Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- rogue="Rogue_Assassination_2.0"
- level=100
- race=blood_elf
- role=attack
- position=back
- talents=3000032
- glyphs=vendetta/energy/disappearance
- spec=assassination
- actions.precombat=flask,type=greater_draenic_agility_flask
- actions.precombat+=/food,type=sleeper_sushi
- actions.precombat+=/apply_poison,lethal=deadly
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=draenic_agility
- actions.precombat+=/stealth
- actions.precombat+=/marked_for_death
- #----------------------------------------------------------------- MASTER ----------------------------------------------------------------#
- actions=run_action_list,name=opener_ant,if=(time<5.5&combo_points<5)&talent.anticipation.enabled
- actions+=/run_action_list,name=reflection_rotation_ant_ref,if=buff.shadow_reflection.up&talent.anticipation.enabled&talent.shadow_reflection.enabled
- actions+=/run_action_list,name=vanish_rotation_ant_ref,if=buff.vanish.up&talent.anticipation.enabled&talent.shadow_reflection.enabled
- actions+=/call_action_list,name=cd_controller_ant,if=talent.anticipation.enabled
- #Multi target support
- #actions+=/run_action_list,name=mult_generators_ant_env,if=talent.anticipation.enabled&buff.envenom.up&active_enemies>1
- #actions+=/run_action_list,name=mult_generators_ant,if=talent.anticipation.enabled&active_enemies>1
- actions+=/run_action_list,name=generators_ant_env,if=talent.anticipation.enabled&buff.envenom.up
- actions+=/run_action_list,name=generators_ant,if=talent.anticipation.enabled
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #-------------------------------------------------------------- OPENER -------------------------------------------------------------------#
- actions.opener_ant=mutilate,if=time<1
- actions.opener_ant+=/rupture,if=time<2
- actions.opener_ant+=/dispatch
- actions.opener_ant+=/mutilate
- #------------------------------------------------------------------------------------------------------------------------------------------#
- #------------------------------------------------------------- REFLECTION ROTATION --------------------------------------------------------#
- #pot
- actions.reflection_rotation_ant_ref=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.vendetta.up))&(trinket.stat.agi.up|trinket.stat.multistrike.up|trinket.stat.crit.up|buff.archmages_greater_incandescence_agi.up)|((buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.vendetta.up))&target.time_to_die<136)
- #burst cds
- actions.reflection_rotation_ant_ref+=/vendetta
- actions.reflection_rotation_ant_ref+=/use_item,slot=trinket2
- actions.reflection_rotation_ant_ref+=/use_item,slot=finger1
- #racials
- actions.reflection_rotation_ant_ref+=/Arcane_Torrent,if=energy<90
- actions.reflection_rotation_ant_ref+=/blood_fury
- actions.reflection_rotation_ant_ref+=/berserking
- #Follow Standard rotation for now
- actions.reflection_rotation_ant_ref+=/run_action_list,name=generators_ant_env,if=talent.anticipation.enabled&buff.envenom.up
- actions.reflection_rotation_ant_ref+=/run_action_list,name=generators_ant,if=talent.anticipation.enabled
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #----------------------------------------------------------- VANISH ROTATION -------------------------------------------------------------#
- #Nothing special, cheap combo point
- actions.vanish_rotation_ant_ref=mutilate
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #------------------------------------------------------------- CD CONTROL ----------------------------------------------------------------#
- #Assumes proper energy management (sort of... I got lazy)
- actions.cd_controller_ant=shadow_reflection,if=energy>35
- actions.cd_controller_ant+=/vanish,if=energy>13&!buff.stealth.up&combo_points+anticipation_charges<8&buff.blindside.down
- #Prep
- actions.cd_controller_ant+=/preparation,if=cooldown.vanish.remains>25
- #pool for upcoming vendetta
- actions.cd_controller_ant+=/run_action_list,name=pool_ant,if=energy+energy.regen*cooldown.vendetta.remains<=105
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #----------------------------------------------------------- POOL ANTICIPATION -----------------------------------------------------------#
- #use Finisher to avoid capping
- actions.pool_ant=call_action_list,name=finishers,if=combo_points+anticipation_charges>=8&combo_points=5
- #use prep if nothing better to do, but dont delay vendetta because of it.
