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vintage story building plus error log

Jun 8th, 2023
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  1. Running on 64 bit Windows with 32 GB RAM
  2. Game Version: v1.18.5 (Stable)
  3. 08.06.2023 13:42:15: Critical error occurred in the following mod: buildingplus@1.1.2
  4. Loaded Mods: aculinaryartillery@1.0.12, buildingplus_sub1@1.0.0, buildingplus@1.1.2, chiseltools@1.8.4, furniturelibrary@1.0.9, gwb@1.0.1, medieval@2.01.17, leadroof@1.3.2, MoreStoneDrops@1.0.0, primitivesurvival@3.2.1, RelightTorches@1.0.0, ssppvv@1.0.5, game@1.18.5, animalcages@2.1.5, betterbloomeriesreborn@1.0.4, commonlib@2.1.1, expandedfoods@1.6.6, grassiergrass@1.0.0, kreaturesandkritters@1.0.3, medievalexpansion@3.9.3, petai@1.7.7, roomindicator@1.0.0, th3dungeon@0.1.2, vanvar@3.1.1, creative@1.18.5, survival@1.18.5, knapster@2.4.2, feverstonewilds@1.2.0, foxtaming@1.2.0, helvehammerext@1.5.0, stonequarry@3.0.1, wolftaming@1.7.2, xinvtweaks@1.5.3
  5. System.MissingFieldException: Feld nicht gefunden: "Vintagestory.API.Common.Block.SideSolid".
  6. bei VSMods.BalconyStair.ShouldConnectAtHorizontal(IWorldAccessor world, BlockPos ownPos, BlockFacing side)
  7. bei VSMods.BalconyStair.GetWindowCodeHor(IWorldAccessor world, BlockPos pos, BlockFacing facing) in b:\modding_dlya_daunow\mods\buildingplus\src\Blocks\BalconyStair.cs:Zeile 154.
  8. bei VSMods.BalconyStair.GetOrientationsHorizontal(IWorldAccessor world, BlockPos pos) in b:\modding_dlya_daunow\mods\buildingplus\src\Blocks\BalconyStair.cs:Zeile 29.
  9. bei VSMods.BalconyStair.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in b:\modding_dlya_daunow\mods\buildingplus\src\Blocks\BalconyStair.cs:Zeile 181.
  10. bei Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:Zeile 1637.
  11. bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:Zeile 701.
  12. bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:Zeile 556.
  13. bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:Zeile 89.
  14. bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:Zeile 197.
  15. bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:Zeile 789.
  16. bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:Zeile 981.
  17. bei Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:Zeile 243.
  18. bei Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:Zeile 724.
  19. bei Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:Zeile 627.
  20. bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:Zeile 126.
  21. bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  22. bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
  23. bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
  24. bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
  25. bei Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
  26. bei Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:Zeile 93.
  27.  
  28. Event Log entries containing Vintagestory.exe, the latest 3
  29. ==================================
  30. { TimeGenerated = 21.05.2023 18:29:00, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
  31. Frameworkversion: v4.0.30319
  32. Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
  33. Ausnahmeinformationen: System.ObjectDisposedException
  34. bei System.Threading.ThreadLocal`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].GetValueSlow()
  35. bei Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot)
  36. bei Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor)
  37. bei Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor, Boolean)
  38. bei Vintagestory.API.Common.Block.GetHeldItemInfo(Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor, Boolean)
  39. bei Vintagestory.API.Common.ItemStack.GetDescription(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot, Boolean)
  40. bei Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Common.ItemStack)
  41. bei Vintagestory.GameContent.ModSystemHandbook.onCreatePagesAsync()
  42. bei Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async()
  43. bei System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
  44. bei System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
  45. bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  46. bei System.Threading.ThreadPoolWorkQueue.Dispatch()
  47.  
  48. }
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