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  1.  
  2. DataSource:
  3.     # What type of database do you want to use?
  4.     # Valid values: SQLITE, MYSQL
  5.     backend: 'MYSQL'
  6.     # Enable the database caching system, should be disabled on bungeecord environments
  7.     # or when a website integration is being used.
  8.     caching: false
  9.     # Database host address
  10.     mySQLHost: '139.99.9.176'
  11.     # Database port
  12.     mySQLPort: '3306'
  13.     # Connect to MySQL database over SSL
  14.     mySQLUseSSL: true
  15.     # Username to connect to the MySQL database
  16.     mySQLUsername: 'mc41051'
  17.     # Password to connect to the MySQL database
  18.     mySQLPassword: '8d59aaa8b5'
  19.     # Database Name, use with converters or as SQLITE database name
  20.     mySQLDatabase: 'mc41051'
  21.     # Table of the database
  22.     mySQLTablename: 'authme'
  23.     # Column of IDs to sort data
  24.     mySQLColumnId: 'id'
  25.     # Column for storing or checking players nickname
  26.     mySQLColumnName: 'username'
  27.     # Column for storing or checking players RealName
  28.     mySQLRealName: 'realname'
  29.     # Column for storing players passwords
  30.     mySQLColumnPassword: 'password'
  31.     # Column for storing players emails
  32.     mySQLColumnEmail: 'email'
  33.     # Column for storing if a player is logged in or not
  34.     mySQLColumnLogged: 'isLogged'
  35.     # Column for storing if a player has a valid session or not
  36.     mySQLColumnHasSession: 'hasSession'
  37.     # Column for storing the player's last IP
  38.     mySQLColumnIp: 'ip'
  39.     # Column for storing players lastlogins
  40.     mySQLColumnLastLogin: 'lastlogin'
  41.     # Column storing the registration date
  42.     mySQLColumnRegisterDate: 'regdate'
  43.     # Column for storing the IP address at the time of registration
  44.     mySQLColumnRegisterIp: 'regip'
  45.     # Column for storing player LastLocation - X
  46.     mySQLlastlocX: 'x'
  47.     # Column for storing player LastLocation - Y
  48.     mySQLlastlocY: 'y'
  49.     # Column for storing player LastLocation - Z
  50.     mySQLlastlocZ: 'z'
  51.     # Column for storing player LastLocation - World Name
  52.     mySQLlastlocWorld: 'world'
  53.     # Column for storing player LastLocation - Yaw
  54.     mySQLlastlocYaw: 'yaw'
  55.     # Column for storing player LastLocation - Pitch
  56.     mySQLlastlocPitch: 'pitch'
  57.     # Overrides the size of the DB Connection Pool, -1 = Auto
  58.     poolSize: -1
  59.     # The maximum lifetime of a connection in the pool, default = 1800 seconds
  60.     # You should set this at least 30 seconds less than mysql server wait_timeout
  61.     maxLifetime: 1800
  62. ExternalBoardOptions:
  63.     # Column for storing players passwords salts
  64.     mySQLColumnSalt: ''
  65.     # Column for storing players groups
  66.     mySQLColumnGroup: ''
  67.     # -1 means disabled. If you want that only activated players
  68.     # can log into your server, you can set here the group number
  69.     # of unactivated users, needed for some forum/CMS support
  70.     nonActivedUserGroup: -1
  71.     # Other MySQL columns where we need to put the username (case-sensitive)
  72.     mySQLOtherUsernameColumns: []
  73.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  74.     bCryptLog2Round: 10
  75.     # phpBB table prefix defined during the phpBB installation process
  76.     phpbbTablePrefix: 'phpbb_'
  77.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  78.     phpbbActivatedGroupId: 2
  79.     # IP Board table prefix defined during the IP Board installation process
  80.     IPBTablePrefix: 'ipb_'
  81.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  82.     IPBActivatedGroupId: 3
  83.     # Xenforo table prefix defined during the Xenforo installation process
  84.     XFTablePrefix: 'xf_'
  85.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  86.     XFActivatedGroupId: 2
  87.     # Wordpress prefix defined during WordPress installation
  88.     wordpressTablePrefix: 'wp_'
  89. settings:
  90.     sessions:
  91.         # Do you want to enable the session feature?
  92.         # If enabled, when a player authenticates successfully,
  93.         # his IP and his nickname is saved.
  94.         # The next time the player joins the server, if his IP
  95.         # is the same as last time and the timeout hasn't
  96.         # expired, he will not need to authenticate.
