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Apr 23rd, 2018
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  1. Not many people can say they’ve had the equipment to, or had the guts to stand in the way of a hyper beam on purpose. These elite Rangers, members of Special Operations, prefer to have the situation under control before an incident occurs. As the specialist branch of the Rangers, they command a different sort of respect, equal to law enforcement but arguably more efficient.
  2.  
  3. The Special Operations Ranger has many supplies they must use to do their job well. These supplies cost money, and they can obtain them from Ranger approved suppliers. They can also receive them from the rangers for no cost through their line of work, use their own skills to create something for a lesser price (Such as engineers), or go through a shadier acquisition. These options are open to GM discretion, the price in the feature prerequisites is the base value.
  4.  
  5. New Spec Ops
  6.  
  7. Advanced Feature
  8. Prerequisites: Ranger, CHA 16, DEX 18, Styler, Special Ops. Gear (2,500)
  9. Ability Bonus: Dexterity Bonuses: +1 DEX
  10. Class Features: Scanner, Protect
  11.  
  12. Scanner: Spec. Ops. Member Feature
  13. Static
  14. Target: Any pokemon.
  15. Effect: You can see a percentage when you look at a pokemon that represents how much of its total HP it has remaining.
  16.  
  17. Protect: Spec. Ops. Member Feature
  18. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  19. Trigger: You are hit by a Move.
  20. Effect: Use the Move Protect.
  21.  
  22.  
  23. Features
  24.  
  25.  
  26. Specialists Styler: Spec. Ops. Member Feature
  27. Prerequisites: Spec. Ops. Member, Specialists Upgrade Kit (2000)
  28. One Time Use Only
  29. Target: The styler you own.
  30. Effect: You upgrade your styler to your own personal specifications, improving it's energy to a max of 20, and adding three slots that allow for future upgrades to be added on. You may spend a Trainer Action to change one upgrade to a different upgrade.
  31.  
  32. Lock-On Upgrade: Spec. Ops. Member Feature
  33. Prerequisites: Spec. Ops. Member, Specialists Styler, Lock-On Kit (500)
  34. At-Will
  35. Target: Pokemon or trainers.
  36. Effect: Apply the Lock-On upgrade to your styler, which allows you to use the Move Lock-On. You receive the targets maximum HP and current HP through your scanner. You may only have this upgrade on a Specialists Styler.
  37.  
  38. Crowd Control Upgrade: Spec. Ops. Member Feature
  39. Prerequisites: Spec. Ops. Member, Specialists Styler, Crowd Control Kit (4000)
  40. Daily - Every 12 levels gained, you may perform this Feature another time per day.
  41. Target: Pokemon or trainers.
  42. Effect: Apply the Crowd Control Upgrade to your styler, which allows you to use the moves Poisonpowder, Sleep Powder, Smokescreen, or Spider Web. Using this feature spends 1 point of energy from your styler. You may only have this upgrade on a Specialists Styler.
  43.  
  44. Elemental Stone Upgrade: Spec. Ops. Member Feature
  45. Prerequisites: Spec. Ops. Member, Specialists Styler, Elemental Stone Catalyst Kit (5000)
  46. Static
  47. Target: Specialists Styler
  48. Effect: Apply the Stone Catalyst Upgrade to your styler, which allows you to insert an evolutionary stone and draw out various powers. Once inserted, these stones lose the potency to evolve a pokemon, but can continued to be used in this upgrade. Gain the capabilities for appropriate stone which is used; Fire -Firestarter, Water -Gilled, Thunder -Magnetic, Leaf -Sprouter, Moon -Stealth, Sun -Alluring, Shiny -Glow, Dusk -Mind Lock, Dawn -Glow. You may only use one stone at a time, and it takes five rounds to change effects after using a train action to change stones. You may only have this upgrade on a Specialists Styler.
  49.  
  50. Coiled Styler Upgrade: Spec. Ops. Member Feature
  51. Prerequisites: Spec. Ops. Member, Specialists Styler, Cable and Adhesive Compound Kit (1500)
  52. Static
  53. Target: Specialists Styler
  54. Effect: Apply the Cable and Adhesive Cable Upgrade to your styler, which allows you to extend 40 meters of cable through the nonmotorized attachment. The cable must be located on your person, and has three possible variations. A grappling hook, highly magnetic attachment, or optional adhesive properties to the entire length of cable. The adhesive properties are activated before use as a free action. You may only have this upgrade on a Specialists Styler.
  55.  
  56. Coiled Styler Upgrade +: Spec. Ops. Member Feature
  57. Prerequisites: Spec. Ops. Member, Coiled Styler Upgrade, Compact Two-Way Motor (1000)
  58. Daily - Every 10 levels gained, you may perform this feature another time per day.
  59. Target: Pokemon or trainers.
  60. Effect: Apply the Compact Motor Upgrade to your styler, you may now use your cable to use a ranged instance of the move Wrap, or use the move Ally Switch. The motor allows you to pull yourself and an additional 200 pounds, but takes up an additional upgrade slot. You may only have this upgrade on a Specialists Styler.
  61.  
  62. Protective Armor: Spec. Ops. Member Feature
  63. Prerequisites: Spec. Ops. Member, Light Personal Armor (800)
  64. Static
  65. Effect: When taking damage from attacks, take 10 less damage. This Armor can be hidden under most jackets and multi-layer clothing.
  66.  
  67. Perfect Armor: Spec. Ops. Member Feature
  68. Prerequisites: Spec. Ops. Member, Full Personal Armor (6000), Protective Armor
  69. Static
  70. Effect: When taking damage from attacks, take 25 less damage. This armor cannot be hidden except by some extreme methods, and cannot be used in combination with Protective Armor. You may only factor in one other source of damage reduction along with Perfect Armor.
  71.  
  72. Endure: Spec. Ops. Member Feature
  73. Prerequisites: Spec. Ops. Member, 20 DEX, Protective Armor
  74. Daily
  75. Target: Self.
  76. Effect: Use the Move Endure.
  77.  
  78. Take Down: Spec. Ops. Member Feature
  79. Prerequisites: Spec. Ops. Member
  80. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  81. Target: Pokemon or trainers.
  82. Effect: Use the Move Take Down. Add your DEX modifier to your damage for Take Down. If you have
  83. Perfect Armor, you do not take recoil from Take Down.
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