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- Found path: /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64
- Mono path[0] = '/home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = '/home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
- Preloaded 'ScreenSelector.so'
- Preloaded 'libMagick.so'
- Preloaded 'libMouseLib.so'
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- ScreenSelector.so
- libMouseLib.so
- libeac_server.so
- libeasyanticheat.so
- libgetrss.so
- libsteam_api.so
- steamclient.so
- Display 0 'DELL U2312HM 23"': 1920x1080 (primary device).
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 435.21
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buf
- fers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponen
- t GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transfo
- rm_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 64788472
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.102 seconds
- Default vsync count 1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- UnloadTime: 0.859522 ms
- 2019-10-26T17:52:39 0.065 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-10-26T17:52:39 0.110 INF Texture quality is set to 1
- 2019-10-26T17:52:39 0.111 INF Precaching...
- 2019-10-26T17:52:39 0.112 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2019-10-26T17:52:39 0.166 INF [EAC] Initializing ...
- 2019-10-26T17:52:39 0.218 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2019-10-26T17:52:40 0.776 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2019-10-26T17:52:40 0.887 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-10-26T17:52:41 1.674 INF Precaching file: Data/Bundles/terraintextures
- 2019-10-26T17:52:41 2.391 INF Precaching done
- 2019-10-26T17:52:41 2.393 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 7.711151 ms
- 2019-10-26T17:52:42 2.519 INF Awake
- Localization language: English
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-10-26T17:52:42 2.605 INF Version: Alpha 18 (b155) Compatibility Version: Alpha 18, Build: Linux 64 Bit
- 2019-10-26T17:52:42 2.605 INF System information:
- 2019-10-26T17:52:42 2.687 INF OS: Linux 5.2 ManjaroLinux 18.1.1 64bit
- 2019-10-26T17:52:42 2.708 INF CPU: AMD Ryzen 7 1700 Eight-Core Processor (cores: 16)
- 2019-10-26T17:52:42 2.708 INF RAM: 16034 MB
- 2019-10-26T17:52:42 2.708 INF GPU: GeForce GTX 1050 Ti/PCIe/SSE2 (4096 MB)
- 2019-10-26T17:52:42 2.709 INF Graphics API: OpenGL 4.5.0 NVIDIA 435.21 (shader level 5.0)
- 2019-10-26T17:52:42 2.709 INF Last played version: Alpha 18
- 2019-10-26T17:52:42 2.711 INF Local UTC offset: -3 hours
- 2019-10-26T17:52:42 2.730 INF Command line arguments: /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2019-10-26__17-52-37.txt
- 2019-10-26T17:52:42 2.734 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-10-26T17:52:42 2.735 INF Starting PlayerInputManager...
- 2019-10-26T17:52:42 2.758 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- 2019-10-26T17:52:42 2.963 INF Starting UserProfileManager...
- 2019-10-26T17:52:42 3.034 INF Occlusion: Awake
- 2019-10-26T17:52:42 3.047 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:52:42 3.048 INF ApplyAllOptions AF Enable
- 2019-10-26T17:52:42 3.048 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:52:42 3.048 INF Texture quality is set to 1
- 2019-10-26T17:52:42 3.409 INF [MODS] No mods folder found
- 2019-10-26T17:52:42 3.429 INF Loading permissions file at '/home/jorno/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2019-10-26T17:52:43 3.501 INF Loading permissions file done.
- 2019-10-26T17:52:43 3.560 INF Awake done in 1041 ms
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4020.
- Total: 10.876338 ms (FindLiveObjects: 0.311654 ms CreateObjectMapping: 0.081723 ms MarkObjects: 10.379155 ms DeleteObjects: 0.101871 ms)
- 2019-10-26T17:52:43 3.660 INF User joined: Jorno
- 2019-10-26T17:52:44 4.708 INF UMA Overlay loading took 640 ms
- 2019-10-26T17:52:44 4.711 INF UMA Slot loading took 2 ms
- 2019-10-26T17:52:45 5.894 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2019-10-26T17:52:45 6.318 INF WorldStaticData.Init() needed 1.437s
- 2019-10-26T17:52:46 7.253 INF [Steamworks.NET] Login ok.
