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sneakydodge123

boss boi

Jul 5th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. --Leaked by N3xul lol
  8. --Converted to local by Scenius
  9. --[[
  10. Made by Fenrier.
  11. ]]
  12. script.Name = "nigga srsly"
  13. ArtificialHB = Instance.new("BindableEvent", script)
  14. ArtificialHB.Name = "Heartbeat"
  15. script:WaitForChild("Heartbeat")
  16. Player = game:GetService("Players").LocalPlayer
  17. Character = Player.Character
  18. PlayerGui = Player.PlayerGui
  19. script.Parent = PlayerGui
  20. Backpack = Player.Backpack
  21. Torso = Character.Torso
  22. Head = Character.Head
  23. Humanoid = Character.Humanoid
  24. LeftArm = Character["Left Arm"]
  25. LeftLeg = Character["Left Leg"]
  26. RightArm = Character["Right Arm"]
  27. RightLeg = Character["Right Leg"]
  28. ch = Character
  29. RootPart = Character.HumanoidRootPart
  30. RootJoint = RootPart.RootJoint
  31. it=Instance.new
  32. vt=Vector3.new
  33. cf=CFrame.new
  34. euler=CFrame.fromEulerAnglesXYZ
  35. angles=CFrame.Angles
  36. local decreaseatk=0
  37. local decreasedef=0
  38. local decreasemvmt=0
  39. local Anim="Idle"
  40. local Effects={}
  41. local armorparts={}
  42. local armorwelds={}
  43. local weaponparts={}
  44. local weaponwelds={}
  45. local necko=euler(0,0,0)*cf(0,3,0)
  46. local attack=false
  47. local jump=false
  48. local hitfloor,posfloor=nil,nil
  49. local target,distance=nil,nil
  50. local meleecooldown=0
  51. local mcdadd=1
  52. local summoncrystals=0
  53. local crystals=false
  54. local stunanim=false
  55.  
  56. if workspace:findFirstChild("Neflhelm",true) ~= nil then
  57. workspace:findFirstChild("Neflhelm",true).Parent = nil
  58. end
  59.  
  60. function NoOutline(Part)
  61. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  62. end
  63.  
  64. function swait(num)
  65. if num==0 or num==nil then
  66. --if Stagger.Value==false or Stun.Value<=100 then
  67. script.Heartbeat.Event:wait()
  68. --end
  69. else
  70. for i=0,num do
  71. script.Heartbeat.Event:wait()
  72. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  73. break
  74. end]]
  75. end
  76. end
  77. end
  78.  
  79. --30hz Pacemaker
  80.  
  81. frame = 1/30
  82. tf = 0
  83. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  84. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  85. lastframe = tick()
  86. script.Heartbeat:Fire() --ayy lmao
  87.  
  88. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  89. tf = tf + s
  90. if tf >= frame then
  91. if allowframeloss then
  92. script.Heartbeat:Fire()
  93. lastframe=tick()
  94. else
  95. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  96. for i=1, math.floor(tf/frame) do
  97. script.Heartbeat:Fire()
  98. end
  99. lastframe=tick()
  100. end
  101. if tossremainder then
  102. tf = 0
  103. else
  104. tf = tf - frame * math.floor(tf/frame)
  105. end
  106. end
  107. end)
  108.  
  109. function clerp(a,b,t)
  110. local qa = {QuaternionFromCFrame(a)}
  111. local qb = {QuaternionFromCFrame(b)}
  112. local ax, ay, az = a.x, a.y, a.z
  113. local bx, by, bz = b.x, b.y, b.z
  114. local _t = 1-t
  115. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  116. end
  117.  
  118. function QuaternionFromCFrame(cf)
  119. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  120. local trace = m00 + m11 + m22
  121. if trace > 0 then
  122. local s = math.sqrt(1 + trace)
  123. local recip = 0.5/s
  124. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  125. else
  126. local i = 0
  127. if m11 > m00 then
  128. i = 1
  129. end
  130. if m22 > (i == 0 and m00 or m11) then
  131. i = 2
  132. end
  133. if i == 0 then
  134. local s = math.sqrt(m00-m11-m22+1)
  135. local recip = 0.5/s
  136. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  137. elseif i == 1 then
  138. local s = math.sqrt(m11-m22-m00+1)
  139. local recip = 0.5/s
  140. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  141. elseif i == 2 then
  142. local s = math.sqrt(m22-m00-m11+1)
  143. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  144. end
  145. end
  146. end
  147.  
  148. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  149. local xs, ys, zs = x + x, y + y, z + z
  150. local wx, wy, wz = w*xs, w*ys, w*zs
  151. local xx = x*xs
  152. local xy = x*ys
  153. local xz = x*zs
  154. local yy = y*ys
  155. local yz = y*zs
  156. local zz = z*zs
  157. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  158. end
  159.  
  160. function QuaternionSlerp(a, b, t)
  161. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  162. local startInterp, finishInterp;
  163. if cosTheta >= 0.0001 then
  164. if (1 - cosTheta) > 0.0001 then
  165. local theta = math.acos(cosTheta)
  166. local invSinTheta = 1/math.sin(theta)
  167. startInterp = math.sin((1-t)*theta)*invSinTheta
  168. finishInterp = math.sin(t*theta)*invSinTheta
  169. else
  170. startInterp = 1-t
  171. finishInterp = t
  172. end
  173. else
  174. if (1+cosTheta) > 0.0001 then
  175. local theta = math.acos(-cosTheta)
  176. local invSinTheta = 1/math.sin(theta)
  177. startInterp = math.sin((t-1)*theta)*invSinTheta
  178. finishInterp = math.sin(t*theta)*invSinTheta
  179. else
  180. startInterp = t-1
  181. finishInterp = t
  182. end
  183. end
  184. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  185. end
  186.  
  187. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  188. local fp=it("Part")
  189. fp.formFactor=formfactor
  190. fp.Parent=parent
  191. fp.Reflectance=reflectance
  192. fp.Transparency=transparency
  193. fp.CanCollide=false
  194. fp.Locked=true
  195. fp.BrickColor=brickcolor
  196. fp.Name=name
  197. fp.Size=size
  198. NoOutline(fp)
  199. fp.Material="SmoothPlastic"
  200. fp:BreakJoints()
  201. return fp
  202. end
  203.  
  204. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  205. local mesh=it(Mesh)
  206. mesh.Parent=part
  207. if Mesh=="SpecialMesh" then
  208. mesh.MeshType=meshtype
  209. if meshid~="nil" then
  210. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  211. end
  212. end
  213. mesh.Offset=offset
  214. mesh.Scale=scale
  215. return mesh
  216. end
  217.  
  218. function weld(parent,part0,part1,c0)
  219. local weld=it("Motor")
  220. weld.Parent=parent
  221. weld.Part0=part0
  222. weld.Part1=part1
  223. weld.C0=c0
  224. return weld
  225. end
  226.  
  227. function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
  228. local gui=it(GuiType)
  229. gui.Parent=parent
  230. gui.BackgroundTransparency=backtrans
  231. gui.BackgroundColor3=backcol
  232. gui.SizeConstraint="RelativeXY"
  233. gui.Position=pos
  234. gui.Size=size
  235. if GuiType=="TextLabel" then
  236. gui.Text=text
  237. gui.TextXAlignment="Center"
  238. gui.TextYAlignment="Center"
  239. gui.Font="SourceSans"
  240. gui.FontSize="Size14"
  241. gui.TextWrapped=false
  242. gui.TextStrokeTransparency=0
  243. gui.TextColor=BrickColor.new("White")
  244. elseif GuiType=="ImageLabel" then
  245. gui.Image="rbxassetid://"..image
  246. gui.ImageColor3=backcol
  247. end
  248. return gui
  249. end
  250.  
  251. local nr=NumberRange.new
  252. local ns=NumberSequence.new
  253. local cs=ColorSequence.new
  254. local nsk=NumberSequenceKeypoint.new
  255.  
  256. function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
  257. local fp=it("ParticleEmitter")
  258. fp.Parent=parent
  259. fp.Color=cs(col1,col2)
  260. fp.LightEmission=lightemis
  261. fp.Size=size
  262. fp.Texture=texture
  263. fp.Transparency=transparency
  264. fp.ZOffset=zoffset
  265. fp.Acceleration=accel
  266. fp.Drag=drag
  267. fp.LockedToPart=ltp
  268. fp.VelocityInheritance=velinher
  269. fp.EmissionDirection=emisdir
  270. fp.Enabled=enabled
  271. fp.Lifetime=lifetime
  272. fp.Rate=rate
  273. fp.Rotation=rotation
  274. fp.RotSpeed=rotspeed
  275. fp.Speed=speed
  276. fp.VelocitySpread=velspread
  277. return fp
  278. end
  279.  
  280. --[[local Head=part(0,Character,0,0,BrickColor.new("Pearl"),"Head",vt(2,2,2)) Head.Material="Sand"
  281. local Torso=part(0,Character,0,0,BrickColor.new("Pearl"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
  282. Head.Size = vt(2,2,2)
  283. Torso.Size = vt(2,2,2)
  284. Head.BrickColor = BrickColor.new("Pearl")
  285. Torso.BrickColor = BrickColor.new("Pearl")
  286. Head.Material = "Sand"
  287. Torso.Material = "Sand"
  288. Head.face:Destroy()
  289. workspace.CurrentCamera.CameraSubject = Torso
  290. local Back=part(0,Character,0,0,BrickColor.new("Pearl"),"Back",vt(2,2,2)) Back.Material="Sand"
  291. local Lower1=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
  292. local Lower2=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
  293.  
  294. --local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
  295. --RootPart.CanCollide=false
  296.  
  297. local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  298. local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
  299. local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  300. local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  301. local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  302.  
  303. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  304. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  305. local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  306. --Neck.C1=cf(0,-1.5,0)
  307. Neck.C1=cf(0,-80,0)
  308. --Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
  309. local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
  310. local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
  311. local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
  312. local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
  313. --Torso.CFrame=cf(0,20,0)
  314. RootPart.Anchored=true
  315. for d=10,180,10 do
  316. for i=10,360,10 do
  317. local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
  318. local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  319. --local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
  320. local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
  321. end
  322. end
  323.  
  324. Humanoid.Animator:Destroy()
  325. Character.Animate:Destroy()
  326.  
  327. local armor=Instance.new("Model")
  328. armor.Parent=Character
  329. armor.Name="Body"
  330. --RootPart.Parent=armor
  331.  
