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yl2 error, startup crash

Jan 23rd, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 10.1]
  5. Renderer: NVIDIA NVS 3100M (ID=0xa6c)
  6. Vendor:
  7. VRAM: 1326 MB
  8. Driver: 9.18.13.3788
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.871210 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 233c -> priority: 1
  18. Thread -> id: 83c -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 1.924361 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  23. Total: 1.267509 ms (FindLiveObjects: 0.446141 ms CreateObjectMapping: 0.068481 ms MarkObjects: 0.709124 ms DeleteObjects: 0.042953 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.845682 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  29. Total: 1.175526 ms (FindLiveObjects: 0.436010 ms CreateObjectMapping: 0.068481 ms MarkObjects: 0.582292 ms DeleteObjects: 0.088742 ms)
  30.  
  31. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  32. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  38. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  39. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  41. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  43. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  44. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  45. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  46. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  47. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  48. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
  49. main loaded
  50. UnityEngine.Logger:Log(LogType, Object)
  51. UnityEngine.Debug:Log(Object)
  52. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  53. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  54. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  57.  
  58. Trying to open asset bundle at path: C:/Users/AkiraKitsune/Desktop/system/YL2_Data/StreamingAssets/CC
  59. UnityEngine.Logger:Log(LogType, Object)
  60. UnityEngine.Debug:Log(Object)
  61. YL2.Assets:GetAssetBundle(AssetBundle&)
  62. YL2.Assets:Load(String)
  63. YL2.Assets:Load(String)
  64. YL2.Preferences:Initialize()
  65. YL2.YL2Object:Initialize(YL2Object)
  66. YL2.YL2Object:Create()
  67. YL2.Preferences:get_Instance()
  68. YL2.YL2App:.ctor()
  69. YL2.YL2App:get_Instance()
  70. YL2.Main:Start()
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  73.  
  74. Couldn't find asset bundle at path: C:/Users/AkiraKitsune/Desktop/system/YL2_Data/StreamingAssets/CC
  75. UnityEngine.Logger:Log(LogType, Object)
  76. UnityEngine.Debug:Log(Object)
  77. YL2.Assets:GetAssetBundle(AssetBundle&)
  78. YL2.Assets:Load(String)
  79. YL2.Assets:Load(String)
  80. YL2.Preferences:Initialize()
  81. YL2.YL2Object:Initialize(YL2Object)
  82. YL2.YL2Object:Create()
  83. YL2.Preferences:get_Instance()
  84. YL2.YL2App:.ctor()
  85. YL2.YL2App:get_Instance()
  86. YL2.Main:Start()
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  89.  
  90. Main started
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:Log(Object)
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  95.  
  96. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  97. UnityEngine.Logger:Log(LogType, Object)
  98. UnityEngine.Debug:Log(Object)
  99. YL2.InspectorCellViewProperty:Awake()
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  102.  
  103. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'FORWARD' has no vertex shader
  104. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'FORWARD' has no vertex shader
  105. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'DEFERRED' has no vertex shader
  106. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - Pass 'ShadowCaster' has no vertex shader
  107. WARNING: Shader Unsupported: 'YL2/Character/Body SB' - All passes removed
  108. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'FORWARD' has no vertex shader
  109. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'FORWARD' has no vertex shader
  110. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'DEFERRED' has no vertex shader
  111. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'ShadowCaster' has no vertex shader
  112. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - Pass 'ShadowCaster' has no vertex shader
  113. WARNING: Shader Unsupported: 'YL2/Character/Part SB' - All passes removed
  114. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'FORWARD' has no vertex shader
  115. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'FORWARD' has no vertex shader
  116. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - Pass 'ShadowCaster' has no vertex shader
  117. WARNING: Shader Unsupported: 'YL2/Character/BallsSheath SB' - All passes removed
  118. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'FORWARD' has no vertex shader
  119. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'FORWARD' has no vertex shader
  120. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'DEFERRED' has no vertex shader
  121. WARNING: Shader Unsupported: 'YL2/Standard Frag' - Pass 'ShadowCaster' has no vertex shader
  122. WARNING: Shader Unsupported: 'YL2/Standard Frag' - All passes removed
  123. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'FORWARD' has no vertex shader
  124. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'FORWARD' has no vertex shader
  125. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'DEFERRED' has no vertex shader
  126. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - Pass 'ShadowCaster' has no vertex shader
  127. WARNING: Shader Unsupported: 'YL2/Character/Shaft Frag' - All passes removed
  128. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'FORWARD' has no vertex shader
  129. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'FORWARD' has no vertex shader
  130. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - Pass 'ShadowCaster' has no vertex shader
  131. WARNING: Shader Unsupported: 'YL2/Character/Anus Frag' - All passes removed
  132. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  133. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  134. UnityEngine.Logger:Log(LogType, Object)
  135. UnityEngine.Debug:LogWarning(Object)
  136. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  137. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  138. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  139. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  140. YL2.YL2Object:LoadLocal(ES2Data)
  141. YL2.YL2Object:Load(ES2Data)
  142. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  143. YL2.YL2Object:LoadLocal(ES2Data)
  144. YL2.YL2Object:Load(ES2Data)
  145. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  146. YL2.YL2Object:LoadLocal(ES2Data)
  147. YL2.YL2Object:Load(ES2Data)
  148. YL2.CC.StateCharacterCreator:Enter()
  149. YL2.StateManager:set_Current(State)
  150. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  151. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  152. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  153. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  155. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  156. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. Warning! Not using cache for MeshNormals!
  161. UnityEngine.Logger:Log(LogType, Object)
  162. UnityEngine.Debug:Log(Object)
  163. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  164. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  165. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  166. YL2.CC.CharacterBuilder:BuildMesh()
  167. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  168. YL2.YL2Object:LoadLocal(ES2Data)
  169. YL2.YL2Object:Load(ES2Data)
  170. YL2.CC.StateCharacterCreator:Enter()
  171. YL2.StateManager:set_Current(State)
  172. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  173. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  174. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  175. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  176. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  177. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  178. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  181.  
  182. Platform does not support compute shaders
  183. YL2.MeshNormals:ComputeOnGPU(ComputeBuffer, ComputeBuffer)
  184. YL2.MeshNormals:ComputeOnGPU(Vector3[])
  185. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  186. YL2.CC.CharacterBuilder:BuildMesh()
  187. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  188. YL2.YL2Object:LoadLocal(ES2Data)
  189. YL2.YL2Object:Load(ES2Data)
  190. YL2.CC.StateCharacterCreator:Enter()
  191. YL2.StateManager:set_Current(State)
  192. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  193. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  194. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  195. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  197. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  198. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  199.  
  200. [ line 644]
  201. (Filename: Line: 644)
  202.  
  203. QuadMesh.Merge(): 54.6066 ms
  204. Total time: 54.6111 ms
  205. UnityEngine.Logger:Log(LogType, Object)
  206. UnityEngine.Debug:Log(Object)
  207. YL2.QuadMesh:MergeAll(QuadMesh[])
  208. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  209. YL2.CC.CharacterBuilder:BuildMesh()
  210. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  211. YL2.YL2Object:LoadLocal(ES2Data)
  212. YL2.YL2Object:Load(ES2Data)
  213. YL2.CC.StateCharacterCreator:Enter()
  214. YL2.StateManager:set_Current(State)
  215. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  216. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  217. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  218. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  220. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  221. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  222.  
  223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  224.  
  225. MapTriangleVerticesToQuadVertices: 6.3469 ms
  226. Total time: 6.3521 ms
  227. UnityEngine.Logger:Log(LogType, Object)
  228. UnityEngine.Debug:Log(Object)
  229. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  230. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  231. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  232. YL2.CC.CharacterBuilder:BuildMesh()
  233. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  234. YL2.YL2Object:LoadLocal(ES2Data)
  235. YL2.YL2Object:Load(ES2Data)
  236. YL2.CC.StateCharacterCreator:Enter()
  237. YL2.StateManager:set_Current(State)
  238. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  239. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  240. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  241. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  243. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  244. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  245.  
  246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  247.  
  248. Platform does not support compute shaders
  249. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  250. YL2.CharacterSkinner:.ctor(SkinnedMeshRenderer, Int32[], QuadMesh)
  251. YL2.CC.CharacterBuilder:BuildMesh()
  252. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  253. YL2.YL2Object:LoadLocal(ES2Data)
  254. YL2.YL2Object:Load(ES2Data)
  255. YL2.CC.StateCharacterCreator:Enter()
  256. YL2.StateManager:set_Current(State)
  257. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  258. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  259. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  260. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  261. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  262. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  263. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  264.  
  265. [ line 644]
  266. (Filename: Line: 644)
  267.  
  268. Platform does not support compute shaders
  269. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  270. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  271. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  272. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  273. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  274. YL2.CharacterSkinner:InitializeBlendShapes()
  275. YL2.CC.CharacterBuilder:BuildMesh()
  276. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.StateCharacterCreator:Enter()
  280. YL2.StateManager:set_Current(State)
  281. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  282. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  283. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  284. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  285. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  286. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  287. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  288.  
  289. [ line 644]
  290. (Filename: Line: 644)
  291.  
  292. Platform does not support compute shaders
  293. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  294. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  295. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  296. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  297. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  298. YL2.CharacterSkinner:InitializeBlendShapes()
  299. YL2.CC.CharacterBuilder:BuildMesh()
  300. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  301. YL2.YL2Object:LoadLocal(ES2Data)
  302. YL2.YL2Object:Load(ES2Data)
  303. YL2.CC.StateCharacterCreator:Enter()
  304. YL2.StateManager:set_Current(State)
  305. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  306. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  307. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  308. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  309. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  310. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  311. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  312.  
  313. [ line 644]
  314. (Filename: Line: 644)
  315.  
  316. Platform does not support compute shaders
  317. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  318. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  319. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  320. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  321. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  322. YL2.CharacterSkinner:InitializeBlendShapes()
  323. YL2.CC.CharacterBuilder:BuildMesh()
  324. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  325. YL2.YL2Object:LoadLocal(ES2Data)
  326. YL2.YL2Object:Load(ES2Data)
  327. YL2.CC.StateCharacterCreator:Enter()
  328. YL2.StateManager:set_Current(State)
  329. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  330. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  331. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  332. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  333. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  334. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  335. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  336.  
  337. [ line 644]
  338. (Filename: Line: 644)
  339.  
  340. Platform does not support compute shaders
  341. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  342. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  343. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  344. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  345. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  346. YL2.CharacterSkinner:InitializeBlendShapes()
  347. YL2.CC.CharacterBuilder:BuildMesh()
  348. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  349. YL2.YL2Object:LoadLocal(ES2Data)
  350. YL2.YL2Object:Load(ES2Data)
  351. YL2.CC.StateCharacterCreator:Enter()
  352. YL2.StateManager:set_Current(State)
  353. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  354. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  355. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  356. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  357. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  358. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  359. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  360.  
  361. [ line 644]
  362. (Filename: Line: 644)
  363.  
  364. Platform does not support compute shaders
  365. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  366. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  367. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  368. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  369. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  370. YL2.CharacterSkinner:InitializeBlendShapes()
  371. YL2.CC.CharacterBuilder:BuildMesh()
  372. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  373. YL2.YL2Object:LoadLocal(ES2Data)
  374. YL2.YL2Object:Load(ES2Data)
  375. YL2.CC.StateCharacterCreator:Enter()
  376. YL2.StateManager:set_Current(State)
  377. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  379. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  380. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  381. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  382. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  383. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  384.  
  385. [ line 644]
  386. (Filename: Line: 644)
  387.  
  388. Platform does not support compute shaders
  389. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  390. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  391. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  392. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  393. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  394. YL2.CharacterSkinner:InitializeBlendShapes()
  395. YL2.CC.CharacterBuilder:BuildMesh()
  396. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  397. YL2.YL2Object:LoadLocal(ES2Data)
  398. YL2.YL2Object:Load(ES2Data)
  399. YL2.CC.StateCharacterCreator:Enter()
  400. YL2.StateManager:set_Current(State)
  401. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  402. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  403. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  404. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  405. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  406. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  407. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  408.  
  409. [ line 644]
  410. (Filename: Line: 644)
  411.  
  412. Platform does not support compute shaders
  413. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  414. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  415. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  416. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  417. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  418. YL2.CharacterSkinner:InitializeBlendShapes()
  419. YL2.CC.CharacterBuilder:BuildMesh()
  420. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  421. YL2.YL2Object:LoadLocal(ES2Data)
  422. YL2.YL2Object:Load(ES2Data)
  423. YL2.CC.StateCharacterCreator:Enter()
  424. YL2.StateManager:set_Current(State)
  425. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  426. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  427. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  428. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  429. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  430. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  431. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  432.  
  433. [ line 644]
  434. (Filename: Line: 644)
  435.  
  436. Platform does not support compute shaders
  437. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  438. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  439. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  440. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  441. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  442. YL2.CharacterSkinner:InitializeBlendShapes()
  443. YL2.CC.CharacterBuilder:BuildMesh()
  444. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  445. YL2.YL2Object:LoadLocal(ES2Data)
  446. YL2.YL2Object:Load(ES2Data)
  447. YL2.CC.StateCharacterCreator:Enter()
  448. YL2.StateManager:set_Current(State)
  449. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  450. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  451. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  452. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  453. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  454. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  455. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  456.  
  457. [ line 644]
  458. (Filename: Line: 644)
  459.  
  460. Platform does not support compute shaders
  461. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  462. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  463. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  464. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  465. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  466. YL2.CharacterSkinner:InitializeBlendShapes()
  467. YL2.CC.CharacterBuilder:BuildMesh()
  468. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  469. YL2.YL2Object:LoadLocal(ES2Data)
  470. YL2.YL2Object:Load(ES2Data)
  471. YL2.CC.StateCharacterCreator:Enter()
  472. YL2.StateManager:set_Current(State)
  473. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  474. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  475. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  476. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  477. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  478. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  479. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  480.  
  481. [ line 644]
  482. (Filename: Line: 644)
  483.  
  484. Platform does not support compute shaders
  485. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  486. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  487. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  488. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  489. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  490. YL2.CharacterSkinner:InitializeBlendShapes()
  491. YL2.CC.CharacterBuilder:BuildMesh()
  492. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  493. YL2.YL2Object:LoadLocal(ES2Data)
  494. YL2.YL2Object:Load(ES2Data)
  495. YL2.CC.StateCharacterCreator:Enter()
  496. YL2.StateManager:set_Current(State)
  497. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  498. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  499. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  500. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  501. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  502. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  503. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  504.  
  505. [ line 644]
  506. (Filename: Line: 644)
  507.  
  508. Platform does not support compute shaders
  509. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  510. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  511. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  512. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  513. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  514. YL2.CharacterSkinner:InitializeBlendShapes()
  515. YL2.CC.CharacterBuilder:BuildMesh()
  516. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  517. YL2.YL2Object:LoadLocal(ES2Data)
  518. YL2.YL2Object:Load(ES2Data)
  519. YL2.CC.StateCharacterCreator:Enter()
  520. YL2.StateManager:set_Current(State)
  521. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  522. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  523. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  524. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  525. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  526. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  527. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  528.  
  529. [ line 644]
  530. (Filename: Line: 644)
  531.  
  532. Platform does not support compute shaders
  533. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  534. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  535. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  536. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  537. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  538. YL2.CharacterSkinner:InitializeBlendShapes()
  539. YL2.CC.CharacterBuilder:BuildMesh()
  540. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  541. YL2.YL2Object:LoadLocal(ES2Data)
  542. YL2.YL2Object:Load(ES2Data)
  543. YL2.CC.StateCharacterCreator:Enter()
  544. YL2.StateManager:set_Current(State)
  545. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  546. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  547. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  548. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  549. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  550. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  551. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  552.  
  553. [ line 644]
  554. (Filename: Line: 644)
  555.  
  556. Platform does not support compute shaders
  557. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  558. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  559. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  560. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  561. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  562. YL2.CharacterSkinner:InitializeBlendShapes()
  563. YL2.CC.CharacterBuilder:BuildMesh()
  564. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  565. YL2.YL2Object:LoadLocal(ES2Data)
  566. YL2.YL2Object:Load(ES2Data)
  567. YL2.CC.StateCharacterCreator:Enter()
  568. YL2.StateManager:set_Current(State)
  569. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  570. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  571. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  572. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  573. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  574. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  575. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  576.  
  577. [ line 644]
  578. (Filename: Line: 644)
  579.  
  580. Platform does not support compute shaders
  581. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  582. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  583. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  584. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  585. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  586. YL2.CharacterSkinner:InitializeBlendShapes()
  587. YL2.CC.CharacterBuilder:BuildMesh()
  588. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.StateCharacterCreator:Enter()
  592. YL2.StateManager:set_Current(State)
  593. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  594. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  595. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  596. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  597. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  598. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  599. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  600.  
  601. [ line 644]
  602. (Filename: Line: 644)
  603.  