- 2019-10-26T17:52:47 7.611 INF AchievementManager: Received stats and achievements from Steam
- 2019-10-26T17:53:22 42.552 INF NET: Starting server protocols
- Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
- Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
- Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
- Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
- 2019-10-26T17:53:22 42.621 INF NET: LiteNetLib server started
- 2019-10-26T17:53:22 42.622 INF [Steamworks.NET] NET: Server started
- 2019-10-26T17:53:22 42.623 INF Started thread SteamNetworkingServer
- 2019-10-26T17:53:22 42.623 INF StartGame
- 2019-10-26T17:53:22 42.674 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 3
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 0
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = a18
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 0
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMenuMusicVolumeLevel = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 0.2
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 7
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 0
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197999023461
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Jorno
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/jorno/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 1
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = /home/jorno/.local/share/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 2
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 1
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-10-26T17:53:22 42.709 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2019-10-26T17:53:23 43.722 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:53:23 43.722 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:53:23 43.722 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:53:27 48.302 INF Block IDs with mapping
- 2019-10-26T17:53:27 48.302 INF BlockIDs from Mapping
- 2019-10-26T17:53:29 50.144 INF Item IDs with mapping
- 2019-10-26T17:53:29 50.144 INF ItemIDs from Mapping
- 2019-10-26T17:53:36 56.743 INF createWorld: Navezgane, a18, GameModeSurvival
- 2019-10-26T17:53:36 56.744 WRN Occlusion: !supportsAsyncGPUReadback
- 2019-10-26T17:53:36 56.744 INF Occlusion: Disabled
- 2019-10-26T17:53:36 56.861 INF Started thread ChunkRegeneration
- 2019-10-26T17:53:36 56.861 INF Started thread ChunkCalc
- 2019-10-26T17:53:36 57.387 INF World.Load: Navezgane
- 2019-10-26T17:53:36 57.389 INF Loading base world file header...
- 2019-10-26T17:53:36 57.392 INF Loaded world file from different version: 'Alpha 18 (b35)'
- 2019-10-26T17:53:36 57.399 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-26T17:53:36 57.408 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-26T17:53:36 57.408 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2019-10-26T17:53:39 60.189 INF ShapeControllers: 64
- 2019-10-26T17:53:42 63.140 INF Started thread GenerateChunks
- 2019-10-26T17:53:42 63.367 INF Loading dtm raw file took 212ms
- 2019-10-26T17:53:43 63.521 INF Biomes image size w= 3072, h = 3072
- 2019-10-26T17:53:43 63.660 INF Loading and creating biomes took 290ms
- 2019-10-26T17:53:44 65.294 INF Loading and creating shader control textures took 1634ms
- 2019-10-26T17:53:45 65.879 INF Loading and parsing of generator took 584ms
- 2019-10-26T17:53:45 65.883 INF Started thread SaveChunks /home/jorno/.local/share/7DaysToDie/Saves/Navezgane/a18/Region
- 2019-10-26T17:53:46 66.929 INF [DECO] read 0/0
- 2019-10-26T17:53:47 67.581 INF AstarManager Init
- 2019-10-26T17:53:47 68.073 INF Weather Packages Created FROM BIOMES
- 2019-10-26T17:53:47 68.076 INF createWorld() done
- 2019-10-26T17:53:47 68.078 INF Calculating world hashes
- 2019-10-26T17:53:47 68.081 INF Loading players.xml
- 2019-10-26T17:53:47 68.299 INF Created player with id=171
- 2019-10-26T17:53:47 68.335 WRN InitBreadCrumbs Jorno (52.5, 58.0, -1953.5)
- 2019-10-26T17:53:47 68.340 INF Loaded player
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T17:53:48 69.182 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
- 2019-10-26T17:53:48 69.182 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2019-10-26T17:53:48 69.184 INF Origin Reposition (0.0, 0.0, 0.0) to (48.0, 48.0, -1952.0)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T17:53:48 69.237 INF [DECO] written 0/0
- 2019-10-26T17:53:48 69.292 INF OpenSpawnWindow
- 2019-10-26T17:53:48 69.350 INF StartGame done
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T17:53:49 70.393 INF [Steamworks.NET] GameServer.Init successful
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T17:53:51 72.064 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90130049468246019, public IP=177.220.173.87
- 2019-10-26T17:53:51 72.076 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
- 2019-10-26T17:53:51 72.484 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240984826090, server SteamID=90130049468246019, server public IP=177.220.173.87, server port=26900
- 2019-10-26T17:53:51 72.488 INF [Steamworks.NET] Lobby entered: 109775240984826090
- 2019-10-26T17:53:52 72.653 INF Respawn almost done
- 2019-10-26T17:53:52 72.664 INF PlayerSpawnedInWorld (reason: NewGame, position: 52, 58, -1953): localplayer
- 2019-10-26T17:53:52 72.719 INF DMS Entered Game!
- 2019-10-26T17:53:52 72.807 INF Getting new currentStreamer!
