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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Terraria;
- using Hooks;
- using TShockAPI;
- using TShockAPI.DB;
- using System.ComponentModel;
- using System.Net;
- using Newtonsoft.Json;
- namespace EventServer
- {
- [APIVersion(1, 12)]
- public class EventServer : TerrariaPlugin
- {
- public EventServer(Main game)
- : base(game)
- {
- Order = 10;
- }
- #region Main Plugin
- public static List<Player> spelers = new List<Player>();
- public static int update = 0;
- public override string Name
- {
- get { return "Event"; }
- }
- public override string Author
- {
- get { return "Anonymous"; }
- }
- public override string Description
- {
- get { return "Private plugin for the server events"; }
- }
- public override Version Version
- {
- get { return new Version(1, 1, 1); }
- }
- public override void Initialize()
- {
- Console.WriteLine("bla");
- GameHooks.Initialize += OnInitialize;
- ServerHooks.Leave += OnLeave;
- //GameHooks.Update += OnUpdate;
- }
- public static void PlayerPhysics(Player player)
- {
- player.position.X = 120;
- Console.WriteLine("fe");
- }
- public static void OnInitialize()
- {
- Console.WriteLine("ja");
- Commands.ChatCommands.Add(new Command("", Test, "test"));
- }
- public static void OnLeave(int id)
- {
- Console.WriteLine("fesf");
- }
- public static void OnUpdate()
- {
- }
- public static void Test(CommandArgs args)
- {
- Console.WriteLine("command uitgevoerd");
- args.Player.SendMessage("test.");
- }
- #endregion
- }
- }
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