  97.         enabled: true
  98.         # After how many minutes should a session expire?
  99.         # A player's session ends after the timeout or if his IP has changed
  100.         timeout: 1440
  101.     # Message language, available languages:
  102.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  103.     messagesLanguage: 'en'
  104.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  105.     # FINE for some additional detailed ones (like password failed),
  106.     # and DEBUG for debugging
  107.     logLevel: 'FINE'
  108.     # By default we schedule async tasks when talking to the database. If you want
  109.     # typical communication with the database to happen synchronously, set this to false
  110.     useAsyncTasks: true
  111.     restrictions:
  112.         # Can not authenticated players chat?
  113.         # Keep in mind that this feature also blocks all commands not
  114.         # listed in the list below.
  115.         allowChat: false
  116.         # Hide the chat log from players who are not authenticated?
  117.         hideChat: false
  118.         # Allowed commands for unauthenticated players
  119.         allowCommands:
  120.         - '/login'
  121.         - '/register'
  122.         - '/l'
  123.         - '/reg'
  124.         - '/email'
  125.         - '/captcha'
  126.         # Max number of allowed registrations per IP
  127.         # The value 0 means an unlimited number of registrations!
  128.         maxRegPerIp: 3
  129.         # Minimum allowed username length
  130.         minNicknameLength: 3
  131.         # Maximum allowed username length
  132.         maxNicknameLength: 16
  133.         # When this setting is enabled, online players can't be kicked out
  134.         # due to "Logged in from another Location"
  135.         # This setting will prevent potential security exploits.
  136.         ForceSingleSession: true
  137.         ForceSpawnLocOnJoin:
  138.             # If enabled, every player that spawn in one of the world listed in
  139.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  140.             # authentication. The quit location of the player will be overwritten.
  141.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  142.             # to the spawnpoint on join.
  143.             enabled: false
  144.             # WorldNames where we need to force the spawn location
  145.             # Case-sensitive!
  146.             worlds:
  147.             - 'world'
  148.             - 'world_nether'
  149.             - 'world_the_end'
  150.         # This option will save the quit location of the players.
  151.         SaveQuitLocation: false
  152.         # To activate the restricted user feature you need
  153.         # to enable this option and configure the AllowedRestrictedUser field.
  154.         AllowRestrictedUser: false
  155.         # The restricted user feature will kick players listed below
  156.         # if they don't match the defined IP address. Names are case-insensitive.
  157.         # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  158.         # Example:
  159.         #     AllowedRestrictedUser:
  160.         #     - playername;127.0.0.1
  161.         #     - playername;regex:127\.0\.0\..*
  162.         AllowedRestrictedUser: []
  163.         # Ban unknown IPs trying to log in with a restricted username?
  164.         banUnsafedIP: false
  165.         # Should unregistered players be kicked immediately?
  166.         kickNonRegistered: false
  167.         # Should players be kicked on wrong password?
  168.         kickOnWrongPassword: true
  169.         # Should not logged in players be teleported to the spawn?
  170.         # After the authentication they will be teleported back to
  171.         # their normal position.
  172.         teleportUnAuthedToSpawn: false
  173.         # Can unregistered players walk around?
  174.         allowMovement: false
  175.         # After how many seconds should players who fail to login or register
  176.         # be kicked? Set to 0 to disable.
  177.         timeout: 0
  178.         # Regex pattern of allowed characters in the player name.
  179.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  180.         # How far can unregistered players walk?
  181.         # Set to 0 for unlimited radius
  182.         allowedMovementRadius: 100
  183.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  184.         ProtectInventoryBeforeLogIn: true
  185.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  186.         DenyTabCompleteBeforeLogin: false
  187.         # Should we display all other accounts from a player when he joins?
  188.         # permission: /authme.admin.accounts
  189.         displayOtherAccounts: false
  190.         # Spawn priority; values: authme, essentials, multiverse, default
  191.         spawnPriority: 'authme,essentials,multiverse,default'
  192.         # Maximum Login authorized by IP
  193.         maxLoginPerIp: 0
  194.         # Maximum Join authorized by IP
  195.         maxJoinPerIp: 0
  196.         # AuthMe will NEVER teleport players if set to true!
  197.         noTeleport: false
  198.         # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  199.         # characters, which is what we recommend. See also http://asciitable.com
  200.         # You can test your regex with https://regex101.com
  201.         allowedPasswordCharacters: '[!-~]*'
  202.         # Threshold of the other accounts command, a value less than 2 means disabled.
