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- Name: Flandre Scarlet
- Appearance: http://i.imgur.com/tEbQmZG.jpg
- Title: Dirty Little Secret
- Intro Usage: Dirty Little Secret, Flandre Scarlet
- Character Theme (Ally): https://www.youtube.com/watch?v=jskVQQF4SDw
- Character Crest: http://i.imgur.com/971PfvI.jpg
- Basic Power: (From Original Source)Destruction of anything and everything by crushing the "eye"
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- WEAKNESSES/RESISTANCES (The damage done here affects Limit rate too.)
- WEAKNESSES
- Garlic = Annoyance (- 100 Physical Defense)
- Moving Water (A puddle being stepped in does not count)= Weakness (-350 Physical Defense + Physical Barrier)
- Sunlight = Weakness (-200 Physical Defense + Continuous Chipping Damage)
- HEALS
- Blood Element = Healing (10*Attack Power Life Recovery)
- Blood Drink = Healing+Buff (15*Seconds Latched Life Recovery and Stat Boost)
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- Special: Limit Factor
- Limit Level 1: 150
- Limit Level 2: 375
- Limit Level MAX: 750
- How to fill Limit: Flandre and Slaves take damage. Her slaves fill 50% less than Flandre.
- How to empty Limit: Trigger Limit Skill, allow her or her slaves to land a hit. Both methods are a complete reset.
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- BOSS THEME DATA
- Intro Theme(Introduction): https://www.youtube.com/watch?v=o_fErNTqAt4
- Play this up until the little girl laugh, otherwise, continue if you’re lazy and want that as a battle theme.
- NORMAL THEME: https://www.youtube.com/watch?v=DKuThW90b6s
- SURVIVAL UA THEME
- Survival Theme A: https://www.youtube.com/watch?v=9m-MjL3_63Y
- Survival Theme B: https://www.youtube.com/watch?v=ewBxAunl6Ts
- Survival Theme C: https://www.youtube.com/watch?v=NcbGzbvFrjc
- LIMIT THEME (Use when Limit is 100+ )
- Theme: https://www.youtube.com/watch?v=F9Bs5uP8VU0
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- COMBAT DATA
- Win Rate/Ratio(W:L:D): 50%/1:1:0
- KOs: 1
- Falls: 0
- STATS (Rating)
- Flandre Scarlet (Original)
- Life : ????%
- Phys. Pow: ????
- Phys. Def: ????
- Magic Pow: ????
- Magic Def: ????
- Agility : ????
- Intel… : ????
- Atk. Spd : ????
- Flandre Scarlet (Slave)
- Life : 325%
- Phys. Pow: 812
- Phys. Def: 754
- Magic Pow: 653
- Magic Def: 612
- Agility : 754
- Intel… : 75
- Atk. Spd : 655
- Flandre Scarlet (Four of a Kind Slave)
- Life : 625%
- Phys. Pow: 1323
- Phys. Def: 913
- Magic Pow: 893
- Magic Def: 754
- Agility : 1002
- Intel… : 104
- Atk. Spd : 759
- Combat Stats are revealed when scanned with a Libra Type effect, and/or defeated.
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- CHARACTER RATING
- ORIGINAL FLANDRE SCARLET
- Combat Rating: 46425
- Skill Lv. Recommended: 450-470
- Character Classification: Extra Boss (Extreme)
- FLANDRE SCARLET SLAVE
- Combat Rating: 04640
- Skill Lv. Recommended: 045-076
- Character Classification: Minion
- FLANDRE SCARLET FOUR OF A KIND SLAVE
- Combat Rating: 12640
- Skill Lv. Recommended: 065-084
- Character Classification: Special Minion
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- ABILITY LISTING
- SPECIAL ABILITIES
- Classification: Extra Boss: Counter UA Guard - Allows the character to ignore all effects of the enemy when they use a UA Ranked Skill, or higher. Only effective while the user is using a UA or Higher Ranked move. Effect lasts until the enemy UA has ended. This skill does not block Hero’s Attacks.
