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Yori - The Support Hero

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Jul 19th, 2018
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  1. Quirk: Metallokinesis (Metal Manipulation)
  2. Type: Emitter
  3. Ability: User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire). Depending on if the area the user is in is more rich with natural elements will determine just how much alloys and metal he can create. The more complicated the metal the more stamina he has to spend in order to create it. The smaller material's can be manipulated five at a time. The larger an item gets the less items he can manipulate. (IE: Small items: Marble sized balls vs a bike or something large and heavy.)
  4. Weaknesses: Mass, precision, etc. depends upon of the knowledge, skill, and strength of the user, and their power's natural limits. As such the closer he is to the source the easier it is to control and manipulate. The further away the harder it is to control and wield. As such he is limited to a twenty foot circle.
  5. Equipment: Whatever he happens to have on hand. Typically uses garrotes if forced into combat.
  6.  
  7. Power: 2/5
  8. Speed: 3/5
  9. Technique: 5/5
  10. Intelligence: 4/5
  11. Cooperativeness: 4/5
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