ovagames

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May 19th, 2017
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  1. Update v20170512 Changelog:
  2. ___________________________________
  3.  
  4. Added..
  5. • the input helper images are now back and functional, though none are added yet. (This will be an improvement of the hint functionality in the future.)
  6.  
  7. Fixed..
  8. • Colonist_3 in carteblanche having the default text file instead of his own.
  9. • JumpDown always happening if the character's jump down treshold was 0.
  10. • a bug where the map always clamped the opening position.
  11. • a bunch of broken panning in the map when Clonington and Lumina meet.
  12. • a few issues with the map zoom and focus point.
  13. • a point where you could get out of bounds with Clonington.
  14. • being able to walk inside the drill on C5.
  15. • button in HowToDynamiteLaunch is now the attack button.
  16. • skates not working properly with the mouse+keyboard input method.
  17. • the bug where characters would play their ledge fall animation after falling into water.
  18. • the first Anastasia boss fight not setting Teri to not be playable.
  19. • the level to the left of J9Deep (with the single scroll and not much else) not having any audio set.
  20. • the map goal icon's impact being not aligned with the map goal icon, and having the wrong color.
  21. • the mouse control-only bug where opening the menu while Teri's monster bag gui was open crashed the game.
  22.  
  23.  
  24. Update 20170509 Changelog:
  25. ___________________________________
  26.  
  27. Added..
  28. • a few stones in lumber to prevent Teri from getting ahead of the story.
  29. • a small ledge clonington can use to climb out of the pit he can get stuck in in magnet_temple_entrance
  30. • extra colliders to shop/storeroom in moon_rocket, so player does not phase through props.
  31. • support for the xbox elite controller.
  32. • Lars Erik Helgemo to the end credits.
  33. • Changed..
  34. • improved stairs in magnet_temple_entrance
  35. • a few local map coordinates in the MapGoalConfig.
  36.  
  37. Fixed..
  38. • a few broken tags in text assets.
  39. • a spot where you could fall down and get permanently stuck on steel_woolves.
  40. • a weird spawn point in clonington_intro.
  41. • a weirdness around the cog collider in magnet_temple_entrance and hid some ugly geometry with a block.
  42. • button hint in the "how to launch dynamite" tutorial to the attack button (this will be in the next update)
  43. • characters playing their on-ledge animation after respawning after falling into water from a twirlroot.
  44. • Gneiss saying one of Lumina's lines in the Orphanage.
  45. • it being possible to walk through spike platforms, so you could get inside the spike platforms on the 8_6_U puzzle.
  46. • Knaus getting locked in a broken state if you spam the use button while going underground.
  47. • Knaus being able to drop/golf dynamite inside of walls.
  48. • Knaus's model return to his _original_ model local position rather than his model's current local position plus one meter up when he exits underground.
  49. • leading newline in the phrase "Attack!".
  50. • loot roots in C5 removed. They spawned on the snowy area, which looked weird.
  51. • Lumina being able to blink into level changers over water if she's falling from a twirlroot.
  52. • missing collider on bookshelf in bar.
  53. • Norwegian spelling errors
  54. • one missing flailmunk sound when dropping down to a lower level
  55. • passthrough trees in magnet_temple_entrance
  56. • the lower left puzzle in the meteor temple that could lock Lumina in.
  57. • some bad spelling of the name Tychoon.
  58. • that the Steam API didn't shut down properly, so subsequent runs would hang, and saved progress got lost.
  59. • the kid talking about the melons in carteblanche still being around after the melons are gone. He was set to be deleted after Lumina had • met Teri in underblanche, while the melons were removed after Lumina had passed through the bar.
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