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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.93 GB
  15. RAM Used: 14.21 GB
  16. RAM Free: 1.72 GB
  17.  
  18. Analysis RAM (maybe, probably not):
  19. Although unlikely, there is a slim chance that the crash might have happened due to lack of free ram: 1.72 GB
  20.  
  21. First and foremost, try to close any other application and background processes that might be running that you do not need.
  22. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  23. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  24.  
  25. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  26. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  27.  
  28. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  29.  
  30. ==================================
  31.  
  32. [Display]
  33. iTintTextureResolution=2048
  34.  
  35. [General]
  36. ClearInvalidRegistrations=1
  37.  
  38. [Memory]
  39. DefaultHeapInitialAllocMB=768
  40. ScrapHeapSizeMB=256
  41.  
  42. ==================================
  43.  
  44. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  45. Best practice: pagefile-size > RAM
  46. Example: 24 GB > 16 GB RAM
  47.  
  48. Please read / follow:
  49. 1. In the Taskbar Search, type “Advanced System“. ...
  50. 2. In System Properties, click Advanced tab.
  51. 3. In Performance section click Settings button.
  52. 4. Performance Options will open. ...
  53. 5. Here, under Virtual memory, select Change.
  54. 6. Uncheck Automatically manage paging file size for all drives.
  55. 7. Select a Drive that hardly use (as in not often)
  56. 8. Set manual size
  57. 9. Set value to ~ 150% of your RAM (as shown in example)
  58. 10. Confirm with "OK".
  59.  
  60. If you want to read more about (allthough, not related to sharepoint server):
  61. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  62.  
  63.  
  64.  
  65. ################################################################################
  66. Mod Count:
  67. ################################################################################
  68. Light: 183 Regular: 224 Total: 407
  69.  
  70.  
  71. ################################################################################
  72. Header indicators:
  73. ################################################################################
  74. Memory: 0x7FF6A7300460 count: (2)
  75. File: SkyrimSE.exe count: (40)
  76. Address: 14E0460 count: (2)
  77. Assembler: mov rax, [rdx+0x48] count: (2)
  78.  
  79. [ 0] 0x7FF6A7300460 SkyrimSE.exe+14E0460 -> 107327+0x3A0 mov rax, [rdx+0x48] -//- count: (1)
  80. [ 1] 0x7FF6A72FC556 SkyrimSE.exe+14DC556 -> 107298+0x246 mov rdx, [rbx+0xA8] -//- count: (1)
  81. [ 2] 0x7FF6A7313E8E SkyrimSE.exe+14F3E8E -> 107644+0xCE mov [0x00007FF6A9409FE0], rbx -//- count: (1)
  82. [ 3] 0x7FF6A7313C54 SkyrimSE.exe+14F3C54 -> 107642+0x294 mov rbx, [rbx+0x30] -//- count: (1)
  83. [ 4] 0x7FF6A72D50DE SkyrimSE.exe+14B50DE -> 106609+0xFE mov [rbx+0x140], al -//- count: (1)
  84. [ 5] 0x7FF6A72D373E SkyrimSE.exe+14B373E -> 106584+0x3AE cmp dword ptr [0x00007FF6A7E4AC20], 0x01 -//- count: (1)
  85. [ 6] 0x7FF6A72D2D6D SkyrimSE.exe+14B2D6D -> 106582+0x1D mov edx, edi -//- count: (1)
  86. [ 7] 0x7FF6A72EDD84 SkyrimSE.exe+14CDD84 -> 107142+0x2E4 mov rdx, [0x00007FF6A91AC8A0] -//- count: (1)
