aggixx

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Jun 26th, 2015
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  1. rogue="Rogue_Assassination_2.0"
  2. level=100
  3. race=blood_elf
  4. role=attack
  5. position=back
  6. talents=3000032
  7. glyphs=vendetta/energy/disappearance
  8. spec=assassination
  9.  
  10. actions.precombat=flask,type=greater_draenic_agility_flask
  11. actions.precombat+=/food,type=sleeper_sushi
  12. actions.precombat+=/apply_poison,lethal=deadly
  13. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  14. actions.precombat+=/snapshot_stats
  15. actions.precombat+=/potion,name=draenic_agility
  16. actions.precombat+=/stealth
  17. actions.precombat+=/marked_for_death
  18.  
  19. #----------------------------------------------------------------- MASTER ----------------------------------------------------------------#
  20. actions=run_action_list,name=opener_ant,if=(time<5.5&combo_points<5)&talent.anticipation.enabled
  21.  
  22. actions+=/run_action_list,name=reflection_rotation_ant_ref,if=buff.shadow_reflection.up&talent.anticipation.enabled&talent.shadow_reflection.enabled
  23.  
  24. actions+=/run_action_list,name=vanish_rotation_ant_ref,if=buff.vanish.up&talent.anticipation.enabled&talent.shadow_reflection.enabled
  25.  
  26. actions+=/call_action_list,name=cd_controller_ant,if=talent.anticipation.enabled
  27.  
  28. #Multi target support
  29. #actions+=/run_action_list,name=mult_generators_ant_env,if=talent.anticipation.enabled&buff.envenom.up&active_enemies>1
  30. #actions+=/run_action_list,name=mult_generators_ant,if=talent.anticipation.enabled&active_enemies>1
  31.  
  32. actions+=/run_action_list,name=generators_ant_env,if=talent.anticipation.enabled&buff.envenom.up
  33. actions+=/run_action_list,name=generators_ant,if=talent.anticipation.enabled
  34.  
  35. #-----------------------------------------------------------------------------------------------------------------------------------------#
  36. #-------------------------------------------------------------- OPENER -------------------------------------------------------------------#
  37. actions.opener_ant=mutilate,if=time<1
  38. actions.opener_ant+=/rupture,if=time<2
  39. actions.opener_ant+=/dispatch
  40. actions.opener_ant+=/mutilate
  41.  
  42. #------------------------------------------------------------------------------------------------------------------------------------------#
  43. #------------------------------------------------------------- REFLECTION ROTATION --------------------------------------------------------#
  44. #pot
  45. actions.reflection_rotation_ant_ref=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.vendetta.up))&(trinket.stat.agi.up|trinket.stat.multistrike.up|trinket.stat.crit.up|buff.archmages_greater_incandescence_agi.up)|((buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.vendetta.up))&target.time_to_die<136)
  46. #burst cds
  47. actions.reflection_rotation_ant_ref+=/vendetta
  48. actions.reflection_rotation_ant_ref+=/use_item,slot=trinket2
  49. actions.reflection_rotation_ant_ref+=/use_item,slot=finger1
  50. #racials
  51. actions.reflection_rotation_ant_ref+=/Arcane_Torrent,if=energy<90
  52. actions.reflection_rotation_ant_ref+=/blood_fury
  53. actions.reflection_rotation_ant_ref+=/berserking
  54. #Follow Standard rotation for now
  55. actions.reflection_rotation_ant_ref+=/run_action_list,name=generators_ant_env,if=talent.anticipation.enabled&buff.envenom.up
  56. actions.reflection_rotation_ant_ref+=/run_action_list,name=generators_ant,if=talent.anticipation.enabled
  57.  
  58. #-----------------------------------------------------------------------------------------------------------------------------------------#
  59. #----------------------------------------------------------- VANISH ROTATION -------------------------------------------------------------#
  60. #Nothing special, cheap combo point
  61. actions.vanish_rotation_ant_ref=mutilate
  62.  
  63. #-----------------------------------------------------------------------------------------------------------------------------------------#
  64. #------------------------------------------------------------- CD CONTROL ----------------------------------------------------------------#
  65. #Assumes proper energy management (sort of... I got lazy)
  66. actions.cd_controller_ant=shadow_reflection,if=energy>35
  67. actions.cd_controller_ant+=/vanish,if=energy>13&!buff.stealth.up&combo_points+anticipation_charges<8&buff.blindside.down
  68.  
  69. #Prep
  70. actions.cd_controller_ant+=/preparation,if=cooldown.vanish.remains>25
  71. #pool for upcoming vendetta
  72. actions.cd_controller_ant+=/run_action_list,name=pool_ant,if=energy+energy.regen*cooldown.vendetta.remains<=105
  73.  
  74. #-----------------------------------------------------------------------------------------------------------------------------------------#
  75. #----------------------------------------------------------- POOL ANTICIPATION -----------------------------------------------------------#
  76. #use Finisher to avoid capping
  77. actions.pool_ant=call_action_list,name=finishers,if=combo_points+anticipation_charges>=8&combo_points=5
  78. #use prep if nothing better to do, but dont delay vendetta because of it.
