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- Update v20170512 Changelog:
- ___________________________________
- Added..
- • the input helper images are now back and functional, though none are added yet. (This will be an improvement of the hint functionality in the future.)
- Fixed..
- • Colonist_3 in carteblanche having the default text file instead of his own.
- • JumpDown always happening if the character's jump down treshold was 0.
- • a bug where the map always clamped the opening position.
- • a bunch of broken panning in the map when Clonington and Lumina meet.
- • a few issues with the map zoom and focus point.
- • a point where you could get out of bounds with Clonington.
- • being able to walk inside the drill on C5.
- • button in HowToDynamiteLaunch is now the attack button.
- • skates not working properly with the mouse+keyboard input method.
- • the bug where characters would play their ledge fall animation after falling into water.
- • the first Anastasia boss fight not setting Teri to not be playable.
- • the level to the left of J9Deep (with the single scroll and not much else) not having any audio set.
- • the map goal icon's impact being not aligned with the map goal icon, and having the wrong color.
- • the mouse control-only bug where opening the menu while Teri's monster bag gui was open crashed the game.
- Update 20170509 Changelog:
- ___________________________________
- Added..
- • a few stones in lumber to prevent Teri from getting ahead of the story.
- • a small ledge clonington can use to climb out of the pit he can get stuck in in magnet_temple_entrance
- • extra colliders to shop/storeroom in moon_rocket, so player does not phase through props.
- • support for the xbox elite controller.
- • Lars Erik Helgemo to the end credits.
- • Changed..
- • improved stairs in magnet_temple_entrance
- • a few local map coordinates in the MapGoalConfig.
- Fixed..
- • a few broken tags in text assets.
- • a spot where you could fall down and get permanently stuck on steel_woolves.
- • a weird spawn point in clonington_intro.
- • a weirdness around the cog collider in magnet_temple_entrance and hid some ugly geometry with a block.
- • button hint in the "how to launch dynamite" tutorial to the attack button (this will be in the next update)
- • characters playing their on-ledge animation after respawning after falling into water from a twirlroot.
- • Gneiss saying one of Lumina's lines in the Orphanage.
- • it being possible to walk through spike platforms, so you could get inside the spike platforms on the 8_6_U puzzle.
- • Knaus getting locked in a broken state if you spam the use button while going underground.
- • Knaus being able to drop/golf dynamite inside of walls.
- • Knaus's model return to his _original_ model local position rather than his model's current local position plus one meter up when he exits underground.
- • leading newline in the phrase "Attack!".
- • loot roots in C5 removed. They spawned on the snowy area, which looked weird.
- • Lumina being able to blink into level changers over water if she's falling from a twirlroot.
- • missing collider on bookshelf in bar.
- • Norwegian spelling errors
- • one missing flailmunk sound when dropping down to a lower level
- • passthrough trees in magnet_temple_entrance
- • the lower left puzzle in the meteor temple that could lock Lumina in.
- • some bad spelling of the name Tychoon.
- • that the Steam API didn't shut down properly, so subsequent runs would hang, and saved progress got lost.
- • the kid talking about the melons in carteblanche still being around after the melons are gone. He was set to be deleted after Lumina had • met Teri in underblanche, while the melons were removed after Lumina had passed through the bar.
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