- 2019-10-26T17:53:55 75.818 INF Calculating hashes took 7740 ms (world size 683 MiB)
- 2019-10-26T17:53:55 75.937 INF MinEventLogMessage: XP gained during the last level:
- 2019-10-26T17:53:55 75.937 INF CVarLogValue: $xpFromLootThisLevel == 0
- 2019-10-26T17:53:55 75.938 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
- 2019-10-26T17:53:55 75.938 INF CVarLogValue: $xpFromKillThisLevel == 0
- 2019-10-26T17:54:03 83.907 INF Saving 231 of chunks took 160ms
- 2019-10-26T17:54:03 83.908 INF [DECO] written 1/64
- 2019-10-26T17:54:28 109.419 INF Saving 52 of chunks took 80ms
- 2019-10-26T17:54:45 125.663 INF Persistent GamePrefs saved
- 2019-10-26T17:54:48 128.972 INF Saving 48 of chunks took 60ms
- 2019-10-26T17:55:41 182.336 INF Saving 37 of chunks took 60ms
- 2019-10-26T17:55:48 188.498 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:55:48 188.498 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:55:48 188.501 INF Persistent GamePrefs saved
- 2019-10-26T17:55:48 188.501 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:55:48 188.501 INF ApplyAllOptions AF Enable
- 2019-10-26T17:55:48 188.501 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:55:48 188.502 INF LoadTextureArraysForQuality quality 1 to 1, reload True
- 2019-10-26T17:55:48 188.502 INF Texture quality is set to 1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:08 208.526 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:08 208.526 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:08 208.526 INF Persistent GamePrefs saved
- 2019-10-26T17:56:08 208.526 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:08 208.526 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:08 208.526 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:08 209.277 INF LoadTextureArraysForQuality quality 1 to 2, reload True
- 2019-10-26T17:56:08 209.284 INF Unload ta_opaque_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.284 INF Unload ta_opaque_n_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.286 INF Unload ta_opaque_s_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.287 INF Unload MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.288 INF Unload MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.289 INF Unload MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.330 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.330 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.330 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.331 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.331 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.331 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
- 2019-10-26T17:56:08 209.331 INF Texture quality is set to 2
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:17 217.953 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:17 217.953 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:17 217.953 INF Persistent GamePrefs saved
- 2019-10-26T17:56:17 217.954 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:17 217.954 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:17 217.954 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:17 217.954 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:56:17 217.954 INF Texture quality is set to 2
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:21 222.438 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:21 222.438 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:21 222.439 INF Persistent GamePrefs saved
- 2019-10-26T17:56:21 222.439 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:21 222.439 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:21 222.439 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:21 222.439 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:56:21 222.439 INF Texture quality is set to 2
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:30 230.655 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:30 230.655 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:30 230.655 INF Persistent GamePrefs saved
- 2019-10-26T17:56:30 230.656 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:30 230.656 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:30 230.656 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:30 230.656 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:56:30 230.656 INF Texture quality is set to 2
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:40 240.903 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:40 240.903 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:40 240.904 INF Persistent GamePrefs saved
- 2019-10-26T17:56:40 240.904 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:40 240.904 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:40 240.904 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:40 240.904 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:56:40 240.904 INF Texture quality is set to 2
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:44 245.168 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:44 245.168 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:44 245.168 INF Persistent GamePrefs saved
- 2019-10-26T17:56:44 245.168 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:44 245.168 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:44 245.169 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:45 245.739 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:56:45 245.752 INF Texture quality is set to 3
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:56:59 260.097 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:59 260.097 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:56:59 260.097 INF Persistent GamePrefs saved
- 2019-10-26T17:56:59 260.098 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:56:59 260.098 INF ApplyAllOptions AF Enable
