AnormalPerson

Just testing

Apr 13th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. Player = game:GetService("Players").LocalPlayer
  9. Character = Player.Character
  10. PlayerGui = Player.PlayerGui
  11. Backpack = Player.Backpack
  12. Torso = Character.Torso
  13. Head = Character.Head
  14. Humanoid = Character.Humanoid
  15. RootPart = Character.HumanoidRootPart
  16. RootJoint = RootPart.RootJoint
  17. LeftArm = Character["Left Arm"]
  18. LeftLeg = Character["Left Leg"]
  19. RightArm = Character["Right Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LS = Torso["Left Shoulder"]
  22. LH = Torso["Left Hip"]
  23. RS = Torso["Right Shoulder"]
  24. RH = Torso["Right Hip"]
  25. Face = Head.face
  26. Neck = Torso.Neck
  27. it = Instance.new
  28. vt = Vector3.new
  29. cf = CFrame.new
  30. rad = math.rad
  31. euler = CFrame.fromEulerAnglesXYZ
  32. angles = CFrame.Angles
  33. Mouse = Player:GetMouse()
  34. coroutine.resume(coroutine.create(function()
  35. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  36. Text = "Fixed by PixelFir3 / Cortana#8155";
  37. Color = Color3.new(0, 1, 1);
  38. Font = Enum.Font.Code;
  39. FontSize = Enum.FontSize.Size24;
  40. })
  41. end))
  42. ArtificialHB = Instance.new("BindableEvent", script)
  43. ArtificialHB.Name = "ArtificialHB"
  44. script:WaitForChild("ArtificialHB")
  45. frame = 0.016666666666667
  46. tf = 0
  47. allowframeloss = false
  48. tossremainder = false
  49. lastframe = tick()
  50. script.ArtificialHB:Fire()
  51. game:GetService("RunService").Heartbeat:connect(function(s, p)
  52.  
  53. tf = tf + s
  54. if frame <= tf then
  55. if allowframeloss then
  56. script.ArtificialHB:Fire()
  57. lastframe = tick()
  58. else
  59. for i = 1, math.floor(tf / frame) do
  60. script.ArtificialHB:Fire()
  61. end
  62. lastframe = tick()
  63. end
  64. if tossremainder then
  65. tf = 0
  66. else
  67. tf = tf - frame * math.floor(tf / frame)
  68. end
  69. end
  70. end
  71. )
  72. local animationspeed = 2
  73. hbwait = function(number)
  74.  
  75. if number == 0 or number == nil then
  76. ArtificialHB.Event:wait()
  77. else
  78. for i = 0, number do
  79. ArtificialHB.Event:wait()
  80. end
  81. end
  82. end
  83.  
  84. local Stats = Instance.new("Folder", Character)
  85. Stats.Name = "Stats"
  86. local Defense = Instance.new("NumberValue", Stats)
  87. Defense.Name = "Defense"
  88. Defense.Value = 0.1
  89. local Movement = Instance.new("NumberValue", Stats)
  90. Movement.Name = "Movement"
  91. Movement.Value = 0.35
  92. local Damage = Instance.new("NumberValue", Stats)
  93. Damage.Name = "Damage"
  94. Damage.Value = 0
  95. local Mana = Instance.new("NumberValue", Stats)
  96. Mana.Name = "Mana"
  97. Mana.Value = 0
  98. local Rooted = Instance.new("BoolValue", Stats)
  99. Rooted.Name = "Rooted"
  100. Rooted.Value = false
  101. local BlockValue = Instance.new("BoolValue", Stats)
  102. BlockValue.Name = "BlockValue"
  103. BlockValue.Value = false
  104. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  105. StaggerHitAnim.Name = "StaggerHitAnim"
  106. StaggerHitAnim.Value = false
  107. local StaggerAnim = Instance.new("BoolValue", Stats)
  108. StaggerAnim.Name = "StaggerAnim"
  109. StaggerAnim.Value = false
  110. local StunAnim = Instance.new("BoolValue", Stats)
  111. StunAnim.Name = "StunAnim"
  112. StunAnim.Value = false
  113. local StunValue = Instance.new("NumberValue", Stats)
  114. StunValue.Name = "StunValue"
  115. StunValue.Value = 0
  116. local CanCrit = Instance.new("BoolValue", Stats)
  117. CanCrit.Name = "CanCrit"
  118. CanCrit.Value = false
  119. local CritChance = Instance.new("NumberValue", Stats)
  120. CritChance.Name = "CritChance"
  121. CritChance.Value = 20
  122. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  123. CanPenetrateArmor.Name = "CanPenetrateArmor"
  124. CanPenetrateArmor.Value = false
  125. local AntiTeamKill = Instance.new("BoolValue", Stats)
  126. AntiTeamKill.Name = "AntiTeamKill"
  127. AntiTeamKill.Value = false
  128. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  129. RootCF = angles(rad(-90), 0, rad(180))
  130. local idle = 0
  131. local Anim = "Idle"
  132. local animtype = math.floor(math.random(1, 3))
  133. local attacktype = 1
  134. local attack = false
  135. local equipped = false
  136. local LastPoint = nil
  137. local staggerhitanim = false
  138. local staggeranim = false
  139. local stunanim = false
  140. local CritChanceNumber = 0
  141. local idlen = 0
  142. local donum = 0
  143. local sine = 0
  144. local change = 2 / animationspeed
  145. local walkinganim = false
  146. local handidle = false
  147. local walk = 0
  148. local stundelay = 0
  149. local manadelay = 0
  150. local robloxidleanimation = Instance.new("Animation", Torso)
  151. robloxidleanimation.Name = "robloxidleanimation"
  152. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. local Animator = Humanoid:FindFirstChild("Animator")
  154. local Animate = Character:FindFirstChild("Animate")
  155. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  156. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  157. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  158. local HitBlockSounds = {199148933, 199148947}
  159. local cooldown1 = 0
  160. local cooldown2 = 0
  161. local cooldown3 = 0
  162. local cooldown4 = 0
  163. local scrn = Instance.new("ScreenGui", PlayerGui)
  164. local ud = UDim2.new
  165. local c3 = Color3.new
  166. local skillcolorscheme = c3(1, 1, 1)
  167. subtractmana = function(k)
  168.  
  169. if k <= Mana.Value then
  170. Mana.Value = Mana.Value - k
  171. end
  172. end
  173.  
  174. local co1 = 0
  175. local co2 = 0
  176. local co3 = 0
  177. local co4 = 0
  178. local maxmana = 0
  179. local maxstun = 1
  180. local recovermana = 0
  181. local losestun = 0
  182. local stunwait = 0
  183. local manawait = 0
  184. local skill1mana = 0
  185. local skill2mana = 0
  186. local skill3mana = 0
  187. local skill4mana = 0
  188. local menuupdatespeed = 0
  189. local constantupdate = false
  190. local showstats = false
  191. local allowstunbar = false
  192. local CustomColor = Torso.BrickColor
  193. local Colorpart1 = CustomColor.r
  194. local Colorpart2 = CustomColor.g
  195. local Colorpart3 = CustomColor.b
  196. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  197. makeframe = function(par, trans, pos, size, color, name)
  198.  
