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- Mono path[0] = 'D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'D:/steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Loading player data from D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
- Plugins: Failed to load 'D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/XGamingRuntimeThunks.dll' because one or more of its dependencies could not be loaded.
- Plugins: Failed to load 'D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.
- Initialize engine version: 2021.3.19f1 (c9714fde33b6)
- [Subsystems] Discovering subsystems at path D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2)
- Vendor: NVIDIA
- VRAM: 12233 MB
- Driver: 31.0.15.3640
- Begin MonoManager ReloadAssembly
- - Completed reload, in 5.510 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.079700 ms
- 2023-07-12T03:21:00 0.004 INF Version: Alpha 21 (b324) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
- 2023-07-12T03:21:00 0.005 INF System information:
- 2023-07-12T03:21:00 0.005 INF OS: Windows 10 (10.0.19044) 64bit
- 2023-07-12T03:21:00 0.006 INF CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (cores: 8)
- 2023-07-12T03:21:00 0.006 INF RAM: 65469 MB
- 2023-07-12T03:21:00 0.006 INF GPU: NVIDIA GeForce GTX TITAN X (12233 MB)
- 2023-07-12T03:21:00 0.010 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2023-07-12T03:21:00 0.028 INF Last played version: Alpha 21
- 2023-07-12T03:21:00 0.047 INF Local UTC offset: 2 hours
- 2023-07-12T03:21:00 0.067 INF Command line arguments: D:\steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\dimit\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-07-12__03-20-35.txt
- 2023-07-12T03:21:00 0.076 INF [Platform] Init
- 2023-07-12T03:21:00 0.152 INF [Platform] Using native platform: Steam
- 2023-07-12T03:21:00 0.153 INF [Platform] Using cross platform: EOS
- 2023-07-12T03:21:00 0.153 INF [Platform] Using server platform: Steam
- 2023-07-12T03:21:00 0.153 INF [Platform] Using server platform: XBL
- 2023-07-12T03:21:00 0.161 INF Starting PlayerInputManager...
- 2023-07-12T03:21:01 0.375 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2023-07-12T03:21:01 0.389 INF [Platform] Initializing Steam
- 2023-07-12T03:21:02 1.811 INF [Steamworks.NET] SteamAPI_Init() ok
- 2023-07-12T03:21:02 1.813 INF [Steamworks.NET] Registering auth callbacks
- 2023-07-12T03:21:02 1.814 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2023-07-12T03:21:02 1.814 INF [Platform] Initializing EOS
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- 2023-07-12T03:21:02 2.152 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
- 2023-07-12T03:21:02 2.156 EXC EOSSDK-Win64-Shipping assembly:<unknown assembly> type:<unknown type> member:(null)
- at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(Epic.OnlineServices.Platform.InitializeOptionsInternal&)
- at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions& options) [0x00010] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0
- at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00035] in <0266d593c0f442fa83ca9e728741ee90>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Platform.EOS.Api:initPlatform(EosCreds, Boolean)
- Platform.EOS.Api:InitClientApis()
- Platform.AbsPlatform:Init()
- Platform.PlatformManager:Init()
- SplashScreenScript:Awake()
- 2023-07-12T03:21:02 2.156 INF [EOS] Initialize: NotFound
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
- 2023-07-12T03:21:02 2.292 ERR [Platform] Error while initializing platform code, shutting down.
- 2023-07-12T03:21:02 2.292 EXC EOSSDK-Win64-Shipping assembly:<unknown assembly> type:<unknown type> member:(null)
- at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
- at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0
- at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x000b7] in <0266d593c0f442fa83ca9e728741ee90>:0
- at Platform.EOS.Api.InitClientApis () [0x0001e] in <0266d593c0f442fa83ca9e728741ee90>:0
- at Platform.AbsPlatform.Init () [0x0016e] in <0266d593c0f442fa83ca9e728741ee90>:0
- at Platform.PlatformManager.Init () [0x0014d] in <0266d593c0f442fa83ca9e728741ee90>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Platform.PlatformManager:Init()
- SplashScreenScript:Awake()
- Setting up 4 worker threads for Enlighten.
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Initial Block Size 4.0 MB
- Current Block Size 4.0 MB
- Peak Allocated Bytes 2.9 MB
- Overflow Count 1
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 128.0 KB
- Peak Allocated Bytes 127.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 129.8 KB
- Overflow Count 4
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 6]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 16 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 5]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 4
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 128 B
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 5
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 136215
- 32B: 15 Subsections = 7680 buckets. Failed count: 14973
- 48B: 54 Subsections = 18432 buckets. Failed count: 5040
- 64B: 29 Subsections = 7424 buckets. Failed count: 1190
- 80B: 152 Subsections = 31129 buckets. Failed count: 6926
- 96B: 3 Subsections = 512 buckets. Failed count: 0
- 112B: 1 Subsections = 146 buckets. Failed count: 38
- 128B: 1 Subsections = 128 buckets. Failed count: 0
- [ALLOC_DEFAULT_MAIN]
- Requested Block Size 16.0 MB
- Peak Block count 2
- Peak Allocated memory 17.5 MB
- Peak Large allocation bytes 0 B
- [ALLOC_DEFAULT_THREAD]
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 4.8 MB
- Peak Large allocation bytes 0 B
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 2
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 7
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 2
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 136215
- 32B: 15 Subsections = 7680 buckets. Failed count: 14973
- 48B: 54 Subsections = 18432 buckets. Failed count: 5040
- 64B: 29 Subsections = 7424 buckets. Failed count: 1190
- 80B: 152 Subsections = 31129 buckets. Failed count: 6926
- 96B: 3 Subsections = 512 buckets. Failed count: 0
- 112B: 1 Subsections = 146 buckets. Failed count: 38
- 128B: 1 Subsections = 128 buckets. Failed count: 0
- [ALLOC_GFX_MAIN]
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 112.4 KB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 1.1 KB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 1
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 136215
- 32B: 15 Subsections = 7680 buckets. Failed count: 14973
- 48B: 54 Subsections = 18432 buckets. Failed count: 5040
- 64B: 29 Subsections = 7424 buckets. Failed count: 1190
- 80B: 152 Subsections = 31129 buckets. Failed count: 6926
- 96B: 3 Subsections = 512 buckets. Failed count: 0
- 112B: 1 Subsections = 146 buckets. Failed count: 38
- 128B: 1 Subsections = 128 buckets. Failed count: 0
- [ALLOC_CACHEOBJECTS_MAIN]
- Requested Block Size 4.0 MB
- Peak Block count 5
- Peak Allocated memory 43.4 MB
- Peak Large allocation bytes 29.5 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Requested Block Size 4.0 MB
- Peak Block count 1
- Peak Allocated memory 16.1 MB
- Peak Large allocation bytes 15.7 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 136215
- 32B: 15 Subsections = 7680 buckets. Failed count: 14973
- 48B: 54 Subsections = 18432 buckets. Failed count: 5040
- 64B: 29 Subsections = 7424 buckets. Failed count: 1190
- 80B: 152 Subsections = 31129 buckets. Failed count: 6926
- 96B: 3 Subsections = 512 buckets. Failed count: 0
- 112B: 1 Subsections = 146 buckets. Failed count: 38
- 128B: 1 Subsections = 128 buckets. Failed count: 0
- [ALLOC_TYPETREE_MAIN]
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 1.0 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 3.5 KB
- Peak Large allocation bytes 0 B
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