- 2019-10-26T17:56:59 260.098 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:56:59 260.098 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:56:59 260.098 INF Texture quality is set to 3
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:57:06 267.179 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:57:06 267.179 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T17:57:06 267.180 INF Persistent GamePrefs saved
- 2019-10-26T17:57:06 267.180 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T17:57:06 267.180 INF ApplyAllOptions AF Enable
- 2019-10-26T17:57:06 267.180 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T17:57:06 267.180 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T17:57:06 267.180 INF Texture quality is set to 3
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:57:21 282.339 INF Time: 1.56m FPS: 29.90 Heap: 1265.9MB Max: 1265.9MB Chunks: 294 CGO: 156 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 4872.3MB
- 2019-10-26T17:57:51 312.363 INF Time: 2.06m FPS: 35.76 Heap: 1367.7MB Max: 1367.7MB Chunks: 306 CGO: 168 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 4905.4MB
- 2019-10-26T17:58:21 342.378 INF Time: 2.56m FPS: 41.57 Heap: 1438.5MB Max: 1438.5MB Chunks: 306 CGO: 192 Ply: 1 Zom: 0 Ent: 5 (5) Items: 2 CO: 1 RSS: 4989.3MB
- 2019-10-26T17:58:51 372.350 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T17:58:51 372.383 INF Time: 3.06m FPS: 37.17 Heap: 1457.4MB Max: 1457.4MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 6 (6) Items: 3 CO: 1 RSS: 5004.0MB
- 2019-10-26T17:59:21 402.396 INF Time: 3.56m FPS: 29.96 Heap: 1471.4MB Max: 1471.4MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 4 (6) Items: 3 CO: 1 RSS: 5010.0MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T17:59:51 432.412 INF Time: 4.06m FPS: 29.89 Heap: 1491.9MB Max: 1491.9MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 3 (6) Items: 3 CO: 1 RSS: 5018.1MB
- 2019-10-26T18:00:17 457.735 INF 270.6154 SleeperVolume -16, 54, -1932. Spawning at -8, 55, -1914, group 'scoutHordeStageGS1', class zombieMoe, count 0
- 2019-10-26T18:00:21 462.416 INF Time: 4.56m FPS: 29.48 Heap: 1503.3MB Max: 1503.3MB Chunks: 306 CGO: 204 Ply: 1 Zom: 1 Ent: 6 (10) Items: 4 CO: 1 RSS: 5037.5MB
- 2019-10-26T18:00:29 469.658 INF Saving 120 of chunks took 80ms
- 2019-10-26T18:00:34 475.095 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T18:00:34 475.095 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T18:00:34 475.095 INF Persistent GamePrefs saved
- 2019-10-26T18:00:34 475.095 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T18:00:34 475.095 INF ApplyAllOptions AF Enable
- 2019-10-26T18:00:34 475.096 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T18:00:34 475.096 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T18:00:34 475.096 INF Texture quality is set to 3
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:00:46 487.298 INF Saving 52 of chunks took 60ms
- 2019-10-26T18:00:51 491.994 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T18:00:51 491.994 INF SetResolution to window 1920 x 1080, fullscreen True
- 2019-10-26T18:00:51 491.994 INF Persistent GamePrefs saved
- 2019-10-26T18:00:51 491.994 INF ApplyAllOptions streaming True, budget 3686.4 MB
- 2019-10-26T18:00:51 491.994 INF ApplyAllOptions AF Enable
- 2019-10-26T18:00:51 491.994 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2019-10-26T18:00:52 492.595 INF LoadTextureArraysForQuality quality 2 to 2, reload True
- 2019-10-26T18:00:52 492.607 INF Texture quality is set to 2
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:01:07 507.695 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:01:07 507.761 INF Time: 5.06m FPS: 57.48 Heap: 1455.5MB Max: 1503.3MB Chunks: 306 CGO: 203 Ply: 1 Zom: 1 Ent: 5 (7) Items: 0 CO: 1 RSS: 5132.1MB
- 2019-10-26T18:01:29 530.204 INF Entity zombieMoe 179 killed by Jorno 171
- 2019-10-26T18:01:37 537.776 INF Time: 5.56m FPS: 59.64 Heap: 1464.4MB Max: 1503.3MB Chunks: 306 CGO: 203 Ply: 1 Zom: 0 Ent: 5 (7) Items: 0 CO: 1 RSS: 5133.6MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:02:07 567.792 INF Time: 6.06m FPS: 59.74 Heap: 1480.7MB Max: 1503.3MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5138.8MB
- 2019-10-26T18:02:23 584.213 INF Saving 55 of chunks took 60ms
- 2019-10-26T18:02:37 598.454 INF Time: 6.56m FPS: 60.06 Heap: 1504.3MB Max: 1504.3MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5142.4MB
- 2019-10-26T18:02:46 606.939 INF Calling Play on 0
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:03:07 628.366 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:03:07 628.462 INF Time: 7.06m FPS: 47.29 Heap: 1520.8MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5151.7MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:03:37 658.468 INF Time: 7.56m FPS: 58.37 Heap: 1472.9MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5161.4MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:04:07 688.484 INF Time: 8.06m FPS: 59.83 Heap: 1484.0MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (9) Items: 1 CO: 1 RSS: 5172.0MB
- 2019-10-26T18:04:38 718.500 INF Time: 8.56m FPS: 60.02 Heap: 1500.8MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (9) Items: 1 CO: 1 RSS: 5172.5MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:05:07 748.367 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:05:08 748.501 INF Time: 9.06m FPS: 57.02 Heap: 1513.5MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (9) Items: 1 CO: 1 RSS: 5174.9MB
- 2019-10-26T18:05:10 750.848 INF Set loop to false on 005ExpPsp
- 2019-10-26T18:05:10 750.849 INF Set loop to false on 011ExpSec
- 2019-10-26T18:05:10 750.849 INF Set loop to false on 001ExpLfx
- 2019-10-26T18:05:30 770.866 INF Entity animalChicken 173 killed
- 2019-10-26T18:05:33 774.444 INF Getting new currentStreamer!