  87. [ 8] 0x7FF6A6464CF6 SkyrimSE.exe+0644CF6 -> 36559+0x846 mov rcx, [0x00007FF6A8FA7548] -//- count: (1)
  88. [ 9] 0x7FF6A6464482 SkyrimSE.exe+0644482 -> 36558+0x122 nop -//- count: (1)
  89. [10] 0x7FF6A64640CD SkyrimSE.exe+06440CD -> 36555+0x4CD cmp dword ptr [0x00007FF6A94111D0], 0x02 -//- count: (1)
  90. [11] 0x7FF6A646693C SkyrimSE.exe+064693C -> 36564+0xA9C test r15b, r15b -//- count: (1)
  91. [12] 0x7FF6A645EAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
  92. [13] 0x7FF6A735BB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
  93. [RSP+0 ] 0x7FF6A72FC556 (void* -> SkyrimSE.exe+14DC556 mov rdx, [rbx+0xA8]) -//- count: (1)
  94. [RSP+80 ] 0x7FF6A7313E8E (void* -> SkyrimSE.exe+14F3E8E mov [0x00007FF6A9409FE0], rbx) -//- count: (1)
  95. [RSP+C0 ] 0x7FF6A5FB49CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
  96. [RSP+F0 ] 0x7FF6A7313929 (void* -> SkyrimSE.exe+14F3929 jmp 0x00007FF6A731392D) -//- count: (1)
  97. [RSP+130] 0x7FF6A7313C54 (void* -> SkyrimSE.exe+14F3C54 mov rbx, [rbx+0x30]) -//- count: (1)
  98. [RSP+180] 0x7FF6A72D50DE (void* -> SkyrimSE.exe+14B50DE mov [rbx+0x140], al) -//- count: (1)
  99. [RSP+1E0] 0x7FF6A72D373E (void* -> SkyrimSE.exe+14B373E cmp dword ptr [0x00007FF6A7E4AC20], 0x01) -//- count: (1)
  100. [RSP+230] 0x7FF6A72D2D6D (void* -> SkyrimSE.exe+14B2D6D mov edx, edi) -//- count: (1)
  101. [RSP+260] 0x7FF6A72EDD84 (void* -> SkyrimSE.exe+14CDD84 mov rdx, [0x00007FF6A91AC8A0]) -//- count: (1)
  102. [RSP+3D0] 0x7FF6A6464CF6 (void* -> SkyrimSE.exe+0644CF6 mov rcx, [0x00007FF6A8FA7548]) -//- count: (1)
  103. [RSP+4C0] 0x7FF6A6464482 (void* -> SkyrimSE.exe+0644482 nop) -//- count: (1)
  104. [RSP+4F0] 0x7FF6A673FE0E (void* -> SkyrimSE.exe+091FE0E cmp [0x00007FF6A8FCE958], eax) -//- count: (1)
  105. [RSP+520] 0x7FF6A64640CD (void* -> SkyrimSE.exe+06440CD cmp dword ptr [0x00007FF6A94111D0], 0x02) -//- count: (1)
  106. [RSP+540] 0x7FF6A8FA8200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  107. [RSP+5A0] 0x7FF6A70DB957 (void* -> SkyrimSE.exe+12BB957 lea r11, [rsp+0xB0]) -//- count: (1)
  108. [RSP+5E0] 0x7FF6A70DB5F0 (void* -> SkyrimSE.exe+12BB5F0 test rcx, rcx) -//- count: (1)
  109. [RSP+5E8] 0x7FF6A7884048 (void* -> SkyrimSE.exe+1A64048 and [rbp+0x7FF6A70D], dl) -//- count: (1)
  110. [RSP+5F0] 0x7FF6A5FC4935 (void* -> SkyrimSE.exe+01A4935 movaps xmm6, xmm0) -//- count: (1)
  111. [RSP+630] 0x7FF6A61109F1 (void* -> SkyrimSE.exe+02F09F1 mov rcx, rax) -//- count: (1)
  112. [RSP+660] 0x7FF6A70DBA23 (void* -> SkyrimSE.exe+12BBA23 dec [0x00007FF6A90CCF48]) -//- count: (1)
  113. [RSP+6C0] 0x7FF6A646693C (void* -> SkyrimSE.exe+064693C test r15b, r15b) -//- count: (1)
  114. [RSP+820] 0x7FF6A645EAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
  115. [RSP+8B0] 0x7FF6A735BB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
  116. [RSP+8C8] 0x7FF6A965D310 (void* -> SkyrimSE.exe+383D310 call 0x00007FF6A965D315) -//- count: (1)
  117. SkyrimSE.exe 0x7FF6A5E20000 -//- count: (1)
  118.  
  119.  
  120.  
  121. ################################################################################
  122. Solutions
  123. ################################################################################
  124.  
  125. SkyrimSE.exe: count: (40)
  126. This file on its own is not the cause, however, we'll do further parsing...
  127.  
