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  1. Hello Mathew
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  3. Here is my design test I wasn't sure if you wanted a Built version or the project file. I assumed project file so I put it in a Zip its Unreal version 4.22. The Inventory System isn't quite where I would like it to be but everything should be Functional. To use the Grappling Hook Simply Press the E key everything else should be explained in the level. Although I'm not sure if I changed the Instructions on the Use item part of the level once you pick up the item you should just press R. The Puzzle is 3 simple switches that change the geometry of the level with the goal of getting to a final switch. The final switch activates two walls that the player can wall jump to get to the top the goal. The Puzzle intends the player to use double jump and wall jump but not the grappling hook.
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  5. Finally Here is the answer to the last 2 questions on the design potion of the test.
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  7. The greatest game in my personal opinion has to be The Elder Scrolls 3 Morrowind. Now I define greatest game as my personal favorite but Morrowind at the time of its release was a game changer in the RPG world. Morrowind is the most genuinely unique and alien setting I have ever played in. I have never played a game that not only introduced such a unique setting but then went through the effort of showing you everything. The story, world and culture of the game more than make up for the not so well aged gameplay. I loved just exploring and experiencing the world and story. Now if I added or changed anything about the game it would need a gameplay overhaul. The fact is that the skill and level up system are in my opinion better than future games in the series but gameplay has not aged well. Changing melee hits to something more akin to skyrim then the formula dice roll it uses now is one example but other combat systems need overhauled.
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  9. Sneaking is very buggy the NPC AI needs to be more aware of its surroundings. I do believe however the magic system for the most part could remain untouched its one of the parts of the game players enjoy learning and in a sense breaking.
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  11. - Jordan Sharpe
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