  203.         otherAccountsCmdThreshold: 0
  204.         # Command to run when a user has more accounts than the configured threshold.
  205.         # Available variables: %playername%, %playerip%
  206.         otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  207.     GameMode:
  208.         # Force survival gamemode when player joins?
  209.         ForceSurvivalMode: false
  210.     unrestrictions:
  211.         # Below you can list all account names that AuthMe will ignore
  212.         # for registration or login. Configure it at your own risk!!
  213.         # This option adds compatibility with BuildCraft and some other mods.
  214.         # It is case-insensitive! Example:
  215.         # UnrestrictedName:
  216.         # - 'npcPlayer'
  217.         # - 'npcPlayer2'
  218.         UnrestrictedName: []
  219.     security:
  220.         # Minimum length of password
  221.         minPasswordLength: 5
  222.         # Maximum length of password
  223.         passwordMaxLength: 30
  224.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  225.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  226.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  227.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  228.         passwordHash: 'SHA256'
  229.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  230.         # Use this setting when you change from one hash method to another.
  231.         # AuthMe will update the password to the new hash. Example:
  232.         # legacyHashes:
  233.         # - 'SHA1'
  234.         legacyHashes: []
  235.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  236.         doubleMD5SaltLength: 8
  237.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  238.         pbkdf2Rounds: 10000
  239.         # Prevent unsafe passwords from being used; put them in lowercase!
  240.         # You should always set 'help' as unsafePassword due to possible conflicts.
  241.         # unsafePasswords:
  242.         # - '123456'
  243.         # - 'password'
  244.         # - 'help'
  245.         unsafePasswords:
  246.         - '123456'
  247.         - 'password'
  248.         - 'qwerty'
  249.         - '12345'
  250.         - '54321'
  251.         - '123456789'
  252.         - 'help'
  253.     registration:
  254.         # Enable registration on the server?
  255.         enabled: true
  256.         # Send every X seconds a message to a player to
  257.         # remind him that he has to login/register
  258.         messageInterval: 10
  259.         # Only registered and logged in players can play.
  260.         # See restrictions for exceptions
  261.         force: true
  262.         # Type of registration: PASSWORD or EMAIL
  263.         # PASSWORD = account is registered with a password supplied by the user;
  264.         # EMAIL = password is generated and sent to the email provided by the user.
  265.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  266.         type: 'PASSWORD'
  267.         # Second argument the /register command should take: NONE = no 2nd argument
  268.         # CONFIRMATION = must repeat first argument (pass or email)
  269.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  270.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  271.         secondArg: 'NONE'
  272.         # Do we force kick a player after a successful registration?
  273.         # Do not use with login feature below
  274.         forceKickAfterRegister: false
  275.         # Does AuthMe need to enforce a /login after a successful registration?
  276.         forceLoginAfterRegister: false
  277.     # Enable to display the welcome message (welcome.txt) after a login
  278.     # You can use colors in this welcome.txt + some replaced strings:
  279.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  280.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  281.     # {WORLD}: player current world, {SERVER}: server name
  282.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  283.     useWelcomeMessage: true
  284.     # Broadcast the welcome message to the server or only to the player?
  285.     # set true for server or false for player
  286.     broadcastWelcomeMessage: false
  287.     # Should we delay the join message and display it once the player has logged in?
  288.     delayJoinMessage: false
  289.     # The custom join message that will be sent after a successful login,
  290.     # keep empty to use the original one.
  291.     # Available variables:
  292.     # {PLAYERNAME}: the player name (no colors)
  293.     # {DISPLAYNAME}: the player display name (with colors)
  294.     # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  295.     customJoinMessage: ''
  296.     # Should we remove the leave messages of unlogged users?
  297.     removeUnloggedLeaveMessage: false
  298.     # Should we remove join messages altogether?
  299.     removeJoinMessage: false
  300.     # Should we remove leave messages altogether?
  301.     removeLeaveMessage: false
  302.     # Do we need to add potion effect Blinding before login/reigster?
  303.     applyBlindEffect: false
  304.     # Do we need to prevent people to login with another case?
  305.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  306.     preventOtherCase: true
  307. GroupOptions:
  308.     # Enables switching a player to defined permission groups before they log in.
  309.     # See below for a detailed explanation.
  310.     enablePermissionCheck: false
  311.     # This is a very important option: if a registered player joins the server
  312.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  313.     # You can set up your permission plugin with this special group to have no permissions,
  314.     # or only permission to chat (or permission to send private messages etc.).
