ShooterowyPL

BoyFarmer

Apr 4th, 2015
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  1. on script load:
  2. set {_boyfarmer} to "BoyFarmer"
  3. new Recipe {_boyfarmer};
  4. {_boyfarmer}.Recipe.registerIngredient{1, 64 obsidian};
  5. {_boyfarmer}.Recipe.registerIngredient{2, 64 obsidian};
  6. {_boyfarmer}.Recipe.registerIngredient{3, 64 obsidian};
  7. {_boyfarmer}.Recipe.registerIngredient{4, 64 obsidian};
  8. {_boyfarmer}.Recipe.registerIngredient{5, enchanted golden apple};
  9. {_boyfarmer}.Recipe.registerIngredient{6, 64 obsidian};
  10. {_boyfarmer}.Recipe.registerIngredient{7, 64 obsidian};
  11. {_boyfarmer}.Recipe.registerIngredient{8, 64 obsidian};
  12. {_boyfarmer}.Recipe.registerIngredient{9, 64 obsidian};
  13. {_boyfarmer}.Recipe.registerResult{end portal frame named "&9Automatyczny BoyFarmer"};
  14. {_boyfarmer}.Recipe.register{};
  15.  
  16. command /boyfarmer:
  17. trigger:
  18. if player has permissions "boyfarmer.give":
  19. add end portal frame named "&9Automatyczny BoyFarmer" to player
  20. send "&aOtrzymales &9Automatycznego BoyFarmera&a."
  21. stop
  22. else:
  23. send "&cNie masz uprawnien do tej komendy."
  24. stop
  25.  
  26. on place:
  27. if player's tool is end portal frame named "&9Automatyczny BoyFarmer":
  28. send "&aPostawiles Automatycznego BoyFarmera na koordach: x: %x-coordinate of event-block%, y: %y-coordinate of event-block%, z: %z-coordinate of event-block%"
  29. set event-block to air
  30. loop blocks below event-block:
  31. if loop-block is air:
  32. set loop-block to obsidian
  33. set {_block} to block below loop-block
  34. wait 5 ticks
  35. if {_block} is not air:
  36. send "&aAutomatyczny BoyFarmer zakonczyl prace!"
  37. stop
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