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EpixFusionBlast

fe BailDee script

Apr 20th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -- Created by Nebula_Zorua --
  87. -- Boreldi --
  88. -- I was bored --get
  89. -- Discord: Nebula the Zorua#6969
  90. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  91.  
  92. wait(1/60)
  93.  
  94. --// Shortcut Variables \\--
  95. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  96. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  97. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  98. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  99. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  100. local R3 = {N=Region3.new}
  101. local De = S.Debris
  102. local WS = workspace
  103. local Lght = S.Lighting
  104. local RepS = S.ReplicatedStorage
  105. local IN = Instance.new
  106. local Plrs = S.Players
  107.  
  108. --// Initializing \\--
  109. local Plr = owner
  110. local Char = Plr.Character
  111. local Hum = Char:FindFirstChildOfClass'Humanoid'
  112. local RArm = Char["Right Arm"]
  113. local LArm = Char["Left Arm"]
  114. local RLeg = Char["Right Leg"]
  115. local LLeg = Char["Left Leg"]
  116. local Root = Char:FindFirstChild'HumanoidRootPart'
  117. local Torso = Char.Torso
  118. local Head = Char.Head
  119. local NeutralAnims = true
  120. local Attack = false
  121. local Debounces = {Debounces={}}
  122. local Hit = {}
  123. local Sine = 0
  124. local Change = 1
  125. local BloodPuddles = {}
  126.  
  127. local Effects = IN("Folder",Char)
  128. Effects.Name = "Effects"
  129.  
  130.  
  131. --// Debounce System \\--
  132.  
  133.  
  134. function Debounces:New(name,cooldown)
  135. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  136. setmetatable(aaaaa,{__index = Debounces})
  137. Debounces.Debounces[name] = aaaaa
  138. return aaaaa
  139. end
  140.  
  141. function Debounces:Use(overrideUsable)
  142. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  143. if(self.Usable or overrideUsable)then
  144. self.Usable = false
  145. self.CoolingDown = true
  146. local LastUse = time()
  147. self.LastUse = LastUse
  148. delay(self.Cooldown or 2,function()
  149. if(self.LastUse == LastUse)then
  150. self.CoolingDown = false
  151. self.Usable = true
  152. end
  153. end)
  154. end
  155. end
  156.  
  157. function Debounces:Get(name)
  158. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  159. for i,v in next, Debounces.Debounces do
  160. if(i == name)then
  161. return v;
  162. end
  163. end
  164. end
  165.  
  166. function Debounces:GetProgressPercentage()
  167. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  168. if(self.CoolingDown and not self.Usable)then
  169. return math.max(
  170. math.floor(
  171. (
  172. (time()-self.LastUse)/self.Cooldown or 2
  173. )*100
  174. )
  175. )
  176. else
  177. return 100
  178. end
  179. end
  180.  
  181. --// Instance Creation Functions \\--
  182. function Part(parent,color,material,size,cframe,anchored,cancollide)
  183. local part = IN("Part")
  184. part.Parent = parent or Char
  185. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  186. part.Material = material or Enum.Material.SmoothPlastic
  187. part.TopSurface,part.BottomSurface=10,10
  188. part.Size = size or V3.N(1,1,1)
  189. part.CFrame = cframe or CF.N(0,0,0)
  190. part.CanCollide = cancollide or false
  191. part.Anchored = anchored or false
  192. return part
  193. end
  194.  
  195. function Weld(part0,part1,c0,c1)
  196. local weld = IN("Weld")
  197. weld.Parent = part0
  198. weld.Part0 = part0
  199. weld.Part1 = part1
  200. weld.C0 = c0 or CF.N()
  201. weld.C1 = c1 or CF.N()
  202. return weld
  203. end
  204.  
  205. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  206. local part = IN("SpecialMesh")
  207. part.MeshId = meshid or ""
  208. part.TextureId = textid or ""
  209. part.Scale = scale or V3.N(1,1,1)
  210. part.Offset = offset or V3.N(0,0,0)
  211. part.MeshType = meshtype or Enum.MeshType.Sphere
  212. part.Parent = parent
  213. return part
  214. end
  215.  
  216. NewInstance = function(instance,parent,properties)
  217. local inst = Instance.new(instance)
  218. inst.Parent = parent
  219. if(properties)then
  220. for i,v in next, properties do
  221. pcall(function() inst[i] = v end)
  222. end
  223. end
  224. return inst;
  225. end
  226.  
  227. function Clone(instance,parent,properties)
  228. local inst = instance:Clone()
  229. inst.Parent = parent
  230. if(properties)then
  231. for i,v in next, properties do
  232. pcall(function() inst[i] = v end)
  233. end
  234. end
  235. return inst;
  236. end
  237.  
  238.  
  239.  