- 2019-10-26T18:05:38 778.504 INF Time: 9.56m FPS: 59.83 Heap: 1529.1MB Max: 1529.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (9) Items: 1 CO: 1 RSS: 5180.6MB
- 2019-10-26T18:06:08 808.512 INF Time: 10.06m FPS: 59.94 Heap: 1545.1MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (9) Items: 1 CO: 1 RSS: 5194.8MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:06:38 838.525 INF Time: 10.56m FPS: 59.98 Heap: 1493.3MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5206.2MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:07:07 868.375 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:07:08 868.528 INF Time: 11.06m FPS: 56.04 Heap: 1507.0MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5206.4MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:07:38 898.540 INF Time: 11.56m FPS: 60.06 Heap: 1453.8MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5210.9MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:07:55 916.045 INF Calling Play on 1
- 2019-10-26T18:08:08 928.554 INF Time: 12.06m FPS: 59.20 Heap: 1472.9MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (7) Items: 1 CO: 1 RSS: 5212.3MB
- 2019-10-26T18:08:38 958.572 INF Time: 12.56m FPS: 59.66 Heap: 1491.9MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (7) Items: 1 CO: 1 RSS: 5213.1MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:09:07 988.388 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:09:08 988.589 INF Time: 13.06m FPS: 59.38 Heap: 1507.7MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 1 CO: 1 RSS: 5213.5MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:09:38 1018.607 INF Time: 13.57m FPS: 59.81 Heap: 1465.9MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5220.1MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:10:08 1048.616 INF Time: 14.07m FPS: 60.01 Heap: 1482.1MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5221.6MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:10:19 1059.900 INF Set loop to false on 001ExpPsp
- 2019-10-26T18:10:19 1059.900 INF Set loop to false on 015ExpSec
- 2019-10-26T18:10:19 1059.900 INF Set loop to false on 004ExpLfx
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:10:38 1078.631 INF Time: 14.57m FPS: 59.64 Heap: 1458.5MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 5222.8MB
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:10:43 1083.548 INF Getting new currentStreamer!
- 2019-10-26T18:11:07 1108.398 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:11:08 1108.648 INF Time: 15.07m FPS: 60.00 Heap: 1474.0MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 5227.6MB
- 2019-10-26T18:11:38 1138.660 INF Time: 15.57m FPS: 60.00 Heap: 1490.0MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 5228.6MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:12:08 1168.665 INF Time: 16.07m FPS: 56.06 Heap: 1503.5MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (7) Items: 1 CO: 1 RSS: 5228.8MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:12:38 1198.680 INF Time: 16.57m FPS: 51.30 Heap: 1514.6MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (7) Items: 1 CO: 1 RSS: 5228.8MB
- 2019-10-26T18:13:07 1228.409 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:13:08 1228.710 INF Time: 17.07m FPS: 30.01 Heap: 1527.6MB Max: 1545.1MB Chunks: 306 CGO: 217 Ply: 1 Zom: 0 Ent: 5 (8) Items: 2 CO: 1 RSS: 5228.8MB
- 2019-10-26T18:13:38 1258.746 INF Time: 17.57m FPS: 31.30 Heap: 1475.0MB Max: 1545.1MB Chunks: 306 CGO: 202 Ply: 1 Zom: 0 Ent: 4 (8) Items: 2 CO: 1 RSS: 5229.8MB
- Use Alternate when placing: woodFrameBlock
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-10-26T18:14:08 1288.769 INF Time: 18.07m FPS: 28.34 Heap: 1483.2MB Max: 1545.1MB Chunks: 306 CGO: 187 Ply: 1 Zom: 0 Ent: 6 (11) Items: 3 CO: 1 RSS: 5225.3MB
- 2019-10-26T18:14:16 1297.000 INF Calling Play on 2
- 2019-10-26T18:14:38 1318.795 INF Time: 18.57m FPS: 29.61 Heap: 1498.1MB Max: 1545.1MB Chunks: 306 CGO: 199 Ply: 1 Zom: 0 Ent: 6 (12) Items: 4 CO: 1 RSS: 5225.4MB
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-10-26T18:15:07 1348.413 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:15:08 1348.797 INF Time: 19.07m FPS: 31.30 Heap: 1507.5MB Max: 1545.1MB Chunks: 306 CGO: 198 Ply: 1 Zom: 0 Ent: 5 (12) Items: 4 CO: 1 RSS: 5225.4MB
- 2019-10-26T18:15:08 1348.894 INF [DECO] written 3/64
- Calling Animator.GotoState on Synchronize layer
- (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- 2019-10-26T18:15:38 1378.819 INF Time: 19.57m FPS: 50.51 Heap: 1518.8MB Max: 1545.1MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 3 (12) Items: 4 CO: 1 RSS: 5225.4MB
- 2019-10-26T18:16:08 1408.822 INF Time: 20.07m FPS: 54.27 Heap: 1536.6MB Max: 1545.1MB Chunks: 306 CGO: 201 Ply: 1 Zom: 3 Ent: 6 (18) Items: 7 CO: 1 RSS: 5225.9MB
- 2019-10-26T18:16:38 1438.846 INF Time: 20.57m FPS: 59.61 Heap: 1495.0MB Max: 1545.1MB Chunks: 306 CGO: 201 Ply: 1 Zom: 3 Ent: 6 (13) Items: 2 CO: 1 RSS: 5230.2MB
- 2019-10-26T18:16:40 1440.906 INF Set loop to false on 002ExpPsp
- 2019-10-26T18:16:40 1440.906 INF Set loop to false on 012ExpSec
- 2019-10-26T18:16:40 1440.906 INF Set loop to false on 005ExpLfx
- 2019-10-26T18:17:03 1464.489 INF Getting new currentStreamer!