  604. Platform does not support compute shaders
  605. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  606. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  607. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  608. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  609. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  610. YL2.CharacterSkinner:InitializeBlendShapes()
  611. YL2.CC.CharacterBuilder:BuildMesh()
  612. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  613. YL2.YL2Object:LoadLocal(ES2Data)
  614. YL2.YL2Object:Load(ES2Data)
  615. YL2.CC.StateCharacterCreator:Enter()
  616. YL2.StateManager:set_Current(State)
  617. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  618. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  619. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  620. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  621. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  622. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  623. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  624.  
  625. [ line 644]
  626. (Filename: Line: 644)
  627.  
  628. Platform does not support compute shaders
  629. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  630. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  631. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  632. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  633. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  634. YL2.CharacterSkinner:InitializeBlendShapes()
  635. YL2.CC.CharacterBuilder:BuildMesh()
  636. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  637. YL2.YL2Object:LoadLocal(ES2Data)
  638. YL2.YL2Object:Load(ES2Data)
  639. YL2.CC.StateCharacterCreator:Enter()
  640. YL2.StateManager:set_Current(State)
  641. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  642. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  643. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  644. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  645. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  646. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  647. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  648.  
  649. [ line 644]
  650. (Filename: Line: 644)
  651.  
  652. Platform does not support compute shaders
  653. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  654. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  655. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  656. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  657. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  658. YL2.CharacterSkinner:InitializeBlendShapes()
  659. YL2.CC.CharacterBuilder:BuildMesh()
  660. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  661. YL2.YL2Object:LoadLocal(ES2Data)
  662. YL2.YL2Object:Load(ES2Data)
  663. YL2.CC.StateCharacterCreator:Enter()
  664. YL2.StateManager:set_Current(State)
  665. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  666. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  667. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  668. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  669. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  670. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  671. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  672.  
  673. [ line 644]
  674. (Filename: Line: 644)
  675.  
  676. Platform does not support compute shaders
  677. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  678. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  679. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  680. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  681. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  682. YL2.CharacterSkinner:InitializeBlendShapes()
  683. YL2.CC.CharacterBuilder:BuildMesh()
  684. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  685. YL2.YL2Object:LoadLocal(ES2Data)
  686. YL2.YL2Object:Load(ES2Data)
  687. YL2.CC.StateCharacterCreator:Enter()
  688. YL2.StateManager:set_Current(State)
  689. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  690. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  691. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  692. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  693. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  694. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  695. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  696.  
  697. [ line 644]
  698. (Filename: Line: 644)
  699.  
  700. Platform does not support compute shaders
  701. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  702. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  703. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  704. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  705. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  706. YL2.CharacterSkinner:InitializeBlendShapes()
  707. YL2.CC.CharacterBuilder:BuildMesh()
  708. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  709. YL2.YL2Object:LoadLocal(ES2Data)
  710. YL2.YL2Object:Load(ES2Data)
  711. YL2.CC.StateCharacterCreator:Enter()
  712. YL2.StateManager:set_Current(State)
  713. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  714. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  715. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  716. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  717. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  718. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  719. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  720.  
  721. [ line 644]
  722. (Filename: Line: 644)
  723.  
  724. Platform does not support compute shaders
  725. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  726. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  727. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  728. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  729. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  730. YL2.CharacterSkinner:InitializeBlendShapes()
  731. YL2.CC.CharacterBuilder:BuildMesh()
  732. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  733. YL2.YL2Object:LoadLocal(ES2Data)
  734. YL2.YL2Object:Load(ES2Data)
  735. YL2.CC.StateCharacterCreator:Enter()
  736. YL2.StateManager:set_Current(State)
  737. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  738. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  739. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  740. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  741. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  742. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  743. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  744.  
  745. [ line 644]
  746. (Filename: Line: 644)
  747.  
  748. Platform does not support compute shaders
  749. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  750. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  751. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  752. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  753. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  754. YL2.CharacterSkinner:InitializeBlendShapes()
  755. YL2.CC.CharacterBuilder:BuildMesh()
  756. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  757. YL2.YL2Object:LoadLocal(ES2Data)
  758. YL2.YL2Object:Load(ES2Data)
  759. YL2.CC.StateCharacterCreator:Enter()
  760. YL2.StateManager:set_Current(State)
  761. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  762. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  763. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  764. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  765. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  766. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  767. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  768.  
  769. [ line 644]
  770. (Filename: Line: 644)
  771.  
  772. Platform does not support compute shaders
  773. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  774. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  775. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  776. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  777. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  778. YL2.CharacterSkinner:InitializeBlendShapes()
  779. YL2.CC.CharacterBuilder:BuildMesh()
  780. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  781. YL2.YL2Object:LoadLocal(ES2Data)
  782. YL2.YL2Object:Load(ES2Data)
  783. YL2.CC.StateCharacterCreator:Enter()
  784. YL2.StateManager:set_Current(State)
  785. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  786. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  787. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  788. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  789. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  790. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  791. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  792.  
  793. [ line 644]
  794. (Filename: Line: 644)
  795.  
  796. Platform does not support compute shaders
  797. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  798. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  799. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  800. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  801. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  802. YL2.CharacterSkinner:InitializeBlendShapes()
  803. YL2.CC.CharacterBuilder:BuildMesh()
  804. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  805. YL2.YL2Object:LoadLocal(ES2Data)
  806. YL2.YL2Object:Load(ES2Data)
  807. YL2.CC.StateCharacterCreator:Enter()
  808. YL2.StateManager:set_Current(State)
  809. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  810. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  811. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  812. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  813. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  814. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  815. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  816.  
  817. [ line 644]
  818. (Filename: Line: 644)
  819.  
  820. Platform does not support compute shaders
  821. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  822. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  823. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  824. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  825. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  826. YL2.CharacterSkinner:InitializeBlendShapes()
  827. YL2.CC.CharacterBuilder:BuildMesh()
  828. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  829. YL2.YL2Object:LoadLocal(ES2Data)
  830. YL2.YL2Object:Load(ES2Data)
  831. YL2.CC.StateCharacterCreator:Enter()
  832. YL2.StateManager:set_Current(State)
  833. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  834. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  835. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  836. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  837. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  838. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  839. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  840.  
  841. [ line 644]
  842. (Filename: Line: 644)
  843.  
  844. Platform does not support compute shaders
  845. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  846. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  847. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  848. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  849. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  850. YL2.CharacterSkinner:InitializeBlendShapes()
  851. YL2.CC.CharacterBuilder:BuildMesh()
  852. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  853. YL2.YL2Object:LoadLocal(ES2Data)
  854. YL2.YL2Object:Load(ES2Data)
  855. YL2.CC.StateCharacterCreator:Enter()
  856. YL2.StateManager:set_Current(State)
  857. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  858. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  859. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  860. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  861. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  862. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  863. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  864.  
  865. [ line 644]
  866. (Filename: Line: 644)
  867.  
  868. Platform does not support compute shaders
  869. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  870. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  871. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  872. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  873. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  874. YL2.CharacterSkinner:InitializeBlendShapes()
  875. YL2.CC.CharacterBuilder:BuildMesh()
  876. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  877. YL2.YL2Object:LoadLocal(ES2Data)
  878. YL2.YL2Object:Load(ES2Data)
  879. YL2.CC.StateCharacterCreator:Enter()
  880. YL2.StateManager:set_Current(State)
  881. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  882. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  883. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  884. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  885. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  886. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  887. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  888.  
  889. [ line 644]
  890. (Filename: Line: 644)
  891.  
  892. Platform does not support compute shaders
  893. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  894. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  895. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  896. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  897. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  898. YL2.CharacterSkinner:InitializeBlendShapes()
  899. YL2.CC.CharacterBuilder:BuildMesh()
  900. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  901. YL2.YL2Object:LoadLocal(ES2Data)
  902. YL2.YL2Object:Load(ES2Data)
  903. YL2.CC.StateCharacterCreator:Enter()
  904. YL2.StateManager:set_Current(State)
  905. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  906. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  907. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  908. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  909. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  910. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  911. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  912.  
  913. [ line 644]
  914. (Filename: Line: 644)
  915.  
  916. Platform does not support compute shaders
  917. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  918. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  919. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  920. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  921. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  922. YL2.CharacterSkinner:InitializeBlendShapes()
  923. YL2.CC.CharacterBuilder:BuildMesh()
  924. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  925. YL2.YL2Object:LoadLocal(ES2Data)
  926. YL2.YL2Object:Load(ES2Data)
  927. YL2.CC.StateCharacterCreator:Enter()
  928. YL2.StateManager:set_Current(State)
  929. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  930. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  931. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  932. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  933. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  934. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  935. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  936.  
  937. [ line 644]
  938. (Filename: Line: 644)
  939.  
  940. Platform does not support compute shaders
  941. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  942. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  943. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  944. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  945. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  946. YL2.CharacterSkinner:InitializeBlendShapes()
  947. YL2.CC.CharacterBuilder:BuildMesh()
  948. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  949. YL2.YL2Object:LoadLocal(ES2Data)
  950. YL2.YL2Object:Load(ES2Data)
  951. YL2.CC.StateCharacterCreator:Enter()
  952. YL2.StateManager:set_Current(State)
  953. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  954. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  955. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  956. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  957. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  958. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  959. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  960.  
  961. [ line 644]
  962. (Filename: Line: 644)
  963.  
  964. Platform does not support compute shaders
  965. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  966. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  967. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  968. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  969. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  970. YL2.CharacterSkinner:InitializeBlendShapes()
  971. YL2.CC.CharacterBuilder:BuildMesh()
  972. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  973. YL2.YL2Object:LoadLocal(ES2Data)
  974. YL2.YL2Object:Load(ES2Data)
  975. YL2.CC.StateCharacterCreator:Enter()
  976. YL2.StateManager:set_Current(State)
  977. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  978. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  979. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  980. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  981. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  982. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  983. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  984.  
  985. [ line 644]
  986. (Filename: Line: 644)
  987.  
  988. Platform does not support compute shaders
  989. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  990. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  991. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  992. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  993. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  994. YL2.CharacterSkinner:InitializeBlendShapes()
  995. YL2.CC.CharacterBuilder:BuildMesh()
  996. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  997. YL2.YL2Object:LoadLocal(ES2Data)
  998. YL2.YL2Object:Load(ES2Data)
  999. YL2.CC.StateCharacterCreator:Enter()
  1000. YL2.StateManager:set_Current(State)
  1001. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1002. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1003. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1004. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1005. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1006. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1007. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1008.  
  1009. [ line 644]
  1010. (Filename: Line: 644)
  1011.  
  1012. Platform does not support compute shaders
  1013. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1014. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1015. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1016. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1017. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1018. YL2.CharacterSkinner:InitializeBlendShapes()
  1019. YL2.CC.CharacterBuilder:BuildMesh()
  1020. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1021. YL2.YL2Object:LoadLocal(ES2Data)
  1022. YL2.YL2Object:Load(ES2Data)
  1023. YL2.CC.StateCharacterCreator:Enter()
  1024. YL2.StateManager:set_Current(State)
  1025. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1026. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1027. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1028. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1029. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1030. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1031. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1032.  
  1033. [ line 644]
  1034. (Filename: Line: 644)
  1035.  
  1036. Platform does not support compute shaders
  1037. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1038. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1039. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1040. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1041. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1042. YL2.CharacterSkinner:InitializeBlendShapes()
  1043. YL2.CC.CharacterBuilder:BuildMesh()
  1044. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1045. YL2.YL2Object:LoadLocal(ES2Data)
  1046. YL2.YL2Object:Load(ES2Data)
  1047. YL2.CC.StateCharacterCreator:Enter()
  1048. YL2.StateManager:set_Current(State)
  1049. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1050. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1051. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1052. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1053. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1054. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1055. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1056.  
  1057. [ line 644]
  1058. (Filename: Line: 644)
  1059.  
  1060. Platform does not support compute shaders
  1061. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1062. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1063. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1064. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1065. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1066. YL2.CharacterSkinner:InitializeBlendShapes()
  1067. YL2.CC.CharacterBuilder:BuildMesh()
  1068. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1069. YL2.YL2Object:LoadLocal(ES2Data)
  1070. YL2.YL2Object:Load(ES2Data)
  1071. YL2.CC.StateCharacterCreator:Enter()
  1072. YL2.StateManager:set_Current(State)
  1073. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1074. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1075. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1076. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1077. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1078. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1079. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1080.  
  1081. [ line 644]
  1082. (Filename: Line: 644)
  1083.  
  1084. Platform does not support compute shaders
  1085. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1086. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1087. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1088. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1089. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1090. YL2.CharacterSkinner:InitializeBlendShapes()
  1091. YL2.CC.CharacterBuilder:BuildMesh()
  1092. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1093. YL2.YL2Object:LoadLocal(ES2Data)
  1094. YL2.YL2Object:Load(ES2Data)
  1095. YL2.CC.StateCharacterCreator:Enter()
  1096. YL2.StateManager:set_Current(State)
  1097. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1098. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1099. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1100. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1101. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1102. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1103. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1104.  
  1105. [ line 644]
  1106. (Filename: Line: 644)
  1107.  
  1108. Platform does not support compute shaders
  1109. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1110. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1111. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1112. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1113. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1114. YL2.CharacterSkinner:InitializeBlendShapes()
  1115. YL2.CC.CharacterBuilder:BuildMesh()
  1116. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1117. YL2.YL2Object:LoadLocal(ES2Data)
  1118. YL2.YL2Object:Load(ES2Data)
  1119. YL2.CC.StateCharacterCreator:Enter()
  1120. YL2.StateManager:set_Current(State)
  1121. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1122. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1123. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1124. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1125. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1126. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1127. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1128.  
  1129. [ line 644]
  1130. (Filename: Line: 644)
  1131.  
  1132. Platform does not support compute shaders
  1133. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1134. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1135. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1136. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1137. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1138. YL2.CharacterSkinner:InitializeBlendShapes()
  1139. YL2.CC.CharacterBuilder:BuildMesh()
  1140. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1141. YL2.YL2Object:LoadLocal(ES2Data)
  1142. YL2.YL2Object:Load(ES2Data)
  1143. YL2.CC.StateCharacterCreator:Enter()
  1144. YL2.StateManager:set_Current(State)
  1145. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1146. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1147. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1148. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1149. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1150. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1151. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1152.  
  1153. [ line 644]
  1154. (Filename: Line: 644)
  1155.  
  1156. Platform does not support compute shaders
  1157. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1158. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1159. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1160. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1161. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1162. YL2.CharacterSkinner:InitializeBlendShapes()
  1163. YL2.CC.CharacterBuilder:BuildMesh()
  1164. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1165. YL2.YL2Object:LoadLocal(ES2Data)
  1166. YL2.YL2Object:Load(ES2Data)
  1167. YL2.CC.StateCharacterCreator:Enter()
  1168. YL2.StateManager:set_Current(State)
  1169. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1170. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1171. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1172. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1173. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1174. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1175. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1176.  
  1177. [ line 644]
  1178. (Filename: Line: 644)
  1179.  
  1180. Platform does not support compute shaders
  1181. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1182. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1183. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1184. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1185. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1186. YL2.CharacterSkinner:InitializeBlendShapes()
  1187. YL2.CC.CharacterBuilder:BuildMesh()
  1188. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1189. YL2.YL2Object:LoadLocal(ES2Data)
  1190. YL2.YL2Object:Load(ES2Data)
  1191. YL2.CC.StateCharacterCreator:Enter()
  1192. YL2.StateManager:set_Current(State)
  1193. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1194. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1195. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1197. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1198. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1199. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1200.  
  1201. [ line 644]
  1202. (Filename: Line: 644)
  1203.  
  1204. Platform does not support compute shaders
  1205. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1206. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1207. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1208. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1209. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1210. YL2.CharacterSkinner:InitializeBlendShapes()
  1211. YL2.CC.CharacterBuilder:BuildMesh()
  1212. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1213. YL2.YL2Object:LoadLocal(ES2Data)
  1214. YL2.YL2Object:Load(ES2Data)
  1215. YL2.CC.StateCharacterCreator:Enter()
  1216. YL2.StateManager:set_Current(State)
  1217. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1218. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1221. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1222. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1223. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1224.  
  1225. [ line 644]
  1226. (Filename: Line: 644)
  1227.  
  1228. Platform does not support compute shaders
  1229. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1230. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1231. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1232. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1233. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1234. YL2.CharacterSkinner:InitializeBlendShapes()
  1235. YL2.CC.CharacterBuilder:BuildMesh()
  1236. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1237. YL2.YL2Object:LoadLocal(ES2Data)
  1238. YL2.YL2Object:Load(ES2Data)
  1239. YL2.CC.StateCharacterCreator:Enter()
  1240. YL2.StateManager:set_Current(State)
  1241. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1244. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1245. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1246. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1247. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1248.  
  1249. [ line 644]
  1250. (Filename: Line: 644)
  1251.  
  1252. Platform does not support compute shaders
  1253. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1254. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1255. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1256. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1257. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1258. YL2.CharacterSkinner:InitializeBlendShapes()
  1259. YL2.CC.CharacterBuilder:BuildMesh()
  1260. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1261. YL2.YL2Object:LoadLocal(ES2Data)
  1262. YL2.YL2Object:Load(ES2Data)
  1263. YL2.CC.StateCharacterCreator:Enter()
  1264. YL2.StateManager:set_Current(State)
  1265. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1266. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1267. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1268. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1269. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1270. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1271. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1272.  
