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- let meter_max = 1000;
- let meter_fill = 21.672;
- let meter_current = 0;
- //Player Meter
- let obj1 = ObjPrim_Create(OBJ_SPRITE_2D);
- ObjPrim_SetTexture(obj1, img_gauge);
- ObjSprite2D_SetSourceRect(obj1, 0, 0, 16, 111);
- ObjSprite2D_SetDestCenter(obj1);
- ObjRender_SetPosition(obj1, 23, 380, 0);
- let mnow = meter_current;
- loop
- {
- ObjSprite2D_SetSourceRect(obj1, 0, 0, 16, meter_fill*(meter_current/meter_max));
- ObjSprite2D_SetDestCenter(obj1);
- meter_current+=5;
- if(meter_current > 5000){meter_current = 5000;}
- yield;
- }
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