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  1. Mono path[0] = 'D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'D:/steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Loading player data from D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  4. Plugins: Failed to load 'D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/XGamingRuntimeThunks.dll' because one or more of its dependencies could not be loaded.
  5. Plugins: Failed to load 'D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.
  6. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  7. [Subsystems] Discovering subsystems at path D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  8. Forcing GfxDevice: Direct3D 11
  9. GfxDevice: creating device client; threaded=1; jobified=0
  10. Direct3D:
  11. Version: Direct3D 11.0 [level 11.1]
  12. Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2)
  13. Vendor: NVIDIA
  14. VRAM: 12233 MB
  15. Driver: 31.0.15.3640
  16. Begin MonoManager ReloadAssembly
  17. - Completed reload, in 5.510 seconds
  18. <RI> Initializing input.
  19.  
  20. <RI> Input initialized.
  21.  
  22. <RI> Initialized touch support.
  23.  
  24. UnloadTime: 1.079700 ms
  25. 2023-07-12T03:21:00 0.004 INF Version: Alpha 21 (b324) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
  26. 2023-07-12T03:21:00 0.005 INF System information:
  27. 2023-07-12T03:21:00 0.005 INF OS: Windows 10 (10.0.19044) 64bit
  28. 2023-07-12T03:21:00 0.006 INF CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (cores: 8)
  29. 2023-07-12T03:21:00 0.006 INF RAM: 65469 MB
  30. 2023-07-12T03:21:00 0.006 INF GPU: NVIDIA GeForce GTX TITAN X (12233 MB)
  31. 2023-07-12T03:21:00 0.010 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  32. 2023-07-12T03:21:00 0.028 INF Last played version: Alpha 21
  33. 2023-07-12T03:21:00 0.047 INF Local UTC offset: 2 hours
  34. 2023-07-12T03:21:00 0.067 INF Command line arguments: D:\steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\dimit\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-07-12__03-20-35.txt
  35. 2023-07-12T03:21:00 0.076 INF [Platform] Init
  36. 2023-07-12T03:21:00 0.152 INF [Platform] Using native platform: Steam
  37. 2023-07-12T03:21:00 0.153 INF [Platform] Using cross platform: EOS
  38. 2023-07-12T03:21:00 0.153 INF [Platform] Using server platform: Steam
  39. 2023-07-12T03:21:00 0.153 INF [Platform] Using server platform: XBL
  40. 2023-07-12T03:21:00 0.161 INF Starting PlayerInputManager...
  41. 2023-07-12T03:21:01 0.375 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  42. 2023-07-12T03:21:01 0.389 INF [Platform] Initializing Steam
  43. 2023-07-12T03:21:02 1.811 INF [Steamworks.NET] SteamAPI_Init() ok
  44. 2023-07-12T03:21:02 1.813 INF [Steamworks.NET] Registering auth callbacks
  45. 2023-07-12T03:21:02 1.814 INF Not running in Big Picture Mode, no on-screen keyboard available
  46. 2023-07-12T03:21:02 1.814 INF [Platform] Initializing EOS
  47. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  48. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  49. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  50. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  51. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  52. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  53. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  54. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  55. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  56. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  57. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  58. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  59. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  60. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  61. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  62. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  63. 2023-07-12T03:21:02 2.152 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
  64. 2023-07-12T03:21:02 2.156 EXC EOSSDK-Win64-Shipping assembly:<unknown assembly> type:<unknown type> member:(null)
  65. at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(Epic.OnlineServices.Platform.InitializeOptionsInternal&)
  66. at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions& options) [0x00010] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0
  67. at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00035] in <0266d593c0f442fa83ca9e728741ee90>:0
  68. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
  69. Log:Exception(Exception)
  70. Platform.EOS.Api:initPlatform(EosCreds, Boolean)
  71. Platform.EOS.Api:InitClientApis()
  72. Platform.AbsPlatform:Init()
  73. Platform.PlatformManager:Init()
  74. SplashScreenScript:Awake()
  75.  
  76. 2023-07-12T03:21:02 2.156 INF [EOS] Initialize: NotFound
  77. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  78. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  79. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  80. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  81. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  82. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  83. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  84. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  85. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  86. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  87. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping.dll
  88. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/EOSSDK-Win64-Shipping
  89. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  90. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  91. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping.dll
  92. Fallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/libEOSSDK-Win64-Shipping
  93. 2023-07-12T03:21:02 2.292 ERR [Platform] Error while initializing platform code, shutting down.