  1273. [ line 644]
  1274. (Filename: Line: 644)
  1275.  
  1276. Platform does not support compute shaders
  1277. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1278. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1279. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1280. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1281. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1282. YL2.CharacterSkinner:InitializeBlendShapes()
  1283. YL2.CC.CharacterBuilder:BuildMesh()
  1284. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1285. YL2.YL2Object:LoadLocal(ES2Data)
  1286. YL2.YL2Object:Load(ES2Data)
  1287. YL2.CC.StateCharacterCreator:Enter()
  1288. YL2.StateManager:set_Current(State)
  1289. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1290. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1291. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1293. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1294. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1295. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1296.  
  1297. [ line 644]
  1298. (Filename: Line: 644)
  1299.  
  1300. Platform does not support compute shaders
  1301. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1302. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1303. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1304. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1305. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1306. YL2.CharacterSkinner:InitializeBlendShapes()
  1307. YL2.CC.CharacterBuilder:BuildMesh()
  1308. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1309. YL2.YL2Object:LoadLocal(ES2Data)
  1310. YL2.YL2Object:Load(ES2Data)
  1311. YL2.CC.StateCharacterCreator:Enter()
  1312. YL2.StateManager:set_Current(State)
  1313. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1314. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1315. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1316. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1317. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1318. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1319. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1320.  
  1321. [ line 644]
  1322. (Filename: Line: 644)
  1323.  
  1324. Platform does not support compute shaders
  1325. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1326. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1327. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1328. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1329. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1330. YL2.CharacterSkinner:InitializeBlendShapes()
  1331. YL2.CC.CharacterBuilder:BuildMesh()
  1332. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1333. YL2.YL2Object:LoadLocal(ES2Data)
  1334. YL2.YL2Object:Load(ES2Data)
  1335. YL2.CC.StateCharacterCreator:Enter()
  1336. YL2.StateManager:set_Current(State)
  1337. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1338. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1339. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1340. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1341. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1342. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1343. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1344.  
  1345. [ line 644]
  1346. (Filename: Line: 644)
  1347.  
  1348. Platform does not support compute shaders
  1349. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1350. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1351. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1352. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1353. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1354. YL2.CharacterSkinner:InitializeBlendShapes()
  1355. YL2.CC.CharacterBuilder:BuildMesh()
  1356. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1357. YL2.YL2Object:LoadLocal(ES2Data)
  1358. YL2.YL2Object:Load(ES2Data)
  1359. YL2.CC.StateCharacterCreator:Enter()
  1360. YL2.StateManager:set_Current(State)
  1361. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1362. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1363. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1364. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1365. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1366. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1367. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1368.  
  1369. [ line 644]
  1370. (Filename: Line: 644)
  1371.  
  1372. Platform does not support compute shaders
  1373. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1374. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1375. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1376. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1377. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1378. YL2.CharacterSkinner:InitializeBlendShapes()
  1379. YL2.CC.CharacterBuilder:BuildMesh()
  1380. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1381. YL2.YL2Object:LoadLocal(ES2Data)
  1382. YL2.YL2Object:Load(ES2Data)
  1383. YL2.CC.StateCharacterCreator:Enter()
  1384. YL2.StateManager:set_Current(State)
  1385. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1386. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1387. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1388. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1389. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1390. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1391. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1392.  
  1393. [ line 644]
  1394. (Filename: Line: 644)
  1395.  
  1396. Platform does not support compute shaders
  1397. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1398. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1399. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1400. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1401. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1402. YL2.CharacterSkinner:InitializeBlendShapes()
  1403. YL2.CC.CharacterBuilder:BuildMesh()
  1404. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1405. YL2.YL2Object:LoadLocal(ES2Data)
  1406. YL2.YL2Object:Load(ES2Data)
  1407. YL2.CC.StateCharacterCreator:Enter()
  1408. YL2.StateManager:set_Current(State)
  1409. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1410. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1411. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1412. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1413. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1414. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1415. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1416.  
  1417. [ line 644]
  1418. (Filename: Line: 644)
  1419.  
  1420. Platform does not support compute shaders
  1421. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1422. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1423. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1424. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1425. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1426. YL2.CharacterSkinner:InitializeBlendShapes()
  1427. YL2.CC.CharacterBuilder:BuildMesh()
  1428. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1429. YL2.YL2Object:LoadLocal(ES2Data)
  1430. YL2.YL2Object:Load(ES2Data)
  1431. YL2.CC.StateCharacterCreator:Enter()
  1432. YL2.StateManager:set_Current(State)
  1433. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1434. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1435. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1436. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1437. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1438. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1439. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1440.  
  1441. [ line 644]
  1442. (Filename: Line: 644)
  1443.  
  1444. Platform does not support compute shaders
  1445. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1446. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1447. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1448. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1449. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1450. YL2.CharacterSkinner:InitializeBlendShapes()
  1451. YL2.CC.CharacterBuilder:BuildMesh()
  1452. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1453. YL2.YL2Object:LoadLocal(ES2Data)
  1454. YL2.YL2Object:Load(ES2Data)
  1455. YL2.CC.StateCharacterCreator:Enter()
  1456. YL2.StateManager:set_Current(State)
  1457. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1458. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1459. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1460. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1461. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1462. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1463. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1464.  
  1465. [ line 644]
  1466. (Filename: Line: 644)
  1467.  
  1468. Platform does not support compute shaders
  1469. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1470. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1471. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1472. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1473. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1474. YL2.CharacterSkinner:InitializeBlendShapes()
  1475. YL2.CC.CharacterBuilder:BuildMesh()
  1476. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1477. YL2.YL2Object:LoadLocal(ES2Data)
  1478. YL2.YL2Object:Load(ES2Data)
  1479. YL2.CC.StateCharacterCreator:Enter()
  1480. YL2.StateManager:set_Current(State)
  1481. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1482. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1483. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1484. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1485. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1486. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1487. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1488.  
  1489. [ line 644]
  1490. (Filename: Line: 644)
  1491.  
  1492. Platform does not support compute shaders
  1493. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1494. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1495. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1496. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1497. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1498. YL2.CharacterSkinner:InitializeBlendShapes()
  1499. YL2.CC.CharacterBuilder:BuildMesh()
  1500. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1501. YL2.YL2Object:LoadLocal(ES2Data)
  1502. YL2.YL2Object:Load(ES2Data)
  1503. YL2.CC.StateCharacterCreator:Enter()
  1504. YL2.StateManager:set_Current(State)
  1505. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1506. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1507. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1508. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1509. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1510. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1511. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1512.  
  1513. [ line 644]
  1514. (Filename: Line: 644)
  1515.  
  1516. Platform does not support compute shaders
  1517. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1518. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1519. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1520. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1521. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1522. YL2.CharacterSkinner:InitializeBlendShapes()
  1523. YL2.CC.CharacterBuilder:BuildMesh()
  1524. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1525. YL2.YL2Object:LoadLocal(ES2Data)
  1526. YL2.YL2Object:Load(ES2Data)
  1527. YL2.CC.StateCharacterCreator:Enter()
  1528. YL2.StateManager:set_Current(State)
  1529. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1530. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1531. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1532. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1533. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1534. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1535. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1536.  
  1537. [ line 644]
  1538. (Filename: Line: 644)
  1539.  
  1540. Platform does not support compute shaders
  1541. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1542. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1543. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1544. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1545. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1546. YL2.CharacterSkinner:InitializeBlendShapes()
  1547. YL2.CC.CharacterBuilder:BuildMesh()
  1548. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1549. YL2.YL2Object:LoadLocal(ES2Data)
  1550. YL2.YL2Object:Load(ES2Data)
  1551. YL2.CC.StateCharacterCreator:Enter()
  1552. YL2.StateManager:set_Current(State)
  1553. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1554. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1555. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1556. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1557. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1558. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1559. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1560.  
  1561. [ line 644]
  1562. (Filename: Line: 644)
  1563.  
  1564. Platform does not support compute shaders
  1565. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1566. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1567. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1568. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1569. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1570. YL2.CharacterSkinner:InitializeBlendShapes()
  1571. YL2.CC.CharacterBuilder:BuildMesh()
  1572. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1573. YL2.YL2Object:LoadLocal(ES2Data)
  1574. YL2.YL2Object:Load(ES2Data)
  1575. YL2.CC.StateCharacterCreator:Enter()
  1576. YL2.StateManager:set_Current(State)
  1577. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1578. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1579. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1580. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1581. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1582. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1583. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1584.  
  1585. [ line 644]
  1586. (Filename: Line: 644)
  1587.  
  1588. Platform does not support compute shaders
  1589. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1590. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1591. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1592. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1593. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1594. YL2.CharacterSkinner:InitializeBlendShapes()
  1595. YL2.CC.CharacterBuilder:BuildMesh()
  1596. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1597. YL2.YL2Object:LoadLocal(ES2Data)
  1598. YL2.YL2Object:Load(ES2Data)
  1599. YL2.CC.StateCharacterCreator:Enter()
  1600. YL2.StateManager:set_Current(State)
  1601. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1602. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1603. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1604. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1605. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1606. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1607. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1608.  
  1609. [ line 644]
  1610. (Filename: Line: 644)
  1611.  
  1612. Platform does not support compute shaders
  1613. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1614. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1615. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1616. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1617. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1618. YL2.CharacterSkinner:InitializeBlendShapes()
  1619. YL2.CC.CharacterBuilder:BuildMesh()
  1620. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1621. YL2.YL2Object:LoadLocal(ES2Data)
  1622. YL2.YL2Object:Load(ES2Data)
  1623. YL2.CC.StateCharacterCreator:Enter()
  1624. YL2.StateManager:set_Current(State)
  1625. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1626. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1627. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1628. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1629. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1630. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1631. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1632.  
  1633. [ line 644]
  1634. (Filename: Line: 644)
  1635.  
  1636. Platform does not support compute shaders
  1637. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1638. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1639. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1640. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1641. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1642. YL2.CharacterSkinner:InitializeBlendShapes()
  1643. YL2.CC.CharacterBuilder:BuildMesh()
  1644. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1645. YL2.YL2Object:LoadLocal(ES2Data)
  1646. YL2.YL2Object:Load(ES2Data)
  1647. YL2.CC.StateCharacterCreator:Enter()
  1648. YL2.StateManager:set_Current(State)
  1649. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1650. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1651. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1652. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1653. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1654. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1655. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1656.  
  1657. [ line 644]
  1658. (Filename: Line: 644)
  1659.  
  1660. Platform does not support compute shaders
  1661. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1662. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1663. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1664. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1665. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1666. YL2.CharacterSkinner:InitializeBlendShapes()
  1667. YL2.CC.CharacterBuilder:BuildMesh()
  1668. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1669. YL2.YL2Object:LoadLocal(ES2Data)
  1670. YL2.YL2Object:Load(ES2Data)
  1671. YL2.CC.StateCharacterCreator:Enter()
  1672. YL2.StateManager:set_Current(State)
  1673. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1674. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1675. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1676. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1677. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1678. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1679. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1680.  
  1681. [ line 644]
  1682. (Filename: Line: 644)
  1683.  
  1684. Platform does not support compute shaders
  1685. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1686. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1687. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1688. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1689. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1690. YL2.CharacterSkinner:InitializeBlendShapes()
  1691. YL2.CC.CharacterBuilder:BuildMesh()
  1692. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1693. YL2.YL2Object:LoadLocal(ES2Data)
  1694. YL2.YL2Object:Load(ES2Data)
  1695. YL2.CC.StateCharacterCreator:Enter()
  1696. YL2.StateManager:set_Current(State)
  1697. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1698. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1699. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1700. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1701. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1702. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1703. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1704.  
  1705. [ line 644]
  1706. (Filename: Line: 644)
  1707.  
  1708. Platform does not support compute shaders
  1709. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1710. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1711. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1712. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1713. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1714. YL2.CharacterSkinner:InitializeBlendShapes()
  1715. YL2.CC.CharacterBuilder:BuildMesh()
  1716. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1717. YL2.YL2Object:LoadLocal(ES2Data)
  1718. YL2.YL2Object:Load(ES2Data)
  1719. YL2.CC.StateCharacterCreator:Enter()
  1720. YL2.StateManager:set_Current(State)
  1721. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1722. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1723. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1724. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1725. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1726. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1727. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1728.  
  1729. [ line 644]
  1730. (Filename: Line: 644)
  1731.  
  1732. Platform does not support compute shaders
  1733. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1734. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1735. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1736. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1737. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1738. YL2.CharacterSkinner:InitializeBlendShapes()
  1739. YL2.CC.CharacterBuilder:BuildMesh()
  1740. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1741. YL2.YL2Object:LoadLocal(ES2Data)
  1742. YL2.YL2Object:Load(ES2Data)
  1743. YL2.CC.StateCharacterCreator:Enter()
  1744. YL2.StateManager:set_Current(State)
  1745. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1746. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1747. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1748. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1749. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1750. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1751. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1752.  
  1753. [ line 644]
  1754. (Filename: Line: 644)
  1755.  
  1756. Platform does not support compute shaders
  1757. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1758. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1759. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1760. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1761. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1762. YL2.CharacterSkinner:InitializeBlendShapes()
  1763. YL2.CC.CharacterBuilder:BuildMesh()
  1764. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1765. YL2.YL2Object:LoadLocal(ES2Data)
  1766. YL2.YL2Object:Load(ES2Data)
  1767. YL2.CC.StateCharacterCreator:Enter()
  1768. YL2.StateManager:set_Current(State)
  1769. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1770. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1771. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1772. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1773. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1774. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1775. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1776.  
  1777. [ line 644]
  1778. (Filename: Line: 644)
  1779.  
  1780. Platform does not support compute shaders
  1781. YL2.CharacterSkinner:CreateGPUBlendShapeFrames(String)
  1782. YL2.CharacterSkinner:<InitializeBlendShapes>b__49_1(String)
  1783. TriLib.EmbeddedTextureLoadCallback:Invoke(String)
  1784. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2, IEqualityComparer`1)
  1785. System.Linq.Enumerable:ToDictionary(IEnumerable`1, Func`2, Func`2)
  1786. YL2.CharacterSkinner:InitializeBlendShapes()
  1787. YL2.CC.CharacterBuilder:BuildMesh()
  1788. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1789. YL2.YL2Object:LoadLocal(ES2Data)
  1790. YL2.YL2Object:Load(ES2Data)
  1791. YL2.CC.StateCharacterCreator:Enter()
  1792. YL2.StateManager:set_Current(State)
  1793. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1794. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1795. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1796. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1797. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1798. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1799. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1800.  
  1801. [ line 644]
  1802. (Filename: Line: 644)
  1803.  
  1804. Platform does not support compute shaders
  1805. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1806. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1807. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1808. YL2.CC.CharacterBuilder:BuildMesh()
  1809. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1810. YL2.YL2Object:LoadLocal(ES2Data)
  1811. YL2.YL2Object:Load(ES2Data)
  1812. YL2.CC.StateCharacterCreator:Enter()
  1813. YL2.StateManager:set_Current(State)
  1814. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1815. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1816. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1817. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1818. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1819. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1820. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1821.  
  1822. [ line 644]
  1823. (Filename: Line: 644)
  1824.  
  1825. Platform does not support compute shaders
  1826. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1827. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1828. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1829. YL2.CC.CharacterBuilder:BuildMesh()
  1830. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1831. YL2.YL2Object:LoadLocal(ES2Data)
  1832. YL2.YL2Object:Load(ES2Data)
  1833. YL2.CC.StateCharacterCreator:Enter()
  1834. YL2.StateManager:set_Current(State)
  1835. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1836. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1837. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1838. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1839. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1840. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1841. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1842.  
  1843. [ line 644]
  1844. (Filename: Line: 644)
  1845.  
  1846. Platform does not support compute shaders
  1847. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1848. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1849. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1850. YL2.CC.CharacterBuilder:BuildMesh()
  1851. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1852. YL2.YL2Object:LoadLocal(ES2Data)
  1853. YL2.YL2Object:Load(ES2Data)
  1854. YL2.CC.StateCharacterCreator:Enter()
  1855. YL2.StateManager:set_Current(State)
  1856. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1857. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1858. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1859. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1860. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1861. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1862. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1863.  
  1864. [ line 644]
  1865. (Filename: Line: 644)
  1866.  
  1867. Platform does not support compute shaders
  1868. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1869. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1870. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1871. YL2.CC.CharacterBuilder:BuildMesh()
  1872. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1873. YL2.YL2Object:LoadLocal(ES2Data)
  1874. YL2.YL2Object:Load(ES2Data)
  1875. YL2.CC.StateCharacterCreator:Enter()
  1876. YL2.StateManager:set_Current(State)
  1877. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1878. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1879. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1880. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1881. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1882. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1883. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1884.  
  1885. [ line 644]
  1886. (Filename: Line: 644)
  1887.  