  240. --// Extended ROBLOX tables \\--
  241. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  242. --// Require stuff \\--
  243. function CamShake(who,times,intense,origin)
  244. coroutine.wrap(function()
  245. if(script:FindFirstChild'CamShake')then
  246. local cam = script.CamShake:Clone()
  247. cam:WaitForChild'intensity'.Value = intense
  248. cam:WaitForChild'times'.Value = times
  249.  
  250. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  251. cam.Parent = who
  252. wait()
  253. cam.Disabled = false
  254. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  255. local intensity = intense
  256. if(Hum and not Hum:FindFirstChild'CamShaking')then
  257. local cam = workspace.CurrentCamera
  258. local oCO = Hum.CameraOffset
  259. local cs = Instance.new("BoolValue",Hum)
  260. cs.Name = "CamShaking"
  261. for i = 1, times do
  262. local camDistFromOrigin
  263. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  264. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  265. elseif(typeof(origin) == 'Vector3')then
  266. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  267. end
  268. if(camDistFromOrigin)then
  269. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  270. end
  271. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  272. if(Hum)then
  273. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  274. end
  275. swait()
  276. end
  277. if(Hum)then
  278. Hum.CameraOffset = oCO
  279. end
  280. cs:destroy()
  281. end
  282. end
  283. end)()
  284. end
  285.  
  286.  
  287. function CamShakeAll(times,intense,origin)
  288. for _,v in next, Plrs:players() do
  289. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  290. end
  291. end
  292.  
  293. function ServerScript(code)
  294. if(script:FindFirstChild'Loadstring')then
  295. local load = script.Loadstring:Clone()
  296. load:WaitForChild'Sauce'.Value = code
  297. load.Disabled = false
  298. load.Parent = workspace
  299. elseif(NS and typeof(NS) == 'function')then
  300. NS(code,workspace)
  301. else
  302. warn("no serverscripts lol")
  303. end
  304. end
  305.  
  306. function LocalOnPlayer(who,code)
  307. ServerScript([[
  308. wait()
  309. script.Parent=nil
  310. if(not _G.Http)then _G.Http = game:service'HttpService' end
  311.  
  312. local Http = _G.Http or game:service'HttpService'
  313.  
  314. local source = ]].."[["..code.."]]"..[[
  315. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  316. local asd = Http:PostAsync(link,source)
  317. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  318. local ID = Http:JSONDecode(asd).Result.Require_ID
  319. local vs = require(ID).VORTH_SCRIPT
  320. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  321. ]])
  322. end
  323.  
  324.  
  325. --// Customization \\--
  326.  
  327. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  328. local Remove_Hats = true
  329. local Remove_Clothing = true
  330. local PlayerSize = 1
  331. local DamageColor = BrickColor.new'Really red'
  332. local MusicID = 1718183351
  333. local God = false
  334. local Muted = false
  335. local angerCounter = 1; -- lower = faster
  336. local angry = false
  337.  
  338. local WalkSpeed = 16
  339.  
  340. --// Weapon and GUI creation, and Character Customization \\--
  341.  
  342. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  343. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  344.  
  345. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  346. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  347. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  348.  
  349. if(PlayerSize ~= 1)then
  350. for _,v in next, Char:GetDescendants() do
  351. if(v:IsA'BasePart')then
  352. v.Size = v.Size * PlayerSize
  353. end
  354. end
  355. end
  356.  
  357.  
  358.  
  359.  
  360. --// Stop animations \\--
  361. for _,v in next, Hum:GetPlayingAnimationTracks() do
  362. v:Stop();
  363. end
  364.  
  365. pcall(game.Destroy,Char:FindFirstChild'Animate')
  366. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  367.  
  368. --// Joints \\--
  369.  
  370. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  371. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  372. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  373. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  374. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  375. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  376. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  377.  
  378. local LSC0 = LS.C0
  379. local RSC0 = RS.C0
  380. local NKC0 = NK.C0
  381. local LHC0 = LH.C0
  382. local RHC0 = RH.C0
  383. local RJC0 = RJ.C0
  384.  
  385. --// Artificial HB \\--
  386.  
  387. local ArtificialHB = IN("BindableEvent", script)
  388. ArtificialHB.Name = "Heartbeat"
  389.  
  390. script:WaitForChild("Heartbeat")
  391.  
  392. local tf = 0
  393. local allowframeloss = false
  394. local tossremainder = false
  395. local lastframe = tick()
  396. local frame = 1/Frame_Speed
  397. ArtificialHB:Fire()
  398.  