  332. prt1=part(3,armor,0,0,BrickColor.new("Pearl"),"Part01",vt(2,2,2)) prt1.Material="Sand"
  333. prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
  334. prt3=part(3,armor,0,0,BrickColor.new("red"),"Part03",vt(2,2,2)) prt3.Material="Neon"
  335. prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
  336. prt5=part(3,armor,0,0,BrickColor.new("red"),"Part05",vt(2,2,2)) prt5.Material="Neon"
  337. prt6=part(3,armor,0,0,BrickColor.new("Pearl"),"Part06",vt(2,2,2)) prt6.Material="Sand"
  338. prt7=part(3,armor,0,0,BrickColor.new("Pearl"),"Part07",vt(2,2,2)) prt7.Material="Sand"
  339. prt8=part(3,armor,0,0,BrickColor.new("Pearl"),"Part08",vt(2,2,2)) prt8.Material="Sand"
  340. prt9=part(3,armor,0,0,BrickColor.new("Pearl"),"Part09",vt(2,2,2)) prt9.Material="Sand"
  341. prt10=part(3,armor,0,0,BrickColor.new("Pearl"),"Part10",vt(2,2,2)) prt10.Material="Sand"
  342. prt11=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part11",vt(2,2,2))
  343. prt12=part(3,armor,.4,0,BrickColor.new("red"),"Part12",vt(2,2,2))
  344. prt13=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part13",vt(2,2,2))
  345. prt14=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part14",vt(2,2,2))
  346. prt15=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part15",vt(2,2,2))
  347. prt16=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part16",vt(2,2,2))
  348. prt17=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part17",vt(2,2,2))
  349. prt18=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part18",vt(2,2,2))
  350. prt19=part(3,armor,0,0,BrickColor.new("Pearl"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
  351. prt20=part(3,armor,0,0,BrickColor.new("Pearl"),"Part20",vt(2,2,2)) prt20.Material="Sand"
  352. prt21=part(3,armor,0,0,BrickColor.new("Pearl"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
  353. prt22=part(3,armor,0,0,BrickColor.new("Pearl"),"Part22",vt(2,2,2)) prt22.Material="Sand"
  354. prt23=part(3,armor,0,0,BrickColor.new("Pearl"),"Part23",vt(2,2,2)) prt23.Material="Sand"
  355. prt24=part(3,armor,0,0,BrickColor.new("Pearl"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
  356. prt25=part(3,armor,0,0,BrickColor.new("Pearl"),"Part25",vt(2,2,2)) prt25.Material="Sand"
  357. prt26=part(3,armor,0,0,BrickColor.new("Pearl"),"Part26",vt(2,2,2)) prt26.Material="Sand"
  358. prt27=part(3,armor,0,0,BrickColor.new("Pearl"),"Part27",vt(2,2,2)) prt27.Material="Sand"
  359. prt28=part(3,armor,0,0,BrickColor.new("Pearl"),"Part28",vt(2,2,2)) prt28.Material="Sand"
  360. prt29=part(3,armor,0,0,BrickColor.new("Pearl"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
  361. prt30=part(3,armor,0,0,BrickColor.new("Pearl"),"Part30",vt(2,2,2)) prt30.Material="Sand"
  362. prt31=part(3,armor,0,0,BrickColor.new("Pearl"),"Part31",vt(2,2,2)) prt31.Material="Sand"
  363. prt32=part(3,armor,0,0,BrickColor.new("Pearl"),"Part32",vt(2,2,2)) prt32.Material="Sand"
  364. prt33=part(3,armor,0,0,BrickColor.new("Pearl"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
  365. prt34=part(3,armor,0,0,BrickColor.new("Pearl"),"Part34",vt(2,2,2)) prt34.Material="Sand"
  366. prt35=part(3,armor,0,0,BrickColor.new("Pearl"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
  367. prt36=part(3,armor,0,0,BrickColor.new("Pearl"),"Part36",vt(2,2,2)) prt36.Material="Sand"
  368. prt37=part(3,armor,0,0,BrickColor.new("Pearl"),"Part37",vt(2,2,2)) prt37.Material="Sand"
  369. prt38=part(3,armor,0,0,BrickColor.new("Pearl"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
  370. prt39=part(3,armor,0,0,BrickColor.new("Pearl"),"Part39",vt(2,2,2)) prt39.Material="Sand"
  371. prt40=part(3,armor,0,0,BrickColor.new("Pearl"),"Part40",vt(2,2,2)) prt40.Material="Sand"
  372. prt41=part(3,armor,0,0,BrickColor.new("Pearl"),"Part41",vt(2,2,2)) prt41.Material="Sand"
  373. prt42=part(3,armor,0,0,BrickColor.new("Pearl"),"Part42",vt(2,2,2)) prt42.Material="Sand"
  374. prt43=part(3,armor,0,0,BrickColor.new("Pearl"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
  375. prt44=part(3,armor,0,0,BrickColor.new("Pearl"),"Part44",vt(2,2,2)) prt44.Material="Sand"
  376. prt45=part(3,armor,0,0,BrickColor.new("Pearl"),"Part45",vt(2,2,2)) prt45.Material="Sand"
  377. prt46=part(3,armor,0,0,BrickColor.new("Pearl"),"Part46",vt(2,2,2)) prt46.Material="Sand"
  378.  
  379. msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
  380. msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  381. msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  382. msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  383. msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  384. msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  385. msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  386. msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  387. msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  388. msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  389. msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
  390. msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
  391. msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  392. msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  393. msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  394. msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  395. msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  396. msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  397. msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  398. msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  399. msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
  400. msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  401. msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  402. msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
  403. msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  404. msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  405. msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  406. msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  407. msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  408. msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  409. msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  410. msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  411. msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  412. msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  413. msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
  414. msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  415. msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  416. msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
  417. msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  418. msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  419. msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  420. msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  421. msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  422. msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  423. msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  424. msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  425.  
  426. local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
  427. local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
  428. local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
  429. local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
  430. local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
  431. local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
  432. local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
  433. local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
  434. local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
  435. local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
  436. local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
  437. local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
  438. local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
  439. local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
  440. local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
  441. local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
  442. local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
  443. local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
  444. local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
  445. local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
  446. local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
  447. local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
  448. local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
  449. local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
  450. local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
  451. local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
  452. local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  453. local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  454. local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
  455. local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
  456. local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
  457. local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
  458. local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
  459. local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
  460. local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
  461. local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
  462. local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
  463. local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
  464. local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
  465. local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
  466. local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  467. local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  468. local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
  469. local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
  470. local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
  471. local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
  472.  
  473. --[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
  474. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
  475. wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
  476. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
  477.  
  478. wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
  479. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
  480. wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
  481. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
  482.  
  483. local effects=it("Model",Character)
  484. effects.Name="Effects"
  485.  
  486. local refs2={}
  487. local createref=true
  488. if workspace:findFirstChild("SnowfRef",true) ~= nil then
  489. createref=false
  490. end
  491. local refs=it("Model",nil)
  492. refs.Name="SnowfRef"
  493.  
  494. --circle size 170,170,170
  495.  
  496. Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
  497. Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
  498. Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
  499. Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
  500. Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
  501. Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
  502. Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
  503. Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
  504. Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
  505. Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
  506. Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
  507. Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
  508.  
  509. if createref==false then
  510. refs=workspace.SnowfRef
  511. Ref1=refs.Ref1
  512. Ref2=refs.Ref2
  513. Ref3=refs.Ref3
  514. Ref4=refs.Ref4
  515. Ref5=refs.Ref5
  516. Ref6=refs.Ref6
  517. Ref7=refs.Ref7
  518. Ref8=refs.Ref8
  519. Ref9=refs.Ref9
  520. Ref10=refs.Ref10
  521. Ref11=refs.Ref11
  522. Ref12=refs.Ref12
  523. else
  524. --refs.Parent=workspace
  525. end
  526.  
  527. --[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
  528. R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
  529. R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
  530. R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
  531. R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
  532. R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
  533. R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
  534. R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
  535. R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
  536. R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
  537. R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
  538. R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
  539. table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
  540. table.insert(refs2,{Ref2,Head,cf(0,0,0)})
  541. table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
  542. table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
  543. table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
  544. table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
  545. table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
  546. table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
  547. table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
  548. table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
  549. table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
  550. table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
  551.  
  552. for _,c in pairs(armor:children()) do
  553. table.insert(armorparts,c)
  554. end
  555. --[[for _,c in pairs(modelzorz:children()) do
  556. table.insert(weaponparts,c)
  557. end]]
  558. for _,c in pairs(prt1:children()) do
  559. table.insert(weaponwelds,c)
  560. end
  561. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  562. --hitbox.Anchored=true
  563. local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  564. hitbox2.Anchored=true
  565. local hitboxCF=cf(0,0,0)
  566.  
  567. --TehHealth=500+(#game.Players:GetChildren()*20)
  568. local CurrentHealth=3000
  569. Humanoid.MaxHealth=CurrentHealth
  570. Humanoid.Health=CurrentHealth
  571. local Stats=Instance.new("BoolValue")
  572. Stats.Name="Stats"
  573. Stats.Parent=Character
  574. local Alive=Instance.new("BoolValue")
  575. Alive.Name="Alive"
  576. Alive.Parent=Character
  577. Alive.Value=true
  578. local Atk=Instance.new("NumberValue")
  579. Atk.Name="Damage"
  580. Atk.Parent=Stats
  581. Atk.Value=1
  582. local Def=Instance.new("NumberValue")
  583. Def.Name="Defense"
  584. Def.Parent=Stats
  585. Def.Value=1
  586. local Mvmt=Instance.new("NumberValue")
  587. Mvmt.Name="Movement"
  588. Mvmt.Parent=Stats
  589. Mvmt.Value=1
  590. local Block=Instance.new("BoolValue")
  591. Block.Name="Block"
  592. Block.Parent=Stats
  593. Block.Value=false
  594. local Stun=Instance.new("NumberValue")
  595. Stun.Name="Stun"
  596. Stun.Parent=Stats
  597. Stun.Value=0
  598. local StunT=Instance.new("NumberValue")
  599. StunT.Name="StunThreshold"
  600. StunT.Parent=Stats
  601. StunT.Value=800
  602. local Rooted=Instance.new("BoolValue")
  603. Rooted.Name="Rooted"
  604. Rooted.Parent=Stats
  605. Rooted.Value=false
  606. local Stunned=Instance.new("BoolValue")
  607. Stunned.Name="Stunned"
  608. Stunned.Parent=Stats
  609. Stunned.Value=false
  610. local Stagger=Instance.new("BoolValue")
  611. Stagger.Name="Stagger"
  612. Stagger.Parent=Stats
  613. Stagger.Value=false
  614. local StaggerHit=Instance.new("BoolValue")
  615. StaggerHit.Name="StaggerHit"
  616. StaggerHit.Parent=Stats
  617. StaggerHit.Value=false
  618. local Decrease=Instance.new("BoolValue")
  619. Decrease.Name="Decrease"
  620. Decrease.Parent=Stats
  621. Decrease.Value=false
  622. local mana=Instance.new("NumberValue")
  623. mana.Name="Mana"
  624. mana.Parent=Stats
  625. mana.Value=0
  626. local boss=Instance.new("BoolValue")
  627. boss.Name="Boss"
  628. boss.Parent=Stats
  629. boss.Value=true
  630. local ungrab=Instance.new("BoolValue")
  631. ungrab.Name="Ungrabbable"
  632. ungrab.Parent=Stats
  633. ungrab.Value=true
  634.  
  635. local Cryst1=it("Model",nil)
  636. Cryst1.Name="Crystal"
  637. local C1Head=part(0,Cryst1,0,0,BrickColor.new("red"),"Head",vt(5,10,5)) C1Head.Anchored=true
  638. local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
  639. local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("red"),"Torso",vt()) C1Torso.Anchored=true
  640. local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
  641. local C1S=Stats:Clone() C1S.Parent=Cryst1
  642. local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
  643. local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
  644. local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
  645. local C2S=Stats:Clone() C2S.Parent=Cryst2
  646. local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
  647. local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
  648. local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
  649. local C3S=Stats:Clone() C3S.Parent=Cryst3
  650. local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
  651. local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
  652. local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
  653. local C4S=Stats:Clone() C4S.Parent=Cryst4
  654. local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
  655. local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
  656. local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
  657. local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
  658. local C1Hum=it("Humanoid")
  659. local C2Hum=it("Humanoid")
  660. local C3Hum=it("Humanoid")
  661. local C4Hum=it("Humanoid")
  662. local C1a=false
  663. local C2a=false
  664. local C3a=false
  665. local C4a=false
  666.  
  667. so = function(id,par,vol,pit)
  668. local sou = Instance.new("Sound",par or workspace)
  669. sou.Volume=vol
  670. sou.Pitch=pit or 1
  671. sou.SoundId="http://www.roblox.com/asset/?id="..id
  672. --swait()
  673. sou:play()
  674. game:GetService("Debris"):AddItem(sou,6)
  675. end
  676.  
  677. local function CFrameFromTopBack(at, top, back)
  678. local right = top:Cross(back)
  679. return CFrame.new(at.x, at.y, at.z,
  680. right.x, top.x, back.x,
  681. right.y, top.y, back.y,
  682. right.z, top.z, back.z)
  683. end
  684.  
  685. function Triangle(a, b, c)
  686. local edg1 = (c-a):Dot((b-a).unit)
  687. local edg2 = (a-b):Dot((c-b).unit)
  688. local edg3 = (b-c):Dot((a-c).unit)
  689. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  690. a, b, c = a, b, c
  691. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  692. a, b, c = b, c, a
  693. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  694. a, b, c = c, a, b
  695. else
  696. assert(false, "unreachable")
  697. end
  698.  
  699. local len1 = (c-a):Dot((b-a).unit)
  700. local len2 = (b-a).magnitude - len1
  701. local width = (a + (b-a).unit*len1 - c).magnitude
  702.  