  199. local frame = Instance.new("Frame")
  200. frame.Parent = par
  201. frame.BackgroundTransparency = trans
  202. frame.BorderSizePixel = 2
  203. frame.Position = pos
  204. frame.Size = size
  205. frame.BackgroundColor3 = color
  206. frame.Name = name
  207. return frame
  208. end
  209.  
  210. makelabel = function(par, text, trans, stroketrans, name)
  211.  
  212. local label = Instance.new("TextLabel")
  213. label.Parent = par
  214. label.BackgroundTransparency = 1
  215. label.Size = ud(1, 0, 1, 0)
  216. label.Position = ud(0, 0, 0, 0)
  217. label.TextColor3 = c3(255, 255, 255)
  218. label.TextStrokeTransparency = stroketrans
  219. label.TextTransparency = trans
  220. label.FontSize = Enum.FontSize.Size32
  221. label.Font = Enum.Font.Legacy
  222. label.BorderSizePixel = 0
  223. label.TextScaled = true
  224. label.Text = text
  225. label.Name = name
  226. return label
  227. end
  228.  
  229. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  230. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  231. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  232. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  233. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  234. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  235. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  236. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  237. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  238. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  239. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  240. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  241. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  242. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  243. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  244. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  245. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  246. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  247. if allowstunbar == true then
  248. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  249. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  250. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  251. end
  252. if showstats == true then
  253. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  254. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  255. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  256. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  257. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  258. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  259. end
  260. NoOutline = function(Part)
  261.  
  262. Part.TopSurface = 10
  263. end
  264.  
  265. local weldBetween = function(a, b)
  266.  
  267. local weldd = Instance.new("ManualWeld")
  268. weldd.Part0 = a
  269. weldd.Part1 = b
  270. weldd.C0 = CFrame.new()
  271. weldd.C1 = b.CFrame:inverse() * a.CFrame
  272. weldd.Parent = a
  273. return weldd
  274. end
  275.  
  276. nooutline = function(part)
  277.  
  278. part.TopSurface = 10
  279. end
  280.  
  281. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  282.  
  283. local fp = it("Part")
  284. fp.formFactor = formfactor
  285. fp.Parent = parent
  286. fp.Reflectance = reflectance
  287. fp.Transparency = transparency
  288. fp.CanCollide = false
  289. fp.Locked = true
  290. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  291. fp.Name = name
  292. fp.Size = size
  293. fp.Position = Character.Torso.Position
  294. nooutline(fp)
  295. fp.Material = material
  296. fp:BreakJoints()
  297. return fp
  298. end
  299.  
  300. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  301.  
  302. local mesh = it(Mesh)
  303. mesh.Parent = part
  304. if Mesh == "SpecialMesh" then
  305. mesh.MeshType = meshtype
  306. mesh.MeshId = meshid
  307. end
  308. mesh.Offset = offset
  309. mesh.Scale = scale
  310. return mesh
  311. end
  312.  
  313. weld = function(parent, part0, part1, c0, c1)
  314.  
  315. local weld = it("Motor")
  316. weld.Parent = parent
  317. weld.Part0 = part0
  318. weld.Part1 = part1
  319. weld.C0 = c0
  320. weld.C1 = c1
  321. return weld
  322. end
  323.  
  324. local WeaponName = "Russian Kick"
  325. local ClassName = "Russian Kick"
  326. local PlayerSize = 1
  327. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  328. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  329. if PlayerSize ~= 1 then
  330. RootPart.Size = RootPart.Size * PlayerSize
  331. Torso.Size = Torso.Size * PlayerSize
  332. Head.Size = Head.Size * PlayerSize
  333. RightArm.Size = RightArm.Size * PlayerSize
  334. LeftArm.Size = LeftArm.Size * PlayerSize
  335. RightLeg.Size = RightLeg.Size * PlayerSize
  336. LeftLeg.Size = LeftLeg.Size * PlayerSize
  337. RootJoint.Parent = RootPart
  338. Neck.Parent = Torso
  339. LS.Parent = Torso
  340. RS.Parent = Torso
  341. LH.Parent = Torso
  342. RH.Parent = Torso
  343. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  344. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  345. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  346. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  347. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  348. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  349. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  350. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  351. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  352. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  353. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  354. for _,v in pairs(Character:GetChildren()) do
  355. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  356. v.Parent = nil
  357. v.Parent = Character
  358. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  359. for _,b in pairs(v.Handle:GetChildren()) do
  360. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  361. local p1 = b.Part1
  362. b.Part1 = nil
  363. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  364. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  365. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  366. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  367. b.Part1 = p1
  368. end
  369. end
  370. end
  371. end
  372. end
  373. m = Instance.new("Model", Character)
  374. m.Name = WeaponName
  375. Effects = Instance.new("Folder", m)
  376. Effects.Name = "Effects"
  377. Humanoid.Died:connect(function()
  378.  
  379. attack = true
  380. for _,v in pairs(Character:GetChildren()) do
  381. if v.ClassName == "Model" then
  382. v:Destroy()
  383. end
  384. end
  385. end
  386. )
  387. for i,v in pairs(Character:GetChildren()) do
  388. if v.ClassName == "Model" then
  389. for _,c in pairs(v:GetChildren()) do
  390. if c.ClassName == "Part" then
  391. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  392. end
  393. end
  394. end
  395. end
  396. print(ClassName .. " loaded.")
  397. clerp = function(a, b, t)
  398. return a:lerp(b, t)
  399. end
  400.  
  401. positiveangle = function(number)
  402.  
  403. if number > 0 then
  404. number = 0
  405. end
  406. return number
  407. end
  408.  
  409. negativeangle = function(number)
  410.  
  411. if number < 0 then
  412. number = 0
  413. end
  414. return number
  415. end
  416.  
  417. so = function(id, par, vol, pit)
  418.  
  419. coroutine.resume(coroutine.create(function()
  420.  
  421. local sou = Instance.new("Sound", par or workspace)
  422. sou.Volume = vol
  423. sou.Pitch = pit or 1
  424. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  425. hbwait()
  426. sou:play()
  427. game:GetService("Debris"):AddItem(sou, 10)
  428. end
  429. ))
  430. end
  431.  
  432. GetDistance = function(Part1, Part2, magnitude)
  433.  
  434. local target = Part1.Position - Part2.Position
  435. local mag = target.magnitude
  436. if mag <= magnitude then
  437. return true
  438. else
  439. return false
  440. end
  441. end
  442.  
  443. rayCast = function(Pos, Dir, Max, Ignore)
  444.  
  445. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  446. end
  447.  
  448. DamageStatLabel = function(labeltype, cframe, text, color)
  449.  
