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Ridz112

Dungeon generation test

Nov 21st, 2021
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Python 1.36 KB | None | 0 0
  1. import random
  2.  
  3. class dungeon():
  4.     def __init__(self): #
  5.         self.map = [[0,0,0,0,0],
  6.                     [0,0,0,0,0],
  7.                     [0,0,0,0,0],
  8.                     [0,0,0,0,0],
  9.                     [0,0,0,0,0]]
  10.  
  11.         self.spawnpointx = random.randint(0,2)
  12.         self.spawnpointy = random.randint(0, 2)
  13.         self.enemy_room = random.randint(1,2)
  14.  
  15.  
  16.     def generatemap(self):
  17.         posx = 0
  18.         posy = 0
  19.         while posx < 5 and posy < 5:
  20.             self.map[posx][posy] = "R"
  21.             posx = posx + 1
  22.             while posx == 5:
  23.                 posx = 0
  24.                 posy = posy + 1
  25.  
  26.         posx = 0
  27.         posy = 0
  28.  
  29.         while posx < 5 and posy < 5:
  30.             if self.enemy_room == 2:
  31.                 self.map[posx][posy] = "E"
  32.             self.enemy_room = random.randint(1, 2)
  33.             posx = posx + 1
  34.             while posx == 5:
  35.                 posx = 0
  36.                 posy = posy + 1
  37.  
  38.         self.map[self.spawnpointx][self.spawnpointy] = "S"
  39.  
  40.         return self.map
  41.  
  42.     def display(self):
  43.         i = 0
  44.         while i < len(self.map):
  45.             print(self.map[i])
  46.             i += 1
  47.  
  48.     def findlocation(self):
  49.         print("You are in", self.map[self.spawnpointx][self.spawnpointy])
  50.  
  51. Dungeon = dungeon()
  52.  
  53. Dungeon.generatemap()
  54. Dungeon.display()
  55. Dungeon.findlocation()
  56.  
  57.  
  58.  
  59.  
  60.  
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