  1888. Platform does not support compute shaders
  1889. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1890. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1891. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1892. YL2.CC.CharacterBuilder:BuildMesh()
  1893. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1894. YL2.YL2Object:LoadLocal(ES2Data)
  1895. YL2.YL2Object:Load(ES2Data)
  1896. YL2.CC.StateCharacterCreator:Enter()
  1897. YL2.StateManager:set_Current(State)
  1898. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1899. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1900. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1901. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1902. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1903. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1904. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1905.  
  1906. [ line 644]
  1907. (Filename: Line: 644)
  1908.  
  1909. Platform does not support compute shaders
  1910. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1911. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1912. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1913. YL2.CC.CharacterBuilder:BuildMesh()
  1914. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1915. YL2.YL2Object:LoadLocal(ES2Data)
  1916. YL2.YL2Object:Load(ES2Data)
  1917. YL2.CC.StateCharacterCreator:Enter()
  1918. YL2.StateManager:set_Current(State)
  1919. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1920. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1921. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1922. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1923. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1924. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1925. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1926.  
  1927. [ line 644]
  1928. (Filename: Line: 644)
  1929.  
  1930. Platform does not support compute shaders
  1931. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1932. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1933. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1934. YL2.CC.CharacterBuilder:BuildMesh()
  1935. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1936. YL2.YL2Object:LoadLocal(ES2Data)
  1937. YL2.YL2Object:Load(ES2Data)
  1938. YL2.CC.StateCharacterCreator:Enter()
  1939. YL2.StateManager:set_Current(State)
  1940. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1941. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1942. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1943. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1944. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1945. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1946. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1947.  
  1948. [ line 644]
  1949. (Filename: Line: 644)
  1950.  
  1951. Platform does not support compute shaders
  1952. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1953. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1954. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1955. YL2.CC.CharacterBuilder:BuildMesh()
  1956. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1957. YL2.YL2Object:LoadLocal(ES2Data)
  1958. YL2.YL2Object:Load(ES2Data)
  1959. YL2.CC.StateCharacterCreator:Enter()
  1960. YL2.StateManager:set_Current(State)
  1961. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1962. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1963. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1964. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1965. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1966. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1967. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1968.  
  1969. [ line 644]
  1970. (Filename: Line: 644)
  1971.  
  1972. Platform does not support compute shaders
  1973. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1974. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1975. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1976. YL2.CC.CharacterBuilder:BuildMesh()
  1977. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1978. YL2.YL2Object:LoadLocal(ES2Data)
  1979. YL2.YL2Object:Load(ES2Data)
  1980. YL2.CC.StateCharacterCreator:Enter()
  1981. YL2.StateManager:set_Current(State)
  1982. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1983. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1984. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1985. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1986. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1987. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1988. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1989.  
  1990. [ line 644]
  1991. (Filename: Line: 644)
  1992.  
  1993. Platform does not support compute shaders
  1994. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  1995. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1996. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  1997. YL2.CC.CharacterBuilder:BuildMesh()
  1998. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1999. YL2.YL2Object:LoadLocal(ES2Data)
  2000. YL2.YL2Object:Load(ES2Data)
  2001. YL2.CC.StateCharacterCreator:Enter()
  2002. YL2.StateManager:set_Current(State)
  2003. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2004. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2005. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2006. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2007. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2008. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2009. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2010.  
  2011. [ line 644]
  2012. (Filename: Line: 644)
  2013.  
  2014. Platform does not support compute shaders
  2015. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2016. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2017. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2018. YL2.CC.CharacterBuilder:BuildMesh()
  2019. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2020. YL2.YL2Object:LoadLocal(ES2Data)
  2021. YL2.YL2Object:Load(ES2Data)
  2022. YL2.CC.StateCharacterCreator:Enter()
  2023. YL2.StateManager:set_Current(State)
  2024. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2025. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2026. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2027. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2028. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2029. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2030. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2031.  
  2032. [ line 644]
  2033. (Filename: Line: 644)
  2034.  
  2035. Platform does not support compute shaders
  2036. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2037. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2038. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2039. YL2.CC.CharacterBuilder:BuildMesh()
  2040. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2041. YL2.YL2Object:LoadLocal(ES2Data)
  2042. YL2.YL2Object:Load(ES2Data)
  2043. YL2.CC.StateCharacterCreator:Enter()
  2044. YL2.StateManager:set_Current(State)
  2045. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2046. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2047. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2048. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2049. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2050. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2051. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2052.  
  2053. [ line 644]
  2054. (Filename: Line: 644)
  2055.  
  2056. Platform does not support compute shaders
  2057. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2058. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2059. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2060. YL2.CC.CharacterBuilder:BuildMesh()
  2061. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2062. YL2.YL2Object:LoadLocal(ES2Data)
  2063. YL2.YL2Object:Load(ES2Data)
  2064. YL2.CC.StateCharacterCreator:Enter()
  2065. YL2.StateManager:set_Current(State)
  2066. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2067. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2068. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2069. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2070. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2071. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2072. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2073.  
  2074. [ line 644]
  2075. (Filename: Line: 644)
  2076.  
  2077. Platform does not support compute shaders
  2078. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2079. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2080. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2081. YL2.CC.CharacterBuilder:BuildMesh()
  2082. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2083. YL2.YL2Object:LoadLocal(ES2Data)
  2084. YL2.YL2Object:Load(ES2Data)
  2085. YL2.CC.StateCharacterCreator:Enter()
  2086. YL2.StateManager:set_Current(State)
  2087. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2088. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2089. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2090. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2091. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2092. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2093. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2094.  
  2095. [ line 644]
  2096. (Filename: Line: 644)
  2097.  
  2098. Platform does not support compute shaders
  2099. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2100. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2101. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2102. YL2.CC.CharacterBuilder:BuildMesh()
  2103. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2104. YL2.YL2Object:LoadLocal(ES2Data)
  2105. YL2.YL2Object:Load(ES2Data)
  2106. YL2.CC.StateCharacterCreator:Enter()
  2107. YL2.StateManager:set_Current(State)
  2108. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2109. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2112. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2113. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2114. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2115.  
  2116. [ line 644]
  2117. (Filename: Line: 644)
  2118.  
  2119. Platform does not support compute shaders
  2120. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2121. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2122. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2123. YL2.CC.CharacterBuilder:BuildMesh()
  2124. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2125. YL2.YL2Object:LoadLocal(ES2Data)
  2126. YL2.YL2Object:Load(ES2Data)
  2127. YL2.CC.StateCharacterCreator:Enter()
  2128. YL2.StateManager:set_Current(State)
  2129. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2130. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2131. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2132. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2133. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2134. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2135. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2136.  
  2137. [ line 644]
  2138. (Filename: Line: 644)
  2139.  
  2140. Platform does not support compute shaders
  2141. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2142. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2143. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2144. YL2.CC.CharacterBuilder:BuildMesh()
  2145. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2146. YL2.YL2Object:LoadLocal(ES2Data)
  2147. YL2.YL2Object:Load(ES2Data)
  2148. YL2.CC.StateCharacterCreator:Enter()
  2149. YL2.StateManager:set_Current(State)
  2150. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2151. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2152. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2153. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2155. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2156. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2157.  
  2158. [ line 644]
  2159. (Filename: Line: 644)
  2160.  
  2161. Platform does not support compute shaders
  2162. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2163. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2164. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2165. YL2.CC.CharacterBuilder:BuildMesh()
  2166. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2167. YL2.YL2Object:LoadLocal(ES2Data)
  2168. YL2.YL2Object:Load(ES2Data)
  2169. YL2.CC.StateCharacterCreator:Enter()
  2170. YL2.StateManager:set_Current(State)
  2171. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2172. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2173. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2174. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2175. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2176. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2177. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2178.  
  2179. [ line 644]
  2180. (Filename: Line: 644)
  2181.  
  2182. Platform does not support compute shaders
  2183. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2184. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2185. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2186. YL2.CC.CharacterBuilder:BuildMesh()
  2187. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2188. YL2.YL2Object:LoadLocal(ES2Data)
  2189. YL2.YL2Object:Load(ES2Data)
  2190. YL2.CC.StateCharacterCreator:Enter()
  2191. YL2.StateManager:set_Current(State)
  2192. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2193. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2194. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2195. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2197. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2198. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2199.  
  2200. [ line 644]
  2201. (Filename: Line: 644)
  2202.  
  2203. Platform does not support compute shaders
  2204. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2205. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2206. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2207. YL2.CC.CharacterBuilder:BuildMesh()
  2208. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2209. YL2.YL2Object:LoadLocal(ES2Data)
  2210. YL2.YL2Object:Load(ES2Data)
  2211. YL2.CC.StateCharacterCreator:Enter()
  2212. YL2.StateManager:set_Current(State)
  2213. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2214. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2215. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2216. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2217. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2218. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2219. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2220.  
  2221. [ line 644]
  2222. (Filename: Line: 644)
  2223.  
  2224. Platform does not support compute shaders
  2225. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2226. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2227. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2228. YL2.CC.CharacterBuilder:BuildMesh()
  2229. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2230. YL2.YL2Object:LoadLocal(ES2Data)
  2231. YL2.YL2Object:Load(ES2Data)
  2232. YL2.CC.StateCharacterCreator:Enter()
  2233. YL2.StateManager:set_Current(State)
  2234. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2235. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2236. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2237. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2238. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2239. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2240. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2241.  
  2242. [ line 644]
  2243. (Filename: Line: 644)
  2244.  
  2245. Platform does not support compute shaders
  2246. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2247. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2248. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2249. YL2.CC.CharacterBuilder:BuildMesh()
  2250. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2251. YL2.YL2Object:LoadLocal(ES2Data)
  2252. YL2.YL2Object:Load(ES2Data)
  2253. YL2.CC.StateCharacterCreator:Enter()
  2254. YL2.StateManager:set_Current(State)
  2255. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2256. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2257. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2258. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2259. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2260. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2261. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2262.  
  2263. [ line 644]
  2264. (Filename: Line: 644)
  2265.  
  2266. Platform does not support compute shaders
  2267. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2268. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2269. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2270. YL2.CC.CharacterBuilder:BuildMesh()
  2271. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2272. YL2.YL2Object:LoadLocal(ES2Data)
  2273. YL2.YL2Object:Load(ES2Data)
  2274. YL2.CC.StateCharacterCreator:Enter()
  2275. YL2.StateManager:set_Current(State)
  2276. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2277. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2278. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2279. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2280. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2281. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2282. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2283.  
  2284. [ line 644]
  2285. (Filename: Line: 644)
  2286.  
  2287. Platform does not support compute shaders
  2288. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2289. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2290. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2291. YL2.CC.CharacterBuilder:BuildMesh()
  2292. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2293. YL2.YL2Object:LoadLocal(ES2Data)
  2294. YL2.YL2Object:Load(ES2Data)
  2295. YL2.CC.StateCharacterCreator:Enter()
  2296. YL2.StateManager:set_Current(State)
  2297. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2298. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2299. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2300. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2301. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2302. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2303. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2304.  
  2305. [ line 644]
  2306. (Filename: Line: 644)
  2307.  
  2308. Platform does not support compute shaders
  2309. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2310. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2311. YL2.CC.CharacterBuilder:BuildMesh()
  2312. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2313. YL2.YL2Object:LoadLocal(ES2Data)
  2314. YL2.YL2Object:Load(ES2Data)
  2315. YL2.CC.StateCharacterCreator:Enter()
  2316. YL2.StateManager:set_Current(State)
  2317. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2318. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2319. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2320. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2321. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2322. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2323. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2324.  
  2325. [ line 644]
  2326. (Filename: Line: 644)
  2327.  
  2328. Platform does not support compute shaders
  2329. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2330. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2331. YL2.CC.CharacterBuilder:BuildMesh()
  2332. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2333. YL2.YL2Object:LoadLocal(ES2Data)
  2334. YL2.YL2Object:Load(ES2Data)
  2335. YL2.CC.StateCharacterCreator:Enter()
  2336. YL2.StateManager:set_Current(State)
  2337. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2338. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2339. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2340. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2341. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2342. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2343. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2344.  
  2345. [ line 644]
  2346. (Filename: Line: 644)
  2347.  
  2348. Platform does not support compute shaders
  2349. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2350. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2351. YL2.CC.CharacterBuilder:BuildMesh()
  2352. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2353. YL2.YL2Object:LoadLocal(ES2Data)
  2354. YL2.YL2Object:Load(ES2Data)
  2355. YL2.CC.StateCharacterCreator:Enter()
  2356. YL2.StateManager:set_Current(State)
  2357. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2358. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2359. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2360. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2361. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2362. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2363. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2364.  
  2365. [ line 644]
  2366. (Filename: Line: 644)
  2367.  
  2368. Platform does not support compute shaders
  2369. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2370. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2371. YL2.CC.CharacterBuilder:BuildMesh()
  2372. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2373. YL2.YL2Object:LoadLocal(ES2Data)
  2374. YL2.YL2Object:Load(ES2Data)
  2375. YL2.CC.StateCharacterCreator:Enter()
  2376. YL2.StateManager:set_Current(State)
  2377. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2379. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2380. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2381. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2382. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2383. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2384.  
  2385. [ line 644]
  2386. (Filename: Line: 644)
  2387.  
  2388. Platform does not support compute shaders
  2389. YL2.Extensions:Subtract(ComputeBuffer, ComputeBuffer)
  2390. YL2.CC.CharacterShapes:SubtractBaseDigitigradeFromBodyTypeDigitigradeBlendShapes()
  2391. YL2.CC.CharacterBuilder:BuildMesh()
  2392. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2393. YL2.YL2Object:LoadLocal(ES2Data)
  2394. YL2.YL2Object:Load(ES2Data)
  2395. YL2.CC.StateCharacterCreator:Enter()
  2396. YL2.StateManager:set_Current(State)
  2397. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2398. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2399. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2400. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2401. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2402. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2403. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2404.  
  2405. [ line 644]
  2406. (Filename: Line: 644)
  2407.  
  2408. WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Pass 'FORWARD' has no vertex shader
  2409. WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Pass 'FORWARD' has no vertex shader
  2410. WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - All passes removed
  2411. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'YL2/Character/BodyDepth SB' - Setting to default shader.
  2412. Platform does not support compute shaders
  2413. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  2414. YL2.CharacterSkinner:Bake(String[])
  2415. YL2.CC.CharacterShapes:Refresh()
  2416. YL2.CC.CharacterBuilder:BuildMesh()
  2417. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2418. YL2.YL2Object:LoadLocal(ES2Data)
  2419. YL2.YL2Object:Load(ES2Data)
  2420. YL2.CC.StateCharacterCreator:Enter()
  2421. YL2.StateManager:set_Current(State)
  2422. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2423. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2424. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2425. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2426. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2427. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2428. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2429.  
  2430. [ line 644]
  2431. (Filename: Line: 644)
  2432.  
  2433. Platform does not support compute shaders
  2434. YL2.CharacterSkinner:Bake(String[])
  2435. YL2.CC.CharacterShapes:Refresh()
  2436. YL2.CC.CharacterBuilder:BuildMesh()
  2437. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2438. YL2.YL2Object:LoadLocal(ES2Data)
  2439. YL2.YL2Object:Load(ES2Data)
  2440. YL2.CC.StateCharacterCreator:Enter()
  2441. YL2.StateManager:set_Current(State)
  2442. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2443. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2444. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2445. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2446. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2447. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2448. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2449.  
  2450. [ line 644]
  2451. (Filename: Line: 644)
  2452.  
  2453. Platform does not support compute shaders
  2454. YL2.CharacterSkinner:Bake(String[])
  2455. YL2.CC.CharacterShapes:Refresh()
  2456. YL2.CC.CharacterBuilder:BuildMesh()
  2457. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2458. YL2.YL2Object:LoadLocal(ES2Data)
  2459. YL2.YL2Object:Load(ES2Data)
  2460. YL2.CC.StateCharacterCreator:Enter()
  2461. YL2.StateManager:set_Current(State)
  2462. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2463. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2464. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2465. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2466. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2467. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2468. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2469.  
  2470. [ line 644]
  2471. (Filename: Line: 644)
  2472.  
  2473. Platform does not support compute shaders
  2474. YL2.Utils.OffsetFromPoint:RadiusInfluences(ComputeBuffer, ComputeBuffer, Vector3, Single)
  2475. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2476. YL2.CharacterSkinner:Bake(String[])
  2477. YL2.CC.CharacterShapes:Refresh()
  2478. YL2.CC.CharacterBuilder:BuildMesh()
  2479. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2480. YL2.YL2Object:LoadLocal(ES2Data)
  2481. YL2.YL2Object:Load(ES2Data)
  2482. YL2.CC.StateCharacterCreator:Enter()
  2483. YL2.StateManager:set_Current(State)
  2484. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2485. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2486. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2487. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2488. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2489. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2490. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2491.  
  2492. [ line 644]
  2493. (Filename: Line: 644)
  2494.  