  450. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  451. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  452. game:GetService("Debris"):AddItem(c, 5)
  453. Instance.new("BodyGyro", c)
  454. local f = Instance.new("BodyPosition", c)
  455. f.P = 2000
  456. f.D = 100
  457. f.maxForce = vt(math.huge, math.huge, math.huge)
  458. if labeltype == "Normal" then
  459. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  460. else
  461. if labeltype == "Debuff" then
  462. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  463. else
  464. if labeltype == "Interruption" then
  465. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  466. end
  467. end
  468. end
  469. game:GetService("Debris"):AddItem(c, 5)
  470. local bg = Instance.new("BillboardGui", c)
  471. bg.Adornee = c
  472. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  473. bg.StudsOffset = vt(-2, 2, 0)
  474. bg.AlwaysOnTop = false
  475. local tl = Instance.new("TextLabel", bg)
  476. tl.BackgroundTransparency = 1
  477. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  478. tl.Text = text
  479. tl.Font = Enum.Font.SourceSans
  480. tl.FontSize = Enum.FontSize.Size42
  481. tl.TextColor3 = color
  482. tl.TextScaled = false
  483. tl.TextStrokeTransparency = 0
  484. tl.TextScaled = true
  485. tl.TextWrapped = true
  486. f.Parent = c
  487. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  488.  
  489. wait(0.25)
  490. for i = 1, 5 do
  491. wait()
  492. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  493. end
  494. wait(1.25)
  495. for i = 1, 5 do
  496. wait()
  497. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  498. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  499. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  500. end
  501. Part.Parent = nil
  502. end
  503. ), c, f, tl)
  504. end
  505.  
  506. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  507.  
  508. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  509.  
  510. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  511.  
  512. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  513. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  514. if ShowTheStat == true then
  515. if Stat == "Defense" then
  516. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  517. else
  518. if Stat == "Damage" then
  519. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  520. else
  521. if Stat == "Movement" then
  522. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  523. end
  524. end
  525. end
  526. end
  527. coroutine.resume(coroutine.create(function(CurrentDecrease)
  528.  
  529. wait(Duration)
  530. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  531. end
  532. ), Location.Stats[Stat])
  533. end
  534. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  535. end
  536.  
  537. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  538.  
  539. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  540.  
  541. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  542.  
  543. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  544. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  545. if ShowTheStat == true then
  546. if Stat == "Defense" then
  547. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  548. else
  549. if Stat == "Damage" then
  550. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  551. else
  552. if Stat == "Movement" then
  553. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  554. end
  555. end
  556. end
  557. end
  558. coroutine.resume(coroutine.create(function(CurrentDecrease)
  559.  
  560. wait(Duration)
  561. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  562. end
  563. ), Location.Stats[Stat])
  564. end
  565. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  566. end
  567.  
  568. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  569.  
  570. if hit.Parent == nil then
  571. return
  572. end
  573. h = hit.Parent:FindFirstChild("Humanoid")
  574. for _,v in pairs(hit.Parent:GetChildren()) do
  575. if v:IsA("Humanoid") then
  576. h = v
  577. end
  578. end
  579. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  580. StaggerHitAnim.Value = true
  581. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  582. return
  583. end
  584. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  585. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  586. end
  587. if hit.Parent.className == "Hat" then
  588. hit = hit.Parent.Parent:FindFirstChild("Head")
  589. end
  590. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  591. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  592. return
  593. end
  594. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  595. return
  596. end
  597. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  598. return
  599. end
  600. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  601. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  602. end
  603. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  604. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  605. end
  606. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  607. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  608. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  609. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  610. BlockDebounce.Name = "BlockDebounce"
  611. BlockDebounce.Value = true
  612. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  613. end
  614. do
  615. if ranged ~= true then
  616. do
  617. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  618. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  619. BlockDebounce2.Name = "BlockDebounce2"
  620. BlockDebounce2.Value = true
  621. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  622. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  623. end
  624. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  625. StaggerAnim.Value = true
  626. do return end
  627. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  628. if DecreaseTheStat == "Defense" then
  629. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  630. else
  631. if DecreaseTheStat == "Damage" then
  632. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  633. else
  634. if DecreaseTheStat == "Movement" then
  635. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  636. end
  637. end
  638. end
  639. end
  640. local D = math.random(minim, maxim) * Damage.Value
  641. if hit.Parent:FindFirstChild("Stats") ~= nil then
  642. if hit.Parent.Stats:FindFirstChild("Defense") then
  643. if CanPenetrateArmor.Value == true then
  644. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  645. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  646.  
  647. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  648. CritChanceNumber = math.random(1, CritChance.Value)
  649. if CritChanceNumber == CritChance.Value then
  650. D = D * 2
  651. end
  652. end
  653. D = math.floor(D)
  654. h.Health = h.Health - D
  655. if D <= 3 and staggerhit == true then
  656. if ranged ~= true then
  657. StaggerHitAnim.Value = true
  658. end
  659. if ranged ~= true then
  660. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  661. end
  662. else
  663. if D > 3 and ranged ~= true then
  664. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  665. end
  666. end
  667. if D > 3 and D < 20 then
  668. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  669. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  670. so("296102734", hit, 1, 1)
  671. else
  672. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  673. end
  674. else
  675. if D >= 20 then
  676. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  677. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  678. so("296102734", hit, 1, 1)
  679. else
  680. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  681. end
  682. else
  683. if D <= 3 then
  684. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  685. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  686. so("296102734", hit, 1, 1)
  687. else
  688. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  689. end
  690. end
  691. end
  692. end
  693. do
  694. if Type == "Normal" then
  695. local vp = Instance.new("BodyVelocity")
  696. vp.P = 500
  697. vp.maxForce = vt(math.huge, 0, math.huge)
  698. if KnockbackType == 1 then
  699. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  700. else
  701. if KnockbackType == 2 then
  702. vp.Velocity = Property.CFrame.lookVector * knockback
  703. end
  704. end
  705. if knockback > 0 then
  706. vp.Parent = hit.Parent.Torso
  707. end
  708. game:GetService("Debris"):AddItem(vp, 0.5)
  709. end
  710. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  711. DebounceHit.Name = "DebounceHit"
  712. DebounceHit.Value = true
  713. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  714. end
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end
  724.  
  725. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  726.  
  727. for _,c in pairs(workspace:GetChildren()) do
  728. local hum = (c:FindFirstChild("Humanoid"))
  729. local head = nil
  730. if hum ~= nil then
  731. head = c:FindFirstChild("Torso")
  732. if head ~= nil then
  733. local targ = head.Position - Part.Position
  734. local mag = targ.magnitude
  735. if mag <= magni and c.Name ~= Player.Name then
  736. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  737. end
  738. end
  739. do
  740. for _,d in pairs(c:GetChildren()) do
  741. if d.ClassName == "Model" and ranged ~= true then
  742. head = d:FindFirstChild("Hitbox")
  743. if head ~= nil then
  744. local targ = head.Position - Part.Position
  745. local mag = targ.magnitude
  746. if mag <= magni and c.Name ~= Player.Name then
  747. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  748. hitrefpart.Anchored = true
  749. hitrefpart.CFrame = cf(head.Position)
  750. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  751. StaggerHitAnim.Value = true
  752. end
  753. end
  754. end
  755. end
  756. do
  757. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  758.  