  315.     # The better way is to set up this group with few permissions, so if a player
  316.     # tries to exploit an account they can do only what you've defined for the group.
  317.     # After login, the player will be moved to his correct permissions group!
  318.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  319.     # Otherwise your group will be wiped and the player will join in the default group []!
  320.     # Example: registeredPlayerGroup: 'NotLogged'
  321.     registeredPlayerGroup: ''
  322.     # Similar to above, unregistered players can be set to the following
  323.     # permissions group
  324.     unregisteredPlayerGroup: ''
  325. Email:
  326.     # Email SMTP server host
  327.     mailSMTP: 'smtp.gmail.com'
  328.     # Email SMTP server port
  329.     mailPort: 465
  330.     # Only affects port 25: enable TLS/STARTTLS?
  331.     useTls: true
  332.     # Email account which sends the mails
  333.     mailAccount: ''
  334.     # Email account password
  335.     mailPassword: ''
  336.     # Email address, fill when mailAccount is not the email address of the account
  337.     mailAddress: ''
  338.     # Custom sender name, replacing the mailAccount name in the email
  339.     mailSenderName: ''
  340.     # Recovery password length
  341.     RecoveryPasswordLength: 8
  342.     # Mail Subject
  343.     mailSubject: 'Your new AuthMe password'
  344.     # Like maxRegPerIP but with email
  345.     maxRegPerEmail: 1
  346.     # Recall players to add an email?
  347.     recallPlayers: false
  348.     # Delay in minute for the recall scheduler
  349.     delayRecall: 5
  350.     # Blacklist these domains for emails
  351.     emailBlacklisted:
  352.     - '10minutemail.com'
  353.     # Whitelist ONLY these domains for emails
  354.     emailWhitelisted: []
  355.     # Send the new password drawn in an image?
  356.     generateImage: false
  357.     # The OAuth2 token
  358.     emailOauth2Token: ''
  359. Hooks:
  360.     # Do we need to hook with multiverse for spawn checking?
  361.     multiverse: true
  362.     # Do we need to hook with BungeeCord?
  363.     bungeecord: false
  364.     # Send player to this BungeeCord server after register/login
  365.     sendPlayerTo: ''
  366.     # Do we need to disable Essentials SocialSpy on join?
  367.     disableSocialSpy: false
  368.     # Do we need to force /motd Essentials command on join?
  369.     useEssentialsMotd: false
  370. Protection:
  371.     # Enable some servers protection (country based login, antibot)
  372.     enableProtection: false
  373.     # Apply the protection also to registered usernames
  374.     enableProtectionRegistered: true
  375.     # Countries allowed to join the server and register. For country codes, see
  376.     # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  377.     # PLEASE USE QUOTES!
  378.     countries:
  379.     - 'US'
  380.     - 'GB'
  381.     # Countries not allowed to join the server and register
  382.     # PLEASE USE QUOTES!
  383.     countriesBlacklist:
  384.     - 'A1'
  385.     # Do we need to enable automatic antibot system?
  386.     enableAntiBot: true
  387.     # The interval in seconds
  388.     antiBotInterval: 5
  389.     # Max number of players allowed to login in the interval
  390.     # before the AntiBot system is enabled automatically
  391.     antiBotSensibility: 3
  392.     # Duration in minutes of the antibot automatic system
  393.     antiBotDuration: 10
  394.     # Delay in seconds before the antibot activation
  395.     antiBotDelay: 60
  396. Purge:
  397.     # If enabled, AuthMe automatically purges old, unused accounts
  398.     useAutoPurge: false
  399.     # Number of days after which an account should be purged
  400.     daysBeforeRemovePlayer: 60
  401.     # Do we need to remove the player.dat file during purge process?
  402.     removePlayerDat: false
  403.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  404.     removeEssentialsFile: false
  405.     # World in which the players.dat are stored
  406.     defaultWorld: 'world'
  407.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  408.     removeLimitedCreativesInventories: false
  409.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  410.     removeAntiXRayFile: false
  411.     # Do we need to remove permissions?
  412.     removePermissions: false
  413. Security:
  414.     SQLProblem:
  415.         # Stop the server if we can't contact the sql database
  416.         # Take care with this, if you set this to false,
  417.         # AuthMe will automatically disable and the server won't be protected!
  418.         stopServer: true
  419.     console:
  420.         # Remove passwords from console?
  421.         removePassword: true
  422.         # Copy AuthMe log output in a separate file as well?
