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- - // Dependencies
- local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/fKyW0Wfx"))()
- Aiming.TeamCheck(false)
- -- // Services
- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- -- // Vars
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local CurrentCamera = Workspace.CurrentCamera
- local DaHoodSettings = {
- SilentAim = true,
- AimLock = true,
- Prediction = 0.165,
- AimLockKeybind = Enum.KeyCode.E
- }
- getgenv().DaHoodSettings = DaHoodSettings
- -- // Overwrite to account downed
- function Aiming.Check()
- -- // Check A
- if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
- return false
- end
- -- // Check if downed
- local Character = Aiming.Character(Aiming.Selected)
- local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
- local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
- -- // Check B
- if (KOd or Grabbed) then
- return false
- end
- -- //
- return true
- end
- -- // Hook
- local __index
- __index = hookmetamethod(game, "__index", function(t, k)
- -- // Check if it trying to get our mouse's hit or target and see if we can use it
- if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
- -- // Vars
- local SelectedPart = Aiming.SelectedPart
- -- // Hit/Target
- if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
- -- // Hit to account prediction
- local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- -- // Return modded val
- return (k == "Hit" and Hit or SelectedPart)
- end
- end
- -- // Return
- return __index(t, k)
- end)
- -- // Aimlock
- RunService:BindToRenderStep("AimLock", 0, function()
- if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
- -- // Vars
- local SelectedPart = Aiming.SelectedPart
- -- // Hit to account prediction
- local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- -- // Set the camera to face towards the Hit
- CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
- end
- end)
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