  759. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  760.  
  761. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  762.  
  763. end
  764. end
  765. end
  766. end
  767. end
  768.  
  769. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  770.  
  771. if Player.Neutral == true then
  772. if Type == "Buff" then
  773. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  774. else
  775. if Type == "Debuff" then
  776. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  777. end
  778. end
  779. end
  780. for _,c in pairs(workspace:GetChildren()) do
  781. local hum = (c:FindFirstChild("Humanoid"))
  782. local head = nil
  783. if hum ~= nil then
  784. head = c:FindFirstChild("Torso")
  785. if head ~= nil then
  786. local targ = head.Position - Part.Position
  787. local mag = targ.magnitude
  788. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  789.  
  790. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  791. if Type == "Buff" then
  792. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  793. else
  794. if Type == "Debuff" then
  795. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  796. end
  797. end
  798. end
  799. end
  800. end
  801. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  802. if Type == "Buff" then
  803. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  804. else
  805. if Type == "Debuff" then
  806. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  807. end
  808. end
  809. end
  810. end
  811. end
  812.  
  813. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  814.  
  815. local magz = p0 - p1.magnitude
  816. local curpos = p0
  817. local trz = {-ofs, ofs}
  818. for i = 1, tym do
  819. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  820. do
  821. li.Anchored = true
  822. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  823. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  824. if tym == i then
  825. local magz2 = curpos - p1.magnitude
  826. li.Size = vt(th, th, magz2)
  827. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  828. else
  829. do
  830. do
  831. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  832. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  833. game.Debris:AddItem(li, last)
  834. coroutine.resume(coroutine.create(function()
  835.  
  836. while li.Transparency ~= 1 do
  837. for i = 0, 1, last do
  838. hbwait()
  839. li.Transparency = li.Transparency + 0.1 / last
  840. end
  841. end
  842. end
  843. ))
  844. end
  845. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  846.  
  847. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  848.  
  849. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  850.  
  851. end
  852. end
  853. end
  854. end
  855. end
  856.  
  857. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  858.  
  859. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. coroutine.resume(coroutine.create(function(Part, Mesh)
  865.  
  866. for i = 0, 1, delay do
  867. hbwait()
  868. Part.CFrame = Part.CFrame
  869. Part.Transparency = i
  870. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  871. end
  872. Part.Parent = nil
  873. end
  874. ), prt, msh)
  875. end
  876.  
  877. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  878.  
  879. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  880. prt.Anchored = true
  881. prt.CFrame = cframe
  882. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  883. game:GetService("Debris"):AddItem(prt, 10)
  884. coroutine.resume(coroutine.create(function(Part, Mesh)
  885.  
  886. for i = 0, 1, delay do
  887. hbwait()
  888. Part.CFrame = Part.CFrame
  889. Part.Transparency = i
  890. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  891. end
  892. Part.Parent = nil
  893. end
  894. ), prt, msh)
  895. end
  896.  
  897. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  898.  
  899. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  900. prt.Anchored = true
  901. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  902. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. coroutine.resume(coroutine.create(function(Part, Mesh)
  905.  
  906. for i = 0, 1, delay do
  907. hbwait()
  908. if rotate == true then
  909. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  910. end
  911. Part.Transparency = i
  912. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  913. end
  914. Part.Parent = nil
  915. end
  916. ), prt, msh)
  917. end
  918.  
  919. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  920.  
  921. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  922. prt.Anchored = true
  923. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  924. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. CF = prt.CFrame
  927. num = math.random(5, 20)
  928. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  929.  
  930. for i = 0, 1, delay do
  931. hbwait()
  932. if rotate == true then
  933. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  934. else
  935. Part.CFrame = CF2 * cf(0, i * Num, 0)
  936. end
  937. Part.Transparency = i
  938. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  939. end
  940. Part.Parent = nil
  941. end
  942. ), prt, msh, CF, num)
  943. end
  944.  
  945. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  946.  
  947. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. coroutine.resume(coroutine.create(function(Part, Mesh)
  953.  
  954. for i = 0, 1, delay do
  955. hbwait()
  956. Part.Transparency = i
  957. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  958. end
  959. Part.Parent = nil
  960. end
  961. ), prt, msh)
  962. end
  963.  
  964. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  965.  
  966. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. coroutine.resume(coroutine.create(function(Part, Mesh)
  972.  
  973. for i = 0, 1, delay do
  974. hbwait()
  975. Part.Transparency = i
  976. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  977. end
  978. Part.Parent = nil
  979. end
  980. ), prt, msh)
  981. end
  982.  
  983. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  984.  
  985. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. coroutine.resume(coroutine.create(function(Part, Mesh)
  991.  
  992. for i = 0, 1, delay do
  993. hbwait()
  994. Part.Transparency = i
  995. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  996. end
  997. Part.Parent = nil
  998. end
  999. ), prt, msh)
  1000. end
  1001.  
  1002. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1003.  
  1004. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1010.  
  1011. CF = Part.CFrame
  1012. Numbb = 0
  1013. randnumb = math.random() - math.random()
  1014. for i = 0, 1, delay do
  1015. hbwait()
  1016. CF = CF * cf(0, 1, 0)
  1017. if rotate == true then
  1018. Part.CFrame = CF * angles(Numbb, 0, 0)
  1019. else
  1020. if rotate == false then
  1021. Part.CFrame = CF
  1022. end
  1023. end
  1024. Part.Transparency = i
  1025. Numbb = Numbb + (randnumb)
  1026. end
  1027. Part.Parent = nil
  1028. end
  1029. ), prt, CF, Numbb, randnumb)
  1030. end
  1031.  
  1032. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1033.  
  1034. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1035. prt.Anchored = true
  1036. prt.CFrame = cf
  1037. xval = math.random()
  1038. yval = math.random()
  1039. zval = math.random()
  1040. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1041. game:GetService("Debris"):AddItem(prt, 10)
  1042. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1043.  
  1044. for i = 0, 1, delay do
  1045. hbwait()
  1046. Part.CFrame = Part.CFrame
  1047. xvaal = xvaal - 0.1 * (delay * 10)
  1048. yvaal = yvaal - 0.1 * (delay * 10)
  1049. zvaal = zvaal - 0.1 * (delay * 10)
  1050. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1051. Part.Transparency = i
  1052. end
  1053. Part.Parent = nil
  1054. end
  1055. ), prt, msh, xval, yval, zval)
  1056. end
  1057.  
  1058. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1059.  
  1060. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1061. if magnitudecframe > 0.01 then
  1062. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1063. prt.Anchored = true
  1064. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1065. local TheMeshType = "BlockMesh"
  1066. if meshtype == "Cylinder" then
  1067. TheMeshType = "CylinderMesh"
  1068. end
  1069. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1070. game:GetService("Debris"):AddItem(prt, 10)
  1071. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1072.  