  423.         logConsole: true
  424.     captcha:
  425.         # Enable captcha when a player uses wrong password too many times
  426.         useCaptcha: false
  427.         # Max allowed tries before a captcha is required
  428.         maxLoginTry: 5
  429.         # Captcha length
  430.         captchaLength: 5
  431.         # Minutes after which login attempts count is reset for a player
  432.         captchaCountReset: 60
  433.     tempban:
  434.         # Tempban a user's IP address if they enter the wrong password too many times
  435.         enableTempban: false
  436.         # How many times a user can attempt to login before their IP being tempbanned
  437.         maxLoginTries: 10
  438.         # The length of time a IP address will be tempbanned in minutes
  439.         # Default: 480 minutes, or 8 hours
  440.         tempbanLength: 480
  441.         # How many minutes before resetting the count for failed logins by IP and username
  442.         # Default: 480 minutes (8 hours)
  443.         minutesBeforeCounterReset: 480
  444.         # The command to execute instead of using the internal ban system, empty if disabled.
  445.         # Available placeholders: %player%, %ip%
  446.         customCommand: ''
  447.     recoveryCode:
  448.         # Number of characters a recovery code should have (0 to disable)
  449.         length: 8
  450.         # How many hours is a recovery code valid for?
  451.         validForHours: 4
  452.         # Max number of tries to enter recovery code
  453.         maxTries: 3
  454.         # How long a player has after password recovery to change their password
  455.         # without logging in. This is in minutes.
  456.         # Default: 2 minutes
  457.         passwordChangeTimeout: 2
  458.     emailRecovery:
  459.         # Seconds a user has to wait for before a password recovery mail may be sent again
  460.         # This prevents an attacker from abusing AuthMe's email feature.
  461.         cooldown: 60
  462.     privacy:
  463.         # The mail shown using /email show will be partially hidden
  464.         # E.g. (if enabled)
  465.         #  original email: my.email@example.com
  466.         #  hidden email: my.***@***mple.com
  467.         enableEmailMasking: false
  468. # Before a user logs in, various properties are temporarily removed from the player,
  469. # such as OP status, ability to fly, and walk/fly speed.
  470. # Once the user is logged in, we add back the properties we previously saved.
  471. # In this section, you may define how these properties should be handled.
  472. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  473. limbo:
  474.     persistence:
  475.         # Besides storing the data in memory, you can define if/how the data should be persisted
  476.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  477.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  478.         # DISABLED: no disk storage,
  479.         # INDIVIDUAL_FILES: each player data in its own file,
  480.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  481.         type: 'INDIVIDUAL_FILES'
  482.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  483.         # persistence attempts to reduce the number of files by distributing players into various
  484.         # buckets based on their UUID. This setting defines into how many files the players should
  485.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  486.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  487.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  488.         # 6.25 players per file (100 / 16).
  489.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  490.         # change this setting only on server restart, not with /authme reload.
  491.         distributionSize: 'SIXTEEN'
  492.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  493.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  494.     # from modifying the 'allow flight' property on the player.
  495.     restoreAllowFlight: 'RESTORE'
  496.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  497.     # RESTORE: restore the speed the player had;
  498.     # DEFAULT: always set to default speed;
  499.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  500.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  501.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  502.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  503.     # See above for a description of the values.
  504.     restoreWalkSpeed: 'RESTORE_NO_ZERO'
  505. BackupSystem:
  506.     # General configuration for backups: if false, no backups are possible
  507.     ActivateBackup: false
  508.     # Create backup at every start of server
  509.     OnServerStart: false
  510.     # Create backup at every stop of server
  511.     OnServerStop: true
  512.     # Windows only: MySQL installation path
  513.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  514. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  515. Converter:
  516.     Rakamak:
  517.         # Rakamak file name
  518.         fileName: 'users.rak'
  519.         # Rakamak use IP?
  520.         useIP: false
  521.         # Rakamak IP file name
  522.         ipFileName: 'UsersIp.rak'
  523.     CrazyLogin:
  524.         # CrazyLogin database file name
  525.         fileName: 'accounts.db'
  526.     loginSecurity:
  527.         # LoginSecurity: convert from SQLite; if false we use MySQL
  528.         useSqlite: true
  529.         mySql:
  530.             # LoginSecurity MySQL: database host
  531.             host: ''
  532.             # LoginSecurity MySQL: database name
  533.             database: ''
  534.             # LoginSecurity MySQL: database user
  535.             user: ''
  536.             # LoginSecurity MySQL: password for database user
  537.             password: ''
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