Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- "GameInfo"
- {
- game "Team Fortress 2"
- type multiplayer_only
- nomodels 1
- nohimodel 1
- nocrosshair 0
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
- nodegraph 0
- GameData "tf.fgd"
- InstancePath "maps/instances/"
- advcrosshair 1
- supportsvr 1
- FileSystem
- {
- SteamAppId 440
- //
- // Setup engine search paths.
- //
- // If a search path contains "_english", and the current language is not english, then
- // another search path will be inserted above the english one by replacing "_english" with
- // the appropriate language.
- //
- // To debug how the engine has parsed this file, type "path" at the console.
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // |all_source_engine_paths| points at the directory cintaining HL2 shared content.
- //
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod+custom_mod tf/custom/*
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- game_lv tf/tf2_lv.vpk
- game+mod tf/tf2_textures.vpk
- game+mod tf/tf2_sound_vo_english.vpk
- game+mod tf/tf2_sound_misc.vpk
- game+mod+vgui tf/tf2_misc.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game+vgui |all_source_engine_paths|hl2/hl2_misc.vpk
- platform+vgui |all_source_engine_paths|platform/platform_misc.vpk
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- mod+mod_write+default_write_path |gameinfo_path|.
- // Add the TF directory as a game search path. This is also where where writes
- // to the "game" path go.
- game+game_write tf
- // Where the game's binaries are
- gamebin tf/bin
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- // Random files downloaded from gameservers go into a seperate directory, so
- // that it's easy to keep those files segregated from the official game files
- // or customizations intentially installed by the user.
- //
- // This directory is searched LAST. If you visit a server and download
- // a custom model, etc, we don't want that file to override the default
- // game file indefinitely (after you have left the server). Servers CAN have
- // custom content that overrides the default game files, it just needs to be
- // packed up in the .bsp file so that it will be mounted as a map search pack.
- // The map search pack is mounted at the top of the search path list,
- // but only while you are connected that server and on that map.
- game+download tf/download
- }
- }
- ToolsEnvironment
- {
- "Engine" "Source"
- "UseVPLATFORM" "1"
- "PythonVersion" "2.7"
- "PythonHomeDisable" "1"
- }
- }
Add Comment
Please, Sign In to add comment