looking at 4.0 TF Lockhart and 12.1 TF anaconda. However Sony target spec is also extremely close to anaconda(and no the 10.4 TF is not correct, its higher). one thing i hear is that MS is worried about sony undercutting the anaconda price with PS5 and making the 2 sku approach back fire, so i expect both of them not to reveal price for longest time. Sony top management (not PS division) has agreed to be flexible on price for PS5 and take more loss on it if necessary however biggest issue Xbox faces is that MS is not willing to do the same for Xbox.
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  9. both has had these target specs(not the dev kits) out for a year now with big publishers. and the dev kits have also been out for some time with big publishers.
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