- Basic Power Limitation: Limit Factor - The user is given a ‘Limit Factor’ in which allows her to use one of her UA or higher ranked skills. Specifics stated with the skill in question.
- Flight - Character can fly.
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- STANDARD ABILITIES
- Magic Sphere - Emit magic based projectiles in a sphere.
- Crush the Eye: Projectile Crush - Destroy Physical Projectiles at any given moment.
- Lävatein (Standard - Melee Combo with Lävatein without any special effects.
- SPECIAL SKILLS
- Crush the Eye: Weapon Break - Destroy the enemy weapon (If the weapon cannot be destroyed, then it is disabled for a time.)
- Slave: Two Pair - Summon a copy of herself with extremely reduced stats.
- Slave: Three of a Kind - Same thing as ‘Slave: Two Pair’, but with three.
- Lävatein: Slash - Extend a beam from Lävatein, and slash either vertically, or horizontally. This skill can be blocked, but will still send the enemy flying. Leaves a trail of magic projectiles in the blade’s path that fly outward.
- Scarlet Feast - Charge at an enemy, and latch on, like a vampire, Flandre drains blood from her enemy, which heals her instead. It's advised to wait until she finishes, because knocking her off will leave her target with bleeding damage.
- Spear the Gungnir - Stolen from her big sister, she throws a spear at you. This Spear cannot be blocked, countered, or deflected, but may be dodged.
- Catadioptric Burst - Shoot a large orb of magic with smaller orbs trailing it. This one is aimed, and bounces off solids for awhole before dissapearing.
- Starbow Crash - Grab an enemy, and fly up high, then rush into the ground faster than the speed of light. Can change angle, and can simply ram the enemy instead. While falling, the enemy's vision seems to tear apart due to physics, (Objects appear behind you when they're in reality, in your face.) Upon Colliding with the ground, magic bullets are spawned from around the original target to pepper nearby enemies.
- Guard Crush - Break the enemy guard if they are blocking way too damn much. Stuns the enemy long enough to open into a combo.
- Counter Clock Mini - Shoot either a red, or purple gear from the Counter Clock UA.
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- ULTIMATE SKILLS
- Taboo “Cranberry Trap” - A series of aimed, and static pattern of bullets are fired at the target(s).
- Taboo “Rose Prison” - Throw magic roses out, when they disappear, chains will appear to fence the enemy around forming an X where the roses disappeared. When the chains start, magic knives will be summoned too.
- Taboo "Lävatein" - [Permanent Buff] Use your weapon tipped with a giant fire sword to combo. This spell is a standing spell, and every attack with Lävatein has the properties of “Lävatein: Slash”
- Taboo “Bloody Mary” - Emit a sphere of magic projectiles, and two different types of laser gears. Red, small gears spin while slowing. When they stop, they wait a moment before the lasers fire in a straight line. Purple larger gears slowly spin while moving towards you.
- Forbidden Barrage “Catadioptric” - Shoot cannon burst shots with trails that bounce off walls before disappearing.
- Taboo “Unusual Judgement” - Spheres of light rain down from above, as well as spheres of giant red knifes. These knives go in, and out with 1 second intervals. Each knife set alternated, so there will always be one in, and one out. Grey knives are thrown out by Flandre, aimed at the player. These knives halt for a little bit before flying slowly at the player.
- Taboo “Four of a Kind” - Same as the ’Slave:___’ Abilities, but with 4, these ones have more health than the rest.
- Taboo “Metal Virgo” - A cubic cage with the corners separated into pyramids surrounds each enemy, while Flandre shoots little bullets and lasers. While the enemy is in the cage, fireballs target them. They stop twice to change direction, aimed at the enemy. Each time they stop, the burst forward, then stop again. On the last stop, they fly at the target’s location, either hitting or missing.
- Taboo “Kagome Kagome” - Mysterious Cages and Yellow Bullets that make a huge mess. Yellow orbs plow through a cage of green magic.