  1073. for i = 0, 1, delay do
  1074. hbwait()
  1075. Part.Transparency = i
  1076. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1077. end
  1078. Part.Parent = nil
  1079. end
  1080. ), prt, msh, currentcf, oldcf)
  1081. end
  1082. end
  1083.  
  1084. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1085.  
  1086. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. local TheLastPoint = cframe
  1092. coroutine.resume(coroutine.create(function(Part)
  1093.  
  1094. for i = 1, duration do
  1095. hbwait()
  1096. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1097. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1098. TheLastPoint = Part.CFrame
  1099. end
  1100. Part.Parent = nil
  1101. end
  1102. ), prt)
  1103. end
  1104.  
  1105. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1106.  
  1107. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1108. prt.Anchored = true
  1109. prt.CFrame = cframe
  1110. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1111. game:GetService("Debris"):AddItem(prt, 10)
  1112. coroutine.resume(coroutine.create(function(Part, Mesh)
  1113.  
  1114. for i = 0, 1, delay do
  1115. hbwait()
  1116. Part.Transparency = i
  1117. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1118. end
  1119. Part.Parent = nil
  1120. end
  1121. ), prt, msh)
  1122. end
  1123.  
  1124. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1125.  
  1126. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1127. prt.Anchored = true
  1128. prt.CFrame = cframe
  1129. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1130. game:GetService("Debris"):AddItem(prt, 10)
  1131. coroutine.resume(coroutine.create(function(Part, Mesh)
  1132.  
  1133. for i = 0, 1, delay do
  1134. hbwait()
  1135. Part.Transparency = i
  1136. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1137. end
  1138. Part.Parent = nil
  1139. end
  1140. ), prt, msh)
  1141. end
  1142.  
  1143. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1144.  
  1145. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1146. prt.Anchored = true
  1147. prt.CFrame = cframe
  1148. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1149. game:GetService("Debris"):AddItem(prt, 10)
  1150. coroutine.resume(coroutine.create(function(Part, Mesh)
  1151.  
  1152. for i = 0, 1, delay do
  1153. hbwait()
  1154. Part.Transparency = i
  1155. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1156. end
  1157. Part.Parent = nil
  1158. end
  1159. ), prt, msh)
  1160. end
  1161.  
  1162. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1163.  
  1164. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1165. prt.Anchored = true
  1166. prt.CFrame = cframe
  1167. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1168. game:GetService("Debris"):AddItem(prt, 10)
  1169. coroutine.resume(coroutine.create(function(Part, Mesh)
  1170.  
  1171. for i = 0, 1, delay do
  1172. hbwait()
  1173. Part.Transparency = i
  1174. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1175. end
  1176. Part.Parent = nil
  1177. end
  1178. ), prt, msh)
  1179. end
  1180.  
  1181. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1182.  
  1183. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1184. prt.Anchored = true
  1185. prt.CFrame = cframe
  1186. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1187. game:GetService("Debris"):AddItem(prt, 10)
  1188. coroutine.resume(coroutine.create(function(Part, Mesh)
  1189.  
  1190. for i = 0, 1, delay do
  1191. hbwait()
  1192. Part.Transparency = i
  1193. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1194. end
  1195. Part.Parent = nil
  1196. end
  1197. ), prt, msh)
  1198. end
  1199.  
  1200. local startequipped = true
  1201. local startequippedwithequipanimation = false
  1202. local disableanimator = true
  1203. local disableanimate = true
  1204. local alternatewalk = false
  1205. local hidemenu = false
  1206. local allowmenutofunction = false
  1207. local allowabilitiestofunction = false
  1208. local canunequiporequip = false
  1209. local allowwalking = false
  1210. local disablemovingarms = false
  1211. local usemotorsinsteadofwelds = false
  1212. local leftarm = false
  1213. local rightarm = false
  1214. local allowhopperbin = false
  1215. local showstunbar = false
  1216. local walkspeeddependsonmovementvalue = true
  1217. local alternatemanaregensystem = false
  1218. local showhealthmanaandstunnumbers = false
  1219. local changebarcolorsifnotenoughmana = false
  1220. local disablejump = false
  1221. if hidemenu == true or allowmenutofunction == false then
  1222. for _,v in pairs(scrn:GetChildren()) do
  1223. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1224. v.Visible = false
  1225. v.BorderSizePixel = 0
  1226. end
  1227. end
  1228. end
  1229. do
  1230. Humanoid.Changed:connect(function(Jump)
  1231.  
  1232. if Jump == "Jump" and disablejump == true then
  1233. Humanoid.Jump = false
  1234. end
  1235. end
  1236. )
  1237. if allowmenutofunction == true then
  1238. for _,v in pairs(scrn:GetChildren()) do
  1239. if v.ClassName == "Frame" then
  1240. for _,b in pairs(v:GetChildren()) do
  1241. if b.ClassName == "TextLabel" then
  1242. coroutine.resume(coroutine.create(function(TheTextLabel)
  1243.  
  1244. wait(menuupdatespeed)
  1245. for i = 1, 0, -0.1 do
  1246. hbwait()
  1247. TheTextLabel.TextTransparency = i
  1248. TheTextLabel.TextStrokeTransparency = i
  1249. end
  1250. TheTextLabel.TextTransparency = 0
  1251. TheTextLabel.TextStrokeTransparency = 0
  1252. end
  1253. ), b)
  1254. if showstats == true then
  1255. coroutine.resume(coroutine.create(function(TheTextLabel)
  1256.  
  1257. wait(menuupdatespeed)
  1258. for i = 1, 0, -0.1 do
  1259. hbwait()
  1260. TheTextLabel.TextTransparency = i
  1261. TheTextLabel.TextStrokeTransparency = i
  1262. end
  1263. TheTextLabel.TextTransparency = 0
  1264. TheTextLabel.TextStrokeTransparency = 0
  1265. end
  1266. ), b)
  1267. end
  1268. if showstunbar == true then
  1269. coroutine.resume(coroutine.create(function(TheTextLabel)
  1270.  
  1271. wait(menuupdatespeed)
  1272. for i = 1, 0, -0.1 do
  1273. hbwait()
  1274. TheTextLabel.TextTransparency = i
  1275. TheTextLabel.TextStrokeTransparency = i
  1276. end
  1277. TheTextLabel.TextTransparency = 0
  1278. TheTextLabel.TextStrokeTransparency = 0
  1279. end
  1280. ), b)
  1281. end
  1282. if allowabilitiestofunction == true then
  1283. coroutine.resume(coroutine.create(function(TheTextLabel)
  1284.  
