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Aug 17th, 2017
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  1. let meter_max = 1000;
  2. let meter_fill = 21.672;
  3. let meter_current = 0;
  4.  
  5. //Player Meter
  6. let obj1 = ObjPrim_Create(OBJ_SPRITE_2D);
  7. ObjPrim_SetTexture(obj1, img_gauge);
  8. ObjSprite2D_SetSourceRect(obj1, 0, 0, 16, 111);
  9. ObjSprite2D_SetDestCenter(obj1);
  10. ObjRender_SetPosition(obj1, 23, 380, 0);
  11.  
  12. let mnow = meter_current;
  13.  
  14. loop
  15. {
  16. ObjSprite2D_SetSourceRect(obj1, 0, 0, 16, meter_fill*(meter_current/meter_max));
  17. ObjSprite2D_SetDestCenter(obj1);
  18.  
  19. meter_current+=5;
  20.  
  21. if(meter_current > 5000){meter_current = 5000;}
  22. yield;
  23. }
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