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bear model.cfg

Oct 29th, 2020
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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete = 1;
  6. skeletonInherit = "";
  7. skeletonBones[] = {};
  8. };
  9. class brownbear_real : Default
  10. {
  11. SkeletonBones[]=
  12. {
  13. "RigHead","",
  14. "RigChest","",
  15. "RigJaw","",
  16. "RigLBLeg1","",
  17. "RigLBLeg2","",
  18. "RigLBLegAnkle","",
  19. "RigLBLegDigit11","",
  20. "RigLEyelid","",
  21. "RigLFLeg1","",
  22. "RigLFLeg2","",
  23. "RigLFLegAnkle","",
  24. "RigLFLegCollarbone","",
  25. "RigLFLegDigit11","",
  26. "RigNeck1","",
  27. "RigNeck2","",
  28. "RigPelvis","",
  29. "RigRBLeg1","",
  30. "RigRBLeg2","",
  31. "RigRBLegAnkle","",
  32. "RigRBLegDigit11","",
  33. "RigREyelid","",
  34. "RigRFLeg1","",
  35. "RigRFLeg2","",
  36. "RigRFLegAnkle","",
  37. "RigRFLegCollarbone","",
  38. "RigRFLegDigit11","",
  39. "RigRigLEar1","",
  40. "RigRigREar1","",
  41. "RigSpine1","",
  42. "RigSpine2","",
  43. "RigTail1","",
  44. "RigTail2","",
  45. "RigTongue_1","",
  46. "RigTongue_2","",
  47. "RigTongue_3","",
  48. };
  49. };
  50. };
  51. class CfgModels
  52. {
  53. class Default
  54. {
  55. sections[] = {};
  56. sectionsInherit="";
  57. skeletonName = "";
  58. };
  59. class brownbear_real : Default
  60. {
  61. skeletonName="brownbear_real";
  62. sections[]=
  63. {
  64. "camo",
  65. };
  66. };
  67. };
  68.  
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