  2495. Platform does not support compute shaders
  2496. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2497. YL2.CharacterSkinner:Bake(String[])
  2498. YL2.CC.CharacterShapes:Refresh()
  2499. YL2.CC.CharacterBuilder:BuildMesh()
  2500. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2501. YL2.YL2Object:LoadLocal(ES2Data)
  2502. YL2.YL2Object:Load(ES2Data)
  2503. YL2.CC.StateCharacterCreator:Enter()
  2504. YL2.StateManager:set_Current(State)
  2505. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2506. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2507. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2508. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2509. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2510. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2511. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2512.  
  2513. [ line 644]
  2514. (Filename: Line: 644)
  2515.  
  2516. Platform does not support compute shaders
  2517. YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
  2518. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2519. YL2.CharacterSkinner:Bake(String[])
  2520. YL2.CC.CharacterShapes:Refresh()
  2521. YL2.CC.CharacterBuilder:BuildMesh()
  2522. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2523. YL2.YL2Object:LoadLocal(ES2Data)
  2524. YL2.YL2Object:Load(ES2Data)
  2525. YL2.CC.StateCharacterCreator:Enter()
  2526. YL2.StateManager:set_Current(State)
  2527. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2528. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2529. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2530. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2531. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2532. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2533. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2534.  
  2535. [ line 644]
  2536. (Filename: Line: 644)
  2537.  
  2538. Platform does not support compute shaders
  2539. YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
  2540. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2541. YL2.CharacterSkinner:Bake(String[])
  2542. YL2.CC.CharacterShapes:Refresh()
  2543. YL2.CC.CharacterBuilder:BuildMesh()
  2544. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2545. YL2.YL2Object:LoadLocal(ES2Data)
  2546. YL2.YL2Object:Load(ES2Data)
  2547. YL2.CC.StateCharacterCreator:Enter()
  2548. YL2.StateManager:set_Current(State)
  2549. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2550. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2551. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2552. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2553. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2554. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2555. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2556.  
  2557. [ line 644]
  2558. (Filename: Line: 644)
  2559.  
  2560. Platform does not support compute shaders
  2561. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  2562. YL2.QuadMesh:SmoothGPU(ComputeBuffer, ComputeBuffer, Int32, Single)
  2563. YL2.CC.AnusOptions:OffsetVertices(ComputeBuffer)
  2564. YL2.CharacterSkinner:Bake(String[])
  2565. YL2.CC.CharacterShapes:Refresh()
  2566. YL2.CC.CharacterBuilder:BuildMesh()
  2567. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2568. YL2.YL2Object:LoadLocal(ES2Data)
  2569. YL2.YL2Object:Load(ES2Data)
  2570. YL2.CC.StateCharacterCreator:Enter()
  2571. YL2.StateManager:set_Current(State)
  2572. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2573. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2574. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2575. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2576. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2577. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2578. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2579.  
  2580. [ line 644]
  2581. (Filename: Line: 644)
  2582.  
  2583. Platform does not support compute shaders
  2584. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  2585. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  2586. YL2.CharacterSkinner:CalculateNormals(ComputeBuffer)
  2587. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2588. YL2.CC.CharacterBuilder:RebuildShapes()
  2589. YL2.CC.CharacterBuilder:BuildMesh()
  2590. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2591. YL2.YL2Object:LoadLocal(ES2Data)
  2592. YL2.YL2Object:Load(ES2Data)
  2593. YL2.CC.StateCharacterCreator:Enter()
  2594. YL2.StateManager:set_Current(State)
  2595. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2596. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2597. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2598. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2599. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2600. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2601. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2602.  
  2603. [ line 644]
  2604. (Filename: Line: 644)
  2605.  
  2606. Platform does not support compute shaders
  2607. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  2608. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  2609. YL2.CharacterSkinner:CalculateNormals(ComputeBuffer)
  2610. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2611. YL2.CC.CharacterBuilder:RebuildShapes()
  2612. YL2.CC.CharacterBuilder:BuildMesh()
  2613. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2614. YL2.YL2Object:LoadLocal(ES2Data)
  2615. YL2.YL2Object:Load(ES2Data)
  2616. YL2.CC.StateCharacterCreator:Enter()
  2617. YL2.StateManager:set_Current(State)
  2618. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2619. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2620. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2621. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2622. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2623. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2624. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2625.  
  2626. [ line 644]
  2627. (Filename: Line: 644)
  2628.  
  2629. Platform does not support compute shaders
  2630. YL2.CharacterSkinner:CalculateTangents(ComputeBuffer)
  2631. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2632. YL2.CC.CharacterBuilder:RebuildShapes()
  2633. YL2.CC.CharacterBuilder:BuildMesh()
  2634. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2635. YL2.YL2Object:LoadLocal(ES2Data)
  2636. YL2.YL2Object:Load(ES2Data)
  2637. YL2.CC.StateCharacterCreator:Enter()
  2638. YL2.StateManager:set_Current(State)
  2639. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2640. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2641. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2642. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2643. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2644. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2645. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2646.  
  2647. [ line 644]
  2648. (Filename: Line: 644)
  2649.  
  2650. Platform does not support compute shaders
  2651. YL2.Extensions:ResetVertexBuffer(ComputeBuffer, ComputeBuffer)
  2652. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2653. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2654. YL2.CC.CharacterBuilder:RebuildShapes()
  2655. YL2.CC.CharacterBuilder:BuildMesh()
  2656. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2657. YL2.YL2Object:LoadLocal(ES2Data)
  2658. YL2.YL2Object:Load(ES2Data)
  2659. YL2.CC.StateCharacterCreator:Enter()
  2660. YL2.StateManager:set_Current(State)
  2661. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2662. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2663. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2664. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2665. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2666. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2667. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2668.  
  2669. [ line 644]
  2670. (Filename: Line: 644)
  2671.  
  2672. Platform does not support compute shaders
  2673. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  2674. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2675. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2676. YL2.CC.CharacterBuilder:RebuildShapes()
  2677. YL2.CC.CharacterBuilder:BuildMesh()
  2678. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2679. YL2.YL2Object:LoadLocal(ES2Data)
  2680. YL2.YL2Object:Load(ES2Data)
  2681. YL2.CC.StateCharacterCreator:Enter()
  2682. YL2.StateManager:set_Current(State)
  2683. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2684. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2685. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2686. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2687. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2688. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2689. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2690.  
  2691. [ line 644]
  2692. (Filename: Line: 644)
  2693.  
  2694. Platform does not support compute shaders
  2695. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  2696. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2697. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2698. YL2.CC.CharacterBuilder:RebuildShapes()
  2699. YL2.CC.CharacterBuilder:BuildMesh()
  2700. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2701. YL2.YL2Object:LoadLocal(ES2Data)
  2702. YL2.YL2Object:Load(ES2Data)
  2703. YL2.CC.StateCharacterCreator:Enter()
  2704. YL2.StateManager:set_Current(State)
  2705. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2706. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2707. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2708. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2709. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2710. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2711. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2712.  
  2713. [ line 644]
  2714. (Filename: Line: 644)
  2715.  
  2716. Platform does not support compute shaders
  2717. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  2718. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2719. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2720. YL2.CC.CharacterBuilder:RebuildShapes()
  2721. YL2.CC.CharacterBuilder:BuildMesh()
  2722. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2723. YL2.YL2Object:LoadLocal(ES2Data)
  2724. YL2.YL2Object:Load(ES2Data)
  2725. YL2.CC.StateCharacterCreator:Enter()
  2726. YL2.StateManager:set_Current(State)
  2727. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2728. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2729. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2730. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2731. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2732. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2733. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2734.  
  2735. [ line 644]
  2736. (Filename: Line: 644)
  2737.  
  2738. Platform does not support compute shaders
  2739. YL2.CharacterSkinner:ApplyBlendShape(BlendShape, ComputeBuffer)
  2740. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2741. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2742. YL2.CC.CharacterBuilder:RebuildShapes()
  2743. YL2.CC.CharacterBuilder:BuildMesh()
  2744. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2745. YL2.YL2Object:LoadLocal(ES2Data)
  2746. YL2.YL2Object:Load(ES2Data)
  2747. YL2.CC.StateCharacterCreator:Enter()
  2748. YL2.StateManager:set_Current(State)
  2749. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2750. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2751. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2752. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2753. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2754. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2755. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2756.  
  2757. [ line 644]
  2758. (Filename: Line: 644)
  2759.  
  2760. Platform does not support compute shaders
  2761. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  2762. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  2763. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2764. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2765. YL2.CC.CharacterBuilder:RebuildShapes()
  2766. YL2.CC.CharacterBuilder:BuildMesh()
  2767. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2768. YL2.YL2Object:LoadLocal(ES2Data)
  2769. YL2.YL2Object:Load(ES2Data)
  2770. YL2.CC.StateCharacterCreator:Enter()
  2771. YL2.StateManager:set_Current(State)
  2772. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2773. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2774. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2775. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2776. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2777. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2778. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2779.  
  2780. [ line 644]
  2781. (Filename: Line: 644)
  2782.  
  2783. Platform does not support compute shaders
  2784. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer, ComputeBuffer)
  2785. YL2.QuadMesh:ComputeNormalsGPU(ComputeBuffer)
  2786. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2787. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2788. YL2.CC.CharacterBuilder:RebuildShapes()
  2789. YL2.CC.CharacterBuilder:BuildMesh()
  2790. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2791. YL2.YL2Object:LoadLocal(ES2Data)
  2792. YL2.YL2Object:Load(ES2Data)
  2793. YL2.CC.StateCharacterCreator:Enter()
  2794. YL2.StateManager:set_Current(State)
  2795. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2796. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2797. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2798. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2799. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2800. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2801. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2802.  
  2803. [ line 644]
  2804. (Filename: Line: 644)
  2805.  
  2806. Platform does not support compute shaders
  2807. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2808. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2809. YL2.CC.CharacterBuilder:RebuildShapes()
  2810. YL2.CC.CharacterBuilder:BuildMesh()
  2811. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2812. YL2.YL2Object:LoadLocal(ES2Data)
  2813. YL2.YL2Object:Load(ES2Data)
  2814. YL2.CC.StateCharacterCreator:Enter()
  2815. YL2.StateManager:set_Current(State)
  2816. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2817. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2818. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2819. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2820. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2821. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2822. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2823.  
  2824. [ line 644]
  2825. (Filename: Line: 644)
  2826.  
  2827. Platform does not support compute shaders
  2828. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2829. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2830. YL2.CC.CharacterBuilder:RebuildShapes()
  2831. YL2.CC.CharacterBuilder:BuildMesh()
  2832. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2833. YL2.YL2Object:LoadLocal(ES2Data)
  2834. YL2.YL2Object:Load(ES2Data)
  2835. YL2.CC.StateCharacterCreator:Enter()
  2836. YL2.StateManager:set_Current(State)
  2837. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2838. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2839. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2840. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2841. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2842. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2843. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2844.  
  2845. [ line 644]
  2846. (Filename: Line: 644)
  2847.  
  2848. Platform does not support compute shaders
  2849. YL2.TangentCalculatorGPU:ApplySeamMapping(ComputeBuffer, ComputeBuffer)
  2850. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2851. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2852. YL2.CC.CharacterBuilder:RebuildShapes()
  2853. YL2.CC.CharacterBuilder:BuildMesh()
  2854. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2855. YL2.YL2Object:LoadLocal(ES2Data)
  2856. YL2.YL2Object:Load(ES2Data)
  2857. YL2.CC.StateCharacterCreator:Enter()
  2858. YL2.StateManager:set_Current(State)
  2859. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2860. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2861. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2862. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2863. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2864. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2865. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2866.  
  2867. [ line 644]
  2868. (Filename: Line: 644)
  2869.  
  2870. Platform does not support compute shaders
  2871. YL2.TangentCalculatorGPU:ApplyMirrorMapping(ComputeBuffer, ComputeBuffer, ComputeBuffer)
  2872. YL2.CharacterSkinner:UpdateBlendShapes(Boolean)
  2873. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2874. YL2.CC.CharacterBuilder:RebuildShapes()
  2875. YL2.CC.CharacterBuilder:BuildMesh()
  2876. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2877. YL2.YL2Object:LoadLocal(ES2Data)
  2878. YL2.YL2Object:Load(ES2Data)
  2879. YL2.CC.StateCharacterCreator:Enter()
  2880. YL2.StateManager:set_Current(State)
  2881. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2882. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2883. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2884. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2885. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2886. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2887. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2888.  
  2889. [ line 644]
  2890. (Filename: Line: 644)
  2891.  
  2892. Took 10.2827 ms to rebuild shapes on GPU.
  2893. UnityEngine.Logger:Log(LogType, Object)
  2894. UnityEngine.Debug:Log(Object)
  2895. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2896. YL2.CC.CharacterBuilder:RebuildShapes()
  2897. YL2.CC.CharacterBuilder:BuildMesh()
  2898. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2899. YL2.YL2Object:LoadLocal(ES2Data)
  2900. YL2.YL2Object:Load(ES2Data)
  2901. YL2.CC.StateCharacterCreator:Enter()
  2902. YL2.StateManager:set_Current(State)
  2903. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2904. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2905. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2906. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2907. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2908. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2909. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2910.  
  2911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2912.  
  2913. Took 2.454 ms to RefreshBakerMesh().
  2914. UnityEngine.Logger:Log(LogType, Object)
  2915. UnityEngine.Debug:Log(Object)
  2916. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2917. YL2.CC.CharacterBuilder:RebuildShapes()
  2918. YL2.CC.CharacterBuilder:BuildMesh()
  2919. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2920. YL2.YL2Object:LoadLocal(ES2Data)
  2921. YL2.YL2Object:Load(ES2Data)
  2922. YL2.CC.StateCharacterCreator:Enter()
  2923. YL2.StateManager:set_Current(State)
  2924. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2925. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2926. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2927. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2928. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2929. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2930. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2931.  
  2932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2933.  
  2934. Look rotation viewing vector is zero
  2935. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  2936. YL2.CC.AreolaNipple:RefreshProjectorTransform()
  2937. YL2.CC.AreolaNipple:Refresh()
  2938. YL2.CC.CharacterBuilder:RebuildShapes()
  2939. YL2.CC.CharacterBuilder:BuildMesh()
  2940. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2941. YL2.YL2Object:LoadLocal(ES2Data)
  2942. YL2.YL2Object:Load(ES2Data)
  2943. YL2.CC.StateCharacterCreator:Enter()
  2944. YL2.StateManager:set_Current(State)
  2945. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2946. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2947. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2948. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2949. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2950. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2951. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2952.  
  2953. [ line 84]
  2954. (Filename: Line: 84)
  2955.  
  2956. Platform does not support compute shaders
  2957. YL2.Utils.MeshToMeshData:VerticesToMeshData(ComputeBuffer, ComputeBuffer)
  2958. YL2.CharacterSkinner:GetCanvasMeshDataBuffer()
  2959. YL2.CC.AreolaNipple:Refresh()
  2960. YL2.CC.CharacterBuilder:RebuildShapes()
  2961. YL2.CC.CharacterBuilder:BuildMesh()
  2962. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2963. YL2.YL2Object:LoadLocal(ES2Data)
  2964. YL2.YL2Object:Load(ES2Data)
  2965. YL2.CC.StateCharacterCreator:Enter()
  2966. YL2.StateManager:set_Current(State)
  2967. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2968. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2969. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2970. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2971. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2972. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2973. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2974.  
  2975. [ line 644]
  2976. (Filename: Line: 644)
  2977.  
  2978. Platform does not support compute shaders
  2979. YL2.Utils.QuadRaycastGPU:RaycastQuad(ComputeBuffer, ComputeBuffer, ComputeBuffer, Boolean, Int32, Int32)
  2980. YL2.Utils.QuadRaycastGPU:RaycastQuad(IEnumerable`1, ComputeBuffer, ComputeBuffer)
  2981. YL2.Utils.QuadRaycastGPU:Raycast(Int32, ComputeBuffer, ComputeBuffer, Ray[])
  2982. YL2.CC.AreolaNipple:Refresh()
  2983. YL2.CC.CharacterBuilder:RebuildShapes()
  2984. YL2.CC.CharacterBuilder:BuildMesh()
  2985. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2986. YL2.YL2Object:LoadLocal(ES2Data)
  2987. YL2.YL2Object:Load(ES2Data)
  2988. YL2.CC.StateCharacterCreator:Enter()
  2989. YL2.StateManager:set_Current(State)
  2990. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  2991. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2992. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2993. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2994. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2995. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  2996. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  2997.  
  2998. [ line 644]
  2999. (Filename: Line: 644)
  3000.  
  3001. Platform does not support compute shaders
  3002. YL2.Utils.QuadRaycastGPU:GetCollapsedResults(Int32)
  3003. YL2.Utils.QuadRaycastGPU:Raycast(Int32, ComputeBuffer, ComputeBuffer, Ray[])
  3004. YL2.CC.AreolaNipple:Refresh()
  3005. YL2.CC.CharacterBuilder:RebuildShapes()
  3006. YL2.CC.CharacterBuilder:BuildMesh()
  3007. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3008. YL2.YL2Object:LoadLocal(ES2Data)
  3009. YL2.YL2Object:Load(ES2Data)
  3010. YL2.CC.StateCharacterCreator:Enter()
  3011. YL2.StateManager:set_Current(State)
  3012. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3013. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3014. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3015. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3016. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3017. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3018. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3019.  