  128. Could not find any known issues related to SkyrimSE.exe.
  129. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  130. --------------------------------------------------------------------------------
  131.  
  132. NiNode: count: (10)
  133. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  134. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  135. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  136. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  137. --------------------------------------------------------------------------------
  138. RTTIName: "NiNode" count: (8)
  139. FormType: NPC (43) count: (8)
  140. File: "RealisticWaterTwo.esp" count: (8)
  141. Flags: 0x00040009 count: (8)
  142. EditorID: "HaltedStreamCampExterior02" count: (8)
  143.  
  144. --------------------------------------------------------------------------------
  145.  
  146. Modified by: count: (6)
  147. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  148. If you do have other indicators, try to solve those first!
  149. That said, it is common to have 2-4 mods listed in a row, however,
  150. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  151.  
  152.  
  153. Chance: HIGH (14)
  154. Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Landscape and Water Fixes.esp -> Master Occlusion for Capital Whiterun.esm -> kinggathcreations_eastempirecompany.esp -> Landscape and Water Fixes - Patch - Majestic Mountains.esp -> Landscape Fixes For Grass Mods.esp -> Complementary Grass Fixes.esp -> S3DLandscapes NextGenerationForests.esp -> RynsWhiterunCityLimits.esp -> JKs Ryns Whiterun Exterior.esp -> Real Water in Buckets and Barrels.esp -> Diverse Archery Targets Additional Targets.esp -> RealisticWaterTwo.esp -//- count: (6)
  155.  
  156.  
  157. ################################################################################
  158. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  159. ################################################################################
  160. Issues Found: 3
  161. Issues Solved: 3
  162.  
  163. ################################################################################
  164. DEBUG State:
  165. ################################################################################
  166. Culprit list content: (just a list)
  167. SkyrimSE.exe, NiNode, Modified by,
  168.  
  169. ################################################################################
  170. Random 'Fallback' Checks
  171. ################################################################################
  172.  
  173. How to read these results?
  174. - They are simple keywords that may appear when you have a lot of issues.
  175. - They do NOT have to mean anything.
  176. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  177.  
  178.  
  179. File: "kinggathcreations_eastempirecompany.esp" -//- count: (6)
  180. File: "RealisticWaterTwo.esp" -//- count: (6)
  181.  
  182.  
  183. Name: "MaleHeadKhajiit" -//- count: (2)
  184. RTTIName: "BSDynamicTriShape" -//- count: (1)
  185. ExtraData[0] Name: "FOD" -//- count: (1)
  186. ExtraData[1] Name: "FMD" -//- count: (1)
  187. Full Name: "Sha'khar" -//- count: (3)
  188. Name: "Sha'khar" -//- count: (9)
  189. Name: "BSFaceGenNiNodeSkinned" -//- count: (1)
  190. RTTIName: "BSFaceGenNiNode" -//- count: (1)
  191. Name: "skeletonbeast.nif" -//- count: (1)
  192. RTTIName: "BSFadeNode" -//- count: (1)
  193. ExtraData[0] Name: "BSBoneLOD" -//- count: (1)
  194. ExtraData[1] Name: "BOM" -//- count: (1)
  195. ExtraData[2] Name: "BBX" -//- count: (1)
  196. ExtraData[3] Name: "BSX" -//- count: (1)
  197. ExtraData[4] Name: "SkeletonID" -//- count: (1)
  198. RTTIName: "NiNode" -//- count: (8)
  199. RTTIName: "BSMultiBoundNode" -//- count: (1)
  200. Name: "ObjectLODRoot" -//- count: (1)
  201. Name: "shadow scene node" -//- count: (1)
  202. RTTIName: "ShadowSceneNode" -//- count: (1)
  203. Name: "WorldRoot Node" -//- count: (7)
  204. RTTIName: "SceneGraph" -//- count: (7)
  205. Name: "WorldRoot Camera" -//- count: (12)
  206. RTTIName: "NiCamera" -//- count: (8)
  207. Name: "WorldRoot CameraNode" -//- count: (6)
  208.  
  209.  
  210. FormID: 0x2F080C12 -//- count: (6)
  211. EditorID: "HaltedStreamCampExterior02" -//- count: (6)
  212. FormID: 0x00009144 -//- count: (6)
  213.  
  214.  
  215. [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
  216. [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  217. [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
  218.  
  219.  
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