- 2019-10-26T18:17:07 1468.434 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:17:08 1468.683 INF UnloadUnusedAssets 20.00592
- Unloading 4 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 17309 unused Assets to reduce memory usage. Loaded Objects now: 515453.
- Total: 708.882193 ms (FindLiveObjects: 30.358955 ms CreateObjectMapping: 9.375362 ms MarkObjects: 628.259614 ms DeleteObjects: 40.885056 ms)
- 2019-10-26T18:17:08 1469.448 INF Time: 21.07m FPS: 28.05 Heap: 1504.1MB Max: 1545.1MB Chunks: 306 CGO: 201 Ply: 1 Zom: 7 Ent: 9 (17) Items: 4 CO: 1 RSS: 4977.9MB
- 2019-10-26T18:17:38 1499.442 INF Time: 21.57m FPS: 33.75 Heap: 1517.0MB Max: 1545.1MB Chunks: 306 CGO: 197 Ply: 1 Zom: 9 Ent: 12 (27) Items: 7 CO: 1 RSS: 5029.5MB
- 2019-10-26T18:18:08 1529.450 INF [DECO] written 4/64
- 2019-10-26T18:18:08 1529.450 INF Time: 22.07m FPS: 27.21 Heap: 1528.9MB Max: 1545.1MB Chunks: 306 CGO: 197 Ply: 1 Zom: 8 Ent: 11 (36) Items: 10 CO: 1 RSS: 5031.7MB
- 2019-10-26T18:18:21 1541.690 INF Entity zombieDarlene 218 killed by Jorno 171
- 2019-10-26T18:18:38 1559.482 INF Time: 22.57m FPS: 28.16 Heap: 1543.8MB Max: 1545.1MB Chunks: 306 CGO: 194 Ply: 1 Zom: 7 Ent: 11 (45) Items: 14 CO: 1 RSS: 5032.4MB
- 2019-10-26T18:18:59 1580.048 INF Entity animalChicken 232 killed
- 2019-10-26T18:19:08 1588.865 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:19:09 1589.497 INF Time: 23.07m FPS: 29.89 Heap: 1560.7MB Max: 1560.7MB Chunks: 306 CGO: 199 Ply: 1 Zom: 9 Ent: 14 (53) Items: 15 CO: 1 RSS: 5025.9MB
- 2019-10-26T18:19:27 1608.202 INF Calling Play on 3
- 2019-10-26T18:19:30 1611.201 INF Entity zombieSteve 239 killed by Jorno 171
- 2019-10-26T18:19:39 1619.506 INF Time: 23.57m FPS: 29.07 Heap: 1520.1MB Max: 1560.7MB Chunks: 306 CGO: 209 Ply: 1 Zom: 7 Ent: 11 (38) Items: 3 CO: 1 RSS: 5041.4MB
- 2019-10-26T18:19:42 1623.023 INF Entity animalZombieVulture 225 killed by Jorno 171
- 2019-10-26T18:19:44 1625.342 INF Entity animalZombieVulture 215 killed by Jorno 171
- 2019-10-26T18:20:00 1640.642 INF Entity animalZombieVulture 235 killed by Jorno 171
- 2019-10-26T18:20:03 1643.834 INF Entity zombieSkateboarder 240 killed by Jorno 171
- 2019-10-26T18:20:09 1649.520 INF Time: 24.07m FPS: 29.15 Heap: 1530.7MB Max: 1560.7MB Chunks: 306 CGO: 208 Ply: 1 Zom: 2 Ent: 10 (38) Items: 3 CO: 1 RSS: 5045.9MB
- 2019-10-26T18:20:39 1679.529 INF Time: 24.57m FPS: 24.32 Heap: 1541.6MB Max: 1560.7MB Chunks: 306 CGO: 208 Ply: 1 Zom: 2 Ent: 9 (38) Items: 3 CO: 1 RSS: 5046.0MB
- 2019-10-26T18:21:08 1708.888 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:21:08 1709.414 INF Entity zombieStripper 245 killed by Jorno 171
- 2019-10-26T18:21:09 1709.546 INF Time: 25.07m FPS: 28.21 Heap: 1550.8MB Max: 1560.7MB Chunks: 306 CGO: 206 Ply: 1 Zom: 4 Ent: 12 (44) Items: 4 CO: 1 RSS: 5046.5MB
- 2019-10-26T18:21:39 1739.558 INF Time: 25.57m FPS: 32.18 Heap: 1564.0MB Max: 1564.0MB Chunks: 306 CGO: 203 Ply: 1 Zom: 6 Ent: 11 (53) Items: 8 CO: 1 RSS: 5046.5MB
- 2019-10-26T18:21:51 1752.068 INF Set loop to false on 003ExpPsp
- 2019-10-26T18:21:51 1752.068 INF Set loop to false on 002ExpSec