  399. game:GetService("RunService").Heartbeat:connect(function(s, p)
  400. tf = tf + s
  401. if tf >= frame then
  402. if allowframeloss then
  403. script.Heartbeat:Fire()
  404. lastframe = tick()
  405. else
  406. for i = 1, math.floor(tf / frame) do
  407. ArtificialHB:Fire()
  408. end
  409. lastframe = tick()
  410. end
  411. if tossremainder then
  412. tf = 0
  413. else
  414. tf = tf - frame * math.floor(tf / frame)
  415. end
  416. end
  417. end)
  418.  
  419. function swait(num)
  420. if num == 0 or num == nil then
  421. ArtificialHB.Event:wait()
  422. else
  423. for i = 0, num do
  424. ArtificialHB.Event:wait()
  425. end
  426. end
  427. end
  428.  
  429.  
  430. --// Effect Function(s) \\--
  431.  
  432. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  433. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  434. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  435. local Scale = 1
  436. local speeder = Speed
  437. if(Type == "Multiply")then
  438. Scale = 1*Inc
  439. elseif(Type == "Divide")then
  440. Scale = 1/Inc
  441. end
  442. coroutine.wrap(function()
  443. for i = 0,10/Lifetime,.1 do
  444.  
  445. if(Type == "Multiply")then
  446. Scale = Scale - 0.01*Inc/Lifetime
  447. elseif(Type == "Divide")then
  448. Scale = Scale - 0.01/Inc*Lifetime
  449. end
  450. speeder = speeder - 0.01*Speed*Lifetime
  451. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  452. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  453. if(Axis == 'x')then
  454. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  455. elseif(Axis == 'y')then
  456. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  457. elseif(Axis == 'z')then
  458. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  459. elseif(Axis == 'xyz')then
  460. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  461. elseif(Axis == 'yz')then
  462. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  463. elseif(Axis == 'xz')then
  464. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  465. else
  466. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  467. end
  468. if(fxP.Transparency >= 1)then break end
  469. swait()
  470. end
  471. fxP:destroy()
  472. end)()
  473. return fxP
  474. end
  475.  
  476. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  477. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  478. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  479.  
  480. local Scale = 1
  481. if(Type == "Multiply")then
  482. Scale = 1*Inc
  483. elseif(Type == "Divide")then
  484. Scale = 1/Inc
  485. end
  486. coroutine.wrap(function()
  487. for i = 0,10/Lifetime,.1 do
  488.  
  489. if(Type == "Multiply")then
  490. Scale = Scale - 0.01*Inc/Lifetime
  491. elseif(Type == "Divide")then
  492. Scale = Scale - 0.01/Inc*Lifetime
  493. end
  494. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  495. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  496. swait()
  497. end
  498. fxP:destroy()
  499. end)()
  500. end
  501.  
  502. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  503. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  504. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  505. local Scale = 1
  506. local speeder = Speed
  507. if(Type == "Multiply")then
  508. Scale = 1*Inc
  509. elseif(Type == "Divide")then
  510. Scale = 1/Inc
  511. end
  512. coroutine.wrap(function()
  513. for i = 0,10/Lifetime,.1 do
  514. if(Type == "Multiply")then
  515. Scale = Scale - 0.01*Inc/Lifetime
  516. elseif(Type == "Divide")then
  517. Scale = Scale - 0.01/Inc*Lifetime
  518. end
  519. if(Fade)then
  520. fxP.Transparency = i/(10/Lifetime)
  521. end
  522. speeder = speeder - 0.01*Speed*Lifetime/10
  523. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  524. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  525. swait()
  526. end
  527. fxP:destroy()
  528. end)()
  529. end
  530.  
  531. function Bezier(startpos, pos2, pos3, endpos, t)
  532. local A = startpos:lerp(pos2, t)
  533. local B = pos2:lerp(pos3, t)
  534. local C = pos3:lerp(endpos, t)
  535. local lerp1 = A:lerp(B, t)
  536. local lerp2 = B:lerp(C, t)
  537. local cubic = lerp1:lerp(lerp2, t)
  538. return cubic
  539. end
  540. function Puddle(hit,pos,norm,data)
  541. local material = data.Material or Enum.Material.SmoothPlastic
  542. local color = data.Color or BrickColor.new'Crimson'
  543. local size = data.Size or 1
  544.  
  545. if(hit.Name ~= 'BloodPuddle')then
  546. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  547. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  548. BloodPuddles[Puddle] = 0
  549. else
  550. local cyl = hit:FindFirstChild'CylinderMesh'
  551. if(cyl)then
  552. BloodPuddles[hit] = 0
  553. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  554. hit.Transparency = 0
  555. end
  556. end
  557. end
  558.  
  559. function Droplet(data)
  560. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  561. local Size = data.Size or 1
  562. local Color = data.Color or BrickColor.new'Crimson'
  563. local StudsPerFrame = data.Speed or 1
  564. local Shape = data.Shape or 'Ball'
  565. local Frames = (data.Frames or 160)+1
  566. local Pos = data.Origin or Root.CFrame
  567. local Direction = data.Direction or Root.CFrame.lookVector*100000
  568. local Material = data.Material or Enum.Material.SmoothPlastic
  569. local Drop = data.Drop or .05
  570. local Ignorelist = data.Ignorelist or nil
  571.  
