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Nov 27th, 2014
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  1. # revived creepers: when a creeper explodes, there's a 75% chance another spawns
  2. # use my scenario manager: http://redd.it/2lzsoh
  3. # /scenario on/off revivedcreepers (caps don't matter)
  4. on explode:
  5. {Scenario::RevivedCreepers} is set
  6. entity is creeper
  7. chance of 75%
  8. wait 1 tick
  9. spawn 1 creeper at location
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