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- if(item_select == 1){
- Vehicle pveh;
- uint optick,nvid;
- if(DOES_CHAR_EXIST(players[index].ped)){
- if(IS_CHAR_IN_ANY_CAR(players[index].ped)){
- GET_CAR_CHAR_IS_USING(players[index].ped,&pveh);
- if ((DOES_VEHICLE_EXIST(pveh))) {
- uint var4 = 0;
- uint pasnmax;
- GET_MAXIMUM_NUMBER_OF_PASSENGERS(pveh, &pasnmax);
- while (var4 < pasnmax) {
- if (IS_CAR_PASSENGER_SEAT_FREE(pveh, var4)) {
- WARP_CHAR_INTO_CAR_AS_PASSENGER(GetPlayerPed(), pveh, var4);
- break;}
- else {
- var4++;}
- }
- }
- SET_CHAR_HEALTH(players[index].ped, 0);
- GET_NETWORK_ID_FROM_VEHICLE(pveh,&nvid);
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- while(!HAS_CONTROL_OF_NETWORK_ID(nvid)){
- optick++;
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- if(optick >= 200){
- print("~r~Error");
- return;}
- WAIT(0);}
- FREEZE_CAR_POSITION(pveh, true);
- TASK_LEAVE_ANY_CAR(GetPlayerPed());
- WAIT(2000);
- TASK_ENTER_CAR_AS_DRIVER(GetPlayerPed(), pveh, 5000);
- WAIT(2000);
- FREEZE_CAR_POSITION(pveh, false);
- }
- else print("~r~Player not in vehicle");}
- return;
- }
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