  703. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  704.  
  705. local list = {}
  706.  
  707. if len1 > 0.01 then
  708. local w1 = Instance.new('WedgePart', m)
  709. w1.Name = "Triangle"
  710. game:GetService("Debris"):AddItem(w1,5)
  711. w1.Material = "SmoothPlastic"
  712. w1.FormFactor = 'Custom'
  713. w1.BrickColor = BrickColor.new("Teal")
  714. w1.Transparency = 0
  715. w1.Reflectance = 0
  716. w1.Material = "SmoothPlastic"
  717. w1.CanCollide = false
  718. NoOutline(w1)
  719. local sz = Vector3.new(0.2, width, len1)
  720. w1.Size = sz
  721. local sp = Instance.new("SpecialMesh",w1)
  722. sp.MeshType = "Wedge"
  723. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  724. w1:BreakJoints()
  725. w1.Anchored = true
  726. w1.Parent = workspace
  727. w1.Transparency = 0.7
  728. table.insert(Effects,{w1,"Disappear",.05})
  729. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  730. table.insert(list,w1)
  731. end
  732.  
  733. if len2 > 0.01 then
  734. local w2 = Instance.new('WedgePart', m)
  735. w2.Name = "Triangle"
  736. game:GetService("Debris"):AddItem(w2,5)
  737. w2.Material = "SmoothPlastic"
  738. w2.FormFactor = 'Custom'
  739. w2.BrickColor = BrickColor.new("Teal")
  740. w2.Transparency = 0
  741. w2.Reflectance = 0
  742. w2.Material = "SmoothPlastic"
  743. w2.CanCollide = false
  744. NoOutline(w2)
  745. local sz = Vector3.new(0.2, width, len2)
  746. w2.Size = sz
  747. local sp = Instance.new("SpecialMesh",w2)
  748. sp.MeshType = "Wedge"
  749. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  750. w2:BreakJoints()
  751. w2.Anchored = true
  752. w2.Parent = workspace
  753. w2.Transparency = 0.7
  754. table.insert(Effects,{w2,"Disappear",.05})
  755. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  756. table.insert(list,w2)
  757. end
  758. return unpack(list)
  759. end
  760.  
  761. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  762. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  763. prt.Anchored=true
  764. prt.CFrame=cframe
  765. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  766. game:GetService("Debris"):AddItem(prt,10)
  767. if Type==1 or Type==nil then
  768. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  769. elseif Type==2 then
  770. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  771. end
  772. end
  773.  
  774. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  775. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  776. prt.Anchored=true
  777. prt.CFrame=cframe
  778. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  779. game:GetService("Debris"):AddItem(prt,10)
  780. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  781. end
  782.  
  783. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
  784. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  785. prt.Anchored=true
  786. prt.CFrame=cframe
  787. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  788. game:GetService("Debris"):AddItem(prt,10)
  789. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
  790. end
  791.  
  792. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  793. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  794. prt.Anchored=true
  795. prt.CFrame=cframe*cf(x2,y2,z2)
  796. local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
  797. game:GetService("Debris"):AddItem(prt,10)
  798. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  799. end
  800.  
  801. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  802. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  803. prt.Anchored=true
  804. prt.CFrame=cframe
  805. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  806. game:GetService("Debris"):AddItem(prt,10)
  807. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  808. end
  809.  
  810. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  811. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  812. prt.Anchored=true
  813. prt.CFrame=cframe
  814. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  815. game:GetService("Debris"):AddItem(prt,10)
  816. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  817. end
  818.  
  819. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  820. local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
  821. prt.Anchored=true
  822. prt.CFrame=cframe
  823. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  824. game:GetService("Debris"):AddItem(prt,10)
  825. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  826. end
  827.  
  828. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  829. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  830. prt.Anchored=true
  831. prt.CFrame=cframe
  832. local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
  833. game:GetService("Debris"):AddItem(prt,10)
  834. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  835. end
  836.  
  837. function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  838. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  839. prt.Anchored=true
  840. prt.CFrame=cframe
  841. local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
  842. game:GetService("Debris"):AddItem(prt,10)
  843. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
  844. end
  845.  
  846. function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  847. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  848. prt.Anchored=true
  849. prt.CFrame=cframe
  850. local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
  851. game:GetService("Debris"):AddItem(prt,10)
  852. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  853. end
  854.  
  855. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  856. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  857. prt.Anchored=true
  858. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  859. game:GetService("Debris"):AddItem(prt,10)
  860. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  861. local num=math.random(10,50)/1000
  862. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  863. --table.insert(Effects,{prt,"Shatter",.02,msh})
  864. --[[
  865. 1=prt
  866. 2=Shatter
  867. 3=.02
  868. 4=Thing[1].CFrame
  869. 5=randnum
  870. 6=Numbb
  871. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  872. CF=Part.CFrame
  873. Numbb=0
  874. randnumb=math.random()-math.random()
  875. for i=0,1,0.05 do
  876. wait()
  877. CF=CF*cf(0,1,0)
  878. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  879. Part.CFrame=CF*euler(Numbb,0,0)
  880. Part.Transparency=i
  881. Numbb=Numbb+randnumb
  882. end
  883. Part.Parent=nil
  884. end),prt,CF,Numbb,randnumb)]]
  885. end
  886.  
  887. function BreakEffect2(brickcolor,cframe,x1,y1,z1)
  888. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  889. prt.Anchored=true
  890. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  891. game:GetService("Debris"):AddItem(prt,10)
  892. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  893. local num=math.random(10,50)/1000
  894. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
  895. end
  896.  
  897.  
  898. --Break effect. Credits to whoever made it
  899. local MaxPieces = 10
  900. local Explode = true
  901. local Connection = nil
  902. function IsWhole(Number)
  903. return math.ceil(Number) == Number
  904. end
  905. function ChangeAxis(Vector,Axis,Value)
  906. if(Axis == "x")then
  907. return Vector3.new(Value,Vector.y,Vector.z)
  908. end
  909. if(Axis == "y")then
  910. return Vector3.new(Vector.x,Value,Vector.z)
  911. end
  912. if(Axis == "z")then
  913. return Vector3.new(Vector.x,Vector.y,Value)
  914. end
  915. end
  916. function Break(mouse)
  917. local Targ = mouse
  918. local oldParent = mouse.Parent
  919. local FF = 1
  920. if(Targ.formFactor == Enum.FormFactor.Symmetric)then
  921. FF = 1
  922. end
  923. if(Targ.formFactor == Enum.FormFactor.Brick)then
  924. FF = 1.2
  925. end
  926. if(Targ.formFactor == Enum.FormFactor.Plate)then
  927. FF = 0.4
  928. end
  929. local New = Targ:Clone()
  930. local Rotation = Targ.CFrame - Targ.CFrame.p
  931. local SizeFactorX = 1
  932. local SizeFactorY = FF
  933. local SizeFactorZ = 1
  934. local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  935. while Extra > 1 do
  936. SizeFactorX = SizeFactorX * 2
  937. SizeFactorY = SizeFactorY * 2
  938. SizeFactorZ = SizeFactorZ * 2
  939. if(SizeFactorX > Targ.Size.x)then
  940. SizeFactorX = Targ.Size.x
  941. end
  942. if(SizeFactorY > Targ.Size.y)then
  943. SizeFactorY = Targ.Size.y
  944. end
  945. if(SizeFactorZ > Targ.Size.z)then
  946. SizeFactorZ = Targ.Size.z
  947. end
  948. Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  949. end
  950. local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
  951. New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
  952. New.Anchored = false
  953. local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
  954. local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
  955. local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
  956. ----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
  957. ----print("OverShoot",OverShootX,OverShootY,OverShootZ)
  958. for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
  959. if(OverShootZ > 0)then
  960. if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
  961. z = z - ((1 - OverShootZ) / 2)
  962. New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
  963. else
  964. New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
  965. end
  966. end
  967. for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
  968. if(OverShootY > 0)then
  969. if(y == math.ceil(Targ.Size.y/SizeFactorY))then
  970. y = y - ((1 - OverShootY) / 2)
  971. New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
  972. else
  973. New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
  974. end
  975. end
  976. for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
  977. if(OverShootX > 0)then
  978. if(x == math.ceil(Targ.Size.x/SizeFactorX))then
  979. x = x - ((1 - OverShootX) / 2)
  980. New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
  981. else
  982. New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
  983. end
  984. end
  985. local N = New:Clone()
  986. N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
  987. --N.Parent = oldParent
  988. N.Parent = workspace
  989. N.CanCollide = false
  990. N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
  991. N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  992. game:GetService("Debris"):AddItem(N,5)
  993. end
  994. end
  995. end
  996. Targ:Remove()
  997. end
  998.  
  999.  
  1000.  
  1001. local BodGy=Instance.new("BodyGyro")
  1002. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  1003. BodGy.P=2000
  1004. BodGy.D=100
  1005. BodGy.Name="SiegmundGyro"
  1006. CF=RootPart.CFrame
  1007. BodGy.Parent=RootPart
  1008. BodGy.cframe=CF
  1009.  
  1010. sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
  1011. transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
  1012. local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
  1013. sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
  1014. transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
  1015. local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
  1016. sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
  1017. transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
  1018.  
  1019. --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
  1020. RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
  1021. RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
  1022. RW.C1=cf(0,1.5,0)*euler(0,0,0)
  1023. LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
  1024. LW.C1=cf(0,1.5,0)*euler(0,0,0)
  1025. RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
  1026. RH.C1=cf(0,3,0)*euler(0,0,0)
  1027. LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
  1028. LH.C1=cf(0,3,0)*euler(0,0,0)]]
  1029. -- idle pose
  1030. --[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1031. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1032. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1033. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
  1034. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
  1035. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1036.  
  1037. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1038. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
  1039. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
  1040. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
  1041.  
  1042. --[[ old idle
  1043. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1044. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1045. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1046. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1047. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1048.  
  1049. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1050. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1051. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1052. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1053. ]]
  1054.  
  1055. --[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
  1056. wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1057. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1058. wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1059. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
  1060.  
  1061. wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1062. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1063. wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1064. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
  1065. msh3.Scale=vt(4,0,8.5)
  1066. msh5.Scale=vt(4,0,8.5)
  1067. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1068. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
  1069. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1070. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
  1071. wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
  1072. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1073.  
  1074. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1075. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
  1076. wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
  1077. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1078. --[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77))
  1079. Ice1.Material="Ice"
  1080. Ice1.Anchored=true
  1081. Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
  1082. local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
  1083. Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
  1084. local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
  1085. Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
  1086. local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57))
  1087. Ice4.Material="Ice"
  1088. Ice4.Anchored=true
  1089. Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
  1090. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
  1091. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
  1092. --local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  1093.  
  1094. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  1095. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  1096. --local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  1097. for i=0,1,0.05 do
  1098. swait()
  1099. msh3.Scale=vt(4,1+7.5*i,8.5)
  1100. msh5.Scale=vt(4,1+7.5*i,8.5)
  1101. end
  1102. msh3.Scale=vt(4,8.5,8.5)
  1103. msh5.Scale=vt(4,8.5,8.5)
  1104. stunanim=true
  1105. attack=true
  1106. stunanim=false
  1107. attack=false
  1108. --[[for i=0,1,0.02 do
  1109. swait()
  1110. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
  1111. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
  1112. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  1113. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  1114. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  1115. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1116.  
  1117. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  1118. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  1119. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  1120. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
  1121. end]]
  1122. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1123. --print("START BOSS BATTLE")
  1124.  
