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- # revived creepers: when a creeper explodes, there's a 75% chance another spawns
- # use my scenario manager: http://redd.it/2lzsoh
- # /scenario on/off revivedcreepers (caps don't matter)
- on explode:
- {Scenario::RevivedCreepers} is set
- entity is creeper
- chance of 75%
- wait 1 tick
- spawn 1 creeper at location
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