  94. 2023-07-12T03:21:02 2.292 EXC EOSSDK-Win64-Shipping assembly:<unknown assembly> type:<unknown type> member:(null)
  95. at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
  96. at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0
  97. at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x000b7] in <0266d593c0f442fa83ca9e728741ee90>:0
  98. at Platform.EOS.Api.InitClientApis () [0x0001e] in <0266d593c0f442fa83ca9e728741ee90>:0
  99. at Platform.AbsPlatform.Init () [0x0016e] in <0266d593c0f442fa83ca9e728741ee90>:0
  100. at Platform.PlatformManager.Init () [0x0014d] in <0266d593c0f442fa83ca9e728741ee90>:0
  101. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
  102. Log:Exception(Exception)
  103. Platform.PlatformManager:Init()
  104. SplashScreenScript:Awake()
  105.  
  106. Setting up 4 worker threads for Enlighten.
  107. Memory Statistics:
  108. [ALLOC_TEMP_TLS] TLS Allocator
  109. StackAllocators :
  110. [ALLOC_TEMP_MAIN]
  111. Initial Block Size 4.0 MB
  112. Current Block Size 4.0 MB
  113. Peak Allocated Bytes 2.9 MB
  114. Overflow Count 1
  115. [ALLOC_TEMP_Loading.AsyncRead]
  116. Initial Block Size 64.0 KB
  117. Current Block Size 128.0 KB
  118. Peak Allocated Bytes 127.9 KB
  119. Overflow Count 0
  120. [ALLOC_TEMP_Loading.PreloadManager]
  121. Initial Block Size 256.0 KB
  122. Current Block Size 256.0 KB
  123. Peak Allocated Bytes 129.8 KB
  124. Overflow Count 4
  125. [ALLOC_TEMP_Background Job.Worker 8]
  126. Initial Block Size 32.0 KB
  127. Current Block Size 32.0 KB
  128. Peak Allocated Bytes 54 B
  129. Overflow Count 0
  130. [ALLOC_TEMP_Job.Worker 6]
  131. Initial Block Size 256.0 KB
  132. Current Block Size 256.0 KB
  133. Peak Allocated Bytes 0 B
  134. Overflow Count 0
  135. [ALLOC_TEMP_Job.Worker 0]
  136. Initial Block Size 256.0 KB
  137. Current Block Size 256.0 KB
  138. Peak Allocated Bytes 16 B
  139. Overflow Count 0
  140. [ALLOC_TEMP_Background Job.Worker 10]
  141. Initial Block Size 32.0 KB
  142. Current Block Size 32.0 KB
  143. Peak Allocated Bytes 54 B
  144. Overflow Count 0
  145. [ALLOC_TEMP_Background Job.Worker 9]
  146. Initial Block Size 32.0 KB
  147. Current Block Size 32.0 KB
  148. Peak Allocated Bytes 54 B
  149. Overflow Count 0
  150. [ALLOC_TEMP_Job.Worker 5]
  151. Initial Block Size 256.0 KB
  152. Current Block Size 256.0 KB
  153. Peak Allocated Bytes 0 B
  154. Overflow Count 0
  155. [ALLOC_TEMP_Background Job.Worker 14]
  156. Initial Block Size 32.0 KB
  157. Current Block Size 32.0 KB
  158. Peak Allocated Bytes 54 B
  159. Overflow Count 0
  160. [ALLOC_TEMP_Background Job.Worker 6]
  161. Initial Block Size 32.0 KB
  162. Current Block Size 32.0 KB
  163. Peak Allocated Bytes 54 B
  164. Overflow Count 0
  165. [ALLOC_TEMP_Job.Worker 4]
  166. Initial Block Size 256.0 KB
  167. Current Block Size 256.0 KB
  168. Peak Allocated Bytes 0 B
  169. Overflow Count 0
  170. [ALLOC_TEMP_Job.Worker 3]
  171. Initial Block Size 256.0 KB
  172. Current Block Size 256.0 KB
  173. Peak Allocated Bytes 0 B
  174. Overflow Count 0
  175. [ALLOC_TEMP_Background Job.Worker 12]
  176. Initial Block Size 32.0 KB
  177. Current Block Size 32.0 KB
  178. Peak Allocated Bytes 54 B
  179. Overflow Count 0
  180. [ALLOC_TEMP_EnlightenWorker] x 4
  181. Initial Block Size 64.0 KB
  182. Current Block Size 64.0 KB
  183. Peak Allocated Bytes 54 B
  184. Overflow Count 0
  185. [ALLOC_TEMP_Background Job.Worker 15]
  186. Initial Block Size 32.0 KB
  187. Current Block Size 32.0 KB
  188. Peak Allocated Bytes 54 B
  189. Overflow Count 0
  190. [ALLOC_TEMP_Background Job.Worker 1]
  191. Initial Block Size 32.0 KB