- 2019-10-26T18:21:51 1752.068 INF Set loop to false on 006ExpLfx
- 2019-10-26T18:22:09 1769.584 INF Time: 26.07m FPS: 30.13 Heap: 1596.3MB Max: 1596.3MB Chunks: 306 CGO: 193 Ply: 1 Zom: 6 Ent: 7 (59) Items: 10 CO: 1 RSS: 5068.3MB
- 2019-10-26T18:22:15 1775.686 INF Getting new currentStreamer!
- 2019-10-26T18:22:39 1799.600 INF Time: 26.58m FPS: 31.02 Heap: 1554.3MB Max: 1596.3MB Chunks: 306 CGO: 191 Ply: 1 Zom: 10 Ent: 12 (58) Items: 5 CO: 1 RSS: 5092.0MB
- 2019-10-26T18:22:52 1813.256 INF Entity animalZombieVulture 264 killed by Jorno 171
- 2019-10-26T18:22:59 1820.106 INF Entity zombieArlene 267 killed by Jorno 171
- 2019-10-26T18:23:08 1828.885 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T18:23:09 1829.616 INF [DECO] written 5/64
- 2019-10-26T18:23:09 1829.616 INF Time: 27.08m FPS: 32.24 Heap: 1560.1MB Max: 1596.3MB Chunks: 306 CGO: 190 Ply: 1 Zom: 9 Ent: 12 (62) Items: 5 CO: 1 RSS: 5093.5MB
- 2019-10-26T18:23:26 1846.785 INF Origin Reposition (48.0, 48.0, -1952.0) to (-704.0, 48.0, -1296.0)
- 2019-10-26T18:23:34 1854.540 WRN [AudioLog] AudioManager::AudioData::Play() - failed to load audio clip Sounds/Animals/Snake/snakepain1.
- 2019-10-26T18:23:35 1856.417 WRN [AudioLog] AudioManager::AudioData::Play() - failed to load audio clip Sounds/Animals/Snake/snakepain2.
- 2019-10-26T18:23:39 1859.597 INF Entity animalSnake 279 killed by Jorno 171
- 2019-10-26T18:23:39 1859.617 INF Time: 27.58m FPS: 38.95 Heap: 1571.9MB Max: 1596.3MB Chunks: 306 CGO: 203 Ply: 1 Zom: 8 Ent: 9 (69) Items: 5 CO: 1 RSS: 5096.3MB
- 2019-10-26T18:24:09 1889.617 INF Time: 28.08m FPS: 59.40 Heap: 1587.9MB Max: 1596.3MB Chunks: 306 CGO: 193 Ply: 1 Zom: 6 Ent: 8 (69) Items: 5 CO: 1 RSS: 5098.0MB
- 2019-10-26T18:24:09 1889.665 INF [DECO] written 6/64
- 2019-10-26T18:24:18 1899.479 INF Saving 186 of chunks took 161ms
- 2019-10-26T19:03:07 4228.350 INF Calling Play on 4
- 2019-10-26T19:03:11 4232.363 INF Saving 59 of chunks took 100ms
- 2019-10-26T19:03:23 4244.479 INF Saving 63 of chunks took 100ms
- 2019-10-26T19:03:30 4251.386 INF Time: 28.58m FPS: 41.61 Heap: 1616.7MB Max: 1616.7MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (29) Items: 0 CO: 1 RSS: 5215.9MB
- 2019-10-26T19:04:00 4280.660 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T19:04:00 4281.403 INF Time: 29.08m FPS: 42.48 Heap: 1627.6MB Max: 1627.6MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (29) Items: 0 CO: 1 RSS: 5215.9MB
- 2019-10-26T19:04:30 4311.429 INF Time: 29.58m FPS: 42.58 Heap: 1640.2MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (30) Items: 0 CO: 1 RSS: 5215.9MB
- 2019-10-26T19:05:00 4341.434 INF Time: 30.08m FPS: 42.46 Heap: 1583.9MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.2MB
- 2019-10-26T19:05:30 4371.462 INF Time: 30.58m FPS: 42.52 Heap: 1591.6MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.2MB
- 2019-10-26T19:05:34 4374.760 INF Set loop to false on 000ExpPsp
- 2019-10-26T19:05:34 4374.760 INF Set loop to false on 013ExpSec
- 2019-10-26T19:05:34 4374.760 INF Set loop to false on 002ExpLfx
- 2019-10-26T19:05:57 4398.366 INF Getting new currentStreamer!
