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- config: 3
- lang: 'en'
- debug: false
- ## Log to file
- log:
- enabled: true
- reset: false
- update:
- check: false # RECOMMENDED YOU LEAVE THIS TRUE
- placeholder:
- log-memory: false
- clear-unused: true
- config-cache: false
- tweaks:
- keepScoreboardOnQuit: false
- detect-placeholderdelay: false
- verbose-placeholder-timings: false
- ignore-placeholder-problems: false
- database:
- persistent: false
- database: "featherboard"
- username: bukkit
- isolation: SERIALIZABLE
- driver: org.sqlite.JDBC
- password: walrus
- url: jdbc:sqlite:{DIR}{NAME}.db
- save-interval: 6000
- disabled-worlds:
- - 'example_world'
- show-delay: 0
- antiflicker: true
- scoreboard-assigning: "PERMISSION"
- gui:
- title: "Scoreboards"
- size: -1
- boards:
- default:
- title:
- text:
- - ' &6&lSHIELDUP'
- interval: 5
- random: false
- header:
- text:
- - ''
- interval: 10
- random: false
- player-label:
- text:
- - '&b Rank: &7{PREFIX} '
- interval: 2
- random: false
- player-line12545:
- text:
- interval: 2
- random: false
- player-line125425:
- text:
- interval: 2
- random: false
- player-line2:
- text:
- - ''
- player-line1545:
- text:
- - '&e Coins: &f{money}'
- interval: 2
- random: false
- player-line6:
- text:
- interval: 2
- random: false
- player-line64:
- text:
- - ''
- interval: 2
- random: false
- player-line154745:
- text:
- - '&e Clan: &a{simpleclans_clan_name} '
- interval: 2
- random: false
- player-line15475745:
- text:
- - '&e Clan KDR: &7{simpleclans_clan_totalkdr} '
- interval: 2
- random: false
- player-line464:
- text:
- - ''
- interval: 2
- random: false
- player-line1575:
- text:
- - '&e Cash: &f{playerpoints} '
- interval: 2
- random: false
- player-line4464:
- text:
- - ''
- interval: 2
- random: false
- player-line155:
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- news-info:
- text:
- - ' &9 jogar-shieldup.tk '
- interval: 100
- random: false
- # This is the same as the header. It is not needed since you already use the header as the longest line
- # but it looks cleaner having a footer.
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- combat-scoreboard-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- combat-label:
- text:
- - '&8&l> &7&lCombat target:'
- interval: 100
- random: false
- combat-data:
- text:
- - '{vanilla-combat_opponent_name}'
- interval: 2
- random: false
- spacer1:
- text: []
- interval: 100
- health-label:
- text:
- - '&8&l> &7&lHealth stats:'
- interval: 100
- random: false
- health-data-1:
- text:
- - '&aYou: {healthbar}'
- interval: 1
- random: false
- health-data-2:
- text:
- - '&cTarget: {vanilla-combat_opponent_healthbar}'
- interval: 1
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is an example for mcMMO when you level up
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
- mcmmo-levelup:
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- info-label:
- text:
- # mcMMO-levelup comes with several event specific placeholders
- - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
- interval: 10
- spacer1: # This is a spacer an empty line
- text:
- - ''
- interval: 10
- # Do you want to randomize the animation frames?
- random: false
- skill-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&9&l> &e&lSkill:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skill:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skill_name}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- spacer2: # This is a spacer an empty line
- text:
- - ''
- interval: 100
- # Do you want to randomize the animation frames?
- random: false
- skilllevel-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l> &e&lCurrent level:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skilllevel:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skilllevel}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is an example for Towny when you enter a town
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'towny-town'
- towny-town-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single><delay times="10">&l><</delay></single>'
- - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- - '<single>&f&lherB</single>'
- - '<single>&f&lherBo</single>'
- - '<single>&f&latherBoa</single>'
- - '<single>&f&leatherBoar</single>'
- - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
- town-label:
- text:
- - '&bYou are in town:'
- interval: 100
- town-data:
- text:
- - '{towny_currenttown_name}'
- interval: 100
- spacer1:
- text: []
- interval: 100
- townboard-label:
- text:
- - '&bTown board:'
- interval: 100
- townboard:
- text:
- - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
- interval: 3
- spacer2:
- text: []
- interval: 100
- population-label:
- text:
- - '&bPopulation:'
- interval: 100
- poplulation-data:
- text:
- - '{towny_currenttown_residents}'
- interval: 100
- footer:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
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