  1125. function TriIceShards()
  1126. --for i=1,math.random(1,4) do
  1127. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1128. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1129. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1130. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1131. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1132. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1133. icepart1.CFrame=dacf
  1134. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1135. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1136. icepart2.CFrame=dacf2
  1137. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1138. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1139. icepart3.CFrame=dacf3
  1140. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1141. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1142. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1143. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1144. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1145. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1146. for i=0,1,0.1 do
  1147. swait()
  1148. icepart1.CFrame=dacf
  1149. icepart2.CFrame=dacf2
  1150. icepart3.CFrame=dacf3
  1151. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1152. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1153. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1154. end
  1155. local target1,distance1=findRandomTorso(icepart1.Position)
  1156. local target2,distance2=findRandomTorso(icepart2.Position)
  1157. local target3,distance3=findRandomTorso(icepart3.Position)
  1158. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1159. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1160. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1161. if target1~=nil then
  1162. so("333475957",icepart1,1,.9)
  1163. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1164. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1165. else
  1166. icepart1.Parent=nil
  1167. end
  1168. if target2~=nil then
  1169. so("333475957",icepart2,1,.9)
  1170. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1171. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1172. else
  1173. icepart2.Parent=nil
  1174. end
  1175. if target3~=nil then
  1176. so("333475957",icepart3,1,.9)
  1177. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1178. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1179. else
  1180. icepart3.Parent=nil
  1181. end
  1182. --end
  1183. end
  1184.  
  1185. function TriIceShards2()
  1186. --for i=1,math.random(1,4) do
  1187. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1188. --[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
  1189. eul3=math.random(200,1000)/1000
  1190. eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
  1191. local dacf=Torso.CFrame*euler(-eul1,0,eul2)
  1192. local dacf2=Torso.CFrame*euler(-eul3,0,0)
  1193. local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
  1194. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1195. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1196. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1197. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1198. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1199. icepart1.CFrame=dacf
  1200. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1201. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1202. icepart2.CFrame=dacf2
  1203. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1204. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1205. icepart3.CFrame=dacf3
  1206. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1207. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1208. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1209. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1210. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1211. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1212. for i=0,1,0.1 do
  1213. swait()
  1214. icepart1.CFrame=dacf
  1215. icepart2.CFrame=dacf2
  1216. icepart3.CFrame=dacf3
  1217. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1218. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1219. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1220. end
  1221. local target1,distance1=findNearestTorso(Head.Position)
  1222. local target2,distance2=findNearestTorso(Head.Position)
  1223. local target3,distance3=findNearestTorso(Head.Position)
  1224. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1225. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1226. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1227. if target1~=nil then
  1228. so("333475957",icepart1,1,.9)
  1229. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1230. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1231. else
  1232. icepart1.Parent=nil
  1233. end
  1234. if target2~=nil then
  1235. so("333475957",icepart2,1,.9)
  1236. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1237. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1238. else
  1239. icepart2.Parent=nil
  1240. end
  1241. if target3~=nil then
  1242. so("333475957",icepart3,1,.9)
  1243. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1244. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1245. else
  1246. icepart3.Parent=nil
  1247. end
  1248. --end
  1249. end
  1250.  
  1251. function TriOrbs()
  1252. --for i=1,math.random(1,4) do
  1253. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1254. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1255. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1256. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1257. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1258. icepart1.CFrame=dacf
  1259. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1260. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1261. icepart2.CFrame=dacf2
  1262. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1263. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1264. icepart3.CFrame=dacf3
  1265. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1266. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1267. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1268. for i=0,1,0.1 do
  1269. swait()
  1270. icepart1.CFrame=dacf
  1271. icepart2.CFrame=dacf2
  1272. icepart3.CFrame=dacf3
  1273. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1274. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1275. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1276. end
  1277. local target1,distance1=findRandomTorso(icepart1.Position)
  1278. local target2,distance2=findRandomTorso(icepart2.Position)
  1279. local target3,distance3=findRandomTorso(icepart3.Position)
  1280. local test1,dist1=findNearestTorso(Head.Position)
  1281. local pos1,pos2,pos3=nil,nil,nil
  1282. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1283. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1284. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1285. if target1~=nil then
  1286. pos1=target1.Position
  1287. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1288. end
  1289. if target2~=nil then
  1290. pos2=target2.Position
  1291. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1292. end
  1293. if target3~=nil then
  1294. pos3=target3.Position
  1295. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1296. end
  1297. local move=40
  1298. for i=0,1,0.1 do
  1299. swait()
  1300. move=40-40*i
  1301. if target1~=nil then
  1302. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1303. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1304. icepart1.CFrame=dacf
  1305. dacf=dacf*cf(0,move,0)
  1306. end
  1307. if target2~=nil then
  1308. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1309. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1310. icepart2.CFrame=dacf2
  1311. dacf2=dacf2*cf(0,move,0)
  1312. end
  1313. if target3~=nil then
  1314. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1315. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1316. icepart3.CFrame=dacf3
  1317. dacf3=dacf3*cf(0,move,0)
  1318. end
  1319. end
  1320. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1321. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1322. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1323. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1324. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1325. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1326. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1327. ref.Anchored=true
  1328. ref.CFrame=cf(0,0,0)
  1329. game:GetService("Debris"):AddItem(ref,1)
  1330. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1331. ref1.Anchored=true
  1332. ref1.CFrame=cf(0,0,0)
  1333. game:GetService("Debris"):AddItem(ref1,5)
  1334. local ice1=0
  1335. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1336. ref2.Anchored=true
  1337. ref2.CFrame=cf(0,0,0)
  1338. game:GetService("Debris"):AddItem(ref2,5)
  1339. local ice2=2
  1340. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1341. ref3.Anchored=true
  1342. ref3.CFrame=cf(0,0,0)
  1343. game:GetService("Debris"):AddItem(ref3,5)
  1344. local ice3=4
  1345. for i=0,3,0.05 do
  1346. swait()
  1347. ice1=ice1+1
  1348. ice2=ice2+1
  1349. ice3=ice3+1
  1350. if target1~=nil then
  1351. if i>1 then
  1352. refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
  1353. end
  1354. local cfnew=cf(icepart1.Position,refpart1.Position)
  1355. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1356. local mag1=(icepart1.Position-pos1).magnitude
  1357. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1358. lmsh1.Scale=vt(10,mag1*5,10)
  1359. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1360. ref.CFrame=cf(pos1)
  1361. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1362. ref1.CFrame=cf(ref.Position)
  1363. if ice1%2==0 then
  1364. so("333476017",ref1,.3,1.4)
  1365. end
  1366. end
  1367. if target2~=nil then
  1368. if i>1 then
  1369. refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
  1370. end
  1371. local cfnew=cf(icepart2.Position,refpart2.Position)
  1372. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1373. local mag2=(icepart2.Position-pos2).magnitude
  1374. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1375. lmsh2.Scale=vt(10,mag2*5,10)
  1376. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1377. ref.CFrame=cf(pos2)
  1378. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1379. ref2.CFrame=cf(ref.Position)
  1380. if ice2%2==0 then
  1381. so("333476017",ref2,.3,1.4)
  1382. end
  1383. end
  1384. if target3~=nil then
  1385. if i>1 then
  1386. refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
  1387. end
  1388. local cfnew=cf(icepart3.Position,refpart3.Position)
  1389. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1390. local mag3=(icepart3.Position-pos3).magnitude
  1391. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1392. lmsh3.Scale=vt(10,mag3*5,10)
  1393. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1394. ref.CFrame=cf(pos3)
  1395. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1396. ref3.CFrame=cf(ref.Position)
  1397. if ice3%2==0 then
  1398. so("333476017",ref3,.3,1.4)
  1399. end
  1400. end
  1401. end
  1402. if target1~=nil then
  1403. local pos1=laser1.CFrame
  1404. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1405. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1406. end
  1407. if target2~=nil then
  1408. local pos2=laser2.CFrame
  1409. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1410. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1411. end
  1412. if target3~=nil then
  1413. local pos3=laser3.CFrame
  1414. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1415. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1416. end
  1417. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1418. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1419. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1420. icepart1.Parent=nil
  1421. icepart2.Parent=nil
  1422. icepart3.Parent=nil
  1423. refpart1.Parent=nil
  1424. refpart2.Parent=nil
  1425. refpart3.Parent=nil
  1426. laser1.Parent=nil
  1427. laser2.Parent=nil
  1428. laser3.Parent=nil
  1429. ref.Parent=nil
  1430. end
  1431.  
  1432. function TriOrbs2()
  1433. --for i=1,math.random(1,4) do
  1434. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1435. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1436. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1437. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1438. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1439. icepart1.CFrame=dacf
  1440. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1441. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1442. icepart2.CFrame=dacf2
  1443. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1444. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1445. icepart3.CFrame=dacf3
  1446. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1447. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1448. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1449. for i=0,1,0.1 do
  1450. swait()
  1451. icepart1.CFrame=dacf
  1452. icepart2.CFrame=dacf2
  1453. icepart3.CFrame=dacf3
  1454. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1455. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1456. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1457. end
  1458. local target1,distance1=findNearestTorso(Head.Position)
  1459. local target2,distance2=findNearestTorso(Head.Position)
  1460. local target3,distance3=findNearestTorso(Head.Position)
  1461. local test1,dist1=findNearestTorso(Head.Position)
  1462. local pos1,pos2,pos3=nil,nil,nil
  1463. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1464. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1465. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1466. if target1~=nil then
  1467. pos1=target1.Position
  1468. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1469. end
  1470. if target2~=nil then
  1471. pos2=target2.Position
  1472. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1473. end
  1474. if target3~=nil then
  1475. pos3=target3.Position
  1476. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1477. end
  1478. local move=40
  1479. for i=0,1,0.1 do
  1480. swait()
  1481. move=40-40*i
  1482. if target1~=nil then
  1483. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1484. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1485. icepart1.CFrame=dacf
  1486. dacf=dacf*cf(0,move,0)
  1487. end
  1488. if target2~=nil then
  1489. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1490. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1491. icepart2.CFrame=dacf2
  1492. dacf2=dacf2*cf(0,move,0)
  1493. end
  1494. if target3~=nil then
  1495. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1496. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1497. icepart3.CFrame=dacf3
  1498. dacf3=dacf3*cf(0,move,0)
  1499. end
  1500. end
  1501. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1502. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1503. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1504. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1505. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1506. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1507. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1508. ref.Anchored=true
  1509. ref.CFrame=cf(0,0,0)
  1510. game:GetService("Debris"):AddItem(ref,1)
  1511. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1512. ref1.Anchored=true
  1513. ref1.CFrame=cf(0,0,0)
  1514. game:GetService("Debris"):AddItem(ref1,5)
  1515. local ice1=0
  1516. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1517. ref2.Anchored=true
  1518. ref2.CFrame=cf(0,0,0)
  1519. game:GetService("Debris"):AddItem(ref2,5)
  1520. local ice2=2
  1521. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1522. ref3.Anchored=true
  1523. ref3.CFrame=cf(0,0,0)
  1524. game:GetService("Debris"):AddItem(ref3,5)
  1525. local ice3=4
  1526. for i=0,3,0.1 do
  1527. swait()
  1528. ice1=ice1+1
  1529. ice2=ice2+1
  1530. ice3=ice3+1
  1531. if target1~=nil then
  1532. if i>1 then
  1533. refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
  1534. end
  1535. local cfnew=cf(icepart1.Position,refpart1.Position)
  1536. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1537. local mag1=(icepart1.Position-pos1).magnitude
  1538. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1539. lmsh1.Scale=vt(10,mag1*5,10)
  1540. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1541. ref.CFrame=cf(pos1)
  1542. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1543. ref1.CFrame=cf(ref.Position)
  1544. if ice1%2==0 then
  1545. so("333476017",ref1,.3,1.4)
  1546. end
  1547. end
  1548. if target2~=nil then
  1549. if i>1 then
  1550. refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
  1551. end
  1552. local cfnew=cf(icepart2.Position,refpart2.Position)
  1553. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1554. local mag2=(icepart2.Position-pos2).magnitude
  1555. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1556. lmsh2.Scale=vt(10,mag2*5,10)
  1557. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1558. ref.CFrame=cf(pos2)
  1559. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1560. ref2.CFrame=cf(ref.Position)
  1561. if ice2%2==0 then
  1562. so("333476017",ref2,.3,1.4)
  1563. end
  1564. end
  1565. if target3~=nil then
  1566. if i>1 then
  1567. refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
  1568. end
  1569. local cfnew=cf(icepart3.Position,refpart3.Position)
  1570. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1571. local mag3=(icepart3.Position-pos3).magnitude
  1572. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1573. lmsh3.Scale=vt(10,mag3*5,10)
  1574. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1575. ref.CFrame=cf(pos3)
  1576. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1577. ref3.CFrame=cf(ref.Position)
  1578. if ice3%2==0 then
  1579. so("333476017",ref3,.3,1.4)
  1580. end
  1581. end
  1582. end
  1583. if target1~=nil then
  1584. local pos1=laser1.CFrame
  1585. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1586. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1587. end
  1588. if target2~=nil then
  1589. local pos2=laser2.CFrame
  1590. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1591. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1592. end
  1593. if target3~=nil then
  1594. local pos3=laser3.CFrame
  1595. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1596. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1597. end
  1598. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1599. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1600. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1601. icepart1.Parent=nil
  1602. icepart2.Parent=nil
  1603. icepart3.Parent=nil
  1604. refpart1.Parent=nil
  1605. refpart2.Parent=nil
  1606. refpart3.Parent=nil
  1607. laser1.Parent=nil
  1608. laser2.Parent=nil
  1609. laser3.Parent=nil
  1610. ref.Parent=nil
  1611. end
  1612.  
