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May 25th, 2019
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  1. rule("Play Broeder Jacob")
  2. {
  3. event
  4. {
  5. Ongoing - Global;
  6. }
  7.  
  8. conditions
  9. {
  10. Has Spawned(Players In Slot(0, Team 1)) == True;
  11. }
  12.  
  13. actions
  14. {
  15. Wait(1, Ignore Condition);
  16.  
  17. Set Global Variable(A, Players In Slot(0, Team 1));
  18. Set Status(Global Variable(A), Null, Rooted, 9999);
  19. Teleport(Global Variable(A), Vector(-84.630, 14.170, -108.060));
  20.  
  21.  
  22. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  23. Press Button(Global Variable(A), Primary Fire);
  24. Wait(0.500, Ignore Condition);
  25.  
  26. Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
  27. Press Button(Global Variable(A), Primary Fire);
  28. Wait(0.500, Ignore Condition);
  29.  
  30. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  31. Press Button(Global Variable(A), Primary Fire);
  32. Wait(0.500, Ignore Condition);
  33.  
  34. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  35. Press Button(Global Variable(A), Primary Fire);
  36. Wait(0.500, Ignore Condition);
  37.  
  38. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  39. Press Button(Global Variable(A), Primary Fire);
  40. Wait(0.500, Ignore Condition);
  41.  
  42. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  43. Press Button(Global Variable(A), Primary Fire);
  44. Wait(0.500, Ignore Condition);
  45.  
  46. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  47. Press Button(Global Variable(A), Primary Fire);
  48. Wait(1.000, Ignore Condition);
  49.  
  50. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  51. Press Button(Global Variable(A), Primary Fire);
  52. Wait(0.250, Ignore Condition);
  53.  
  54. Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
  55. Press Button(Global Variable(A), Primary Fire);
  56. Wait(0.250, Ignore Condition);
  57.  
  58. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  59. Press Button(Global Variable(A), Primary Fire);
  60. Wait(0.250, Ignore Condition);
  61.  
  62. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  63. Press Button(Global Variable(A), Primary Fire);
  64. Wait(0.250, Ignore Condition);
  65.  
  66. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  67. Press Button(Global Variable(A), Primary Fire);
  68. Wait(0.500, Ignore Condition);
  69.  
  70. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  71. Press Button(Global Variable(A), Primary Fire);
  72. Wait(0.500, Ignore Condition);
  73.  
  74.  
  75. Clear Status(Global Variable(A), Rooted);
  76. Stop Facing(Global Variable(A));
  77. }
  78. }
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