  572. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  573. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  574. if(Shape == 'Ball')then
  575. BMesh.MeshType = Enum.MeshType.Sphere
  576. elseif(Shape == 'Head')then
  577. BMesh.MeshType = Enum.MeshType.Head
  578. elseif(Shape == 'Cylinder')then
  579. BMesh.MeshType = Enum.MeshType.Cylinder
  580. end
  581.  
  582. coroutine.wrap(function()
  583. for i = 1, Frames do
  584. Pos = Pos * CF.N(0,-(Drop*i),0)
  585. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  586. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  587. Puddle(hit,pos,norm,data)
  588. break;
  589. else
  590. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  591. end
  592. swait()
  593. end
  594. Bullet:destroy()
  595. end)()
  596. end
  597.  
  598. function SphereFX(duration,color,scale,pos,endScale,increment)
  599. return Effect{
  600. Effect='ResizeAndFade',
  601. Color=color,
  602. Size=scale,
  603. Mesh={MeshType=Enum.MeshType.Sphere},
  604. CFrame=pos,
  605. FXSettings={
  606. EndSize=endScale,
  607. EndIsIncrement=increment
  608. }
  609. }
  610. end
  611.  
  612. function BlastFX(duration,color,scale,pos,endScale,increment)
  613. return Effect{
  614. Effect='ResizeAndFade',
  615. Color=color,
  616. Size=scale,
  617. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  618. CFrame=pos,
  619. FXSettings={
  620. EndSize=endScale,
  621. EndIsIncrement=increment
  622. }
  623. }
  624. end
  625.  
  626. function BlockFX(duration,color,scale,pos,endScale,increment)
  627. return Effect{
  628. Effect='ResizeAndFade',
  629. Color=color,
  630. Size=scale,
  631. CFrame=pos,
  632. FXSettings={
  633. EndSize=endScale,
  634. EndIsIncrement=increment
  635. }
  636. }
  637. end
  638.  
  639. function ShootBullet(data)
  640. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  641. local Size = data.Size or V3.N(2,2,2)
  642. local Color = data.Color or BrickColor.new'Crimson'
  643. local StudsPerFrame = data.Speed or 10
  644. local Shape = data.Shape or 'Ball'
  645. local Frames = data.Frames or 160
  646. local Pos = data.Origin or Torso.CFrame
  647. local Direction = data.Direction or Mouse.Hit
  648. local Material = data.Material or Enum.Material.Neon
  649. local OnHit = data.HitFunction or function(hit,pos)
  650. Effect{
  651. Effect='ResizeAndFade',
  652. Color=Color,
  653. Size=V3.N(10,10,10),
  654. Mesh={MeshType=Enum.MeshType.Sphere},
  655. CFrame=CF.N(pos),
  656. FXSettings={
  657. EndSize=V3.N(.05,.05,.05),
  658. EndIsIncrement=true
  659. }
  660. }
  661. for i = 1, 5 do
  662. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  663. Effect{
  664. Effect='Fade',
  665. Frames=65,
  666. Size=V3.N(5,5,10),
  667. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  668. Mesh = {MeshType=Enum.MeshType.Sphere},
  669. Material=Enum.Material.Neon,
  670. Color=Color,
  671. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  672. }
  673. end
  674. end
  675.  
  676. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  677. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  678. if(Shape == 'Ball')then
  679. BMesh.MeshType = Enum.MeshType.Sphere
  680. elseif(Shape == 'Head')then
  681. BMesh.MeshType = Enum.MeshType.Head
  682. elseif(Shape == 'Cylinder')then
  683. BMesh.MeshType = Enum.MeshType.Cylinder
  684. end
  685.  
  686. coroutine.wrap(function()
  687. for i = 1, Frames+1 do
  688. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  689. if(hit)then
  690. OnHit(hit,pos,norm,dist)
  691. break;
  692. else
  693. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  694. end
  695. swait()
  696. end
  697. Bullet:destroy()
  698. end)()
  699.  
  700. end
  701.  
  702.  
  703. function Zap(data)
  704. local sCF,eCF = data.StartCFrame,data.EndCFrame
  705. assert(sCF,"You need a start CFrame!")
  706. assert(eCF,"You need an end CFrame!")
