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- InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
- UnityEditor.SerializedProperty.Verify (UnityEditor.SerializedProperty+VerifyFlags verifyFlags) (at C:/buildslave/unity/build/Editor/Mono/SerializedProperty.bindings.cs:330)
- UnityEditor.SerializedProperty.get_propertyType () (at C:/buildslave/unity/build/Editor/Mono/SerializedProperty.bindings.cs:689)
- UnityEditor.PropertyHandlerCache.GetPropertyHash (UnityEditor.SerializedProperty property) (at C:/buildslave/unity/build/Editor/Mono/Inspector/PropertyDrawerCache.cs:32)
- UnityEditor.PropertyHandlerCache.GetHandler (UnityEditor.SerializedProperty property) (at C:/buildslave/unity/build/Editor/Mono/Inspector/PropertyDrawerCache.cs:12)
- UnityEditor.ScriptAttributeUtility.GetHandler (UnityEditor.SerializedProperty property) (at C:/buildslave/unity/build/Editor/Mono/ScriptAttributeGUI/ScriptAttributeUtility.cs:225)
- UnityEditor.EditorGUI.GetPropertyHeightInternal (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5927)
- UnityEditor.EditorGUI.GetPropertyHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7267)
- Malee.Editor.ReorderableList.GetElementHeight (UnityEditor.SerializedProperty element) (at Assets/Deform/Code/Extensions/ReorderableList/Editor/ReorderableList.cs:556)
- Malee.Editor.ReorderableList.GetElementsHeight () (at Assets/Deform/Code/Extensions/ReorderableList/Editor/ReorderableList.cs:542)
- Malee.Editor.ReorderableList.GetHeight () (at Assets/Deform/Code/Extensions/ReorderableList/Editor/ReorderableList.cs:272)
- Malee.Editor.ReorderableList.DoLayoutList () (at Assets/Deform/Code/Extensions/ReorderableList/Editor/ReorderableList.cs:282)
- DeformEditor.DeformableEditor.OnInspectorGUI () (at Assets/Deform/Code/Mesh/Editor/DeformableEditor.cs:118)
- UnityEditor.InspectorWindow.DoOnInspectorGUI (System.Boolean rebuildOptimizedGUIBlock, UnityEditor.Editor editor, System.Boolean wasVisible, UnityEngine.Rect& contentRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1625)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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