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- Backflip Bank Clip Notes
- options:
- backflip frame affects whether or not you get -14 or -15 y velocity on the first explosion frame
- For each angle in corner, test the following initial positions...
- Initial_Positions = ['Nothing', 'Forward Thrust', 'Forward Thrust, Untarget ASAP', 'Untargeted Horizontal Slash', 'Untargeted Horizontal Slash, Shield', 'Untargeted Right Slash', 'Untargeted Right Slash, Shield', 'Targeted Vertical Slash', 'Targeted Vertical Slash, Untargeted ASAP' 'Dry Roll']
- could also turn 180, do slash, then turn 180 again....
- (could in theory try permutations of length 2 or so for more initial positions, but already have plenty of options and these are faster anyway)
- for each initial position do:
- - get isg and create a new savestate
- - straight down backflip
- - then there is a list of possible frames to hold a new direction on (check that you land on the banker; i.e. y pos = 133) and check how long it takes to reach -2 y velocity to figure out what frame to backflip on for each direction you can hold
- - Direction options: ['Up', 'Up + Target', 'Right', 'Right + Target']
- for each direction, test both -14 and -15 y velocity
- if clip: Test left JS (if it doesn't work, can test others manually I suppose; can maybe test neutral, up, down, and right)
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