  707. local parts = data.PartCount or 15
  708. local zapRot = data.ZapRotation or {-5,5}
  709. local startThick = data.StartSize or 3;
  710. local endThick = data.EndSize or startThick/2;
  711. local color = data.Color or BrickColor.new'Electric blue'
  712. local delay = data.Delay or 35
  713. local delayInc = data.DelayInc or 0
  714. local lastLightning;
  715. local MagZ = (sCF.p - eCF.p).magnitude
  716. local thick = startThick
  717. local inc = (startThick/parts)-(endThick/parts)
  718.  
  719. for i = 1, parts do
  720. local pos = sCF.p
  721. if(lastLightning)then
  722. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  723. end
  724. delay = delay + delayInc
  725. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  726. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  727. if(parts == i)then
  728. local MagZ = (pos-eCF.p).magnitude
  729. zapPart.Size = V3.N(endThick,endThick,MagZ)
  730. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  731. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  732. else
  733. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  734. end
  735.  
  736. lastLightning = zapPart
  737. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  738.  
  739. thick=thick-inc
  740.  
  741. end
  742. end
  743.  
  744. function Zap2(data)
  745. local Color = data.Color or BrickColor.new'Electric blue'
  746. local StartPos = data.Start or Torso.Position
  747. local EndPos = data.End or Mouse.Hit.p
  748. local SegLength = data.SegL or 2
  749. local Thicc = data.Thickness or 0.5
  750. local Fades = data.Fade or 45
  751. local Parent = data.Parent or Effects
  752. local MaxD = data.MaxDist or 200
  753. local Branch = data.Branches or false
  754. local Material = data.Material or Enum.Material.Neon
  755. local Raycasts = data.Raycasts or false
  756. local Offset = data.Offset or {0,360}
  757. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  758. if((StartPos-EndPos).magnitude > MaxD)then
  759. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  760. end
  761. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  762. if(Raycasts)then
  763. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  764. end
  765. local segments = dist/SegLength
  766. local model = IN("Model",Parent)
  767. model.Name = 'Lightning'
  768. local Last;
  769. for i = 1, segments do
  770. local size = (segments-i)/25
  771. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  772. if(AddMesh)then IN("CylinderMesh",prt) end
  773. if(Last and math.floor(segments) == i)then
  774. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  775. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  776. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  777. elseif(not Last)then
  778. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  779. else
  780. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  781. end
  782. Last = prt
  783. if(Branch)then
  784. local choice = M.RNG(1,7+((segments-i)*2))
  785. if(choice == 1)then
  786. local LastB;
  787. for i2 = 1,M.RNG(2,5) do
  788. local size2 = ((segments-i)/35)/i2
  789. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  790. if(AddMesh)then IN("CylinderMesh",prt) end
  791. if(not LastB)then
  792. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  793. else
  794. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  795. end
  796. LastB = prt
  797. end
  798. end
  799. end
  800. end
  801. if(Fades > 0)then
  802. coroutine.wrap(function()
  803. for i = 1, Fades do
  804. for _,v in next, model:children() do
  805. if(v:IsA'BasePart')then
  806. v.Transparency = (i/Fades)
  807. end
  808. end
  809. swait()
  810. end
  811. model:destroy()
  812. end)()
  813. else
  814. S.Debris:AddItem(model,.01)
  815. end
  816. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  817. end
  818.  
  819. function Tween(obj,props,time,easing,direction,repeats,backwards)
  820. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  821. local tween = S.TweenService:Create(obj, info, props)
  822.  
  823. tween:Play()
  824. end
  825.  
  826. function Effect(data)
  827. local FX = data.Effect or 'ResizeAndFade'
  828. local Parent = data.Parent or Effects
  829. local Color = data.Color or C3.N(0,0,0)
  830. local Size = data.Size or V3.N(1,1,1)
  831. local MoveDir = data.MoveDirection or nil
  832. local MeshData = data.Mesh or nil
  833. local Frames = data.Frames or 45
  834. local Manual = data.Manual or nil
  835. local Material = data.Material or nil
  836. local CFra = data.CFrame or Torso.CFrame
  837. local Settings = data.FXSettings or {}
  838. local Shape = data.Shape or Enum.PartType.Block
  839. local Snd,Prt,Msh;
  840. local RotInc = data.RotInc or {0,0,0}
  841. if(typeof(RotInc) == 'number')then
  842. RotInc = {RotInc,RotInc,RotInc}
  843. end
  844. coroutine.wrap(function()
  845. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  846. Prt = Manual
  847. else
  848. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  849. Prt.Shape = Shape
  850. end
  851. if(typeof(MeshData) == 'table')then
  852. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  853. elseif(typeof(MeshData) == 'Instance')then
  854. Msh = MeshData:Clone()
  855. Msh.Parent = Prt
  856. elseif(Shape == Enum.PartType.Block)then
  857. Msh = Mesh(Prt,Enum.MeshType.Brick)
  858. end
  859.  
  860. Size = (Msh and Msh.Scale or Size)
  861. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  862.  