  3020. [ line 644]
  3021. (Filename: Line: 644)
  3022.  
  3023. AreolaNipple ray didn't hit cb
  3024. UnityEngine.Logger:Log(LogType, Object)
  3025. UnityEngine.Debug:Log(Object)
  3026. YL2.CC.AreolaNipple:Refresh()
  3027. YL2.CC.CharacterBuilder:RebuildShapes()
  3028. YL2.CC.CharacterBuilder:BuildMesh()
  3029. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3030. YL2.YL2Object:LoadLocal(ES2Data)
  3031. YL2.YL2Object:Load(ES2Data)
  3032. YL2.CC.StateCharacterCreator:Enter()
  3033. YL2.StateManager:set_Current(State)
  3034. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3035. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3036. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3037. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3038. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3039. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3040. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3041.  
  3042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3043.  
  3044. Look rotation viewing vector is zero
  3045. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3046. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3047. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3048. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3049. YL2.CC.CharacterBuilder:RebuildShapes()
  3050. YL2.CC.CharacterBuilder:BuildMesh()
  3051. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3052. YL2.YL2Object:LoadLocal(ES2Data)
  3053. YL2.YL2Object:Load(ES2Data)
  3054. YL2.CC.StateCharacterCreator:Enter()
  3055. YL2.StateManager:set_Current(State)
  3056. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3057. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3058. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3059. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3060. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3061. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3062. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3063.  
  3064. [ line 84]
  3065. (Filename: Line: 84)
  3066.  
  3067. Look rotation viewing vector is zero
  3068. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3069. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3070. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3071. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3072. YL2.CC.CharacterBuilder:RebuildShapes()
  3073. YL2.CC.CharacterBuilder:BuildMesh()
  3074. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3075. YL2.YL2Object:LoadLocal(ES2Data)
  3076. YL2.YL2Object:Load(ES2Data)
  3077. YL2.CC.StateCharacterCreator:Enter()
  3078. YL2.StateManager:set_Current(State)
  3079. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3080. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3081. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3082. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3083. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3084. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3085. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3086.  
  3087. [ line 84]
  3088. (Filename: Line: 84)
  3089.  
  3090. Look rotation viewing vector is zero
  3091. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3092. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3093. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3094. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3095. YL2.CC.CharacterBuilder:RebuildShapes()
  3096. YL2.CC.CharacterBuilder:BuildMesh()
  3097. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3098. YL2.YL2Object:LoadLocal(ES2Data)
  3099. YL2.YL2Object:Load(ES2Data)
  3100. YL2.CC.StateCharacterCreator:Enter()
  3101. YL2.StateManager:set_Current(State)
  3102. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3103. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3104. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3105. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3106. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3107. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3108. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3109.  
  3110. [ line 84]
  3111. (Filename: Line: 84)
  3112.  
  3113. Look rotation viewing vector is zero
  3114. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3115. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3116. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3117. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3118. YL2.CC.CharacterBuilder:RebuildShapes()
  3119. YL2.CC.CharacterBuilder:BuildMesh()
  3120. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3121. YL2.YL2Object:LoadLocal(ES2Data)
  3122. YL2.YL2Object:Load(ES2Data)
  3123. YL2.CC.StateCharacterCreator:Enter()
  3124. YL2.StateManager:set_Current(State)
  3125. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3126. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3127. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3128. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3129. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3130. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3131. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3132.  
  3133. [ line 84]
  3134. (Filename: Line: 84)
  3135.  
  3136. Look rotation viewing vector is zero
  3137. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3138. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3139. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3140. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3141. YL2.CC.CharacterBuilder:RebuildShapes()
  3142. YL2.CC.CharacterBuilder:BuildMesh()
  3143. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3144. YL2.YL2Object:LoadLocal(ES2Data)
  3145. YL2.YL2Object:Load(ES2Data)
  3146. YL2.CC.StateCharacterCreator:Enter()
  3147. YL2.StateManager:set_Current(State)
  3148. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3149. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3150. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3151. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3152. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3153. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3154. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3155.  
  3156. [ line 84]
  3157. (Filename: Line: 84)
  3158.  
  3159. Look rotation viewing vector is zero
  3160. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3161. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3162. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3163. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3164. YL2.CC.CharacterBuilder:RebuildShapes()
  3165. YL2.CC.CharacterBuilder:BuildMesh()
  3166. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3167. YL2.YL2Object:LoadLocal(ES2Data)
  3168. YL2.YL2Object:Load(ES2Data)
  3169. YL2.CC.StateCharacterCreator:Enter()
  3170. YL2.StateManager:set_Current(State)
  3171. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3172. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3173. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3174. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3175. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3176. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3177. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3178.  
  3179. [ line 84]
  3180. (Filename: Line: 84)
  3181.  
  3182. Look rotation viewing vector is zero
  3183. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3184. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3185. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3186. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3187. YL2.CC.CharacterBuilder:RebuildShapes()
  3188. YL2.CC.CharacterBuilder:BuildMesh()
  3189. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3190. YL2.YL2Object:LoadLocal(ES2Data)
  3191. YL2.YL2Object:Load(ES2Data)
  3192. YL2.CC.StateCharacterCreator:Enter()
  3193. YL2.StateManager:set_Current(State)
  3194. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3195. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3197. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3199. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3200. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3201.  
  3202. [ line 84]
  3203. (Filename: Line: 84)
  3204.  
  3205. Look rotation viewing vector is zero
  3206. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3207. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3208. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3209. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3210. YL2.CC.CharacterBuilder:RebuildShapes()
  3211. YL2.CC.CharacterBuilder:BuildMesh()
  3212. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3213. YL2.YL2Object:LoadLocal(ES2Data)
  3214. YL2.YL2Object:Load(ES2Data)
  3215. YL2.CC.StateCharacterCreator:Enter()
  3216. YL2.StateManager:set_Current(State)
  3217. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3218. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3221. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3222. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3223. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3224.  
  3225. [ line 84]
  3226. (Filename: Line: 84)
  3227.  
  3228. Look rotation viewing vector is zero
  3229. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3230. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3231. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3232. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3233. YL2.CC.CharacterBuilder:RebuildShapes()
  3234. YL2.CC.CharacterBuilder:BuildMesh()
  3235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3236. YL2.YL2Object:LoadLocal(ES2Data)
  3237. YL2.YL2Object:Load(ES2Data)
  3238. YL2.CC.StateCharacterCreator:Enter()
  3239. YL2.StateManager:set_Current(State)
  3240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3241. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3244. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3247.  
  3248. [ line 84]
  3249. (Filename: Line: 84)
  3250.  
  3251. Look rotation viewing vector is zero
  3252. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3253. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3254. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3255. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3256. YL2.CC.CharacterBuilder:RebuildShapes()
  3257. YL2.CC.CharacterBuilder:BuildMesh()
  3258. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3259. YL2.YL2Object:LoadLocal(ES2Data)
  3260. YL2.YL2Object:Load(ES2Data)
  3261. YL2.CC.StateCharacterCreator:Enter()
  3262. YL2.StateManager:set_Current(State)
  3263. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3264. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3265. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3266. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3267. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3268. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3269. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3270.  
  3271. [ line 84]
  3272. (Filename: Line: 84)
  3273.  
  3274. Look rotation viewing vector is zero
  3275. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3276. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3277. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3278. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3279. YL2.CC.CharacterBuilder:RebuildShapes()
  3280. YL2.CC.CharacterBuilder:BuildMesh()
  3281. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3282. YL2.YL2Object:LoadLocal(ES2Data)
  3283. YL2.YL2Object:Load(ES2Data)
  3284. YL2.CC.StateCharacterCreator:Enter()
  3285. YL2.StateManager:set_Current(State)
  3286. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3287. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3288. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3289. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3290. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3291. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3292. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3293.  
  3294. [ line 84]
  3295. (Filename: Line: 84)
  3296.  
  3297. Look rotation viewing vector is zero
  3298. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3299. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3300. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3301. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3302. YL2.CC.CharacterBuilder:RebuildShapes()
  3303. YL2.CC.CharacterBuilder:BuildMesh()
  3304. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3305. YL2.YL2Object:LoadLocal(ES2Data)
  3306. YL2.YL2Object:Load(ES2Data)
  3307. YL2.CC.StateCharacterCreator:Enter()
  3308. YL2.StateManager:set_Current(State)
  3309. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3310. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3311. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3312. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3313. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3314. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3315. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3316.  
  3317. [ line 84]
  3318. (Filename: Line: 84)
  3319.  
  3320. Look rotation viewing vector is zero
  3321. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3322. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3323. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3324. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3325. YL2.CC.CharacterBuilder:RebuildShapes()
  3326. YL2.CC.CharacterBuilder:BuildMesh()
  3327. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3328. YL2.YL2Object:LoadLocal(ES2Data)
  3329. YL2.YL2Object:Load(ES2Data)
  3330. YL2.CC.StateCharacterCreator:Enter()
  3331. YL2.StateManager:set_Current(State)
  3332. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3333. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3334. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3335. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3336. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3337. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3338. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3339.  
  3340. [ line 84]
  3341. (Filename: Line: 84)
  3342.  
  3343. Look rotation viewing vector is zero
  3344. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3345. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3346. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3347. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3348. YL2.CC.CharacterBuilder:RebuildShapes()
  3349. YL2.CC.CharacterBuilder:BuildMesh()
  3350. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3351. YL2.YL2Object:LoadLocal(ES2Data)
  3352. YL2.YL2Object:Load(ES2Data)
  3353. YL2.CC.StateCharacterCreator:Enter()
  3354. YL2.StateManager:set_Current(State)
  3355. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3356. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3357. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3358. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3359. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3360. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3361. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3362.  
  3363. [ line 84]
  3364. (Filename: Line: 84)
  3365.  
  3366. Look rotation viewing vector is zero
  3367. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3368. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3369. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3370. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3371. YL2.CC.CharacterBuilder:RebuildShapes()
  3372. YL2.CC.CharacterBuilder:BuildMesh()
  3373. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3374. YL2.YL2Object:LoadLocal(ES2Data)
  3375. YL2.YL2Object:Load(ES2Data)
  3376. YL2.CC.StateCharacterCreator:Enter()
  3377. YL2.StateManager:set_Current(State)
  3378. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3379. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3380. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3381. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3382. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3383. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3384. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3385.  
  3386. [ line 84]
  3387. (Filename: Line: 84)
  3388.  
  3389. Look rotation viewing vector is zero
  3390. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3391. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3392. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3393. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3394. YL2.CC.CharacterBuilder:RebuildShapes()
  3395. YL2.CC.CharacterBuilder:BuildMesh()
  3396. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3397. YL2.YL2Object:LoadLocal(ES2Data)
  3398. YL2.YL2Object:Load(ES2Data)
  3399. YL2.CC.StateCharacterCreator:Enter()
  3400. YL2.StateManager:set_Current(State)
  3401. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3402. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3403. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3404. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3405. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3406. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3407. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3408.  
  3409. [ line 84]
  3410. (Filename: Line: 84)
  3411.  
  3412. Look rotation viewing vector is zero
  3413. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3414. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3415. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3416. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3417. YL2.CC.CharacterBuilder:RebuildShapes()
  3418. YL2.CC.CharacterBuilder:BuildMesh()
  3419. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3420. YL2.YL2Object:LoadLocal(ES2Data)
  3421. YL2.YL2Object:Load(ES2Data)
  3422. YL2.CC.StateCharacterCreator:Enter()
  3423. YL2.StateManager:set_Current(State)
  3424. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3425. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3426. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3427. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3428. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3429. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3430. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3431.  
  3432. [ line 84]
  3433. (Filename: Line: 84)
  3434.  
  3435. Look rotation viewing vector is zero
  3436. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3437. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3438. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3439. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3440. YL2.CC.CharacterBuilder:RebuildShapes()
  3441. YL2.CC.CharacterBuilder:BuildMesh()
  3442. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3443. YL2.YL2Object:LoadLocal(ES2Data)
  3444. YL2.YL2Object:Load(ES2Data)
  3445. YL2.CC.StateCharacterCreator:Enter()
  3446. YL2.StateManager:set_Current(State)
  3447. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3449. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3450. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3451. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3452. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3453. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3454.  
  3455. [ line 84]
  3456. (Filename: Line: 84)
  3457.  
  3458. Look rotation viewing vector is zero
  3459. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3460. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3461. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3462. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3463. YL2.CC.CharacterBuilder:RebuildShapes()
  3464. YL2.CC.CharacterBuilder:BuildMesh()
  3465. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3466. YL2.YL2Object:LoadLocal(ES2Data)
  3467. YL2.YL2Object:Load(ES2Data)
  3468. YL2.CC.StateCharacterCreator:Enter()
  3469. YL2.StateManager:set_Current(State)
  3470. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3471. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3472. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3473. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3474. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3475. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3476. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3477.  
  3478. [ line 84]
  3479. (Filename: Line: 84)
  3480.  
  3481. Look rotation viewing vector is zero
  3482. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3483. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3484. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3485. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3486. YL2.CC.CharacterBuilder:RebuildShapes()
  3487. YL2.CC.CharacterBuilder:BuildMesh()
  3488. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3489. YL2.YL2Object:LoadLocal(ES2Data)
  3490. YL2.YL2Object:Load(ES2Data)
  3491. YL2.CC.StateCharacterCreator:Enter()
  3492. YL2.StateManager:set_Current(State)
  3493. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3494. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3495. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3496. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3497. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3498. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3499. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3500.  
  3501. [ line 84]
  3502. (Filename: Line: 84)
  3503.  
  3504. Look rotation viewing vector is zero
  3505. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3506. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3507. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3508. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3509. YL2.CC.CharacterBuilder:RebuildShapes()
  3510. YL2.CC.CharacterBuilder:BuildMesh()
  3511. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3512. YL2.YL2Object:LoadLocal(ES2Data)
  3513. YL2.YL2Object:Load(ES2Data)
  3514. YL2.CC.StateCharacterCreator:Enter()
  3515. YL2.StateManager:set_Current(State)
  3516. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3517. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3518. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3519. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3520. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3521. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3522. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3523.  
  3524. [ line 84]
  3525. (Filename: Line: 84)
  3526.  
  3527. Look rotation viewing vector is zero
  3528. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3529. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3530. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3531. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3532. YL2.CC.CharacterBuilder:RebuildShapes()
  3533. YL2.CC.CharacterBuilder:BuildMesh()
  3534. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3535. YL2.YL2Object:LoadLocal(ES2Data)
  3536. YL2.YL2Object:Load(ES2Data)
  3537. YL2.CC.StateCharacterCreator:Enter()
  3538. YL2.StateManager:set_Current(State)
  3539. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3540. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3541. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3542. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3543. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3544. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3545. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3546.  
  3547. [ line 84]
  3548. (Filename: Line: 84)
  3549.  
  3550. Look rotation viewing vector is zero
  3551. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3552. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3553. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3554. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3555. YL2.CC.CharacterBuilder:RebuildShapes()
  3556. YL2.CC.CharacterBuilder:BuildMesh()
  3557. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3558. YL2.YL2Object:LoadLocal(ES2Data)
  3559. YL2.YL2Object:Load(ES2Data)
  3560. YL2.CC.StateCharacterCreator:Enter()
  3561. YL2.StateManager:set_Current(State)
  3562. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3563. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3564. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3565. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3566. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3567. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3568. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3569.  
  3570. [ line 84]
  3571. (Filename: Line: 84)
  3572.  
  3573. Look rotation viewing vector is zero
  3574. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3575. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3576. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3577. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3578. YL2.CC.CharacterBuilder:RebuildShapes()
  3579. YL2.CC.CharacterBuilder:BuildMesh()
  3580. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3581. YL2.YL2Object:LoadLocal(ES2Data)
  3582. YL2.YL2Object:Load(ES2Data)
  3583. YL2.CC.StateCharacterCreator:Enter()
  3584. YL2.StateManager:set_Current(State)
  3585. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3586. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3587. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3588. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3589. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3590. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3591. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3592.  
  3593. [ line 84]
  3594. (Filename: Line: 84)
  3595.  
  3596. Look rotation viewing vector is zero
  3597. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3598. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3599. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3600. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3601. YL2.CC.CharacterBuilder:RebuildShapes()
  3602. YL2.CC.CharacterBuilder:BuildMesh()
  3603. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3604. YL2.YL2Object:LoadLocal(ES2Data)
  3605. YL2.YL2Object:Load(ES2Data)
  3606. YL2.CC.StateCharacterCreator:Enter()
  3607. YL2.StateManager:set_Current(State)
  3608. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3609. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3610. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3611. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3612. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3613. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3614. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3615.  
  3616. [ line 84]
  3617. (Filename: Line: 84)
  3618.  