  1613. function IceMortar()
  1614. for i=1,math.random(2,3) do
  1615. local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
  1616. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1617. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
  1618. icepart1.CFrame=dacf
  1619. local inc=100
  1620. for i=0,1,0.1 do
  1621. swait()
  1622. icepart1.CFrame=dacf
  1623. dacf=dacf*cf(0,inc,0)
  1624. inc=100-100*i
  1625. end
  1626. local cfinc=99999
  1627. MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
  1628. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
  1629. icepart1.Transparency=1
  1630. so("334325056",icepart1,1,1)
  1631. game:GetService("Debris"):AddItem(icepart1,1)
  1632. local target1,distance1=findRandomTorso(icepart1.Position)
  1633. local test1,dist1=findNearestTorso(Head.Position)
  1634. if target1~=nil then
  1635. cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
  1636. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1637. local d1=part(3,effects,0,.5,BrickColor.new("red"),"Effect",vt())
  1638. d1.Anchored=true
  1639. d1.CFrame=cf(pos2)
  1640. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
  1641. d2=d1:Clone()
  1642. d2.Parent=d1
  1643. d2.CFrame=cf(d1.Position)
  1644. d2.BrickColor=BrickColor.new("White")
  1645. d2.Mesh.Scale=vt(0,5,0)
  1646. table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
  1647. end
  1648. end
  1649. end
  1650.  
  1651. function TurnSlam()
  1652. attack=true
  1653. local target,distance=findRandomTorso(RootPart.Position)
  1654. if target~=nil or target==nil then
  1655. local x,y,z = 0,0,0
  1656. for i=0,1,0.02 do
  1657. swait()
  1658. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1659. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
  1660. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
  1661. wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
  1662. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
  1663.  
  1664. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
  1665. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
  1666. wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
  1667. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
  1668. if Stun.Value>=StunT.Value then
  1669. break
  1670. end
  1671. end
  1672. for i=0,1,0.01 do
  1673. swait()
  1674. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
  1675. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1676. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
  1677. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
  1678. wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
  1679. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
  1680.  
  1681. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
  1682. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
  1683. wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
  1684. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
  1685. if Stun.Value>=StunT.Value then
  1686. break
  1687. end
  1688. end
  1689. shockwave=false
  1690. ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1691. ref1a.Anchored=true
  1692. ref1a.CFrame=cf(0,-50,0)
  1693. game:GetService("Debris"):AddItem(ref1a,3)
  1694. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1695. ref2a.Anchored=true
  1696. ref2a.CFrame=cf(0,-50,0)
  1697. game:GetService("Debris"):AddItem(ref2a,3)
  1698. incda=80
  1699. for i=0,3,0.03 do
  1700. swait()
  1701. dan=.1
  1702. if shockwave==true then
  1703. incda=incda+10
  1704. if i<1.5 then
  1705. MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1706. MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1707. end
  1708. end
  1709. if i>1 then
  1710. dan=.05
  1711. if shockwave==false then
  1712. for i=1,2 do
  1713. so("157878578",ref1a,1,0.4)
  1714. so("2101148",ref1a,1,0.6)
  1715. end
  1716. for i=1,2 do
  1717. so("157878578",ref2a,1,0.4)
  1718. so("2101148",ref2a,1,0.6)
  1719. end
  1720. shockwave=true
  1721. refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1722. refcam.Anchored=true
  1723. refcam.CFrame=cf(prt31.Position)
  1724. refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
  1725. game:GetService("Debris"):AddItem(refcam,1)
  1726. hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1727. MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1728. ref1a.CFrame=cf(posfl1)
  1729. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1730. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1731. ref2a.CFrame=cf(posfl2)
  1732. end
  1733. else
  1734. MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1735. MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1736. end
  1737. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
  1738. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
  1739. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
  1740. wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
  1741. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
  1742.  
  1743. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
  1744. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
  1745. wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
  1746. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
  1747. if Stun.Value>=StunT.Value then
  1748. break
  1749. end
  1750. end
  1751. meleecooldown=0
  1752. mcdadd=.05
  1753. if CurrentHealth<=1500 then
  1754. mcdadd=1
  1755. end
  1756. --mcdadd=1
  1757. end
  1758. attack=false
  1759. end
  1760.  
  1761. function GrandPunch()
  1762. attack=true
  1763. local target,distance=findRandomTorso(RootPart.Position)
  1764. if target~=nil or target==nil then
  1765. local x,y,z = 0,0,0
  1766. for i=0,1,0.01 do
  1767. swait()
  1768. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
  1769. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
  1770. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
  1771. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
  1772. wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
  1773. wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
  1774.  
  1775. wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
  1776. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
  1777. wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
  1778. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
  1779. if Stun.Value>=StunT.Value then
  1780. break
  1781. end
  1782. end
  1783. da=0
  1784. local oldpos=prt31.Position
  1785. for i=0,1.5,0.01 do
  1786. swait()
  1787. da=da+1
  1788. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
  1789. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
  1790. wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
  1791. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
  1792. --wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
  1793. wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
  1794. wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
  1795.  
  1796. wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
  1797. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
  1798. wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
  1799. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
  1800. if i<.5 then
  1801. if da%4==0 then
  1802. MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
  1803. MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1804. oldpos=prt31.Position
  1805. end
  1806. end
  1807. if Stun.Value>=StunT.Value then
  1808. break
  1809. end
  1810. end
  1811. meleecooldown=0
  1812. mcdadd=.1
  1813. if CurrentHealth<=1500 then
  1814. mcdadd=1
  1815. end
  1816. --mcdadd=50
  1817. end
  1818. attack=false
  1819. end
  1820.  
  1821. --[[ punch
  1822. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
  1823. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
  1824. wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
  1825. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1826. ]]
  1827.  
  1828. function FrostSlam()
  1829. attack=true
  1830. local target,distance=findRandomTorso(RootPart.Position)
  1831. if target~=nil or target==nil then
  1832. local x,y,z = 0,0,0
  1833. for i=0,1,0.008 do
  1834. swait()
  1835. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
  1836. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
  1837. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
  1838. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
  1839. wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
  1840. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
  1841.  
  1842. wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
  1843. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
  1844. wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
  1845. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
  1846. if Stun.Value>=StunT.Value then
  1847. break
  1848. end
  1849. end
  1850. da=0
  1851. local oldpos=prt45.Position
  1852. shockwave=false
  1853. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1854. ref2a.Anchored=true
  1855. ref2a.CFrame=cf(0,-50,0)
  1856. game:GetService("Debris"):AddItem(ref2a,3)
  1857. incda=80
  1858. for i=0,10,0.02 do
  1859. swait()
  1860. da=da+1
  1861. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
  1862. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
  1863. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
  1864. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
  1865. wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
  1866. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
  1867.  
  1868. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
  1869. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
  1870. wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
  1871. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
  1872. if i>1 and i<8 then
  1873. if da%10==0 then
  1874. local do1=0
  1875. local do2=0
  1876. local rand1=math.random(1,2)
  1877. if rand1==1 then do1=math.random(5000,15000)/100
  1878. elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
  1879. local rand2=math.random(1,2)
  1880. if rand2==1 then do2=math.random(5000,15000)/100
  1881. elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
  1882. cfda=ref2a.Position+vt(do1,10,do2)
  1883. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1884. local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
  1885. d1.Anchored=true
  1886. d1.CFrame=cf(pos2)
  1887. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
  1888. d2=d1:Clone()
  1889. d2.Parent=d1
  1890. d2.CFrame=cf(d1.Position)
  1891. d2.BrickColor=BrickColor.new("White")
  1892. d2.Mesh.Scale=vt(0,5,0)
  1893. table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
  1894. end
  1895. end
  1896. if i>1 and i<1.3 then
  1897. incda=incda+10
  1898. MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1899. end
  1900. if i<1 then
  1901. if da%4==0 then
  1902. MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
  1903. MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1904. oldpos=prt45.Position
  1905. end
  1906. else
  1907. if shockwave==false then
  1908. shockwave=true
  1909. so("157878578",ref2a,1,0.4)
  1910. so("2101148",ref2a,1,0.6)
  1911. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1912. refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1913. refaa.Anchored=true
  1914. refaa.CFrame=cf(posfl2)
  1915. game:GetService("Debris"):AddItem(refaa,1)
  1916. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1917. ref2a.CFrame=cf(posfl2)
  1918. end
  1919. end
  1920. if Stun.Value>=StunT.Value then
  1921. break
  1922. end
  1923. end
  1924. --print(incda)
  1925. meleecooldown=0
  1926. mcdadd=.08
  1927. if CurrentHealth<=1500 then
  1928. mcdadd=1
  1929. end
  1930. end
  1931. attack=false
  1932. end
  1933.  
  1934. function StunAnim()
  1935. attack=true
  1936. for i=0,1,0.06 do
  1937. swait()
  1938. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
  1939. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
  1940. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
  1941. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
  1942. wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
  1943. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  1944.  
  1945. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
  1946. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
  1947. wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
  1948. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  1949. if Humanoid.Health<=0 then
  1950. break
  1951. end
  1952. end
  1953. for i=0,1,0.04 do
  1954. swait()
  1955. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
  1956. RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
  1957. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
  1958. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
  1959. wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
  1960. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
  1961.  
  1962. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
  1963. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
  1964. wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
  1965. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
  1966. if Humanoid.Health<=0 then
  1967. break
  1968. end
  1969. end
  1970. for i=0,1,0.01 do
  1971. swait()
  1972. msh3.Scale=vt(4,8.5-8*i,8.5)
  1973. msh5.Scale=vt(4,8.5-8*i,8.5)
  1974. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
  1975. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  1976. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  1977. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
  1978. wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
  1979. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  1980.  
  1981. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  1982. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
  1983. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  1984. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  1985. if Humanoid.Health<=0 then
  1986. break
  1987. end
  1988. end
  1989. msh3.Scale=vt(4,.5,8.5)
  1990. msh5.Scale=vt(4,.5,8.5)
  1991. --swait(100)
  1992. local numb=1300
  1993. if CurrentHealth<=1500 then
  1994. numb=1000
  1995. end
  1996. local removedeb=8
  1997. for i=0,numb do
  1998. swait()
  1999. removedeb=removedeb+1
  2000. if removedeb>8 then
  2001. removedeb=0
  2002. for _,c in pairs(Character:children()) do
  2003. if c.Name=="DebounceHit" then c.Parent=nil end
  2004. end
  2005. end
  2006. if Humanoid.Health<=0 then
  2007. break
  2008. end
  2009. end
  2010. for i=0,1,0.1 do
  2011. swait()
  2012. msh3.Scale=vt(4,.5+8*i,8.5)
  2013. msh5.Scale=vt(4,.5+8*i,8.5)
  2014. end
  2015. msh3.Scale=vt(4,8.5,8.5)
  2016. msh5.Scale=vt(4,8.5,8.5)
  2017. for i=0,1,0.02 do
  2018. swait()
  2019. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  2020. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2021. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
  2022. wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
  2023. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2024.  
  2025. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2026. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
  2027. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  2028. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2029. if Humanoid.Health<=0 then
  2030. break
  2031. end
  2032. end
  2033. for i=0,1,0.03 do
  2034. swait()
  2035. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
  2036. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2037. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2038. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
  2039. wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
  2040. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2041.  