  79. actions.pool_ant+=/preparation,if=cooldown.vanish.remains>25|target.time_to_die<17&cooldown.vendetta.remains>1
  80.  
  81. #-----------------------------------------------------------------------------------------------------------------------------------------#
  82. #------------------------------------------------------------- POOL ENVENOM --------------------------------------------------------------#
  83. #use prep if nothing better to do, but dont delay vendetta because of it.
  84. actions.pool_ant_env=preparation,if=cooldown.vanish.remains>25|target.time_to_die<17&cooldown.vendetta.remains>1
  85.  
  86. #-----------------------------------------------------------------------------------------------------------------------------------------#
  87. #------------------------------------------------------------- GENERATORS ----------------------------------------------------------------#
  88. #use generators to build to 5, just want to get up envenom asap
  89. actions.generators_ant=call_action_list,name=finishers,if=combo_points=5
  90.  
  91. #maintain Rupture
  92. actions.generators_ant+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5
  93.  
  94.  
  95. #use generator to not cap
  96. actions.generators_ant+=/dispatch
  97. actions.generators_ant+=/mutilate
  98.  
  99. #-----------------------------------------------------------------------------------------------------------------------------------------#
  100. #-------------------------------------------------------- GENERATORS ENVENOM -------------------------------------------------------------#
  101. #use generators up to maximum to get more use of envenom
  102. actions.generators_ant_env=call_action_list,name=finishers,if=combo_points=5&combo_points+anticipation_charges>=7
  103.  
  104. #maintain Rupture
  105. actions.generators_ant_env+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5
  106.  
  107. #use generator to not cap
  108. actions.generators_ant_env+=/dispatch
  109. actions.generators_ant_env+=/mutilate
  110.  
  111. #-----------------------------------------------------------------------------------------------------------------------------------------#
  112. #------------------------------------------------------------- FINISHERS -----------------------------------------------------------------#
  113. #Maintain
  114. actions.energy_neutral_finishers=rupture,cycle_targets=1,if=ticks_remain<3
  115.  
  116. #General
  117. actions.finishers=rupture,cycle_targets=1,if=ticks_remain<3
  118. actions.finishers+=/pool_resource,for_next=1,extra_amount=50
  119. actions.finishers+=/death_from_above
  120.  
  121. #!!! NOTE !!!#
  122. #Currently envenom is being handled identically at all enemy health levels, it may be worth testing to see if gains can be found to handle
  123. # things differently in execute range
  124. #!!! NOTE !!!#
  125.  
  126. #Low Health envenom (dont want to envenom if we're about to pool for cds, screw the rules if bloodlust up)
  127. actions.finishers+=/envenom,cycle_targets=1,if=target.health.pct<=35&(energy+energy.regen*cooldown.vendetta.remains>=105&(buff.envenom.remains<=1.8|energy>45))|buff.bloodlust.up|debuff.vendetta.up
  128.  
  129. #Normal Envenom (dont want to envenom if we're about to pool for cds)
  130. actions.finishers+=/envenom,cycle_targets=1,if=target.health.pct>35&(energy+energy.regen*cooldown.vendetta.remains>=105&(buff.envenom.remains<=1.8|energy>55))|buff.bloodlust.up|debuff.vendetta.up
  131.  
  132. #Pool Otherwise
  133. actions.finishers+=/run_action_list,name=pool_ant_env
  134.  
  135. #-----------------------------------------------------------------------------------------------------------------------------------------#
  136.  
  137. head=felblade_hood,id=124263,bonus_id=567
  138. neck=choker_of_the_great_betrayer,id=124210,bonus_id=567,enchant=gift_of_mastery
  139. shoulders=felblade_spaulders,id=124274,bonus_id=567
  140. back=cloak_of_tangible_dread,id=124135,bonus_id=567,enchant=gift_of_mastery
  141. chest=felblade_chestguard,id=124248,bonus_id=567
  142. wrists=manacles_of_the_multitudes,id=124280,bonus_id=567
  143. hands=felfinger_runegloves,id=124254,bonus_id=567
  144. waist=waistwrap_of_banishment,id=124276,bonus_id=567
  145. legs=felblade_leggings,id=124269,bonus_id=567
  146. feet=toxicologists_treated_boots,id=124250,bonus_id=567
  147. finger1=maalus_the_blood_drinker,id=124636,bonus_id=621,enchant=gift_of_mastery
  148. finger2=portal_key_signet,id=124189,bonus_id=567,enchant=gift_of_mastery
  149. trinket1=soul_capacitor,id=124225,bonus_id=567
  150. trinket2=bleeding_hollow_toxin_vessel,id=124520,bonus_id=567
  151. main_hand=fang_of_the_pit,id=124367,bonus_id=567,enchant=mark_of_bleeding_hollow
  152. off_hand=fang_of_the_pit,id=124367,bonus_id=567,enchant=mark_of_bleeding_hollow
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