  1285. wait(menuupdatespeed)
  1286. for i = 1, 0, -0.1 do
  1287. hbwait()
  1288. TheTextLabel.TextTransparency = i
  1289. TheTextLabel.TextStrokeTransparency = i
  1290. end
  1291. TheTextLabel.TextTransparency = 0
  1292. TheTextLabel.TextStrokeTransparency = 0
  1293. end
  1294. ), b)
  1295. end
  1296. end
  1297. end
  1298. end
  1299. end
  1300. end
  1301. do
  1302. if allowhopperbin == true then
  1303. if script.Parent.className ~= "HopperBin" then
  1304. Tool = Instance.new("HopperBin")
  1305. Tool.Parent = Backpack
  1306. Tool.Name = WeaponName
  1307. script.Parent = Tool
  1308. end
  1309. Bin = script.Parent
  1310. end
  1311. if disablemovingarms == true then
  1312. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1313. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1314. RSH = nil
  1315. if usemotorsinsteadofwelds == true then
  1316. RW = Instance.new("Motor")
  1317. LW = Instance.new("Motor")
  1318. else
  1319. RW = Instance.new("Weld")
  1320. LW = Instance.new("Weld")
  1321. end
  1322. RW.Name = "Right Shoulder"
  1323. LW.Name = "Left Shoulder"
  1324. RSH = Torso["Right Shoulder"]
  1325. LSH = Torso["Left Shoulder"]
  1326. RSH.Parent = Torso
  1327. LSH.Parent = Torso
  1328. RW.Name = "Right Shoulder"
  1329. RW.Part0 = Torso
  1330. RW.C0 = cf(1.5, 0.5, 0)
  1331. RW.C1 = cf(0, 0.5, 0)
  1332. RW.Part1 = Character["Right Arm"]
  1333. RW.Parent = nil
  1334. LW.Name = "Left Shoulder"
  1335. LW.Part0 = Torso
  1336. LW.C0 = cf(-1.5, 0.5, 0)
  1337. LW.C1 = cf(0, 0.5, 0)
  1338. LW.Part1 = Character["Left Arm"]
  1339. LW.Parent = nil
  1340. else
  1341. RW = Torso["Right Shoulder"]
  1342. LW = Torso["Left Shoulder"]
  1343. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1344. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1345. end
  1346. equipanim = function()
  1347.  
  1348. attack = true
  1349. Movement.Value = Movement.Value - 0.1
  1350. Defense.Value = Defense.Value + 0.4
  1351. for i = 0, 1, 0.08 / animationspeed do
  1352. hbwait()
  1353. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1354. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1355. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1356. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1357. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1358. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1359. end
  1360. attack = false
  1361. end
  1362.  
  1363. unequipanim = function()
  1364.  
  1365. attack = true
  1366. for i = 0, 1, 0.08 / animationspeed do
  1367. hbwait()
  1368. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1369. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1370. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1371. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1372. if disablemovingarms == false then
  1373. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1374. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1375. end
  1376. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1377. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1378. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1379. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1380. end
  1381. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1382. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1383. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1384. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1385. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1386. if disablemovingarms == false then
  1387. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1388. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1389. end
  1390. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1391. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1392. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1393. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1394. Movement.Value = Movement.Value + 0.1
  1395. Defense.Value = Defense.Value - 0.4
  1396. attack = false
  1397. end
  1398.  
  1399. if startequipped == true then
  1400. equipped = true
  1401. if disableanimate == true then
  1402. Animate.Disabled = true
  1403. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1404. idleanimation:Play()
  1405. end
  1406. if disableanimator == true then
  1407. Animator.Parent = nil
  1408. end
  1409. if disablemovingarms == true then
  1410. RW.Parent = Torso
  1411. LW.Parent = Torso
  1412. RSH.Parent = nil
  1413. LSH.Parent = nil
  1414. end
  1415. Movement.Value = Movement.Value - 0.1
  1416. Defense.Value = Defense.Value + 0.4
  1417. end
  1418. if startequippedwithequipanimation == true then
  1419. equipped = true
  1420. if disableanimate == true then
  1421. Animate.Disabled = true
  1422. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1423. idleanimation:Play()
  1424. end
  1425. if disableanimator == true then
  1426. Animator.Parent = nil
  1427. end
  1428. if disablemovingarms == true then
  1429. RW.Parent = Torso
  1430. LW.Parent = Torso
  1431. RSH.Parent = nil
  1432. LSH.Parent = nil
  1433. end
  1434. coroutine.resume(coroutine.create(function()
  1435.  
  1436. hbwait()
  1437. equipanim()
  1438. end
  1439. ))
  1440. end
  1441.  
  1442. StaggerHit = function()
  1443.  
  1444. attack = true
  1445. if Hitbox ~= nil then
  1446. for i = 1, math.random(2, 4) do
  1447. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1448. end
  1449. end
  1450. do
  1451. for i = 0, 1, 0.1 / animationspeed do
  1452. hbwait()
  1453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1454. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1455. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1456. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1457. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1458. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1459. if StaggerAnim.Value ~= true then
  1460. do
  1461. if StunAnim.Value == true then
  1462. break
  1463. end
  1464. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1465.  
  1466. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1467.  
  1468. end
  1469. end
  1470. end
  1471. attack = false
  1472. end
  1473. end
  1474.  
  1475. Stagger = function()
  1476.  
  1477. attack = true
  1478. disablejump = true
  1479. if Hitbox ~= nil then
  1480. for i = 1, math.random(2, 4) do
  1481. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1482. end
  1483. end
  1484. do
  1485. attacktype = 1
  1486. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1487. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1488. staggervelocity.P = 500
  1489. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1490. if Rooted.Value == false then
  1491. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1492. end
  1493. for i = 0, 1, 0.35 / animationspeed do
  1494. hbwait()
  1495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1496. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1497. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1498. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1499. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1500. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1501. end
  1502. for i = 0, 1, 0.2 / animationspeed do
  1503. hbwait()
  1504. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1505. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1506. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1507. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1508. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1509. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1510. end
  1511. staggervelocity:Destroy()
  1512. for i = 0, 1, 0.015 / animationspeed do
  1513. hbwait()
  1514. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1515. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1516. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1517. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1518. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1519. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1520. if StunAnim.Value == true then
  1521. break
  1522. end
  1523. end
  1524. do
  1525. attacktype = 1
  1526. disablejump = false
  1527. attack = false
  1528. end
  1529. end
  1530. end
  1531.  
  1532. Stun = function()
  1533.  
  1534. attack = true
  1535. disablejump = true
  1536. attacktype = 1
  1537. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1538. for i = 0, 1, 0.4 / animationspeed do
  1539. hbwait()
  1540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1541. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1542. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1543. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1544. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1545. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1546. end
  1547. for i = 0, 1, 0.4 / animationspeed do
  1548. hbwait()
  1549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1550. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1551. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1552. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1553. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1554. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1555. end
  1556. for i = 0, 1, 0.4 / animationspeed do
  1557. hbwait()
  1558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1559. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1560. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1561. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1562. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1563. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1564. end
  1565. Humanoid.AutoRotate = false
  1566. for i = 1, 70 * animationspeed do
  1567. hbwait()
  1568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1569. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1570. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1571. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1572. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1573. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1574. end
  1575. for i = 0, 1, 0.15 / animationspeed do
  1576. hbwait()
  1577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1578. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1579. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1580. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1581. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1582. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1583. end
  1584. Humanoid.AutoRotate = true
  1585. attacktype = 1
  1586. disablejump = false
  1587. attack = false
  1588. end
  1589.  