- 2019-10-26T19:06:00 4400.674 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T19:06:00 4401.461 INF Time: 31.08m FPS: 42.20 Heap: 1601.3MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.7MB
- 2019-10-26T19:06:30 4431.475 INF Time: 31.58m FPS: 42.78 Heap: 1613.8MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.7MB
- 2019-10-26T19:07:01 4461.506 INF Time: 32.08m FPS: 41.81 Heap: 1627.5MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.7MB
- 2019-10-26T19:07:31 4491.513 INF Time: 32.58m FPS: 59.80 Heap: 1649.3MB Max: 1649.3MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
- 2019-10-26T19:08:00 4520.677 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T19:08:01 4521.528 INF Time: 33.08m FPS: 60.00 Heap: 1679.2MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
- 2019-10-26T19:08:31 4551.542 INF Time: 33.58m FPS: 60.00 Heap: 1613.8MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
- 2019-10-26T19:09:01 4581.558 INF Time: 34.08m FPS: 60.01 Heap: 1628.5MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
- 2019-10-26T19:09:31 4611.572 INF Time: 34.58m FPS: 59.80 Heap: 1641.6MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.5MB
- 2019-10-26T19:09:33 4613.705 INF Calling Play on 5
- StackOverflowException: The requested operation caused a stack overflow.
- at (wrapper managed-to-native) System.Array.ClearInternal(System.Array,int,int)
- at System.Array.Clear (System.Array array, System.Int32 index, System.Int32 length) [0x0004f] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
- at DynamicMusic.LayerStreamer.FillStream (System.Single[] data) [0x0009b] in <979aac4969c34000acf717f178373464>:0
- at UnityEngine.AudioClip.InvokePCMReaderCallback_Internal (System.Single[] data) [0x0000c] in <1caa15663a7a4564839239577acda9d6>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
- System.Array:ClearInternal(Array, Int32, Int32)
- System.Array:Clear(Array, Int32, Int32)
- DynamicMusic.LayerStreamer:FillStream(Single[])
- UnityEngine.AudioClip:InvokePCMReaderCallback_Internal(Single[])
- (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
- 2019-10-26T19:10:00 4640.695 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T19:10:01 4641.579 INF Time: 35.08m FPS: 55.72 Heap: 1671.4MB Max: 1679.2MB Chunks: 306 CGO: 221 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5222.1MB
- 2019-10-26T19:10:31 4671.591 INF Time: 35.58m FPS: 52.99 Heap: 1695.1MB Max: 1695.1MB Chunks: 306 CGO: 209 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5222.6MB
- 2019-10-26T19:11:01 4701.593 INF Time: 36.08m FPS: 43.63 Heap: 1628.8MB Max: 1695.1MB Chunks: 306 CGO: 214 Ply: 1 Zom: 6 Ent: 8 (32) Items: 1 CO: 1 RSS: 5223.1MB
- 2019-10-26T19:11:31 4731.598 INF Time: 36.58m FPS: 59.85 Heap: 1639.4MB Max: 1695.1MB Chunks: 306 CGO: 215 Ply: 1 Zom: 6 Ent: 8 (32) Items: 1 CO: 1 RSS: 5223.1MB
- 2019-10-26T19:12:00 4760.700 INF VehicleManager saving 0 (0 / 0)
- 2019-10-26T19:12:01 4761.607 INF Time: 37.08m FPS: 39.81 Heap: 1648.3MB Max: 1695.1MB Chunks: 306 CGO: 222 Ply: 1 Zom: 6 Ent: 7 (32) Items: 1 CO: 1 RSS: 5223.1MB
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