  3619. Look rotation viewing vector is zero
  3620. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3621. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3622. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3623. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3624. YL2.CC.CharacterBuilder:RebuildShapes()
  3625. YL2.CC.CharacterBuilder:BuildMesh()
  3626. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3627. YL2.YL2Object:LoadLocal(ES2Data)
  3628. YL2.YL2Object:Load(ES2Data)
  3629. YL2.CC.StateCharacterCreator:Enter()
  3630. YL2.StateManager:set_Current(State)
  3631. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3632. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3633. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3634. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3635. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3636. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3637. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3638.  
  3639. [ line 84]
  3640. (Filename: Line: 84)
  3641.  
  3642. Look rotation viewing vector is zero
  3643. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3644. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3645. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3646. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3647. YL2.CC.CharacterBuilder:RebuildShapes()
  3648. YL2.CC.CharacterBuilder:BuildMesh()
  3649. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3650. YL2.YL2Object:LoadLocal(ES2Data)
  3651. YL2.YL2Object:Load(ES2Data)
  3652. YL2.CC.StateCharacterCreator:Enter()
  3653. YL2.StateManager:set_Current(State)
  3654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3655. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3656. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3657. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3658. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3661.  
  3662. [ line 84]
  3663. (Filename: Line: 84)
  3664.  
  3665. Look rotation viewing vector is zero
  3666. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3667. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3668. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3669. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3670. YL2.CC.CharacterBuilder:RebuildShapes()
  3671. YL2.CC.CharacterBuilder:BuildMesh()
  3672. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3673. YL2.YL2Object:LoadLocal(ES2Data)
  3674. YL2.YL2Object:Load(ES2Data)
  3675. YL2.CC.StateCharacterCreator:Enter()
  3676. YL2.StateManager:set_Current(State)
  3677. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3678. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3679. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3680. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3681. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3682. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3683. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3684.  
  3685. [ line 84]
  3686. (Filename: Line: 84)
  3687.  
  3688. Look rotation viewing vector is zero
  3689. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3690. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3691. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3692. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3693. YL2.CC.CharacterBuilder:RebuildShapes()
  3694. YL2.CC.CharacterBuilder:BuildMesh()
  3695. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3696. YL2.YL2Object:LoadLocal(ES2Data)
  3697. YL2.YL2Object:Load(ES2Data)
  3698. YL2.CC.StateCharacterCreator:Enter()
  3699. YL2.StateManager:set_Current(State)
  3700. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3701. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3702. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3703. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3704. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3705. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3706. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3707.  
  3708. [ line 84]
  3709. (Filename: Line: 84)
  3710.  
  3711. Look rotation viewing vector is zero
  3712. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3713. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3714. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3715. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3716. YL2.CC.CharacterBuilder:RebuildShapes()
  3717. YL2.CC.CharacterBuilder:BuildMesh()
  3718. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3719. YL2.YL2Object:LoadLocal(ES2Data)
  3720. YL2.YL2Object:Load(ES2Data)
  3721. YL2.CC.StateCharacterCreator:Enter()
  3722. YL2.StateManager:set_Current(State)
  3723. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3724. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3725. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3726. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3727. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3728. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3729. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3730.  
  3731. [ line 84]
  3732. (Filename: Line: 84)
  3733.  
  3734. Look rotation viewing vector is zero
  3735. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3736. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3737. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3738. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3739. YL2.CC.CharacterBuilder:RebuildShapes()
  3740. YL2.CC.CharacterBuilder:BuildMesh()
  3741. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3742. YL2.YL2Object:LoadLocal(ES2Data)
  3743. YL2.YL2Object:Load(ES2Data)
  3744. YL2.CC.StateCharacterCreator:Enter()
  3745. YL2.StateManager:set_Current(State)
  3746. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3747. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3748. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3749. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3750. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3751. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3752. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3753.  
  3754. [ line 84]
  3755. (Filename: Line: 84)
  3756.  
  3757. Look rotation viewing vector is zero
  3758. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3759. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3760. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3761. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3762. YL2.CC.CharacterBuilder:RebuildShapes()
  3763. YL2.CC.CharacterBuilder:BuildMesh()
  3764. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3765. YL2.YL2Object:LoadLocal(ES2Data)
  3766. YL2.YL2Object:Load(ES2Data)
  3767. YL2.CC.StateCharacterCreator:Enter()
  3768. YL2.StateManager:set_Current(State)
  3769. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3770. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3771. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3772. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3773. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3774. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3775. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3776.  
  3777. [ line 84]
  3778. (Filename: Line: 84)
  3779.  
  3780. Look rotation viewing vector is zero
  3781. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3782. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3783. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3784. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3785. YL2.CC.CharacterBuilder:RebuildShapes()
  3786. YL2.CC.CharacterBuilder:BuildMesh()
  3787. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3788. YL2.YL2Object:LoadLocal(ES2Data)
  3789. YL2.YL2Object:Load(ES2Data)
  3790. YL2.CC.StateCharacterCreator:Enter()
  3791. YL2.StateManager:set_Current(State)
  3792. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3793. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3794. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3795. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3796. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3797. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3798. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3799.  
  3800. [ line 84]
  3801. (Filename: Line: 84)
  3802.  
  3803. Look rotation viewing vector is zero
  3804. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3805. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3806. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3807. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3808. YL2.CC.CharacterBuilder:RebuildShapes()
  3809. YL2.CC.CharacterBuilder:BuildMesh()
  3810. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3811. YL2.YL2Object:LoadLocal(ES2Data)
  3812. YL2.YL2Object:Load(ES2Data)
  3813. YL2.CC.StateCharacterCreator:Enter()
  3814. YL2.StateManager:set_Current(State)
  3815. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3816. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3817. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3818. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3819. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3820. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3821. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3822.  
  3823. [ line 84]
  3824. (Filename: Line: 84)
  3825.  
  3826. Look rotation viewing vector is zero
  3827. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3828. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3829. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3830. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3831. YL2.CC.CharacterBuilder:RebuildShapes()
  3832. YL2.CC.CharacterBuilder:BuildMesh()
  3833. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3834. YL2.YL2Object:LoadLocal(ES2Data)
  3835. YL2.YL2Object:Load(ES2Data)
  3836. YL2.CC.StateCharacterCreator:Enter()
  3837. YL2.StateManager:set_Current(State)
  3838. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3839. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3840. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3841. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3842. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3843. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3844. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3845.  
  3846. [ line 84]
  3847. (Filename: Line: 84)
  3848.  
  3849. Look rotation viewing vector is zero
  3850. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3851. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3852. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3853. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3854. YL2.CC.CharacterBuilder:RebuildShapes()
  3855. YL2.CC.CharacterBuilder:BuildMesh()
  3856. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3857. YL2.YL2Object:LoadLocal(ES2Data)
  3858. YL2.YL2Object:Load(ES2Data)
  3859. YL2.CC.StateCharacterCreator:Enter()
  3860. YL2.StateManager:set_Current(State)
  3861. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3862. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3863. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3864. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3865. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3866. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3867. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3868.  
  3869. [ line 84]
  3870. (Filename: Line: 84)
  3871.  
  3872. Look rotation viewing vector is zero
  3873. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3874. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3875. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3876. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3877. YL2.CC.CharacterBuilder:RebuildShapes()
  3878. YL2.CC.CharacterBuilder:BuildMesh()
  3879. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3880. YL2.YL2Object:LoadLocal(ES2Data)
  3881. YL2.YL2Object:Load(ES2Data)
  3882. YL2.CC.StateCharacterCreator:Enter()
  3883. YL2.StateManager:set_Current(State)
  3884. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3885. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3886. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3887. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3888. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3889. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3890. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3891.  
  3892. [ line 84]
  3893. (Filename: Line: 84)
  3894.  
  3895. Look rotation viewing vector is zero
  3896. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3897. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3898. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3899. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3900. YL2.CC.CharacterBuilder:RebuildShapes()
  3901. YL2.CC.CharacterBuilder:BuildMesh()
  3902. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3903. YL2.YL2Object:LoadLocal(ES2Data)
  3904. YL2.YL2Object:Load(ES2Data)
  3905. YL2.CC.StateCharacterCreator:Enter()
  3906. YL2.StateManager:set_Current(State)
  3907. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3908. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3909. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3910. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3911. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3912. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3913. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3914.  
  3915. [ line 84]
  3916. (Filename: Line: 84)
  3917.  
  3918. Look rotation viewing vector is zero
  3919. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3920. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3921. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3922. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3923. YL2.CC.CharacterBuilder:RebuildShapes()
  3924. YL2.CC.CharacterBuilder:BuildMesh()
  3925. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3926. YL2.YL2Object:LoadLocal(ES2Data)
  3927. YL2.YL2Object:Load(ES2Data)
  3928. YL2.CC.StateCharacterCreator:Enter()
  3929. YL2.StateManager:set_Current(State)
  3930. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3931. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3932. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3933. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3934. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3935. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3936. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3937.  
  3938. [ line 84]
  3939. (Filename: Line: 84)
  3940.  
  3941. Look rotation viewing vector is zero
  3942. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3943. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3944. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3945. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3946. YL2.CC.CharacterBuilder:RebuildShapes()
  3947. YL2.CC.CharacterBuilder:BuildMesh()
  3948. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3949. YL2.YL2Object:LoadLocal(ES2Data)
  3950. YL2.YL2Object:Load(ES2Data)
  3951. YL2.CC.StateCharacterCreator:Enter()
  3952. YL2.StateManager:set_Current(State)
  3953. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3954. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3955. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3956. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3957. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3958. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3959. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3960.  
  3961. [ line 84]
  3962. (Filename: Line: 84)
  3963.  
  3964. Look rotation viewing vector is zero
  3965. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3966. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3967. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3968. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3969. YL2.CC.CharacterBuilder:RebuildShapes()
  3970. YL2.CC.CharacterBuilder:BuildMesh()
  3971. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3972. YL2.YL2Object:LoadLocal(ES2Data)
  3973. YL2.YL2Object:Load(ES2Data)
  3974. YL2.CC.StateCharacterCreator:Enter()
  3975. YL2.StateManager:set_Current(State)
  3976. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  3977. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3978. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3979. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3980. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  3981. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  3982. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  3983.  
  3984. [ line 84]
  3985. (Filename: Line: 84)
  3986.  
  3987. Look rotation viewing vector is zero
  3988. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  3989. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  3990. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3991. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  3992. YL2.CC.CharacterBuilder:RebuildShapes()
  3993. YL2.CC.CharacterBuilder:BuildMesh()
  3994. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3995. YL2.YL2Object:LoadLocal(ES2Data)
  3996. YL2.YL2Object:Load(ES2Data)
  3997. YL2.CC.StateCharacterCreator:Enter()
  3998. YL2.StateManager:set_Current(State)
  3999. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4000. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4001. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4002. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4003. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4004. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4005. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4006.  
  4007. [ line 84]
  4008. (Filename: Line: 84)
  4009.  
  4010. Look rotation viewing vector is zero
  4011. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4012. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4013. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4014. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4015. YL2.CC.CharacterBuilder:RebuildShapes()
  4016. YL2.CC.CharacterBuilder:BuildMesh()
  4017. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4018. YL2.YL2Object:LoadLocal(ES2Data)
  4019. YL2.YL2Object:Load(ES2Data)
  4020. YL2.CC.StateCharacterCreator:Enter()
  4021. YL2.StateManager:set_Current(State)
  4022. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4023. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4024. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4025. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4026. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4027. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4028. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4029.  
  4030. [ line 84]
  4031. (Filename: Line: 84)
  4032.  
  4033. Look rotation viewing vector is zero
  4034. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4035. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4036. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4037. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4038. YL2.CC.CharacterBuilder:RebuildShapes()
  4039. YL2.CC.CharacterBuilder:BuildMesh()
  4040. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4041. YL2.YL2Object:LoadLocal(ES2Data)
  4042. YL2.YL2Object:Load(ES2Data)
  4043. YL2.CC.StateCharacterCreator:Enter()
  4044. YL2.StateManager:set_Current(State)
  4045. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4046. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4047. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4048. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4049. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4050. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4051. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4052.  
  4053. [ line 84]
  4054. (Filename: Line: 84)
  4055.  
  4056. Look rotation viewing vector is zero
  4057. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4058. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4059. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4060. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4061. YL2.CC.CharacterBuilder:RebuildShapes()
  4062. YL2.CC.CharacterBuilder:BuildMesh()
  4063. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4064. YL2.YL2Object:LoadLocal(ES2Data)
  4065. YL2.YL2Object:Load(ES2Data)
  4066. YL2.CC.StateCharacterCreator:Enter()
  4067. YL2.StateManager:set_Current(State)
  4068. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4069. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4070. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4071. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4072. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4073. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4074. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4075.  
  4076. [ line 84]
  4077. (Filename: Line: 84)
  4078.  
  4079. Look rotation viewing vector is zero
  4080. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4081. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4082. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4083. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4084. YL2.CC.CharacterBuilder:RebuildShapes()
  4085. YL2.CC.CharacterBuilder:BuildMesh()
  4086. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4087. YL2.YL2Object:LoadLocal(ES2Data)
  4088. YL2.YL2Object:Load(ES2Data)
  4089. YL2.CC.StateCharacterCreator:Enter()
  4090. YL2.StateManager:set_Current(State)
  4091. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4092. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4093. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4094. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4095. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4096. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4097. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4098.  
  4099. [ line 84]
  4100. (Filename: Line: 84)
  4101.  
  4102. Look rotation viewing vector is zero
  4103. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4104. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4105. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4106. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4107. YL2.CC.CharacterBuilder:RebuildShapes()
  4108. YL2.CC.CharacterBuilder:BuildMesh()
  4109. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4110. YL2.YL2Object:LoadLocal(ES2Data)
  4111. YL2.YL2Object:Load(ES2Data)
  4112. YL2.CC.StateCharacterCreator:Enter()
  4113. YL2.StateManager:set_Current(State)
  4114. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4115. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4116. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4117. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4118. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4119. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4120. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4121.  
  4122. [ line 84]
  4123. (Filename: Line: 84)
  4124.  
  4125. Look rotation viewing vector is zero
  4126. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4127. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4128. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4129. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4130. YL2.CC.CharacterBuilder:RebuildShapes()
  4131. YL2.CC.CharacterBuilder:BuildMesh()
  4132. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4133. YL2.YL2Object:LoadLocal(ES2Data)
  4134. YL2.YL2Object:Load(ES2Data)
  4135. YL2.CC.StateCharacterCreator:Enter()
  4136. YL2.StateManager:set_Current(State)
  4137. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4138. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4139. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4140. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4141. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4142. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4143. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4144.  
  4145. [ line 84]
  4146. (Filename: Line: 84)
  4147.  
  4148. Look rotation viewing vector is zero
  4149. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4150. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4151. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4152. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4153. YL2.CC.CharacterBuilder:RebuildShapes()
  4154. YL2.CC.CharacterBuilder:BuildMesh()
  4155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4156. YL2.YL2Object:LoadLocal(ES2Data)
  4157. YL2.YL2Object:Load(ES2Data)
  4158. YL2.CC.StateCharacterCreator:Enter()
  4159. YL2.StateManager:set_Current(State)
  4160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4161. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4162. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4163. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4164. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4167.  
  4168. [ line 84]
  4169. (Filename: Line: 84)
  4170.  
  4171. Look rotation viewing vector is zero
  4172. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4173. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4174. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4175. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4176. YL2.CC.CharacterBuilder:RebuildShapes()
  4177. YL2.CC.CharacterBuilder:BuildMesh()
  4178. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4179. YL2.YL2Object:LoadLocal(ES2Data)
  4180. YL2.YL2Object:Load(ES2Data)
  4181. YL2.CC.StateCharacterCreator:Enter()
  4182. YL2.StateManager:set_Current(State)
  4183. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4184. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4185. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4186. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4187. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4188. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4189. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4190.  
  4191. [ line 84]
  4192. (Filename: Line: 84)
  4193.  
  4194. Look rotation viewing vector is zero
  4195. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4196. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4197. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4198. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4199. YL2.CC.CharacterBuilder:RebuildShapes()
  4200. YL2.CC.CharacterBuilder:BuildMesh()
  4201. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4202. YL2.YL2Object:LoadLocal(ES2Data)
  4203. YL2.YL2Object:Load(ES2Data)
  4204. YL2.CC.StateCharacterCreator:Enter()
  4205. YL2.StateManager:set_Current(State)
  4206. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4207. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4208. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4209. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4210. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4211. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4212. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4213.  
  4214. [ line 84]
  4215. (Filename: Line: 84)
  4216.  
  4217. Look rotation viewing vector is zero
  4218. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4219. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4220. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4221. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4222. YL2.CC.CharacterBuilder:RebuildShapes()
  4223. YL2.CC.CharacterBuilder:BuildMesh()
  4224. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4225. YL2.YL2Object:LoadLocal(ES2Data)
  4226. YL2.YL2Object:Load(ES2Data)
  4227. YL2.CC.StateCharacterCreator:Enter()
  4228. YL2.StateManager:set_Current(State)
  4229. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4230. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4231. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4232. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4233. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4234. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4235. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4236.  
  4237. [ line 84]
  4238. (Filename: Line: 84)
  4239.  