  863. local MoveSpeed = nil;
  864. if(MoveDir)then
  865. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  866. end
  867. if(FX ~= 'Arc')then
  868. for Frame = 1, Frames do
  869. if(FX == "Fade")then
  870. Prt.Transparency = (Frame/Frames)
  871. elseif(FX == "Resize")then
  872. if(not Settings.EndSize)then
  873. Settings.EndSize = V3.N(0,0,0)
  874. end
  875. if(Settings.EndIsIncrement)then
  876. if(Msh)then
  877. Msh.Scale = Msh.Scale + Settings.EndSize
  878. else
  879. Prt.Size = Prt.Size + Settings.EndSize
  880. end
  881. else
  882. if(Msh)then
  883. Msh.Scale = Msh.Scale - grow/Frames
  884. else
  885. Prt.Size = Prt.Size - grow/Frames
  886. end
  887. end
  888. elseif(FX == "ResizeAndFade")then
  889. if(not Settings.EndSize)then
  890. Settings.EndSize = V3.N(0,0,0)
  891. end
  892. if(Settings.EndIsIncrement)then
  893. if(Msh)then
  894. Msh.Scale = Msh.Scale + Settings.EndSize
  895. else
  896. Prt.Size = Prt.Size + Settings.EndSize
  897. end
  898. else
  899. if(Msh)then
  900. Msh.Scale = Msh.Scale - grow/Frames
  901. else
  902. Prt.Size = Prt.Size - grow/Frames
  903. end
  904. end
  905. Prt.Transparency = (Frame/Frames)
  906. end
  907. if(Settings.RandomizeCFrame)then
  908. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  909. else
  910. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  911. end
  912. if(MoveDir and MoveSpeed)then
  913. local Orientation = Prt.Orientation
  914. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  915. Prt.Orientation = Orientation
  916. end
  917. swait()
  918. end
  919. Prt:destroy()
  920. else
  921. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  922. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  923. if(start and endP)then
  924. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  925. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  926. for Frame = 0, 1, (Settings.Speed or 0.01) do
  927. if(Settings.Home)then
  928. endP = Settings.Home.CFrame
  929. end
  930. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  931. end
  932. if(Settings.RemoveOnGoal)then
  933. Prt:destroy()
  934. end
  935. else
  936. Prt:destroy()
  937. assert(start,"You need a start position!")
  938. assert(endP,"You need a start position!")
  939. end
  940. end
  941. end)()
  942. return Prt,Msh,Snd
  943. end
  944. function SoulSteal(whom)
  945. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  946. print(torso)
  947. if(torso and torso:IsA'BasePart')then
  948. local Model = Instance.new("Model",Effects)
  949. Model.Name = whom.Name.."'s Soul"
  950. whom:BreakJoints()
  951. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  952. Soul.Name = 'Head'
  953. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  954. Effect{
  955. Effect="Arc",
  956. Manual = Soul,
  957. FXSettings={
  958. Start=torso.CFrame,
  959. Home = Torso,
  960. RemoveOnGoal = true,
  961. }
  962. }
  963. local lastPoint = Soul.CFrame.p
  964.  
  965. for i = 0, 1, 0.01 do
  966. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  967. local mag = (lastPoint - Soul.Position).magnitude
  968. Effect{
  969. Effect = "Fade",
  970. CFrame = point * CF.N(0, mag/2, 0),
  971. Size = V3.N(.5,mag+.5,.5),
  972. Color = Soul.BrickColor
  973. }
  974. lastPoint = Soul.CFrame.p
  975. swait()
  976. end
  977. for i = 1, 5 do
  978. Effect{
  979. Effect="Fade",
  980. Color = BrickColor.new'Really red',
  981. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  982. }
  983. end
  984. end
  985. end
  986.  
  987. --// Other Functions \\ --
  988.  
  989. function CastRay(startPos,endPos,range,ignoreList)
  990. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  991. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  992. return part,pos,norm,(pos and (startPos-pos).magnitude)
  993. end
  994.  
  995. function getRegion(point,range,ignore)
  996. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  997. end
  998.  
  999. function clerp(startCF,endCF,alpha)
  1000. return startCF:lerp(endCF, alpha)
  1001. end
  1002.  
  1003. function GetTorso(char)
  1004. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1005. end
  1006.  
  1007.  
