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- Shard 1: Immunity to disease and poison.
- Shard 2: Ranged attacks are 20% stronger.
- Shard 3: Doubled regeneration speed from all sources.
- Shard 4: Recharge time is cut by 20%. Also, the user's type is unlocked if they have none.
- Shard 5: User takes 30% less damage from everything.
- Shard 6: +70 Stamina, +40% more speed.
- Shard 7: Recharge time is cut by another 20%.
- Shard 8: +15% physical strength and the ability to survive without needing to breathe.
- Shard 9: Gives the user an ability that lets them absorb the life force from nearby surroundings, up to a radius of 15 feet.
- Shard 10: User takes 50% less damage from Fire-type and Explode-type attacks, and the user's Fire-type and Explode-type attacks deal 25% more damage.
- Shard 11: User takes 50% less damage from Ice-type and Water-type attacks, and the user's Ice-type and Water-type attacks deal 25% more damage.
- Shard 12: User takes 50% less damage from Electric-Type and Wind-Type attacks, and the user's Electric-type and Wind-type attacks deal 25% more damage.
- Shard 13: The user gains access to a plethora of meme-based summons.
- Shard 14: The effects of all other shards the user has absorbed are doubled. In the case of Shard 13, the summons are three times as powerful.
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