- Taboo: ”1,000 Year Holy War Night” - Flandre emits a spray of chains behind her, shutting down the movement of anyone behind her. Then, chains cut across from wall to wall, as lanterns hang from them. Flandre then gets in her target’s face, and shoot magic bubbles (These’s aren’t water.) Shortly after this, the lanterns explode, raining cursed embers on the enemy. (These can’t be absorbed, but can be put out or flat out dodged.)
- Taboo “Maze of Love” - A spiraling maze that forces you to spin around and around.
- Blue means counterclockwise, and brown means clockwise. These projectiles can’t be deflected.
- Famine “Suffering Resources” - Emit fireballs in circle that cross over herself, limiting access to her for melee. While doing this, Flandre summons magic coffins to fly at the corners of a rectangular prism around the fighters. While these coffins fly, they emit a trail of knives that spiral, and aim outward. When these coffins hit the edge of the prism, they explode into fire. Shortly after this, fireballs are fired like a machine gun into Flandre, this doesn’t damage her.
- Game of Life “Lucky Coffin” - [SURVIVAL A] [TIMEOUT: 90 sec in the RP world] Force the enemy into a small circle by making a ring of space using magic knife bullets that orbit very quickly around Flandre, both inside and outside the ring. While Flandre is using this move, 13 Coffins are created. One coffin is safe, the other 12 will explode. After about 5 seconds, these coffins will fire outward, and explode when they connect with the edge of a prism similar to the one used for ‘Famine “Suffering Resources”.
- Forbidden Barrage "Counter Clock" - A set of laser gears spinning among a sea of bullets. Lasers can’t be deflected, but the bullets can.
- Scarlet “And then there will be none?” - [SURVIVAL B] Ghostly bullet trails and mysterious deathtraps. All this suspense you're feeling would make for a great novel.
- Lonely Funeral - [SURVIVAL C] [TIMEOUT: When the coffin slams shut] Rings of magic with crimson auras are created all over. They are in two colors. Small Red Orbs will rotate clockwise, while larger purple orbs will rotate counter-clockwise. About a minute in, the background changes to a giant coffin with Flandre’s seal between both sides of the lid. Orbs of Crimson spawn in a pattern similar to a bowling pin set up(Without the cone tip, they just loop). Every so often, these orbs will choose a random target (RNG) and close in on the target. These new orbs can’t be destroyed by any means, but they can be dodged. They will do this about 10 times before silver knives begin to target the same location. These knives dissipate when they meet with the target’s location. 10 more cycles, and the coffin slams shut, damaging anyone who is not in the crack of light left by the small gap in the lid.
- Q.E.D. "Ripples of 495 Years" - Release a storm of shots that bounce off the walls and ceilings. Pick up firing rate as the attack goes on.
- Doomsday Circle Melody - [LAST] Use pentagrams to create bullet paths. Every 10 seconds, more lines are added, as well as more bullets. This lasts for 10 cycles, then the battle ends. Each Cycle is more crowded than the last. With a new cycle, the previous cycle’s bullets are cleared.
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- LIMIT SKILL
- Crush the Eye: Enemy - Requirement of Lv.1 or greater Limit Factor. Effects vary based on amount of Limit Levels. Automatically triggers when possible, guaranteed hit. Target: Last character to hit/character to hit the limit. Passives that are based on limits or charge ups are allowed to evade the OHKO, such as Catherine’s Graze.
- Lvl 1: Single Character OHKO, revival items allowed.
- Lvl 2: Single Character Complete KO, revival items destroyed.
- LvMAX: Automatic Win via Team Complete KO, revival items destroyed.
- Comments: Why does this even exist? It’s completely broken.
- It may be broken, but it’s an anti-combo mechanism. It’s no fun being pummeled into the corner an entire match, so yeah.
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- OTHER NOTES
- Anything destroyed by Flandre is not permanent unless the target desires, however, destroyed items may not be used for the remainder of the battle.
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