- actions.pool_ant+=/preparation,if=cooldown.vanish.remains>25|target.time_to_die<17&cooldown.vendetta.remains>1
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #------------------------------------------------------------- POOL ENVENOM --------------------------------------------------------------#
- #use prep if nothing better to do, but dont delay vendetta because of it.
- actions.pool_ant_env=preparation,if=cooldown.vanish.remains>25|target.time_to_die<17&cooldown.vendetta.remains>1
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #------------------------------------------------------------- GENERATORS ----------------------------------------------------------------#
- #use generators to build to 5, just want to get up envenom asap
- actions.generators_ant=call_action_list,name=finishers,if=combo_points=5
- #maintain Rupture
- actions.generators_ant+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5
- #use generator to not cap
- actions.generators_ant+=/dispatch
- actions.generators_ant+=/mutilate
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #-------------------------------------------------------- GENERATORS ENVENOM -------------------------------------------------------------#
- #use generators up to maximum to get more use of envenom
- actions.generators_ant_env=call_action_list,name=finishers,if=combo_points=5&combo_points+anticipation_charges>=7
- #maintain Rupture
- actions.generators_ant_env+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5
- #use generator to not cap
- actions.generators_ant_env+=/dispatch
- actions.generators_ant_env+=/mutilate
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- #------------------------------------------------------------- FINISHERS -----------------------------------------------------------------#
- #Maintain
- actions.energy_neutral_finishers=rupture,cycle_targets=1,if=ticks_remain<3
- #General
- actions.finishers=rupture,cycle_targets=1,if=ticks_remain<3
- actions.finishers+=/pool_resource,for_next=1,extra_amount=50
- actions.finishers+=/death_from_above
- #!!! NOTE !!!#
- #Currently envenom is being handled identically at all enemy health levels, it may be worth testing to see if gains can be found to handle
- # things differently in execute range
- #!!! NOTE !!!#
- #Low Health envenom (dont want to envenom if we're about to pool for cds, screw the rules if bloodlust up)
- actions.finishers+=/envenom,cycle_targets=1,if=target.health.pct<=35&(energy+energy.regen*cooldown.vendetta.remains>=105&(buff.envenom.remains<=1.8|energy>45))|buff.bloodlust.up|debuff.vendetta.up
- #Normal Envenom (dont want to envenom if we're about to pool for cds)
- actions.finishers+=/envenom,cycle_targets=1,if=target.health.pct>35&(energy+energy.regen*cooldown.vendetta.remains>=105&(buff.envenom.remains<=1.8|energy>55))|buff.bloodlust.up|debuff.vendetta.up
- #Pool Otherwise
- actions.finishers+=/run_action_list,name=pool_ant_env
- #-----------------------------------------------------------------------------------------------------------------------------------------#
- head=felblade_hood,id=124263,bonus_id=567
- neck=choker_of_the_great_betrayer,id=124210,bonus_id=567,enchant=gift_of_mastery
- shoulders=felblade_spaulders,id=124274,bonus_id=567
- back=cloak_of_tangible_dread,id=124135,bonus_id=567,enchant=gift_of_mastery
- chest=felblade_chestguard,id=124248,bonus_id=567
- wrists=manacles_of_the_multitudes,id=124280,bonus_id=567
- hands=felfinger_runegloves,id=124254,bonus_id=567
- waist=waistwrap_of_banishment,id=124276,bonus_id=567
- legs=felblade_leggings,id=124269,bonus_id=567
- feet=toxicologists_treated_boots,id=124250,bonus_id=567
- finger1=maalus_the_blood_drinker,id=124636,bonus_id=621,enchant=gift_of_mastery
- finger2=portal_key_signet,id=124189,bonus_id=567,enchant=gift_of_mastery
- trinket1=soul_capacitor,id=124225,bonus_id=567
- trinket2=bleeding_hollow_toxin_vessel,id=124520,bonus_id=567
- main_hand=fang_of_the_pit,id=124367,bonus_id=567,enchant=mark_of_bleeding_hollow
- off_hand=fang_of_the_pit,id=124367,bonus_id=567,enchant=mark_of_bleeding_hollow
Advertisement
Add Comment
Please, Sign In to add comment