  1008. function ShowDamage(Pos, Text, Time, Color)
  1009. coroutine.wrap(function()
  1010. local Rate = (1 / Frame_Speed)
  1011. local Pos = (Pos or Vector3.new(0, 0, 0))
  1012. local Text = (Text or "")
  1013. local Time = (Time or 2)
  1014. local Color = (Color or Color3.new(1, 0, 1))
  1015. local EffectPart = NewInstance("Part",Effects,{
  1016. Material=Enum.Material.SmoothPlastic,
  1017. Reflectance = 0,
  1018. Transparency = 1,
  1019. BrickColor = BrickColor.new(Color),
  1020. Name = "Effect",
  1021. Size = Vector3.new(0,0,0),
  1022. Anchored = true,
  1023. CFrame = CF.N(Pos)
  1024. })
  1025. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1026. Size = UDim2.new(1.25, 0, 1.25, 0),
  1027. Adornee = EffectPart,
  1028. })
  1029. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1030. BackgroundTransparency = 1,
  1031. Size = UDim2.new(1, 0, 1, 0),
  1032. Text = Text,
  1033. Font = "Bodoni",
  1034. TextColor3 = Color,
  1035. TextStrokeColor3 = Color3.new(0,0,0),
  1036. TextStrokeTransparency=0,
  1037. TextScaled = true,
  1038. })
  1039. S.Debris:AddItem(EffectPart, (Time))
  1040. EffectPart.Parent = workspace
  1041. delay(0, function()
  1042. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1043. local Frames = (Time / Rate)
  1044. for Frame = 1, Frames do
  1045. swait()
  1046. local Percent = (Frame / Frames)
  1047. TextLabel.TextTransparency = Percent
  1048. TextLabel.TextStrokeTransparency = Percent
  1049. end
  1050. if EffectPart and EffectPart.Parent then
  1051. EffectPart:Destroy()
  1052. end
  1053. end) end)()
  1054. end
  1055.  
  1056. function DealDamage(data)
  1057. local Who = data.Who;
  1058. local MinDam = data.MinimumDamage or 15;
  1059. local MaxDam = data.MaximumDamage or 30;
  1060. local MaxHP = data.MaxHP or 1e5;
  1061.  
  1062. local DB = data.Debounce or .2;
  1063.  
  1064. local CritData = data.Crit or {}
  1065. local CritChance = CritData.Chance or 0;
  1066. local CritMultiplier = CritData.Multiplier or 1;
  1067.  
  1068. local DamageEffects = data.DamageFX or {}
  1069. local DamageType = DamageEffects.Type or "Normal"
  1070. local DeathFunction = DamageEffects.DeathFunction
  1071.  
  1072. assert(Who,"Specify someone to damage!")
  1073.  
  1074. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1075. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1076.  
  1077. local canHit = true
  1078. if(Humanoid)then
  1079. for _, p in pairs(Hit) do
  1080. if p[1] == Humanoid then
  1081. if(time() - p[2] <= DB) then
  1082. canHit = false
  1083. else
  1084. Hit[_] = nil
  1085. end
  1086. end
  1087. end
  1088. if(canHit)then
  1089. table.insert(Hit,{Humanoid,time()})
  1090. local HitTorso = GetTorso(Who)
  1091. local player = S.Players:GetPlayerFromCharacter(Who)
  1092. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1093. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1094. print'Got kill'
  1095. Humanoid.Health = 0;
  1096. Who:BreakJoints();
  1097. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1098. else
  1099. local c = Instance.new("ObjectValue",Hum)
  1100. c.Name = "creator"
  1101. c.Value = Plr
  1102. S.Debris:AddItem(c,0.35)
  1103. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1104. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1105. end
  1106. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1107. Humanoid.Health = Humanoid.Health - DoneDamage
  1108.  
  1109. if(DamageType == 'Knockback' and HitTorso)then
  1110. local up = DamageEffects.KnockUp or 25
  1111. local back = DamageEffects.KnockBack or 25
  1112. local origin = DamageEffects.Origin or Root
  1113. local decay = DamageEffects.Decay or .5;
  1114.  
  1115. local bfos = Instance.new("BodyVelocity",HitTorso)
  1116. bfos.P = 20000
  1117. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1118. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1119. S.Debris:AddItem(bfos,decay)
  1120. end
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
  1126.  
  1127. function Kill(whom,hum)
  1128. whom:breakJoints()
  1129. swait()
  1130. angerCounter = 1
  1131. local t = GetTorso(whom)
  1132. if(t)then
  1133. whom:destroy()
  1134. end
  1135.  
  1136. function AOEDamage(where,range,options)
  1137. local hit = {}
  1138. for _,v in next, getRegion(where,range,{Char}) do
  1139. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1140. local callTable = {Who=v.Parent}
  1141. hit[v.Parent] = true
  1142. for _,v in next, options do callTable[_] = v end
  1143. DealDamage(callTable)
  1144. end
  1145. end
  1146. return hit
  1147. end
  1148.  