  1590. EAbility = function()
  1591.  
  1592. attack = true
  1593. attack = false
  1594. end
  1595.  
  1596. Attack1 = function()
  1597.  
  1598. attack = true
  1599. attack = false
  1600. end
  1601.  
  1602. Attack2 = function()
  1603.  
  1604. attack = true
  1605. attack = false
  1606. end
  1607.  
  1608. Attack3 = function()
  1609.  
  1610. attack = true
  1611. attack = false
  1612. end
  1613.  
  1614. Attack4 = function()
  1615.  
  1616. attack = true
  1617. attack = false
  1618. end
  1619.  
  1620. Move1 = function()
  1621.  
  1622. attack = true
  1623. attack = false
  1624. end
  1625.  
  1626. Move2 = function()
  1627.  
  1628. attack = true
  1629. attack = false
  1630. end
  1631.  
  1632. Move3 = function()
  1633.  
  1634. attack = true
  1635. attack = false
  1636. end
  1637.  
  1638. Move4 = function()
  1639.  
  1640. attack = true
  1641. attack = false
  1642. end
  1643.  
  1644. hold = false
  1645. Mouse.Button1Down:connect(function()
  1646.  
  1647. if attack == true or equipped == false then
  1648. return
  1649. end
  1650. hold = true
  1651. if attacktype == 1 then
  1652. attacktype = 2
  1653. Attack1()
  1654. else
  1655. if attacktype == 2 then
  1656. attacktype = 3
  1657. Attack2()
  1658. else
  1659. if attacktype == 3 then
  1660. attacktype = 4
  1661. Attack3()
  1662. else
  1663. if attacktype == 4 then
  1664. attacktype = 1
  1665. Attack4()
  1666. end
  1667. end
  1668. end
  1669. end
  1670. coroutine.resume(coroutine.create(function()
  1671.  
  1672. for i = 1, 50 do
  1673. if attack == false then
  1674. hbwait()
  1675. end
  1676. end
  1677. if attack == false then
  1678. attacktype = 1
  1679. end
  1680. end
  1681. ))
  1682. end
  1683. )
  1684. if allowhopperbin == true then
  1685. ob1u = function(Mouse)
  1686.  
  1687. hold = false
  1688. end
  1689.  
  1690. end
  1691. Mouse.KeyDown:connect(function(key)
  1692.  
  1693. if key == "f" and canunequiporequip == true and attack == false then
  1694. if equipped == false then
  1695. equipped = true
  1696. if disableanimate == true then
  1697. Animate.Disabled = true
  1698. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1699. idleanimation:Play()
  1700. end
  1701. if disableanimator == true then
  1702. Animator.Parent = nil
  1703. end
  1704. if disablemovingarms == true then
  1705. RW.Parent = Torso
  1706. LW.Parent = Torso
  1707. RSH.Parent = nil
  1708. LSH.Parent = nil
  1709. end
  1710. equipanim()
  1711. elseif equipped == true then
  1712. equipped = false
  1713. unequipanim()
  1714. hbwait()
  1715. if disablemovingarms == true then
  1716. RW.Parent = nil
  1717. LW.Parent = nil
  1718. RSH.Parent = Torso
  1719. LSH.Parent = Torso
  1720. end
  1721. if disableanimator == true then
  1722. Animator.Parent = Humanoid
  1723. end
  1724. if disableanimate == true then
  1725. Animate.Disabled = false
  1726. end
  1727. end
  1728. end
  1729. if key == "e" and attack == false and equipped == true then
  1730. if animtype < 3 then
  1731. animtype = animtype + 1
  1732. elseif animtype >= 3 then
  1733. animtype = 1
  1734. end
  1735. end
  1736. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1737. subtractmana(skill1mana)
  1738. cooldown1 = 0
  1739. Move1()
  1740. end
  1741. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1742. subtractmana(skill2mana)
  1743. cooldown2 = 0
  1744. Move2()
  1745. end
  1746. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1747. subtractmana(skill3mana)
  1748. cooldown3 = 0
  1749. Move3()
  1750. end
  1751. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1752. subtractmana(skill4mana)
  1753. cooldown4 = 0
  1754. Move4()
  1755. end
  1756. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1757. if key == "q" then
  1758. Mana.Value = 100
  1759. cooldown1 = co1
  1760. cooldown2 = co2
  1761. cooldown3 = co3
  1762. cooldown4 = co4
  1763. end
  1764. if key == "p" then
  1765. StaggerHitAnim.Value = true
  1766. end
  1767. if key == "[" then
  1768. StaggerAnim.Value = true
  1769. end
  1770. if key == "]" then
  1771. StunAnim.Value = true
  1772. end
  1773. end
  1774. end
  1775. )
  1776. Mouse.KeyUp:connect(function(key2)
  1777.  
  1778. end
  1779. )
  1780. if allowhopperbin == true then
  1781. s = function(Mouse)
  1782.  
  1783. Mouse.Button1Down:connect(function()
  1784.  
  1785. ob1d(Mouse)
  1786. end
  1787. )
  1788. Mouse.Button1Up:connect(function()
  1789.  
  1790. ob1u(Mouse)
  1791. end
  1792. )
  1793. Mouse.KeyDown:connect(key)
  1794. Mouse.KeyUp:connect(key2)
  1795. end
  1796.  
  1797. end
  1798. if allowhopperbin == true then
  1799. ds = function(Mouse)
  1800.  
  1801. end
  1802.  
  1803. end
  1804. if allowhopperbin == true then
  1805. Bin.Selected:connect(s)
  1806. Bin.Deselected:connect(ds)
  1807. end
  1808. updateskills = function()
  1809.  