  2042. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2043. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
  2044. wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
  2045. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2046. if Humanoid.Health<=0 then
  2047. break
  2048. end
  2049. end
  2050. for i=0,1,0.008 do
  2051. swait()
  2052. if i<.4 then
  2053. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
  2054. else
  2055. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2056. end
  2057. RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
  2058. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2059. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
  2060. wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
  2061. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2062.  
  2063. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2064. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
  2065. wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
  2066. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2067. if Humanoid.Health<=0 then
  2068. break
  2069. end
  2070. end
  2071. attack=false
  2072. end
  2073.  
  2074. function SummonCrystals()
  2075. attack=true
  2076. for i=0,1,0.01 do
  2077. swait()
  2078. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
  2079. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
  2080. --[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  2081. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  2082. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  2083. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  2084.  
  2085. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  2086. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  2087. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  2088. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
  2089. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
  2090. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
  2091. wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
  2092. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
  2093.  
  2094. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
  2095. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
  2096. wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
  2097. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
  2098. end
  2099. for i=0,1,0.04 do
  2100. swait()
  2101. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
  2102. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
  2103. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2104. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
  2105. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
  2106. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2107.  
  2108. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2109. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
  2110. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
  2111. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2112. end
  2113. Cryst1.Parent=workspace
  2114. C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2115. C1Torso.CFrame=C1Head.CFrame
  2116. C1Neck.Parent=C1Head
  2117. C1S.Parent=Cryst1
  2118. C1Hum.Parent=Cryst1
  2119. C1Hum.MaxHealth=200
  2120. C1Hum.Health=200
  2121. C1Hum.Parent=Cryst1
  2122. C1Hum:TakeDamage(1)
  2123. C1a=true
  2124. for _,c in pairs(Cryst1:children()) do
  2125. if c.Name=="DebounceHit" then c.Parent=nil end
  2126. end
  2127. Cryst2.Parent=workspace
  2128. C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2129. C2Torso.CFrame=C2Head.CFrame
  2130. C2Neck.Parent=C2Head
  2131. C2S.Parent=Cryst2
  2132. C2Hum.Parent=Cryst2
  2133. C2Hum.MaxHealth=200
  2134. C2Hum.Health=200
  2135. C2Hum.Parent=Cryst2
  2136. C2Hum:TakeDamage(1)
  2137. C2a=true
  2138. for _,c in pairs(Cryst2:children()) do
  2139. if c.Name=="DebounceHit" then c.Parent=nil end
  2140. end
  2141. Cryst3.Parent=workspace
  2142. C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2143. C3Torso.CFrame=C3Head.CFrame
  2144. C3Neck.Parent=C3Head
  2145. C3S.Parent=Cryst3
  2146. C3Hum.Parent=Cryst3
  2147. C3Hum.MaxHealth=200
  2148. C3Hum.Health=200
  2149. C3Hum.Parent=Cryst3
  2150. C3Hum:TakeDamage(1)
  2151. C3a=true
  2152. for _,c in pairs(Cryst3:children()) do
  2153. if c.Name=="DebounceHit" then c.Parent=nil end
  2154. end
  2155. Cryst4.Parent=workspace
  2156. C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2157. C4Torso.CFrame=C4Head.CFrame
  2158. C4Neck.Parent=C4Head
  2159. C4S.Parent=Cryst4
  2160. C4Hum.Parent=Cryst4
  2161. C4Hum.MaxHealth=200
  2162. C4Hum.Health=200
  2163. C4Hum.Parent=Cryst4
  2164. C4Hum:TakeDamage(1)
  2165. C4a=true
  2166. for _,c in pairs(Cryst4:children()) do
  2167. if c.Name=="DebounceHit" then c.Parent=nil end
  2168. end
  2169. MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
  2170. MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
  2171. MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
  2172. MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
  2173. crystals=true
  2174. if CurrentHealth>1500 then
  2175. else
  2176. end
  2177. swait(50)
  2178. attack=false
  2179. end
  2180.  
  2181. function HeavySlam()
  2182. attack=true
  2183. for i=0,1,0.05 do
  2184. swait()
  2185. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
  2186. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2187. Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
  2188. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
  2189. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
  2190. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2191. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
  2192. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2193. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
  2194. RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
  2195. end
  2196. for i=0,1,0.04 do
  2197. swait()
  2198. wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
  2199. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2200. Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
  2201. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
  2202. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
  2203. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2204. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
  2205. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2206. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
  2207. RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
  2208. end
  2209. so("161006212",prt9,1,.6)
  2210. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end)
  2211. hitbox.Parent=modelzorz
  2212. hitbox.Size=vt(2,20,8)
  2213. hitboxCF=prt9.CFrame*cf(0,0,0)
  2214. hitbox.CFrame=hitboxCF
  2215. blcf=nil
  2216. scfr=nil
  2217. for i=0,1,0.02 do
  2218. swait()
  2219. --[[local blcf = prt9.CFrame*cf(0,0,0)
  2220. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  2221. local h = 14
  2222. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  2223. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2224. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  2225. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2226. scfr = blcf
  2227. elseif not scfr then
  2228. scfr = blcf
  2229. end]]
  2230. hitboxCF=prt9.CFrame*cf(0,0,0)
  2231. hitbox.CFrame=hitboxCF
  2232. wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
  2233. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
  2234. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
  2235. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
  2236. RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
  2237. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2238. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
  2239. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2240. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
  2241. RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
  2242. if i>=.16 and i<=.17 then
  2243. hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2244. if hit~=nil then
  2245. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  2246. ref.Anchored=true
  2247. ref.CFrame=cf(pos)
  2248. so("199145477",prt9,1,.8)
  2249. game:GetService("Debris"):AddItem(ref,1)
  2250. --MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
  2251. MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
  2252. MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
  2253. end
  2254. end
  2255. end
  2256. con1:disconnect()
  2257. hitbox.Parent=nil
  2258. attack=false
  2259. end
  2260.  
  2261. local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
  2262. magref.Anchored=true
  2263. magref.CFrame=cf(0,0,0)
  2264. magref.Parent=nil
  2265. local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  2266.  
  2267. function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2268. --magref.CFrame=cf(Part.Position)
  2269. --mrmsh.Scale=vt(magni*10,magni*10,magni*10)
  2270. for _,c in pairs(workspace:children()) do
  2271. local hum=c:findFirstChild("Humanoid")
  2272. if hum~=nil then
  2273. local head=nil
  2274. for _,d in pairs(c:children()) do
  2275. --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
  2276. if d.className=="Part" then
  2277. head=d
  2278. if head~=nil then
  2279. local targ=head.Position-Part.Position
  2280. local mag=targ.magnitude
  2281. if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then
  2282. if stun==nil then
  2283. stun=math.random(5,10)
  2284. end
  2285. local Rang=nil
  2286. if Ranged==false then
  2287. Rang=true
  2288. end
  2289. local stag=nil
  2290. if shbash==true then
  2291. stag=true
  2292. end
  2293. Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2294. --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. end
  2302.  
  2303. function DecreaseStat(Model,Stat,Amount,Duration)
  2304. if Model:findFirstChild("Stats")~=nil then
  2305. if Model.Stats[Stat]~=nil then
  2306. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  2307. d=Instance.new("NumberValue",Model.Stats.Decrease)
  2308. dur=Instance.new("NumberValue",d)
  2309. dur.Name="Duration"
  2310. dur.Value=Duration
  2311. game:GetService("Debris"):AddItem(d,40)
  2312. if Stat=="Damage" then
  2313. d.Name="DecreaseAtk"
  2314. elseif Stat=="Defense" then
  2315. d.Name="DecreaseDef"
  2316. elseif Stat=="Movement" then
  2317. d.Name="DecreaseMvmt"
  2318. end
  2319. if Model:findFirstChild("Torso")~=nil then
  2320. display=""
  2321. if Stat=="Damage" then
  2322. if Amount>0 then
  2323. display="-Damage"
  2324. else
  2325. display="+Damage"
  2326. end
  2327. elseif Stat=="Defense" then
  2328. if Amount>0 then
  2329. display="-Defense"
  2330. else
  2331. display="+Defense"
  2332. end
  2333. elseif Stat=="Movement" then
  2334. if Amount>0 then
  2335. display="-Movement"
  2336. else
  2337. display="+Movement"
  2338. end
  2339. end
  2340. showDamage(Model,display,"Debuff")
  2341. end
  2342. d.Value=Amount
  2343. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2344. end
  2345. end
  2346. end
  2347.  
  2348. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2349. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2350. end
  2351.  
  2352. function findNearestTorso(pos)
  2353. local list = game.Workspace:children()
  2354. local torso = nil
  2355. local dist = 10000
  2356. local temp = nil
  2357. local human = nil
  2358. local temp2 = nil
  2359. for x = 1, #list do
  2360. temp2 = list[x]
  2361. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2362. temp = temp2:findFirstChild("Torso")
  2363. human = temp2:findFirstChild("Humanoid")
  2364. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2365. if (temp.Position - pos).magnitude < dist then
  2366. local dohit=true
  2367. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2368. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2369. if dohit==true then
  2370. torso = temp
  2371. dist = (temp.Position - pos).magnitude
  2372. end
  2373. end
  2374. end
  2375. end
  2376. end
  2377. return torso,dist
  2378. end
  2379.  
  2380. function findRandomTorso(pos)
  2381. local list = game.Workspace:children()
  2382. local torso = nil
  2383. local dist = 10000
  2384. local temp = nil
  2385. local human = nil
  2386. local temp2 = nil
  2387. local list2 = {}
  2388. for x = 1, #list do
  2389. temp2 = list[x]
  2390. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2391. temp = temp2:findFirstChild("Torso")
  2392. human = temp2:findFirstChild("Humanoid")
  2393. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2394. if pos.magnitude < dist then
  2395. local dohit=true
  2396. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2397. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2398. if dohit==true then
  2399. torso = temp
  2400. table.insert(list2,temp)
  2401. end
  2402. end
  2403. end
  2404. end
  2405. end
  2406. if #list2>0 then
  2407. rand=math.random(1,#list2)
  2408. return list2[rand],dist
  2409. else
  2410. return nil,dist
  2411. end
  2412. end
  2413.  
