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Blackbando

oath of the blizzard

Dec 4th, 2018
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  1. Oath Spells
  2. 1st *armor of Agathys, ice knife*
  3. 2nd *freezing jet, ???*
  4. 3rd *sleet storm, ???*
  5. 4th *ice storm, ???*
  6. 5th *cone of cold, control water*
  7. #### Channel Divinity
  8. When you take this oath at 3rd level, you gain the following two Channel Divinity options.
  9. ***Frozen Spell.*** When you cast a spell that deals cold damage, you can use your Channel Divinity to empower the freezing properties of the spell. All creatures that take damage from the spell must make a Constitution saving throw. On a failed saving throw, a creature is stunned until the start of your next turn.
  10. ***Snow Cloak.*** As an action, you can use your Channel Divinity to make a fluffy cloak out of magical snow and white fur in your hands, which lasts for 10 minutes. When a creature wears this cloak, it has resistance to cold damage, ignores difficult terrain based on snow and ice, and has advantage on Dexterity (Stealth) checks made in the snow.
  11. #### Aura of Sleet
  12. Starting at 7th level, a thin mist of water vapor floats around you, which you can quickly freeze in response to your foes moving around. When a creature within 10 feet of you moves, you can use your reaction to force the creature to make a Dexterity saving throw. On a failed saving throw, the creature falls prone
  13.  
  14. At 18th level, the range of this aura increases to 30 feet.
  15. #### Chilling Smite
  16. At 15th level, frost magic clings to your weapon. When you hit a creature with your Divine Smite, you can force the creature to succeed on a Constitution saving throw against your paladin spell save DC, or have its speed halved until the end of its next turn. A creature cannot be affected by this feature more than once at a time.
  17. #### Abominable Warrior
  18. By 20th level, as an action, you can take on the aspects of a titan of snow. For 1 minute, you gain the following benefits:
  19. - You gain the enlarge benefits of the *enlarge/reduce* spell.
  20. - Whenever a creature hits you with a melee attack, it takes 10 cold damage.
  21. - If a creature fails its saving throw against your Chilling Smite feature, its movement speed is reduced to 0 instead of halved.
  22. After using this feature, you must take a long rest before doing so again.
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