  4240. Look rotation viewing vector is zero
  4241. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4242. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4243. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4244. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4245. YL2.CC.CharacterBuilder:RebuildShapes()
  4246. YL2.CC.CharacterBuilder:BuildMesh()
  4247. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4248. YL2.YL2Object:LoadLocal(ES2Data)
  4249. YL2.YL2Object:Load(ES2Data)
  4250. YL2.CC.StateCharacterCreator:Enter()
  4251. YL2.StateManager:set_Current(State)
  4252. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4253. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4254. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4255. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4256. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4257. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4258. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4259.  
  4260. [ line 84]
  4261. (Filename: Line: 84)
  4262.  
  4263. Look rotation viewing vector is zero
  4264. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4265. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4266. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4267. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4268. YL2.CC.CharacterBuilder:RebuildShapes()
  4269. YL2.CC.CharacterBuilder:BuildMesh()
  4270. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4271. YL2.YL2Object:LoadLocal(ES2Data)
  4272. YL2.YL2Object:Load(ES2Data)
  4273. YL2.CC.StateCharacterCreator:Enter()
  4274. YL2.StateManager:set_Current(State)
  4275. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4276. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4277. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4278. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4279. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4280. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4281. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4282.  
  4283. [ line 84]
  4284. (Filename: Line: 84)
  4285.  
  4286. Look rotation viewing vector is zero
  4287. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4288. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4289. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4290. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4291. YL2.CC.CharacterBuilder:RebuildShapes()
  4292. YL2.CC.CharacterBuilder:BuildMesh()
  4293. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4294. YL2.YL2Object:LoadLocal(ES2Data)
  4295. YL2.YL2Object:Load(ES2Data)
  4296. YL2.CC.StateCharacterCreator:Enter()
  4297. YL2.StateManager:set_Current(State)
  4298. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4299. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4300. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4301. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4302. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4303. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4304. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4305.  
  4306. [ line 84]
  4307. (Filename: Line: 84)
  4308.  
  4309. Look rotation viewing vector is zero
  4310. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4311. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4312. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4313. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4314. YL2.CC.CharacterBuilder:RebuildShapes()
  4315. YL2.CC.CharacterBuilder:BuildMesh()
  4316. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4317. YL2.YL2Object:LoadLocal(ES2Data)
  4318. YL2.YL2Object:Load(ES2Data)
  4319. YL2.CC.StateCharacterCreator:Enter()
  4320. YL2.StateManager:set_Current(State)
  4321. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4322. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4323. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4324. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4325. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4326. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4327. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4328.  
  4329. [ line 84]
  4330. (Filename: Line: 84)
  4331.  
  4332. Look rotation viewing vector is zero
  4333. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4334. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4335. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4336. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4337. YL2.CC.CharacterBuilder:RebuildShapes()
  4338. YL2.CC.CharacterBuilder:BuildMesh()
  4339. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4340. YL2.YL2Object:LoadLocal(ES2Data)
  4341. YL2.YL2Object:Load(ES2Data)
  4342. YL2.CC.StateCharacterCreator:Enter()
  4343. YL2.StateManager:set_Current(State)
  4344. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4345. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4346. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4347. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4348. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4349. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4350. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4351.  
  4352. [ line 84]
  4353. (Filename: Line: 84)
  4354.  
  4355. Look rotation viewing vector is zero
  4356. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4357. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4358. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4359. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4360. YL2.CC.CharacterBuilder:RebuildShapes()
  4361. YL2.CC.CharacterBuilder:BuildMesh()
  4362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4363. YL2.YL2Object:LoadLocal(ES2Data)
  4364. YL2.YL2Object:Load(ES2Data)
  4365. YL2.CC.StateCharacterCreator:Enter()
  4366. YL2.StateManager:set_Current(State)
  4367. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4368. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4369. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4370. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4371. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4372. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4373. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4374.  
  4375. [ line 84]
  4376. (Filename: Line: 84)
  4377.  
  4378. Look rotation viewing vector is zero
  4379. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4380. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4381. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4382. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4383. YL2.CC.CharacterBuilder:RebuildShapes()
  4384. YL2.CC.CharacterBuilder:BuildMesh()
  4385. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4386. YL2.YL2Object:LoadLocal(ES2Data)
  4387. YL2.YL2Object:Load(ES2Data)
  4388. YL2.CC.StateCharacterCreator:Enter()
  4389. YL2.StateManager:set_Current(State)
  4390. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4391. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4392. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4393. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4394. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4395. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4396. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4397.  
  4398. [ line 84]
  4399. (Filename: Line: 84)
  4400.  
  4401. Look rotation viewing vector is zero
  4402. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4403. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4404. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4405. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4406. YL2.CC.CharacterBuilder:RebuildShapes()
  4407. YL2.CC.CharacterBuilder:BuildMesh()
  4408. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4409. YL2.YL2Object:LoadLocal(ES2Data)
  4410. YL2.YL2Object:Load(ES2Data)
  4411. YL2.CC.StateCharacterCreator:Enter()
  4412. YL2.StateManager:set_Current(State)
  4413. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4414. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4415. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4416. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4417. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4418. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4419. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4420.  
  4421. [ line 84]
  4422. (Filename: Line: 84)
  4423.  
  4424. Look rotation viewing vector is zero
  4425. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4426. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4427. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4428. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4429. YL2.CC.CharacterBuilder:RebuildShapes()
  4430. YL2.CC.CharacterBuilder:BuildMesh()
  4431. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4432. YL2.YL2Object:LoadLocal(ES2Data)
  4433. YL2.YL2Object:Load(ES2Data)
  4434. YL2.CC.StateCharacterCreator:Enter()
  4435. YL2.StateManager:set_Current(State)
  4436. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4437. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4438. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4439. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4440. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4441. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4442. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4443.  
  4444. [ line 84]
  4445. (Filename: Line: 84)
  4446.  
  4447. Look rotation viewing vector is zero
  4448. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4449. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4450. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4451. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4452. YL2.CC.CharacterBuilder:RebuildShapes()
  4453. YL2.CC.CharacterBuilder:BuildMesh()
  4454. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4455. YL2.YL2Object:LoadLocal(ES2Data)
  4456. YL2.YL2Object:Load(ES2Data)
  4457. YL2.CC.StateCharacterCreator:Enter()
  4458. YL2.StateManager:set_Current(State)
  4459. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4460. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4461. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4462. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4463. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4464. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4465. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4466.  
  4467. [ line 84]
  4468. (Filename: Line: 84)
  4469.  
  4470. Look rotation viewing vector is zero
  4471. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4472. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4473. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4474. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4475. YL2.CC.CharacterBuilder:RebuildShapes()
  4476. YL2.CC.CharacterBuilder:BuildMesh()
  4477. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4478. YL2.YL2Object:LoadLocal(ES2Data)
  4479. YL2.YL2Object:Load(ES2Data)
  4480. YL2.CC.StateCharacterCreator:Enter()
  4481. YL2.StateManager:set_Current(State)
  4482. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4483. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4484. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4485. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4486. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4487. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4488. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4489.  
  4490. [ line 84]
  4491. (Filename: Line: 84)
  4492.  
  4493. Look rotation viewing vector is zero
  4494. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4495. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4496. YL2.CC.Skeleton:ApplyRefit(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4497. YL2.CC.Skeleton:RefitParallel(Vector3[], Vector3[], Vector4[], Int32[], Action`1)
  4498. YL2.CC.CharacterBuilder:RebuildShapes()
  4499. YL2.CC.CharacterBuilder:BuildMesh()
  4500. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4501. YL2.YL2Object:LoadLocal(ES2Data)
  4502. YL2.YL2Object:Load(ES2Data)
  4503. YL2.CC.StateCharacterCreator:Enter()
  4504. YL2.StateManager:set_Current(State)
  4505. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4506. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4507. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4508. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4509. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4510. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4511. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4512.  
  4513. [ line 84]
  4514. (Filename: Line: 84)
  4515.  
  4516. Reset: 0.4652 ms
  4517. CalculateRefitParallel: 3.2015 ms
  4518. ApplyRefit: 71.4299 ms
  4519. Total time: 75.1068 ms
  4520. UnityEngine.Logger:Log(LogType, Object)
  4521. UnityEngine.Debug:Log(Object)
  4522. YL2.CC.CharacterBuilder:RebuildShapes()
  4523. YL2.CC.CharacterBuilder:BuildMesh()
  4524. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4525. YL2.YL2Object:LoadLocal(ES2Data)
  4526. YL2.YL2Object:Load(ES2Data)
  4527. YL2.CC.StateCharacterCreator:Enter()
  4528. YL2.StateManager:set_Current(State)
  4529. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4530. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4531. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4532. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4533. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4534. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4535. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4536.  
  4537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4538.  
  4539. Look rotation viewing vector is zero
  4540. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4541. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4542. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4543. YL2.CC.TongueOptions:RefreshTransform()
  4544. YL2.CC.CharacterBuilder:RebuildShapes()
  4545. YL2.CC.CharacterBuilder:BuildMesh()
  4546. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4547. YL2.YL2Object:LoadLocal(ES2Data)
  4548. YL2.YL2Object:Load(ES2Data)
  4549. YL2.CC.StateCharacterCreator:Enter()
  4550. YL2.StateManager:set_Current(State)
  4551. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4552. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4553. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4554. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4555. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4556. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4557. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4558.  
  4559. [ line 84]
  4560. (Filename: Line: 84)
  4561.  
  4562. Look rotation viewing vector is zero
  4563. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4564. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4565. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4566. YL2.CC.TongueOptions:RefreshTransform()
  4567. YL2.CC.CharacterBuilder:RebuildShapes()
  4568. YL2.CC.CharacterBuilder:BuildMesh()
  4569. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4570. YL2.YL2Object:LoadLocal(ES2Data)
  4571. YL2.YL2Object:Load(ES2Data)
  4572. YL2.CC.StateCharacterCreator:Enter()
  4573. YL2.StateManager:set_Current(State)
  4574. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4575. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4576. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4577. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4578. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4579. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4580. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4581.  
  4582. [ line 84]
  4583. (Filename: Line: 84)
  4584.  
  4585. Look rotation viewing vector is zero
  4586. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4587. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4588. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4589. YL2.CC.TongueOptions:RefreshTransform()
  4590. YL2.CC.CharacterBuilder:RebuildShapes()
  4591. YL2.CC.CharacterBuilder:BuildMesh()
  4592. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4593. YL2.YL2Object:LoadLocal(ES2Data)
  4594. YL2.YL2Object:Load(ES2Data)
  4595. YL2.CC.StateCharacterCreator:Enter()
  4596. YL2.StateManager:set_Current(State)
  4597. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4598. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4599. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4600. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4601. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4602. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4603. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4604.  
  4605. [ line 84]
  4606. (Filename: Line: 84)
  4607.  
  4608. Look rotation viewing vector is zero
  4609. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4610. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4611. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4612. YL2.CC.TongueOptions:RefreshTransform()
  4613. YL2.CC.CharacterBuilder:RebuildShapes()
  4614. YL2.CC.CharacterBuilder:BuildMesh()
  4615. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4616. YL2.YL2Object:LoadLocal(ES2Data)
  4617. YL2.YL2Object:Load(ES2Data)
  4618. YL2.CC.StateCharacterCreator:Enter()
  4619. YL2.StateManager:set_Current(State)
  4620. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4621. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4622. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4623. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4624. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4625. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4626. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4627.  
  4628. [ line 84]
  4629. (Filename: Line: 84)
  4630.  
  4631. Look rotation viewing vector is zero
  4632. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4633. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4634. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4635. YL2.CC.TongueOptions:RefreshTransform()
  4636. YL2.CC.CharacterBuilder:RebuildShapes()
  4637. YL2.CC.CharacterBuilder:BuildMesh()
  4638. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4639. YL2.YL2Object:LoadLocal(ES2Data)
  4640. YL2.YL2Object:Load(ES2Data)
  4641. YL2.CC.StateCharacterCreator:Enter()
  4642. YL2.StateManager:set_Current(State)
  4643. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4644. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4645. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4646. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4647. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4648. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4649. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4650.  
  4651. [ line 84]
  4652. (Filename: Line: 84)
  4653.  
  4654. Look rotation viewing vector is zero
  4655. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4656. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4657. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4658. YL2.CC.TongueOptions:RefreshTransform()
  4659. YL2.CC.CharacterBuilder:RebuildShapes()
  4660. YL2.CC.CharacterBuilder:BuildMesh()
  4661. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4662. YL2.YL2Object:LoadLocal(ES2Data)
  4663. YL2.YL2Object:Load(ES2Data)
  4664. YL2.CC.StateCharacterCreator:Enter()
  4665. YL2.StateManager:set_Current(State)
  4666. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4667. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4668. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4669. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4670. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4671. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4672. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4673.  
  4674. [ line 84]
  4675. (Filename: Line: 84)
  4676.  
  4677. Look rotation viewing vector is zero
  4678. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4679. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4680. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4681. YL2.CC.TongueOptions:RefreshTransform()
  4682. YL2.CC.CharacterBuilder:RebuildShapes()
  4683. YL2.CC.CharacterBuilder:BuildMesh()
  4684. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4685. YL2.YL2Object:LoadLocal(ES2Data)
  4686. YL2.YL2Object:Load(ES2Data)
  4687. YL2.CC.StateCharacterCreator:Enter()
  4688. YL2.StateManager:set_Current(State)
  4689. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4690. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4691. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4692. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4693. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4694. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4695. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4696.  
  4697. [ line 84]
  4698. (Filename: Line: 84)
  4699.  
  4700. Look rotation viewing vector is zero
  4701. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4702. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4703. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4704. YL2.CC.TongueOptions:RefreshTransform()
  4705. YL2.CC.CharacterBuilder:RebuildShapes()
  4706. YL2.CC.CharacterBuilder:BuildMesh()
  4707. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4708. YL2.YL2Object:LoadLocal(ES2Data)
  4709. YL2.YL2Object:Load(ES2Data)
  4710. YL2.CC.StateCharacterCreator:Enter()
  4711. YL2.StateManager:set_Current(State)
  4712. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4713. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4714. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4715. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4716. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4717. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4718. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4719.  
  4720. [ line 84]
  4721. (Filename: Line: 84)
  4722.  
  4723. Look rotation viewing vector is zero
  4724. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4725. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4726. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4727. YL2.CC.TongueOptions:RefreshTransform()
  4728. YL2.CC.CharacterBuilder:RebuildShapes()
  4729. YL2.CC.CharacterBuilder:BuildMesh()
  4730. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4731. YL2.YL2Object:LoadLocal(ES2Data)
  4732. YL2.YL2Object:Load(ES2Data)
  4733. YL2.CC.StateCharacterCreator:Enter()
  4734. YL2.StateManager:set_Current(State)
  4735. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4736. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4737. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4738. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4739. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4740. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4741. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4742.  
  4743. [ line 84]
  4744. (Filename: Line: 84)
  4745.  
  4746. Look rotation viewing vector is zero
  4747. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4748. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4749. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4750. YL2.CC.TongueOptions:RefreshTransform()
  4751. YL2.CC.CharacterBuilder:RebuildShapes()
  4752. YL2.CC.CharacterBuilder:BuildMesh()
  4753. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4754. YL2.YL2Object:LoadLocal(ES2Data)
  4755. YL2.YL2Object:Load(ES2Data)
  4756. YL2.CC.StateCharacterCreator:Enter()
  4757. YL2.StateManager:set_Current(State)
  4758. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4759. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4760. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4761. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4762. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4763. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4764. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4765.  
  4766. [ line 84]
  4767. (Filename: Line: 84)
  4768.  
  4769. Look rotation viewing vector is zero
  4770. UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
  4771. YL2.Utility:LookRotation(Vector3, Vector3, Vector3, Vector3)
  4772. YL2.CC.TongueOptions:AdaptTongueToSpline()
  4773. YL2.CC.TongueOptions:RefreshTransform()
  4774. YL2.CC.CharacterBuilder:RebuildShapes()
  4775. YL2.CC.CharacterBuilder:BuildMesh()
  4776. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4777. YL2.YL2Object:LoadLocal(ES2Data)
  4778. YL2.YL2Object:Load(ES2Data)
  4779. YL2.CC.StateCharacterCreator:Enter()
  4780. YL2.StateManager:set_Current(State)
  4781. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4782. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4783. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4784. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4785. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4786. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4787. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4788.  
  4789. [ line 84]
  4790. (Filename: Line: 84)
  4791.  
  4792. Rebuilt mesh collider
  4793. UnityEngine.Logger:Log(LogType, Object)
  4794. UnityEngine.Debug:Log(Object)
  4795. YL2.CC.CharacterBuilder:BuildMesh()
  4796. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  4797. YL2.YL2Object:LoadLocal(ES2Data)
  4798. YL2.YL2Object:Load(ES2Data)
  4799. YL2.CC.StateCharacterCreator:Enter()
  4800. YL2.StateManager:set_Current(State)
  4801. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  4802. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4803. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4804. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4805. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  4806. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  4807. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  4808.  
  4809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4810.  
  4811. Crash!!!
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