  1149. function AOEKill(where,range)
  1150. local hit = {}
  1151. local closest,closestHum,closestDist=nil,nil,0;
  1152. for _,v in next, getRegion(where,range,{Char}) do
  1153. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1154. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1155. if(dist > closestDist)then
  1156. closest = GetTorso(v.Parent)
  1157. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1158. closestDist = dist
  1159. end
  1160. end
  1161. end
  1162. if(closest)then
  1163. Kill(closest.Parent,closestHum)
  1164. end
  1165. return closest
  1166. end
  1167.  
  1168. function CheckAOE(where,range)
  1169. local hit = {}
  1170. for _,v in next, getRegion(where,range,{Char}) do
  1171. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1172. return true
  1173. end
  1174. end
  1175. return false
  1176. end
  1177.  
  1178. function AOEHeal(where,range,amount)
  1179. local healed = {}
  1180. for _,v in next, getRegion(where,range,{Char}) do
  1181. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1182. if(hum and not healed[hum])then
  1183. hum.Health = hum.Health + amount
  1184. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1185. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1186. end
  1187. end
  1188. end
  1189. end
  1190.  
  1191.  
  1192. --// Wrap it all up \\--
  1193.  
  1194. Mouse.KeyDown:connect(function(k)
  1195. if(k == 'f')then
  1196. angry = not angry
  1197. end
  1198. end)
  1199.  
  1200. local idle = 0;
  1201. local gat = 0;
  1202. local smacked = false;
  1203. while true do
  1204. swait()
  1205. Sine = Sine + Change
  1206.  
  1207. Torso.BrickColor = BrickColor.new'Bright green'
  1208. Head.BrickColor = BrickColor.new'Pastel brown'
  1209. RArm.BrickColor = BrickColor.new'Bright green'
  1210. LArm.BrickColor = BrickColor.new'Bright green'
  1211. RLeg.BrickColor = BrickColor.new'Deep blue'
  1212. LLeg.BrickColor = BrickColor.new'Deep blue'
  1213. if(God)then
  1214. Hum.MaxHealth = 1e100
  1215. Hum.Health = 1e100
  1216. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1217. Hum.Name = M.RNG()*100
  1218. end
  1219.  
  1220. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1221.  
  1222. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1223. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1224. if(not Effects or not Effects.Parent)then
  1225. Effects = IN("Model",Char)
  1226. Effects.Name = "Effects"
  1227. end
  1228.  
  1229. Hum.WalkSpeed = WalkSpeed
  1230. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1231. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1232.  
  1233. if(angry)then
  1234. local AOE = CheckAOE(Torso.CFrame.p,100)
  1235. if(not AOE)then
  1236. angerCounter = math.min(angerCounter+.005,4)
  1237. end
  1238. rule.Transparency = 0
  1239. ld.Transparency = 0
  1240. rd.Transparency = 0
  1241. idle = idle + 1
  1242.  
  1243. if(idle < (angerCounter*15))then
  1244. WalkSpeed = 0
  1245. gat = 0
  1246. NK.C0 = NKC0
  1247. RJ.C0 = RJC0
  1248. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1249. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1250. LH.C0 = LHC0
  1251. RH.C0 = RHC0
  1252. smacked = false
  1253. else
  1254. AOEKill(Torso.CFrame.p,3)
  1255. WalkSpeed = 24
  1256. local fat = (idle - (angerCounter*15))
  1257. if(fat > 9)then
  1258. gat = gat - 10
  1259. if(not smacked)then
  1260. CamShakeAll(15,15,rule)
  1261. smacked = true
  1262.  
  1263. end
  1264. else
  1265. gat = gat + 10
  1266. end
  1267. if(gat <= 0)then
  1268. idle = 0
  1269. end
  1270. NK.C0 = NKC0
  1271. RJ.C0 = RJC0
  1272. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1273. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1274. LH.C0 = LHC0
  1275. RH.C0 = RHC0
  1276. end
  1277. else
  1278. idle = 0
  1279. gat = 0
  1280. rule.Transparency = 1
  1281. ld.Transparency = 1
  1282. rd.Transparency = 1
  1283. WalkSpeed = 0
  1284. NK.C0 = NKC0
  1285. RJ.C0 = RJC0
  1286. LS.C0 = LSC0
  1287. RS.C0 = RSC0
  1288. LH.C0 = LHC0
  1289. RH.C0 = RHC0
  1290. smacked = false
  1291. end
  1292. for i,v in next, BloodPuddles do
  1293. local mesh = i:FindFirstChild'CylinderMesh'
  1294. BloodPuddles[i] = v + 1
  1295. if(not mesh or i.Transparency >= 1)then
  1296. i:destroy()
  1297. BloodPuddles[i] = nil
  1298. elseif(v >= Frame_Speed*4)then
  1299. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1300. i.Transparency = trans
  1301. if(mesh.Scale.Z > 0)then
  1302. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1303. end
  1304. else
  1305. i.Transparency = 0
  1306. end
  1307. end
  1308. end
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