  1810. if allowabilitiestofunction == true then
  1811. if cooldown1 <= co1 then
  1812. cooldown1 = cooldown1 + 0.033333333333333
  1813. if co1 <= cooldown1 then
  1814. cooldown1 = co1
  1815. end
  1816. end
  1817. if cooldown2 <= co2 then
  1818. cooldown2 = cooldown2 + 0.033333333333333
  1819. if co2 <= cooldown2 then
  1820. cooldown2 = co2
  1821. end
  1822. end
  1823. if cooldown3 <= co3 then
  1824. cooldown3 = cooldown3 + 0.033333333333333
  1825. if co3 <= cooldown3 then
  1826. cooldown3 = co3
  1827. end
  1828. end
  1829. if cooldown4 <= co4 then
  1830. cooldown4 = cooldown4 + 0.033333333333333
  1831. if co4 <= cooldown4 then
  1832. cooldown4 = co4
  1833. end
  1834. end
  1835. if changebarcolorsifnotenoughmana == true then
  1836. if Mana.Value <= skill1mana then
  1837. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1838. else
  1839. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1840. end
  1841. if Mana.Value <= skill2mana then
  1842. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1843. else
  1844. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1845. end
  1846. if Mana.Value <= skill3mana then
  1847. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1848. else
  1849. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1850. end
  1851. if Mana.Value <= skill4mana then
  1852. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1853. else
  1854. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1855. end
  1856. else
  1857. if changebarcolorsifnotenoughmana == false then
  1858. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1859. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1860. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1861. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1862. end
  1863. end
  1864. end
  1865. if alternatemanaregensystem == false then
  1866. if Mana.Value <= maxmana then
  1867. Mana.Value = Mana.Value + recovermana / 30
  1868. else
  1869. if maxmana <= Mana.Value then
  1870. Mana.Value = maxmana
  1871. end
  1872. end
  1873. else
  1874. if alternatemanaregensystem == true then
  1875. if maxmana <= Mana.Value then
  1876. Mana.Value = maxmana
  1877. else
  1878. if manadelay <= manawait then
  1879. manadelay = manadelay + 1
  1880. else
  1881. manadelay = 0
  1882. Mana.Value = Mana.Value + 1
  1883. end
  1884. end
  1885. end
  1886. end
  1887. if allowstunbar == true then
  1888. if StunValue.Value <= 0 then
  1889. StunValue.Value = 0
  1890. else
  1891. if stundelay <= stunwait then
  1892. stundelay = stundelay + 1
  1893. else
  1894. stundelay = 0
  1895. StunValue.Value = StunValue.Value - 1
  1896. end
  1897. end
  1898. else
  1899. if allowstunbar == false then
  1900. StunValue.Value = 0
  1901. end
  1902. end
  1903. end
  1904.  
  1905. if allowmenutofunction == true then
  1906. ArtificialHB.Event:connect(function()
  1907.  
  1908. updateskills()
  1909. if allowabilitiestofunction == true then
  1910. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1911. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1912. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1913. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1914. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1915. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1916. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1917. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918. end
  1919. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1920. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1921. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1922. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1923. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1924. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1925. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1926. end
  1927. if showhealthmanaandstunnumbers == true then
  1928. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1929. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1930. if allowstunbar == true and showstunbar == true then
  1931. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1932. end
  1933. end
  1934. if showstats == true then
  1935. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1936. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1937. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1938. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1939. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1940. if Rooted.Value == false then
  1941. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1942. else
  1943. if Rooted.Value == true or Movement.Value <= 0 then
  1944. movementtext.Text = "Movement: 0%"
  1945. end
  1946. end
  1947. end
  1948. end
  1949. )
  1950. end
  1951. while 1 do
  1952. hbwait()
  1953. if Hitbox ~= nil then
  1954. if attack == true then
  1955. Hitbox.Name = "Hitbox"
  1956. else
  1957. if attack == false then
  1958. Hitbox.Name = "NilHitbox"
  1959. end
  1960. end
  1961. end
  1962. if 0 < Humanoid.Health then
  1963. if walkspeeddependsonmovementvalue == true then
  1964. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1965. Humanoid.WalkSpeed = 0
  1966. else
  1967. Humanoid.WalkSpeed = 16 * Movement.Value
  1968. end
  1969. end
  1970. if maxstun <= StunValue.Value then
  1971. StunValue.Value = 0
  1972. StunAnim.Value = true
  1973. end
  1974. if StaggerAnim.Value == true and staggeranim == false then
  1975. coroutine.resume(coroutine.create(function()
  1976.  
  1977. staggeranim = true
  1978. while attack == true do
  1979. hbwait()
  1980. end
  1981. Stagger()
  1982. StaggerAnim.Value = false
  1983. staggeranim = false
  1984. end
  1985. ))
  1986. end
  1987. if StaggerHitAnim.Value == true and staggerhitanim == false then
  1988. coroutine.resume(coroutine.create(function()
  1989.  
  1990. staggerhitanim = true
  1991. while attack == true do
  1992. hbwait()
  1993. end
  1994. StaggerHit()
  1995. StaggerHitAnim.Value = false
  1996. staggerhitanim = false
  1997. end
  1998. ))
  1999. end
  2000. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2001. coroutine.resume(coroutine.create(function()
  2002.  
  2003. StunValue.Value = 0
  2004. stunanim = true
  2005. while attack == true do
  2006. hbwait()
  2007. end
  2008. Stun()
  2009. StunAnim.Value = false
  2010. stunanim = false
  2011. end
  2012. ))
  2013. end
  2014. sine = sine + change
  2015. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2016. local velderp = RootPart.Velocity.y
  2017. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2018. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2019. if 0.5 <= donum then
  2020. handidle = true
  2021. else
  2022. if donum <= 0 then
  2023. handidle = false
  2024. end
  2025. end
  2026. if handidle == false then
  2027. donum = donum + 0.003 / animationspeed
  2028. else
  2029. donum = donum - 0.003 / animationspeed
  2030. end
  2031. if equipped == true or equipped == false then
  2032. if attack == false then
  2033. idle = idle + 1
  2034. else
  2035. idle = 0
  2036. end
  2037. if leftarm == true then
  2038. if Anim == "Walk" and equipped == true and attack == false then
  2039. if alternatewalk == false then
  2040. if walkinganim == true then
  2041. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2042. else
  2043. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2044. end
  2045. else
  2046. if walkinganim == true then
  2047. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2048. else
  2049. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2050. end
  2051. end
  2052. else
  2053. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2054.  
  2055. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2056. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2057. end
  2058. end
  2059. end
  2060. if rightarm == true then
  2061. if Anim == "Walk" and equipped == true and attack == false then
  2062. if alternatewalk == false then
  2063. if walkinganim == true then
  2064. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2065. else
  2066. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2067. end
  2068. else
  2069. if walkinganim == true then
  2070. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2071. else
  2072. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2073. end
  2074. end
  2075. else
  2076. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2077.  
  2078. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2079. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2080. end
  2081. end
  2082. end
  2083. if allowwalking == true then
  2084. if Anim == "Walk" and equipped == true then
  2085. if alternatewalk == false then
  2086. if walkinganim == true then
  2087. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2088. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2089. else
  2090. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2091. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2092. end
  2093. else
  2094. if walkinganim == true then
  2095. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2096. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2097. else
  2098. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2099. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2100. end
  2101. end
  2102. else
  2103. if Anim ~= "Walk" and equipped == true then
  2104. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2105. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2106. end
  2107. end
  2108. end
  2109. Anim = "Idle"
  2110. if attack == false then
  2111. if equipped == true then
  2112. if animtype == 1 then
  2113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2114. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2115. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2116. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2117. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2118. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2119. end
  2120. if animtype == 2 then
  2121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2122. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2123. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2124. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2125. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2126. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2127. end
  2128. end
  2129. if animtype == 3 then
  2130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2131. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2132. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2133. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2134. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2135. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2136. end
  2137. end
  2138. end
  2139. end
  2140. end
  2141. end
  2142. end
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