  192. Current Block Size 32.0 KB
  193. Peak Allocated Bytes 54 B
  194. Overflow Count 0
  195. [ALLOC_TEMP_Background Job.Worker 2]
  196. Initial Block Size 32.0 KB
  197. Current Block Size 32.0 KB
  198. Peak Allocated Bytes 54 B
  199. Overflow Count 0
  200. [ALLOC_TEMP_Background Job.Worker 7]
  201. Initial Block Size 32.0 KB
  202. Current Block Size 32.0 KB
  203. Peak Allocated Bytes 54 B
  204. Overflow Count 0
  205. [ALLOC_TEMP_UnityGfxDeviceWorker]
  206. Initial Block Size 256.0 KB
  207. Current Block Size 256.0 KB
  208. Peak Allocated Bytes 128 B
  209. Overflow Count 0
  210. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
  211. Initial Block Size 64.0 KB
  212. Current Block Size 64.0 KB
  213. Peak Allocated Bytes 0 B
  214. Overflow Count 0
  215. [ALLOC_TEMP_Background Job.Worker 5]
  216. Initial Block Size 32.0 KB
  217. Current Block Size 32.0 KB
  218. Peak Allocated Bytes 54 B
  219. Overflow Count 0
  220. [ALLOC_TEMP_Background Job.Worker 13]
  221. Initial Block Size 32.0 KB
  222. Current Block Size 32.0 KB
  223. Peak Allocated Bytes 54 B
  224. Overflow Count 0
  225. [ALLOC_TEMP_Job.Worker 1]
  226. Initial Block Size 256.0 KB
  227. Current Block Size 256.0 KB
  228. Peak Allocated Bytes 0 B
  229. Overflow Count 0
  230. [ALLOC_TEMP_Job.Worker 2]
  231. Initial Block Size 256.0 KB
  232. Current Block Size 256.0 KB
  233. Peak Allocated Bytes 0 B
  234. Overflow Count 0
  235. [ALLOC_TEMP_Background Job.Worker 3]
  236. Initial Block Size 32.0 KB
  237. Current Block Size 32.0 KB
  238. Peak Allocated Bytes 54 B
  239. Overflow Count 0
  240. [ALLOC_TEMP_Background Job.Worker 11]
  241. Initial Block Size 32.0 KB
  242. Current Block Size 32.0 KB
  243. Peak Allocated Bytes 54 B
  244. Overflow Count 0
  245. [ALLOC_TEMP_Background Job.Worker 0]
  246. Initial Block Size 32.0 KB
  247. Current Block Size 32.0 KB
  248. Peak Allocated Bytes 54 B
  249. Overflow Count 0
  250. [ALLOC_TEMP_Background Job.Worker 4]
  251. Initial Block Size 32.0 KB
  252. Current Block Size 32.0 KB
  253. Peak Allocated Bytes 54 B
  254. Overflow Count 0
  255. [ALLOC_TEMP_BatchDeleteObjects]
  256. Initial Block Size 64.0 KB
  257. Current Block Size 64.0 KB
  258. Peak Allocated Bytes 54 B
  259. Overflow Count 0
  260. [ALLOC_DEFAULT] Dual Thread Allocator
  261. Peak main deferred allocation count 5
  262. [ALLOC_BUCKET]
  263. Large Block size 4.0 MB
  264. Used Block count 1
  265. Peak Allocated bytes 4.0 MB
  266. Failed Allocations. Bucket layout:
  267. 16B: 1 Subsections = 1024 buckets. Failed count: 136215
  268. 32B: 15 Subsections = 7680 buckets. Failed count: 14973
  269. 48B: 54 Subsections = 18432 buckets. Failed count: 5040
  270. 64B: 29 Subsections = 7424 buckets. Failed count: 1190
  271. 80B: 152 Subsections = 31129 buckets. Failed count: 6926
  272. 96B: 3 Subsections = 512 buckets. Failed count: 0
  273. 112B: 1 Subsections = 146 buckets. Failed count: 38
  274. 128B: 1 Subsections = 128 buckets. Failed count: 0
  275. [ALLOC_DEFAULT_MAIN]
  276. Requested Block Size 16.0 MB
  277. Peak Block count 2
  278. Peak Allocated memory 17.5 MB
  279. Peak Large allocation bytes 0 B
  280. [ALLOC_DEFAULT_THREAD]
  281. Requested Block Size 16.0 MB
  282. Peak Block count 1
  283. Peak Allocated memory 4.8 MB
  284. Peak Large allocation bytes 0 B
  285. [ALLOC_TEMP_JOB_1_FRAME]
  286. Initial Block Size 2.0 MB
  287. Used Block Count 1
  288. Overflow Count (too large) 0
  289. Overflow Count (full) 0
  290. [ALLOC_TEMP_JOB_2_FRAMES]
  291. Initial Block Size 2.0 MB
  292. Used Block Count 1
  293. Overflow Count (too large) 0
  294. Overflow Count (full) 0
