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- private void CreateBarbarian()
- {
- HitDie = "1d12";
- ClassSkillMod = 4;
- string[] BarbarianClassSkills = { "Climb", "Craft", "Handle Animal", "Intimidate", "Jump", "Listen", "Ride", "Survival", "Swin" };
- CalculateSkills(BarbarianClassSkills);
- string[] PossibleAlignment = { "Neutral Good", "Chaotic Good", "Neutral", "Chaotic Neutral", "Neutral Evil", "Chaotic Evil" };
- Alignment.AddRange(PossibleAlignment);
- struct BarbarianLevelItems
- {
- private int BaseAttackBonus;
- private int FortMod;
- private int RefMod;
- private int WillMod;
- private string Special;
- }
- }
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