  2414. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
  2415. if hit.Parent==nil then
  2416. return
  2417. end
  2418. h=hit.Parent:FindFirstChild("Humanoid")
  2419. --[[for _,v in pairs(hit.Parent:children()) do
  2420. if v:IsA("Humanoid") then
  2421. h=v
  2422. end
  2423. end]]
  2424. --[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2425. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2426. end]]
  2427. if hit.Parent.className=="Hat" then
  2428. hit=hit.Parent.Parent:findFirstChild("Head")
  2429. end
  2430. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
  2431. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2432. if Sound=="GreatHit" then
  2433. so("200632875",hit,1,1)
  2434. end
  2435. game:GetService("Debris"):AddItem(c,.5)
  2436. minim=minim*Atk.Value
  2437. maxim=maxim*Atk.Value
  2438. Damage=0
  2439. if minim==maxim or minim>maxim then
  2440. Damage=maxim
  2441. else
  2442. Damage=math.random(minim,maxim)
  2443. end
  2444. blocked=false
  2445. enblock=nil
  2446. Stats=hit.Parent:findFirstChild("Stats")
  2447. if Stats~=nil then
  2448. enblock=Stats:findFirstChild("Block")
  2449. if enblock~=nil then
  2450. if enblock.Value==true then
  2451. blocked=true
  2452. end
  2453. end
  2454. if Stats:findFirstChild("Defense")~=nil then
  2455. Damage=Damage/(Stats.Defense.Value)
  2456. if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
  2457. hitnum=math.random(1,5)
  2458. if hitnum==1 then so("199149321",hit,1,.7)
  2459. elseif hitnum==2 then so("199149338",hit,1,.7)
  2460. elseif hitnum==3 then so("199149367",hit,1,.7)
  2461. elseif hitnum==4 then so("199149409",hit,1,.7)
  2462. elseif hitnum==5 then so("199149452",hit,1,.7)
  2463. end
  2464. elseif ranged==false or ranged==nil and blocked~=true then
  2465. hitnum=math.random(1,6)
  2466. if hitnum==1 then so("199149137",hit,1,.7)
  2467. elseif hitnum==2 then so("199149186",hit,1,.7)
  2468. elseif hitnum==3 then so("199149221",hit,1,.7)
  2469. elseif hitnum==4 then so("199149235",hit,1,.7)
  2470. elseif hitnum==5 then so("199149269",hit,1,.7)
  2471. elseif hitnum==6 then so("199149297",hit,1,.7)
  2472. end
  2473. end
  2474. end
  2475. if Stats:findFirstChild("Stun")~=nil then
  2476. if blocked==true then
  2477. incstun=math.floor(incstun/2)
  2478. end
  2479. Stats.Stun.Value=Stats.Stun.Value+incstun
  2480. end
  2481. if Stats:findFirstChild("Stagger")~=nil then
  2482. if stagger==true then
  2483. Stats.Stagger.Value=true
  2484. end
  2485. end
  2486. end
  2487. if blocked==true then
  2488. showDamage(hit.Parent,"Block","Damage")
  2489. hitnum=math.random(1,2)
  2490. if hitnum==1 then so("199148933",hit,1,1)
  2491. elseif hitnum==2 then so("199148947",hit,1,1)
  2492. end
  2493. enblock.Value=false
  2494. else
  2495. Damage=math.floor(Damage)
  2496. h:TakeDamage(Damage)
  2497. --[[coroutine.resume(coroutine.create(function(Hum,Dam)
  2498. damageFunc:InvokeServer(nil,h,Damage)
  2499. --print(Dam)
  2500. end),h,Damage)]]
  2501. showDamage(hit.Parent,Damage,"Damage")
  2502. if DecreaseState~=nil then
  2503. if DecreaseState=="Shatter" then
  2504. DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
  2505. DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
  2506. else
  2507. DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
  2508. end
  2509. end
  2510. if Type=="Knockdown" then
  2511. hum=hit.Parent.Humanoid
  2512. hum.PlatformStand=true
  2513. coroutine.resume(coroutine.create(function(HHumanoid)
  2514. swait(1)
  2515. HHumanoid.PlatformStand=false
  2516. end),hum)
  2517. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2518. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2519. local bodvol=Instance.new("BodyVelocity")
  2520. bodvol.velocity=angle*knockback
  2521. bodvol.P=5000
  2522. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2523. bodvol.Parent=hit
  2524. rl=Instance.new("BodyAngularVelocity")
  2525. rl.P=3000
  2526. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2527. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2528. rl.Parent=hit
  2529. game:GetService("Debris"):AddItem(bodvol,.5)
  2530. game:GetService("Debris"):AddItem(rl,.5)
  2531. elseif Type=="Shatter" then
  2532. for i=1,10 do
  2533. BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
  2534. end
  2535. elseif Type=="Knockdown2" then
  2536. hum=hit.Parent.Humanoid
  2537. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2538. local bodvol=Instance.new("BodyVelocity")
  2539. bodvol.velocity=angle*knockback
  2540. bodvol.P=5000
  2541. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2542. bodvol.Parent=hit
  2543. game:GetService("Debris"):AddItem(bodvol,.5)
  2544. elseif Type=="Normal" then
  2545. vp=Instance.new("BodyVelocity")
  2546. vp.P=500
  2547. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2548. if KnockbackType==1 then
  2549. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2550. elseif KnockbackType==2 then
  2551. vp.velocity=Property.CFrame.lookVector*knockback
  2552. end
  2553. game:GetService("Debris"):AddItem(vp,.5)
  2554. if knockback>0 then
  2555. vp.Parent=hit.Parent.Torso
  2556. end
  2557. end
  2558. end
  2559. debounce=Instance.new("BoolValue")
  2560. debounce.Name="DebounceHit"
  2561. debounce.Parent=hit.Parent
  2562. debounce.Value=true
  2563. game:GetService("Debris"):AddItem(debounce,Delay)
  2564. CRIT=false
  2565. end
  2566. end
  2567.  
  2568. showDamage=function(Char,Dealt,Type)
  2569. m=Instance.new("Model")
  2570. m.Name="Effect"
  2571. c=Instance.new("Part")
  2572. c.Transparency=1
  2573. c.Name="Head"
  2574. c.TopSurface=0
  2575. c.BottomSurface=0
  2576. c.formFactor="Plate"
  2577. c.Size=Vector3.new(1,.4,1)
  2578. b=Instance.new("BillboardGui",c)
  2579. b.Size=UDim2.new(5,0,5,0)
  2580. b.AlwaysOnTop=true
  2581. damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
  2582. if Type=="Damage" then
  2583. damgui.Font="SourceSans"
  2584. if Dealt=="Block" then
  2585. damgui.TextColor3=BrickColor.new("red").Color
  2586. elseif Dealt<3 then
  2587. damgui.TextColor3=BrickColor.new("White").Color
  2588. elseif Dealt>=3 and Dealt<20 then
  2589. damgui.TextColor3=BrickColor.new("Bright yellow").Color
  2590. else
  2591. damgui.TextColor3=BrickColor.new("Really red").Color
  2592. damgui.Font="SourceSansBold"
  2593. end
  2594. elseif Type=="Debuff" then
  2595. damgui.TextColor3=BrickColor.new("White").Color
  2596. elseif Type=="Interrupt" then
  2597. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2598. end
  2599. --damgui.FontSize="Size48"
  2600. damgui.TextScaled=true
  2601. ms=Instance.new("CylinderMesh")
  2602. ms.Scale=Vector3.new(.8,.8,.8)
  2603. ms.Parent=c
  2604. c.Reflectance=0
  2605. Instance.new("BodyGyro").Parent=c
  2606. c.Parent=m
  2607. if Char:findFirstChild("Head")~=nil then
  2608. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2609. elseif Char.Parent:findFirstChild("Head")~=nil then
  2610. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2611. end
  2612. f=Instance.new("BodyPosition")
  2613. f.P=2000
  2614. f.D=100
  2615. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2616. if Type=="Damage" then
  2617. f.position=c.Position+Vector3.new(0,3,0)
  2618. elseif Type=="Debuff" or Type=="Interrupt" then
  2619. f.position=c.Position+Vector3.new(0,5,0)
  2620. end
  2621. f.Parent=c
  2622. game:GetService("Debris"):AddItem(m,5)
  2623. table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
  2624. c.CanCollide=false
  2625. m.Parent=effects
  2626. c.CanCollide=false
  2627. end
  2628.  
  2629. Player:GetMouse().KeyDown:connect(function(kek)
  2630. kek = kek:lower()
  2631. if kek == "z" then
  2632. TurnSlam()
  2633. end
  2634. if kek == "x" then
  2635. GrandPunch()
  2636. end
  2637. if kek == "c" then
  2638. FrostSlam()
  2639. end
  2640. if kek == "v" then
  2641. TriIceShards()
  2642. end
  2643. if kek == "q" then
  2644. TriOrbs()
  2645. end
  2646. if kek == "e" then
  2647. IceMortar()
  2648. end
  2649. if kek == "r" then
  2650. TriIceShards2()
  2651. end
  2652. if kek == "f" then
  2653. TriOrbs2()
  2654. end
  2655. end)
  2656.  
  2657. local stunnum=0
  2658. local animnum=0
  2659. local idle=1
  2660. local animlimit=120
  2661. local attacking=false
  2662. while Humanoid.Health>0 do
  2663. swait()
  2664. for _,c in pairs(C1S:children()) do
  2665. if c.Name=="Defense" then c.Value=1 end
  2666. if c.Name=="Decrease" then
  2667. for _,d in pairs(c:children()) do
  2668. d.Parent=nil
  2669. end
  2670. end
  2671. end
  2672. for _,c in pairs(C2S:children()) do
  2673. if c.Name=="Defense" then c.Value=1 end
  2674. if c.Name=="Decrease" then
  2675. for _,d in pairs(c:children()) do
  2676. d.Parent=nil
  2677. end
  2678. end
  2679. end
  2680. for _,c in pairs(C3S:children()) do
  2681. if c.Name=="Defense" then c.Value=1 end
  2682. if c.Name=="Decrease" then
  2683. for _,d in pairs(c:children()) do
  2684. d.Parent=nil
  2685. end
  2686. end
  2687. end
  2688. for _,c in pairs(C4S:children()) do
  2689. if c.Name=="Defense" then c.Value=1 end
  2690. if c.Name=="Decrease" then
  2691. for _,d in pairs(c:children()) do
  2692. d.Parent=nil
  2693. end
  2694. end
  2695. end
  2696. if stunanim==false then
  2697. Humanoid.Health=CurrentHealth
  2698. else
  2699. CurrentHealth=Humanoid.Health
  2700. end
  2701. for i=1,#refs2 do
  2702. refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
  2703. end
  2704. if meleecooldown<100 then
  2705. meleecooldown=meleecooldown+mcdadd
  2706. end
  2707. hitbox2.Parent=hitbox.Parent
  2708. hitbox2.Size=hitbox.Size
  2709. hitbox2.CFrame=hitboxCF
  2710. --[[target,distance=findNearestTorso(Torso.Position)
  2711. if target~=nil then
  2712. local test1,dist1=findNearestTorso(Head.Position)
  2713. if dist1<200 then
  2714. if math.random(1,50)==1 and stunanim==false then --close projectile attack
  2715. coroutine.resume(coroutine.create(function()
  2716. atktype=math.random(1,4)
  2717. if atktype==1 then
  2718. TriIceShards2()
  2719. elseif atktype==2 then
  2720. TriIceShards2()
  2721. elseif atktype==3 then
  2722. TriIceShards2()
  2723. elseif atktype==4 then
  2724. TriOrbs2()
  2725. end
  2726. end))
  2727. end
  2728. end
  2729. local rand=math.random(1,30)
  2730. if CurrentHealth<1500 then
  2731. rand=math.random(1,20)
  2732. end
  2733. if rand==1 and stunanim==false then --projectile attack
  2734. coroutine.resume(coroutine.create(function()
  2735. atktype=math.random(1,4)
  2736. if atktype==1 then
  2737. TriIceShards()
  2738. elseif atktype==2 then
  2739. TriIceShards()
  2740. elseif atktype==3 then
  2741. TriOrbs()
  2742. elseif atktype==4 then
  2743. IceMortar()
  2744. end
  2745. end))
  2746. end
  2747. if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
  2748. coroutine.resume(coroutine.create(function()
  2749. atktype=math.random(1,3)
  2750. if atktype==1 then
  2751. TurnSlam()
  2752. elseif atktype==2 then
  2753. GrandPunch()
  2754. elseif atktype==3 then
  2755. FrostSlam()
  2756. end
  2757. end))
  2758. end
  2759. end
  2760. if C1a==true then
  2761. if C1Hum.Health<=0 then
  2762. C1a=false
  2763. summoncrystals=0
  2764. Stun.Value=Stun.Value+160
  2765. MagicCrystal(BrickColor.new("red"),cf(C1Head.Position),10,20,10,3,3,3,.1)
  2766. Cryst1.Parent=nil
  2767. end
  2768. end
  2769. if C2a==true then
  2770. if C2Hum.Health<=0 then
  2771. C2a=false
  2772. summoncrystals=0
  2773. Stun.Value=Stun.Value+160
  2774. MagicCrystal(BrickColor.new("red"),cf(C2Head.Position),10,20,10,3,3,3,.1)
  2775. Cryst2.Parent=nil
  2776. end
  2777. end
  2778. if C3a==true then
  2779. if C3Hum.Health<=0 then
  2780. C3a=false
  2781. summoncrystals=0
  2782. Stun.Value=Stun.Value+160
  2783. MagicCrystal(BrickColor.new("red"),cf(C3Head.Position),10,20,10,3,3,3,.1)
  2784. Cryst3.Parent=nil
  2785. end
  2786. end
  2787. if C4a==true then
  2788. if C4Hum.Health<=0 then
  2789. C4a=false
  2790. summoncrystals=0
  2791. Stun.Value=Stun.Value+160
  2792. MagicCrystal(BrickColor.new("red"),cf(C4Head.Position),10,20,10,3,3,3,.1)
  2793. Cryst4.Parent=nil
  2794. end
  2795. end
  2796. if C1a==false and C2a==false and C3a==false and C4a==false then
  2797. if CurrentHealth>1500 then
  2798. else
  2799. end
  2800. crystals=false
  2801. end
  2802. if CurrentHealth<=1500 then
  2803. end
  2804. summoncrystals=summoncrystals+.1
  2805. if summoncrystals>100 and crystals==false and attack==false then
  2806. coroutine.resume(coroutine.create(function()
  2807. while attack==true do
  2808. swait()
  2809. end
  2810. SummonCrystals()
  2811. end))
  2812. end]]
  2813. Humanoid.WalkSpeed=0
  2814. if Stun.Value>=StunT.Value and stunanim==false and attack==false then
  2815. coroutine.resume(coroutine.create(function()
  2816. stunanim=true
  2817. while attack==true do
  2818. swait()
  2819. Stun.Value=StunT.Value
  2820. end
  2821. summoncrystals=0
  2822. StunAnim()
  2823. Stun.Value=0
  2824. stunanim=false
  2825. end))
  2826. end
  2827. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2828. local velderp=RootPart.Velocity.y
  2829. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2830. for _,c in pairs(Decrease:children()) do
  2831. c.Parent=nil
  2832. if c:findFirstChild("Duration")~=nil then
  2833. c.Duration.Value=c.Duration.Value-9999
  2834. if c.Duration.Value<=0 then
  2835. c.Parent=nil
  2836. end
  2837. end
  2838. if c.Name=="DecreaseAtk" then
  2839. decreaseatk=decreaseatk+c.Value
  2840. elseif c.Name=="DecreaseDef" then
  2841. decreasedef=decreasedef+c.Value
  2842. elseif c.Name=="DecreaseMvmt" then
  2843. decreasemvmt=decreasemvmt+c.Value
  2844. end
  2845. end
  2846. Atk.Value=2-decreaseatk
  2847. if Atk.Value<=0 then
  2848. Atk.Value=0
  2849. end
  2850. Def.Value=2-decreasedef
  2851. if Def.Value<=0 then
  2852. Def.Value=0.01
  2853. end
  2854. Mvmt.Value=0-decreasemvmt
  2855. if Mvmt.Value<=0 then
  2856. Mvmt.Value=0
  2857. end
  2858. decreaseatk=0
  2859. decreasedef=0
  2860. decreasemvmt=0
  2861. AtkVal=Atk.Value*100
  2862. AtkVal=math.floor(AtkVal)
  2863. AtkVal=AtkVal/100
  2864. DefVal=Def.Value*100
  2865. DefVal=math.floor(DefVal)
  2866. DefVal=DefVal/100
  2867. MvmtVal=Mvmt.Value*100
  2868. MvmtVal=math.floor(MvmtVal)
  2869. MvmtVal=MvmtVal/100
  2870. if MvmtVal<=0 then
  2871. MvmtVal=0
  2872. end
  2873. animnum=animnum+1
  2874. if animnum>=animlimit*5 then
  2875. idle=1
  2876. animnum=0
  2877. elseif animnum>=animlimit*4 then
  2878. idle=1
  2879. animnum=0
  2880. elseif animnum>=animlimit*3 then
  2881. idle=4
  2882. elseif animnum>=animlimit*2 then
  2883. idle=3
  2884. elseif animnum>=animlimit*1 then
  2885. idle=2
  2886. end
  2887. if attack==false then --idle anim
  2888. if idle==1 or idle==2 then
  2889. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2890. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
  2891. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
  2892. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
  2893. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
  2894. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2895.  