  295. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  296. Initial Block Size 2.0 MB
  297. Used Block Count 2
  298. Overflow Count (too large) 0
  299. Overflow Count (full) 0
  300. [ALLOC_TEMP_JOB_ASYNC (Background)]
  301. Initial Block Size 1.0 MB
  302. Used Block Count 7
  303. Overflow Count (too large) 0
  304. Overflow Count (full) 0
  305. [ALLOC_GFX] Dual Thread Allocator
  306. Peak main deferred allocation count 2
  307. [ALLOC_BUCKET]
  308. Large Block size 4.0 MB
  309. Used Block count 1
  310. Peak Allocated bytes 4.0 MB
  311. Failed Allocations. Bucket layout:
  312. 16B: 1 Subsections = 1024 buckets. Failed count: 136215
  313. 32B: 15 Subsections = 7680 buckets. Failed count: 14973
  314. 48B: 54 Subsections = 18432 buckets. Failed count: 5040
  315. 64B: 29 Subsections = 7424 buckets. Failed count: 1190
  316. 80B: 152 Subsections = 31129 buckets. Failed count: 6926
  317. 96B: 3 Subsections = 512 buckets. Failed count: 0
  318. 112B: 1 Subsections = 146 buckets. Failed count: 38
  319. 128B: 1 Subsections = 128 buckets. Failed count: 0
  320. [ALLOC_GFX_MAIN]
  321. Requested Block Size 16.0 MB
  322. Peak Block count 1
  323. Peak Allocated memory 112.4 KB
  324. Peak Large allocation bytes 0 B
  325. [ALLOC_GFX_THREAD]
  326. Requested Block Size 16.0 MB
  327. Peak Block count 1
  328. Peak Allocated memory 1.1 KB
  329. Peak Large allocation bytes 0 B
  330. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  331. Peak main deferred allocation count 1
  332. [ALLOC_BUCKET]
  333. Large Block size 4.0 MB
  334. Used Block count 1
  335. Peak Allocated bytes 4.0 MB
  336. Failed Allocations. Bucket layout:
  337. 16B: 1 Subsections = 1024 buckets. Failed count: 136215
  338. 32B: 15 Subsections = 7680 buckets. Failed count: 14973
  339. 48B: 54 Subsections = 18432 buckets. Failed count: 5040
  340. 64B: 29 Subsections = 7424 buckets. Failed count: 1190
  341. 80B: 152 Subsections = 31129 buckets. Failed count: 6926
  342. 96B: 3 Subsections = 512 buckets. Failed count: 0
  343. 112B: 1 Subsections = 146 buckets. Failed count: 38
  344. 128B: 1 Subsections = 128 buckets. Failed count: 0
  345. [ALLOC_CACHEOBJECTS_MAIN]
  346. Requested Block Size 4.0 MB
  347. Peak Block count 5
  348. Peak Allocated memory 43.4 MB
  349. Peak Large allocation bytes 29.5 MB
  350. [ALLOC_CACHEOBJECTS_THREAD]
  351. Requested Block Size 4.0 MB
  352. Peak Block count 1
  353. Peak Allocated memory 16.1 MB
  354. Peak Large allocation bytes 15.7 MB
  355. [ALLOC_TYPETREE] Dual Thread Allocator
  356. Peak main deferred allocation count 0
  357. [ALLOC_BUCKET]
  358. Large Block size 4.0 MB
  359. Used Block count 1
  360. Peak Allocated bytes 4.0 MB
  361. Failed Allocations. Bucket layout:
  362. 16B: 1 Subsections = 1024 buckets. Failed count: 136215
  363. 32B: 15 Subsections = 7680 buckets. Failed count: 14973
  364. 48B: 54 Subsections = 18432 buckets. Failed count: 5040
  365. 64B: 29 Subsections = 7424 buckets. Failed count: 1190
  366. 80B: 152 Subsections = 31129 buckets. Failed count: 6926
  367. 96B: 3 Subsections = 512 buckets. Failed count: 0
  368. 112B: 1 Subsections = 146 buckets. Failed count: 38
  369. 128B: 1 Subsections = 128 buckets. Failed count: 0
  370. [ALLOC_TYPETREE_MAIN]
  371. Requested Block Size 2.0 MB
  372. Peak Block count 1
  373. Peak Allocated memory 1.0 KB
  374. Peak Large allocation bytes 0 B
  375. [ALLOC_TYPETREE_THREAD]
  376. Requested Block Size 2.0 MB
  377. Peak Block count 1
  378. Peak Allocated memory 3.5 KB
  379. Peak Large allocation bytes 0 B
  380.  
Tags: 7d2d
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