  2896. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2897. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
  2898. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
  2899. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2900. else
  2901. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2902. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
  2903. wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
  2904. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
  2905. wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
  2906. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2907.  
  2908. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2909. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
  2910. wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
  2911. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2912. end
  2913. end
  2914. if #Effects>0 then
  2915. --table.insert(Effects,{prt,"Block1",delay})
  2916. for e=1,#Effects do
  2917. if Effects[e]~=nil then
  2918. --for j=1,#Effects[e] do
  2919. local Thing=Effects[e]
  2920. if Thing~=nil then
  2921. local Part=Thing[1]
  2922. local Mode=Thing[2]
  2923. local Delay=Thing[3]
  2924. local IncX=Thing[4]
  2925. local IncY=Thing[5]
  2926. local IncZ=Thing[6]
  2927. if Thing[2]=="DecreaseStat" then
  2928. --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2929. Thing[5]=Thing[5]-1
  2930. if Thing[5]<=0 then
  2931. if Thing[1]:findFirstChild("Stats")~=nil then
  2932. if Thing[1].Stats:findFirstChild("Decrease")~=nil then
  2933. --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  2934. end
  2935. end
  2936. Thing[6].Parent=nil
  2937. table.remove(Effects,e)
  2938. end
  2939. end
  2940. if Thing[2]=="CylinderClang" then
  2941. if Thing[3]<=1 then
  2942. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  2943. Thing[7]=Thing[1].CFrame
  2944. effect("New Yeller",0,Thing[8],Thing[7])
  2945. Thing[8]=Thing[7]
  2946. Thing[3]=Thing[3]+Thing[4]
  2947. else
  2948. Part.Parent=nil
  2949. table.remove(Effects,e)
  2950. end
  2951. end
  2952. if Thing[2]=="showDamage" then
  2953. if Thing[6]<Thing[5] then
  2954. Thing[6]=Thing[6]+1
  2955. elseif Thing[6]<Thing[7] then
  2956. Thing[4].position=Thing[4].position+vt(0,-.2,0)
  2957. Thing[6]=Thing[6]+1
  2958. elseif Thing[6]<Thing[8] then
  2959. Thing[6]=Thing[6]+1
  2960. elseif Thing[6]<Thing[9] then
  2961. Thing[6]=Thing[6]+1
  2962. Thing[4].position=Thing[4].position+vt(0,.2,0)
  2963. Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
  2964. Thing[3].TextTransparency=Thing[3].TextTransparency+.1
  2965. else
  2966. Thing[1].Parent=nil
  2967. table.remove(Effects,e)
  2968. end
  2969. end
  2970. if Thing[2]=="ShootIce" then
  2971. local Look=Thing[1]
  2972. local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
  2973. local mag=(Thing[4]-pos).magnitude
  2974. --MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
  2975. Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
  2976. Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
  2977. Thing[3]=Thing[3]-1
  2978. Thing[9]=Thing[9]+.2
  2979. if hit~=nil then
  2980. Thing[3]=0
  2981. --DecreaseStat(hit.Parent,"Movement",.02,50,false)
  2982. --Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
  2983. ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
  2984. ref.Anchored=true
  2985. ref.CFrame=cf(pos)
  2986. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2987. game:GetService("Debris"):AddItem(ref,1)
  2988. ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
  2989. ref2.Anchored=true
  2990. ref2.CFrame=cf(pos)
  2991. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2992. so("199146181",ref2,1,1.6)
  2993. game:GetService("Debris"):AddItem(ref2,5)
  2994. --MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
  2995. freeze=true
  2996. MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
  2997. MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
  2998. freeze=false
  2999. for i=1,8 do
  3000. BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
  3001. end
  3002. end
  3003. if Thing[3]<=0 then
  3004. Thing[8].Transparency=1
  3005. Thing[11].Enabled=false
  3006. Thing[12].Enabled=false
  3007. game:GetService("Debris"):AddItem(Thing[8],5)
  3008. table.remove(Effects,e)
  3009. end
  3010. end
  3011. if Thing[2]=="SatelliteStrike" then
  3012. if Thing[5]<200 then
  3013. Thing[5]=Thing[5]+2
  3014. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3015. else
  3016. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3017. refda.Anchored=true
  3018. refda.CFrame=cf(Thing[1].Position)
  3019. game:GetService("Debris"):AddItem(refda,1)
  3020. so("334325056",refda,1,1)
  3021. so("199145739",refda,.8,2)
  3022. MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
  3023. MagicHead(BrickColor.new("red"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3024. MagicBlock(BrickColor.new("red"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3025. for i=1,15 do
  3026. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("red"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3027. freezepart.Anchored=true
  3028. freezepart.CanCollide=true
  3029. freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3030. game:GetService("Debris"):AddItem(freezepart,5)
  3031. end
  3032. Thing[1].Parent=nil
  3033. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3034. table.remove(Effects,e)
  3035. end
  3036. end
  3037. if Thing[2]=="SatelliteStrike2" then
  3038. if Thing[5]<300 then
  3039. Thing[5]=Thing[5]+2
  3040. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3041. else
  3042. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3043. refda.Anchored=true
  3044. refda.CFrame=cf(Thing[1].Position)
  3045. game:GetService("Debris"):AddItem(refda,1)
  3046. refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3047. refda2.Anchored=true
  3048. refda2.CFrame=refda.CFrame*cf(0,-10,0)
  3049. game:GetService("Debris"):AddItem(refda2,1)
  3050. so("178452221",refda,1,1.2)
  3051. so("334325056",refda,1,1)
  3052. MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
  3053. --MagicHead(BrickColor.new("red"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3054. MagicBlock(BrickColor.new("red"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3055. MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
  3056. --[[for i=1,15 do
  3057. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("red"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3058. freezepart.Anchored=true
  3059. freezepart.CanCollide=true
  3060. freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3061. game:GetService("Debris"):AddItem(freezepart,5)
  3062. end]]
  3063. Thing[1].Parent=nil
  3064. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3065. table.remove(Effects,e)
  3066. end
  3067. end
  3068. if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
  3069. if Thing[1].Transparency<=1 then
  3070. if Thing[2]=="Block1" then
  3071. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3072. Mesh=Thing[7]
  3073. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3074. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3075. elseif Thing[2]=="Block2" then
  3076. Thing[1].CFrame=Thing[1].CFrame
  3077. Mesh=Thing[7]
  3078. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3079. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3080. elseif Thing[2]=="Cylinder" then
  3081. Mesh=Thing[7]
  3082. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3083. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3084. elseif Thing[2]=="Cylinder2" then
  3085. Mesh=Thing[7]
  3086. if Thing[1].Transparency<=.5 then
  3087. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3088. Thing[8]=Thing[8]+.2
  3089. Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
  3090. else
  3091. Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
  3092. Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
  3093. end
  3094. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3095. elseif Thing[2]=="Shatter" then
  3096. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3097. Thing[4]=Thing[4]*cf(0,Thing[7],0)
  3098. Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
  3099. --Thing[1].CFrame=Thing[1].CFrame
  3100. Thing[6]=Thing[6]+Thing[5]
  3101. elseif Thing[2]=="Blood" then
  3102. Mesh=Thing[7]
  3103. Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
  3104. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3105. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3106. elseif Thing[2]=="Elec" then
  3107. Mesh=Thing[7]
  3108. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  3109. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3110. elseif Thing[2]=="Disappear" then
  3111. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3112. end
  3113. else
  3114. table.remove(Effects,e)
  3115. end
  3116. end
  3117. end
  3118. --end
  3119. end
  3120. end
  3121. end
  3122. end
  3123. refs.Parent=nil
  3124. effects.Parent=nil
  3125. Humanoid.Parent=nil
  3126. for _,c in pairs(Character:children()) do
  3127. if c.className=="Part" then
  3128. --[[c:BreakJoints()
  3129. c.CanCollide=true
  3130. c.Anchored=false]]
  3131. c.Anchored=true
  3132. end
  3133. end
  3134. for _,c in pairs(armor:children()) do
  3135. if c.className=="Part" then
  3136. --[[c:BreakJoints()
  3137. c.CanCollide=true
  3138. c.Anchored=false]]
  3139. c.Anchored=true
  3140. end
  3141. end
  3142. for _,c in pairs(Character:children()) do
  3143. if c.className=="Part" then
  3144. if c.Name~="Left Arm" then
  3145. swait()
  3146. end
  3147. c:BreakJoints()
  3148. c.CanCollide=false
  3149. c.Anchored=false
  3150. end
  3151. end
  3152. for _,c in pairs(armor:children()) do
  3153. if c.className=="Part" then
  3154. swait()
  3155. c:BreakJoints()
  3156. c.CanCollide=false
  3157. c.Anchored=false
  3158. end
  3159. end
  3160. --[[
  3161. Copyrighted (C) Fenrier 2015
  3162. ]]
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